Revenge of the Savage Planet
by Raccoon Logic Studios Inc. · 8 May, 2025
58 downloads
About the Game
WELCOME TO THE PIONEER PROGRAM!
In a future knocked off its axis by corporate greed and stupidity, you have been made redundant and abandoned on the far edge of space with little gear and no safety net. You must explore every nook and cranny, collect dozens of upgrades, and turn over every mysterious alien rock if you want to get revenge on your former employer and return to Earth.
Across multiple planets and through myriad challenges, you will be tasked with exploring and understanding these beautiful alien worlds. There are plants to scan, creatures to capture, lakes to swim, caves to spelunk, mountains to climb, upgrades to craft, and hundreds of secrets to uncover…

DYNAMIC CO-OP
Play with your best friend, partner or hellspawn on or between any platform! Or better still, experience the nostalgia tinged joy of sitting on the same couch and playing on the same screen with someone you love. Like the olden days when the world was young and we were happy.
EXCITING FRESH ABILITIES AND TOOLS
Run, Jump, Shoot, Grind, Stomp, Dodge, Slide, Whip and Grapple your way through the world! Experiment with 3 different types of gameplay goo! Lasso and Capture dozens of strange creatures and store them in Pens near your Habitat!
FOUR PLANETS TO EXPLORE
Four large, vibrant worlds to explore, each with their own weird and wonderful plants and creatures. Scan everything, catalog everything, and complete experiments to increase your science level… which unlocks exciting new gear! Plus… there may be more than four planets. Maybe.
INTERGALACTIC HOARDER
Alien plants! Bizarre creatures! Exciting gear! Weird rocks! Each planet is packed with nooks and crannies hiding all manner of rewards and secrets. Many of which can be displayed with pride in your own personal, customizable Space Trailer.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
With this update, you now have the option to play exclusively within the Steam ecosystem. Epic Online Services remain available, especially for crossplay sessions.
This setting can be found in the Options menu. Select Enable Steam Only Multiplayer to restrict matchmaking to Steam, or Enable Universal Multiplayer to switch back to EOS powered online play.
Being light-years away from home doesn’t stop us from celebrating all of Earth’s favorite calendar dates.
Next up on the list is Halloween and we’re bringing plenty of customization to the table.
Whether you’re needing a new costume to go trick or treating at the Brainards’ houses, or want to dress up your Space Trailer with some spooky decor, we’ve got you covered.
[img src="{STEAM_CLAN_IMAGE}/45157720/d9bd6acfe377200d3cdf96bf96ddb34864ba8e4a.png"]
What can I dress up as? 👕
We’ve been hard at work in the Kindred Labs (aka our real-life office) carefully designing over 40+ new customization items, for you or your habitat.
🔶 4 Halloween-inspired helmets
🔶 37 brand-new habitat customization items
🔶 28 not-so-spooky neon signs
🔶 4 new suit colors
🔶 Plus some additional items from our Charity Pack, exclusive to those who own the Deluxe Edition!
And if you keep your eyes peeled, we might even have a little contest coming real soon…
Full Patch Notes 📝
Keep on reading for the full list of our latest patches and bug fixes:
Habitat Customization
It’s now possible to stack wall stickers and posters on top of each other, and they won’t block placement of other furniture along that wall anymore.
Counter corner items now snap properly to room corners.
If you don’t own the Cosmic Hoarder Edition, the jukebox will now play “Taking a dump on company time” when interacting with it.
Deleting the selected item now happens when the hold duration is done, not on button release anymore.
Removed the on-screen hint for going into Habitat Customization mode while the player is inside a wardrobe they placed in the customizable area.
Prevent players interacting when some items’ interaction zones are overlapping.
Fixed a bug where the "New" label could reappear on furniture inside the DKO Catalogue during the first play session.
Fixed a bug where the client player could place two of the same objects overlapping each other.
Fixed an issue with the Flower Pot preview model while placing it.
Fixed a visual glitch when the client player uses the Turbo Wheel.
Fixed a dynamic light issue with the disco ball.
Remix Mode
In Sandbox mode only, we now allow players to bypass any section of the tutorial up to activating the Habitat. They can fly from the landing crater to the Habitat in one go if they want.
The pause menu will now show which options are currently enabled in any Remix Mode.
Fixed a bug where crafting the Rawhide Utility Belt upgrade on the beach 3D Printer was putting a temporary Blight Bomb into the player’s hand.
Fixed a bug where increasing the damage received would kill the player if they went out of the level’s bounds.
Fixed a bug where decreasing the damage received would prevent the player from dying by fall damage, making Shama Lama’s Crash Test Dummy mission impossible to complete.
Gameplay
Fixed an issue where, when playing splitscreen, if Player1 plays on the gamepad and Player2 plays on keyboard+mouse, Player2 cannot change tool in the tools wheel.
The Resources Backup Storage box can now only spawn inside map areas the players have discovered.
If the player dies while carrying loot, and the mission “I Take That Back” is already in progress, we now show a progress update for that mission showing the new amounts of loot in the box.
Prevent players from interacting with teleporters while using the remote drone.
On Quasadron IX, the laser activation cutscenes now only play for the player who activated them.
Fixed a bug where base events could remain in the Journal even if all objectives were completed. They’ll now complete properly on the next reload.
Fixed a bug where players could stay stuck after stomping defeated Mecha Slappi's body.
Made sure the chest at the top of Slitherfly nest unlocks when the fight is done.
Made sure the Hognork is well positioned on respawn.
Fixed an animation bug when the player is standing in lava.
Moved dialog line that was wrongly playing the first time the player picks up a Gelatinous Blob to when they craft the Gelatinous Blob Stabilizer upgrade.
Hud & Menus
When inviting a friend to an online game, the list is now sorted so players already in the game are at the top, then online friends, then offline ones. We also added new icons to help identify on which platform your friends are playing.
When a player dies in an early co-op game, if they haven't entered the Habitat yet, the button now simply shows "Respawn" instead of "Respawn In Habitat".
Removed the “Teleport” tooltip on the Habitat icon shown on the Stellaris Prime map when that action isn’t available.
Reduced the rotation speed of the character in the wardrobe menu when using keyboard keys.
In the wardrobe menu, prevent the color picker from opening when that suit’s color cannot be modified.
Fixed a few instances where a player’s HUD would stay visible during cutscenes that the other player triggered but both are seeing, or reversely where a player’s HUD would disappear during a cutscene that only the other player is seeing.
Fixed a few different bugs that could cause some icons to show in the wrong spot on the map.
During mission “Interstellar Enigma”, fixed the objective icon never showing up on the Slappi Teleporter to enter the challenge at the summit of Quasadron IX
Fixed a display issue with the scanning progress bar during first usage.
Fixed dialogs being muted while inside the wardrobe menu on some of the planets.
Options & Accessibility
Added an accessibility option to turn off camera shakes
Added new “Maximum Frame Rate” video option, only available when setting Vertical Sync to “None / VRR”
· Fixed the issue where it wasn’t possible to change the value of remix settings that had been previously applied.
· Fixed the issue where Unlocking the Javelin with the no cinematics open could block the player camera.
· The Auto Refill Health setting now works properly.
· Fixed typos in community items description.
· Fixed a display issue with the Investigation zone widget.
· Avoid the creation of save file if players enters and exist Remix mode repeatedly without applying settings
· Fixed an incorrect button icon in a tutorial pop up.
· Fixed the quest icon locations for “I take that back” quest sometimes appearing on incorrect map layers.
- Fixed the handling of some edge case disconnections in multiplayer.
- Fixed a walkthrough break happening when quitting the game or crashing just as the first Wormzilla reveal cinematic starts
- Fixed miscellaneous creature behavior and sound issues
- Improved antialising on Steam deck (we use XeSS instead of TSR)
- Multiple replication optimizations (splines)
- Different kindex fixes
- We now give the Hottwhiz suit to first-month buyers
- Fixed hitch when switching build mode menu tabs
- Fixed bug introduced in the last patch where the Glider upgrade could not be crafted anymore in certain circumstances
- Fixed bug where the game completion % could stay stuck below 100% while everything was actually done
- Removed a misleading notification showing up on first time killing certain species of creatures
- Fixed a bug that was preventing a certain Hoarder Edition item from becoming available in the Habitat customization catalogue.
- Split screen players can now independently choose their axis/control options. Among other things, this allows axis inversion to be chosen per-player.
- Fixed a walkthrough-break if the game crashes while transitioning maps for the first time
- Fixed multiple memory leaks
- Optimized a few cutscenes for smoother framerate.
- Improved UI legibility on Steam Deck
- Render optimization for small distant objects. User can tweak this optimization through the 'View Distance Quality' setting in the options, which could give a good performance boost on Steam Deck, and to players with an older generations CPU or a lower core count.
- Fixed a bug preventing selection of the journal with a mouse click
- Improved keyboard key mapping
- Improved automatic recovery from corrupted savegames. From now on, the game will automatically replace any corrupted savegame with the most recent backup it saved. User can expect a loss of progression from only a few seconds to a few minutes if for some reason a savegame ends up being corrupted. Note that the game save backups of your savegames in %localappdata%\RevengeOfTheSavagePlanet\Saved\SaveGames , where you can rename files containing the name 'backup' if you want to manually recover to an older save state.
- Fixed an issue where the game would not detect DLCs if the user pressed the invite button too many times after confirmation on the welcome screen.
- Fixed an issue where an Alta box audio would repeat over and over and over and over again.
- Different cutscene VFX optimization for a more stable framerate during cutscenes.
- Optimized Quasadron IX's grass density.
- Optimized Mesmertoxin CPU update
- Fixed a crash when lowering the screen sync interval too much.
- Fixed a crash when using the grapple anywhere tool.
- Fixed different crashes when starting or during online sessions.
To verify that you have this patch, the version number in the top right corner of the main menu should show: Steam-2025-5-10-96281
Dear friends and fellow space travelers, we are firmly committed to improving and supporting Revenge of the Savage Planet, so please continue sending your feedback, bug reports, and questions on our Discord or support email.
- FIxed an issue where a full screen out-of-bound UI would get stuck on screen.
- Further optimizations on some cutscene VFX.
The team has been working hard to hunt down, identify, and resolve the issues you've encountered so far. As a reminder, please head to the official Discord if you have any issues or questions. You'll be able to report your bugs in the technical section, at the bottom of the server,
And please follow the template given: it's not an Alta Sheanigans, it's made to help you even faster!
Version number: 2025-5-6-95793
- Fixed one of the Kindex categories tab that would never unlock. It will now unlock whenever player scans something that goes in that category.
- Fixed upgrade "The 'Fancy Nancy' Equipment Tagger" that behaved as if it was acquired from the very start of the game, marking all collectibles on the map as you survey them, while the intended behavior is for players to have to craft that upgrade in order to see those icons on the map.
- Added additional display refresh rate options, including those natively supported by the display device, as well as an option to disable vertical sync for potentially better performance at the expense of screen tearing.
- Optimized different cutscenes to remove GPU spikes and keep a more stable framerate.
- Fixed some input-related issues for keyboard vs controller.
Thank you! And keep sending us your feedback!
Current Release
Build 21469900
Uploaded Jul 11, 2026
System Requirements
How to Install
Towers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
12.4 GB
21469900
B16B4CFA
efdf1b2221808e32e488a0d54b42a71ded5d130e32ec0bc10fc2acc9b239884e
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