About the Game
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes.
Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…
Key features:
- An enthralling story filled with plot twists and heart-wrenching moments
- A gorgeous fantasy world to explore
- Epic battles with a unique and strategic turn-based combat system
- Charismatic and unforgettable characters
- Stunning soundtrack featuring Yasunori Mitsuda (Chrono Trigger & Xenoblade Chronicles)
- A crafting system
- A fearless yet adorable beast to befriend
- 50+ hours of gameplay
About Midgar Studio
Midgar Studio is a small French independent development studio created in 2008 and composed of thirteen video game enthusiasts. The studio is located in Nîmes in the south of France and specializes in hardcore games especially on PC and consoles.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
- Fixed team energy bar in combat
We always stay tuned to you on Discord, Steam, Twitter and Facebook!
We uploaded a patch by mistake three hours ago, the real hotfix is available since a few minutes. We apologize for the inconvenience.
- It is once again possible to craft resources at the consumable and resource crafting table
- After opening the "Quests", "Crystal" and "Characters" menus with the "J", "C" and "P" keys, press the keys again to close these menus
We always stay tuned to you on Discord, Steam, Twitter and Facebook!
New Game+ hotfix
- The softlock that prevents you from going beyond the Inel area in New Game+ mode has been fixed. As a result, the "Useless Bauble" item is no longer needed to craft the Orokko trap and thus leave this area.
- Improved localization in several languages
Note: the next patch of improvements and fixes to the overall experience is still scheduled for release early next month
- Fixed a possible softlock in Crystal tutorial if the player have already bought a yellow crystal to a shopkeeper
- Fixed an UI lock when using Daryon crystal tree with a controller
- Fixed some localization issue with the new content
- Fixed multiple NPCs T-Pose stance
- Fixed multiple invisible colliders
Balancing:
- Fixed multiple balancing issues with level syncing
Performances:
- Improved GPU performances with DLSS and CAS upscaling
- Reduced memory usage and improved overall game stability
Polish and improvements:
- Improved a few animations
- Improved Ordo lipsync in Chapter 0
- Improved Khalder lipsync in Chapter 1
- Added Theia Special attack
- Added sounds to Battle items menu
- Added Pilitch Egg items and effect
- Dododilus new AI
- Polished multiple sidequests
- Added victory pose for Ysoris, Fallon and Myrna
- Added new version of the twitch plugin
- Added a weapon to Vaughn
- Added VFX and SFX on multiple cutscenes
- Minor UI cleanup
- Added new inn scenes animations
- Cleaned up multiple combat animations
- Added new inn scenes
- Improved some battle camera edge cases where it could fall through the ground
- Added presentation cutscene in Inel
- Multiple environment cleanup
- Added new physic to Fallon hair
Bugfixes:
- Fix bad display in Scan Interface spell category
- Standard quest marker will be displayed instead of an area marker when you need to travel to another map
- Fixed wrong input displayed in Shop Interface
- Fixed bad input displayed for french and russian language for weapon crafting tutorial
- Fixed Generator Offseted during Mercury Fight
- Fixed Big Nepentha Root named "Null"
- Fixed barrier aura missing icon and name when using scan
- Fixed the possibility to toggle pause menu during orokko chase if the orokko is stunned
- Minor fixes on Shop interface navigation
- Fixed multiple sidequests softlock
- Fixed ocean disappearing when teleporting from Inel to Wurldendz
- Improved AI pathing in combat
- Fixed shop discount not applying on the shop dynamic event
- Fixed new battle transition not working with DLSS
- Fixed Daryon sword swapmodel after chapter 0
- Colliders cleanups (softlock cases)
- Fixed Oboros animations when using a controller with a slow stick press
- Fixed ballista bonus objective on corroded croctas fight
- Initial pose in autocutscenes are now set at start without transition (prevent the NPCs from chest problem to slowly transition to the fence at the cutscene start)
- Fixed multiple control blocking issue with world collectibles and exploration attack
- Fixed wind not working on grass shader
- Fixed stacking teleport menu and save menu with quick presses
- Fixed some wrong positioning issue in battle in some rare edge cases
- Wardrobe is now using localized entries instead of english ones
- Fixed some minor quest marker issues
- Fixed UI not restoring correctly when switching back from immersive mode
- Fixed some animation stuck case with some autocutscenes
- Fixed some font sizes in Chinese and Japanese
- Fixed some localization issues
Balancing:
- Modified starting Heyrs
- Modified multiple loot tables (quests / monsters / chests / hunts)
- Balanced crystal merging chances and procs
Performances:
- Reduced memory usage of some textures
- Added separate graphic setting for shadowmap resolution
Polish and improvements:
- Improved textures of a few NPCs
- Reworked autocutscenes animations of sidequests of Chapter I, II and IV
- Fixed an issue with Myrna stances when she is holding weapons in cutscenes
- Readproof and translation of all languages have been integrated (Russian is still in readproof)
- Environment assets cleanup and rework (Herelsor bridge and multiple other assets)
- Reworked cloth system of every characters
- Reworked audio transitions between cutscenes
- Audio balancing
- Added battle dialogs during the big orokko fight to give insights about the fight mechanic
- Added new battle transition
- Reworked lighting of a few cutscenes
Bugfixes:
- Fixed multiple blocking collider locations
- Fixed multiple trap decor interact issues
- Fixed a softlock case with the crafting tutorial
- Fixed a rendering bug with terrain vegetation with intel integrated GPUs (Iris Xe)
- Multiple sidequests bug fixes
- Fixed multiple items and skills that didn't had their icons
- Fixed battle camera vibrations
Balancing:
- Skills balancing pass on Fallon
- Increased by 100% healing spells efficiency
- Increased ATB manipulation buff / debuffs efficiency (Daryon Timeloop / Accelerate)
- DOTs damages use now an effect value formula instead of being HP percentage based
- Reworked some shopkeepers and hunting quests rewards
- Loot tables balancing fixes (increased some drop rates)
Performances:
- Improved GPU performances by removing screen space reflections, replaced now by a better reflection probe system
Polish and improvements:
- Improved audio transitions between cutscenes
- Uniformization pass on characters and NPCs (Lighting / Shading)
- Added in addition to the input auto switching mode a manual mode to choose between Controller and Keyboard / Mouse in the settings
- Improved multiple cutscenes and autocutscenes animations
- Fixed multiple cutscenes where characters like Ysoris / Myrna / Fallon could have their weapon misplaced
- Full rework of the movement function in battles, prevent a bug where monsters were able to attack at 2 case range, use the pathfinder to prevent a character from moving through a wall with the movement action, more exact calculations will result in a more predictible gameplay
- Reworked graphic background of special attacks
- Implemented unlockable food through the different quests in the game
- Reworked multiple environment assets
- Blocked cinematic camera during puzzles to prevent some visual issues
- Fixed fanfare victory poses for each characters
Bugfixes:
- Fix visual FX not destroyed on Auger Spell
- Fix Softlock occuring during potion tutorial in chapter 0
- Fix Drone will no longer shot a rocket on itself
- Fix Scan is no longer focusing burrower whe he is underground nor invisible entities
- Fix Remaining Spell Lines when several spells are ready to be casted
- Fix Softlock occuring during equipment tutorial if an equipment is already set
- Fix Dauntless Distress skill that wasn't ejecting dead entities
- Fix Missing dialogs
- Fix Game Over not toggling if a hacked drone is the last player side entity alive
- Fix Hacked drone will now move to a free nexus if they share a nexus with an enemy
- Opening state menu will not display a greyed out content when using keyboard and mouse
- Fix for a rare case when switch some menus too quickly could result in the crystal equip tutorial softlocking
- Fixed a bug that was making Selene battle items not selectable in the menu when using a controller
- Fixed a bug that was causing the camera to fall from the sky after a special attack
- Fixed Unbeknowst master quest in Chapter 5 where the NPC would have no dialog
- Using the new battlegrid calculations solved the issue where monsters could skip turns and not move during battles (for example during Olphara tower defense)
- Fixed multiple UI icon issues
- Fixed multiple tutorial issues
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
- The gold reward after battles have been reduced
- Craft balancing v1 is now complete
- Innkeepers unlockable foods distribution through different quests and sidequest
- Merchand and inner is done
- Recycling of weapons and armor operational
- Dynamics event should spawn easier
- Price of items
- New object in chests
- Balanced crystal merging proc chances and results
- Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)
- Added "power" summary stats on armors
- Reworked "power" formula
- Global loot table balancing with multi loot
Performances:
- Improved CPU performances on multiple maps (Battlefield, Junkyard)
- Diminished memory usage of the game (~ -120MB)
- Minor GPU performances improvements (~ 8-10%)
Polish and improvements:
- Polish side quest
- Maps environment cleanup
- Improved some NPCs textures
Bugfixes:
- Armor icons have been adjusted
- Fix animations freeze after an interuption
- Fix lock of electric mecanic during Theia boss fight
- Fix hit animation delay of Theia Boss
- Fix orientation of Theia boss Attack FX
- Big Oroko no longer jump under the swamp river
- Jungle Creatures no longer spawn under the trees
- Fix Orokko traps not displayed / Tutorial equipment not highlighting the right item during the battle
items tutorial - Fix Softlock happening during Gideon Door Tutorial that could prevent the use of apogee skill with the controller
- Feedback Improvement on status interface
- Fix sleep animation not playing for Dilu creature
- Fix Nepentha root named "NULL"
- Lock Device Swap when Scan is enabled
- Fix Controller custom pattern selection not allowing nexus with enemy on
- Fixed multiple blocking colliders
- Fixed a bug that was causing wrong rotation during entity facing in combat
- Don't allow to open pause menu while a tutorial is visible
- Testfix for controllers that are detected as mouse breaking some tutorials
- Fixed multiple linux beta issues
- Fixed a LOD issue with Ordo sword
- Fixed monsters fallin from the sky in the Jungle area
- Fixed a cursor issue on the teleport menu
- Fixed a bug that could cause some decor interact to not work correctly
- Fixed multiple issues with fog
- Fixed multiple NPCs that were not interactable
- Fixed a bug that could make the openworld terrain unable to load (fix the out of vanguard teleport)
Bugfixes and adjustment:
- Added multi loot system, loots are not constrained to two loots anymore
- Bonus objectives are now additional loots and does not replace the creatures loots anymore
- Reworked bonus objectives loot tables (removed weapons and armors loots, increased by a lot chances to have a crystal to give you more crystals for crystal merging)
- Reworked haste stat it now decrease the ATB cost of an action
- Fixed a softlock case when a bonus objective was generating a bonus weapon loot (was causing softlock in the junkyard and at multiple places)
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
- Added bonus effect to crafting series weapons
- Multiple recipes balancing
- Rebalanced multiple craft item stats
- Modified price of multiple items
- Chest rewards balancing
- Monster loots balancing
- Quest rewards balancing
- Reworked all shopkeepers
Performances:
- Improved 4K performances on multiple scenes
- Multiple assets optimizations
- Minor memory improvement
Polish and improvements:
- Battle camera bounds and focus improvements
- Improved multiple cutscenes through the game
- Cleaned up multiple assets LODs
- Added New bridge models
- Improved multiple areas models and textures
- Reworked swamp biome
- Added feedback when Nekaroo is unavailable
- Reworked the teleportor map display, positions of icons should be ok now
- Audio volumes balancing
- Reworked Zaroff & Vaughn models and textures
- Improved multiple spells VFX
- Battle voice lines are now using the voice volume setting and it's now balanced with other sounds
- Armor craft UI now display potential crafted item stats & modifier
- Cleaned up font sizes in CH and JP in some UIs
Bugfixes:
- Fixed a tutorial display issue in some cases
- VFX spawned in combats are now force cleaned after the battle end even if their cleanup flags are not set correctly (prevent some performance issues over time)
- Fixed a softlock with teleportor
- Fixed a softlock case with game over
- Fixed a softlock case when exiting the status menu when the crystal remove confirmation is displayed
- Fixed some invalid area masks with the new world map texture
Balancing:
- Improved some weapons crystal patterns
- Work in progress balance pass on loot distribution of craftable components
- Added new spells for every characters
- Added food unlocking system so different foods are unlocked now through the game instead of being available at the beginning
- Increased stats provided by crystals
- Reworked spells progressions through the game (skills distributions through the Chapters)
- Reworked multiple armor recipes
- Tweaked nightmare & hard difficulty modifiers
- Reworked gold reward formula from monster loots
- Reworked multiple shopkeepers (price are still work in progress, it will be rebalanced to match the new earnings formula)
Performances:
- Improved overall GPU performances by 30%
- Improved temporal anti-aliasing performances by 30% (GPU)
- Reworked shadowing system to improve performances and get a better rendering (infinite distance frustrum shadowing) (GPU and CPU)
- Multiple minor CPU optimizations resulting in an overall CPU performance improvement of ~15% (CPU)
- Reworked House Models (Jagholm type) to improve CPU performances and the quality of those at some areas (Inel, Jagholm, etc...)
- Optimized grid calculations in battle, improve the solver performances resulting in no freezes anymore in battles due to the solver
Polish and improvements:
- Reworked animation of numerous cutscenes through Chapter I and II
- Reworked lighting of numerous cutscenes through Chapter I and II
- The battle objective requiring to inflict 3 alterations will now allow to inflict 3 times the same effect
- Added new skill & items icons
- Added new map & minimap artwork
- Replaced some voice lines in Chapter 0
- Cleaned up some UIs
- Polished Inel area with new props
- Audio is now pitched when using battle speedup
- Added new VFXs on consumable items
- Cleaned up Myrna textures to her teeth are not "auto emissive" anymore
- Modifier hair shader so it take the same auto emissive value than the skin
- Improved the generic battle AI
- Improved a few textures (monsters & environment)
Bugfixes:
- Fixed a rare blocking issue on Nekaroo races
- Fix Softlock Theia when spells were not on her spellbook
- Fix Combat Bonus Objective Kill Enemy in one strike is now valid if yyou hit the enemy more than once
during the same action (Daryon Lightning strike for instance) - Fix Ur-Dunnrir division spawning Uralik model
- Fix Nekaroo Tutorial not displayed when immersive mode is activated
- Fix Scan and Back Label overlapping during battle
- Scan Tutorial is now long allowing inputs until you're asked to
- Reducing time asleep for Nap Spell.
- New Tutorial for the Scan feature introduced during Inel phase.
- Fix formation causing softlock during Gideon Tutorial.
- Added some missing texts for spells effects.
- Fix Morom who could share a nexus with players.
- Fix some mob summoned who could appear underground.
- Fix items that can target free Nexus only not usable on Nexus with ally on.
- Fix items that can be used at infinite range.
- Fix battle dialogs during intro of battles that could appear in other battles.
- Fixed display of some Chinese and Japanese characters during tutorials
- Adapted UI size on some elements in Chinese and Japanese to make it more readable
- Fixed cyclone slasher using fixed damages instead of the damage formula
- Fixed turrets bounds calculations
- Fixed attacking turrets will not result in the characters walking into the "air" to reach the turret
- Fixed a bug that kept invisible elemental modifiers on some weapons
- Fixed FOV not resetting after fleeing a battle
- Fixed multiple colliders softlock issues
- Creatures will not spawn in a CreatureArea while in loading screen to prevent entering combat directly at the end of a loading screen
- Fixed some missing localization entries
- Nekaroo will now be destroyed when entering a tutorial areatrigger
- Fixed a rare bug when switching leader before some group splits
- Fixed a few audio issues
- Fixed an IK bug that was causing weird stances during cutscenes
- Fixed a bug that allowed monsters to go on a player nexus on rare occasions
- Fixed a bug that could reset the internal state of the default battle camera when using tactical
- Crafting components loot table balancing
- Added non movable flag to multiple bosses
- Added elemental resistances and weaknesses to day and night state in addition to weather
- Voice acting is now killed properly when skipping a cutscene
- Fixed followers LOD flickering issue when switching to quickly between LOD distances
- Improved loading performances when starting a new game or loading a save from the main menu
- Reworked ambiance of battlefield scene (Chapter 0)
- Fixed a bug that was preventing the Craft UI to hold recipes with 5 items in the recipe
- When a battle autoflee due to the battle being unsolvable the monsters kills will be counted to prevent some quests locking (like Splittering Headaches)
- Fixed a bug that was causing Selene craft items to have ATK as main stat
- Minor performance improvements
- Multiple quest fixes
- Added beta russian localization (from the community)
Current Release
11683864
Uploaded Jul 17, 2023
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
11.0 GB
11683864
You May Also Like
View AllDownload Edge Of Eternity for PC with a direct link or via torrent. Get the full version of Edge Of Eternity for free. Edge Of Eternity is a Action released by Midgar Studio.