About the Game
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero [or team up in co-op] and battle your way to the bottom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.
The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!
The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.
The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!
The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.

The Enter the Gungeon: Collector's Edition includes the game, the soundtrack, the digital comic, and an instant unlock of the Microtransaction Gun. Owners of the base game can upgrade to the Collector's Edition for the difference in price.
The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!
The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.
The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!
The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.

The Enter the Gungeon: Collector's Edition includes the game, the soundtrack, the digital comic, and an instant unlock of the Microtransaction Gun. Owners of the base game can upgrade to the Collector's Edition for the difference in price.
Screenshots
34 images
Version Information
Steam Patch Notes
Official update history
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8331399/73038a665b725166501a8c689eaca5bc8ff58cc9.jpg
Dodge Roll, OVERKILL, Devolver Digital and Starbreeze have released a special crossover event between Enter the Gungeon and PAYDAY 2. The crossover event includes three heist-worthy items from PAYDAY 2 introduced into Enter the Gungeon and four Gungeon-inspired masks and trophies available in PAYDAY 2.
Gungeoneers will discover three new items lurking around the game including the drill (opens locked chests while you fight waves of enemies), the bank bag (acquire more money but it spills out when you are hit), and the PAYDAY 2 mask (adds in a new Heister minion for each PAYDAY 2 item you possess).
PAYDAY 2 fans will now have access to new masks and trophies based on four of heroes of Enter the Gungeon. Select from The Bullet, The Robot, The Marine, and The Cultist and work to get the trophies associated with each new mask!
Full Patch Notes:
https://steamcommunity.com/app/311690/discussions/0/1489987634000663771/
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8331399/d99a781cdb4ff7d52d55d6ff908a9af3c2625423.jpg
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8331399/159efa0dccdc2ec4a208f7822a32886fd77a7c0b.jpg
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8331399/aa048a16b73f7c2b4a173339f40e9e3205b8ecb4.jpg
View on Steam
Dodge Roll, OVERKILL, Devolver Digital and Starbreeze have released a special crossover event between Enter the Gungeon and PAYDAY 2. The crossover event includes three heist-worthy items from PAYDAY 2 introduced into Enter the Gungeon and four Gungeon-inspired masks and trophies available in PAYDAY 2.
Gungeoneers will discover three new items lurking around the game including the drill (opens locked chests while you fight waves of enemies), the bank bag (acquire more money but it spills out when you are hit), and the PAYDAY 2 mask (adds in a new Heister minion for each PAYDAY 2 item you possess).
PAYDAY 2 fans will now have access to new masks and trophies based on four of heroes of Enter the Gungeon. Select from The Bullet, The Robot, The Marine, and The Cultist and work to get the trophies associated with each new mask!
Full Patch Notes:
https://steamcommunity.com/app/311690/discussions/0/1489987634000663771/
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8331399/d99a781cdb4ff7d52d55d6ff908a9af3c2625423.jpg
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8331399/159efa0dccdc2ec4a208f7822a32886fd77a7c0b.jpg
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/8331399/aa048a16b73f7c2b4a173339f40e9e3205b8ecb4.jpg
Major
Improvements/Balance Changes
Bug Fixes
View on Steam
- Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produced performance gains across the board
Improvements/Balance Changes
- The Elder Blank is now usable while dodgerolling
- Continue is now the default title screen option if you have an available midgame save
- Table Tech Rockets and Melted Rock explosions no longer damage players
- Bullets are no longer stopped by torches
- Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
- Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
- Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
- Hegemony credits will now drop when doing a Blessed + Double Challenge mode run
Bug Fixes
- Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
- Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
- Fixed an issue where the blank shrine would spawn reward chests on top of each other
- Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
- Fixed a soft lock caused by the Devolver and the Blobulord boss
- Fixed multiple issues with Lament Configurum spawning enemies in odd places
- Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
- Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
- Fixed an issue where Mine Flayer could get stuck in walls
- Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
- Fixed an input issue with the Directional Pad
- Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
- Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
- Fixed an issue which caused Casey to drop in odd locations
- Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
- Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
- Fixed an issue where you could get stuck in the Wallmonger if you used certain items
- Fixed an issue with Bullats and the Final Attack challenge modifier
- Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
- Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly
- Fixed the Unsteady modifier
- Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
- Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
- Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
- Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
- Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
- Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
- Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles
Hotfix 1
- Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)
Hotfix 2
- Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette
- Fixed an issue where the shortcut elevators could become inoperable
- Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.
Hotfix 3
- Fixed a physics issue which could cause players to get stuck in objects in the Breach
- Fixed a physics issue which could cause the game to slow down to an extremely low frame rate, possibly followed by a crash (thanks CachoTognax for the detailed info!)
- Fixed an issue with Unknown Controllers which could prevent the left stick's input from being recognized in the slow motion gun select menu
- Fixed an issue where opening the slow motion gun select menu while entering a boss fight could cause a soft lock
Hey Gungeoneers,
Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to [email protected] or post them here on the Steam discussions.
Patch notes below:
Improvements/Balance Changes
Challenge Mode Changes
Bug Fixes
Please note; we have some updates to the Chinese localization but they are not yet integrated into the game. We'll be adding these in the next patch, thank you for your patience!
View on Steam
Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to [email protected] or post them here on the Steam discussions.
Patch notes below:
Patch 1.1.2
Improvements/Balance Changes
- Reduced Glass Guon shop chance
- Updated input library for better handling of new controllers and OS updates
- Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)
Challenge Mode Changes
- All Floor 4 bosses now have a single, unique challenge
- Zone Control - Number of boxes now scales up with room size
- Gorgun's Gaze - Timing is a little more forgiving
- Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
- Hammer Time - Increased time between attacks slightly and removed attack timing variation
- Adrenaline Rush - Reduced the increase speed and max speed in boss fights
- The challenge mode cost is now reduced after 30 attempts
Bug Fixes
- Fixed an issue where players could be teleported out of bounds in the GTCKTP (Gun That Can Kill the Past) room (finally tracked this one down!)
- Fixed an issue where players could be on fire in the GTCKTP room
- Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
- Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
- Fixed an issue where the Chest Teleporter could place chests in the incorrect room
- Fixed an issue where launching the game outside of Steam would delete your midgame save
- Removed a Shadow Magician room that was causing soft locks
- Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
- Fixed an issue with the Sixth Chamber not affecting coolness
- Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
- Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
- Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
- Alt-tabbing while watching the DraGun intro will now pause the game
- Fixed a bug where quick restarting from the Pilot's past could load an invalid character
- Blank damage items no longer affect enemies in rooms that have not yet been activated
- Fixed an exploit which allowed repeated use of the Supply Drop item
- Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
- Fixed several localization issues
- Fixed a word wrap issue in Chinese
Please note; we have some updates to the Chinese localization but they are not yet integrated into the game. We'll be adding these in the next patch, thank you for your patience!
Hey everyone,
We're pushing a new bug fixing patch today; we're getting a whole lot of bug reports and feedback from the Supply Drop update, and we plan to spend the next few weeks polishing and bug fixing. We're also looking into some balance changes for Challenge Mode, which we should have some news on soon. Hope everyone is enjoying the update, thanks again for all of the feedback!
Patch notes below:
Improvements/Balance Changes
Bug Fixes
View on Steam
We're pushing a new bug fixing patch today; we're getting a whole lot of bug reports and feedback from the Supply Drop update, and we plan to spend the next few weeks polishing and bug fixing. We're also looking into some balance changes for Challenge Mode, which we should have some news on soon. Hope everyone is enjoying the update, thanks again for all of the feedback!
Patch notes below:
Patch 1.1.1
Improvements/Balance Changes
- Secret Characters can now be chosen as your quick select character (once unlocked)
- Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)
- The "offscreen enemy" indicator now works for Ammoconda's spawns
- Reduced Ammoconda's healing on spawn pickup slightly
- Added an options file line to toggle smooth camera mode
- Added an options file line to toggle gun hotkeys
- Ash Bullet Kin now have a short firing delay when spawning near the player
- Chaos Bullets is no longer mega OP with beam weapons
- Cursula can now sell Spice
Bug Fixes
- Fixed an issue where the new secret character costumes had 1 less i-frame than other characters
- Fixed an issue where the Ammoconda could be damaged before entering the boss room
- Fixed several issues with the Prototype Teleporter's room selection
- Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths
- Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended
- Fixed an issue where some spawned chests weren't showing up on the minimap
- Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended
- Helix Bullets now works correctly with the Polaris and Rad Gun
- Fixed an issue where the Dueling Laser would be reset when dropped
- Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue
- Fixed performance issues caused by electrifying very large pools of water
- Fixed a visual issue with Daisuke
- Fixed an issue where Lament Box was spawning challenge waves in certain rooms
- Fixed an issue where the Microtransaction Gun could cost varying amounts per shot
- Fixed an issue where options file manipulation could be used to play as secret characters that were still locked
- Fixed a soft lock caused by dying to the Demon Door as the Robot
- Fixed an issue with the Super Hot Watch and some floor transitions
- Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned
- Fixed a rare save issue that could prevent further progression
- Fixed an out of memory error caused by leaving the game paused for a long time
- Fixed a freeze caused by grabbing an ammo box with the grappling hook
- Fixed some issues with the Bloodied Scarf's teleportation
- The Chest Teleporter can no longer create chests inside of the maintenance shaft
- Flak Bullets now handles spawned bullets better
- Fixed an issue where some items could give the player flight even in the area with the GTCKTP
- Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter
- Fixed a visual issue caused by the Com4nd0 and Helix Bullets
- Fixed some weird beam behavior caused by having the Metronome and Helix Bullets
Hotfix 1
- Fixed an issue with glass guon stones that could cause a soft lock when falling into a pit
- Fixed an issue with glass guon stones that could cause the player to take repeated damage nearly instantly
- Fixed an issue with the grappling hook when stealing from the shop
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8331399/cd93afa4c2651f269d3f1d7de6533cdc4886a962.png
https://youtu.be/rKf7kzaGe80
The Enter the Gungeon’s Supply Drop Update adds nearly 200 new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!
More details on updates here: http://steamcommunity.com/app/311690/discussions/0/143388511230666244/
33 New guns and items
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements
EDIT: Hotfix for the Bullet's past issue is live now! Title screen should say "1.1.0 h1"
View on Steam
https://youtu.be/rKf7kzaGe80
The Enter the Gungeon’s Supply Drop Update adds nearly 200 new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!
More details on updates here: http://steamcommunity.com/app/311690/discussions/0/143388511230666244/
33 New guns and items
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements
EDIT: Hotfix for the Bullet's past issue is live now! Title screen should say "1.1.0 h1"
Hey Gungeoneers,
We're releasing a new beta today on the public beta branch with some updates to the Save and Exit feature based on your feedback and bug reports. Thanks for all the information so far, please continue posting feedback on the Steam Discussions and sending bugs to the Technical Discussions area or our bug reporting email [email protected]
Also, don't forget to check out the Enter the Gungeon Gun Contest! There are 10 days left to enter with over 50 submissions so far; the winners will be chosen with the help of our own Dave Crooks, designer on Gungeon, and will be announced on January 7th.
And yes, the Supply Drop update is coming very soon!
View on Steam
We're releasing a new beta today on the public beta branch with some updates to the Save and Exit feature based on your feedback and bug reports. Thanks for all the information so far, please continue posting feedback on the Steam Discussions and sending bugs to the Technical Discussions area or our bug reporting email [email protected]
Also, don't forget to check out the Enter the Gungeon Gun Contest! There are 10 days left to enter with over 50 submissions so far; the winners will be chosen with the help of our own Dave Crooks, designer on Gungeon, and will be announced on January 7th.
And yes, the Supply Drop update is coming very soon!
Patch Notes
- Added save buttons to secret floor entrances (these will only appear if you've traveled to the appropriate secret floor previously)
- Removed the save button from the tutorial floor
- Fixed a freeze caused by saving while holding the Metronome
- Loading a save now correctly replenishes up to two blanks
- Map zoom levels are now correctly saved in the player options file
- Selecting "Quick Start" during the into now loads a midgame save if one is present
- Saves now correctly track remaining item uses (e.g. chaff grenades)
- Fixed a rare issue where Gungeon was unable to save any game data at all
Hey Gungeoneers,
We're releasing a new beta today on the "beta_public" branch that includes a Save and Exit option at the end of each floor. Please try it out and send any feedback or bugs you find our way (via the Steam Discussions)! For now this beta is only available on Windows and in English, but will be released fully with the Supply Drop update, coming soon!
If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). To verify you have the beta, look for "1.0.11 save beta" at the bottom right of the title screen. (If you don't see beta_public option, restart Steam to update the list)
At the end of each floor in the final elevator room, there will be a big red button next to the elevator; hit it and the elevator will be replaced with a cyrochamber, which when entered, will save your current run and put you back on the title screen. You can resume your run from the title screen at a later time and you'll start at the beginning of the next floor.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8331399/bedb729e23c1e5282e9c88dcaf5cafa6d09c519d.png
No, whenever you die or exit the game in any other way, your save is deleted. This is only a system to allow you to take breaks during long runs, not a way to save and retry until you succeed.
It's coming! We're in the balancing/polishing/bugtesting phase now, and this save beta is one more step toward its release!
View on Steam
We're releasing a new beta today on the "beta_public" branch that includes a Save and Exit option at the end of each floor. Please try it out and send any feedback or bugs you find our way (via the Steam Discussions)! For now this beta is only available on Windows and in English, but will be released fully with the Supply Drop update, coming soon!
How do I get it?
If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). To verify you have the beta, look for "1.0.11 save beta" at the bottom right of the title screen. (If you don't see beta_public option, restart Steam to update the list)
How do I do it?
At the end of each floor in the final elevator room, there will be a big red button next to the elevator; hit it and the elevator will be replaced with a cyrochamber, which when entered, will save your current run and put you back on the title screen. You can resume your run from the title screen at a later time and you'll start at the beginning of the next floor.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8331399/bedb729e23c1e5282e9c88dcaf5cafa6d09c519d.png
Doesn't this make the game way easier?!
No, whenever you die or exit the game in any other way, your save is deleted. This is only a system to allow you to take breaks during long runs, not a way to save and retry until you succeed.
Where's the Supply Drop update?!
It's coming! We're in the balancing/polishing/bugtesting phase now, and this save beta is one more step toward its release!
Just to be clear, this is NOT the Supply Drop Update! We're still working hard on that update, but we had a few crash issues (and some simple bug fixes) that we didn't want to delay for the full supply drop release.
Hope everyone enjoyed some of the challenge mode previews on Twitch.tv!
Patch notes below:
View on Steam
Hope everyone enjoyed some of the challenge mode previews on Twitch.tv!
Patch notes below:
Major
- Another round of engine updates to solve some crashing issues and glitchy/fast/slow audio playback
Bug Fixes
- Rainbow chest drops will no longer spawn in walls
- Fixed a bug which caused Flame Hand shots to hit walls behind the player when fired
- Fixed a bug which could cause Bullet Hell to fail to generate
- Fixed a soft lock during boss intros that could be caused by some duct tape combinations
- Coolness now correctly reduces the chances of chests having a fuse (instead of increasing it)
- Fixed a crash caused by device model checks
- Fixed an issue where the Old Bullet King was showing normal Bullet King text
- Fixed an issue where teleporting onto and unlocking the first secret floor entrance could fail to transition properly
- Fixed an issue where two minimaps could appear on the first secret floor in coop
- Fixed an issue where the Heroine VFX could persist after reloading or rolling
- Fixed an issue where teleporters could spawn outside of some rooms' normal bounds
- Fixed a rare issue which could cause electrifying goop to create an extreme slowdown
- Fixed a problem with unbinding some controls
- Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)
Just to be clear, this is NOT the Supply Drop Update! We're hard at work on that update (particularly pasts at the moment) and it will be released as soon as it's ready!
In the meantime, we've built up quite a list of bug fixes and quality-of-life improvements that we're releasing today ahead of the content update. These have been on the public beta branch for a while now, but some critical bugs caused by an engine update have kept us from releasing this to everyone; with all of these issues now resolved or worked around, we're ready for the release of 1.0.10! As always, if you see any issues please post on the Steam support forums or email us directly at [email protected].
EDIT: We're looking into a problem some players are experiencing with glitchy audio. If you'd like to use the old version until we have this fixed, you can select "1.0.9" from the Betas menu in Steam.
Patch notes below:
View on Steam
In the meantime, we've built up quite a list of bug fixes and quality-of-life improvements that we're releasing today ahead of the content update. These have been on the public beta branch for a while now, but some critical bugs caused by an engine update have kept us from releasing this to everyone; with all of these issues now resolved or worked around, we're ready for the release of 1.0.10! As always, if you see any issues please post on the Steam support forums or email us directly at [email protected].
EDIT: We're looking into a problem some players are experiencing with glitchy audio. If you'd like to use the old version until we have this fixed, you can select "1.0.9" from the Betas menu in Steam.
Patch notes below:
Major
- Upgraded Unity (game engine) and Wwise (sound engine) to improve compatibility
- Improved VRAM usage (should prevent some crash bugs)
- Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
- Gungeon will now default to DirectX 11 if available
Improvements
- Added a more reliable way to encounter Brother Albern and his Lies
- Brother Albern's chest can no longer spawn as a Mimic or have a fuse
- Flying players can now access the maintenance room (for unlocking shortcuts)
- Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
- Improved the Yari's damage output to bosses
- You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
- Corpses will no longer vanish on low quality settings if the player has the Melted Rock
- Players can no longer take fire damage while in a conversation
- Improved the Big Boy item
- Greatly improved the Flame Hand
- The Gunboots' shots will no longer be blocked by orbitals
- Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
- Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
- The iBomb Companion App should now destroy all enemy exploding projectiles when activated
- Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
- Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
- Pressing Left Alt no longer makes the game blurry (... lol)
- Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
- The Bullet Bore can now kill Lead Maidens
- Gave the RC rockets a very small delay before tracking to reduce rocket overlap
- Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
- Secret characters can now use the shrine in the first room
- Blasphemy is now affected by more passives (Scattershot, Double Vision)
- The Owl will no longer attempt to blank the player's bullets
- The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
- Added the Gungeon font to the game in a way that makes it more accessible to modders
- Rainbow chests can no longer be mimics
- The Ring of Chest Friendship now *actually* increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)
Bug Fixes
- Fixed a memory leak caused by using the slow motion gun select menu frequently
- Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
- Fixed multiple situations where chests could drop items into pits
- Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
- Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
- Fixed the Zilla Shotgun's ammo usage
- Fixed a crash during dungeon generation caused by the Sense of Direction
- Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
- Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
- Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
- Fixed an issue where followers wouldn't shoot mimics if they left their initial room
- Fixed a rare issue that prevented some players from saving any data
- Fixed several issues caused by certain items combined with the Polaris
- The Metronome is no longer broken by gun swaps in Blessed Gun runs
- Fixed an issue where the Gun Cultists had several unintended i-frames
- Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
- Fixed several issues with the <REDACTED> fight (final final final boss)
- Phase 1/2: Fixed a freeze caused by having a dead player in co-op
- Phase 2: Fixed a freeze caused by falling into the pit during the transition
- Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
- Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
- Phase 1/2: Fixed a freeze caused by having a dead player in co-op
- Fixed a bug where dying in the mine cart with a gun soul caused control issues
- Fixed (another) issue where players could become stuck while talking to the dying cop
- Fixed a visual issue with jammed bullets while using Fast Scaling mode
- Fixed a bug caused by blowing up the mirror chest
- Fixed an audio bug caused by chests with fuses
- Fixed several bugs involving the transition to the second secret level
- Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
- Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
- Fixed a bug caused by spamming the Use key with the Air Strike item
- Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
- Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
- Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
- Fixed misleading UI when resetting the save progress for Slot D
- Fixed a bug where Mimics would drop double loot when pushed into a pit
- Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
- Fixed a UI bug caused by items that increase the player's ammo capacity
- Fixed a bug where teleporters could spawn outside of room bounds
- Fixed an issue where the Frifle hunt achievement would unlock one step early
- Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
- Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
- Fixed a minor visual bug in the Sorceress's room
- Fixed a bug which could prevent Mimic's from animating (while still hidden)
- Fixed a bug that prevent the Treadnaught from dropping money like other bosses
- Fixed an issue where the DraGun's rocket attack could damage the player *during* his phase transition
- Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
- Players can no longer teleport to teleporters that are not visible in the minimap
- Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
- Gunsling King can no longer require you to clear a room with "Spice"
- Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
- Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
- Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
- Fixed a bug where using alternate blank layouts didn't work in the Pilot's past
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel Core 2 Duo E6320 (2*1866) or equivalent
RAM
2 GB RAM
GPU
GeForce 7600 GS (512 MB) or equivalent
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
479 MB
Password: cracked-games.org
You May Also Like
View AllDownload Enter the Gungeon for PC with a direct link or via torrent. Get the full version of Enter the Gungeon for free. Enter the Gungeon is a Action released by Dodge Roll.