About the Game

Take on the role of a skilled hunter in Faeland, an adventure RPG set in a beautiful world inspired by 8-bit classics.
Traverse through the expansive world of Faeland, making your way through forests, caves, dungeons and castles. As you unlock new abilities, revisit old haunts to explore previously inaccessible areas hiding deep secrets. Along the way, you will create enemies and make friends. You will be equipped with a full arsenal of weapons, but choose carefully as your choice will impact your combat speed and strengths.
Humans have established their kingdom through centuries of peace efforts, maintaining a safe boundary away from the dark forces of magic and monstrous beasts that lurk just beyond civilization. In a secluded forest, a young hunter’s life is forever changed when their home is raided by a horde of trolls and orcs. Forced to flee with little more than their courage, the hunter embarks on a journey to find safety.
But as their path unfolds, it becomes clear that a far greater threat looms over the realm. In a world teetering on the edge of chaos, the hunter must rise to become the hero destiny demands. With danger at every turn, their choices and actions will shape the fate of all who call this land home.
In Faeland, you can freely explore the open world, traveling from one town to another, talk to friendly NPCs, learn about the game’s lore and get useful tips, commerce valuable items to improve your economics, buy new equipment and consumables and take on quests to acquire useful loot while progressing in the main story. Some of the areas you need to traverse are challenging forests, caves, dungeons, castles and more. You also have to acquire new abilities and special items to gain access to previously inaccessible areas and paths. The combat style is customized through your equipped weapons, choose from knives, daggers, swords, axes, spears and bows, all with different attack animations, speeds, strengths and effects.
Diverse Arsenal. Choose from a wide range of weapons, all of which impact attack animation, speed, strengths, and effects.
Skill Scrolls. Acquire new abilities throughout your journey by receiving scrolls via exploration or as a reward for solving heroic quests.
Impactful Customization. Create your character, then show off your shiny new gear while also benefiting from the added strength and protection of different tunics and clothing gear, shields, gadgets, weapons and mythical tools that will support you in your journey.
Classic-Inspired Pixel Graphics. Detailed and handmade pixel art animations and environments in an "enhanced 16-Bit" expose wide color palettes, widescreen resolutions and fluid animations resulting in a contemporary and appealing art style.
Screenshots
30 imagesVersion Information
Steam Patch Notes
Official update history
Chapter 5 - Patch 6
Quests
- Reworked the Quest Notification System with new graphics and sound effects!
Story
- Renamed the Fae Kingdom to Celestria. Thank you all for your feedback, we had agreed the name needed a change, and it's now officially updated!
Player
- Sprint (Left Stick Press): Sprint activation using the clickable left stick is now preserved across actions like jumping, crouching, attacking, or transitioning between levels. This reduces the need to press it repeatedly, making sprinting more comfortable when using the stick for movement. The D-pad double-tap sprint remains unchanged and already included this behavior.
Bosses
- Yuson, King of Bandits: Fixed a glitch where the boss could look in the wrong direction after jumping away from the arena.
- Fourth boss: Separated head and body armor layers in order to improve hit feedback to better communicate the effectiveness of attacks depending on the area hit.
Map
- Added boundaries to the map navigation to prevent panning too far away from the visible map area.
Fixes
- Fixed an issue where a Gemstone item would remain in the inventory after being inserted during a cutscene.
- Gemstones must now be inserted in the correct order to preserve story progression and avoid spoilers.
Miscellaneous
- Reviewed and improved various text entries.
- Small visual improvements and polish to level art across several areas.
- Minor adjustments and fixes to buttons in the Title Screen and Pause Menu.
New Features
- Added a Quick Menu to quickly select between Weapons, Tools, and Consumables. By default, it can be opened by pressing Tab on the keyboard and the Right Stick Button on a gamepad. The binding can be changed via the Title Screen or Pause Menu Settings.
- Pending: A tutorial or message to guide new players in using this feature.
Quick Menu
Improvements and Fixes
- Fixed a case where the boss would not correctly transition between phases.
- Tweaked the hitbox in some animations
- Added an outline to falling rocks, and adjusted their speed on lower levels to improve visibility and dodging.
- Increased regeneration speed per phase, making the combat more dynamic and challenging.
- Made the boss HP HUD indicator more responsive when healing and losing HP.
- The Fleecan can now be heard crying off-screen; also added small SFX when petting and hugging the Fleecan.
- Properly tagged certain sound effects that were not being affected by volume settings.
- Bleak Caves: Adjusted enemy positioning and the frequency of falling rock traps.
- Traps: Fixed an issue where enemies would not die upon falling into spiked traps.
- Minor tweaks across multiple areas, including adjustments to object and enemy positioning, collisions, and decorative elements.
- Updated the text information and adjusted the background music to cycle between different tracks.
Fourth Boss Fight
Audio
Level Design
Credits
Quest
- "Melody of the Peaks" Side Quest added, given by Sextus (Valia Town trinkets seller). (This quest guides new players to a vital game mechanic but is also worth checking out for existing players.)
- Sextus Dialogue: Added a first-time dialogue line. In existing save files, he may mention meeting the player for the first time, as this line was not previously implemented.
Cutscenes
- Fixed Fleecan-free cutscene player appearance, now correctly displays the customized player.
- Damerel City camera pan cutscenes: Fixed an issue where the camera would not zoom out as intended due to an error introduced in a previous update.
Player
- Fixed various animation issues related to player layers.
Level Design
- Ruins Dungeon: Improved wall jump sections that were unintentionally more difficult than intended.
Misc
- Various art, dialogue, and level design improvements and fixes.
Story
- Added multiple journal pages scattered in the world as notes, explaining the locations in Chapter 5, their history, key item origins, and Troglund's life journey of discoveries. These notes also convey additional lore and key story points.
- Changed the quest item "Troglund's Journal" to "The Verdant Compendium" to differentiate between the scattered journal pages and the book containing recipes used in the witch's quest.
- Updated the witch's dialogues and the "A Fair Trade" quest to reflect new details about Troglund, his journal pages, his cape, and his compendium.
- Fixed an issue where the dragon would still appear for the riddle event after being defeated.
- Implemented a temporary fix for the quest "A Letter to the King" to ensure it updates correctly even if previous events were not completed in the intended order. (A more permanent fix to prevent early entry into Damerel is pending.)
Settings
- Added two new gameplay settings:
- Directional Evasion:
The Roll and Backflip actions will switch based on the direction of movement.
(Default: Off) - Prioritize Air Kick:
Pressing Down and Jump in the air will trigger an Air Kick, even if an Air Jump hasn't been performed.
(Default: Off)
These settings depend on acquiring skills in-game and cannot be changed from the Title Screen to avoid spoilers. They must be adjusted from the Pause Menu. - Directional Evasion:
- Improved the "Apply Settings Before Exit" prompt, making it more intuitive and allowing menu exit without saving changes.
- Fixed a glitch where the menu screen could fail to exit under certain conditions after making changes.
Player
- Introduced a fast-walk behavior in swampy waters. The fast-walk action consumes stamina at a lower rate, and resting recovers stamina faster than sprinting.
- Fixed an issue where Riding Fleecan could be interrupted when poisoned or burning.
- Fixed a case where rolling and backflipping could be triggered again without finishing the animation.
- Addressed movement inconsistencies in swamps where actions like jumping or attacking sometimes failed to connect smoothly.
- Fixed various player clothing graphic issues.
- Reviewed collision with spike traps that teleport the player back to the last save zone:
- Fixed cases where multiple hits could occur, making HP loss from these traps consistent at only 1 hit.
- Improved accuracy in determining a safe respawn zone to prevent indefinite respawning onto spikes.
- Fixed cases where multiple hits could occur, making HP loss from these traps consistent at only 1 hit.
Level Design and Art
- Improved the flow and visuals in various levels.
- Refined the art in the area where the dragon sleeps.
- Optimized memory consumption for multiple sprite assets.
SFX
- Added sound effects to the flame thrower traps.
- Added sound effects to the appearing spears traps.
- Added ambient sounds to the lava in Blazeheart Mountain.
- Added sound effects to moving platforms that previously had no sound.
Enemies
- Croco Lancer: Polished animations; added a new crouch attack to hit below the player's shield.
- Lava Golem: Polished animations; improved accuracy of hitboxes for body and attacks; adjusted HP and damage values.
- Severum Fish: Updated swim chase animation; polished all animations; improved AI behavior for more natural swimming and attacks.
- Static Bat Instances: Corrected red bats to only appear inside Blazing Mountains.
Map
- Added button binding visuals in the Map section for Switching Layers (Ext/Int) and Placing Markers.
- Fixed certain areas not being mapped properly.
- Fixed an issue where the player could be shown on an incorrect map tile.
- Blazeheart Mountain
- Updated some animations and sound effects for various enemies to address glitches and improve quality.
- Fixed a glitch that could prevent progression returning to the boss room after the boss was defeated.
- Fixed a glitch where a stone block would not save its final position after being pushed.
- Updated some animations and sound effects for various enemies to address glitches and improve quality.
- Cave Level (Connecting to Ogre's Ruins)
- Fixed the level camera boundaries (Glitch introduced in v0.5.00, now properly reverted).
- Fixed the level camera boundaries (Glitch introduced in v0.5.00, now properly reverted).
- Player Graphics
- Fixed additional clothing layers. (Note: Other fixes are still pending.)
- Fixed additional clothing layers. (Note: Other fixes are still pending.)
- Damerel City Store
- Fixed incorrect tag text references to the leather doublet item in the store teller dialogues.
- Fixed incorrect tag text references to the leather doublet item in the store teller dialogues.
Hotfix B
Version 0.5.02B
(2024.12.19)
- Player Graphics
- More work on player sprites during certain actions.
- More work on player sprites during certain actions.
- Blazeheart Mountain
- Additional improvements to enemy graphics and sound effects.
- Additional improvements to enemy graphics and sound effects.
- Forest of Whispers
- Populated an empty chest in a cave.
- Populated an empty chest in a cave.
- Swamp Ruins
- Reviewed a jump in an interior level to improve gameplay flow.
- Reviewed a jump in an interior level to improve gameplay flow.
Hotfix C
Version 0.5.02C
(2024.12.20)
- Side Quests
- "A Spark of Legend" and "A Fair Trade" - Fixed an issue that could trigger the wrong dialogues when the player had the required items in advance of receiving the quests.
- "A Spark of Legend" and "A Fair Trade" - Fixed an issue that could trigger the wrong dialogues when the player had the required items in advance of receiving the quests.
- Blazeheart Mountain
- Fixed the location of a hook anchor to improve exploration flow.
- Revised the positioning of a hanging block to prevent misinterpretation as the correct access.
- Fixed the location of a hook anchor to improve exploration flow.
- Valia Town Tower
- Fixed door functionality (Glitch introduced in v0.5.00, now properly reverted).
- Fixed door functionality (Glitch introduced in v0.5.00, now properly reverted).
- Luna Sword Statue
- Corrected the event for the Luna Sword statue: players who acquired the sword too early will now find it back in the statue as intended.
- Corrected the event for the Luna Sword statue: players who acquired the sword too early will now find it back in the statue as intended.
- Witch's Side Quest: A Fair Trade
- Fixed a bug in the quest functionality.
- Fixed a bug in the quest functionality.
Hotfix B
Version: 0.5.01B
- Player Graphics
- Fixed some issues with player clothing graphics.
- Fixed some issues with player clothing graphics.
- Known Issues
- Some player layers may still present minor glitches while performing certain actions. We are aware of these and actively working on additional updates to address them.
- Some player layers may still present minor glitches while performing certain actions. We are aware of these and actively working on additional updates to address them.
Player Mechanics and Abilities:
- Player Crouch Slide Revision:
- Fixed an issue that could prevent hitting the same enemy multiple times with crouch slide kicks.
- Reviewed all enemy interactions with the crouch slide. Some enemies may be susceptible to it and trigger a hit animation, others may not react, some may play the hit animation only during certain actions, and others may counter it.
- Fixed an issue that could prevent hitting the same enemy multiple times with crouch slide kicks.
- Player Roll & Backflip tweaks: Slightly increased the distance covered for better positioning against enemies. When sprinting, the roll ability now covers slightly more distance.
- Player starts a level in the climbing state where intended.
- Player Strong Attack Hits reviewed: Strong attacks now push the player slightly further when blocking, with a greatly increased distance traveled when actually hit.
Enemies and AI Behavior:
- Severum (Big fish) enemy AI reviewed: Now performs directional thrust bite attacks and has a smoother overall swimming flow.
- Snake enemy: Reviewed hitbox accuracy, decreased body damage to 0.25 but added poison to its fang attacks.
- Wild-boar enemy: Reviewed hitbox accuracy and made its thrust attack stronger.
- Yuson boss combat: Reviewed hitbox accuracy; all attacks are now classified as strong attacks.
Tutorials and Guidance:
- Added a Tutorial Message after obtaining the Magic Lamp Tool: Shows how the lamp can be used to burn objects.
- Added a Tutorial Message after obtaining the Roll Scroll: Shows how you can dodge enemies.
- Added breakable containers with arrows next to the first drawbridge: This hints players and allows replenishment of arrows if needed upon arrival.
Environmental Updates and Fixes:
- Forest Underground Area: Fixed a soft-lock that could happen when jumping over a pushable box earlier than intended.
- Fixed a soft-lock that could occur when swimming against certain water streams near the Ogres' Ruins Entrance.
- Harpoon Launcher in the Catacombs: Can now be blocked with the shield even when standing next to it. Added sound effects.
- Environment updates:
- Witch's hut now has an animated chimney fire and added fire ambient sound effects.
- Damerel City and Castle: Animated some previously static background flags and reviewed other elements.
- Falling from the balcony in the City Inn Guest Room or the Castle Guest Room now inflicts no damage.
- Various collision and art updates.
- Witch's hut now has an animated chimney fire and added fire ambient sound effects.
UI and Menu Fixes:
- Title Screen Option From the Pause Menu Reverted: Fixed an issue introduced in v0.4.11, allowing to return to the Title Screen from the Pause Menu as intended.
> Fixes:
- The Underwater Ruins area can now be properly mapped.
- Elevator interaction icon updated to better indicate it can move up and down.
- Piranha enemies: adjusted behavior to briefly flee after an attack and fixed an issue where they could get stuck after being hit in certain instances.
- Great Wynn Woods: in the vertical level after exiting the Bleak Cave, adjusted sprint jump distance to the vine to make it more accessible and intuitive.
- Addressed some text symbols not rendering correctly and made minor adjustments to text in reading objects.
- Fixed various environment graphical glitches.
Updates
> Updated the art and description of some key items.
> Updated the positioning of key items in the Pause Menu for clarity.
> Cinematic images scenes updates:
--- Reviewed some texts for clarity and consistency.
--- Reviewed the format and line breaks for clarity.
--- Added a font shadow in cases where the image is also bright to improve readability.
--- Increased and tweaked the timing of some slides to improve readability.
Fixes
> Fixed an instance where the Earth Gemstone item would not be removed from the inventory after being socketed.
> Fixed an instance where the key to open the last gate in the Bandits Hideout would remain in the inventory after being used.
> Fixed some dialogue parse tags.
> Fix: Upgraded items versions now correctly show the updated name and description in the Pause Menu.
> Fix: Added a door/passage Map Icon that was missing in the Bandits Hideout.
> Other misc. graphics, audio and gameplay improvements and fixes.
Notes
We recently discovered that the Localization Update (v0.4.11) introduced a new bug when returning to the Player Select Screen. To prevent this issue, we’ve temporarily changed the Exit button in the Pause Menu to close the game entirely. This is a short-term solution so that we can all continue benefiting from the fixes and improvements in this and previous builds while we work on investigating and resolving the bug.
> Additions:
- New Consumable Item Trading Options in Valia Town Marketplace! You can now exchange consumables to better optimize the healing items you carry at any time.
> Updates:
- Localization Update: This update involved extensive internal work on localization. All text-based systems, including dialogues, quests, world notes, NPC stores, cutscenes, and UI, have been updated to support future translations. A language option has been added to both the Title Screen and Pause Menu, though English remains the only selectable language for now.
- Damerel City: Multiple corrections and improvements to some character art, environment art, sound, and collisions, both in exterior and interior areas.
> Fixes:
- Player Crouch Slide: Fixed instances where the player could not trigger the Crouch Slide skill while standing on mid-ground platforms that also prevent jumping through them.
- Swamps Door: Fixed a soft-lock glitch that could occur when exiting a scene in the Swamps area.
- Some minor texts edits.
- Multiple Level Design improvements regarding Hook Anchors and Spike traps, mainly in the Ogres' Ruins, Castle Catacombs, and Underground Fortress levels (Hook Anchors placement and interaction reviewed in every level for a smoother flow in each case).
- Map Accuracy Reviewed (Castle Catacombs mapping fixed; levels showing adjacent map sections fixed).
- Backer Credits Updated.
Current Release
Build 18028232
Uploaded Aug 23, 2026
System Requirements
How to Install
Faeland.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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