About the Game
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed Champion offers across divisions
- Fixed Timesworn, Firemage, Lancero and Warlock AI casting abilities.
- Fixed Berserker and general idle behavior while Flanking.
- Fixed Most Awards Rank.
- Fixed visual flashes at round start.
- Increased base Relic inventory and upgrades.
- Fixed fighter abilities/stats issue when buying from another division.
- Fixed limit to the backup autosave to 50 (included a clean-up).
- Fixed Timesworn pricing imbalance.
- Added small stat battle bonuses to each personality.
- Improved performance in low-end PCs.
- Improvements to the campaign hub loading times after a battle.
- Throne of Bones legendary relic can now be equipped by Warlocks.
- Some fixes to timeouts to the Challenge Tower
- Added more QoL, like Shiny text, being able to set keyboard controlls for local Player 2, among other scrolling fixes.
Also the max active legendary relics has been increased from 2 to 5.
EARLY ACCESS - 0.36.1
Ranked
Based on player feedback, the Challenge Tower teams are now limited to one regular fighter per class plus one Champion. Champions do not consume a regular class slot.
Ineligible teams retain their Elo, records, likes, statistics and history, becoming eligible again after submitting a valid composition.
Added Ranked Exhibition, allowing ineligible teams to practice without affecting progression, rewards or statistics. Additional PvP brackets based on level and difficulty are planned.
Balance
High end offensive PWR scaling above 600 now retains 50% efficiency instead of 75%. Aprox damage change -10%--15% at those levels.
Sustain saturation updated: the first external healer/shielder operates at 100%; additional sources operate at 50% within four seconds. Self-healing and lifesteal remain unchanged.
Heavy frontliners now have 30% longer cooldowns on true mobility abilities. Mobility native classes are unaffected.
Reaper Mage: The One’s Mine can now target a location within 480 range instead of always appearing at the caster’s feet.
Lightning abilities: Thunderclaw Pounce damage reduced from 35 to 30 and Thundercrash’s bonus from 50% to 35%. Total Fulmination’s strike/detonation changed from 30/46 to 27/42, with Empowered bonuses reduced from 50%/35% to 35%/25%.
Spellblade Demon Form: Demon Fireball damage reduced from 34 to 30 and cooldown increased from 0.5s to 0.6s. Hellfire Overdrive’s burst was reduced from 32 to 28.
Whirlwind ticks less frequently, while Frenzy’s bonus was reduced from 30% to 20%.
Almighty Sanctuary healing reduced from 4% to 3% max HP per second.
Apocalypse abilities now fully charge in three seconds, with adjusted maximum scaling and improved AI usage.
Dynamite Axe now explodes after one second, with damage reduced from 85 to 68.
Meteor Rain and Falling Star were reduced. Orc Berserker’s HP, speed and Club Smash damage were lowered.
Buffed Mini Tornado and Steel Wind.
Goblin Archer base HP increased from 110 to 125 and base PWR from 110 to 120.
Lightning Mage base PWR increased from 110 to 120, while Lightning Strike damage increased from 26 to 28.
Reaper Mage base PWR increased from 110 to 120, while Reaper Beam damage per tick increased from 12 to 14.
Rockscar base PWR increased from 70 to 90 and movement speed from 130 to 135. Block now has approximately a 60% chance instead of being guaranteed. Block upgrade now grants stamina reduction.
Wind Twister base PWR increased from 100 to 110, while Mini Tornado damage increased from 15 to 17.
Orc Berserker’s Club Smash now has a slower forward lunge, in addition to its previously listed damage and charged-multiplier reductions.
Improved
Smoother camera movement and zoom.
Autobattle Captain bonuses now scale from 40% on Relaxed to 5% on Infernus and never affect PvP.
Improved AI formations, tactics, adaptation and Market usage, scaling with difficulty.
Infernus threat has been rebalanced to take the captain change into account (from 5% to 3%). Also Infernus threat is not included in 1v1 or small sized matches and tournaments.
Improvements to the SAVE ROSTER and save formation,
More QoL for the DEVELOPMENT options in Roster. You can now automate the development of your team if you don't want to manage that.
Fixed
Fixed Fan of Blades summaries, Rockguard Taunt indicators, cross division counter offers and fighters disappearing from selectors while training.
UI and UX improvements and fixes to several panels.
Localization
Additional localization improvements, including Draft Mode missing keys.
- Added individual Opening Move durations from 1–5 seconds. Personal settings override the team duration and work across Formation, Academy, Draft, Cups, between-round editing and online teams.
Draft Mode
- Draft Mode now randomizes the turn order of all eight clubs and uses smarter AI drafting based on fighter quality, frontline, damage and utility.
- Draft tournaments now use BO3 for 2v2/3v3 and BO5 for 4v4/5v5.
- Draft fighter options are now generated within a maximum 5 level range.
- Improved Draft Mode card sizing and Tactics dropdown styling.
- Fixed Draft recruits losing progression history or receiving duplicate Skills, Upgrades, Masteries and Specializations.
- Expanded Development Plans with smarter Academy/Training priorities, timed rotations, explicit exceptions and four automation presets.
- Development previews now explain selections, show capacity and rotation timing, and warn about injuries or conflicting assignments.
Difficulty
- Improved Hard and Infernus AI coordination without adding new stat bonuses: teams avoid overlapping major abilities, coordinate combos and adapt between rounds.
UI
- Longstep Wheel now grants +12% dash distance, while Skipping Stone grants 10% basic dash cooldown. Both can be equipped together.
- Updated tinted UI panels with the new arena tile background. Most panels are now nicer to the eye.
- Cleaned up Market UI elements, including Renown prices, Rival Interest and Injury labels.
EARLY ACCESS - 0.35.5
- Draft Cup now allows changing each fighter’s tactics before quarterfinals, semifinals and finals; choices persist throughout the bracket.
-Lina’s Gem now reduces maximum HP and DEF by 20% besides the Resurrection and 20% mana increased.
-Infernus Threat no longer affects 1v1 tournaments, Draft Cup, All-Star or Chaos Thunder matches.
- Expanded Localization keys for several languages.
- Fixed Rockscar’s BLOCK tooltip missing important information. It now displays damage reduction, guard arc, stamina costs, movement penalty, knockback resistance and evolution effects.
A few requested QoL and fixes
- Added persistent Cup Lineups, saving squads, formations, tactics, captains and control modes PER competition.
- Added Treasure House Levels 6–7, increasing relic capacity to 50–55.
- Draft Mode now allows Captain selection and ability tooltip inspection.
- High level signings now cost Renown: fighters up to 5 levels above your top five Club Standard are free; each additional level costs 200 Renown, charged only when the transfer succeeds. NOTE: Costs, not requisite. Yes, very expensive.
- Higher division fighters receive a 15% negotiation value premium per division above yours, up to 75%. You may receive offers from lower div teams now and this also applies to AI.
- Trades now evaluate projected rosters, protect essential roles and reward suitable replacements.
- Tournament tactics unlock after the first round.
- Friendly-fire Impact penalty reduced by 20%.
- Challenge Tower submissions now timeout after 45 seconds instead of remaining stuck.
- TAUNT now uses a clear yellow exclamation indicator.
- Fixed Swordmaster Parry/Deflect with aggressive tactics.
- Fixed Academy 3v3 status sorting.
- Fixed Fighter Details not opening from Market and Intel.
- Fixed pausing immediately after a round win.
- Fixed invalid trade offers appearing as valid before submission.
- Fixed temporary fighters showing Follow targets as unavailable.
- Fixed Rockscar sometimes failing to BLOCK because its own attack prevented the defensive reaction.
- Fixed Orbiting Blade and Ricochet Blade cleanup errors during scene transitions.
- Metronome relic now correctly back to 8% lifesteal.
- Fixed Rockscar and Archer tags to be their standard name and not their codename.
- Fixed sorting in the Academy and 3v3 picker.
Eslabong now has Overwhelmingly Positive reviews! Thank you to everyone who helped make this happen. I’m more motivated than ever to keep improving the game.
EARLY ACCESS - 0.35.1 NEW CONTENT
New class: The Rockscar is here (no, not a rock star).
New Chaos Thunder formats: 2+2 vs 2+2 and 3+3 vs 3+3 alliances, with shared BO5 scoring, fixed teammates, co-champions and ally indicators. Season 1's first Chaos Thunder is always 2+2.
New Club Activity: Draft Cup! Draft teams from a shared mercenary pool in roundrobin order (2v2–5v5), then compete in an eight team bracket. It has scaling Renown costs and a four week cooldown. Win to choose and keep one drafted fighter!
Added Champions Tournament: Champion only 1v1s with Renown rewards.
Search Rival Rosters now covers all six divisions. Inspect external fighters and make Gold, swap or combined offers, though information is limited outside your division.
Named teams are better distributed in new campaigns: 8 in Division I and 3 in each other division. Reaching Season 15+ unlocks the Veteran profile: full Codex from the Main Menu and no Renown requirements for classes.
ADDED & IMPROVED
Metronome counts multi-hit/AOE abilities once per cast; DoTs no longer advance it. Healing remains at 8% max HP. RIP spin to win build.
Improved corpse abilities: resurrection/summons reserve corpses, retarget when needed and resist normal attack interruptions.
Improved Legendary relic drop scaling after obtaining one in a season; the previous season long penalty wasn't fun.
Rare and Legendary abilities now have more Market Value impact.
Rebalanced future DEF growth: Tanks 1.35×; Melee DPS 0.95×; Controllers/Hybrids 0.85×; Supports/Ranged/Rogues 0.70×. Only affects new fighters.
PWR only affects 65% heal, down from 85%. % based heals have been rebalanced with longer CD.
Cleric is now correctly classified as Support.
Champions Tournament costs 10,000 Gold, has a five week cooldown and awards 100–500 Renown based on progress.
Rotating class tournaments now use real fighters from all divisions and randomized entry fees.
Academy 3v3 selection previews the next three opponents.
Added Codex entries for Mistake Chance and Fighter Milestones.
Direct offers now include VIEW FIGHTER without losing the configured offer.
HQ level 6 raises max roster to 30; level 7 to 35. But prepare your wallet!
Standard AI clubs target more fighters for rotation, improving market movement.
Challenge Tower remembers filters, search and sorting when navigating Roster/Club.
Improved Overview, Match Preview and Feed filter styling.
FIND RANKED MATCH now uses the orange available-match style.
Removed outdated “The choice is permanent” specialization text.
FIXED
Lightning Mage rarely using Discharge because allies triggered friendly-fire restrictions.
Corpse abilities wasting casts when another effect used their target.
Challenge Tower rejecting veteran-growth model v3 and legacy inactive skill upgrades.
Relic cooldown reduction missing from ability tooltips.
Blade Mail reflected damage appearing under “Other.”
Lord Gidengard/Clerics refusing to use Guiding Orb offensively in 1v1/melee combat.
Follow Weakest healers using the wrong selection criteria.
Target Weakest using HP percentage instead of lowest current HP.
Wrong overhead-bar colors for allies in alliance battles.
Buttons/icons shifting vertically when hovered, pressed or opened.
BALANCE:
- Accelerated Infernus Threat progression: it now reaches +40% in Season 10 and the +60% cap in Season 15.
- Fear is now correctly affected by CC resistance.
- Defense Cap (900) has been removed.
(If you had previously assigned more than 900, you should see the proper number now)
- Lancero and Lightning Mage general damage buffs.
- Everwinter and Thunderwrath appear chance increased for Ice mage and Lightning mage.
FIXED:
- Fixed Challenge Tower team updates rejecting the new HP/DEF growth model.
- Fixed Arcane Barrier incorrectly stacking with its previous shield. Recasting now refreshes it to the correct total.
- Fixed Blade Mail being ignored by Optimize Active.
- Fixed trophies, historical records and brackets breaking after renaming the player’s club.
- Fixed Codex/Archive discovery for roster fighters and Thunder Cup opponents, Champions, Bosses and relics.
- Fixed Specter kills being credited to the revived fighter instead of the Necromancer.
- Fixed deferred Tome upgrade choices not refreshing after a respec or skill reroll.
- Fixed Blackguard refusing to cast Iron Gate Mandate without another ally inside the aura.
Current Release
Build 25136862
Uploaded Sep 05, 2026
System Requirements
How to Install
eslabong.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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