About the Game

Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
Play Your Way, Build Your Legacy
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Screenshots
27 images
Version Information
Steam Patch Notes
Official update history
Hello everyone, yet another little patch fix.
Transfers & Negotiations
Smarter AI offers — AI counter-offers are now capped to the seller's asking price and the buyer's budget, so you'll no longer see unrealistic numbers on the table.
No more instant buy-backs — clubs can no longer immediately re-sign a player they just sold to you. Sold means sold.
Correct rejection messages — when a selling club turns down your counter, you'll now see the right reason instead of a misleading "insufficient offer" message meant for the buyer's side.
Squad & Staff
Fixed unsignable top staff — high-tier staff members that could not be signed are now available as intended.
Gameplay & Match Engine
Fairer match damage — in-match damage is now accurately assigned to the player.
General
Improvements - other improvements.
Stability
Various bug fixes and internal test coverage improvements for more reliable transfer logic.
Next
Next patch will contain more balance features, transfer and simulation enhancements. Thank you for your time.
Update — Loans, Economy & Staff
Player Loans
AI teams now request loans for your players. When a club can't afford a full transfer, it may ask to loan your player instead. Requests are gated by eligibility (contract, no sub-loans, gender, nationality, join cooldown, a 2-in / 2-out loan limit) and only clubs of comparable strength will ask.
AI teams no longer sell players they hold on loan. A loaned-in player belongs to his parent club, so he can't be listed for transfer or fire-sale.
Loan emails now read correctly. Deal confirmations, loan requests and counter-offers are no longer worded as "transfers" — proper loan text everywhere, across all 11 languages.
Fixed silent accept on loan deals. If you edited the loan duration in your reply, the deal no longer closes quietly on the AI's original terms — it now routes as a full counter-offer.
Contract-type dropdown is locked when you respond to an incoming bid on your own player, defaulting to the type the AI offered (it stays editable for your own outgoing offers).
Economy & Rosters
New-player inflow raised from ~3 to ~30 per year. The free-agent pool used to dry up, leaving AI rosters empty by year 3.
Staff
Elite staff won't join weak clubs for money alone. Top free-agent staff now refuse a low-prestige club regardless of wage, with a clear prestige-based decline reason (all languages).
Demo
Will be re-uploaded today with latest updates.
This is tiny patch that we wanted to release before the next big one.
Hot-fix patch
Fixes
Retired players stuck in squads — retired players are no longer left sitting on a team roster with every sell/contract/release action locked. Existing saves self-heal on load, so any player affected by this is repaired automatically.
Retired-player complaint spam — retired squad members no longer send wage-demand or playing-time complaints.
Gameplay
Career-start market freeze now works both ways — during the 1- or 6-month starting market freeze, AI clubs will no longer send offers for your players. You can still make outgoing offers at any time.
Transfers
Smarter transfer realism — significantly decreased the chance of world-class players leak into bottom-tier clubs. Stars who want out of a top team resist extreme prestige downgrades, weak clubs can't grab elite free agents far above their level, and much stronger contracted stars can't slip into a weak roster.
Localization
German (de-DE) — improved menu, labels and prompts: neutral CFO termination text, Globale ERS-Rangliste, clearer training-map limit message, plus Startseite, Nachrichten, Spitzname, Vertragsende, Betriebskosten and transfer-list / termination actions.
Hello everyone, first of all - thank you for playing our game and giving us tons of feedback. We've been working pretty hard to get this out this week so we have some time to work on other things regarding balance, bugs and features.
[img src="{STEAM_CLAN_IMAGE}/44820891/825cbb2c5965de2b661adfc4958a4f300eaba48e.png"]
Today's update includes these changes:
Match Simulation
Fixed pathing on all maps
Additional navigation grid fix on maps
Fixed map loading
Fixed T behavior when waiting for timings and rotations
Fixed CT rotation after the bomb is planted
Improved AI map ban algorithm
Reworked buy logic in decisive rounds
Double AWP now works: the second AWP goes to the secondary sniper
Fixed behavior under different tactic rules
Fixed standard tactic descriptions
ERS Ratings
Reduced ERS gains everywhere: per match, between teams, and per tournament.
Training and Player Generation
Training rebalance: reworked formulas and impact factor to make game more hard
Changed the training data output form
Reworked NewGen player generation: lowered maximum attribute values, added more variety
Quick match result has been rebalanced with new impact factor
Reworked per-map IR calculation
Transfers and AI Market
The AI no longer spams the same bid on your player every day: after a rejection the team backs off for 14 days, then returns with a higher offer (happened when buying team had less than 5 players in the roster)
Role-aware AI emergency signings: a short-handed team no longer stacks a single role (e.g. four AWPers)
AI teams with fewer than 5 players now fill out their roster faster instead of staying incomplete
Fixed stranded negotiations that permanently blocked new offers on a player
Loaned players can no longer be sold: the Sell button is disabled and shows the reason
Economy and Wages
Lowered starting and market wages
Decompressed low-end wages so weak and mid players no longer pile up on a shared floor
Compressed transfer prices above for all players based on new formula that's better represent the value of a player
Wages are now better scaled with player rating: a strong player at a top club earns more than a weaker teammate
Wage drops by 30% after a month on the bench
Career Start Options
Undismissable manager: you cannot be sacked for anything
Freeze the AI transfer market for the first 1 or 6 months (default 1).
Mail and Localization
Player emails now respect the player's gender across all languages
Fixed a crash on gendered languages (UA/PL/RU and others)
Disabled firing emails when the manager cannot be fired
The monthly sponsor income report is no longer sent twice
Fixed the German MVP text
Added missing translations
Language Cohesion
Full cross-border language compatibility for Portugal/Brazil and Spanish-speaking countries
Raised the CIS-UA, BR-SA and CIS-Slavic pairs; cohesion grows toward 100% over 6 months in the same roster
Interface and Fixes
Fixed some tooltips that were shown at incorrect place.
Fixed player photos on promise teams
In Finances, income and spending next to the total budget are now shown per year instead of all-time
Fixed a crash when the scout advisor had no user team
Corrupted saves with missing offer owners no longer break on load
Minor UI changes
Database Update
New Teams And Players
Phoenix — cynaxdabest, deaNz, fl0w, Flompy, qaRty
Luminosity — lux, afro, Rainwaker, AZUWU, Bymas
Fire Flux: Cizzx, Quality, zer0UKY, zemix
Transfers
Luminosity ← afro, Rainwaker, AZUWU, Bymas (Monte), lux (Legacy)
SAW ← krazy, MUTiRiS (BC.Game), ewjerkz (NiP), NOPEEJ (Rebels)
SAW Youngsters ← jERK0z, Jayy2s, tuxa (SAW), Snowiee (free agent)
Eternal Fire ← br0 (NRG), Kvem (free agent)
Phantom ← cej0t (9INE), nicoodoz (ECSTATIC)
SunPayus → G2
cairne → Fnatic
n0te → NiP
KRIMZ → EYEBALLERS
Gizmy → 100 Thieves
MartinezSa → HEROIC
kyxsan → Aurora
Magisk → BC.Game
fame → VP
xfl0ud → FUT
kl1m → G2 Ares
Ex3rcice → 3DMAX
b1elany → 9INE
clax → K27
Released (now free agents)
sdy, Calyx, rigoN, DemQQ, mynio, Moretz
Profile Fixes
Corrected some IDs and nicknames
xEternaLxx: filled in name, birthdate, earnings and HLTV/Liquipedia links; role changed from AWPer/Sniper to Rifler/Support
Zoker: filled in name (Max Laping), birthdate and earnings
mini: unretired
Work in progress
Save corruptions - we are aware that some of you may have their saves corrupted, we are working on solution, but according to the logs number 1 reason of that is antivirus, Windows Defender or lack of free space on the system.
FPS drops and CPU usage on Inferno and Anubs - we are aware and working on this.
T3-T4 tournaments - top feature priority, expect it to be delivered somewhen in July.
Balance, balance, balance - having constant feedback from you guys is just amazing. This item includes bootcamps and finances.
Translations - we know that German and other languages need improvements, it's on our radar right now.
Further transfer system improvements.
Other bugs that we have in backlog.
That would be it for today. Thanks again for playing our game and don't hesitate to join our Discord or X.
If you want to give a feedback - the best way is email, 2nd best way - #bugs channel on Discord. The 3rd best way - DM gizzie#1054 on Discord server.
Update 1.0.1 — What's New
[img src="{STEAM_CLAN_IMAGE}/44820891/273f13c262e886b426059cf05394de03779b66c2.png"]
Transfers and loans
The transfer market feels more alive — AI teams now loan players to and from each other, not just buy and sell.
Smart club decisions — a team only loans out bench and young players, holds on to its starting stars; weaker clubs borrow talent when they can't afford to buy.
Player consent matters — a strong player won't accept a loan to a much weaker club.
Limits & regions — up to 2 loaned in and 2 loaned out per team; region and compatibility are taken into account.
Loan return — when the loan ends the player returns home, and his original contract is preserved.
Early return — you can recall a loaned player before the deadline for a reduced fee (the "Return" button).
Clear at a glance — an "On loan" label in the player profile, a loan line in the daily transfer news (all languages), and an entry in the transfer history.
The "Sell" action for your own player now stays available even while a negotiation lock is active: the cooldown only blocks signing a new contract, it no longer prevents selling the player to another team.
A team whose first transfer offer comes way too low of the player's market price is now instantly hit with a 365-day negotiation ban for that player.
Make it guarantee that males are not going to join female squads and vice versa.
Scouting & Filters
The "Confirm" button - in the scouting filters window applies the filters and closes the window again, and the "Reset" button clears every field back to 0 and returns dropdowns to "Any" without closing the window.
Fixed a filter that hid players when the window was left untouched: the default values (including the max wage, which had been stuck at 12345) are now zeroed, so an unconfigured filter no longer cuts anyone off.
The scouting header counter now shows the number of players matching the filter instead of the size of the entire pool.
Localization
Removed raw escape sequences (\\xF6, ł) from the recent-transfer negotiation lock message — the affected strings are now properly quoted across 7 locales (sv, de, es, fr, pt, pl, tr).
Simulation gameplay
Fixed post-plant bug when T didn't do anything when CT were already defusing the bomb.
Rotation routes have been corrected across multiple maps, so teams now read the map and move the way they're supposed to.
Broadcast & Casters
Your localization's caster now takes the booth by default — you'll hear the action called in your own language out of the box.
Squashed a batch of caster bugs for cleaner, more reliable play-by-play.
Between-round MVP shoutouts have been fixed, so the right player gets the spotlight after every round.
Miscellaneous
Changed codec for in‑game music/sounds to fix sound glitches (also decrease the render quality - it will help).
Organization window design updated.
Default team icon added.
The scout's valuation no longer "jumps" when the screen refreshes — the recommendation line is now stable.
Players no longer complain about lack of game time if they were inactive during the matches they missed
Fixed physiotherapist and psychologist training issues
Fixed an issue where the wrong opponent was shown in the player's match history after a transfer
Fixed an issue where tooltips appeared behind popups
Player of the Year — EMTV Top 20
At the end of the season, EMTV wraps up the year!
From December 12 to 31, a new Top-20 Players of the Year countdown email arrives every day.
The finale is the grand Player of the Year reveal, with full season stats: points, K/D, trophies, tournament and match MVPs, and the match of the year.
Every player gets a unique, fully localized write-up.
Commentators
The "Coach" commentator now displays as Danish (previously Dutch).
EMDB
Fixed hosting problems due to high load.
Added validation for not-existing teams in the players/staff profiles.
Added "Add to DB" feature where you can add any player/staff/team/sponsor/tournament from 1 DB to another.
We will update default database this week with latest transfers and teams/players who asked us to add them.
Known issues
We are aware and continue to work on several known issues, such:
Translations of different sentences and words.
Teams can face each other again in the tournament (will be added in August patch, we need to improve the bracket system).
CPU/GPU usage on Anubis - we are aware of this problem, will be fixed soon.
AWP disappear / not saving - usually the player who is not a AWPer drops it or gives it to Sniper role at the beginning of the round and buys a rifle, so this is not a bug really, but we will improve this by adding "Logs" so you can actually see what happened.
No name in transfer request - will be fixed tomorrow.
Absense of T3-T4 tournaments - they will be added as soon as possible, most probably in 1-2 weeks. We see and understand that this is #1 requested feature.
Adding more tournament bracket types - on our radar, will be added pretty much soon as well as it's #2 requested feature.
Other improvement of the simulation are planned for this month and August.
Suggestions
If you are using custom database - please be aware that if it's broken or created outside of usual EMDB functions - you might see some troubles in gameplay.
The folder for custom images is: %USERPROFILE%\\AppData\\LocalLow\\NeuronaGames\\EsportsManager\\CustomAssets\\. Inside of it you should have Players, Staffs, Teams, Sponsors and Tournaments folders. If you don't - don't be scared, just created them manually.
In order to upload a custom database - download it from emdb.gg and use "Databases" menu.
Thanks for playing! Share your feedback and report bugs — we're reading everything! The next patch fix coming tomorrow, as we want to have everything run smooth and clean.
IMPORTANT: Current versions of the simulation and tactics are not final and doesn't contain all the functionality regarding player attributes and the influence of these attributes within the simulation.
Changelog for this bugs fix patch:
Simulation
Bugs
Fixed a bug with Molotov when players were going straight into it or running in it.
Fixed a bug when players died in Molotov but were able to shoot/run after that as "X" mark.
Fixed a bug with "save" on CT side.
Fixed a bug when you could have 5+ grenades.
Fixed a bug when players got stuck on one spot on the map.
Fixed a bug when you could create/edit a custom tactic without specifying the round.
Fixed a bug with custom tactic overriding.
Fixed wrong CT respawn spots on Overpass.
Fixed AWP damage.
Improvements
Added "Resolution" option in Settings that tweaks how good do you want the rendering to be in simulation
Gameplay
Bugs
Fixed infinite autosaving that prevents you from going to the next day.
Fixed black screen when starting up the game.
Other minor fixes.
Improvements
Other minor improvements.
Changelog with bug fixes and improvements can be found below. Update will be released tomorrow at 19:00 CET. All found bugs or if you have any suggestions please address in our Discord channel.
Simulation
Bugs
Fixed a bug when players decided to save in the last round or in pistol round. Now they can be instructed in Tactic Creator whether to save in those situations or not.
Fixed a bug when players "stuck" in one spot and don't move on different maps.
Fixed a bug when the bomb could've been placed at the wrong place.
Fixed a bug with the spots network on Mirage.
Improved drops mechanic. Now players should check if other players have money for a gun or not and decide to buy them a weapon or drop grenades.
Fixed a bug when you lost in a full armored round you couldn't select Full Eco or Force Buy next round.
Fixed a bug with "connector" spot on Mirage when players didn't see the opponents through it.
Fixed various textboxes issues in Tactic Creator.
Fixed a bug when players throw grenades when there were too far from the opponents.
Fixed a bug when bomb disappeared.
Fixed a bug when players could've teleported to the spot next to current one.
Fixed a bug in Tactic Creator when you cant change a custom positioning once created and cant change or save captions.
Fixed a bug when terrorists were too late to run away from the explosion.
Fixed a bug with Tactic Creator when your tactics were saved in the wrong place and order and got overriden.
Fixed a bug when players got all blind disregard of the flashbang distance explosion.
Fixed a bug with Molotov multiple kills.
Fixed a bug with HE grenade explosion that causes multiple kills.
Improvements
Enhanced the balance of CT side (now they have a better chance of winning the round, especially if that's a CT-sided map).
Major improvements for Rush tactics.
Improved the balance of CT rotation and retakes.
Added the possibiliy of grenades save.
Added "First ban" and "First pick" options to the teams based on worldwide statistics.
Balanced extremely winning strategies.
Added a sound at the beginning of the defuse.
Added new animations for the bomb planting and ticking.
Gameplay
Bugs
Fixed a bug with players description when first and last letters were cut off.
Fixed a bug in Swiss tournament system when you could've played with the same team twice.
Fixed a bug when IGL was randomly assigned. Now it's assigned based on worldwide data or leader attribute.
Fixed a bug when different teams couldn't make transfers in parallel.
Fixed a bug when editing the CEO role and selecting to use previous records made the birth year will automatically reset to 2026.
Fixed a bug with infinite money after selling players.
Fixed a bug with Chat when you couldn't reply (no possible reply options are shown).
Fixed an infinite loading after you fire your staff or player.
Fixed a bug when tournament has ended on Quarter-Final.
Fixed numerous typos and wrong info in teams descriptions.
Fixed a bug with replacing your main players with bench players.
Fixed a bug when you couldn't collect your sponsor's reward so you couldn't proceed.
Fixed a bug when clicking "Quick match results" actually give you 50/50% chance of winning.
Fixed a bug when you click a specific page in the Shop - you will be on that page after you buy something.
Fixed a bug when it didn't show you the results of the match after re-login.
Improvements
Added 11 languages: Ukrainian, English, Spanish, Polish, French, German, Swedish, Portugese/ Brazilian, Turkish, Chinese, Russian.
Improved Player and Staff page performance.
Now player's role is also displayed in the Squad window.
Added "Second sniper" as secondary role.
Added the ability to add a nickname so it won't be generated by the game.
Balanced negotiations for a players without team.
Added qualification matches results to the sponsors requirements checkmark.
Added Patreon supporters from EMDB app to the game.
Added loan proposition to other teams.
Will be done at the release:
Players roles with correct behaviors for all maps (now only for some of them).
Final tactics improvements.
More financial functionalities (loans, bankruptcy, etc).
You will be fired in case of bad team results.
Boosts and wallbangs to simulation.
Morale conflicts during the game.
Database upload functionality (staff, players, teams, tournaments).
In-game editor to edit any type of the data.
More realistic negotiations for transfers and contracts.
More camera control during simulation (zoom, moves, etc.)
Cache and Anubis maps to the map pool.
Training matches.
Analytics and in-game statistics during simulation (tab).
Other unannounced features.
Current Release
Build 24226509
Uploaded Jul 18, 2026
System Requirements
How to Install
EsportsManager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.9 GB
24226509
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