About the Game
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Balance pass on some abilities/classes based on player feedback:
- Melee HP has been increased by 15%
- Shaman bolt cast time increased from 0.5 to 0.4 and cooldown from 1 to 0.8
- Archer basic attack reduced from 18 to 16
- Rogue Assasin HP increased 10% (on top of the 15% to all melees)
- Rogue Assasin basic damage increased from 18 to 20
- Spellblade attack speed from 0.3 to 0.2
- Lancer basic attack damage from 10 to 12 and knockback 300 to 350
- Templar basic attack damage from 9 to 12 and attack speed from 0.4 to 0.3
- Berserker basic attack from 0.55 to 0.4
- Shadowpriest defense from 25 to 20 and speed from 150 to 140
- Wind Twister basic tornado from 12 to 15
- Priest basic heal from 16 to 20
- Reaper +10 base HP
- Leap damage reduced from 25 to 20
- Fighter attack speed from 0.3 to 0.4
- Barbarian starting DEF from 20 to 40 and +10 mov speed
- Blackguard Iron thorns reflected damage increased by 50%
- Goblin Ambusher general damage increased by 15%
- Arctic Armaggedon damage increased from 60 to 70
- Blizzard and Everwinter cast time increased by 50%. Falling projectiles speed increased
- Echo strike echoes and damage increased
- Omnislash damage from 26 to 22
I wanted to push some fixes before the weekend. There's also an important change to gold progression that I think should make the game more fun and rewarding. Common relics are way more accessible now, so have fun building and upgrading your squad how YOU like. And new relics are coming now that you can actually afford them.
As always, thank you for playing, and any feedback is appreciated.
EARLY ACCESS - 0.33.6
- Better Gold progression and rebalanced chest rewards. Relics and Champion prices readjusted.
- Performance improvements: fixed some stutters and post battle load times.
- Fixed rival AI teams not using some Tactics properly.
- Implemented first version of the Challenge Tower watcher.
- Nerfhammer to Black Mass, Golden Multishot, Reaver's damage and Resurrection skills cooldown.
- Fixed issues related to Respecing, Rebirth and Ability Evolutions.
- Forfeiting a Match now shows a proper loading screen.
- Added Relics and Formation buttons to the 4v4/3v3/2c2/1x1/Academy roster pickers, among other small QoL.
- Fixed XP with Academy matches.
- Fixed Iron Gate Autobattle/Controlselection persistance.
- Fixed Whirlwind continued pursuing its castlocked target after death.
- Fixed Rebirth options/milestones not being rewarded properly.
- Fixed development tomes not applying milestones correctly
- Fixed AI teams using Tight formation
- Fixed fighters defaulting to AOE +3 tactics.
- Fixed academy panel overflow.
- Fixed some abilities not being used correctly due AOE tactics.
- Removed natural from AOE tactics: new default is Anyone.
- Localization improvements.
EARLY ACCESS - 0.33.2 + 0.33.3 - Resurrection skills: Repeatedly resurrecting the same fighter now has diminishing returns per battle: 100% / 65% / 42.25% / 35% minimum. This affects both restored HP and post revive invulnerability duration. - Improved Teamwork and Tight Formation: Fighters maintain team structure and coordinate their positioning without getting stuck behind allies. - Fixed Tactician and Cautious personalities not using spells unless they were affecting 3+ enemies. Now the player has to manually set that tactic and is not the default one. - Fixed 1v1 getting stuck in StateIdle without attacking. - General AI StateMelee y StateRanged fixes.
- New Advanced tactics that have been requested by the community:
AOE Efficiency: Natural , Requires 2 , Requires 3
Friendly Fire: Natural, Avoid, Calculated, They Will Dodge
Each personality have a different default setting (Reckless personality will use They will Dodge, Cautious will use Avoid. Speecific Tactic setting always will have priority over personality.
- Fixed 1v1 crashes.
- Weekly academy objectives reward 2 Development Tomes instead of 1.
- Spending Development Tomes now lets you pick every Milestone instead of autopicking.
- Added 5 rotating autosaves to prevent lost progress.
- AI controlled teams now receive the season end roster XP.
- Relic market movement fixed, since AI teams now invest in Treasure house.
- Tournaments: 1v1 Sudden Death now starts after 60 seconds.
- Combat: fixed Barbed Chain Hook, Shadowdash quickcast, Bloodlust assists, and fast mode health bar glitch.
- Almighty Sanctuary from 5% to 4% hp reg.
- Performance: heavily optimized Volcanic Eruption and simplified Blood Storm’s VFX.
- Progression: Codex unlocks are now permanent and the Infernus achievement works retroactively.
- Quality of life: current skills are shown during skill selection, specializations can be permanently skipped, among other small QoL things.
- Audio: reduced Volcanic Eruption’s impact volume and increased music ducking while opening chests.
- Academy rework: 3v3 league, manual team selection, playable matches without advancing the week, unique formations, and a new Development Tome economy.
- Development Tome is a new currency you can use to increase a low level and boost it to your average. You should be able to use it once or twice per season and only on low levels.
- You get Development tomes by playing/autobattling academy matches and completing the weekly objective.
- Six divisions now: new Division pyramid with updated progression, cups, market, and save compatibility.
- Season ending: new full roster review with season statistics and individual XP rewards.
- Fighter Form: variable Form loss (like injuries) and a new Restore Form window.
- Improved AI: more offers, better lineups, minimum roster sizes, and more consistent simulated results.
- Market: fixed missing club logos and duplicated fighters.
- Combat: fixes for Gambler’s Guard, level 20 rerolls, formations, tooltips, and - Spellblade.
- Quality of life: rebindable F1–F4 tactics, formations in match pickers, and cursor fixes.
- Tournaments: options to auto complete rounds and skip FFA cups if you hate them (most of you haha)
- Performance: improved post-battle autosaving to reduce stuttering and crashes in the lategame.
- Localization: major French, Spanish, Korean, Russian and Chinese improvements. Thanks to some players of the community!!!
Thank you for playing. And please if you find any problems let me know
- Fixed AI formations not working properly.
- Fixed rival team offers not being generated.
- Small translation/localization updates.
Medical bay upgrades now reduce Form loss by 1 per level
You can now heal Form paying gold in the Medical Bay. Cheaper than healing injuries
Fixes to the AI selling too many fighters
Added "Unequip relics" to the Relic inventory panel to quickly unequip when switching teams (more QoLs coming)
Several fixes related to the new Form system
AI Brains now correctly asses weather they need to rest a fighter or not
Performance improvements to the Iron Gate
Lots of small bug fixes
New patch is live.
Last night we added the Form/Stamina system, and opinions have been quite divided. Personally, I like the system, i think it encourages squad rotation and forces both the AI and the player to take more risks.
But I don’t want to force any feature or setting on players. So you can now disable Form even on the hardest difficulty now. Existing saves can disable it from the settings, while new saves can toggle it off when starting a campaign.
Thank you for playing! Small changelog below:
- Form can now be disabled in any setting. You can start an infernus run without form if you want.
- Infernus threat also increases chest drop chance, rewarding players playing in the highest diff and having a tool to counter the scaling stats of enemies.
- AI brains will now properly value their top-ranked fighters and won’t sell them as easily.
- AI is now more likely to buy relics that provide only a marginal bonus. It was previously too selective, but will now buy more common relics if it has enough gold.
- Fixed music issues when right-clicking and opening context menus.
- Performance improvements at the start of battles.
- Increased Scouting Office fighters from 6 to 10
- Fixed Growth styles tooltips to show the correct amount (30 good, 60 excellent)
- Increased Market movement for both relics and fighters.
- Improvements to the AI brain market logic.
Increased base HP for most melee fighters (tanks about 8%, assasins 14%)
More optimizations to the Post Battle Screen
SFX pitch and volume fixed for several impact sounds
Excluded Clerics and Hierophants from 1v1 Tournaments (Priests were already excluded)
Lowered Don Diego base HP from 600 to 550
EARLY ACCESS - 0.31.7
Increased max relic slots from 15 to 25 (if you have 25/25, there are 5 wildcard/buffer slots just to let you open chests)
Priests, Hierophants, Clerics, Stormhorns, Emberpriests, Shadowpriests starting ATK from 100 to 80 (the usual +-30% range still applies like other stats/classes)
Few localization fixes
Fixed 3v3 Newbie cup selection
EARLY ACCESS - 0.31.8
Optimizations to the post battle panel and Continue button
Better loading times when advancing week and clicking next match
Fixed switch to Windowed mode not working on some resolutions
Relic inventory is better explained (your equipped relics count towards limit!) and also increased the relic inventory.
Several Bug fixes reported here and on the Steam forums.
EARLY ACCESS - 0.31.9
Introducing a new facility where you can increase your relic slots.
Improvements to the Melee combat, Rogues and Melee DPS should be better at switching and choosing targets and taking down the backline.
Small balance patch to some abilities that were underperforming.
A lot more small bug fixes.
EARLY ACCESS - 0.31.10
A couple more bug fixes
New panels to better explain gold and mechanics in the first few weeks
Better Challenge Tower watcher to report suspicious teams
Current Release
Build 24990261
Uploaded Aug 28, 2026
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System Requirements
How to Install
eslabong.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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