About the Game
Dungeons & Degenerate Gamblers - A Blackjack Roguelike Adventure
Begin your adventure in a tavern that is home to a unique, corrupted version of blackjack you have never played before. You will need to pick up the rules and adapt to them as you progress through the tavern, challenging a colourful cast of blackjack-addicted townspeople. Discover the mystery of who runs this twisted casino as you progress through the tavern to take them down!
Pick a suit: hearts for healing, spades to offer you some protection, diamonds for more currency for shop purchases, or clubs for extra damage. Remove cards from your deck as you progress. Pick up more aces and face cards, or fill your deck with tarot cards, business cards, birthday cards, hall passes and more!
Make your way through the tavern challenging patrons, purchasing additional cards for your deck, resting up when your health gets low, opening boosters packs, participating in minigames and much more! Take on the run-based deckbuilding roguelike challenge, with endless possibilities for unique and interesting decks!
Features
Unique play styles based around card suits
Ascend or descend through the tavern over and over by unlocking new starter decks when you complete runs for entirely new ways to play
Discover incredible rule-breaking synergies in order to defeat the house edge.
Over 300 unique cards!
60 characters to defeat
Use unique chips to gain advantage and activate special cards
Minigames and events to gain more chips or enhance your deck
Unique grimy pixel art aesthetic
All the degeneracy from a seedy casino but with no risk to your finances, mental health, or your loved ones
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
- fixes a bug where you could hover the cards after selecting (but before confirming) Random Deck and see what they would be
- I don't think we've ever done a patch with only one bullet point so I put another one here so the first one isn't lonely
Bug fixes
fixes a bug where the start of floor music would not play the correct tracks when starting a new game
fixes a bug where card choices could be hard to hover when moving the mouse quickly
fixes a bug where clicking to dismiss a pile preview sometimes didn't work
fixes a bug where the hover tooltip for a card could briefly flash on hover
fixes a bug where the draw pile preview card right next to the draw pile was hard to hover with the mouse
fixes a bug where the choice card right next to an event's card was hard to hover with the mouse
fixes a bug where an exploited card with a choice to make on exploit could get stuck hovered
fixes a bug where rapidly hovering and unhovering the peek button during flip animation would show the static hover outline instead of outlining the animated chip
fixes a bug where when using controller/keyboard if you returned from a peek the first choice was hovered and then when the peek animation finished the first choice was unhovered
- fixes a bug where if Glitched Card rolled The Lovers VI and then you interacted with the card the game would crash
There are also a ton of performance optimisations (too many to list!) so the game will run much better and use less memory.
Finally, there are a heap of minor improvements and bug fixes.
The update after this one will improve the controller support and navigation, so please look out for that one if you play with a controller or on a Steam Deck!
Patch notes:
Progress file back up system:
- adds a system for automatically backing up and restoring progress files if the progress file gets corrupted
- adds a system for making local daily backups
Performance optimisation:
- a lot of performance optimisation changes that will make the game faster, especially with large decks or many cards in play at the same time
Card changes:
- changes Old Baseball Card's suit to Clubs (was Spades)
- removes Old Baseball Card from the Crown & Anchor reward pool
Other improvements:
- the deck selection screen now has a nice animation of the deck growing in size as the cards are added to it
- makes ID Card customiser randomisation better handles a changing number of possible customisations (importantly: Santa hat was not selectable by the randomiser)
- makes flying suit icons that come from card effects respect animation speed setting
- let draw pile be taller when deck is large
- increase both damage cap and damage multiplier cap to 999999 (was 9999)
- improves XVIII The Moon and The Moon XVIII to show the final scores during the damage comparison "clash" animation
Bug fixes:
- fixes the following Kings not counting Glitched Card as a King/Face card if it had rolled a King/Face card:
King of the Hill
King of Kings
King Cobra
King of the World
- fixes a bug where damage dealt at the end of a round could visually appear to be higher than the max possible damage able to be dealt in one hit (damage would still be dealt correctly capped)
- fixes The Chariot VII not being set to the correct value if it already had a value
- fixes a bug where exploiting The High Priestess II while it is on your foe's side would shuffle your discard pile into draw pile, not your foe's discard pile into their draw pile
- fixes a bug where the "no valid targets" error would not show on The Hanged Man XII if there were no cards in discard pile after burning the first one
- fixes a bug where Glitched Cards rolling a card with no exploit effect could be interacted, showing a "Null" error message
- fixes a bug where the card tooltip could go offscreen to the left if the card title was extremely long
- fixes a bug where XV The Devil or The Devil XV damage triggering The Victim Card leading to a bust would still use the score from before the damage was dealt
- fixes a bug where a tie caused by XV The Devil damage triggering The Victim Card would not trigger rDevil's damage
- fixes a bug where the busted cross would briefly flash back onto the score card after damage comparison while busted
- fixes a bug where the score card would briefly show foe pips during discard phase
- fixes a bug where cards could become invisible when under the effect of a Moon card and then swapped to the other play pile (e.g. Jumping Jack)
- fixes a softlock when moving a card into another play pile while XVIII The Moon or Moon XVIII effect active
- fixes a bug where "not enough chips" error message wouldn't correctly show when foe played Official Trump Card without enough chips to choose any value
- fixes the bottom 1px of the difficulty chip highlights being cut off
- fixes a bug where the boot image would display incorrectly when starting in windowed mode, and on Steam Deck
- fixes a bug where VIP Area Collector event was showing the wrong value for cards like Birthday Card and Baseball Card
- fixes a bug where the Trade Offer event wouldn't show the progress on cards like Birthday Card and Loyalty Card
- fixes a bug where clicking the leave button on the tavern counterfeiter event while dialogue was still open would leave that dialogue onscreen after the event
- fixes a bug where a Glitched Card that has previously copied a random card's effect and then was put into hand would not have an effect when played from hand
- fixes a bug where The Tower XVI could lock foe's cards in some cases
- fixes a bug where lock/unlock animation would not respect animation speed setting if it had been changed since last locked/unlocked
- overhauls the system for exploiting cards so that the game will check if the card can be exploited before exploiting it, meaning that Advantage is not wasted if the card's condition is not met. e.g. exploiting a Time Card while having no 9 or 5 in play will not cost 1 Advantage anymore. This improves:
Time Card
King of Kings
Hall Pass
Credit Card Knife
Insurance Card
Fingerprint Card
Lockpicking Card
Transit Card
Leaving Card
Suit Yourself
Big 2
Bounce Card
XI Strength
The High Priestess II
Wheel of Fortune X
The Hanged Man XII
Card changes
- changes Insurance Card to not allow going into debt (will not burn a card and reduce chips if you don't have enough chips to do so)
- changes Bounce Card to not be able to select itself when played from hand
Explanation:
In v1.1 if you played Bounce Card from hand it would ensure that it would not select itself since it felt bad to play it from hand and have it immediately bounce back. In v1.2 I added "or exploit" to Bounce Card, so at the same time I made it so that it can select itself. Otherwise when exploiting you can reliably use all Advantage to clear all your played cards. Now I have changed it so that these are treated slightly differently, so the card will use the v1.1 behaviour when played and the v1.2 behaviour when exploited. This means you still don't feel bad when playing from hand but you can't abuse via exploit. Best of both worlds!
- changes Magic Trick Card base value to 10
Other improvements
- adds a Santa hat and a Snowy border to the id card portrait customisation components
- reorganises the Dungeon Collector event layout to be more intuitive
- reduces hold R to restart time to 2.5s (was 5.5s)
- improves performance of flying suit icons that cards create, like diamonds created by Time Card
Bug fixes
- fixes a bug where the Dealer origin would not be correctly displayed on the Scratches created as part of the Dealer's softlock prevention
- fixes a bug where a Foil card that had foil keyword in its description would show the foil tooltip twice
- fixes a bug where the Score Card was interactable in some states where it shouldn't have been
- fixes a bug where the draw pile preview from II The High Priestess was not able to be cleared by clicking on the darkened area if the card that was played was a card that required a choice to be made
- fixes a bug where changing the volume of the music while outside of an encounter would bring back the encounter-specific track of the previous encounter
- fixes a bug where it was possible to click on Dungeon Collector choices more than once
- fixes a bug where Bounce Card didn't have the Handy keyword tooltip
- fixes a bug where flying suit icons would be spawned behind the card that created them if that card was hovered
- fixes a bug with XIII Death where it would not ever select cards for shredding that were in the player's hand
- fixes a bug where Chipotle Pepper could be activated multiple times very quickly leading to strange interactions with "on damage taken" cards
- fixes a bug where Chipmunk was setting Advantage to the wrong starting number when rolled by Chip Off the Old Block
- fixes a bug where a Fingerprint Card exploiting a Big 2 turning that Fingerprint Card into a Big 2 while the Fingerprint Card (now a Big 2) had at least one more card left to exploit during its exploit effect would cause a softlock
- fixes a bug where Fingerprint Card would appear to try to exploit a Glitched Card that did not have Exploit in its new description
- fixes a bug where using an external controller on Steam Deck with Steam Input on would lead to double inputs (note this bug is still present on MacOS, so you may need to experiment with Steam Input for this game if you are using a controller with MacOS)
- fixes a bug where the red exclamation marks for unused/unseen elements would not work on very first time launching the game
- fixes a bug where if you swapped between mouse and keyboard/controller navigation a card could get stuck as hovered after clicking on it
- fixes a bug where the discard pile tutorialisation exclamation mark icon would stay where the discard pile was even after the discard pile was shuffled back into the draw pile
- fix for a bug where if you clicked fast enough you could add 2 Tarot Cards to your deck from the same Fortune Teller event
- fixes a bug where a Glitched Card copying Fingerprint Card would softlock due to continuously exploit Glitched Fingerprint Cards, including itself
- fixes a bug where the game would crash if a Fingerprint Card burned itself due to exploiting an Insurance Card while having another exploitable card in play
- fixes a bug where some dev tooling could show up when reloading a run
- fixes a bug where the demo version of the game wouldn't launch
- reduces the wait time before you can interact with the cards on the title screen
- moves the loading indicator to the left side so that the Steam Community pop up doesn't cover it
- fixes a bug where I The Magician would cause a crash if played twice in the same encounter
- XVII The Star now deals Quick Damage - this fixes a bug where the game would softlock if Get Well Soon Card's healing was triggered at the end of the round while XVII The Star was in play
- fixes a number of cards that had slightly wrong colours for some parts of their borders
- changes references to "draw" (as in equal scores) to "tie"
- improves touch screen input for Steam Deck users
- lots of improvements to the Simplified and Traditional Chineses localisations
- fixes a bug where clickable relics wouldn't play their activate animation when clicked
- fixes Ace in the Hole having no suit at all instead of diamonds
- fixes a bug where King of Space and Time could be played while the opponent had a Jack in play
- fixes a bug where cards with Flexible were still Flexible after being transformed by Queen of Music
- fixes a bug where Exploiting an opponent's Suit Yourself would cause a softlock
- fixes a bug where Plate of Escardgot could not be Exploited after being unlocked by card other than itself
- fixes a bug where cards in the Counterfeiter event were interactable before clearing the dialogue
- fixes a bug where hovering a card and then using the hit/stand hotkey would leave the card tooltip on the screen
- fixes a bug where input prompts were hidden behind the ID Cards for choosing next encounter
- fixes Carduus acanthoides capitalisation (species should not be capitalised)
- updates Simplified Chinese and Traditional Chinese localisation with a bunch of changes
Improvements
- adds a loading animation to the start screen so you know it is still loading and hasn't crashed
- changes Ace in a Hole to be a Diamond
- changes Queen of Wonderland to not be able to target cards with a value of 0 (to match how Break Limits works)
- adds a (left to right) clarifier to the pile order text
- removes references to "play pile" in favour of "played cards"
- fixes missing apostrophes for things like "opponent's side"
Glitched Card
- fixes a bug where a Glitched Card copying King of Space and Time would softlock the game
- fixes a bug where a Glitched Card copying a Jack would not count as a Jack for King of Space and Time
- fixes a bug where Glitched Card would say that it could be Exploited when it couldn't if the previous card copied had Exploit
- fixes a bug where Glitched Card wasn't copying "on bust limit exceeded" effects
Other bug fixes
- fixes some buggy interactions between XVIII The Moon and 0 The Fool
- fixes a bug where zeros didn't count towards possible negative card rewards
- fixes a bug where Queen of Drag didn't have tooltip for "create"
- fixes a bug where King of Space and Time listed the Rounds Up keyword
- fixes a bug where Baseball Card adding Card Sleeve and Old Baseball Card to player's deck was not unlocking those cards in the Collection
- fixes a bug where the windowed multiplier setting was sometimes usable while in fullscreen mode
- fixes a bug where cards played via an opponent's SD Card would not trigger their on play effects
- fixes a bug where saving to menu and then continuing while on the Collector or Lounge Gambler encounters would add extra copies of the cards they start with due to the previous event
- fixes Master of One being at the end of the Collection, instead of at the end of the Face cards
New stuff:
- you can now change how large the game is when playing in windowed mode
- changes to windowed resolution or fullscreen mode now have a 10s reversion timer
Clarity and visual improvements:
- the following things now highlight when hovered:
-- hit and stand buttons
-- Player’s ID Card
-- Score Cards
-- Land Card (aka pause menu card)
-- draw pile top card
-- small buttons (like back, peek, and swap)
- hovering is now a bit juicier, cards will move up and highlight quicker than they move down
- hit and stand buttons now have a sound effect
- viewing your deck out of combat will now show the state of cards that have persistence between encounters - i.e. Loyalty Card stamps, Baseball Card value
- chip text now changes over a short period so you can see it changing
- adds a specific animation for spending/losing chips
- chip text now turns red while you are spending/losing chips and when chips are 0 or less
- hit and stand buttons now pulse their highlight slightly
-- hit button: when there are no cards in play
-- stand button: when score is equal to bust limit
- adds a damage animation for when damage is dealt by cards such as Scratch and Trap Card
- adds a sound effect that plays when a card's value changes
- cursor now correctly scales to resolution, and is correctly set on start up too
- background now fades between the old and new floor on floor transition
Bug fixes:
- rebalances the volumes of some of the music and sound effects
- default volume is now 2 instead of 5
- ensures that if you have no cards in play pile, discard pile, draw pile, or hand you may still stand
prevents interaction with cards during the damage animation
- Glitched Card now lists what the on play effect it copied did
- Glitched Card can now get any obtainable card (i.e. its pool now includes Tarot cards)
- reworks the way that mystery card reward works, now includes a wider pool of cards
- fixes a bug where the card description would get stuck on screen when hovering a card created by another card that was being moved into the draw pile
- fixes a bug where the opponent would hit once more time after being defeated by damage dealt by a Scratch or X Wheel of Fortune
- fixes a bug where card would briefly appear on top of the draw pile when moving to the player's hand
- fixes a bug where playing a card that was put into your hand by SD Card could cause a second hit
- fixes a bug where Glitched Card copying a Scratch would not result in 3 damage being dealt
- changes the descriptions of VII The Chariot and XI Strength to make it clear that they force the opponent to stand
- fixes a bug where Glitched Cards would keep art overlays (such as Loyalty Card stamps, Birthday Card candles, etc.) even after switching to a different card
- fixes a bug where choosing the colour of the Birthday Card candle would affect the state of the RNG
- fixes a bug where Birthday Card candles would be granted for playing the card, rather than according to the value of the card after being played (have fun limit breakers!)
- Scratchcard no longer sets its value to 0 on discard
- fixes a bug where Gravecard on click effect could be triggered multiple times in some cases
- some further performance improvements to do with hovering cards and previewing/choosing from very large piles
New stuff:
- big performance upgrades, in particular this should improve performance with: large decks, when moving lots of cards, and during the damage animation
Clarity and visual improvements:
- allow deck/draw/discard/Hall Pass style previews to be dismissed by clicking in the dark region below the cards, or clicking the escape key
- card change indicators are not longer shown when previewing a pile
- updates Blood Donor description to:
On play: Locks. While in play: whenever you play a card worth at least one heart, remove 1 from its value for the rest of the encounter and heal you by 1.
Bug fixes:
- a bunch of tidy ups to the settings screens and reading save game and settings files that fix issues with not being resilient to save game file errors
- fixes a bug where if Loyalty Card had a non-zero value it would not set the score to match bust limit correctly
- fixes a bug where Wheel of Fortune spinning animation would play when previewing a pile that contained it
- speeds up Wheel of Fortune animation
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Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
437 MB
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