Forts
by EarthWork Games · 19 Apr, 2017
185 downloads
About the Game
Experience the thrill of real-time construction and resource management as you forge ahead in the unforgiving race to develop your tech tree, and unlock a deadly arsenal of advanced weaponry to exploit your enemy's vulnerabilities. Savor the sweet taste of victory as their once-mighty forts collapse into smoldering heaps of ruin!
Are you ready to embark on an adrenaline-fueled journey of construction, destruction, and ultimate domination? Join the ranks of Forts now, and let the battle commence!
Construct custom bases in real-time, manage resources, and develop your tech tree to dominate the battlefield in the thrilling single-player campaign, or join up to seven other competitors in multiplayer matches of mayhem and blow your enemies’ forts to bits!.
Arm your fort with 16 advanced weapons to counter any threat and target your opponent's weak points. Everything from machine guns to missiles, snipers & even plasma weapons: whatever the battle calls for, there’s a weapon to unlock that can meet the challenge!
Are you drawn to the fierce firepower of the 'Warthog', or the unyielding resilience of 'Armourdillo’? Maybe you prefer the cunning prowess of 'Shockenaugh,' or the building mastery of 'Architect’? Whatever your style, with 12 characters to choose from, Forts has a commander to suit any strategy!
Eager to sharpen your skills before battling other players, or craving a break from intensity of the multiplayer scene? Immerse yourself in our action-packed 28-mission single-player campaign mode, where adrenaline-pumping combat meets mind-bending challenges as you battle to save the world from the evil Black Penguin Oil Company.
Unleash your competitive edge in thrilling ranked matches! Boost your leaderboard rank as you dominate opponents during intense two-month seasons. Climb to the top of the electrifying 1v1 arena and seize the coveted medals reserved for gaming legends. Your moment of glory awaits!
As you masterfully construct your fortresses, we're tirelessly innovating new features just for you! From its release, Forts has thrived with ample support, including:
- High Seas DLC - Construct and combat cruisers, battleships and aircraft carriers on the open seas as you hunt down the pirate scourge across the naval campaign. Master the expanded physics dynamics with the new water and buoyancy tech, and host multiplayer games to grant all players access to all High Seas features and weapons!
- Moonshot DLC - Fight against the villainous BPO across the Pacific Rim campaign to reclaim the coveted Moontech! Build and battle in four fresh combat arenas, gain access to a devastating new arsenal, and uncover unique features, such as the physics-bending portal! Host games and allow all players in the lobby to get hands on with Moonshot tech and arsenal!
- Multiplayer Training - Specially crafted missions designed to seamlessly onboard new players into the thrilling realm of online play!
- Forts lives! - Forts is constantly evolving with bi-monthly updates to coincide with our ranked seasons, bringing fixes, balancing adjustments and explosive new features such as….
- Free DLC - Tons of Guns (bristling with weapons), Repair Station (fort maintenance robo-buddy), additional commander characters (each with game-changing powers & abilities) and more….
- Modding - Forts, meticulously constructed to foster modding, seamlessly integrates with the Steam Workshop to nurture creativity with the inbuilt map editor, player-designed weapons, tech, and campaigns, while continually being enriched with fresh features.
- Ranked Multiplayer Leaderboards - Think your fort is impregnable? Prove it by challenging other players in Forts’ 1v1 bi-monthly seasons. Climb to the top in pitched combat and get rewarded with unique collectable medals.
- Seasonal Content - Enjoy your favorite festive seasons with special Forts content, such as Halloween and Holiday themes, and more..
- Vibrant Community - Jump into the lively Forts Discord server, a thriving hub of enthusiastic members eager to chat and share! Learn tactical & strategy tips, enrole in high-skilled official tournaments, and have your modding questions expertly answered within this energetic community.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/27894275/9befbf105f745f9510ad14f97a6e5c3e7bfd637d.jpg"]
G'day Forts fans!
We've spent the week attending to several other issues that needed attention. The change list is below as well as in-game: click the version number in the main menu.
This hotfix contains a bonus fix to portals - the orientation will look consistent regardless of which end you inspect them from. IYKYK.
The best place to report further issues is the Discord (see below), but you can also reach us using [email protected] or by commenting here and in the Steam Discussion.
Change List 1.38.2 r22233 - hotfix 3
Improve: (Pyramid Scheme): Cutscene added when reactor in smokebomb chamber has been destroyed to highlight chain reaction and door opening
Improve: (Rescue Labs) Add terrain to limit core swings
Improve: Adjust projectile beam intercept position to cover more cases
Improve: Various translations
Fix: (Black Gold) Missing textures in campaign when language is Chinese
Fix: (Burning Boats 2) Broken terrain block in chamber 3
Fix: (Fulminator active) Shield is destroyed when under water
Fix: (Overdrive) Downgrades don't retain reload progress
Fix: (Port Authority) Tabs can disappear after restarting mission
Fix: (Portals) Orientation colours are inconsistent when viewed from opposite ends
Fix: (Pyramid Scheme) Ignited RFG cutscene triggers before it's needed
Fix: (Pyramid Scheme) Player can trigger LB/SB puzzle with incendiary mortars
Fix: (Rescue Labs) Ropes can be used to trigger cutscenes
Fix: (Training Day) AI can't hit fort with RFGs towards end
Fix: (Zapper) Cycle fire key doesn't work to charge weapon
Fix: Beams with a RoundPeriod of 0 will hang the game when fired
Fix: dlc3 lobby mod and environments appear for non-owning players
Fix: Log spam
Fix: Powerup weapons are not refreshed on restart from checkpoint
Fix: Repair shortcut stops working on devices when structure is on fire
Fix: Skipping Firebird intro sets camera to the wrong position
Remove: (Abyss) AI test script
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers,
EWG
[img src="{STEAM_CLAN_IMAGE}/27894275/9befbf105f745f9510ad14f97a6e5c3e7bfd637d.jpg"]
G'day Forts fans!
With Firebird out the door we've been keeping an eye on things and taking notes. We missed some issues during testing and have picked up on a few needed balance changes. This hotfix addresses the most urgent items, but there will be another one coming in the next few days. These change lists are visible in game by clicking on the version number in Forts' main menu.
Keep posting your feedback, and we'd love to see you at the Official Discord channel - see below.
Change List 1.38.1 r22190 - hotfix 2
Balance: (Lightning Beam) Increase beam damage from 50 to 80 when fired using Volatile Canister ammo
Balance: (Magma Cannon) Cannon and 20mm Cannon can shoot down same side fireball projectiles
Balance: (Striker) Decrease hitpoints from 280 to 180 (-36%)
Balance: (Striker) Increase build time from 65 to 80s (+23%)
Balance: (Striker) Increase DeviceSplashDamage from 60 to 120
Balance: (Striker) Increase DeviceSplashDamageMaxRadius from 200 to 300
Balance: (Striker) Increase ReloadTime from 20 to 24 (+20%)
Balance: (Striker) Increase StructureSplashDamage from 80 to 130
Balance: (Striker) Increase StructureSplashDamageMaxRadius from 85 to 190
Balance: (Zapper) Reduce ChainDistance from 500 to 300
Balance: (Zapper) Require 3 charges to disable exposed portals
Fix: (Armordillo) Doors close on Striker before firing has finished
Fix: (Burning Boats) Canister can fall in such a way as to not set off explosive barrel chain reaction when shot from above Chamber 2
Fix: (EMP Beam) Ground impact not consistent
Fix: (Fulminator) Faction skins for Firebird weapons missing
Fix: (Magma Beam Pt 2) Boat doesn't drop when orbital laser passes through support struts
Fix: (Magma Cannon) Trail particles cause considerable frame rate drop
Fix: (Map Editor) Crash after firing lightning beam at smoke
Fix: (Moonshine) Open shield doors suffer physics explosion when hit by a beam
Fix: (Pyramid Scheme) Player build over and across pyramid
Fix: (Rescue Labs) Possible for player to prevent their reactor being destroyed by beam from below
Fix: (Seven Years Bad Luck) Winning with first laser shot can't be achieved
Fix: (Skirmish Maps) Rear foundation snapping issues
Fix: (Skirmish Maps) Terrain seams
Fix: (Volatile Canister) Direct cost is listed wrong
Fix: (Zapper) Can be charged without apm
Fix: (Zapper) Can no longer fire through closed doors
Fix: (Zapper) skips over bracing and devices to always hit active portals
Fix: Add checkpoint after StartRodsFromGodCutscene
Fix: Add dlc3Var_Active and dlc3Var_Value
Fix: Add missing cutscene fire pauses
Fix: Additionally set view extents when connecting to final reactor to ensure enemy base can be seen.
Fix: All non-zapper log warnings for duplicate sprites.
Fix: Default/heavy mortar ammo icon missing in campaign version of harpoon
Fix: Faction sprites missing
Fix: Firebird medals don't show up in lobby
Fix: Firebird owner medal in lobby is missing its description
Fix: Fulminator is available in ranked play
Fix: LogValue scripting utility is missing
Fix: No effect when Zapper disables a portal
Fix: OnWeaponFired is called immediately when FireDelay > 0
Fix: Projectiles can teleport when they are converted by beams
Fix: Remaining sprite log spam
Fix: Smoke Bomb and Smoke Bomb MkII can't be grouped
Fix: Trenched Anti Air fail to shoot at targets
Fix: When sparks effects calculate negative age, the spark never dies, causing poor performance
Improve: (Rescue Labs) Added structure to final cave to prevent player's connection to mad scientist's lab falling away
Improve: (Skirmish Maps) Now more symmetric around forts
Improve: Add game version to replay filenames
Improve: Listener has velocity again, projectiles limit velocity to 10000 in y direction for audio
Improve: Made Firebird UI sounds more subtle
Improve: Made non-attenuated sfx (eg. alarms) sound more positional
Improve: Reduced doppler on rfg projectiles
Improve: Remove doppler from camera
Remove: Shake effect from machine gun destruction, which was equal to that of the Cannon
Make Sure To Join Our Discord
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Cheers,
EWG
Current Release
Build 23925110
Uploaded Jul 17, 2026
System Requirements
How to Install
Forts.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.9 GB
23925110
F593D9BC
7a3f20d26874df6f3d3dda9196351c4fc3461b0142d2903260807ddfe3bda1cc
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