About the Game
BUILD & CONTROL YOUR AIRSHIP
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
UTILIZE SCIENCE TO SURVIVE
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
SCAVENGE RUINED SKIES
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
DESCEND BELOW THE DUST
After descending below the dust, you will discover a strange new world, the planet's surface that changed in our absence. Face evolved fauna and flora and hunt for viral pathogens to cure a mysterious illness threatening your family.
RETURN TO EARTH
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We Are Far From Home
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

CURRENT ROADMAP

UPDATES

Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
ICYMI: we're keeping the beta branch open until further notice. More details here.
In addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators; we will address this as soon as possible.
For now, here are the rest of the patchnotes:
CHANGED:
- Added stun damage visualization.
- Enemy Behaviour
- Added improved tracking for enemies that land on or move onto the airship.
- Added logic that removes melee enemies if they remain on the airship for too long (self destruct logic).
- Added additional landing and surface checks for melee enemies to improve ragdoll and death behaviour.
- Added line-of-sight checks for Mantis ranged attacks - they need to reposition themselves before taking the shot.
- Added support for impact parameters on drone mesh elements, enhancing how drone hits and reactions are handled. - Added electricity information into the build tool HUD.
- Reduced Power Generator sound volume.
- Adjusted Power Generator rod island lighting to better support larger airships. - Updated Power Generator landing pad lighting.
- Polished enemy wave setup.
- Balance adjustment for the stamina boost from the Energy Drink
- Updated lighting/visual settings for the Hidden School landmark.
- Updated lighting/visual settings for the destroyed Soccer Field landmark.
- Changed sleep behaviour so players have a chance to react if food or water reaches zero after falling asleep from exhaustion.
- Added a new sleep behaviour that prevents players from sleeping when food or water is critically low.
- Restored item loss penalties when dying on Normal and Hard difficulties.
FIXED:
- Fixed a problem with the missing Storm Centre icon.
- Fixed a problem when the electricity widget was covering the build tool HUD, making power-related information hard to read while building.
- Fixed an issue where the Power Generator location icon could appear on the radar before the location had been discovered.
- Fixed Power Generator Tier 1 collision.
- Fixed notifications appearing behind player menus by increasing notification priority.
- Fixed a bug when the Recycler was giving invalid items after using it
- Fixed issues with clients using Surplus Boost from Airship Controls.
- Fixed item-based quest objectives not checking all players, which could prevent clients from completing certain quests.
- Fixed an issue where players could pick up the Distiller while it still contained liquid.
- Fixed an issue where players could move printers while crafting was still in progress.
- Fixed missing crafting time display in the Distiller when liquid was inside the tank.
- Fixed mines from the toolbar not merging correctly with other stacks.
- Fixed an issue that prevented relocating the Metal Collector because its placement ghost was incorrectly detected as a collision.
- Fixed a rock blocking the path needed to complete a side quest at the biome 3 Radio Tower.
- Fixed Spring Event crafting recipes not unlocking correctly for players who had unlocked at least one event recipe during the event.
- Fixed dead robot naming.
- Adjusted texture data to reduce memory usage.
Click here for ongoing known issues list
We just sent out a small, but important hotfix. Here is what was addressed:
FIXED:
- Improved performance drops for the host in co-op mode
- Fixed a crash when switching from FSR to DLSS
The full list of Known Issues can be found here.
That's all for today. More news coming soon.
Team FFH
We’ve just updated our beta branch with the next patch, Ver.1.2.2. This is our “spring cleaning” patch, essentially, as it contains mostly fixes and performance improvements. If you have been struggling with performance when playing, then we invite you to switch over to the beta version and let us know if it has improved things.
Click here to find out how to switch over to our beta branch
After the (unwelcome) surprise memory leak in last month's hotfix, we wanted to play it a little safe and test the patch here first before it made its way to the live build.
Speaking of the live build, this patch will be made live on March 4th 2026. And to celebrate the arrival of spring, there will be a little spring-themed surprise included in the patch in addition to these bug fixes and performance improvements. We just need a few more days to get everything ready. We will share more info next week!
Here are the patchnotes for today's beta build:
ADDED:
- The MOVE (Z) function has been improved to include multiple connected objects at once. For example, a shelf with ornaments on it will now move all items at the same time when you use MOVE (Z) on the shelf.
CHANGED:
- Optimized small texts throughout many of the game UIs
FIXED:
- Fixed a bug where landing on the New Nature Territory location didn’t progress the “Get the Immunity Booster” main quest
- Fixed a bug where some item tooltips weren’t showing all information, e.g. health and nutrition values
- Fixed a bug where flying to a location with a Container for the first time didn’t complete the main quest subtask
- Fixed a bug where the initial Underdust cutscene was played upon every visit to the location
- Fixed a bug where Extractor was stuck in a charging animation
- Fixed a bug where the Recycler displayed the wrong amount of Synthetics (10) when recycling a Small Bottle; however, it gave the proper amount after recycling (15)
- Fixed a bug in the Database where the seeds description showed different-looking Garden Pots
- Fixed a bug with the blocked path at the Vivarium Wreck in the Fish of the Sky Ocean side quest
- Fixed a bug where players could play the drawer animation even if this drawer wasn’t a part of a piece of furniture
- Fixed a bug where players couldn’t pick up Research Parts in some locations
- Fixed a bug where clients were not able to use some actions after dying in a contamination zone
- Fixed a bug that allowed the Trash Bin to destroy the Friendly Insect pet
- Fixed the issue with a Poster Frame not displaying the inserted poster after loading a save
- Further performance optimization (e.g. Location Radar, Flashlight, animations, Underdust and other areas to reduce memory usage)
- Level art and level design optimisation (e.g. levitating objects, blocked paths, wrong collisions, intersecting objects)
- Further optimization
KNOWN ISSUES:
- We observed some multiplayer problems with hosts being kicked from their sessions (to investigate this issue, we need some game logs, so leave us your email in the Reporting tool, please)
- We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (global internet services failures in the last few weeks had an impact on this issue)
- On rare occasions, clients being kicked out of a session return without the Extractor present (if you’re hosting such a session, and it still happens to your team, report it via the in-game tool and leave us your email address so we can get a grip on this issue)
- On rare occasions, Noah’s key card Terminal may not spawn
- Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
- Some side quest locations may not spawn in the world
- Some of the tower batteries cannot be found
- Sprinklers are not watering all Garden Pots under the Sprinkler
All the best.
- Team Far From Home
Another week, another hotfix. This one is mostly focused on performance, specifically in the Underdust biome. In addition, all changes we had to revert last week (due to the memory leak) have been restored.
Please let us know if you notice an improvement in the Underdust after downloading this hotfix. Thank you once again for all of your feedback on Forever Skies. Patchnotes below...
FIXED:
- Improved performance in the Underdust
- Improved performance when interacting with the Soccer Field
- Improved performance during the collapsing ruin animation
That's all for today!
Team FFH
Thank you to everyone who let us know about the game freezes - and there were a lot of you!
The hotfix we just sent out should have fixed the issue. We have had to reverse a lot of the performance improvements from yesterday's hotfix, and just keep the bug fixes for the Metal Collector & Picture Frame.
We will continue to work on optimization in the meantime and re-release those improvements at a later date. Please keep speaking to us and let us know if today's hotfix has fixed the issue. Your feedback is vital.
Here are the patchnotes:
FIXED
- Fixed the random memory leak.
- Improved performance when using the Cooking Station
- Improved performance when using the Insect Catcher Station
- Improved performance during the Draw-Bridge falling animation
Thats all for now.
Thank you again for your quick feedback!
We've just sent out a new hotfix for Ver.1.2.1. It includes fixes for performance, plus fixes for the Metal Collector and Picture Frame. Here are the full patchnotes:
FIXED:
- Fixed a bug that caused Metal Collector to malfunction.
- Fixed a bug where the poster inside a Picture Frame didn’t appear after loading a save file
- Fixed performance drops during the Winch movement animation
- Fixed performance drops when using the Winch lever animation
- Fixed performance drops during battery insertion
- Fixed performance drops during toilet opening animation
- Fixed performance drops during Machine opening animation (found in Utility sheds on Radio Towers)
KNOWN ISSUES:
- We observed some multiplayer problems with hosts being kicked from their sessions (to investigate this issue, we need some game logs, so leave us your email in the Reporting tool, please)
- We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (global internet services failures in the last few weeks had an impact on this issue)
- On rare occasions, clients being kicked out of a session return without the Extractor present (if you’re hosting such a session, and it still happens to your team, report it via the in-game tool and leave us your email address so we can get a grip on this issue)
- Painting an airship sometimes doesn’t work for clients in a co-op session
- On rare occasions, Noah’s key card Terminal may not spawn
- Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
- Some side quest locations may not spawn in the world
- Side Quest “The Metal Heads” can sometimes appear at two Radio Towers
- FPS Drops in the Underdust
- Some of the tower batteries cannot be found
- Frozen Glass can not be applied to Bloom modules
We're back after the break, and we're live with our first hotfix of the year. The hotfix does two things: Disables the festive quest and fixes a bug. The changelog is below...
CHANGED:
- Disabled the Frozen Wishes event.
FIXED:
- Glass paints are now available to be applied to all airship modules and will save
- Fixed a bug where the Location Radar was showing multiple main quest markers when some subtasks in the finished main quest line weren’t completed
Team Far From Home
Greetings scientists,
We just released our last hotfix for 2025. It's small, but important! You can find the patchnotes at the bottom of the post.
ONE MORE THING: After a crazy 2025, we at Far From Home plan to spend the next few weeks celebrating the festive period, with friends and family 🎅🎄
🙏Thank you for your amazing support throughout the year 🙏
Thank you to everyone who played the game, left a review, gave us feedback, or engaged with our posts. This year, we released our 1.0 build, as well as a few major content updates. None of it would have been possible without you guys 💯
We wish you a happy holiday and see you in 2026!
PATCHNOTES
Ver.1.2.0 | #43393
ADDED / CHANGED:
- Missing translations
FIXED:
- Fixed a bug where the game was crashing while equipping the Repair Thrower
That's all for now, folks. See you in the new year!
Team Far From Home
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We have just sent out a second hotfix for Echoes Part 2 (Ver.1.2.0). This should hopefully resolve one of the most common issues some players have experienced with the Echoes updates, specifically finding the metal wall blueprints.
Thanks again for all of your support & feedback. If you haven't already, please leave a review for Forever Skies. It helps a lot!
Patchnotes
ADDED / CHANGED:
- Progression guidance for players missing the lower platform of a Greenhouse Tower (where they can acquire the Metal Wall & Balloon Expansion study recipe)
- The Radar will show the broken part with the landing pad
- The AI will communicate the change of objectives
- Lights have been added and the silhouette of the Ruined Greenhouse Tower has been improved
FIXED:
- Fixed a bug where the Egg Incubator stopped working while loading a save with an egg already hatched
- Fixed a bug where triggers to climb some ladders were hard to spot or out of reach completely
- Fixed a bug where the Trash Bin was wrongly listed under the Small Town location in Studies
- Fixed a bug Egg Incubator was wrongly listed under the Small Town location in Studies
- Fixed a rare bug when the game crashed on the first splash screen after game start
- Improved performance when interacting with different types of doors
Thats all for now, have fun!
Team Far From Home
Here are the patchnotes for the hotfix we just sent out:
ADDED / CHANGED:
- Trash Bin Research Station icon
- Airship Unstuck and altitude damage implementation reworked for better handling of “unstuck-ing” an airship
FIXED:
- Fixed a bug where items were disappearing from the client's hotbar in a co-op session
- Fixed a bug with the wrong side quest numbers showing
- Fixed a bug where a location wasn’t spawning in the world, and its Location Radar marker was just spinning around when the player was trying to reach it
- Fixed a bug where half a doorway was offset in Ted's workshop (the secret back Cockroaches room)
- Fixed a bug where sometimes buildings were glitched together, and players couldn’t get to some side quest sheds
Thats all for now, more on the way.
Team Far From Home
Here are the patchnotes for todays hotfix on the beta flight branch:
ADDED:
- Pirate Emblem item and its crafting recipe
- Sounds for Trashbin
- Egg Incubator - sounds, animations, textures
- Missing icons
CHANGED:
- Optimized loot distribution system - many empty drawers and cabinets should have some loot inside (bear in mind, some will still be empty)
- Moth Eggs final look/texture
- Cooked Moths' final look/texture
FIXED:
- Players entering the Distillery hideout on the pirate ship should no longer get stuck in the room.
- Fixed a bug where players couldn’t change Crossbow Bolts on the radial menu (Press C)
- Fixed a bug where “The Pirate Dream” side quest did not complete for clients
- Fixed a bug where the airship, hitting an unseen collision, was teleported out of the map bounds, leading the player to an infinite falling loop
- Fixed a bug where some side quest markers weren’t visible on the Location Radar
- Fixed a bug where players couldn’t find the quest Key card in the Unknown Signal side quest
- Level design and level art optimization pass
- Part of the missing texts has been added
KNOWN ISSUES:
- We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (a few AWS failures in the last few weeks didn’t help at all)
- On rare occasions, clients being kicked out of a session return without the Extractor present - if you’re hosting such a session, and it still happens to your team, report it via the in-game tool so we can get a grip on this issue
- Painting an airship sometimes doesn’t work for clients in a co-op session
- On rare occasions, Noah’s key card Terminal may not spawn
- Some Winches may go through buildings, which may lead to the player's death
- Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
- Some side quest locations may not spawn in the world
Thats all for now. Thank you for all of your feedback and bug reports so far!
Team FFH
Another week, another hotfix. Thank you for your feedback via the new reporting tool in-game (F6). It makes these hotfixes possible!
FIXED / CHANGED:
- Fixed a bug where players returning to the Underdust were unable to locate Noah’s Card Terminal.
- If a player finds the Turbine before acquiring the Metal Wall research, they will now get a new objective to help them locate the Metal Wall.
Known Issues:
- Side Quest “The metal heads” can sometimes appear at two Radio Towers
- FPS Drops in the Underdust
- Some of the tower batteries cannot be found
- Team Far From Home
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
16.9 GB
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