About the Game
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Please let me know if you can see an improvement. Im ny tests the loading times have been significantly reduced, so I hope it also works for you.
Thank you!
EARLY ACCESS 0.62.3
Performance
Improved loading times and performance in the late-game.
New champions
Fixed Alpha Rogus and Alpha Esther stats: they were using their stats from the upcming Alpha Hall of Legends Challenge.
Fixed The Odd Man having monk basic attack instead of Timesworn´s penduluum cleave.
Fixes
Automatic saves now always use auto-save slots instead of using manual slots.
The next new class and more features are coming next week.
There are also a few fixes and improvements included.
EARLY ACCESS 0.62.1
Additions
Added 19 new Champions: Alexander the Hedonist, Alpha Esther, Alpha Rogus, Beeu, Big Al, Boom Spankcrackle, Brunt, Domingo, Gaia the Earth Mother, Gura Caine, Hugi, Kokutenko, Manny, Nosrefey, Oximofe, Scrubby, The Odd Man, Vodakhun the Crimson Horizon and Zero the Infernal Knight.
These Champions introduce new hybrid builds and some new exclusive abilities. They will slowly start appearing on ongoing saves and are also available for Champion mode start.
Improved
Bladedancer AI now uses Blade Pirouette, Midnight Draw and Whirlwind Strike more reliably at close range.
Shiny staff members with Shiny Catcher now provide the highest Shiny-fighter chance: 5.5/5000, compared with 5/5000 from the best regular Catchers. Existing staff members were updated automatically.
Spectated League and Cup matches now apply campaign difficulty modifiers equally to both AI-controlled clubs.
Ability tooltips now display costs after Relic reductions.
Improved recovery for interrupted or corrupted Cup progression. Completed stages and finals are reconstructed whenever possible, while unrecoverable tournaments can safely continue without granting unintended rewards.
Till Death now empowers the first three direct hits, including basic attacks, instead of requiring three different offensive abilities.
Further improved Scouting to provide a better mix of high and low level fighters.
Fixed
Fixed several minor Relic issues, including Marathoner’s Chain stamina reduction.
Fixed Gura Caine’s Second Life resurrection lifecycle and its interaction with Nicole’s Ankh.
Fixed Prismatic Rail Trinity evolutions and short-range beam visuals.
Fixed Headbutt’s Bull Rush evolution lasting too long after its speed increase.
Fixed cleanup issues involving Gravity Well, Inner Kinesis and other effects during scene transitions.
Fixed missing or incorrect animation clips affecting several new Champions.
Fixed some Cup saves silently skipping progression instead of attempting recovery or displaying an error.
Lots of other smaller bug fixes and typos reported by the community, thank you!
- Fixed 8v8 five relic limits.
- Fixed a bug where injuries recovered twice per league week.
- Fixed 8v8 BO5 not ending with a score 3-0.
- Added a few requested emblems.
- Added online guards to Hall of Legends leaderboards.
- Added Mirror Bolt, a new Uncommon Mirage ability. Active Anchors fire an additional bolt without being consumed.
- Redesigned Arcane Torpedo with a better projectile and energy trail.
- Improved melee pathfinding around allied fighters, fixing cases where units such as Templar became stuck without attacking.
Fixed
- Fixed Resurrection tooltips and upgrade previews not combining ability level with Quick Return. HP restored and cooldown values now display their real decimal values.
- Fixed melee fighters failing to navigate around allies blocking their path.
- Improved Lightning Orb VFX.
- Academy panel size increased to avoid having to scroll.
- Added missing Unranked Competitive mode button. You can now battle with balanced fighters against your friends' teams.
- Added a new Roster button to clear Academy and Training assignments.
Fixed
- Fixed post-match screens showing incorrect Gold or Renown before difficulty scaling was applied.
- Fixed Steam achievements failing to recognize career totals from fighters that were no longer owned.
- Fixed rotating class tournaments selecting real fighters far above the intended round level.
Performance
- Improved menu performance by caching fighter abilities, appearance validation, team previews and inactive tabs.
- Reduced loading hitches in Roster tables, League Leaders and the campaign Continue flow.
Balance
- Buffed Mirage offensive abilities by approximately 15%. Twin Reflection afterimages now deal 55% damage.
- Mirrored Riposte damage increased from 30 to 35.
- Sentinel basic attack damage increased from 18 to 20.
- Berserker basic attack damage reduced from 20 to 18.
- Blizzard's projectiles damage reduced from 10 to 9. Everwinter's projectiles damage reduced from 12 to 11.
- Sentinel basic attack animation improved.
- Tournament center coouldown incrased from 2 to 4 weeks (previously 5)
- Chaos Thunder AI now distributes fights more fairly. Teams that join an existing 2v1 will eventually seek an uncontested opponent instead of permanently focusing the same team.
- Added decimal rolls for Shiny Catcher and other staff members (example a Shiny catcher with 2.5/5000 shiny bonus).
- Fixed AI not considering Ember priest, Crusaders, Matriarchs and Stormhorns as proper Healers (when having a support/heal ability).
- Fixed offers from rival teams; yesterday’s improvements made the AI too conservative with their gold.
- Improved Battle speed controls.
- Hovering over a Personality now shows it's base mistake chance.
- Underused Ability families have been buffed, such as Mortal Strike variants (now 80% healing reduction instead of 50%).
- Added Configurable Navigation keybinds for the campaign hub. Default F1-F10 keys.
- Fixed Tactics panel not saving "Advanced settings".
- Added control/autobattle option for the 5v5 practice matches.
- You can directly select Training or Academy from the right-click context menu.
- Small UI and UX fixes.
Current Release
Build 25826145
Uploaded Oct 09, 2026
System Requirements
How to Install
eslabong.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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