Gang Beasts
by Boneloaf · 12 Dec, 2017
596 downloads
About the Game
Customise your character and fight local and online enemies in the melee game mode or fight with friends against the gangs of Beef City in the gang game mode.
Gang Beasts is made by Boneloaf, a small independent game studio making a series of experimental multiplayer party games.
Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/6697542/f4fdd1d87a0a23de164627a4c20b6dcfaacd92fb.png"]
Gang Beasts patch 1.28 comes out today for currently supported platforms. The 1.28 patch addresses a recently disclosed security vulnerability that can compromise the security of games made with specific versions of the Unity editor. Unity has published resources for patching versions of the Unity editor with this vulnerability (this includes Unity 2021.3.33f1, the build of Unity that Gang Beasts patch 1.27 was made with).
To remove the potential for this vulnerability to be exploited it is important to delete older versions of Gang Beasts and install patch 1.28 as soon as you can.
Gang Beasts 1.28 also makes back-flipping less difficult compared with patch 1.27.
The 1.28 release does not include new stages or costumes or other content and modifications but we plan to give more information on development this month.
The key modifications and fixes made in the 1.28 build are:
implemented patch for Unity security vulnerability
modified character physics to make backflips less difficult
[img src="{STEAM_CLAN_IMAGE}/6697542/0e38adc1048b115caeb8af240765a2682f603571.png"]
Gang Beasts update 1.27 releases today on all supported platforms. This patch focuses on bug fixes with some limited aesthetic improvements, as well as a number of background modifications needed for subsequent updates, including planned support for crossplay. The glass has been cleaned and polished to make it shinier, fixing a number of glaring issues with the glass fracture system.
The key modifications and fixes made in the 1.27 build are:
Stages
Fixed an issue with character walk cycles when lifting objects/characters on stairs
Fixed glass fragments blurring on Lighthouse
Fixed some colliders on Chute to make sausages fall as expected
Fixed some stability issues with bricks on Girders
Modified camera on Subway (to constrain camera movement within set bounds)
Modified shipping container to stop them from detaching prematurely on Containers
Optimised the glass fragmentation system
Costume
Fixed an issue with costume buoyancy for kigurumis
Fixed an issue with crane geometry that made characters jitter when close to the crane arm
Fixed an issue with the welders mask visor separating aggressively
Fixed clipping issues on the tank top costume part
Fixed erratic fez behaviour when interacting with certain objects on grind
Fixed missing character geometry when wearing the Hi-Vis vest
Fixed missing character geometry when wearing the security jacket
Fixed missing character geometry when wearing the warrior dress
Fixed missing character geometry with some football t-shirts
Removed a duplicate “empty” costume slot from base costumes set
Online
Fixed an issue with players failing to join game sessions when accepting invites without the game open
Fixed an issue with players getting stuck when the host shuts down the game (Switch only)
Graphics
Fixed an issue with the draw distance of shadows (to stop them from being truncated)
Modified glass fracturing aesthetics
Other
Disabled input for non-host players when a game session is starting
Fixed an issue that could fatal exception when modifying the language selection
Fixed an issue that stopped characters from sitting when the input for “jump” is held
Fixed an issue where character names show as “Player 0” in error
Fixed an issue with characters facing away from the camera on the join screen
Fixed an issue with targeting offsets when climbing some surfaces and objects
Fixed an issue with text rendering incorrectly for some languages
Fixed an issue with the countdown timer UI showing on the pause menu
Fixed the ball attraction system in Football mode to stop footballs from pushing/pulling characters
Modified the “Default” option in settings to revert the language selection to the default
Thank you for playing Gang Beasts.
Boneloaf
Gang Beasts Update 1.26 is releasing today for all currently supported platforms.
This update focuses on bug fixes, and has no new content.
The key modifications and fixes made in the 1.26 build are:
General
- Fixed an issue with audio levels on the menu screen
- Fixed an issue with confetti not triggering in the Waves mode
- Fixed an issue with controller haptics not triggering in online game sessions
- Fixed an issue with enemies only targeting other enemies in Waves
- Fixed an issue with enemy names showing when player characters are eliminated in Waves
- Fixed an issue with the eyes of concussed and idle player characters not closing in online game sessions
- Fixed an issue with the 'Special Delivery' achievement/trophy unlocking in error
Costumes
- Fixed an issue where some costume parts made characters spawn and ignore input or have no player colours or costumes
- Fixed an issue with some costume parts sticking in the crane operator's seat on Crane
- Fixed an issue with the welding mask costume part demonstrating erratic physics on Grind
Stages
- Added more kill volumes to the Trawler stage
- Fixed an exploit allowing player characters to escape to the base of Crane on the Containers stage
- Fixed an issue with character arms sticking to the roller shutters on the Subway and Incinerator stages
- Fixed an issue with characters sticking to the crane arm on the Crane stage
- Fixed an issue with erroneous forces pushing characters forward from the chair when exiting the operator's seat on Crane
- Fixed an issue with some audio content not working as expected on Trucks
macOS
- Fixed an issue with volumetric smog not rendering on Lighthouse
- Fixed an issue with volumetric smog not rendering on Trucks
Known Issues
- Holding the jump input to sit down does not work as expected
Gang Beasts Update 1.24 is releasing today for all currently supported platforms.
This update is primarily focussed on bug fixes, and there is no new content.
The key modification to Gang Beasts in this update is the implementation of a new Interactables System that will allow us to streamline how in-game objects are managed and interacted with in the game engine. This system improves performance by organising interactable objects into optimised lists, therefore making Gang Beasts interacting with the stages faster and more efficient. This change should fix a longstanding issue where Gang Beasts would target the air, instead of the intended target, when too many colliders were in target range.
The introduction of this improved Interactables System should help the game feel more responsive and intuitive. It has also been introduced to allow us to experiment with more interesting interactions between new and existing game mechanics, for example the upcoming Birds escalation that will be introduced in our next update.
We are now exclusively working on Update 1.25, which will introduce new costumes and a new stage to Gang Beasts - Crane.
Here is some gameplay from a recent playtest:
See you soon.
The key modifications and fixes made in the 1.24 build are:
Default
- Fixed an issue where the Space Suit made players invisible
- Fixed an issue with the Long Haul achievement not triggering correctly
- Fixed an issue with the Roast Beef achievement not triggering correctly
- Fixed an issue with player names not showing correctly in game
- Fixed an issue where saved costumes could not be deleted
- Fixed an issue where confetti didn’t trigger when blue team won in Football
- Fixed an issue where Player Language settings didn’t save
- Fixed an issue with the Camera clipping through some stages
- Fixed numerous backend issues to improve consistency
- Modified the Billboard stage to include an alternative iteration of the Billboard panels than can trigger upon starting a new round
- Optimised the Fez costume piece to be less erratic when grabbed
- Optimised the Rhino Kigu costume to be less erratic when grabbed
- Standardised the ramp weights on Wheel
{STEAM_CLAN_IMAGE}/6697542/44cb1286f40d0bf4647fe2eaecf664cfad478d78.jpg
There are a number of bug fixes in the 1.23 release but no new stages or costumes. The key modification to the game in this build is the implementation of Unity’s Addressables Asset System, the adoption of this system standardises and optimises the process for testing and releasing game content.
The Addressables implementation is a significant modification to the game and we expect the 1.23 build to trigger some limited stability issues on Windows, macOS, and Linux platforms. The instructions for fixing this issue are:
Windows:
- Open File Explorer
- Go to this path replacing 'YourUser' with the users name on the computer you are playing on - C:\Users\YourUser\AppData\LocalLow\Boneloaf\Gang Beasts
- Delete the folder called com.unity.addressables
macOS:
- Open Finder
- Go to path replacing YourUser with the users name on the mac you are playing on - /Users/YourUser/Library/Application Support/com.Boneloaf.GangBeasts
- Delete the folder called com.unity.addressables
SteamOS/Linux (including Steam Deck):
- Open Dolphin
- Go to this path - /home/deck/.config/unity3d/Boneloaf/Gang Beasts/
- Delete the folder called com.unity.addressables
If you playing Gang Beasts on a Steam Deck, switch to Desktop Mode first then follow the above SteamOS/Linux steps.
Beware of hostile cephalopods!
The key modifications and fixes made in the 1.23 build are:
Default
- fixed an issue that could make the Input menu unresponsive
- fixed an issue that could stop the trawler from sinking on the trawler stage
- fixed an issue that left costume parts on screen after a player has left and online game session
- fixed an issue that stopped removed players from respawning in waves
- fixed an issue where AI enemies could spawn without rendering
- fixed an issue with the train geometry spawning above the tracks on the train stage
- fixed some issues that allowed invalid numbers of players in some online game sessions
- fixed some issues that could leave players stuck loading into online game sessions
- fixed an issue that stopped players starting a new Waves session without manipulating the menu settings
- fixed some issues with AI enemies spawning inconsistently
- modified the cephalopod tentacles on the aquarium stage to make the targeting of players more aggressive
- modified the configuration of spawn volumes on the gondola stage
- optimised the length of game loading times with the Addressables Asset System
- standardised the listing of game modes in the mode selection menu
{STEAM_CLAN_IMAGE}/6697542/1635280ebf32dbc802f4446058a34bf9ed33b1ec.gif
Is It a Crane? (Update 1.21.1)
{STEAM_CLAN_IMAGE}/6697542/ebf187070a52139d07a828c5e969299881353e1d.png
Roses are red, Violets are violet, Is It a Crane? It is a Crane! It has been ten full years of cartoon violence since the Gang Beasts 0.0.0 pre-alpha builds were published on Valentines Day 2014. For ten years the foaming masses of Beef City have slowly coagulated into gelatinous agglomerations of hostility, spreading through the grim streets of the Meatropolis.
We're profoundly thankful to have an audience and community for Boneloaf's games and toys and for the miscellaneous scenes of silliness and callous brutality demonstrated in Gang Beasts over the last decade. A glut of technical debt have made it increasingly frustrating and difficult to release frequent fixes and content in the last 2-3 years.
We've been working with Rocket Science and Unity to pass/remove these limitations for some time and expect to build to a more stable release cadence from this year.
Posts
This post gives information on the 1.21.1 stability build (released with this post) and the other builds we expect to release in the coming months. A series of posts with more explicit information on what is being made for Gang Beasts are currently being written for gangbeasts.game. If there are subjects you want information on please send suggestions to Boneloaf on social media or to [email protected].
1.21.1 (stability)
1.21.1 stability build is the second stability release since Rocket Science took on support for a glut of important systems (builds, online, UI, and others) in February last year. The 1.21.1 build addresses a number of stability and performance issues and also has some small cosmetic modifications and standardisations, see the key modifications and fixes section at the end of the post for information.
Other Builds
The 1.21.1 build is the first of 4 builds expected to release in the first 3-6 months of 2024.
The next build to follow the 1.21.1 build is the Addressables Asset System build, addressables support has been implemented to optimise the testing and distribution of game content. Followed by an interactables build introducing a modified interactables system needed for the crane stage. Finishing with the crane stage which will release with some miscellaneous costumes.
Crane
{STEAM_CLAN_IMAGE}/6697542/e3fca8caa57a9cc57a3ed6e668fe062bdd989f94.png
The crane stage is a ginormous shipping container crane from the mouldering Beef City Docks with cabin controls for operating the crane, and some truculent and aggressive birds.
Crane includes the first version of new dynamic AI navigation system, this system will facilitate some planned modification to character and escalation AI and potentially support escalations that minimise some stage and game mode exploits, don't upset the birds! Be warned!
Crane also introduces the first version of a new “drivable” system, this system supports players to get into the driver's seat of the crane cab and control the crane mechanism.
Stay safe, wear a hard hat!
The key modifications and fixes in patch 1.21.1 are:
- fixed an issue that made the cephalopod tentacles fail to pass the surface of the water on aquarium
- fixed an issue with the sand text on the fish helmet costume part
- fixed an issue with game cameras not blurring when pause menus are invoked
- fixed some issues that stall loading for some online game modes
- fixed an issue that stalls loading for online game modes if moving to a second account on hardware with multiple account support
- fixed an issue that stalls loading for online game modes if an internet connection is not available
- fixed an issue that triggers duplicates of the "2124-3001 Account error" message in some contexts
- fixed an issue that made loading a second stage longer in some game modes
- fixed an error that compromised the remapping of the x/y axis on game controllers
- fixed an error that conflated the pooling systems for the gang and football online game modes
- fixed an issue that made the default game menu fail to show in some contexts
- fixed an issue that made particle systems render erroneously on towers
- fixed some issues that compromise frame rate in some contexts
- added Rocket Science ident to the splash sequence
- removed the Coatsink ident from the splash sequence
- standardised water shaders on trawler
- optimised matchmaking scheme to stabilise online game modes
Gang Beasts patch 1.21 is releasing today for all currently supported platforms! The 1.21 patch addresses a number of miscellaneous issues which will allow us to focus on new content in subsequent updates. The 1.21 build does not include new stages or costumes and is focused on these fixes (see below for more information).
A new stage and new costumes will be released soon, once we’re confident it is ready and subject to it passing quality assurance.
The key modifications and fixes made in the 1.21 build:
General
• New languages! We now support Japanese, Korean, Chinese (simplified) and Chinese (traditional).
• New Menu font to improve legibility.
• Tweaked buoyancy physics across all stages that use buoyancy.
• Improved Tentacles AI on the Aquarium stage.
• Addressed the problem of players being randomly kicked from local games.
• Corrected left and right grabs when interacting with objects.
• Improved stage lighting across all stages.
• Enhanced football physics to prevent clipping into the ground.
• Adjusted ball deflation rates in football mode.
• Updated joints in the stage to AutoJointV2 for improved stability.
Costumes
• Made various improvements to costume physics.
• Fixed the Beanie to function properly.
• Resolved the collider issue with the Life Vest.
• Fixed collision problems with the Deep Sea Helmet.
Stages
• Enhanced escalation mechanics in the Aquarium stage.
• Stability updates to Vents.
• Increased stability of bricks on Girder.
• Stability updates to Roof.
• Improved Glass Fracture on Roof.
• Made improvements to ice breaking on Buoy.
• Improved Stability to Fence objects on Wheel.
• Added water to Containers.
• Stability updates on Subway.
• Stabilized the antenna on Buoy to reduce excessive shaking of characters and camera.
Online
• Fixes to matchmaking in Gang Mode.
Issues
We’re sorry we didn’t publish more frequent content, fixes, or development information since we released the Trawler stage in December 2021. A long sequence of technical issues and difficulties have limited our capacity to publish successive updates since Gang Beasts was fully released.
However, since the end of 2021 we’ve worked (with partners at Coatsink, Robot Teddy, SuperGenius, Unity, Rocket Science, and Lockit QA) to address technical issues, standardise processes to minimise technical debt and build a platform for more frequent content releases. The rest of this post summarises some of what is being worked on currently.
Boneloaf
We’ve made a number of key staff hires to supplement resources at Boneloaf and have more in-house staff working to support Gang Beasts. These hires include a Producer, a Senior Technical Animator, multiple Senior and general Engineering staff, Marketing, Player Support, Event and Operations specialists, and an internal QA team. You can find out more about everyone over here.
Coatsink
Boneloaf’s agreement with key development partner Coatsink ended at the start of 2023. We want to thank the staff and management at Coatsink for their support and friendship since 2013 and appreciate the significant contributions Coatsink staff have made to the development and success of Gang Beasts and Boneloaf.
Rocket Science
Since February 2023, Boneloaf has worked closely with Rocket Science. This team brings a glut of resources and experience working with platforms, UX/UI, technical art, tools, and services to the development of Gang Beasts. Currently, staff at Rocket Science are working on a series of important modifications to online systems (to modernise the technology), standardise our build pipelines, implement a new UI system, provide support for game modes, and other systems.We expected transitioning to a new development partner could be a protracted and disruptive process, especially transitioning ownership of key development work from third parties, but Rocket Science have made this process as low friction as they could have. We’re excited to now be in a position where we can give more information on the development and future plans for Gang Beasts.
More Beef
Information in this post is limited to Boneloaf, Boneloaf’s partners, and what modifications have been made since the 1.18 build, with some information on technical issues and the next content release. To keep you more up to date, we’re working on a series of posts to give more specific information on current development and planned content which will give more context on what is being done to support Gang Beasts. ---
Stay safe, wear a hard hat and don’t carry birdseed!
Boneloaf
{STEAM_CLAN_IMAGE}/6697542/5dd05583ec9ef94cef88152748f1ef9976b578d1.gif
- Known Issue: the XInput toggle in Settings has been temporarily removed. This will return soon! The game will only support a maximum of 4 Xbox controllers locally until this is back, but any other controllers will still support up to 8 players!
- Switched to a new matchmaking system.
- General optimisation pass over various stages, including Wheel, Aquarium and Tower.
- Made a general pass over most stages with eliminated player issues.
- Fixed various infinite loading screen bugs when playing online.
- Loading screen changed to correctly show loading progress.
- Changed online loading system to reduce chances of missing objects when playing online.
- Reduced loading times.
- Fixed issue where objects or players would not load on various levels online.
- Fixed an issue on Train that could make matches incorrectly result in a draw.
- Camera on Wheel no longer goes through the water when a player is sinking.
- Water rendering issue on aquarium fixed.
- Online players are now correctly eliminated on Blimp now, no more infinitely falling.
- Fixed issue where certain Waves AI would not be eliminated correctly and keep the round going.
- Characters no longer jerk upwards when resuming after being paused and resuming.
- Fixed Gondola appearing invisible occasionally.
- Fixed Vents railings moving erratically over time.
- Fixed the fishbowl hat flashing for a frame when being switched too.
- Fixed Wheel lamp posts from being so erratic online.
- Fixed issue where restarting a round from countdown 0 would cause a softlock.
- Updated credits.
There is an active community run Discord server where you can find people to play with, leave feedback and report bugs.
Discord - Join the community server here:
https://discordapp.com/invite/gXh2HRH
The Loading Screen Bug
We are happy to announce we have fixed the notorious loading screen bug, that has been plaguing some people, and we wanted to explain a few things to help shed some light on why it took so long for us t o fix it.
The bug initially was just incredibly hard to reproduce internally, which is the first step towards finding out what was actually happening. To find it we had to create a new debugging tool for the server and client builds to help us track it down. With this new tool we managed to reproduce the issue consistently, and in a way that we could generate logs to help guide us to a solution. This highlighted to us that in fact, it was several bugs manifesting as one! All of which we have fixed and should never rear their ugly heads again.
You may be wondering why we released the previous update with such a glaring bug? Well, to put it simply, it hasn't turned up before. The trigger case is very hardware and connection dependent. Although we have found out that some of the bugs have been there all along, they were very rarely triggered, at least on tests we did with the hardware we have.
It also appears that the more recent optimisations and fixes, which made certain aspects of the game quicker, inflamed the issue, making it more prominent for these users. In addition, there was a significant engine upgrade (Unity 2017 to 2020), which made unnoticed changes to the networking library we use, adding many more avenues for the issue to manifest.
It is annoying that these things happen from time to time (especially for us!), but we are always working to improve Gang Beasts, which has been evolving for 6+ years now. So thank you for being patient with us, and hopefully, we will not have anything as problematic in the future.
The Elimination Bug
Another bug people have been experiencing lately is the characters not getting eliminated when thrown out of stages. This issue was a weird one, that seems to have manifested itself since the engine upgrade. Gang Beasts being such a physics heavy game, any changes to the engine’s physics can have knock-on effects with the gameplay.
We have tried to fix this a few times and, although each attempt reduced its frequency, it was still being triggered. In this update, we have added two more solutions: one that should stop it from happening, and another that will guarantee that if it happens the players get eliminated anyway. The first measure is adding a few more checks to the characters when they enter an Elimination Volume, so it is more likely to be detected, and expanding these volumes further to increase the chance of detection. The second measure bypasses the physics system entirely, and will always eliminate players regardless of velocities or any other issues inherent to physics that can prevent the first method from working.
1.16 changes
General
- Fixed the pesky infinite loading screen
- Adjusted the damage reduction timer from 10 seconds to 4
- Fixed server ping checks not properly connecting to Sydney
- Corrected PS4 online age rating check
- Corrected PS4 lobby nameplate UI not showing
All stages
- Increased the size of Elimination Zones to better catch escaping players
- Added an Out of Bounds check that should stop anyone who does manage to escape!
Aquarium
- Optimised the bubble particles
- Fixed bubbles crashing the game (!)
- Added blockers to prevent players from getting stuck in doors
- Moved pool knockout volume up
- Small physics optimisations
{STEAM_CLAN_IMAGE}/6697542/455dd3b4f3b2881c6e197567a6911d6e01491a40.jpg
Please see Gang Beasts FAQ page or email [email protected] if you have specific feedback on this build or other questions about the game.
The list of key modifications and fixes made in the 1.0.11/1.011 builds are:
- added a player list to the online pause menu
- added build numbering to the settings menu (to help with support issues)
- fixed an audio issue that stopped the puddle drip SFX from playing back
- fixed an issue that allowed dropkicks to be exploited
- fixed an issue that allowed goals to be scored when the game has ended in the “football” game mode
- fixed an issue that could attribute "Big Head" and "Drop Kick" achievements to the wrong character
- fixed an issue that could make the game unresponsive if a user disconnected when starting an online game session
- fixed an issue that sent players to the online menu screen if the input for back is pressed multiple times when an online game session is loading
- fixed an issue that still showed characters that have left an online game session on the session hosts online menu screen
- fixed an issue that stopped the “Ground Floor' achievement from unlocking in online game sessions
- fixed an issue where AI characters could unlock the "Safety warning" achievement
- fixed an issue where characters could be removed outside stage geometry when grabbing falling meat on chutes
- fixed an issue where players are kicked from online game sessions if the associated game controller is disconnected when joining servers
- fixed an issue where the input label text for ‘the “gang” and “colour” parameters now showing as expected for online game session clients
- fixed an issue with controller disconnection messages conflicting with server disconnection messages
- fixed an issue with objects/props sticking on puddles on "subway"
- fixed an issue with some audio setting not being modified by user settings
- fixed an issue with the "Ground Floor" achievement unlocking in error (achievement should no unlock if the character is in a concussion or fall state)
- fixed an issue with the game credits sequence not scrolling from the start of the credit roll
- fixed an issue with the game score screen not showing in some contexts
- fixed an issue with the game score screen reordering the current game statistics on screen
- fixed an issue with UI information conflicting with disconnection messages
- fixed multiple issues with costume parts not rendering as expected
- fixed numerous issues with costume geometry
- fixed syncing issues with some parts
- modified "elevator" to stabilise elevator cables when broken
- modified audio settings to make them fade in after the attract mode screen
- modified audio settings to make them fade in after the attract mode screen
- modified costume system geometry and database to support more combinations of costume parts
- modified football to use a golden ball if the game enters extra time
- modified the implementations for triggering the "Big Head", "Drop Kick", and "Self Storage" to limit the potential for accidental unlocks
- modified the local game session screen to force characters into the set/join state (to stop late costume, colour, or gang/team modifications)
- modified the maximum concussion length
- modified the parameters for kicking inactive players to not kick absent players in private online game sessions
- modified the public kick timer window from 30 to 60 seconds
- modified the rendering of usernames for offscreen characters
- modified the stage loading sequence to avoid exposing characters to the game camera before their costumes/colours are set
- modified UI button references to not show in contexts where not needed
- modified UK and US text label localisations for the ambient sound parameter from "Ambiance" to "Ambience"
- modified waves mode to support the re-spawning of eliminated players between waves
- optimised loading times for some contexts
- removed the score screen from the "football" game mode
- updated the input system to Rewired 1.1.19.6
Please see Gang Beasts FAQ page or email [email protected] if you have specific feedback on this build or questions about the game.
The list of key modifications and fixes made in the 1.0.8 build are:
- added a confirmation screen that shows if input settings are modified
- fixed a graphical issue that showed as a flickering at the front of the incinerator stage
- fixed an issue where characters could sink into stairs on the towers stage
- fixed an issue with the satellite dish supports on the roof stage
- fixed issue where character geometry could pass though the fence on the alley stage
- modified English language translation for left grab to left punch (to standardise with other languages)
- modified font used for UI button references (for legibility)
- modified geometry for a number of costume parts (for stability)
- modified IP addresses used by the game session matchmaker from addresses block by Roskomnadzor/Federal Service for Supervision of Communication in Russia
- modified opening logo sequence to support skipping of current logo
- modified the bull mascot head to balance with other costumes
- modified scheme for unlocking the “Safety Warning” trophy
- modified the ‘long hair’ part to standardise with other costume parts
- modified the camera tracking trigger volume on the containers stage to stop the camera from moving below the water
- modified the costume customisation UI to only show currently available inputs
- removed obstructions to the camera on the chutes stage
- replaced baked lighting to fix issues with the arena stairs on the ring stage
The full list of key modifications and fixes made in the Valentines’ build are:
- fixed an issue that made costumes draw irregularly (when scrolling through multiple custom costumes in succession
- added a button reference / instruction for setting character or gang controller in online and local game menus
- added haptic feedback support (compatible controllers trigger force feedback when taking punches, kicks, headbutts, and other blunt force injuries or when grip stamina is close to spent
- added lighthouse stage
- added support for restarting the current local game from the in-game pause menu (restarting from the pause menu in a random game session with load a new stage, not the current stage)
- added Valentine’s themed costume parts
- fixed an issue that could force UI text and other information off screening some context
- fixed an issue that could make the wrong networking message show in error in some contexts
- fixed an issue that erroneously rendered sections of the exterior negative space on incinerator as white
- fixed an issue that erroneously set the menu context to the costumes menu if the game start timer is cancelled and the back instruction is submitted from the local or online menu
- fixed an issue that made the game stall or exit if a client running on an Ubuntu OS is in the game session
- fixed an issue that malformed the rendering of the disconnection error character graphic
- fixed an issue that prematurely exposed menu input from the opening logo screens
- fixed an issue that stopped the selection of head costume parts in some contexts on the costumes menu
- fixed an issue that triggered the associated character to headbutt when the input for duck / slump is used to exit from the in-game pause menu
- fixed an issue where members of the same gang can be separated in error in the gang game mode
- fixed an issue with football game scores incrementing when the ball collides with a goal (if the game ended in a draw)
- fixed an issue with SFX samples triggered on the last stage persisting to the menu when a game session ends)
- fixed an issue with the balloon screen showing rows for players not in the current game session in some contexts)
- fixed an issue with the decrementing numbers starting on a low value (in the local and online game menus)
- fixed an issue with the fire implementation on incinerator rendering over in-game messaging
- fixed an issue with the railing colliders not syncing erroneously on chutes
- fixed an issue with UI information for the current menu or screen failing to dismiss when transitioning to a new menu or screen
- fixed online syncing issues with some costume parts
- modified balloon screen to give more contextual information (balloons won in past stages fade onto screen concurrently with the screen blur transition, balloons won on the current stage inflate in place)
- modified football UI size for legibility to standardise with other UI sizes
- modified menu camera parameters, menu UI, and transition timings to make standardise immediacy of menu transitions
- modified messaging colours to standardise in-game messaging
- modified session win confetti to pass through character and stage geometry
- modified the character colour palette to support 12 colours (blue, brown, green, lime, magenta, orange, pink, purple, tan, teal, and yellow)
- modified the football game mode to add a golden goal mode if the game timer ends without a winning side
- modified the glass implementation on elevators to optimise for concurrent glass breaks
- modified the local and online menus to disable costume and colour selection when a game session request has been submitted to the game session matching service
- modified the number of voice sets associated with NPC enemies on waves (to standardise voice sets for NPC enemies
- modified the tolerances for left analogue stick input on menus to improve menu item selection
- removed modal from input mapping menu to standardise menus
To read the full post associated with the Gang Beasts 1.0.4 build, please see http://beef.city/1_0_4
For support please email [email protected]
Current Release
20270933
Uploaded Feb 01, 2026
System Requirements
How to Install
Gang Beasts.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
993 MB
20270933
You May Also Like
View AllDownload Gang Beasts for PC with a direct link or via torrent. Get the full version of Gang Beasts for free. Gang Beasts is a Action released by Boneloaf.