About the Game
You’ve landed the dream job- mayor of a picturesque town rife with potential - congrats! The spec promised rolling hills & friendly locals.
What it DIDN’T mention was the crumbling economy, vacant homes, and the logistics system that is just mostly you.
In a hard hat. Sprinting between disasters.
BUILD AND EXPAND
Build and manage everything in your town, from the ground up. Plot out zoning, place buildings, subways, entice visitors to move in full time, hire workers, stock shops, automate pipelines - generally EVERYTHING to keep the town running, and making money.
AUTOMATE WITH INTENT
Assign workers, optimise supply chains, set-up logistics networks and watch your systems flourish. Will you be able to trust in your automated systems to keep things moving? Or will you be the Mayor of Micromanagement?
CHAOTIC CO-OP CAPITALISM
Play solo for ultimate control over your town, making every corner exactly to your liking. Or will you join forces with friends for total co-op chaos? As long as the profits continue rolling in, chaos can continue to reign. Just don’t spend all that time running each other over.
MODULAR CUSTOMISATION
Tailor each business, industry zone and building configuration to suit your wants and needs. And of course, as mayor, you deserve a place to call home as much as your residents do. With some of the most immersive customisation options out there for your house, you can use the full 360° and colour picker to make sure that every single corner of your space is exactly how you want it.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
BUGFIX
- Classy Glasses now have their own icon
- Added missing townie to sandbox spawn pool.
- Fixed issue where player could get stuck dancing at the Arcade forever if they were hit with a vehicle the second they started
- Updated the footprint of the train station to stop placement of objects in front of the exit and entry points.
- Updated Bonita Townie hint dialogue to inlcude the button prompt for how to open the emote wheel.
- Fix being able to hit players when they are vehicle passengers
- Added some safety checks to handle some rare GPU crashes
- Updated the name of the town goal for Build Tourist Desires to be more descriptive.
- Fix error when local coop player leaves the game after looking at the Town Rankings App.
- Fixed an issue where workers would pick up items, and drop them on the floor instead of putting them into a maker to produce backfill items
- Tourists will no longer drop held items if they see Garbage on the floor. Only when they are knocked over (for example: hit by vehicle, evictor, leaf blower etc)
- Fixed issue where the player could terraform under the train station tunnel section.
DESIGN
- Bonita is now super keen for high-fives
- Importing vehicles now has a cap of 4 purchases before restock timeout
BUGFIX
- Fixed an issue in the introduction that stopped the first train from coming.
- Explicitly pre-clear rendertarget resources for cumulative draw passes, helps minority hardware that doesn't do this automatically
- Fixed player being unable to harvest player-specific loot from fishing spots
- fix rare crash on exit to title
- Removed building requirements from certain vehicles appearing in the imports app. Now, as long as the vehicle has been discovered it will appear in the Imports App for purchase.
- Fixed some typos in the tutorial
- Fixed an issue where the player can get stuck in the start of the game by changing the recipe on the first small shop.
- Fixed clamping out of bounds issue for reflection environment
- Fixed grammar mistake in Ian Humam's join hint dialogue.
- Updated Nutmeg's dialogue to refer to the correct name of the Coin 'O Matic.
- Updated town goal todo to not refer to Vending Machines as the player doesn't have access to them at that time.
- Reduced import quantities for Strawberries and Pumpkins from 40 to 1
- Fixed bug where players could get stuck in infinite dialogue loops
- Fixed visual variations not being correctly applied to constructed houses
- Added a forced train spawn for anyone stuck in the opening tutorial
- Fixed an issue where the player could craft items at the Book Nook.
- Fixed grammar mistake in Snappy's join town dialogue.
- When checking to see how much garbage is on the floor to summon Garbirds, ignore garbage that is not on the town level
- Fixed an issue where tourists will only window shop at the candy shop and not buy after browsing.
- Fix red light visual bug on Intel Integrated Graphics hardware
- Fix for Network Clients not having correct lists of Treasures when interacting with Treasure Displays.
DESIGN
- Reduced max simultaneous ambient Garbirds from 4 to 2
- Increased hours between ambient Garbird spawns from 5 to 12
- Reduced frequency of Garbird Spawns during Garbird Weather Event (now 50% chance every 30 in-game minutes)
- Reduced maximum number of Garbird Spawns during Garbird Weather Event from 6 to 4.
- Reduced weighting of Garbird Weather Event
UI
- Hide Left/Right Prompts in Crafting Minigame if there are no other recipes to switch to
BUGFIX
- Fixed achievements not unlocking for multiplayer clients
- Fix rare crash/corruption of saves
GAMEPLAY FEATURES
- Allow browsing of lower resolutions in options menu
- Player now customises their character before they enter the game
- New Tech Tree with ability to rebuy extra items
- Town Rankings now offer rewards at each tier
- Removed time requirement for Town Ranking Challenges.
- Added Treasure Hunting
- Added 'Collections' Phone App
- Improved radiosity lighting
- Added 'Creative' Mode
- Added 'Town Settings' App (available in Creative Mode)
- Maintenance workers will now collect items that are left on the ground outside zones and take them to 'Lost and Found' storage at the Maintenance Office
- Improved physics stability
- Reworked End Game Story, you can finally find out what is behind that door.
- Added Garbird Pests to the game
- Added New Standalone Tutorial
- Added Sprinklers
- Added Parking Garages
- Added New Achievements
- Added new Trinket Shop Fitout.
- Changed fallback quantitites for loot crates to use coins instead of export tickets as export tickets have been removed from the game.
- Safe now has some dialogue if you interact with it before getting the code.
- Adjusted Controller Vibration algorithm, should feel less like it is full of bees
- Added ability for the player to rename Fitouts
- Build mode camera will now cut back to player when returning.
- Build mode camera will now inherit zoom and pan from previous camera
- Added 'Locate Emergency' Emote to help locate Garbirds
- Updated time widget to have an icon showing today's weather forecast.
- Mascots now idle wander near desire props.
- Removed 'hard edge' from map borders
- Added new animations (Mascot Dance, Fitness Tourist idle, Posh Tourist idle)
- Full localization pass
- Many optimisations, improvements and bug fixes!
AUDIO
- Added music to the title screen, customisation sequence, and a set music track the first time you load the game
- Boom gate open and close audio
- Fire ASMR audio for Brazier, Campfire, Pizza Oven, Fire Barrel
- Player emotes now have abstract sounds
- Add Storage Lock/Unlock sound effects
- "Chill 01" removed from Streamer-Safe music collection
BUGFIX
- Fixed player not bringing out phone when in build mode.
- Resolved issue where a player could pick and clone a prop, and then the colour information would persist for unrelated props selected
- Fixed issue where the Storage Skip couldn't be placed in the Deep Forest and Mine levels.
- Fixed issue where workers who were holding drills at the time of save, would no longer work when loading the game.
- Fixed issue that was causing tourists to drop garbage on the floor if they were interrupted while walking to a place to sit down.
- Smoothed out train movement
- Removed tile restrictions on horn scare.
- Fix crash if player is moving a widget and they get a boss phonecall.
- Fixed issue where player could not build terrain at 0,0
- Fixed widgets not being correctly created on new game.
- Fixed bug where tourists would no longer consume items that were left in the output storage after a fitout changed recipe.
- Fixed camera from performing weird movement when starting a game.
- Improved player movement on lower frame rates.
- Adjusted sorting for UI HUD Elements.
- Added Vombat vehicle to imports.
- Added a rumble when a fish is hooked.
- Fixed issue where player was unable to hop off vehicles when on certain terrain types.
- Added appear/disappear effects to various objects.
- Maintenance damaged states are not appearing for client player.
- Fixed maint workers not idling correctly.
- Fixed Visuals pop-in if you save and then reload without moving.
- Moving a broken prop does not also move the attached storage.
- Resolved issue where actors would look for actions while being hit by a vehicle, resulting in some strange behaviour
- Fixed issue where client co-op players could not get on a vehicle immediately after joining a game
- Resolved issue where items desires may be set to 0 causing industries to grind to a halt.
- Fixed issue where player was unable to highlight cells around the edge of the map in build mode.
- Fixed some camera stuttering when moving the camera near the bounds of the build area.
- Updated Townie Goobers dialogue so he doesn't tell lies about Mana Extractors
- Stopped Storage Skip from displaying two icons in Storage Menu
- Opening storage menu with Dpad Down no longer moves the cursor down one entry in the Storage Menu upon opening
- Updated interior collision on the Maintenance building to fix potential NPC pathfinding issues.
- Stopped Beetroots appearing in the colour picker
- Fixed issue where buildings with construction sites were not correctly applying cloned colours
- Fixed controller navigation skipping over the 'invite code' button in the Multiplayer App
- Fix visual pop when customizing player appearance
- Fix players can be hit with vehicles while they are sitting on a chair
- Stop the player 'hopping' when they replant, or plant last crop
- Fix zone border visuals not appearing when creating a new zone
- Online Co-op/Networking has been updated to be be more robust and use less data
- Stopped player from being able to trigger emote wheel in when the customisation or phone menus are active
- Fixed overly shiny indirect reflections of local environment on non-metal surfaces
- Fixed issue where Tourists would appear in the incorrect position when high-fiving as a network client
- Stopped the camera from panning to freshly created zones in build mode
- Fix actors from floating over a cliff at map extents by adding a virtual collider around the map
- Fixed issue where workers would spam pathing errors
- Fixed camera sometimes snapping to the wrong angle when talking to NPCs
- Ensure footprint colour updates if wallet changes without having to move the cursor
- Fix Hooptie vehicle moving position after loading save
- Fixed a bug where harvested items did not spawn at the source object correctly
- Fixed issue where Mascots would not get changed into their suits at night
- Ambient shading no longer shows faint banding artifacts on surfaces at certain camera distances
- Fixed a few minor postprocessing related memory leaks that occur when exiting gameplay
- fix for blur/bloom propogating blocky visual artifacts on some systems
- Tent: support custom coloring
- Conservatory: support custom coloring
- Fix odd flicker on certain zone borders
- Fixed Bags/Balloons etc not appearing for network clients
- Fixed tools teleporting out of personal storage on load and becoming non-interactable
- Fixed issues with the player not being able to sit at various outdoor settings.
- Fix Wobbly Friend becoming tired and failing to wobble after long 8+ hour play sessions.
- Fix vehicle engine jiggles stopping after long 8+ hour play sessions.
- Fixed seating exit positions for a variety of chairs
- Fixed an issue where the in-game clock and timers could slowly lose accuracy in very long-running towns
- Fixed issue where splitscreen players could see alerts from other levels
- Fix for items in backpacks not moving correctly when an actor sits down etc
- Resolved several animated shader effects that could slowly stutter, jitter, or freeze after long play sessions
- Fixed issues if network player was disconnected as they were joining
- Fix maintenance workers getting stuck collecting garbage inside buildings
- Fix vehicle becoming non interactable for co-op clients if you store/withdraw multiple vehicles
- Fixed an issue with the interior collision of the Diner fitout which restricted the player from moving past the tables.
- Fixed an issue with Freshenators interaction point being offset to the visual.
- Fix brazier/campfire/hotrock fire particles producing INF/NaN's on some hardware
- Fix ghosted pending construction resources sometimes sticking around for multiplayer clients
- Fix garbage not correctly entering the Garbage Disposal for multiplayer clients
- Fix for stored items sometimes floating in strange positions
- Fixed multiplayer players hearing Rock/Paper/Scissors musical beat while in other levels or far away
- Fixed the Rock/Paper/Scissors music not playing correctly for multiplayer players who join a game while a match is already in progress
- Fix rare crash that can occur when swapping town profiles multiple times, followed by loading and saving town
- In multiplayer, fix items sometimes falling to the players feet when transitioning into the makers
- Workers will now no longer forage more than they need from forage locations
- Fix rare exception in terrain visibility
- NPCs will now participate in Rock Paper Scissors if no other players are available.
DESIGN
- Baldo townie dialogue and join request has been updated.
- The build menu items and categories have been reordered to make it easier to navigate.
- Ticket pod has been renamed to the Coin O' Matic Pod and now generates coins instead of export tickets.
- Removed 'Export' Feature from the game
- Updated fitouts to have exposed tourist desire values in EGO Tech.
- All customization items now have a name.
- All player vehicles can now be driven off road.
- Added small truck to Imports.
- Updated TownCo. Townie Agent dialogue and quest now that exports has been removed. Townie now asks for treasure collection.
- Updated join requirements for some of the early townies to be easier.
- Removed 'Managed Output' from Manage Module, was never working as intended
- Updated Metal Ingot craft time to be the same as other industry resource craft times.
- Updated Mana Extractors to not need Mana Nodes anymore. Mana Nodes have been removed from the game now.
- Removed farm plots from trader inventory now that we have them in the rebuy tab of EGO tech.
- Fixed spelling mistake on the Biz Mascot Body clothing option.
- Reduced starting fishing zone size to fix issues with early fishing workers taking too long to fish.
- Updated size of some dockables.
- Updated Chum hint text to be more clear about the player having to catch fish and not using workers for their join requirement.
- Added Floor Tentacle and Conspiracy Board to game.
- Removed side collision on wood bridge.
- Removed road tile requirements for car park.
- Updated tourism building to have 4 job slots instead of 1.
- Updated star values on some items in shops.
- Slightly reduced the time it takes to catch lobsters and crabs from pots. Was 2.5 game hours, now is 2 game hours.
- Reduced min/max fishing time from 4 to 8 seconds to 3 to 6 seconds.
- Updated townie strings that were referencing import tickets that don't exist anymore.
- Slightly reduced Agent Toffee's join coin request
- Updated the icon and guide entry to match the updated Maintenance building visuals.
- Slightly increased tourist wallet sizes. They now have a little bit more money to spend while in town.
- Players can now interact with the Wiggly Friend.
- Updated the sort order of props in the transport section of the build menu.
- Look at camera instead of rotating during boss calls.
- Crafting Minigame now uses a single prompt, has a more generous pre and post angle hitbox, and also no longer loses speed when the current recipe runs out.
- Reworked 'Storage' Menu to add a scroll bar if contents go off screen
- Removed 'Recipe' Panels from Storage Menu
- Camera Positioning in Storage Menu now uses current camera rotation
- Improve mini map performance
- Antialiasing performance improvements, differentiates Medium and High quality settings with a better balance of cost to quality
- Allow lights that would otherwise only be on at night-time to also be on when in interior locations
- Improved save file size
UI
- Renamed 'Friends' app to 'Multiplayer'
- Added item storage info on manage menu
- Added 'Produces' info to tooltip in build mode
- Adjusted customisation menu to be horizontal, instead of vertical
- Changed 'inventory' prompt to say 'storage'
- Brand new Town Ranking UI
- Added tabbing in customisation menu
- Added back prompts for join game, options, and overlay panels
- Added DPAD Movement prompt for phone
- Smoothed out transition when exiting game
- Disable chatting if there is only one player.
- Better icons for player names / numbers
- Removed hitching when transitioning from landscape -> portrait mode in the phone
- Added prompts to town info app.
- Added garbirds to map filters
- Fixed selection outline on Items in the build menu
- Added a confirm prompt to customisation.
- Challenge Todo Lists will now hide items as they are completed
- Todo lists will now only show up on the primary player's screen when playing in split screen
- Adjusted EGO Value in Phone App to have White text instead of blue.
- Added an on-screen keyboard for jailbreak for controller only platforms.
- Made the credits page a bit more pretty
Hello Mayors!
Just in case you missed last month, we shared our 2026 Roadmap, and part of that was sharing that we’ve got a little update for you in honor of Valentine’s Day and Chinese New Year! We’ve got a bunch of goodies, but most importantly is our new horse vehicle!
[img src="{STEAM_CLAN_IMAGE}/43837161/e00311e636b2c45b7aae5e7532a52d8c7d90dab8.gif"]
It comes in quite a few colors, and it will be randomized, but we already have our favorites—do you? And of course, you’ll have to find where it is on the map! But if you get stuck, there’s always our Discord and Wiki to help guide the way.
[img src="{STEAM_CLAN_IMAGE}/43837161/7909323ae29b9a8397f6e437f0947d36d2dcf661.jpg"]
And of course, that’s not all! We’ve got some new décor to go along with it. You’ll be able to get all these from Papa Wheelie, our seasonal vendor. Here’s the full list:
Wallpapers
Hearts
Moon Fan
Peach Blossom
Lucky Clouds
Props
Heart Pillow
Heart Gift Box
Love Potion
Horse Plushie
Heart Plushie
[img src="{STEAM_CLAN_IMAGE}/43837161/65bb7373305ad3242123038821fbf12ef9e078d3.jpg"]
…and don’t forget, there’s all the props from last year that you can use to decorate your home and town for Chinese New Year!
Please tag us on social media if you have particularly good setups with the new décor (or even in general!), we can be found as @gogotowngame on most platforms and we love seeing everyone’s towns!
Also while we won’t be on sale for this holiday, we will have a sale coming next month, so stay tuned!
cheers,
Emily and the Go-Go Town! team
Rotation!
Everything (yes everything) should now be rotatable
Train station and Zone Transitions (entrances to Sewer, Forest and Mines) in the main level can now be moved and rotated.
Town Profiles
You can now create and Name a Town Profile.
Your chosen name will be reflected in the In-Game Leaderboards.
Change, Rename, Delete or Create new profiles from the main menu.
Saves within a profile are grouped together, letting you create new towns without having to worry about losing your old ones.
Online Multiplayer
You can now build, manage, and cause chaos together... Go-Go Town! now supports up to 4-player online co-op.
Host a town and invite friends to join.
Join games instantly from your friends list.
Share an invite code to jump straight into the action.
Supports any mixture of up to 4 online or split-screen players.
Text chat, emotes, and locational pings let you plan, prank, or plot together however you like.
Assign roles such as Vice Mayor, Townie, or Tourist.
customise permissions to control who can build, buy, or manage.
Players leaving a session drop a duffle bag with all their gear.
re-join later and pick up right where you left off.
Move the bag in build mode if it gets in the way.
Collect the bag to pilfer any needed resources from absent friends.
Items, vehicles, and tools persist within each multiplayer world, making every shared town a unique co-creation.
Build, explore, and wreak havoc together — the whole town is now a multiplayer sandbox.
Townies
Added 9 new townies to discover and put to work!
Updated NPC Visuals:
Dinosaurs visuals have been updated.
Dinosaur townies and trader have been updated with unique coloring.
Mummy townies have been updated with unique coloring.
New Tools
2 new top-secret lost prototype tools to have fun with and cause chaos.
Fast Travel System
Explore the world to discover a secret network of connected areas...
Added fast travel points to areas outside the town area to be discovered and constructed.
Added a buildable fast travel point that can be built in town.
New Items + Trader Inventory Updates
Added 3 new beds to Lazy Jeffs Inventory, Single Bed, Bunk Bed and Hammock
Added Large Pot Plant to Beaufort III Inventory
Added Dockable Security Camera to Agent Bubblegums Inventory
Added new townie housing option
Camping Tent that houses a single townie
Added new health desire dressing objects
Mood Swing
Meditation Pillow
Community Book Stand
Koi Pond
Added new rest desire dressing object
Camp Fire
Added new large garbage storage option
Dumpster
Added new large item storage option
Storage Skip
Added new entertainment desire objects
Rocket Ride
UFO Ride
Tech Tree Updates
Added new townie housing options, item storage, garabage storage and select desire objects to various existing packages.
New Player Clothing Options
Goggles
Pretty Fly Hat
Rocket Backpack
Change-O-Tron updates
Extra Change-O-Trons now appear in the build menu and have had their build costs reduced to zero.
Change-O-Tron now appears in the TownCo. Imports.
New Vehicles
The Hooptie (with hydraulics of course). Perfect for cruising around with 4 players!
Galaxy Bouncer
Good "E" Bike
Hackney Motorbike
Flying Broom
New Player Interactions
Throwing/Consuming Items.
You can now transfer items from your backpack <-> held in hand.
You can throw or consume held items.
Thrown items can hit other players, townies and tourists...
... or you can throw items into storage bins, shop storage and even other players backpacks (as long as they are facing the right direction!)
Players can now NOM-NOM on food from shops
You can pick up and eat food from any fitout that produces food-on-display
Eating food will turn it into garbage. That's the cost of consumerism.
Players can eat Garbage. But we don't recommend it as part of a balanced diet.
Import Catalogue Changes
Removed the restock cooldown on items in the Imports Catalogue.
As long as you've got tickets you can buy as many as you want.
Players can now purchase more of the POI Buildings (Lighthouse, Conservatory, Stadium, Hot Springs) from the Import Catalogue.
Misc/Bugfixes
Added third Arcade Machine variant for the Upright Arcade Machine
Added audio to a variety of props.
Added Eat/Drink effects and audio
Workers now cycle through all available items when crafting.
Workers at fitouts will now reserve output space for each item they produce, ensuring that there is always space for each item
Updates to the player crafting mini-game to make it more snazzy!
Changed the name of Mushrooms to Button Mushrooms to make it less confusing with Field Mushrooms.
Updated the mushroom visuals to make them easier to distinguish.
Workers will consider items on the floor before harvesting new ones when backfilling
Fixed an issue where Metal Mining nodes could block workers
Industry Workers can now deposit while holding tools
Industry workers will now consider foraging when collecting ingredients for makers
Fixed issue where Courier Priority and Recipe panels could display on incorrect buildings
Removed 1 tile free space requirement for Fluff; should ensure more Fluff spawns
Fixed issues with Tourists not correctly moving through Queues.
Fixed Sakura's Join Request only accepting one specific type of Tree
Adjusted Eva's Join Request to work with multiple types of Trader Area
Gave Grot tourists some tummy medicine to stop them from throwing up constantly.
Resolved some issues where the player could get stuck in the tutorial if player 2 completed a ribbon cut while player 1 was busy elsewhere.
New Build is up! It's 0.6.103.21279
New Trader
Sells new and some old seasonal items
New Clothing Options
Vamp Backpack
Jack O' Backpack
Vamp Fangs
Mono-Fang
New Decorations
Marker Stone
Spooky Barrier
Pitcher Plant
Stink Flower
Flytrap Plant
Thornvine Plant
Added different colored Hedge Terrain tiles
Sprouts the trader now sells yellow, orange and black hedge terrain variants
Pink hedge variant comes from the same place as pink grass...
Fixes
Coin Shower weather audio has been reworked to be less obtrusive
Major5 - Tourist Trap
0.6.98.20437
Tourist Updates
- Behaviour, preferences, and desires... tourist AI has had an overhaul!
- Tourist types now have distinct preferences, desires and traits. Fulfilling these affects their EGO review of your town.
- Build menu objects are marked as showing how effective they are at meeting desires. These are:
- Entertainment
- Rest
- Hunger
- Health
- Exploration
- Shopping
- Food and shopping items now have a 3-star preference system. You'll need to offer a wide variety of items to keep your tourists happy!
- Reduced tourist train frequency from 6 trains to 4 trains a day
- Removed "exotic" tourist types from arriving on the train (Exotic townies will still appear on the train)
- Updated the spawn balance of the regular tourist types to have a better mix of each tourist type
New Tourist Type
- Easy-goers: A simple tourist type that as long as their most basic needs are met, they're hard to displease!
Tourist Thought Bubbles
- Tourists will periodically share their thoughts on what they're experiencing, giving you an insight into their behaviour and needs.
- New options in the Gameplay tab, allowing you to choose how vocal they are.
Townpedia Updates
- Added new guide entries for each tourist type which describes what desires they require as well as what traits they have
- Added guide entry for explaining tourist desires
Tier 3 Industry
- Build the Factory to fuse togethor resources from multiple industries
- Produce space-age wonder materials! perfect for advanced large scale projects (as well as more specialized use-cases...)
- Expandable Rod
- Encabulator Cube
- Reinforced Brackets
- Structural Plating
New Fishing Industry Resource
- Craft Yum Grease from Deep Sea Cutlets
- Added recipes to select fitouts to use Yum Grease
- Lava Lamp added to the Crafter medium fitout
- Seafood Sticks added to the Fish N Chip Shop small fitout
- Dirty Mag added to the Book Nook small fitout
- Yum Grease is also used in the manufacturing of Tier 3 materials!
New Townies
- 7 new exotic townies to invite to live and work in your town!
- Each townie will offer a new Transit Terminal to build...
- ...Some of their townie friends will need to be in your town before they appear though!
- 2 new "regular" townies. Yep, totally normal.
Transit Terminals
- You'll now be able to build Transit Terminals to allow your more... exotic tourist types to visit.
- 7 new Transit Terminals to build
- Ability to open/close each terminal, allowing you to customize your tourist flow.
- Please note this changes the spawn behaviour of existing 'exotic' tourists.
Major Landmarks
- Invest your hard earned resources into constructing new Major Landmarks:
- Lighthouse
- Conservatory
- Hot Springs
- Stadium
- These iconic buildings aren’t just for show; they'll help tourists fulfill their desires.
Terraforming Updates
- At a certain point, you'll unlock the ability to edit and place elevated tile types. This gives you access to:
- Cliff
- Clear out extra land or add Cliffs where you'd like them!
- New Cliff Water terraforming tile
- Make elevated bodies of water
- Produces waterfalls when on the edge of cliffs
- Forest Edge
- Dense forest foliage
- Cliff
- We've refined the Sand, Slow-Sand, and Dirt tile visuals for a more natural, organic appearance.
- Footpath tile updates and additions
- Footpath tile types now have colored edging to improve the previous 'gray outline' visual
- We've made 4 new tile types to decorate your town with, check with trader Tina Timba
- Olde Towne Pavers
- Peach Piazza
- Scalloped Flagstone
- Arcade Blocks
Customization Options
- Houses/Apartments are no longer random; choose which variation you want with the 'Cycle Visual' feature in build mode
- Added new visual variants for certain directional barriers and lampposts
- Lamp Post
- Gothic Lamp Post
- Metro Lamp post
- Park Light
- Firefly Lamp Post
- Hanging Lanterns
- Lantern Lamp post
- Bamboo Barrier
- Green Bamboo Barrier
- Wood Fence
- Highway Barrier
- Roadworks Barrier
- Rose Bush Barrier
- Flaming Barrel
- Water Jet; a new water based decoration that can be angled and rotated for water displays
- "Pink Flamingo" has been renamed to "Plastic Flamingo", and now supports custom painting
Courier Delivery Priority
- Manage the courier delivery priority on fitouts, food carts, market stalls and the new factories.
- You can now set the courier delivery priority to High, Standard, Low or None
UI Improvements
- Added new User Icons for tourist types (Aliens, Clown, Dino, Ghost, Mummy, Robot, Wolf)
- Added a tally to show the number of fitouts built in town when inspecting in the manage menu
- Added support for showing item tags on recipe cards
- Show desire panels when hovering and moving props
Audio updates
- Trains now CHOO-CHOO and have arrival/departure whistles
- New voice types for Aliens, Dino's (Grarr), and another neutral tourist variant type
Misc. Changes
- Moved the fireworks launchers to the basic category and the wishing well out of the statues group in the build menu
- Added map filter for new tourist spawners
- Small adjustments to early game pacing to make it easier to generate EGO and unlock early EGO packages
- Increased the input storage size of the Book Nook small fitout so that it can fit new recipes and has more room for ingredients
- Added Tripod Work Light to Trader Griswald's inventory.
- Rich tourists drop coins 50% of the time
- When leaving town, tourists now react with their EGO review BEFORE visually exiting
- Updated Hypnotron visual
Bugfixes
- Fixed an issue where workers would ignore newly placed transition levels (ie mines) until they quit and reloaded the game
- Fix crashes when clown spawners were set to disabled
- Fixed issue where prop colliders could persist after build mode, causing tourists to get stuck
- Resolved issue where tourists would complain about rest if they had filled their idle stat
- Reduced the distance that clown shoes are heard at
- Squared up the garbage bin offsets for rotation alignment
- Fixed issue where you could terraform cliff and water tiles under POI objects
- Coins dropped by rich tourists will now vanish after an hour
- Rich tourist wallets will no longer get bigger each time they drop a coin
- Various performance improvements
- Fixed some rules allowing undesired terraforming beneath players/actors
- Prevent overlapping tourist speech bubbles
- Fixed a bug in which a passenger could store a vehicle sending the vehicle (and the driver) to Limbo.
New Content
- Spring Orange Grass Terrain Tile
- Spring Yellow Grass Terrain Tile
- Spring Wild flower Grass Terrain Tile
- Night Grass Terrain Tile
- Rose Wood Interior Terrain Tile
- Buzzy Plushie Doodad
- Picnic Hamper Doodad
- Acorn Bowl Doodad
- Flower Pillow Doodad
- Rustic Sign Post Decoration
- Small Woven Rug Decoration
- Large Woven Rug Decoration
- Runner Rug Decoration
- Picnic Blanket Decoration
- Straw Hat Clothing Item
General Gameplay Changes
- Stinky Grots will now wait a while before stinking up the joint, should mean no more rainbow sickness right at the entrance to your towns.
- Added a fourth worker slot for all industries
- Players now have a dim light around them in dark environments such as caves
- Added Food Cart - Tac-Oh! and supporting Taco Recipe to the Expanded Fitouts package in tier 4 of EGO Tech
- Players can now build in the ||Alien spawn|| area
- Added scooter vehicle, it can be purchased through imports once the Courier building is unlocked
- Small House and Apartments can now be rotated
- Small House and Apartments now have a visual indication for vacancy
- Weather Randomisation: Weather will now follow a more predictable pattern. Cherry Blossoms for all!
- Managed Stalls: Players can now set up to 5 items on Market Stalls and Vending Machines for couriers to auto-deliver!
- Players who have completed all the challenges are able to remove the todo widget from the HUD.
- Player can now open their phone while holding a tool or driving a vehicle
- Build mode prompts will now say 'Store' for items that will be returned to your inventory / discovered, and 'delete' for items that will be destroyed
Farm Updates
- Seeds for crops are now infinite and can be planted as many times as you want
- Removed random seed drops from crops and the world
- Crops will now reset after harvest instead of having to be replanted
- Removed random feed drops from crops
- Added new farm machine, Automated Feed Maker, which generates feed over time
- Added non dairy cheese and butter alt recipes to EGO Tech and Dairy Maker
- Changed challenge 04 requirement to build a dairy maker instead of cow stall
Fishing Updates
- Added a new fishing machine, Lobster Pot which harvests lobsters
- Changed the Crab Pot to only harvest crabs
- Increased the time it takes to harvest crabs and lobsters
- Added water effects when crab/lobster pots are dropped into the water
- Added water disturbance effect when crab/lobster is ready to retrieve
Music/Audio Updates
- Slothtunes now supports multiple playlists, with 3 curated "Stations":
- Mega Mingle: All available music. Party on!
- Lo-fi and Chill: For a softer cozy experience. Vibe away.
- Funk 'n' Bop: For higher energy toe-tapping.
- PLUS you can also customize your playlist by...
- favouriting tracks: This will add the track to a 4th completely custom station.
- muting tracks: This will skip the track, allowing you to prune any songs you're not a fan of.
- Added 24 minutes of new music
- Made the drone propeller sounds a bit quieter and less annoying!
Personal Player Vehicles and Tools
- Players can now store a tool and a vehicle in their patented TownCo Dimensional Pockets
- This allows quick and easy access at a moments notice!
- Includes a new UI Widget to help track your currently stored items.
Customization
- Added 4 TV channel visual variants
- Added visual variants to car parks and bike racks
- Added dockable surfaces to Rustic Picnic Table and Outdoor Setting
- Worklight tripod can now be painted
- Park assets (swing, slide, light, bench) can now be painted
- All bridges can now be painted
- Garbage bins can now be painted
Camera Updates
- Increased the default amount you can rotate the camera horizontally
- Camera will pan slightly to the side when using the phone app to better frame the character.
- Added experimental 360 degree camera mode. You can find this in the options menu!
New Phone App : "Town Info"
- Shows a breakdown of information from your fitouts, industries, workers, houses
- Highlights items in alert state ( ie, Townie can't path to destination, or Mana Extractors need moving)
- Should help you get a better understanding of your town as a whole, and what items you should be producing!
Trader Improvements
- Trader spawn randomisation has been adjusted to provide a better distribution of Traders and Products
- You will now get a new notification showing what each trader is bringing, with a special highlight for previously unseen items
- New Trader UI!
- Players can now purchase as many items as they like from the available stock
- Players can now purchase any items they have previously seen from a Trader's back catalogue
- Players are able to see the entire stock for a Trader to know if there are items they have yet to collect.
Build Mode
- You can now cycle through the colours in a swatch
Input
- Added a host of new bindable controls! Including keyboard binds for player movement and camera control
Bugfixes
- Fixed Gem visual mismatch (Gem items, Gem Nodes, and Gem Dust are now visually unified)
- Fixed collision on Subway Map Sign
- Fixed vehicle wheel rotation speed with the POWER OF MATH!
- Fixed missing ducky dockable drop from Octowurst fishing spot
- Fixed Swift-Rolla animation loss when going off-screen
- Fixed Bug in build mode where after cycling through targets paint would not be applied to the chosen target
- Workers will no longer water empty plots or dead plants
Hello Mayors!
We’re hard at work on our next Major Update, which will combine quite a few quality of life improvements for you all, but in the interim, wanted to share some new items in honor of Lunar New Year!
Here’s what’s included:
Surface items:
- Good Fortune Bag
- Maneki-neko (aka Lucky Cat)
- Snek Plushie
- Decorative Fan
- Sycee
Wall items:
- Decorative Fans
- Lucky Knotwork
- Dynasty Wallpaper
- Dynasty Barrier
and of course… a Snek Hat!
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{STEAM_CLAN_IMAGE}/43837161/814e1635295e0860c328ecccbf0e389d227c2c1e.jpg
So go forth and decorate your homes! And if you happened to miss it, our third Major Update was last month and brought player housing with heaps and heaps of new items to use indoors and out. You can see the full overview here.
Cheers,
Emily & the Prideful Sloth team
{STEAM_CLAN_IMAGE}/43837161/7a0e5198447435fe46547cc9326d3c738a3cd80a.jpg
Added: New Props + Doodads + Wallpaper
Props
- Upright Arcade Machine
- Hot Steppin' Arcade Machine
- Urbane Dining Chair
- Vex Dining Chair
- Dynapop Dining Chair
- Cromwell Dining Chair
- ChromeLine Dining Chair
Doodads
- Eskee Cooler
- Knitting Basket
- Twinkle String Lights (Long)
- Hanging Tinsel
- Yunomi Teacup
- Ceramic Cup
- Glass Tumbler
- Chug-Goblet
Wallpaper
- Game Overload
Updated
Window objects will now illuminate the interior of your home
Bug Fixes
- Fixed colour picker showing incorrect colours when more than one player was editing colours at a time.
- Fixed a variety of coop related build mode issues
- Workers will now consider harvesting farm items directly when trying to find ingredients for makers (previously, would only use items in storage or on the ground.)
- Walls are now correctly refunded when replaced by another wall
- The Fountain in the Forest no longer counts towards Challenge 09's requirements
- Maintenance workers will no longer collect recycled materials if they are unable to store them (NOTE: This does not empty the backpacks of existing workers. If your maint. workers backpacks already full of materials, make sure you manually go to the Recycled Materials storage and empty it so they can start fresh).
- Farm workers will now transfer animal feed from storage to feed troughs as required.
Players now have their very own house! Use Props and 'Doodads' to decorate the interior and exterior of your space to truly make it your own.
Added
- Player House: The player house can be purchased at Tier 1 in the tech tree, and the interior space can be increased via purchases in the build menu.
- 80 New Props
- 104 New 'Doodads': A new type of buildable object, doodads are any number of objects that can be placed on surfaces, walls, or floors. Decorate your world with doodads!
- 29 Wallpapers
- 8 New Traders
- 13 New Interior Floors
- New "Small Trade Area"
- Moving Box lootables now spawn throughout the world
Updates
- Additive Props: Certain props (Barriers!) can now be placed in the same cell as each other.
- New Customisation:
- Paint Props, Buildings and Dockables via the Build Mode
- Colour picker allows you to select the exact colours you wish to use
- Sample colours from a customised object to apply them to another
- Paint Props, Buildings and Dockables via the Build Mode
- Visual Variations:
- Certain objects now have 'visual variations' that you can cycle while in the build menu
- Items with visual variations are displayed with an 'eye' image on their build mode icon
- Certain objects now have 'visual variations' that you can cycle while in the build menu
- Build Menu Restructure: Build mode items have moved around a bit. Explore and take a look
- Added 'Clone' to Build menu 'Edit' mode. Allows you to quickly jump to an item in the build menu to place more of them
- Added 'Cycle Targets' to Build menu to allow you to specify a specific selection target
- New Selection Borders for objects in Build mode
- Interior Build Mode has full 360 degree camera to help you really get into those nooks and crannies.
- Increased walk cost of roads to encourage NPCs to use crossings
- Adjusted the 'see through' effect so that it is larger when the camera is zoomed in
- Most build mode controls can now be rebound in the options menu
- Added various toggles and controls for build mode camera speed + mouse edge scrolling to the options menu
Bugfixes
- Fixed NPCs not walking diagonals
- Ensure fishing workers ignore Stone + Wood
- Preload visuals when switching levels (this will result in a slightly longer loading screen the first time you enter a level, but should reduce hitching as you walk around it)
- Resolved various issues with Pathfinding
- Resolved issue where Maintenance Workers were not cleaning certain areas
- Resolved issue where Tourists would leave town without disposing garbage or eating items
- Resolved hitch when loading build menu on large maps
- Resolved issues where workers would juggle tools if they could not reach the chosen target
- Resolved issue where workers would only collect milk and eggs if it was required for a Maker
- Resolved issue with that could produce a crash on startup
- Resolved issue which would cause workers to juggle ground items that were intended for makers
- Resolved issue in zone spawning which would cause items to only spawn once a day (Gems should now spawn more predictibly!)
Current Release
Build 24325768
Uploaded Jul 25, 2026
System Requirements
How to Install
GGT.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
937 MB
24325768
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View AllDownload Go-Go Town! for PC with a direct link or via torrent. Get the full version of Go-Go Town! for free. Go-Go Town! is a Indie released by Prideful Sloth.