About the Game
Fracture Point is a fast-paced roguelike looter shooter in first-person perspective, set in a realistic dystopian metropolis engulfed in a war between a powerful corporation and the resistance. After years of imprisonment, you return to join the resistance, with only one way forward, ascending through the many floors of a heavily guarded skyscraper to reach the corporation's leader and take your revenge.
Clear floors of armed enemies, gather weapons, armor, and rare items. Sell your loot at the base, upgrade your gear, and prepare for the next fight. But be careful - death is permanent, and you can lose everything.
Can you survive the tower and fulfill your vengeance?
GAMEPLAY
Every run through the tower is a unique challenge. Procedurally generated floors with diverse layouts, numerous enemies, a variety of loot, and different interaction points: ATMs, currency exchanges, vending machines, and loot collectors define your journey.
Managing your equipment is crucial - every piece matters. Each weapon has magazines that need to be manually filled with ammo. As you fight through enemy-filled floors, the risks increase: loot becomes more valuable, but so do the threats. Will you return to base, sacrificing all your progress, or risk everything to climb higher? Your fate is in your hands.
STORY
Years ago, the city's ruling corporation betrayed you and sent you to prison. Their leader erased your past, destroyed your friends, and left you to rot behind bars. Now you're back, and with the resistance at your side, you have the weapons and the means to fight your way to the top. Floor by floor, you take down his soldiers and loyalists while he watches your every move, sending deadlier assassins after you, preparing for the final confrontation. But you won’t stop until you see his dead body.
WEAPONS
You have access to a vast arsenal - ranging from handguns to assault rifles, with a variety of ammo calibers and magazines for each weapon. Find, upgrade, and adapt your loadout to suit your playstyle.
Screenshots
14 imagesVersion Information
Steam Patch Notes
Official update history
- NEW FEATURE: You can now auto load ammo into magazines using a hotkey as an additional option instead of dragging ammo onto them in the inventory. Magazines will automatically load if you have enough ammo, but while loading you won’t be able to aim, shoot, or run. Automatic loading also takes twice as long as loading magazines through the inventory. The keybind was added to the settings.
- Enemies now jitter less when moving through doorways.
- Aiming now takes priority over sprinting. Pressing RMB while sprinting will now make the character enter ADS.
- Fixed a bug where the "Die 10 Times" achievement would not unlock.
- Fixed a bug where the helicopter could shoot through walls while the player was in the reception area.
- Fixed a bug where the BTR could shoot through thick walls and pillars.
- Fixed a bug where completing the game on Hard difficulty would not unlock the unique achievement.
- Fixed a bug where clearing all progress would not clear the items stored in the stash.
- Removed the RPG from the Debt Booster.
- The Debt Booster logic has been changed: it is now impossible to receive an item worth more than 1.5x the recommended value for the selected difficulty. For example, a $30 Healix can no longer be upgraded into a $120 Healix with a 75% success chance.
- The overall recommended output value in the Debt Booster has been reduced by 5%.
- Added an option to disable the explosion ear ringing (tinnitus sound) effect in the Audio settings.
- The main menu now displays your current difficulty.
- NEW FEATURE: Added the Salvage Depot to the hub. You can now sell unwanted armor, weapons, healing items, ammo, and grenades for a portion of their original value.
- NEW FEATURE: Added the Debt Booster to the hub. You can gamble pieces of gear for a chance to turn them into something better.
- Loading fewer than 5 rounds into a magazine is now faster:
1 round -> 0.12 sec
2 rounds -> 0.24 sec
3 rounds -> 0.36 sec
4 rounds -> 0.48 sec - Fixed a bug where resetting all progress would not reset your Reputation level.
- Fixed a bug where resetting all progress could give you 2 rifles and 2 pistols instead of the proper starting equipment.
- Save files are now encrypted.
Minor fixes:
- Fixed an issue causing the Tactic R15 to shoot slightly to the left.
- The selected fire mode for each weapon is now saved permanently.
- Added an option to disable the ADS vignette.
- Added an option to disable the blur effect when the player is hit.
- The inventory and pause menu will now automatically close when buff cards appear, preventing UI overlap and the cursor from disappearing after selecting a card.
Minor changes:
- Moved several loot spawn points in the restroom that were difficult to reach.
- The doors at the beginning and end of locations was moved so that they stick out less.
- Fixed a bug where the "Continue" button would not appear in the main menu despite an existing save file and progress.
- Fixed a bug where the Slots on the PC in the apartment could disappear.
- Added a sound effect that plays after successfully disarming a mine.
- Disarmed mines can now be picked up as loot.
- Added an "Invert Vertical Look" option to the Controls section in the settings.
- Players can now walk through loot they have dropped.
Minor fixes:
- Fixed a bug that caused the fan in the hub to teleport when approached.
- Fixed the collision on the fan in the apartment that could push the player onto the bed.
- Fixed the collision around the apartment doorway.
- Added a toggle for the wind sound effect when turning. It can now be found in the Audio settings.
Hub Location:
- Added the ability to scroll through the item list in the stash.
- After purchasing the apartment, the door is no longer highlighted and the purchase hint no longer appears.
- Removed/adjusted collision on trash bins, chairs, trash bags, small boxes, and several other objects that could move the player upward.
- Adjusted the staircase collision to prevent the player from getting stuck between the stairs and the wall.
- Added collision to the boxes at the shooting range.
- Magazines in the inventory now have a bar on the left showing their current ammo count, making it easier to check at a glance.
- Fixed night vision goggles not working on the Potato graphics preset.
- Maximum FOV has been increased from 100 to 130.
- Loot item tooltips now scale with FOV, so the text displays correctly at higher FOV values.
- Fixed inconsistencies with the default FOV value.
- Minimum FOV has been increased from 50 to 65 to prevent the screen from being cropped when interacting with vendors.
- Fixed camera clipping at the Permanent Upgrade Vending Machine when using low FOV values.
- Fixed mixed-up graphics preset settings values.
- Fixed a bug where magazines could turn into scissors or other loot items when picked up.
- Fixed VSync: synchronization has been changed from every 2nd refresh to every refresh.
- Fixed an exploit in Endless Mode involving the "I'm Stuck" button.
- Fixed a bug where pressing Shift could cause the weapon to move sideways and stay tilted, preventing proper aiming and accurate shooting until sprinting again.
- Reduced the health of Special Forces enemies.
- Increased the headshot damage multiplier against Special Forces enemies.
- Fixed an ATM bug in the prison area.
- Fixed an item duplication bug involving the stash bag.
- Fixed the invisible collision of the water cooler.
Minor fixes: - Removed a trash bin from a passage in the office warehouse that could push the player upward.
- Removed a cabinet in the office computer room that was interfering with the door.
- Removed a loot spawn inside a box in the office where the item could not be picked up.
- Removed a plant that was obstructing the passage in the office meeting room.
- The flashlight now automatically turns off when you enter the shop(vending) and turns back on when you leave, if it was enabled before.
- You can no longer buy a magazine for a weapon you don’t own, preventing you from accidentally wasting money.
- Fixed a bug where the floor 3 boss, Viktor, could fail to spawn.
- Fixed a bug where the door to the floor 3 boss, Viktor, could be opened repeatedly.
- The button used to open the door to the Floor 3 boss has been made larger.
- The glass in the Viktor boss arena has been moved away from the passage.
- Looting and interacting with the environment no longer cancels the reload animation.
- The Lucky Cat statue effect can now be toggled on and off.
- The elevator buttons for going up and returning to the hub are now placed on opposite walls.
- Fixed a bug that prevented loot from being picked up from the cement bags in the final boss arena.
- The chance for a bot to carry a grenade has been reduced from 33% to 20%.
- Healing items can now be used while running.
- Grenade explosions are now 40% quieter.
- Added a Hold/Toggle option for Leaning.
- Hold/Toggle settings have been regrouped to make the layout less visually confusing.
- On Easy and Medium difficulties, enemies will no longer shoot at you while you are in the inventory.
- Added the ability to rebind the Interact key ("F").
- Loot item tooltip text has been changed and shortened to make it easier to read.
- Fixed a bug where the wrong difficulty could be applied from the main menu.
- Fixed a bug where shop items could display incorrectly depending on difficulty.
- Fixed a black screen bug that could occur after closing the pause menu during the prologue.
- Fixed incorrect Hold/Toggle values being displayed in the settings.
- Enemies now try to back away from the player more actively and do so faster. They also try to maintain distance to avoid trapping the player at point-blank range or inside narrow rooms.
- Pistols now move significantly less while walking, making shots more accurate and bullet trajectory easier to predict.
- The overall downtime between waves has been slightly increased.
- On Easy difficulty, the time before the next wave has been increased by 50%.
- Slightly fewer enemies now spawn on Easy difficulty.
- Tutorial signs in the hub are now shown for the first 10 visits instead of 4.
- Sprinting is now disabled while using menus and the inventory.
- A sign has been added above the Permanent Upgrades machine.
- Objective text in the prologue has been increased in size to make it clearer what you need to do.
- The time between enemy waves has been increased.
- Mines now explode at half the previous volume.
- Ammo count text in the inventory is now larger.
- Wave text is now larger and more noticeable.
- Elevator text has been shortened to make it easier to understand and reduce reading time.
Current Release
Build 25263663
Uploaded Sep 12, 2026
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System Requirements
How to Install
Fracture Point Release.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Fracture Point for PC with a direct link or via torrent. Get the full version of Fracture Point for free. Fracture Point is a Action released by Kyrylo Burlaka.