About the Game
THE OTHER SIDE OF FOOTBALL
Nobody hands you a shortlist. Your scouting network decides what you can even see: your own leagues first, then the countries you send scouts to or travel to yourself. Somewhere among 47,500 players there is a 17-year-old nobody looked at twice.
And you start your career with a single client who does not even have a club. Your first job is finding him one.
DISCOVER
44 countries, 115 leagues, 47,500 players across 1,900 clubs down to the third tier. Send scouts abroad, travel to meet wonderkids face to face, find the gem nobody noticed.
SIGN
No instant signings. Win players over across weeks: meet the family, hold off rival agents, manage press leaks, negotiate your own commission. Promise a big club, and pay the price if you cannot deliver.
DEVELOP
Your clients play real matches every week, and you can watch them in a 2D match engine with live commentary. Form, morale, injuries, contracts: all yours to manage. Turn a 59-rated kid into a star the giants fight over.
SELL
Multi-round negotiations, bidding wars, sell-on clauses, deadline-day drama. Clubs have living budgets; read the market and strike.
BUILD AN EMPIRE
Hire scouts, lawyers, analysts, PR and physios; each one changes a real mechanic
Grow from a home office to a global headquarters
300+ rival agents, promotion and relegation, continental cups, national teams
Random events with choices that actually matter
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed missing translations across all 12 languages.
- Corrected the season target decimal display.
- Improved the layout of the Editor content pack screen.
Plus, our Development Roadmap is now live on the store page! Let us know which feature you're most excited about!
First of all, I want to say a massive thank you to all of you for the incredible support since our Early Access launch. I’ve been reading all your feedback on the forums and Discord, and I've been working hard in the background to bring you the features you've requested the most.
Today, I am super excited to drop our first major milestone: Update v0.2.0!
Here is what is waiting for you in this major update:
The World Editor is Live!
You asked for more control, and now you have it. The brand-new World Editor allows you to customize the football world to your heart's content.
- Full Customization: You can now edit Leagues, Clubs, Squads, Personnel, and Countries.
- Package Slots: I've added 3 package slots so you can save and manage your custom databases easily.
- Editor Guide: Not sure where to start? Don't worry, I've included an in-game Editor Guide to help you navigate through the new tools.
Steam Achievements Are Activated!
For all the completionists out there, Steam Achievements are officially live! It's time to show off your agent skills to the world. Whether it's your first big transfer or building a massive agency empire, your milestones will now be immortalized on your Steam profile.
Forum Triage & Quality of Life Fixes
Alongside the big features, I also took some time to address the most discussed topics on the Steam forums:
- Loan Career History: Fixed and improved the tracking of players' loan career histories.
- Early-Season News: Adjusted the logic for early-season news generation so it flows much more naturally.
- Match Viewer Tweaks: Fixed the "Star Player's Goal" highlight logic in the match viewer.
As always, your feedback is what shapes this game. If you're enjoying the updates, please consider leaving a review on our Steam page—it helps me out immensely as a solo developer!
Jump into the Discord, try out the new World Editor, and let me know what you think. Good luck unlocking those new achievements!
We've just pushed a minor hotfix (v0.1.15) to address a few UI glitches and localization bugs based on your recent feedback. Here is what has been fixed in this round of bug hunting:
- Relationship Values: Fixed an issue where connection/relationship values could incorrectly drop into negative numbers.
- Localization: Added the missing translations for "Offer Rejection" messages.
- UI Formatting: Fixed a bug where negotiation notes were displaying as raw text/code instead of the intended format.
- Notifications: Adjusted and corrected the promise notifications.
- Currency Alignment: Realigned the currency formatting on the interface for better readability.
- Text Clipping: Fixed the visual bug causing message and network texts to be clipped/cut off on the screen.
Thank you for your continuous feedback and support! Don't forget to join our Discord to share your thoughts.
Steam Workshop is now open, and optional mods can be used in the game. This update also brings several improvements to rival agencies, player development, transfers, and the forum system.
Rival Agencies
- You can now view every player represented by a rival agency.
- Player and club names are now clickable.
- Number formatting and localized abbreviations have been improved.
Player World and Development
- The balance of player aging, retirement, and youth generation has been improved.
- Age-based potential and development calculations are now more consistent.
- Comparison issues involving players with unknown ratings have been resolved.
Bug Fixes
- Inconsistent scores appearing in forum posts have been fixed.
- Several issues involving offers, transfer messages, loan promises, and reputation have been resolved.
- Club names on the transfer market are now clickable.
- Various interface and number-formatting improvements have been made.
Thank you for your feedback and continued support. We look forward to improving the game together!
A small but important update
Hi everyone,
I've spent the last day going through your feedback and bug reports one by one, fixing several issues that were affecting longer saves and the general flow of the game.
I'm developing the game on my own, so every comment and bug report genuinely helps me find these problems much faster. Thank you for that.
What's changed?
- The game world now refreshes properly every season. New young players are generated, squad ages should stay healthier as the years go by, academy players can reach higher potential, and injuries around the world now happen at a much more realistic rate.
- Retirement logic has been fixed. A timing mismatch between the season ending in June and retirement checks happening in August could cause some players to keep playing well into their 40s. This has now been corrected.
- Sell-on clauses now actually get paid. Clauses that could remain stuck forever on the finances screen are now checked correctly. The panel also tells you when the payment is due.
- Transfer request logic has been cleaned up. Under-18 players will no longer request permanent transfers they aren't allowed to make, and some old transfer requests stuck in existing saves are now cleared.
- Events now respect the football calendar. You should no longer see derbies outside the season, swaps outside the transfer window, or international call-ups outside international breaks.
- I rewrote 171 event outcome texts. A lot of lines that sounded like system messages now use more natural football language, across all 11 translated languages.
- The tutorial has been improved. There's now an "Advance Week" step, while lessons for your first offer, inbox, development plans and expiring contracts appear when they're actually relevant. You can also restart the tutorial from Settings.
- I did another full localization pass. I reviewed tone and wording across all 11 translated languages and fixed several lines that sounded too formal or unnatural, including issues in German and Simplified Chinese.
I'm still reading your feedback and bug reports and working through them one by one.
If something feels wrong, please keep reporting it. Telling me what happened right before the issue appeared makes it much easier for me to track down.
Thanks again for playing and for helping me improve the game during Early Access.
One of the most requested items was wider language support. Today, I'm releasing our first major localization update (v0.1.12), which brings full support for 4 new languages, taking the total to 12.
New Languages Added:
- Polish (Polski)
- Russian (Русский)
- Simplified Chinese (简体中文)
- Dutch (Nederlands)
Update Details:
Translating a text heavy simulation takes a fair bit of groundwork. For this update, over 8,700 dictionary keys, 1,100 template lines, and 113 dynamic templates were localized. All 27 UI screens were scanned across these 4 new languages to ensure there are no broken text fields or layout issues.
If you notice any typos or text overlap in the new languages, please post them in the Steam Discussions or on Discord so I can fix them in the next patch.
Thanks again for playing.
- Atero
Thanks to your feedback, we continue to improve Football Agent without slowing down. With this update, we've moved to more realistic statistics in the match engine while also solving several interface and localization issues.
Here is what's new in v0.1.11:
Gameplay & Realism
- Realism Calibration: Goal counts and match ratings in the match engine now produce results much closer to real league statistics.
- Contract Dynamics: Contract expirations now directly trigger in-game consequences.
Localization
- The nationality list (including the Scout filter, 103 nationalities in total) has been translated into 7 different languages.
- 12 different "Blocked Action" warnings (favor request, loan arrangement, persuasion campaign, training, capacity, etc.) that were previously missing translations have been added in 8 different languages.
Quality of Life (QoL) & UI
- Added the highly requested "Exit to Menu" button in-game.
- When an action is blocked, the reason for the block is now displayed directly on the current screen without needing to navigate elsewhere.
Bug Fixes
- Fixed an erroneous pop-up stating that goalkeepers scored a hat-trick. (Yes, your goalkeepers will now stick to defending the net!)
- Fixed an issue where the same name appeared multiple times in the squad list.
- Fixed a bug where the "number of transfers this season" statistic incorrectly showed the career total.
- Resolved errors in the numerical validation system for event claims.
Thank you for your support and great feedback!
What a week it’s been so far! I just wanted to take a quick moment to say a massive thank you for playing and supporting the game. Hitting 'Very Positive' on reviews means the world to me as an indie developer. I’m doing my absolute best to read through all your feedback and make the game better every single day.
I just pushed a new update today (v0.1.9) to fix some of the logic issues and bugs you guys reported on the forums. Here is what's new and fixed:
Smarter Player Demands & Logic
Player messages and demands make much more sense now based on their actual real-life situations. For example:
- If a player's club is already playing in a European cup, they won't complain about wanting to play in one anymore.
- Players at top-tier clubs won't awkwardly demand a transfer to a "bigger" club.
- Newly transferred star players won't ask to move again just a month after they signed.
Forum Bug Fixes & Additions
- Fixed the issue where sell-on clauses were resetting during pre-agreements. Also, these clauses are now properly paid out even by top clubs.
- The game now properly brings offers for players you promised a "favor" to.
- Persuasion campaigns will no longer just stay silent or get stuck.
- Added Goalkeeper statistics!
A quick heads-up about the database:
While fixing these bugs, I've also been reviewing the database and noticed myself that it definitely needs some expanding. I want you to know that I am actively working on it in the background right now! But since the database is a very fragile part of the code, it takes a bit more time to test everything carefully so I don't accidentally break your save files. It's coming soon, thank you for your patience!
Have a great weekend and enjoy the game!
Realistic Club Offers: We’ve rebalanced the starter progression. Your 60 OVR rookies won't be getting offers from top-tier clubs anymore. You’ll need to climb the ranks realistically!
True Skill Tree: The acquisition tree is now a proper ladder. Prerequisites actually matter now, and progression feels much more rewarding.
Goalkeeper Overhaul: GKs finally act like real goalkeepers! They now have specific training programs, reflexes, and area control mechanics.
Dynamic Events & Dialogues
Context-Aware Events: Events now perfectly match your player's actual situation. Uninjured players won't get injury events, 17-year-olds won't think about retirement, and goalkeepers won't suffer from "goal droughts."
No More Repetition: We completely revamped the dialogue system. You won't be seeing the same messages repeating for months, and conversations flow much more naturally.
Unemployed? No Problem: Clubless players will now receive dynamic events tailored to help them find playable clubs.
Sponsorships Are Now Serious Business
Deep Negotiation System: Sponsorship is no longer just a button click. Deals are divided into Local, National, and Global tiers.
Brand Personalities: Brands will now care if your character's personality matches theirs. Get ready to sit at the negotiation table to discuss clauses and big payout days!
Complete UI & UX Polish
Satisfying Interactions: We’ve overhauled hundreds of buttons and tabs. Everything now reacts properly when you hover and click.
Resolution Fixes: The game now perfectly adapts to shorter screens (like 768px height) without cutting off any menu items.
Visual Upgrades: Added beautiful gold transitions, refined the top bar, and polished the overall interface to make it look cleaner and more premium.
Thank you for your continued feedback and support. Jump in and let us know what you think!
Here is what’s new in this update:
Gameplay & Mechanics
"Offer to Market" Improvements: The market list now clearly indicates whether a player will actually play for that specific club.
Development Age Sorting: For players in their development age, the list is now sorted by the "minutes played" axis by default. It also now shares the same dictionary and match engine logic as the loan list for better consistency.
UI & Quality of Life (QoL)
UI Sweep & Polish: We changed filled-gold buttons to bordered-gold across 8 different screens for a cleaner look.
Text Fixes: Fixed clipped text issues on 5 screens (including the Scout status column, stat bar values, Network proximity, and squad stat box).
Community
Discord Integration: We added a Discord link to the bottom right of the Main Menu
Thank you again for playing and sharing your feedback. If you are enjoying the game, leaving a Steam review helps us out tremendously as an indie developer!
Come join our newly linked Discord server to share your strategies and report any bugs directly to us.
Have fun!
We are incredibly grateful for the support and feedback we’ve received in the first 24 hours. We’ve been reading your reviews and discussions carefully, and we are releasing update to address the most requested features and fix several localization bugs.
Gameplay Improvements
Actionable Club Requests: Club requests are now fully interactive! When a club asks you for a player, you can now directly propose one from the Market screen and from the Club Mandates panel.
Better Feedback: If you try to propose a player for a club request and they are not eligible, the game will now clearly explain the reason instead of doing nothing.
Localization & Bug Fixes
Fixed an issue where several notification patterns, message reply notes, and brand investment tooltips were stuck in wrong for all languages.
Fixed an issue where Player Training Focus options (e.g., Defenders CDM, ST CF Wingers) were showing up in Different Languages. They are now fully translated into all 7 supported languages.
Fixed club names in the inbox and transfer rumours not translating properly in languages.
Fixed the formatting of sell-on percentages for languages.
Fixed an issue where the "CLUB" tag was showing on the wrong messages in the inbox.
Fixed the formatting for club request bonuses.
Removed duplicate club names from the database to prevent confusion.
NEW
· Season Archive — a new tab in My Career. Every season's awards, league champions and cup winners are now recorded permanently.
· Player Career History — a Career tab on the player file. Season by season matches, goals, assists, rating and OVR progression.
FIXED
· Empire Builder and Dynasty masteries now grant +2 player capacity everywhere. The bonus was invisible on several screens and did not work at all when graduating academy players.
· Social feed, transfer rumours and reputation notifications were still showing Turkish in every language. 25 texts translated into all 7 languages.
· Two sentences that ran words together are fixed.
BALANCE
· The transfer market was rebuilt. Clubs now carry their spending into following seasons, a real transfer market runs across the world, and fees are capped at realistic levels. Mega transfers are the exception again.
· The same event no longer repeats, and monthly event volume is capped.
· Club relationships and motivation gestures can no longer be raised without limit by spending money.
Current Release
Build 25234428
Uploaded Sep 11, 2026
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System Requirements
How to Install
Football Agent.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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