About the Game

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Endzone 2 is a post-apocalyptic survival colony builder, where you embark to secure humanity's survival after a cataclysmic disaster. Discover and repopulate the last habitable grounds, while the survival of your people hinges on your wits, foresight, and resilience in a harsh and unforgiving world.
Survive amidst a relentless and ever-changing environment in a world of constant threat.
It's your turn to freely choose your starting point by taking direct control of your settlement bus.
Venture into the treacherous wastelands, a terrain riddled with ancient ruins, hidden loot, and daring missions.
Explore habitable zones full of unique resources and daunting challenges, giving rise to multiple settlements under your command.
Build, develop, and expand your settlements, forging a remarkable landmark with many buildings and upgrades.
Secure your economic progress by researching new buildings, technologies, refined resources, and maintain optimized production lines.
Master your trade skills as you establish and manage trade routes between your zones and traders that are essential for your survival.
Survive in a world of constant threats, including radioactively contaminated ground, droughts, toxic rain, and sandstorms. Grow and expand your settlement, research technologies, refine resources, and manage your economy by building an efficient infrastructure.
Nurture your settlement by thoughtfully caring about the needs of your people. Forge trading routes between your zones and traders, facilitating the exchange of vital goods. Transcend mere survival and usher your settlement into an era of flourishing prosperity.
In Endzone 2, you hit the road with your trusty bus, navigating through the wastelands — an uninhabitable and treacherous terrain scattered with ruins, loot, and missions. Yielding to your curiosity and exploring these areas may reward you with special resources, technologies, and new trading partners. However, it can also place you in deadly peril, triggering disasters or jeopardizing the lives of your explorers.
As you journey through the wastelands, you'll encounter habitable zones — expansive plots of land ripe for settlement and scarce resource harvesting. Each zone boasts its own unique array of resources, so choose your next settlement location wisely and let your journey flow.
In Endzone 2, the landscape and environment are in constant flux, presenting ever-changing challenges just around the corner! Behold as sandstorms ravage the surroundings and droughts deplete your water supplies, leaving your zones parched and transformed into deserts.

Key Changes & Additions - Endzone - A World Apart Veterans, please read! 🙂
Zones: In Endzone - A World Apart, you played on one vast map where you could build a global settlement. But in Endzone 2, the world expands as you uncover different zones, each offering exclusive resources to plunder. Manage multiple settlements and unlock a vast amount of possibilities.
New Settler Behaviour: We've tackled and refactored settler paths and job distribution issues from the ground up. Embrace the new and improved system, now more comprehensible and balanced, supporting thriving settlements with thousands of inhabitants.
Vehicles: Your wish for vehicles back in Endzone - A World Apart has been heard! Now, you can freely choose your starting location by moving your settlement bus. As the game progresses, you'll have the opportunity to construct additional vehicles, perfect for establishing trade routes or venturing into the treacherous wastelands.
Expedition System Overhaul: Exciting changes! The updated expeditions system introduces detailed ruins waiting to be explored by directly controlling and guiding your explorers. They consist of less text and more action! Uncover clues, unlock secrets, and discover valuable loot on your journeys.
New Graphics: Our rendering system has undergone a complete overhaul, bringing you a more detailed and visually stunning environment. The animations have received a makeover too, resulting in breathtaking graphics that will immerse you like never before.
Screenshots
24 images
Version Information
Steam Patch Notes
Official update history
today we release a small hotfix consisting of bugfixes and stability improvements.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif
- Raiders: Raider attacks now correctly end when tribute was payed or raiders were not defeated.
- Raiders: Tribute window now correctly closes when pressing ESC.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
Your Teams from Gentlymad & Assemble | 1.0.9356.17132 #1751c0f45
today we release a small hotfix consisting of bugfixes and stability improvements.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif
- Pathfinding: Added some safety checks to avoid errors due to invalid data.
- UI: Fixed an error that occurred when clicking the focus button in a raider dialog.
- UI: Access point no longer displays items in the default resource tab.
- UI: Dismantle button for buildings in the badlands no longer displays refunded resources in its tooltip.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
Your Teams from Gentlymad & Assemble | 1.0.9350.14701 #12543567d
today we release a small hotfix consisting of bugfixes and stability improvements.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif
- Buildings: Fixed floating visual glitches when placing buildings.
- Trading Posts: Another stability fix for leaving trading posts.
- Vehicle Repair: Fixed an error that occurred when damaged vehicles reached a vehicle factory for repairs.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
Your Teams from Gentlymad & Assemble | 1.0.9343.30407 #f5efe27ad
today we release a small hotfix consisting of bugfixes and stability improvements.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif
- Buildings: Destroyed buildings now have their correct visuals after loading a savegame.
- Buildings: Fixing broken building logic that happened due to issues in the repair and destroy logic.
- Expeditions: Moved safe code in the dense forest expedition to a better location.
- Expeditions: Fixed floating balcony in village ruin.
- Electricity: Making sure that an energy network does not try to consume more energy from a resource mine that produces electricity than available.
- Hospitals: Increased max patients to 100.
- Road Build Mode: Road build modes now immediately displays construction costs for 1 segment when started in the context inspector.
- Schools: Increased max children to 50.
- Trading Posts: Fixed an error that could happen when entering a trading post.
- UI: Potential fix for an error that made header elements of the inspector stack upon each other indefinitely.
- Vehicles: Fixed vehicles getting stuck on terrain.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
Your Teams from Gentlymad & Assemble | 1.0.9343.26534 #dd824c268
today we release a small hotfix consisting of bugfixes and stability improvements.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif
- Achievements: Fixed 'Post-Imperial Age' and 'Safe Wastelands' achievement.
- Buildings: Vulcanizer debuff range now matches its displayed radius.
- Buildings: Monument for defending against raiders now uses correct mesh.
- Electricity: Fixed crash when building up power networks with resource mines in the badlands being connected.
- Raiders: Destroyed raider bunkers no longer display a floating weapon.
- Sandstorm: Fixed several issues with sandstorms damaging buildings.
- Savegames: Fixed an error occurring during loading save games on certain map seeds.
- Settlers: Fixed possible error when settlers try to visit empty mine slots.
- Settlers: Fixed an issue with childs growing up to adults which led to instability later in the game.
- UI: Proximity buffs are now correctly displayed as active or inactive during build mode or on selected buildings.
- UI: Fixed error that that occurred when generating the map preview in the main menu.
- UI: Added a sanity check for seed selection toolbar being visible outside of build mode which led to an error when used in this situation.
- UI: Fixed delete button visuals on transportation route waypoints.
- Vehicles: Fixed error that occurred when drag selecting a group of vehicles while vehicles are being destroyed.
- Vehicles: Hotfix for an error that occurred when vehicles on transportation routes were trying to find their next access point to go to.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
{STEAM_CLAN_IMAGE}/44535526/281a82ab4ce953a75b80e435c91f0f8f2de2dc31.gif
- Game Options: Allowing a larger range for camera movement and rotation speeds.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
Your Teams from Gentlymad & Assemble | 1.0.9341.22031 #777133dfc
today we release a small hotfix consisting of bugfixes and stability improvements.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif
- Events: Improved focus mechanism when clicking on highlighted targets in event goals that correspond to a quest item location.
- Expeditions: Small Relay Station technology can no longer be unlocked on Expeditions as the building was abandoned during Early Access.
- Tutorial: Improved ping mechanism for highlighting an expedition site to gain Knowledge during Tutorial
- Audio: Fixed an error that occurred when vehicles were driving at the outer edges of the map.
- UI: Energy can no longer be looted from ruins.
{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png
Your Teams from Gentlymad & Assemble | 1.0.9337.26653 #a794b8682
Survivors,
The full release of Endzone 2 is here – and with it comes a whole new challenge: Raiders have entered the wasteland! For the first time, enemy convoys threaten your settlements with coordinated zone attacks, devastating artillery strikes, and daring resource raids. Every encounter is a high‑stakes battle – defend your people to claim victory, or watch raiders escape with your hard‑earned supplies.
Will you rise to defend your settlement – or fall to the raider menace?
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
We have a little gift for you
As a heartfelt thank you for your incredible support during Early Access and beyond, we're giving away a special piece of the journey: the Endzone 2: Campfire Sessions Soundtrack. This special soundtrack features five atmospheric songs that have, until now, only been heard in our trailers.
The soundtrack is free for everyone who owns Endzone 2—whether you've been with us from the start or just joined at release. It should appear automatically in your library (for some it's already there, for others it might take a day or two).
The offer is available until two weeks after release, so make sure to claim your copy in time.
From all of us: thank you. ❤️
[img src="{STEAM_CLAN_IMAGE}/44535526/bb344e3298af174544f8d5721ba8775251d2762b.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png"]
Update Highlights Breakdown
Raiders are back
→ Raiders now roam and terrorize the wastelands
Combat mechanics
→ To secure your settlement, vehicles can be equipped with weapons
New buildings
→ Bunker, Monument to Defense, Decontamination lab
New items
→ New items have been added to stand a chance against raiders
New and updated expeditions
→ Expedition that has new items to loot, and to further enhance infrastructures
Audio Update
→ New voiceovers, rabble sounds, attack barks and feedback lines
[img src="{STEAM_CLAN_IMAGE}/44535526/0f7082681f7f7023d00dbc307f6ea16547e11bde.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/2366561470be835a56cc4e8df467f98779495d78.gif"]
Audio: Added new voiceovers, rabble sounds, and attack barks.
Audio: Added new VO feedback for vehicle destruction and spawning.
Audio: Implemented settler click barks for zone attacks.
Buildings: Added a bunker building that can be placed in the badlands using the Pioneer in order to defend territory against raiders. In order for bunkers to work they need to be equipped with a weapon item.
Buildings: Buildings in the badlands can now be repaired with Iron Tools using the Pioneer.
Buildings: Added a new monument that can be unlocked through a side mission that focusses on defeating raiders.
Buildings: Added Decontamination lab that produces decontamination kits.
[img src="{STEAM_CLAN_IMAGE}/44535526/36d16af0f25962c2f02ca89a73296290b264720b.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/15bd92cc15cdc04691829691821298ceb958edaf.png"]
[td colwidth="229"][img src="{STEAM_CLAN_IMAGE}/44535526/a6e79e9a4ac86a26316c1445785e0d3c6b3469a2.png"]
Expeditions: Added new expeditions where weapon items can be found.
Expeditions: Added a new expedition that provides electricity when completed.
Expeditions: Resource mines in the badlands now profit from electricity networks.
Items: Added various weapon items that can be found on expeditions or purchased at trading posts.
Raiders: Added 3 Raider characteres known from Endzone - A World Apart, each with own bunkers and vehicles.
Raiders: Raiders now attack settlements with artillery. A tribute can be payed to stop the attack or to lower the intensity.
Raiders: Raiders now steal your resources if they successfully attacked a settlement.
Raiders: Raider vehicles now roam the map in mid- to late-game, turning the wasteland into dangerous, shifting territory.
Raiders: Raider bunkers spawn across the map, creating new threats that challenge your movement and decision-making in the badlands.
Raiders: New achievements reward those who take the fight to the raiders.
Raiders: Added new VFX, including smoke, debris, and muffled impact effects that amplify the chaos.
Raiders: A new sub-tutorial helps you survive the raider threat... or at least understand what killed you.
Raiders: Added a new game goal that focusses on defeating raiders.
[img src="{STEAM_CLAN_IMAGE}/44535526/2372dae5a3ada01dd49d667b8464118ff448223b.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/9de22311e76c2846dbcddd3df7fef9902c528bdb.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/47badb521f6d279c0185ff738c3f420ff3d380ed.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/b6563f3b20f437ed70387dbb1b7091704ef2d407.png"]
UI: Info for seed rating replaced with stars and new tooltip.
UI: Implemented notification for zone attack events.
UI: Added notification for destroyed interzone buildings.
UI: Added minimap ping for constructed vehicles.
UI: Added repair info to unit health bars.
Vehicles: Destroyed vehicles now leave a wreck that can be looted.
Vehicles: Most vehicles can now be equipped with weapon items in order to attack or defend.
Vehicles: The behaviour of vehicles can now be set to aggressive or defensive.
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif"]
Buildings: Fixed sandmine crashes and power pole visibility.
Buildings: Decontaminators now profit from electricity.
Events: Tutorial zone reveal for invalid zones now triggers correctly.
Events: Fixed dialog for some events of the same type being not correctly displayed.
Expeditions: Fixed various gameplay and localization issues.
Gameplay: Fixed multiple minimap display issues and UI highlights.
Gameplay: Fixed lags when sending vehicles by improving pathfinding logic.
Localization: Fixed various localization issues.
Repair: Several stability and bug fixes for damaged buildings after sandstorms.
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/281a82ab4ce953a75b80e435c91f0f8f2de2dc31.gif"]
Expeditions: Camera now moves to new explorer position when explorer is teleported (e.g. in vents).
UI: Removed branch dropdown and feedback buttons from main menu.
UI: Improved HUD layout and LargeMap elements.
UI: The resource list in the HUD can now be expanded to have an overview of all resources.
UI: Notification sounds now have a delay to prevent sound spamming.
Radiation: Decontaminatiors now require decontamination kits to remove ground radiation.
Radiation: Removed Decontamination Kits from settler radiation protection.
Seeds: Caoutchouc is no unlocked from the beginning.
Vehicles: Vehicle physics adjusted to prevent overlapping.
Vehicles: Wheels of vehicles no longer move away from the chassis when moving on slopes.
Vehicles: Selectable vehicles now show group index for better identification.
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
🔧 Get into 1.0 – And Let Us Know What You Think!
We’re incredibly excited about the full release update and can’t wait to hear your feedback about the newly added Raiders. Share your thoughts, strategies, and screenshots on Steam Discussions or our Discord.
Survive smart. Survive strong. 🧠💪
💚 Your Teams from Gentlymad & Assemble | 1.0.9336.24144 #767b674ff
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/b3b674a1b3b1f3b00149a94f1455ec2e1ecbc150.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png"]
[dynamiclink href="https://store.steampowered.com/app/2144640/Endzone_2/"]
Survivors,
The full release of Endzone 2 is here – and with it comes a whole new challenge: Raiders have entered the wasteland! For the first time, enemy convoys threaten your settlements with coordinated zone attacks, devastating artillery strikes, and daring resource raids. Every encounter is a high‑stakes battle – defend your people to claim victory, or watch raiders escape with your hard‑earned supplies.
Will you rise to defend your settlement – or fall to the raider menace?
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
We have a little gift for you
As a heartfelt thank you for your incredible support during Early Access and beyond, we're giving away a special piece of the journey: the Endzone 2: Campfire Sessions Soundtrack. This special soundtrack features five atmospheric songs that have, until now, only been heard in our trailers.
The soundtrack is free for everyone who owns Endzone 2—whether you've been with us from the start or just joined at release. It should appear automatically in your library (for some it's already there, for others it might take a day or two).
The offer is available until two weeks after release, so make sure to claim your copy in time.
From all of us: thank you. ❤️
[img src="{STEAM_CLAN_IMAGE}/44535526/bb344e3298af174544f8d5721ba8775251d2762b.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png"]
Update Highlights Breakdown
Raiders are back
→ Raiders now roam and terrorize the wastelands
Combat mechanics
→ To secure your settlement, vehicles can be equipped with weapons
New buildings
→ Bunker, Monument to Defense, Decontamination lab
New items
→ New items have been added to stand a chance against raiders
New and updated expeditions
→ Expedition that has new items to loot, and to further enhance infrastructures
Audio Update
→ New voiceovers, rabble sounds, attack barks and feedback lines
[img src="{STEAM_CLAN_IMAGE}/44535526/0f7082681f7f7023d00dbc307f6ea16547e11bde.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/2366561470be835a56cc4e8df467f98779495d78.gif"]
Audio: Added new voiceovers, rabble sounds, and attack barks.
Audio: Added new VO feedback for vehicle destruction and spawning.
Audio: Implemented settler click barks for zone attacks.
Buildings: Added a bunker building that can be placed in the badlands using the Pioneer in order to defend territory against raiders. In order for bunkers to work they need to be equipped with a weapon item.
Buildings: Buildings in the badlands can now be repaired with Iron Tools using the Pioneer.
Buildings: Added a new monument that can be unlocked through a side mission that focusses on defeating raiders.
Buildings: Added Decontamination lab that produces decontamination kits.
[img src="{STEAM_CLAN_IMAGE}/44535526/36d16af0f25962c2f02ca89a73296290b264720b.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/15bd92cc15cdc04691829691821298ceb958edaf.png"]
[td colwidth="229"][img src="{STEAM_CLAN_IMAGE}/44535526/a6e79e9a4ac86a26316c1445785e0d3c6b3469a2.png"]
Expeditions: Added new expeditions where weapon items can be found.
Expeditions: Added a new expedition that provides electricity when completed.
Expeditions: Resource mines in the badlands now profit from electricity networks.
Items: Added various weapon items that can be found on expeditions or purchased at trading posts.
Raiders: Added 3 Raider characteres known from Endzone - A World Apart, each with own bunkers and vehicles.
Raiders: Raiders now attack settlements with artillery. A tribute can be payed to stop the attack or to lower the intensity.
Raiders: Raiders now steal your resources if they successfully attacked a settlement.
Raiders: Raider vehicles now roam the map in mid- to late-game, turning the wasteland into dangerous, shifting territory.
Raiders: Raider bunkers spawn across the map, creating new threats that challenge your movement and decision-making in the badlands.
Raiders: New achievements reward those who take the fight to the raiders.
Raiders: Added new VFX, including smoke, debris, and muffled impact effects that amplify the chaos.
Raiders: A new sub-tutorial helps you survive the raider threat... or at least understand what killed you.
Raiders: Added a new game goal that focusses on defeating raiders.
[img src="{STEAM_CLAN_IMAGE}/44535526/2372dae5a3ada01dd49d667b8464118ff448223b.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/9de22311e76c2846dbcddd3df7fef9902c528bdb.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/47badb521f6d279c0185ff738c3f420ff3d380ed.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/b6563f3b20f437ed70387dbb1b7091704ef2d407.png"]
UI: Info for seed rating replaced with stars and new tooltip.
UI: Implemented notification for zone attack events.
UI: Added notification for destroyed interzone buildings.
UI: Added minimap ping for constructed vehicles.
UI: Added repair info to unit health bars.
Vehicles: Destroyed vehicles now leave a wreck that can be looted.
Vehicles: Most vehicles can now be equipped with weapon items in order to attack or defend.
Vehicles: The behaviour of vehicles can now be set to aggressive or defensive.
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/38c7b7e09d6369437e312fc029f0bd5e11468a28.gif"]
Buildings: Fixed sandmine crashes and power pole visibility.
Buildings: Decontaminators now profit from electricity.
Events: Tutorial zone reveal for invalid zones now triggers correctly.
Events: Fixed dialog for some events of the same type being not correctly displayed.
Expeditions: Fixed various gameplay and localization issues.
Gameplay: Fixed multiple minimap display issues and UI highlights.
Gameplay: Fixed lags when sending vehicles by improving pathfinding logic.
Localization: Fixed various localization issues.
Repair: Several stability and bug fixes for damaged buildings after sandstorms.
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/281a82ab4ce953a75b80e435c91f0f8f2de2dc31.gif"]
Expeditions: Camera now moves to new explorer position when explorer is teleported (e.g. in vents).
UI: Removed branch dropdown and feedback buttons from main menu.
UI: Improved HUD layout and LargeMap elements.
UI: The resource list in the HUD can now be expanded to have an overview of all resources.
UI: Notification sounds now have a delay to prevent sound spamming.
Radiation: Decontaminatiors now require decontamination kits to remove ground radiation.
Radiation: Removed Decontamination Kits from settler radiation protection.
Seeds: Caoutchouc is no unlocked from the beginning.
Vehicles: Vehicle physics adjusted to prevent overlapping.
Vehicles: Wheels of vehicles no longer move away from the chassis when moving on slopes.
Vehicles: Selectable vehicles now show group index for better identification.
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
🔧 Get into 1.0 – And Let Us Know What You Think!
We’re incredibly excited about the full release update and can’t wait to hear your feedback about the newly added Raiders. Share your thoughts, strategies, and screenshots on Steam Discussions or our Discord.
Survive smart. Survive strong. 🧠💪
💚 Your Teams from Gentlymad & Assemble | 1.0.9336.24144 #767b674ff
[img src="{STEAM_CLAN_IMAGE}/44535526/54a023f03a740c71dee4e51699201190f49488ef.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/b3b674a1b3b1f3b00149a94f1455ec2e1ecbc150.png"]
[img src="{STEAM_CLAN_IMAGE}/44535526/7f8196eb03fa8b49229b48a4712bc4cfceee085b.png"]
[dynamiclink href="https://store.steampowered.com/app/2144640/Endzone_2/"]
- MainMenu: Added credits and feedback button.
- Transportation Routes: Fixing an error that potentially occurred when vehicles on transportation routes were trying to find their next access point to drive to.
- Rendering: Stability fix for an error that occurred when trying to render entities with invalid animation id.
- Expeditions: Fixed progress of expeditions sometimes being wrong after loading a save game. This happened with the wind generator and other expeditions.
Current Release
15529513
Uploaded Sep 03, 2024
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System Requirements
How to Install
Endzone2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.0 GB
15529513
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View AllDownload Endzone 2 for PC with a direct link or via torrent. Get the full version of Endzone 2 for free. Endzone 2 is a Simulation released by Gentlymad Studios.