About the Game
Funguys Swarm is a survivor-style roguelite where you play as forest weirdos fighting the Fire King’s flaming minions. Level up, unlock new heroes, pets, skills—even mechas—and rescue creatures to grow your Forest Sanctuary for permanent upgrades. Perfect for both newcomers and seasoned survivors!
Choose from a cast of silly funguys, each with their quirky charm and unique abilities. Whether you like getting up close and personal or prefer to keep things tactical from afar, there’s a funguy for every playstyle.
Face off against never-ending waves of flaming minions, mutated veggies, and things that probably shouldn’t be on fire. The longer you last, the weirder—and wilder—it gets.
Grab upgrades mid-run and stack chaotic, over-the-top powers that turn your goofy forest friend into a full-blown nature-powered menace.
A weapon to surpass the m.... menace of the fire king! Powered by the forest and questionable engineering. It probably shouldn’t work, but it does.
Every now and then, the swarm throws a tantrum and sends in a giant boss. They're huge, unpredictable, and almost always on fire. Oh yeah, did I mention that there's even a bigger baddie at the end of each arena?
Fret not, you have the forest backing you up in the Sanctuary, a place where you can upgrade your powers to be more ridiculous than it is right now... for the right price of course!
Initial early access release includes:
2 Biomes
2 Characters
50 Upgrades
3 weapons
and many more we lost count
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Hello Funguys!
We’re rolling out another Steam hotfix to address an issue where the reroll, banish, and lock buttons become disabled after using banish or lock once, along with various other reported bugs and crashes.
Bugfix:
Fixed crash when the Cave Chieftain killed its minion and triggered Magnetika’s Treeling skill as the player gave up in the Lava Jungle arena
Fixed crash when the player gave up an arena while the enemy spawner system was still active in the background
Fixed Reroll, Banish, and Lock buttons became disabled after using Banish or Lock once
Fixed Nut Turret and Bramble Roots were not properly displayed as unlocked in the Character Swap and Card Library windows
Fixed Burn debuff inflicted by Watermelon Axe’s Flaming Slice mutation did not count toward the Lava Horn's Starpath requirement
Fixed brightness setting could not be saved after confirming changes in the Settings menu
Fixed unable to navigate to 'reset to default' button on Setting when using controller
Fixed Mark inflicted by certain weapon Mutations and skills did not count toward the Soulboom's Starpath requirement
Fixed incorrect max level displayed on Mirror Double, Green Heart, Ice Shield, and Mineral Armor skills
Fixed pressing keybind reroll button using controller during "replace card" will automatically reroll the previous choices
Fixed holding the reroll button causes the cursor to get stuck, cancelling and rerolling the Fire Skill again could cause the skill and Heat Level to be applied twice
If you encountered any issues, please feel free to report them to us through our mail [email protected], Steam Discussion forum, or on our Discord server.
As always, thank you for your patience and support, Funguys!
Stairway Games
Yo, Funguys!
We’re rolling out another Steam hotfix to address various issues that may hinder game progression, along with other reported bugs. Thank you again for your patience and continued support!
For console players: The fixes will be submitted for the console certification process. We’ll share more details regarding this as soon as we can! Please hang in there!
Bugfix:
Fixed softlock when the players leveled up at the exact timing of an elite spawn
Fixed softlock after quickly rerolling and selecting a newly offered Mutation card before the flip animation finished
Fixed clicking on a certain point near the Amberforge's close button may cause softlock
Fixed softlock when picking up the final chestnut on Hellscape Arena
Fixed endless Frozen pond run caused by Elite frog taunted by Midnight Ghost and stopped following players
Fixed Fire Curse’s spiral UI doesn't sync with the fire level after using the water shrine
Fixed an issue where the character facet displayed 10 Fire Skill slots despite players only being able to equip 5 due to the skill slot limit
Fixed Hero-specific disabled skill tokens were refunded after reloading a save file
Fixed Softlock after attempting to replace a card while holding down the Reroll button on controller
Fixed holding the Reroll button while selecting a card could cause the card selection sequence to appear again, allowing players to select an additional skill
Fixed holding the Reroll button while selecting a Mutation could cause mutation selection to reappear, allowing to select mutations repeatedly and crashing the game.
If you encountered any issues, please feel free to report them to us through our mail
[email protected], Steam Discussion forum, or on our Discord server.
Thank you, Funguys!
Stairway Games
Yo, Funguys!
We’re rolling out a Steam hotfix to address various crashes, bugs, and other issues reported by the community. Thank you so much for all your reports, feedback, and patience while we work on squishing these bugs!
For our console players: The fixes included in this hotfix are planned to be submitted for consoles next week alongside another Steam update. We’ll share more details once we have them!
Bugfix:
Fixed crash when selecting a Fire Curse-imbued upgrade after rerolling card choices upon leveling up
Fixed crash when talking to the Ambersmith after completing Lava Jungle map for the first time
Fixed game freeze when opening character menu while activating Mecha
Fixed crash after repeatedly clicking a frozen card caused it to level up incorrectly, allowing players to select Mutation skills
Fixed crash when talking to the Fire King after dousing all fire curse
Fixed elite boss stop chasing player after certain distance, causing the run to never end in Frozen Pond
Fixed a softlock when quickly selecting a newly offered card after rerolling Mutation choices
Fixed softlock when selecting passive card from shrine and opening Steam overlay
Fixed softlock when pressing Tab immediately after selecting a mutation during the Mutation sequence
Fixed a softlock after spamming the manual attack button while charging a Treeling Shrine
Fixed X-Olotl's clone stopped attacking after picking up a Beast card
Fixed Infliction’s Starpath quest and achievement could not be obtained
Fixed no damage when colliding with several bosses while playing as Ersa and Dr. Botanika
Fixed Catfish boss would not deal damage after performing its "submerge" move
Fixed "Inner Fire" Starpath notification would not appear after completing 2 runs
Fixed Auto Attack toggle would permanently turn-off after Mecha's duration ended
Fixed softlock after controller pointer move to the background card sequence while selecting a skill to replace
Fixed flickers before and after the card selection UI appeared
Fixed controller required to tap twice to interact with objects after closing the Pet/Character Swap UI
Fixed Amberforge upgrade section could not be properly navigated using the D-Pad
Fixed player movement would stop after completing a level-up sequence while holding a WASD movement key
Fixed Left Mouse Button would stop responding after completing the second Big Chestnut encounter
Fixed Fire Prince could lock Fire Skill card, allowing the locked card to increase fire curse when clicked repeatedly
Fixed incorrect reroll amount was consumed when rerolling Fire Shrine choices using a controller
Fixed some character descriptions displayed string lines when using Traditional Chinese localization
Fixed enemies’ shadow following the mecha spin direction while riding the mecha
Fixed all Shroomba’s skills in the Card Library appear to be unlocked when playing as Dr. Botanika
Fixed controller navigation could move to the Character Info section during Shrine card selection
Fixed controller hover point would split into two when navigating the keybind settings
Fixed Resetcap Relic would not destroy all Fire Cards and would leave a locked symbol on the Skill Slot UI
Fixed Icy Stare passive card doesn’t affect some enemies
Fixed Primal Leap skill could allow players to jump outside the Big Fire King arena
Fixed echoing Lock Card SFX in the pause menu after rerolling card choices
Fixed unable to move Dr. Botanika’s sentry using right analog on controller
Fixed card sequence would end after only 2 banish attempts instead of 3
Fixed "Wave" was incorrectly translated as "Welle" instead of "Winken" in German localization.
Fixed Twitch Integration's banish feature could register a double input
Fixed negative damage value written on Legendary upgrade of Hellfire Zap’s skill card
Fixed leftover VFX remains after defeating last elite and boss using Twin Flame skill
Fixed all Skill Mutation attributes displayed the same values in the Card Library
Fixed cancelling a Fire King skill replacement would unexpectedly return the player to the action phase
Fixed passive skill and relic information would not appear when hovering over it in the Skill Dashboard
Fixed crash when replacing a Legendary Night Owl passive with a previously frozen passive
Fixed softlock on reroll and banish button after locking a card and spamming click on the frozen/locked card
Fixed number requirement for certain Starpath quests were visually cut in half
Crash when navigating to locked slots in the Replace Skill or Passives UI
Adjustment:
Damage numbers will now be automatically hidden when fighting the Final boss’ final form
Moved Starcat’s position in the sanctuary to prevent it from being obstructed
Known Bugs:
Softlock during the level-up sequence when multiple level-ups were triggered as the first Elite spawned
Softlock when clicking near the Close (X) button in the Amber Smith upgrade section
Fire curse spiral UI doesn’t sync with current fire level after completing water shrine
Chimpy displays an empty shield on the character dashboard after taking damage while riding Mecha
Nut N Run displays an unintended laser-like VFX after picking up Mirror Double
Fire Prince’s facet on character info doesn’t fully sync with its requirements
Water Snek could not reach the water ball from Snek Snack when using the Strange Pattern mutation
Hero specific skill that were disabled with disable token will be reset after exiting and reloading the game
String text appears on Fire King’s dialogue when using Deutsch localization
Skipping chestnut animation causes only card’s VFX appeared on screen
Navigating Fiery level in player info makes the cursor to lose focus
Unable to save brightness settings
Unable to navigate to ‘reset to default’ button in settings when using controller
Enemies spawns out of the arena in the Egglosseum
We’re actively investigating the known issues. If you encountered these issues, please feel free to report them to us through our mail [email protected] or on our Discord server.
Thank you for your continued support,
Stairway Games
'Sup Funguys!
We're releasing a small hotfix to fix the frame drop issue if you're playing the game on AMD GPUs. Additionally, some of you found out about the hidden achievements on Steam and are unable to unlock them. Don't worry, it's not a bug, they're not online yet as we're still working on and testing them. Keep an eye out for more updates on this!
Thank you so much for your support, Funguys!
Bugfix:
Fixed an Unreal Engine-related issue on AMD GPUs that caused certain VFX to produce severe frame drops on some systems.
Cheers,
Stairway team
Hi Funguys,
We're releasing a hotfix to address the issue with the Starpath quests to unlock Fuzzbug and Groovba. Thank you for reporting the issue to us.
We're also actively investigating the crash and lag issues. If you experience these issues, feel free to report them to us through our Steam Discussion or on our Discord.
Bugfixes:
Fixed Starpath quests to unlock Fuzzbug and Groovba not counting passive cards of the element.
Fixed X-olotl's clones clipping with the ground when hit by Chicken Caesar's slam attack.
Thanks, Funguys!
Stairway team
Hi everyone!
This patch focuses on reducing the difficulty spikes and grind in Starpath quests that many of you have felt. Weapons, characters, and skills now unlock much earlier, giving you more freedom to experiment and discover fun builds.
Runs should feel smoother and less restrictive from the start. We’ve also adjusted overall difficulty so it’s easier to reach builds that feel strong and satisfying. We hope that every run feels rewarding, without slowing you down or getting in the way of the fun.
Gameplay Changes
Starpath Quests have been readjusted.
Access to new Skills and Passives is now easier early on, allowing players to build fun runs the way they want.
Weapons and Characters are more accessible, allowing for earlier experimentation.
Several values that felt overly grindy have been tweaked to encourage trying different runs.
Fire Offer costs have been adjusted. Less punishment for taking valuable cards.
Skill Upgrade Epic and Legendary costs have been reduced from 4 and 5 to 2 and 3.
Passive Upgrade Epic and Legendary costs have been reduced from 3 and 4 to 1 and 2.
Fiery Speed initial value has been reduced from 5% to 1%. (We noticed there are too much of Fire Curse runners very early in the curse)
King’s Favourite initial value has been reduced from 13% to 5%.
The amount of XP dropped by Shrine XP has been increased.
Shrine spawn chance has been increased from 60% to 80%.
Skill and Passive Shrines are now guaranteed to offer a minimum of Rare rarity.
The effect of Luck on rarity has been increased, previously the value does not reflect how it feels to be lucky.
Sanctuary Pond Luck costs have been reduced from 1000 / 2000 / 3000 / 5000 / 9000 to 500 / 1000 / 2000 / 3000 / 5000.
Sanctuary Pond Powerup Drop costs have been increased from 500 / 2000 / 4000 to 1000 / 3000 / 5000.
Shrooms can now drop during the first run.
Character Balancing
Ersa
Now has a 25% chance to shatter all Frozen enemies, instead of rolling separately for each enemy. In the previous version, triggering this doesn’t feel as satisfying.
Cooldown reduction per Water Card has been increased from 7.5% to 10%, with a maximum of 80%.
Fuzzbug
Pixie damage now scales with the number of Pixies you have.
X-olotl
Now starts with 1 clone that deals 25% of your weapon damage.
Weapon damage percentage now scales with Beast Cards.
When you have 4 or more Beast Cards, an additional clone is summoned.
Chimpy
Retaliate area radius has been increased to 1250.
Skill and Passive Balancing
Water Snek
Damage upgrade card value has been increased from 3.75 to 5 at Common rarity.
Infernal Leap
Cooldown upgrade card value has been reduced from 0.75s to 0.5s.
Focused Laser (Mutation)
Damage has been increased from 5–6 to 14–16.
Quick Cast
Now unlocked by default. Allowing for early cooldown builds.
Wider Reach
Now locked by default and unlockable by completing Carrot Farm.
Relic Balancing
Hellcap
Bonus damage per Fire Curse has been reduced from 10% to 5%.
Hellcap now reduces the chance of HP drops, instead of adding a timer to health drops.
Commoncap
Weapon bonus damage per Common Card has been reduced from 5% to 2%.
Commoncap is now affected by both Common Skill and Passive Cards.
Enemy Balancing
Charger
Aim Time has been increased from 0.7s to 1s.
Charger Elite
Aim Time has been increased from 0.7s to 1s.
HP has been reduced from 12K to 10K.
Frozen Frog Elite
Projectile speed has been reduced from 1304 to 850.
HP has been reduced from 2800 to 2400.
Movement speed has been reduced from 500 to 450.
Big Whale Elite
HP has been reduced from 30K to 28K.
Cave Chieftain Elite
HP has been reduced from 10K to 9K.
Volcana Elite
HP has been reduced from 36K to 32K.
Appletini
HP has been reduced from 42K to 38K.
Mega Catfish
HP has been reduced from 69K to 64K.
Dragonfruit
HP has been reduced from 102K to 92K.
Chicken Caesar
Phase 1 HP has been reduced from 35K to 12K.
Phase 2 HP has been reduced from 160K to 110K.
Bug Fixes and Improvements
Fixed an issue where Elites failed to teleport under certain conditions.
Fixed Bow mutations Moon Stinger and Simple Geometry not working correctly together.
Fixed Treeling Bounty sometimes not giving rewards even when the player’s cards were not all maxed out.
Fixed Mega Catfish erratic movement when playing as X-olotl.
Fixed certain Dash Skills can cause player movement to be stuck after boss fights.
Fixed animation issues with some Dash Skills under certain conditions.
Fixed revive animations sometimes not playing correctly.
Fixed multiple crash issues.
Fixed translation errors.
Various VFX improvements.
Thank you for reading,
Stairway Games
Hi Funguys, happy New Year!!!
We’re releasing a hotfix today to address the issues many of you reported over the holidays. Thank you so much for your help and patience.
As usual, feel free to send your feedback and bug reports through the in-game Feedback button, Steam Discussions, our Discord, or via email at [email protected],
Bugfixes:
Fixed Garlic Hammer attacks stopping when using the Lightning Speed skill.
Fixed Starpath milestones not progressing when clearing Hard and Very Hard stages with the required weapons.
Fixed changing Glyph Type in Settings not updating the glyphs during gameplay.
Fixed an issue where Dews could be spent on locked Pond upgrades.
Fixed rerolling relic choices keep showing the same options.
Fixed black stripes on the character skill icon.
Thanks again for your continued support!
Stairway Games
Hi Funguys,
Thank you for your feedback and bug reports following the Star Path Update. We’ve released this hotfix to address several reported issues.
Star Path Changes & Fixes:
Fixed incorrect Star Path descriptions for Garlic Hammer and Sky Blessing.
Fixed an issue where Weapon Mutation Milestones granted incorrect rewards.
Updated the Spark Spin Star Path requirement.
Updated the Twin Flame Star Path requirement.
Thank you, Funguys, for your continued support!
Starway Team
Hi Funguys,
We’re addressing some of the bugs with the release of the Starpath Update.
Bugfixes:
Fixed an issue where the player could dash infinitely with Dash Skills in certain cases.
Fixed Grass Slash effect lasting longer than intended.
Fixed incorrect or duplicated additional descriptions on Grass Slash and Lightning Speed mutations.
Fixed a Card Library UI issue affecting certain localizations.
Fixed Star Path reward panel animations not completing properly in some cases.
Thank you Funguys!
Starway Team
Hi Funguys!
More asset updates for Shroomba and Ersa have landed! Don’t worry, we’re also working on the next big update, so stay tuned!
Improvements:
Updated title screen art for Shroomba and Ersa.
Updated face icons for Shroomba and Ersa on the save file.
Updated Shroomba’s and Ersa’s portraits when using mecha.
Updated Shroomba’s and Ersa’s Funguys evolution relic artwork.
Updated Shroomba’s and Ersa’s mini map icons.
Adjusted keybind hints during Mecha transformation upward so they’re no longer covered by the mecha portrait.
Note:
Intro cutscene has been disabled for now as we’re reworking it.
Thanks, Funguys!
Stairway Games
Sup Funguys!
We’ve got a short patch for some portrait updates.
Improvements:
Updated Shroomba and Ersa portraits.
That’s all for now, Funguys. thanks!
Stairway Games
Hi Funguys,
We’re addressing some of the feedback and bugs you've reported since the release of the Egglosseum Update.
Bugfixes:
Fixed crash when going to Egglosseum Hard mode after unlocking Nutcase
Fixed crash when selecting empty Treeling slots 2 or 3 while slot 1 is filled
Fixed shock damage not being recorded for the Starpath milestone. Any progress made after the 0.3 update will now be tracked correctly, and the milestone will unlock if the player has already dealt 200,000 shock damage before this hotfix
Fixed lag when unlocking upgrades from Sanctuary shops
Fixed player being able to banish all cards and getting soft-locked when using a controller
Fixed wrong heart decrease visual if max heart is more than 3
Thank you for the reports and feedback, we’ll continue fixing the issues you’ve been sending in.
Stairway Team
Current Release
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Uploaded Aug 28, 2026
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Funguys.exe to play
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