About the Game
THE OTHER SIDE OF FOOTBALL
Nobody hands you a shortlist. Your scouting network decides what you can even see: your own leagues first, then the countries you send scouts to or travel to yourself. Somewhere among 47,500 players there is a 17-year-old nobody looked at twice.
And you start your career with a single client who does not even have a club. Your first job is finding him one.
DISCOVER
44 countries, 115 leagues, 47,500 players across 1,900 clubs down to the third tier. Send scouts abroad, travel to meet wonderkids face to face, find the gem nobody noticed.
SIGN
No instant signings. Win players over across weeks: meet the family, hold off rival agents, manage press leaks, negotiate your own commission. Promise a big club, and pay the price if you cannot deliver.
DEVELOP
Your clients play real matches every week, and you can watch them in a 2D match engine with live commentary. Form, morale, injuries, contracts: all yours to manage. Turn a 59-rated kid into a star the giants fight over.
SELL
Multi-round negotiations, bidding wars, sell-on clauses, deadline-day drama. Clubs have living budgets; read the market and strike.
BUILD AN EMPIRE
Hire scouts, lawyers, analysts, PR and physios; each one changes a real mechanic
Grow from a home office to a global headquarters
300+ rival agents, promotion and relegation, continental cups, national teams
Random events with choices that actually matter
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
A small follow-up to the Agent Identity update.
Brazilian Portuguese
The game says "Português (BR)", but part of the text was written in European Portuguese. The whole translation has been reviewed and around 3,900 lines now read as Brazilian Portuguese: form of address, vocabulary, spelling and football terms.
Mastery moves show their full cost
The confirmation windows for Call an Auction and Table the Rival Offer now show the whole rapport cost: which club loses how many points, and whether that drop takes your commission bonus with that club down a step.
How morale and form work
The Motivation section in the Relationship tab of the player file has a new note: what raises and lowers form and morale, and what low morale costs. Thanks for the forum question.
Fixes
- Travel: the league name in the country tooltip and the flight window now follows your language.
- Spanish, Italian and Portuguese: the burnout event title no longer reads like one of the fatigue states.
Thanks for every report, keep them coming.
Most of v0.4.3 again comes straight from your forum posts.
Players settle in after a transfer
After you moved a player to a bigger club, he could ask to move up again the very next season. Players who had just joined a new club on a short deal also kept asking for an extension that couldn't be signed until the season was over. Now every "take me to a bigger club" request, formal or in a message, waits two seasons after a transfer, and players, clubs and journalists only bring up an extension when it can actually be negotiated. A player who is genuinely unhappy can still ask to leave.
My Players: choose your columns
The list now shows each player's current club and league. A Columns menu lets you switch columns on and off (Age, Club, League, Country, Form, Morale, Value, Wage, Contract and Status) and remembers your choice. Click a column header to sort, click it again to reverse the order.
Every nationality in the Editor
Players and coaches can now have any of 217 nationalities, including the whole Caribbean: Bermuda, Curaçao, Aruba, Haiti, the Bahamas, Barbados, Cuba and the rest. Each one has its own code and its name in every language. A league you create in a new country, Haiti for example, now produces Haitian players and coaches.
Five more screens rebuilt
- Messages: a compact inbox on the left, the full message and your replies on the right. Reading or answering no longer moves the list.
- Academy and Junior Agents: a list on the left, the selected youngster's or agent's file on the right.
- Promises and News: the same layout. On News only the list scrolls now.
- Continental Cups and Social: the header stays in place and only the table or the feed scrolls. The cup table is more compact and shows goals for and against.
Fixes
- Continental places: a newly promoted club was ranked with the points it earned in the lower league, so some clubs in the table's cup zone never entered a cup. Qualification now follows the table order, including goal difference, and every club in the zone plays in a cup.
- A coach's league position, which drives the pressure on him, now uses the same tie-breaks as the table.
- The release clause talk event now actually sets the clause it describes.
- With an expired agent licence, the buttons for new coach talks and new signings looked available but did nothing. They now say the licence has expired and take you to renew it.
- Academy: the limit column no longer gives away a youngster's hidden potential. The training cost now includes the Academy Campus discount, and Turn Professional checks your player capacity.
- Player Search showed Scottish and Welsh players with the England code.
- Some country names were missing in several languages.
Thanks for every report, keep them coming.
Most of v0.4.2 comes straight from your forum posts.
Release clauses now work properly
A player reported that release clauses were ignored when clubs bid for their clients, and they were right. A clause only counted when a club chose to trigger it directly; every other bid still had to get past the selling club's asking price. Now a bid that meets the clause can't be blocked by the selling club, the club can't ask for more than the clause, and the buyer pays exactly the clause. In a clause negotiation the fee is fixed, while salary and your commission stay on the table. This applies everywhere: regular offers, deadline day, bidding wars and auctions.
League rules in the Editor
Each league in the Editor now has League Rules: how many times teams play each other (1 to 4), and how many teams go down and come up. Set relegation to 0 for a closed league. A preview shows how many matches each club will play. Changes apply from the next season, so a season in progress is never reshuffled. Leagues with an odd number of teams now work too.
The US top league is now closed, like the real one: nobody goes down, and nobody comes up into it. If you want a 30-team league, you can build one in the Editor.
Back up your career
You can now copy a career into an empty slot: "Copy" in the career list, or "Back Up Career" in the in-game menu. The original save is never touched.
Personal wealth into the agency
Once you had bought everything, personal money had nowhere to go. On the Personal screen you can now move 25%, 50% or all of it into the agency. It doesn't count as income. In the Bankrupt Agency scenario this stays locked until the scenario goal is decided.
Four more screens in the new layout
My Players, Clubs, Rivalry and Staff now work like Offers and Player Search: a compact list on the left and the selected entry's file on the right.
- My Players: contract, form, morale, trust, playing time and next match, with the usual actions. When an action isn't available, it tells you why.
- Clubs: finances, coach, squad gaps and which of your clients would fit.
- Rivalry: every rival agency's roster and personality, and your history with them.
- Staff: your team and the candidates in one list, with what each person would bring.
Fixes
- Continental places in the league table now match the clubs that actually enter the cups. Leagues without a continental cup, such as the US and Mexico, no longer show a Europe zone.
- Coaches in a closed league no longer feel relegation pressure.
- Club money above €1 billion showed a Turkish abbreviation in every language.
- Messages no longer says "once you sign a player" when you already have clients.
- Text fixes on the Academy, My Career, Promises, Junior Agents and News screens.
Thanks for every report. Keep them coming.
v0.4.1 is a smaller update, but some of it came straight from your feedback.
Coach contracts can now be extended
A player on the forum asked how to extend a head coach's contract. The honest answer was: you couldn't. Now you can. When a coach you placed at a club enters the last season of his contract, an "Extend the contract" button opens on the Head Coaches screen and in his file. You sit down with the club, negotiate salary, length and your cut, and collect an extension fee when it's signed. If the club isn't happy with his results, it won't sit down, and the button tells you why. The table opens once a season. Replying "I will talk to the club and push for an extension" to his message now really opens it too.
Four screens in a new layout
Player Search, Head Coaches, Negotiations and Club Relations now use the same layout as Offers: a compact list on the left and the selected entry's file on the right. In Player Search a click opens a quick preview, and clicking the name opens the full file.
Fixes
- Recent Activity on the Overview is clickable and takes you to the right place.
- Asking a club for a favour now checks the club's budget.
- Club Relations showed the commission tier at 45; payment starts at 50.
- League names on Club Relations are now translated.
- Bankrupt Agency no longer starts with a portfolio goal that is already met.
- Scenario badges now read "Goal met" or "Goal missed".
- Several translation fixes, and commission percentages use your language's decimal separator.
- The "Mandate until" line on coach screens did nothing, so it's gone.
Thanks for playing and for every report. They really do shape what I work on next.
This update is a little different. There is no new screen this time. Instead, I went through the math behind the whole game: I ran full careers in the background, measured every system, and fixed the places where the numbers did not make sense, where a rule worked on one path but not another, or where long careers slowly broke. Here are the highlights.
FIRST HOURS AND ACHIEVEMENTS
- Steam achievements now unlock the moment you earn them. Before, most of them only reached Steam the next time you launched the game.
- "First Signing" now needs a real signing (the starting player no longer counts).
- The first season's main goal is now a 2-player portfolio. The old "first transfer" goal was nearly impossible on Normal and Hard.
- Players start the representation process noticeably warmer, and the player file shows how many steps and weeks it will take before you begin.
- The mission guide now has you build your scout network first.
ECONOMY
- Money from events now scales with your reputation. One bad event can no longer sink a new agency, and late-game events still matter.
- June is now a full month: expenses, sponsorship, interest and the monthly breakdown all run.
- Small Office rent is lower, and the office screen shows your cash runway before you upgrade.
- Hard mode has softer expenses and the same starting money as Normal.
CONTRACTS AND TRANSFERS
- Renewals no longer multiply wages every season; they stop at the club's wage ceiling. If a renewal negotiation breaks down, the table closes for two months.
- Sell-on clauses now pay on the player's next transfer, whichever route it takes, as a share of the profit.
- Buying clubs can no longer go over their budget, and negotiation tables now have deadlines.
- Hard Bargain is rebalanced, and the table shows an estimated budget range for the buyer that gets sharper as your negotiation level grows.
- A transfer your player does not approve can no longer go through by direct acceptance.
RIVALS AND REPUTATION
- Fixed a bug where a player could appear in your portfolio and in rival agencies' books at the same time. Thanks for the report! Affected saves are repaired on load, and you keep your client.
- Rival agencies no longer inflate their reputation forever, and Agent of the Year now goes to the top agency with the biggest season.
- At reputation 98+ you get bigger goals and a cash bonus for a successful season.
- You now get a notification when your agency reaches a new tier, and rival signing notices only show players you care about.
WEEKLY RHYTHM
- Events are now spread across the weeks instead of piling up at the end of the month.
- Transfer offers peak in window months, and half of club requests now match one of your clients.
- The weekly digest has a new "Next Week" section: matches, the transfer window and expiring contracts.
WORLD AND DEVELOPMENT
- Wonderkids no longer collapse when they turn 21.
- Every player's value now comes from one formula, so there is no more value jump right after signing.
- Hidden potential is real: after three months with you, a client's true ceiling is revealed.
- The development panel shows the real monthly growth chance, and young clients who have a great season gain potential.
- Club finances no longer reset when you load a save.
Your existing saves open safely. Thank you for all the reports and feedback on Discord and the forums, they shaped this update. Have fun!
The solo developer and tea-maker is back. With v0.3.3, I made massive improvements to the match engine, career setup, and in-game editor. Here are the highlights:
2D MATCH ENGINE
- Players now make much more realistic decisions regarding offsides, runs, set pieces, and shooting.
- Added club kits and home stadium visuals to the match engine.
- Goals now sync perfectly with the commentary minute, and the "Skip to Result" bug has been fixed.
CAREER SETUP SCREEN
- The setup screen is completely overhauled: You can now see a live agency file card, a sealing moment, and difference indicators when you change your choices.
- The screen now fits perfectly on 720p resolutions.
- The save slot window is skipped for first-time players to avoid confusion.
EDITOR AND MOD KIT
- Fixed an issue where 799 players would drop when using a mod pack and the editor together.
- Manager nationality can now be selected in the editor menu and displays correctly across languages.
- Clearing a club, league, or cup name box now automatically reverts it to the default name.
- Fixed bugs where modded club names were incorrectly translated in other languages or reverted to their old names.
INTERFACE AND OTHER
- Added sleek Carbon menu icons and a new career status badge.
- Fixed the conflict between the expertise card and summary screen, as well as a visual leak in the logo editor.
Thank you so much for your support and fantastic feedback. Have fun!
The solo developer and tea-maker is back. I have read all your feedback and worked non-stop to fix those annoying logic gaps and interface hiccups. v0.3.2 is finally here! Highlights:
TRANSFERS AND CONTRACTS
- No more weird paradoxes like a club rejecting 21M but accepting 19M + a clause. Clubs now calculate the total package value, and if they reject an offer, they tell you exactly what they want.
- Contract renewals now open 2 seasons before expiration, entirely independent of the transfer window.
LOGIC AND INTERACTIONS
- Your promises carry real weight now. Broken promises are remembered, and repeating the same promise loses its effect over time.
- Events now read league standings. A top-tier team will no longer get a relegation panic event.
MAP AND INTERFACE
- I finally fixed the bug where you could not click Amsterdam, Brussels, or smaller countries (it was just a single line of CSS!).
- Sponsorship screen bugs are fixed, and your old saves will be automatically repaired when you load them.
SEASON SUMMARIES
- I added a lot of flavor to the end-of-season reports. You will now see Season Kings, lower league champions, rising stars, and biggest surprises.
- Mid-season transfers now get properly separated rows in career stats.
LOCALIZATION AND TEXTS
- I overhauled the pluralization rules (especially for Russian, Polish, and Arabic).
- Added 108 new text strings and cleaned up tons of translation errors and typos.
Thank you so much for your continuous support on this solo journey. Have fun!
As the game's sole developer, tester, and tea-maker, I haven't stopped working since the massive v0.3.0 update! Based on your feedback, I focused on polishing the game, fixing minor hiccups, and boosting performance. Here is v0.3.1!
Highlights:
- Performance Boost: Resolved delays when navigating menus or clicking saves. By optimizing loading times (lazy load), clicks are now lightning fast. The game is much smoother!
- Translations Completed: Fixed 21 notifications that were stuck in Turkish, translating them into 11 languages.
- Visuals & Database: Fixed 103 nationality badges and added new name pools for 56 countries.
- In-Game Editor: You can now rename 6 continental/European cups via the editor. Also added the missing "Nationality" field to the Manager UI.
- Season Report & Stats: Completely fixed annoying bugs like world stats shifting after a reload (it used to deviate by almost 50%, now zero!), top scorers coming from lower leagues, and the unemployed manager pool remaining empty.
Your feedback and support mean the world to me. Thank you for being with me on this solo developer journey. Have fun!
- Fixed missing translations across all 12 languages.
- Corrected the season target decimal display.
- Improved the layout of the Editor content pack screen.
Plus, our Development Roadmap is now live on the store page! Let us know which feature you're most excited about!
First of all, I want to say a massive thank you to all of you for the incredible support since our Early Access launch. I’ve been reading all your feedback on the forums and Discord, and I've been working hard in the background to bring you the features you've requested the most.
Today, I am super excited to drop our first major milestone: Update v0.2.0!
Here is what is waiting for you in this major update:
The World Editor is Live!
You asked for more control, and now you have it. The brand-new World Editor allows you to customize the football world to your heart's content.
- Full Customization: You can now edit Leagues, Clubs, Squads, Personnel, and Countries.
- Package Slots: I've added 3 package slots so you can save and manage your custom databases easily.
- Editor Guide: Not sure where to start? Don't worry, I've included an in-game Editor Guide to help you navigate through the new tools.
Steam Achievements Are Activated!
For all the completionists out there, Steam Achievements are officially live! It's time to show off your agent skills to the world. Whether it's your first big transfer or building a massive agency empire, your milestones will now be immortalized on your Steam profile.
Forum Triage & Quality of Life Fixes
Alongside the big features, I also took some time to address the most discussed topics on the Steam forums:
- Loan Career History: Fixed and improved the tracking of players' loan career histories.
- Early-Season News: Adjusted the logic for early-season news generation so it flows much more naturally.
- Match Viewer Tweaks: Fixed the "Star Player's Goal" highlight logic in the match viewer.
As always, your feedback is what shapes this game. If you're enjoying the updates, please consider leaving a review on our Steam page—it helps me out immensely as a solo developer!
Jump into the Discord, try out the new World Editor, and let me know what you think. Good luck unlocking those new achievements!
We've just pushed a minor hotfix (v0.1.15) to address a few UI glitches and localization bugs based on your recent feedback. Here is what has been fixed in this round of bug hunting:
- Relationship Values: Fixed an issue where connection/relationship values could incorrectly drop into negative numbers.
- Localization: Added the missing translations for "Offer Rejection" messages.
- UI Formatting: Fixed a bug where negotiation notes were displaying as raw text/code instead of the intended format.
- Notifications: Adjusted and corrected the promise notifications.
- Currency Alignment: Realigned the currency formatting on the interface for better readability.
- Text Clipping: Fixed the visual bug causing message and network texts to be clipped/cut off on the screen.
Thank you for your continuous feedback and support! Don't forget to join our Discord to share your thoughts.
Steam Workshop is now open, and optional mods can be used in the game. This update also brings several improvements to rival agencies, player development, transfers, and the forum system.
Rival Agencies
- You can now view every player represented by a rival agency.
- Player and club names are now clickable.
- Number formatting and localized abbreviations have been improved.
Player World and Development
- The balance of player aging, retirement, and youth generation has been improved.
- Age-based potential and development calculations are now more consistent.
- Comparison issues involving players with unknown ratings have been resolved.
Bug Fixes
- Inconsistent scores appearing in forum posts have been fixed.
- Several issues involving offers, transfer messages, loan promises, and reputation have been resolved.
- Club names on the transfer market are now clickable.
- Various interface and number-formatting improvements have been made.
Thank you for your feedback and continued support. We look forward to improving the game together!
Current Release
Build 26435273
Uploaded Nov 08, 2026
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How to Install
Football Agent.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
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