About the Game
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
EARLY ACCESS 0.50.9
A quick patch to improve the Mirage class.
Mirage
- The anchor mechanic felt a bit underwhelming, so anchor images now copy attacks, dealing 50% damage.
- Mirage Crosscut and other abilities, like Spatial Stitch, no longer consume the anchor.
- Recall now swaps your position with the anchor instead of consuming it.
Balance
- Summons get 30% base stats from their summoner (previously 20%, and it affects Necro, Warlock and Hunter mostly)
- Archer general arrow damage and starting PWR increased by 10%.
- All 23 Named Leaders can now appear as opponents in the 1v1 Champions Tournament, except those already on your team.
- Added new tactics/formations for Infernus AI teams.
Fixes
-Fixed missing or generic impact effects for Megameteor, Hammerfall and Hammer of Heaven.
- Fixed an Ice Block cooldown loop: Cascade Reset now respects Refresher’s 7.5-second minimum cooldown and only reduces Refresher, preventing repeated invulnerability cycles with Frozen Heart.
- Fixed Gravity Well and Black Hole moving across the battlefield when the player changed their aim. Their pull, visuals and final explosion now remain at the original cast location.
- Fixed Legendary Relics repeatedly offering the same item in the Market, especially in older campaigns. Future rotations now select from the full available catalog.
- Fixed Draft Mode overflowing or hiding its lower controls on widescreen and lower-height resolutions.
- Saves that were stuck in "End of season" rewards after the All star match should now be fixed.
If anyone else is still having problems after this fix, please send me your save file and I will repair it. Thank you!
- Fix for saves stuck at end of season.
- Fixed two crashes at end of season.
- Added more customization options for some classes.
- Fixed a weird crash with older Windows versions.
- Scout Assessments improvements.
- Roster Sprites/Cards selection is now saved.
- QoL for market (better confrimation panel and clearer offers, and few more.)
- Performance improvements for automated development and optimize relics buttons.
- Increased gold offers for division stars and well performing player fighters.
- Gold and Renown are now properly shown with their currency colors.
- Another round of Mirage specialization fixes.
- Fixed swapping from Active to Subs not using the proper slot.
- Small fixes and improvements for Colorblind mode.
- Fixed Mirage showing the correct evolutions instead of default ones.
- Fixed News Feed visual bug in the Overview tab.
- Changed relic Favorite button to Lock/Favorite in order to make it clearer.
- Fixed Black Mass staggering.
- Fixed typos and localization keys.
Also small QoL patch: you can now set a fighter as "non-negotiable" to stop receiving offers. This should help with spam offers for your top fighters you won't trade.
Thanks a lot!!
- Fixed firing AoE projectiles near arena walls.
- Buffed Terminal Velocity and full charge Overrail.
- Fixed Draft Mode ability slots not saving.
A new content patch is coming next week with a new class, new relics and a new tournament mode.
But now I am sending a small patch with fixes and improvements.
I’m also hosting a Champion Challenge! Submit your videos or clips in #eslabong-clips on our Discord server for a chance to become a Champion in the game. If your submission is selected, you’ll get to choose your Champion’s name and class.
Changelog below:
EARLY ACCESS 0.41.5
Added
- Added the “No Additional Champion Signings” campaign option. It keeps your starting Champion but blocks further Champion purchases, auctions, offers and trades. For people that don't like Champions.
- Added 8 new Shiny variants. There are now 20 different shiny styles.
(I've seen rumors mentioning changes to combat, but nO! They do not affect gameplay or stats!!! A fire shiny is the same as an Ice shiny)
- Added Headquarters Levels 8 and 9, increasing maximum roster size to 55 and 60.
- Added missing ability evolutions for Mass Mend, Spearfisher, Icewind Jump, Banana Peel, The One’s Mine and Void Singularity.
- Added Furnace Cleave to Pepo the Furnace.
Balance & AI
- Coil Spark damage increased from 18 to 22 and Overrail from 42 to 45.
- Vow of Mercy now provides +25% healing and +10% shielding.
- Tri Focus Beam damage per tick reduced from 12 to 10.
- Swordmasters/Archmages/Hierophants now receive a 20% penalty to resale value.
- Rival clubs now build deeper rosters: AI will aim for 14 fighters for regular teams and 17 for Named Teams.
- Improved Fighter Form rotations: tired AI fighters rest earlier when a suitable replacement is available.
- Improved Warlock AI for Oxifall, Broxifall and Doomfall.
- Ice Mages and Conjurers now use Frozen Heart defensively below 30% HP.
- Scouting Office prices increase by 500 Gold per completed season, but capped at season 10. (6500 gold)
Improved
- Improved Tournament Center layout, scrolling, rules and selection feedback.
- Improved rival teams relic scoring and equip priorities.
- Draft rewards can now be inspected for complete fighter details.
- Improved Draft selection button consistency.
- Relic sale details now scroll correctly, keeping sale buttons accessible.
Performance
- Reduced the worst measured season-transition stall from approximately 1,050 ms to 100–200 ms.
- More optimizations to AI target selection, reducing combat start stutters.
Fixed
- Fixed Tournament center rivals not equipping any relics.
- Fixed Coil Spark’s close range dead zone and increased its hit width from 14 to 22.
- Fixed Voidfist and Hierophant moving underneath enemies during Telekinesis.
- Fixed Swordmaster AI failing to Parry fully charged attacks.
- Fixed pending evolutions being lost after replacing an ability through Respec.
- Fixed Best Power leaving lineup slots empty after Academy matches.
- Fixed stamina and mana bars not updating while spectating Iron Gate matches.
- Fixed Storm Totem using an invalid source for its lightning.
- Fixed Whirlwind errors against structures without invisibility properties.
- Fixed pooled Self-Destruct effects being interrupted by old timers.
- Fixed panel when using Tomes.
- Fixed Captain UI when replacing.
- Fixed off-center sprites on 1v1 introduction cards.
- Fixed several tournament, scouting, Respec and Gold Chest translations.
Current Release
Build 25391058
Uploaded Sep 18, 2026
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System Requirements
How to Install
eslabong.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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