Satisfactory
by Coffee Stain Studios · 10 Sep, 2024
1,301 downloads
About the Game
Construct
Conquer nature by building massive factories across the land. Expand wherever and however you want. The planet is filled with valuable natural resources just waiting to be utilized. As an employee of FICSIT it’s your duty to make sure they come to good use.Automate
Construct your factories with gracious perfection or build intricate webs of conveyor belts to supply all your needs. Automate trucks and trains to reach your faraway outposts and be sure to handle liquids properly by transporting them in pipes. It’s all about minimizing manual labour!Explore & Exploit
Venture on expeditions to search for new materials and be sure to put everything to good use. Nature is yours to harvest! You have vehicles, jetpacks, jump pads and more at your disposal to make the exploration easier. Equip the proper safety gear as well, just in case you run into the local wildlife.FEATURES
• Open World: Explore the huge (30km2) alien planet that is Massage-2(AB)b with its unique fauna and creatures.• Co-Op: Build a factory yourself or share the joy with your friends. Up to you!
• Factory Building: Experience building a huge factory from a first-person perspective. Automate and optimize it to perfection for your personal satisfaction.
• Customization: Customize your factory to your own liking. Build at high altitudes or over wide plains, there is almost no limits in the making of your tailor-made factory.
• Vehicles: Travel the world with class. Use jump pads, factory carts, jetpacks, hypertubes, trucks or trains. The choice is yours!
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
Hello again everyone, today we have a bunch of fixes to some more remaining issues with the 1.2 Update
As usual, if you notice any new issues or you think there’s anything else we’re forgetting please let us know over at our QA Site https://questions.satisfactorygame.com/ We really appreciate your feedback
We wanted to prepare at least one more patch before most people over here at Coffee Stain Studios head out for vacation so hopefully this makes everyone’s experience with Satisfactory more enjoyable
Thank you all for your support and we hope you enjoy a nice summer <3
NEW
- Updated to FSR 4 for supported GPUs
BUG FIXES
- Fixed Decoupled Camera positioning not resetting after exiting Photo mode
- Fixed an issue where the inventory on a Storage container would constantly change where the focus is when opening and closing it
- Potential fix to crashes on Console related to suspending and resuming game sessions
- Fixed initial UI focus on Freight Carts carrying fluids
- Fixed Build Menu not reopening the Customizer tab after using the Customizer
- Potential fixes to two of the highest frequency crashes on Consoles
- Fixed loss of input after interacting with Portals
- Fixed loss of input after opening a Locomotive UI and dismissing it by clicking the X
- Fixed issues with Singularity Cells disappearing when placed inside Portals and reopening them and their Icons overlapping
- Fixed recipes in the Craft Bench/Work Bench not getting updated when using the “Show Only Affordable” setting
OPTIMIZATION
- Updated texture LOD bias settings
STEAM DECK
- Steam Deck now properly uses Dynamic as the default input setting
- This finally allows for using Gyro Behavior as Gyro to Mouse while also having controller functionality :)
- This finally allows for using Gyro Behavior as Gyro to Mouse while also having controller functionality :)
- All Server Manager popups should now properly use Square/X to confirm to avoid soft locks when exclusively using a controller
- Fixed Online Settings not having correctly sized text
Hello everyone, Here’s a patch with various fixes and some important crash fixes as well
This is the first patch where we have exactly the same build number and contents on all platforms so anything that you see here applies for PC, PS5 and XBS|XBX
We’re still monitoring the stability of 1.2 across all platforms, so if there’s something that is hindering your playthrough or anything you think we’re forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day
Have a great weekend and thank you for your support <3
BUG FIXES
- Fixed memory leak due to multiple issues related to Drones
- Fixed issues when trying to save a new Color preset and being unable to do so due to a Name already in use popup not being dismissed
- Fixed Camera settings not being reset after exiting Photo Mode with decoupled camera in Multiplayer
- Fixed an issue where Milestone Progression icons would not properly refresh when Small Game Progression Slot Size in HUD was toggled
- Fixed player visibility issues when switching between camera modes in Photo Mode
- Fixed Pioneers always going into the Offline pose when using decoupled camera mode in Multiplayer
- Fixed Recipe Cost Multiplier for x1.75 setting all the recipe costs to 0 for liquids
- Fixed an issue where tooltips could not be opened in the MAM when using a controller
- Fixed virtual keyboards not properly opening and closing when using text fields while having a Keyboard plugged in on Consoles
- Fixed multi-line text fields not blocking gameplay actions when typing with a Keyboard on Consoles
- Fixed a crash on PS5 related to UFGBluperintFunctionLibrary
- Fixed an issue where the inventory would become unusable after interacting with a Lizard Doggo
- Multiple fixes for incorrect default settings on Steam Deck
- Fixed Confirm not working on the Join Game Menu when using a controller
- Fixed To-Do List text size being incorrect on Steam Deck
LOCALISATION
- Updated all languages with the latest translations
- Updated language completion rates
- Updated credits
Hi Pioneers!
Hello everyone, Here’s another small hotfix patch that should hopefully address all remaining big issues now
The issue with blocking inputs is pretty sneaky so if there’s any other places where you encounter these issues, please let us know over at our QA Site https://questions.satisfactorygame.com/ It’s extremely helpful for us
Also, If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below:
And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress
You can backup your save & blueprints by copying the folders in:
%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID-
%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints
To access the Experimental version on Steam:
Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental
Then exit this menu and the experimental version will start downloading for you
To access the Experimental version on Epic:
In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually
See you all next time, thank you for your support <3
BUG FIXES
Potential fixes to player actions being blocked in multiple scenarios, such as after using a portable miner or train timetables
Fixed Custom Colors not saving in the Customizer
Fixed issues with dismantling vehicle paths with controller
Fixed issues with God Mode (Creative Mode) getting disabled after entering Photo Mode
Fixed equipment becoming invisible after resetting Photo Mode settings
ACCESSIBILITY
Added “Remember Snapping Toggle” Option under Options > Accessibility, this option allows the last used snap mode to be remembered even when closing and reopening the Build Menu
LOCALISATION
Updated all languages with the latest translations
Updated credits
Hello again everyone, today we have a hotfix for everyone using Experimental which should address most of the issues introduced in the previous patch
It’s extremely important for us to know if there are new issues introduced with this patch so if that is the case, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day
See you all next time and hope you have a great weekend <3
BUG FIXES
- Fixed crash when dismantling a locomotive
- Potential fix for Rain Occlusion crash
- Potential fix for FICSIT Material being missing from the build menu
- Fixed an issue were falling out of bounds while in a vehicle would result in a softlock
- Fixed Unpacked fluids not being shown in Train Station time table load/unload filter
Hi Pioneers!
Hello again everyone, it’s been a while since the last patch but we have a lot of fixes coming in this time around, this should cover the majority of issues and crashes we’ve seen so far so hopefully this will make the 1.2 Experimental a lot more stable
If the 1.2 Experience has gotten better or if we have introduced any new issues please let us know over at our QA Site https://questions.satisfactorygame.com/ Your posts are extremely helpful for us
If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below:
And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress
You can backup your save & blueprints by copying the folders in:
%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID-
%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints
To access the Experimental version on Steam:
Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental
Then exit this menu and the experimental version will start downloading for you
To access the Experimental version on Epic:
In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually
See you all next time, thank you so much for your continuous support <3
BUG FIXES
Fixed rare Dedicated Server crash related to Conveyor lift and Pipeline connections
Fixed distorted audio which could happen when joining a session that has ongoing rain weather states
Fixed a crash related to Clients joining late game multiplayer sessions
Fixed custom map markers disappearing in some scenarios
Fixed custom map markers from old saves being wiped when being loaded into 1.2
Fixed crash due to path nodes having invalid connections when loading a save, either from save editing or invalid blueprints
Fixed performance degradation when dragging a long vehicle path segment
Fixed a crash on load related to incorrect SubObject properties which would result in a crash on load for some saves
Fixed previously opened Crash Sites that require Power to be opened respawning alongside their contents in 1.2
Fixed several crashes related to Railways that might have been preventing certain saves from being loaded
Fixed several Crashes related to Blueprint holograms
Crash fixes for issues when Dismantling in certain scenarios
Fixed FICSIT Material not being available in the Customizer
Fixed issues with hologram curvature for Conveyor Belts
Fixed issues with Conveyor Lift Splitters/Mergers, Removed step placement from lift attachments, so now it behaves the same as with belts, Logic for guideline snapping was changed to be similar to belts one. Which means - no snapping has occurred by default as it was before (except for endings). When pressing guideline snapping - it snaps vertically towards the guidelines
Fixed conveyor lifts not getting removed when using Blueprint mass dismantle
Fixed lifts snapped at certain angles having misalignments or other issues
Fixed incorrect UI prompts when interacting with a Portable Miner on a Crude Oil Node
Potential fix for Radiation persisting after sorting the inventory and then removing a radioactive resource from it
Fixed conveyor belt customization disappearing after using a Splitter or Merger
Fixed sometimes being granted additional hand and inventory slots when skipping the intro sequence which would later result in MAM/Hard Drive unlocks that interact with Hand or Inventory slots not working properly
Fixed previously built Railroad Switches not dismantling properly
Potential fix for stack sizes becoming 100 sometimes when they shouldn’t
Fixed invalid conveyor lift hologram setups that could be built by nudging
Fixed customizer pattern alignment issues on foundations
DEDICATED SERVER
Fixed Dedicated Server crashing when a specified port is out of range
Fix in Server API when a socket cannot be allocated
Fixed a crash on Dedicated Servers that don’t have local player controllers in the Sign subsystem
Fixed incorrect menus showing up for weather in the Dedicated Server settings
UI
Fixed issue where opening/closing the Hotbar radial menu with controller would cause the HUD to fade in and out
Fixed issue where hiding the HUD in Build Mode would hide the entire HUD instead of only the Build Mode HUD
Fixed an issue with navigation when using Dynamic input mode in a building while using the cost slot without having any recipes selected
Fixed focus loss issues in the pause menu when using Dynamic input
Fixed foliage auto pickup UI being stuck after using the Chainsaw on a pickupable item
Fixed issue where the to-do list would get squished sometimes if there are only notes and no recipes
Fixed Remove prompt overlapping in the Select Color UI in the Personnel Elevator
Fixed issues with Dynamic input when playing Productive Packager Deluxe
Fixed several issues with incorrect button hints when switching between MKB and Controller with Dynamic input enabled
Fixed incorrect scaling for the Map and Map Markers on Steam Deck
CONTROLLER
Fixed issue where Controller input wouldn’t work after using the Search function on Programmable Splitters
Fixed issue with focus loss after entering map coordinates in the Vehicle UI
Fixed issue where focus would stay stuck on the map regardless of which part of the Vehicle UI was being used
Added missing functionality to sort Train Station inventories when using a controller
TECH ART
Fixed issue where the weather states would stack and play on top of each other in Multiplayer
Performance improvements to Locomotives by adjusting their light components
Fixed Photo Mode Fog Density value not matching the game settings on startup, new behaviour makes it work exactly like Zoom value, it will match whatever the player settings are when entering Photo Mode and will not be "stored"
Significant improvements to LODs on Train Tracks and enabled support for Paint finishes for them
Several optimizations for Signs
Fixed Geothermal paint finishes issues
Fixed build effect issues on Clean Pipelines
LOCALISATION
Fixed issues with missing descriptions in most languages
Fixed several instances of untranslatable text
Imported latest community translations, updated completion rates
MODDING
Adding RainRendering headers to community resources
Hi Pioneers!
We’re very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback you’ve given us and all the bugs you’ve told us about so far so for today we have a bunch of fixes ready for you all :)
If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below:
And remember, you can BACKUP YOUR SAVE before trying it to avoid losing any of your progress
You can backup your save & blueprints by copying the folders in:
%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID-
%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints
To access the Experimental version on Steam:
Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental
Then exit this menu and the experimental version will start downloading for you
To access the Experimental version on Epic:
In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually
If this patch introduced any new issues or there’s anything hindering you from playing the 1.2 Update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day
As always, thank you very much for the warm reception to the update, see you next time <3
PHOTO MODE
Added Fog Density slider to Photo Mode under Image > Effect Settings
WEATHER
Rebalanced the “Extreme” Weather preset so Rain can start earlier in a session
BUG FIXES
Fixed looping sounds that would occur when entering decoupled camera mode quickly in Photo Mode
Fixed Basic Shelf Unit not being zoopable
Fixed Automated Gates and Roll-Up Gates having unintended zooping settings
Fixed crash when placing Blueprints that contain Hypertube junctions
Fixed Mouse sensitivity being reset when relaunching the game
Potential fix for the Preferred Fuel icons showing up randomly on non-fuel Inventory items
Fixed Z key not working properly as an action key in multiple scenarios
Fixed previously placed Customizer patterns sometimes rotating when loading a save from previous versions in 1.2
Fixed missing Limestone node in Rocky Desert
UI
Fixed Cancel button not working and acting as Confirm instead when loading a save
Removed the “Dynamic Input Switching” checkbox and moved it to Controls > Select Controls > “Dynamic”
Fixed keybinding inconsistencies for Minimizing/Maximizing ADA presentations
Fixed search function on Programmable Splitter menus not being usable when using Dynamic input
Fixed focus loss issues in the Vehicle Menu when using Dynamic input
Fixed “Confirm” button being missing in the World Seed menu
Fixed spelling mistake on the Resource Node Purity description
Fixed first search result in the “Select Items to Give” sub-menu in Creative Mode sometimes not being selectable
Fixed an issue where exiting Build mode after hiding the HUD caused HUD elements to stay hidden until the Build mode was reopened
Fixed “Remove All” button on Player Crates not working in Multiplayer
CONTROLLER
Fixed Adjust Target Rate UI being visually cut off when using a controller
Fixed Power Shard UI tooltip not closing in some scenarios
Fixed D-pad button presses only working when holding when using Photo Mode in Decoupled Camera or Dolly mode
Added missing button prompt for “Remove all” on Player Crates when using a controller
Fixed B/Circle having duplicate functionality to exit Vehicles which would interfere with its default binding of X/Square
TECH ART
Fixed LOD issues on Pipeline T-Junctions
Tweaked Cloud coloring
Fixed build effects and LODs for Beams and Barriers
Hi Pioneers!
Today we are doing a small but necessary hotfix from our side for the current Experimental, there’s no new major fixes or additions, but this will help with our current way of parsing crash reports so we can better address more crashes in the future
If you haven’t yet but are interested in giving the Experimental version a try remember to BACKUP YOUR SAVE before trying it to avoid losing any of your progress
You can backup your save by copying the folders in:
To access the Experimental version on Steam:C:Users\\\[YOUR USER]AppDataLocalFactoryGameSavedSaveGames\\\[YOUR ID FOLDERS]
Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental
Then exit this menu and the experimental version will start downloading for you
To access the Experimental version on Epic:
In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually
If you run into any new issues when trying the latest Experimental, please let us know over at our QA Site https://questions.satisfactorygame.com/ Your posts are extremely valuable for us and we read them every day
Thank you for your support and feedback during this Experimental, See you next time <3
HOTFIX
- Fixed internal issue with our crash reporter receiving significant log spam in some scenarios
I’m also attaching below the patch notes from the previous patch below for quick reference
NEW
- Upgraded Unreal Engine version to 5.6.1
- Bringing the PC version to parity with the Console version, Including:
- Quality of life improvements and changes done to Controller support
- Hundreds of bugfixes and polish across all elements in the game
- Localization Updates to all official languages
- Quality of life improvements and changes done to Controller support
Hi Pioneers!
Today we’re reopening Experimental once again, this time with major changes across the board, so as always remember to BACKUP YOUR SAVE before trying it to avoid losing any of your progress
You can backup your save by copying the folders in:
C:\\Users\\\[YOUR USER]\\AppData\\Local\\FactoryGame\\Saved\\SaveGames\\\[YOUR ID FOLDERS]
To access the Experimental version on Steam:
Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental
Then exit this menu and the experimental version will start downloading for you
To access the Experimental version on Epic:
In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually
For this Experimental release, one of the big changes is that we’ve upgraded our Unreal Engine version all the way to 5.6.1 which as usual with engine upgrades, alongside many improvements it might also bring in unexpected bugs or other unexpected behaviour
The other big change is that all the other changes that have been done for the Console version will now finally be available for PC users here on Experimental, this includes hundreds of improvements, bug fixes, controller polish and quality of life upgrades and localization updates!
This experimental is very big in terms of how much work has been put into it, so as always we’re focused on maintaining an enjoyable experience for all of you, so if you find any new issues or there’s anything you think we should fix please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day
There might be a few things from the last few patches from the latest live version that might not be present in this version, as all of this has been developed in parallel over the past year (yes, before the console release even!) but before this experimental version moves to the default version of Satisfactory, all of these improvements will make it back and be consolidated into one version again, so don’t worry
Hope you enjoy trying out this experimental, we appreciate your feedback and support, it will help us make the game better for everyone
Thank you for your support, See you all next time <3
Today I have a small patch for you with some last fixes to the Steam Deck UI scaling that hopefully should finally put us in Verified status (fingers crossed)
This should be our final patch of the year so we would like to thank you for your continued support, it’s amazing to see so many of you still playing and enjoying Satisfactory after so long and we hope that we can continue making an even better experience for you all next year
In the meantime, You can check out the on-going FICSMAS competition that you can participate in, check the link below for more information:
https://www.reddit.com/r/SatisfactoryGame/comments/1pb7k7j/ficsmas_competition_2025/
This year we also finally brought Satisfactory to Consoles thanks to our collaboration with Fishlabs so the game is now out on PS5 and Xbox!
You can check the links to the respective pages for it below:
https://store.playstation.com/concept/10008447
https://www.xbox.com/games/store/satisfactory/9npr2cg6s95q
And as always, if there’s any issues you think we should still address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll check both your PC and Console feedback once we’re back from vacation
Merry FICS*MAS everyone and happy holidays, we’re off to a well-deserved vacation now
See you all again soon <3
STEAM DECK
- Further adjustments to font sizes on the Options Menu
It’s that festive time of the year once again and now it’s double as FICS*MAS also will be available for the first time for all the new console players we have on PS5 and Xbox so everyone can enjoy the event from the 1st of December until the 18th of January
https://youtu.be/C66pqwPOqTU
If you’re not feeling festive but would still like to continue enjoying Satisfactory, remember that the event can be disabled from the main menu by going to Options > Gameplay > Disable Seasonal Events
For this year, given there’s many new players we wanted to give them an opportunity to experience the event so there’s no major changes to the previous year other than small bug fixes
However! For both PC and Console players alike, we’re running a competition starting now until the 9th of January 2026
You can join in the competition and show your FICS*MAS spirit by building the ultimate FICS*MAS workshop/Santa’s Grotto in Satisfactory, check the reddit post below for more details:
https://www.reddit.com/r/SatisfactoryGame/comments/1pb7k7j/ficsmas_competition_2025/
There’s some minor bug fixes in here as usual so if you find anything wrong with the game or FICS*MAS let us know over at our QA Site https://questions.satisfactorygame.com/ We read both your PC and Console feedback every day
And If you didn’t know Satisfactory is out on PS5 or Xbox you can check the links below:
https://store.playstation.com/concept/10008447
https://www.xbox.com/games/store/satisfactory/9npr2cg6s95q
Merry FICS*MAS everyone <3
BUG FIXES
- Fixed calendar rewards on the new FICSMAS calendar not being obtainable if you had previously unlocked everything during the previous year
- Please note that FICSMAS Gifts will stop falling from the sky after building 10 FICSMAS Gift Trees, this is intended and not a bug
- The FICSMAS Holiday Event MAM research will not be reset once completed
- Please note that FICSMAS Gifts will stop falling from the sky after building 10 FICSMAS Gift Trees, this is intended and not a bug
STEAM DECK
- Even more adjustments to font sizes on the Options Menu dropdowns
Hello again everyone, We are still working on some more necessary adjustments to improve the experience for Satisfactory on Steam Deck to obtain verified status, so here’s a few more fixes :)
Version has been increased to 1.1.2.0 as we have converged Experimental and the Default branch as of the previous patch after we finished the last Experimental period for the Spline Collision Refactor, This was intended to be changed on the previous patch but wasn’t changed until now, sorry for that. (It’s been a long year – Uzu)
If you happen to encounter any issues from this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We’re always reading your posts, for Console feedback too!
Thank you everyone and see you all again soon <3
BUG FIXES
- Fixed Uobject crash/Memory Leak when using blueprint auto connect or when cycling through upgradeable holograms with the build gun
- This bug fix was actually part of the previous patch, but it was accidentally left out of the patch notes so I’m mentioning it here again. This is actually a very important fix as this would lead to severe performance degradation/out of memory crashes on both PC and Console when staying in the same session over time. #PraiseMykhailo
- This bug fix was actually part of the previous patch, but it was accidentally left out of the patch notes so I’m mentioning it here again. This is actually a very important fix as this would lead to severe performance degradation/out of memory crashes on both PC and Console when staying in the same session over time. #PraiseMykhailo
STEAM DECK
- Further adjustments to font sizes when playing from Steam Deck following menus:
- Main Menu – New Game Screen
- Options Menu
- Session Settings
- Advanced Game Settings
- Session Settings and related elements
- Main Menu – New Game Screen
UI
- Updated Credits with latest information since the console release
- Fixed “Load with Advanced Settings” option being incorrectly available in the Server Manager menu when using a controller
Hello again (hehe) everyone, We have been quite busy with the Console release for Satisfactory which if you weren’t aware is now out on PS5 and Xbox!
If you haven’t seen it, You can check out our release trailer for it below
https://youtu.be/AcutI-YOLg4
At the same time we’ve been preparing some goodies for PC as well, so rest assured
This patch has a few important things in it, We feel that the Spline Collision refactor can finally leave Experimental since it’s showed to be stable overall, on top of this, we have an assortment of fixes and improvements for Steam Deck which should hopefully finally push us to have the verified status :) as well as a few extra bug fixes.
If you happen to encounter any issues from this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day
Thank you for your continued support and see you all again soon <3
OPTIMIZATION
- Refactored Spline Collision
- This affects Conveyor Belts, Pipelines and Hypertubes and should lead to RAM usage improvements in big saves
- This affects Conveyor Belts, Pipelines and Hypertubes and should lead to RAM usage improvements in big saves
STEAM DECK
- First time experience improvements
- Improved font size and UI scaling defaults across the board
- Added new values for the default graphical presets for Steam Deck only (Quality and Performance modes are available similar to console, with values you can tweak manually if preferred as well)
- Improved font size and UI scaling defaults across the board
- Changed confirm button to X on the Server Manager menu to avoid soft locks when inputting text using the Virtual Keyboard on Steam Deck
BUG FIXES
- Fixed visual flickering in the sky around Northern Forest during nighttime
- Fixed issues when saving a game with a custom name on Steam Deck
- Fixed Conveyor Belt Item Frequency and Conveyor Belt Render Distance options not working properly in Options menu > Video
Current Release
Build 23855724
Uploaded Jul 10, 2026
System Requirements
How to Install
FactoryGameSteam.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
15.7 GB
23855724
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