About the Game

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
Version Information
Steam Patch Notes
Official update history
Lord Captains! We’re deploying hotfix 1.5.0.320, which addresses an issue with Pasqal’s inventory, along with a few other minor fixes.
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Patch notes
After Pasqal joins the party, opening his inventory causes a critical error and crashes the game - fixed;
Perils of the Warp that resulted in Psyker's untimely demise and a Daemon materializing now can't happen in the Prologue chapter. But after that — you're on your own against the warp;
Fixed some fire sounds being too loud;
We're deploying a hotfix 1.5.0.307, dealing with a number of UI issues related to abilities, such as being forced to reassign officer posts after void combat or icons not greying out after use.
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Patch notes
- Abilities added from assigned officers to the posts of your voidship could disappear after save/load - fixed. You will need to reassign officers to posts once for existing saves;
- Removed an empty tab tagged "Very long name" at the character abilities screen;
- Abilities sometimes would not grey out after use in combat - fixed;
- Removing an ability from the action bar would sometimes duplicate it, with duplicated version being impossible to remove - fixed;
We're releasing a hotfix 1.5.0.305, getting rid of a bunch of annoying problems that popped up after the last big update, and adding some beautiful visual effects for Sanctic Psykers!
As usual, consoles may take up to 48 hours to receive the update.
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
- Talents that added abilities to weapons caused weapon bonuses to duplicate endlessly every time the game was loaded - fixed;
- "No sorting" option in the inventory didn't work after 1.5, and the items were automatically sorted despite the option being enabled - fixed;
- Certain achievements on GOG failed to unlock correctly, which in turn caused all other achievements to be blocked from being awarded - fixed;
- Warrior's Rigorous Training talent didn't interact correctly with the Shearing Strikes talent, causing the MP to be spent - fixed;
- Commissar's At All Costs! formula is now shown correctly in the tooltip;
- Sword of Faith now uses a two-handed sword area of attack pattern, rather than one-handed;
- Added beautiful new visual effects for Sword of Faith:
{STEAM_CLAN_IMAGE}/43222021/ae161dd69ca95190b22be37ba28698a43884ba17.gif
{STEAM_CLAN_IMAGE}/43222021/d6902c6bd97cc040246199af81f246c80fbc133c.gif
{STEAM_CLAN_IMAGE}/43222021/0627d3ce16e53aed62a4750c7fa2be6aa97f59fe.gif
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Please be aware of the plot spoilers below!
Patch notes:
- Multiple Overseer abilities didn't work properly when used while stepping out from full cover - fixed;
- Female Commissar's hat did not get removed by setting "Show Base Outfit Headgear" to off - fixed;
- Base outfit hats were sometimes missing from the character generation screen and character inventory screen - fixed;
- Some details could disappear from the base outfit when "Show Armour" was set to off - fixed;
- Commissar's At All Costs! ability was dealing 100% more damage than it should have - fixed;
- There were issues with selecting the 4th ability during level up for Soldier and Operative on console and when playing with a controller - fixed;
- Emergency Injector has got its description back;
- Some of the new Commissar talents had incorrect descriptions - fixed;
- When playing on consoles or with a controller, it was impossible to change the appearance of mercenaries or change the Lord-captain's appearance using the mirror in the quarters - fixed;
- When inviting Pasqal into the party for the first time, the character that was removed to give him a party slot, stayed in the party bar on the top of the screen - fixed;
- The game could sometimes fail to load during transition between parts of a large location - fixed;
- The Fractal Blade gave incorrect bonus to parry - fixed;
- AI turns would sometimes fail to end properly after counter-attack with a burst-fire weapon - fixed;
- Removed the {0} symbols that popped up in some colony project descriptions;
- Returned the letters to some talent icons that lost them after 1.5;
- Bringer of Terror was usable without Bolter Proficiency despite being a Heavy Bolter - fixed;
- A cutscene in Anatomical Opera would sometimes fail to run, causing the location to become empty - fixed;
These are the changes:
- Malice portrait didn't display correctly for some players - fixed;
- Fixed an issue where the game would sometimes crash to the main menu when switching locations;
- Commissar's At All Costs! now works with all Inferno pistols;
- Fixed missing chain textures on Thassera;
- Fixed missing textures on some Servoskulls;
- Having Familiars in your party no longer causes activation of stairways to fail in the Xenos Crypt in Act V;
- Fixed an endless combat turn loop in one of the encounters at Rykad Minoris;
- Heinrix's cloak could duplicate when equipping a new one - fixed;
- Cold Trader's Acumen now consistently gives double bonus to skills;
- Removed an error speaker case at the Freight Line dialogue;
- Incendia no longer scoops the brain of the condemned man if the Rogue Trader has already executed him;
- Clicking on an unreachable position now causes a warning message instead of sending the character to the nearest available location;
- Hot on the Trail ability now allows only one enemy to be Trailed at a time;
- Point of Curiosity now costs 2 AP instead of 1 AP;
- Fixed a case of Error Speaker in the dialogue with Chorda on Footfall;
- Mandrakes now correctly die after attempting their death-triggered attack;
As usual, consoles will receive this update with a possible delay of up to 24-48 hours.
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Please be aware of the plot spoilers below!
Patch notes
- All familiars have received a significant boost to starting stats, more than 2x increase for some;
- Fixed dodge penetration on familiar natural weapons. They will now hit way more consistently;
- Returned the missing protocol for the Cyber-Mastiff to a loot container on Footfall;
- Fixed an issue that caused dialogue with the Adeptus Arbites at Leethus to break under certain circumstances;
- Fixed a broken option in Abelard's dialogue before the Epitaph that caused the dialogue to end abruptly;
Hotfix 1.4.1.217 is live, dealing with a variety of bugs, crashes and softlocks.
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
As usual, consoles will receive the same update within 24-48 hours.
Beware of possible plot spoilers below!
Patch notes
- Fixed massive lag related to cases where companions with familiars were not in the party, yet were actually present on the location for technical needs, hidden from the player;
- The game could crash during the battle at Corrupted Cogitator at Kiava Gamma - fixed;
- Solomorne could sometimes never return to the party after Vheabos-VI - fixed;
- Solomorne could sometimes lose all his gear after taking a bath with the Lord Captain - fixed;
- Solomorne will now be located with the rest of the crew during the final dialogue before Epitaph;
- Rogue Trader will no longer sometimes get stuck in space after entering the voidship's bridge;
- Argenta sometimes refused to die in Commorragh when killed, softlocking the game - fixed;
- The Heretical dialogue option when executing Bluff did not have a text description - fixed;
- It was possible to get Solomorne's recruitment quest for players without the DLC in some circumstances - fixed, it will disappear from the journal for them;
- Solomorne has received his own loading screen;
- Fixed a few cases where one of the characters in the party would ride an invisible bycicle, which meant a cutscene with them was played incorrectly;
- Fixed cases with the loading bar sometimes being stuck at 100% after Leethus space combat;
- Fixed Respec not always functioning correctly if a character had the talent to equip shields into a single slot and had 2 shields equipped;
- Solomorne will no longer display as Error Speaker in the dialogue before first arrival to Footfall;
- Fixed a rare softlock with Jae's personal quest, where a certain selection of answers could break the dialogue and make it impossible to leave the location;
Lord Captains!
Hotfix 1.4.1.208 is live, fixing the issue with cyber-mastiff claws that persisted after the last hotfix.
Now mastiff got his claws back and in case you equipped him with another weapon, you should find it in your inventory.
Note that
https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/
always contains up-to-date information on known issues and the roadmap of upcoming patches.
Hotfix 1.4.1.207 is live, dealing with the issue where Glaito's claws may go missing after the recent big update. Worry not - we gave the cyber-mastiff his intimidating weapons back!
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
A patch for Warhammer 40000: Rogue Trader has arrived for PC. We’ve addressed the blocking issue that might occur in Act IV for some players with the Arbites origin.
Please be aware of the plot spoilers below!
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Patch Notes:
- After speaking with Proctor Adriana Yeager in Act IV, further plot progress could become blocked for the players with the Adeptus Arbites origin in some cases – fixed. If you experienced this bug, speak to Adriana Yeager and then to Clerk Tertius Quart to advance in the quest.
Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.
Beware of possible spoilers below:
Patch notes:
- In some circumstances, the Lord Captain would never get their original form back after the Feudal World of Thassera, resulting in a narrative inconsistency and a loss of access to inventory and levelling - fixed;
- The third combat on Commorragh arena sometimes never ended after all the enemies were defeated - fixed;
Note that because we wanted to deploy these fixes as early as possible, these two changes will not be retroactive, which means you will need to reload an earlier save if you want to continue playing right now. Existing saves with this problem will be repaired a bit later, with one of the following updates.
Current Release
Not available
System Requirements
How to Install
WH40KRT.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
20.6 GB
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View AllDownload Warhammer 40,000: Rogue Trader for PC with a direct link or via torrent. Get the full version of Warhammer 40,000: Rogue Trader for free. Warhammer 40,000: Rogue Trader is a Action released by Owlcat Games.