About the Game
You’ve landed the dream job- mayor of a picturesque town rife with potential - congrats! The spec promised rolling hills & friendly locals.
What it DIDN’T mention was the crumbling economy, vacant homes, and the logistics system that is just mostly you.
In a hard hat. Sprinting between disasters.
BUILD AND EXPAND
Build and manage everything in your town, from the ground up. Plot out zoning, place buildings, subways, entice visitors to move in full time, hire workers, stock shops, automate pipelines - generally EVERYTHING to keep the town running, and making money.
AUTOMATE WITH INTENT
Assign workers, optimise supply chains, set-up logistics networks and watch your systems flourish. Will you be able to trust in your automated systems to keep things moving? Or will you be the Mayor of Micromanagement?
CHAOTIC CO-OP CAPITALISM
Play solo for ultimate control over your town, making every corner exactly to your liking. Or will you join forces with friends for total co-op chaos? As long as the profits continue rolling in, chaos can continue to reign. Just don’t spend all that time running each other over.
MODULAR CUSTOMISATION
Tailor each business, industry zone and building configuration to suit your wants and needs. And of course, as mayor, you deserve a place to call home as much as your residents do. With some of the most immersive customisation options out there for your house, you can use the full 360° and colour picker to make sure that every single corner of your space is exactly how you want it.
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
FEATURES
- Players can now set a 'cursor size' when painting terrain in build mode. Choose 1x1, 2x2 or 3x3 for quick terrain edits
- Added Garbird Slider to Options Menu. Players can now choose the level of Garbird activity present within their towns
PHOTO MODE
- Added Photo Mode!
- Players can open Photo Mode from the Emote Wheel
- When in Photo Mode, you can select different camera modes, filters, time of day to style photos exactly the way you want
- Any other player who is in photo mode is represented by a little camera drone which shows how they are lining up their shots (meaning you can photobomb at all the right moments)
- You can trigger a 'Say Cheese!' event at any point to cause all nearby NPCs to wave or cheer.
- While in photo mode, you still have access to the Emote Wheel to trigger a smile (or frown) whenever you want
DESIGN
- Bathtub interior props now have an alternate visual where they are filled with water.
- All interior furniture (chairs, couches, beds, baths, toilets, pianos) can now be used by players
BUGFIX
- Players can no longer be hit by items while sitting down
- Fixed issue where the individual Storage Area bins would not get correctly registered and deregistered from industries when they were moved
- Workers will be more inclined to return tools after storing items. Should resolve issues where workers would never harvest crab pots while they were holding a fishing rod
- Workers will attempt other Auto Forager actions (crab/lobster pots) before continuing on to other things
BUGFIX
- Fix potential exceptions in animation system
GAMEPLAY
- Increased forage attempts and spawn amounts for Fluff bushes.
BUGFIX
- Fix wildlife blinking out of existence for online clients
- Fix exception on load causing save file to not load
LANGUAGES
- New languages Italian, Dutch, Indonesian, Russian, Polish and Turkish
ONLINE
- Fix jerky movement over long online sessions
OPTIMISATION
- Reduce loading times of big levels
- Optimise in game memory usage
BUGFIX
- Fixed an issue where metal plate footpath was not showing up in sandbox.
- Fix exception on load causing save file to not load
BUGFIX
- Fixed jumpable objects not being jumpable when rotated
- Allow clients to perform vehicle trick-jumps in multiplayer
DESIGN
- Added new Metal Plating footpath tile to Trader Bubblegums inventory.
- Added new Industrial Cog Barrier to Trader Bubblegums inventory.
- Added new Tire Barrier to Trader Bubblegums inventory.
- Added new Fuel Pump dressing to Trader Bubblegums inventory.
- Added new Large Industrial Pipe Arch dressing to Trader Bubblegums inventory.
- Added new Industrial Pipe Vent dressing to Trader Bubblegums inventory.
- Added new Industrial Smoke Stack dressing to Trader Bubblegums inventory.
- Added new Stack of Tires dressing to Trader Bubblegums inventory.
- Added new Industrial Lamp Post light to Trader Bubblegums inventory.
- Added new Mossy Stone Arch barrier to Trader Sprouts inventory.
- Added new Mossy Stone Barrier (8 visual variants) to Trader Sprouts inventory.
- Added new Hay Bales dressing to Trader Sprouts inventory.
- Added new Horse Jump (Cross Rail) dressing to Trader Sprouts inventory.
- Added new Rustic Vehicle Stalls to Trader Sprouts inventory.
BUGFIX
- Repair saves for those who completed the secret Nightmare story but did not get a Nightmare by marking the vehicle as available to Import
- Fixed crash when players attempted to craft at the Hairdresser or Movie Theatre while tourists were queueing
- Fixed issue where network clients were unable to invite Ronnie
- Fixed issue with Cows milk being positioned incorrectly when the stall was rotated
- Fixed issue where the interact point was offset on rotated train stations
- Fixed issue where couriers could prioritise one type of item over another, resulting in them not delivering something when storage at the destination was close to full
- Fix abandoned courier vehicles
- Quantity and best size of treasures will now be remembered even if you sell the Treasure items.
- Fixed issue where Coin-o-Matic could display the old 'Collect Rewards' prompt
- Fixed issue where player could get stuck after vomiting
- Recycled materials and tier 3 materials will now appear with sources in the item section of the town info app
- Fix some bad math sneaking into animation resume times on NPCs
- Ensure inventory quantities are correctly refreshed when re-entering build mode.
DESIGN
- Increased chance for Muggsy to appear from the train station.
- Forestry trees and shrubs now allow terraforming underneath. Shrubs can also be moved outside of the forestry zones.
GAMEPLAY
- Completing the Nightmare spawn requirements will now automatically add the Nightmare to the 'Discovered' Vehicle list without having sit on it
BUGFIX
- Special Tourist spawners will now correctly notify the player when their respective tourists spawn.
- fix rare edge case potential crash when application loses focus
- Fix issues with vehicles sliding around when parking
- Grots will now stay clean after they have been Bubbled
- Fix an odd mini-map drawing issue that made the overlays look wrong
- Fix tourists can get stuck trying to put gabage in bin
- Fix worker potentially getting stuck attempting to clear weeds & leaves
- Fixed error if coop player is booted out of the game while viewing the map
- Fix construction zone filters not appearing on maps
- fix rare exception on exit
- Moving props will now correctly stamp objects on the ground that shouldn't be there in the same way 'build' does.
- Fix mascot images getting out of sync with the customized mascot
- Fix odd lighting issue on the dirt connected to the Forestry Zone sign
- Fixed Bonita's hint text to use the correct button prompt for high five.
- Fixed an issue where the Planter Box Barrier max rebuy cost was incorrect.
- Fixed spelling mistake in the building section of the tutorial.
- Fixed issue where Mainteance workers would ignore Recycler output storage until you saved and reloaded the game
- Fixed the description for the Day Spa Ego Tech package that refers to the incorrect fitout size.
- Fixed issues with enclosed collision on certain buildings which was causing NPCs getting stuck inside them.
DESIGN
- Fixed Eclipse Eel spawn times
- Tourists will now react to stinky people differently to stinky Garbage
- Moved Marker Stone prop to the Basic prop group as it doesn't provide the exploration tourist desire.
- Trader areas can now be re-bought in the EGO Tech Rebuy tab and from the build menu shortcut.
ONLINE
- Fixed issue where clients were unable to rename buildings, or see the names of renamed buildings
- Fixed issue where spamming opening manage menu could cause clients to freeze
- Fixed issues where network clients could get frozen when opening and closing various menus
- Fix issues joining very large hosted saves
- Fix network reliability issues
- Fixed issue where rotated buildings with sub objects could push the sub objects into strange positions for clients
AUDIO
- Marked JoeBenny - Sunshine as not streamer safe
ONLINE
- Fixed network client not being able to stand up once they have sat in a mushroom chair
- Fixed issue where Network Clients could not see Garbird Feather State Changes
- Fixed errors when a client is inspecting a storage bin when another player destroys it, or construction commences
- Resolved Multiplayer issue where players could load up a menu in the same frame in which they paused the game
- Fix lots of network stability/reliability issues
- Fix remote clients in online co-op if they remove a treasure from a display, that treasure is no longer available for them to place
- Fixed invisible collision issues for client players when playing multiplayer
BUGFIX
- Fixed 'Any Key To Proceed Dialogue' on Controllers to work with any of the face buttons
- Fix the Fairy Oudoor Log Chairs showing odd visuals when moving in build mode
- Fixed Treasure/Vehicle disposal confirmation prompt when in split screen
- Fixed Garbirds that are spawned from the Weather Event being Invincible while running around immediately before they are despawned
- Fixed issue where spawned vehicles that intersected with the Courier Garage when spawned could become undrivable
- Disable 'Hold' Action if the player is interacting with a Storage Bin
- Fixed bug where players had to have the EgoTech app installed to perform rebuy operations in the build menu (a potential when playing coop).
- Fixed issue with Reset Pan / Reset Zoom options not respecting on/off status
- Fixed an issue where the player could place a groffle ride outside the designated tutorial area.
- Fixed an issue where storage bins from the tutorial appeared in the collections app.
- Fixed an issue where a large storage bin from the tutorial appeared in the collections app.
- Fixed issue where seats could not be removed after player was booted off them during a cinematic
- Fixed issue where player 2 could move player 1's map
- Workers with Fishing Rods, Drills and Chainsaws can now pick up items off the ground
DESIGN
- Removed industry flavor buildings from the collections app.
- Updated the terrain spawn rules for certain bug treasues as well as fixing some bug treasures that were not spawning in the sewers and caves. Also updated some bug and fish spawn time windows to be larger.
GAMEPLAY
- The camera will no longer automatically jump to the highlighted zone when selecting it in the build menu -- instead, the player can press a button (prompt in bottom right of the screen) to jump to the zone on demand
- Changed defalut keyboard bind for crafting minigame from '1' to 'F'
UI
- Fixed colours being incorrect on the storage list items when viewing construction site storage
- Fitout Alerts will now change colour to green when there is enough of that item type to craft at least one item
- Storage menu will now show all items required for a recipe on the right panel
BUGFIX
- Classy Glasses now have their own icon
- Added missing townie to sandbox spawn pool.
- Fixed issue where player could get stuck dancing at the Arcade forever if they were hit with a vehicle the second they started
- Updated the footprint of the train station to stop placement of objects in front of the exit and entry points.
- Updated Bonita Townie hint dialogue to inlcude the button prompt for how to open the emote wheel.
- Fix being able to hit players when they are vehicle passengers
- Added some safety checks to handle some rare GPU crashes
- Updated the name of the town goal for Build Tourist Desires to be more descriptive.
- Fix error when local coop player leaves the game after looking at the Town Rankings App.
- Fixed an issue where workers would pick up items, and drop them on the floor instead of putting them into a maker to produce backfill items
- Tourists will no longer drop held items if they see Garbage on the floor. Only when they are knocked over (for example: hit by vehicle, evictor, leaf blower etc)
- Fixed issue where the player could terraform under the train station tunnel section.
DESIGN
- Bonita is now super keen for high-fives
- Importing vehicles now has a cap of 4 purchases before restock timeout
BUGFIX
- Fixed an issue in the introduction that stopped the first train from coming.
- Explicitly pre-clear rendertarget resources for cumulative draw passes, helps minority hardware that doesn't do this automatically
- Fixed player being unable to harvest player-specific loot from fishing spots
- fix rare crash on exit to title
- Removed building requirements from certain vehicles appearing in the imports app. Now, as long as the vehicle has been discovered it will appear in the Imports App for purchase.
- Fixed some typos in the tutorial
- Fixed an issue where the player can get stuck in the start of the game by changing the recipe on the first small shop.
- Fixed clamping out of bounds issue for reflection environment
- Fixed grammar mistake in Ian Humam's join hint dialogue.
- Updated Nutmeg's dialogue to refer to the correct name of the Coin 'O Matic.
- Updated town goal todo to not refer to Vending Machines as the player doesn't have access to them at that time.
- Reduced import quantities for Strawberries and Pumpkins from 40 to 1
- Fixed bug where players could get stuck in infinite dialogue loops
- Fixed visual variations not being correctly applied to constructed houses
- Added a forced train spawn for anyone stuck in the opening tutorial
- Fixed an issue where the player could craft items at the Book Nook.
- Fixed grammar mistake in Snappy's join town dialogue.
- When checking to see how much garbage is on the floor to summon Garbirds, ignore garbage that is not on the town level
- Fixed an issue where tourists will only window shop at the candy shop and not buy after browsing.
- Fix red light visual bug on Intel Integrated Graphics hardware
- Fix for Network Clients not having correct lists of Treasures when interacting with Treasure Displays.
DESIGN
- Reduced max simultaneous ambient Garbirds from 4 to 2
- Increased hours between ambient Garbird spawns from 5 to 12
- Reduced frequency of Garbird Spawns during Garbird Weather Event (now 50% chance every 30 in-game minutes)
- Reduced maximum number of Garbird Spawns during Garbird Weather Event from 6 to 4.
- Reduced weighting of Garbird Weather Event
UI
- Hide Left/Right Prompts in Crafting Minigame if there are no other recipes to switch to
BUGFIX
- Fixed achievements not unlocking for multiplayer clients
- Fix rare crash/corruption of saves
GAMEPLAY FEATURES
- Allow browsing of lower resolutions in options menu
- Player now customises their character before they enter the game
- New Tech Tree with ability to rebuy extra items
- Town Rankings now offer rewards at each tier
- Removed time requirement for Town Ranking Challenges.
- Added Treasure Hunting
- Added 'Collections' Phone App
- Improved radiosity lighting
- Added 'Creative' Mode
- Added 'Town Settings' App (available in Creative Mode)
- Maintenance workers will now collect items that are left on the ground outside zones and take them to 'Lost and Found' storage at the Maintenance Office
- Improved physics stability
- Reworked End Game Story, you can finally find out what is behind that door.
- Added Garbird Pests to the game
- Added New Standalone Tutorial
- Added Sprinklers
- Added Parking Garages
- Added New Achievements
- Added new Trinket Shop Fitout.
- Changed fallback quantitites for loot crates to use coins instead of export tickets as export tickets have been removed from the game.
- Safe now has some dialogue if you interact with it before getting the code.
- Adjusted Controller Vibration algorithm, should feel less like it is full of bees
- Added ability for the player to rename Fitouts
- Build mode camera will now cut back to player when returning.
- Build mode camera will now inherit zoom and pan from previous camera
- Added 'Locate Emergency' Emote to help locate Garbirds
- Updated time widget to have an icon showing today's weather forecast.
- Mascots now idle wander near desire props.
- Removed 'hard edge' from map borders
- Added new animations (Mascot Dance, Fitness Tourist idle, Posh Tourist idle)
- Full localization pass
- Many optimisations, improvements and bug fixes!
AUDIO
- Added music to the title screen, customisation sequence, and a set music track the first time you load the game
- Boom gate open and close audio
- Fire ASMR audio for Brazier, Campfire, Pizza Oven, Fire Barrel
- Player emotes now have abstract sounds
- Add Storage Lock/Unlock sound effects
- "Chill 01" removed from Streamer-Safe music collection
BUGFIX
- Fixed player not bringing out phone when in build mode.
- Resolved issue where a player could pick and clone a prop, and then the colour information would persist for unrelated props selected
- Fixed issue where the Storage Skip couldn't be placed in the Deep Forest and Mine levels.
- Fixed issue where workers who were holding drills at the time of save, would no longer work when loading the game.
- Fixed issue that was causing tourists to drop garbage on the floor if they were interrupted while walking to a place to sit down.
- Smoothed out train movement
- Removed tile restrictions on horn scare.
- Fix crash if player is moving a widget and they get a boss phonecall.
- Fixed issue where player could not build terrain at 0,0
- Fixed widgets not being correctly created on new game.
- Fixed bug where tourists would no longer consume items that were left in the output storage after a fitout changed recipe.
- Fixed camera from performing weird movement when starting a game.
- Improved player movement on lower frame rates.
- Adjusted sorting for UI HUD Elements.
- Added Vombat vehicle to imports.
- Added a rumble when a fish is hooked.
- Fixed issue where player was unable to hop off vehicles when on certain terrain types.
- Added appear/disappear effects to various objects.
- Maintenance damaged states are not appearing for client player.
- Fixed maint workers not idling correctly.
- Fixed Visuals pop-in if you save and then reload without moving.
- Moving a broken prop does not also move the attached storage.
- Resolved issue where actors would look for actions while being hit by a vehicle, resulting in some strange behaviour
- Fixed issue where client co-op players could not get on a vehicle immediately after joining a game
- Resolved issue where items desires may be set to 0 causing industries to grind to a halt.
- Fixed issue where player was unable to highlight cells around the edge of the map in build mode.
- Fixed some camera stuttering when moving the camera near the bounds of the build area.
- Updated Townie Goobers dialogue so he doesn't tell lies about Mana Extractors
- Stopped Storage Skip from displaying two icons in Storage Menu
- Opening storage menu with Dpad Down no longer moves the cursor down one entry in the Storage Menu upon opening
- Updated interior collision on the Maintenance building to fix potential NPC pathfinding issues.
- Stopped Beetroots appearing in the colour picker
- Fixed issue where buildings with construction sites were not correctly applying cloned colours
- Fixed controller navigation skipping over the 'invite code' button in the Multiplayer App
- Fix visual pop when customizing player appearance
- Fix players can be hit with vehicles while they are sitting on a chair
- Stop the player 'hopping' when they replant, or plant last crop
- Fix zone border visuals not appearing when creating a new zone
- Online Co-op/Networking has been updated to be be more robust and use less data
- Stopped player from being able to trigger emote wheel in when the customisation or phone menus are active
- Fixed overly shiny indirect reflections of local environment on non-metal surfaces
- Fixed issue where Tourists would appear in the incorrect position when high-fiving as a network client
- Stopped the camera from panning to freshly created zones in build mode
- Fix actors from floating over a cliff at map extents by adding a virtual collider around the map
- Fixed issue where workers would spam pathing errors
- Fixed camera sometimes snapping to the wrong angle when talking to NPCs
- Ensure footprint colour updates if wallet changes without having to move the cursor
- Fix Hooptie vehicle moving position after loading save
- Fixed a bug where harvested items did not spawn at the source object correctly
- Fixed issue where Mascots would not get changed into their suits at night
- Ambient shading no longer shows faint banding artifacts on surfaces at certain camera distances
- Fixed a few minor postprocessing related memory leaks that occur when exiting gameplay
- fix for blur/bloom propogating blocky visual artifacts on some systems
- Tent: support custom coloring
- Conservatory: support custom coloring
- Fix odd flicker on certain zone borders
- Fixed Bags/Balloons etc not appearing for network clients
- Fixed tools teleporting out of personal storage on load and becoming non-interactable
- Fixed issues with the player not being able to sit at various outdoor settings.
- Fix Wobbly Friend becoming tired and failing to wobble after long 8+ hour play sessions.
- Fix vehicle engine jiggles stopping after long 8+ hour play sessions.
- Fixed seating exit positions for a variety of chairs
- Fixed an issue where the in-game clock and timers could slowly lose accuracy in very long-running towns
- Fixed issue where splitscreen players could see alerts from other levels
- Fix for items in backpacks not moving correctly when an actor sits down etc
- Resolved several animated shader effects that could slowly stutter, jitter, or freeze after long play sessions
- Fixed issues if network player was disconnected as they were joining
- Fix maintenance workers getting stuck collecting garbage inside buildings
- Fix vehicle becoming non interactable for co-op clients if you store/withdraw multiple vehicles
- Fixed an issue with the interior collision of the Diner fitout which restricted the player from moving past the tables.
- Fixed an issue with Freshenators interaction point being offset to the visual.
- Fix brazier/campfire/hotrock fire particles producing INF/NaN's on some hardware
- Fix ghosted pending construction resources sometimes sticking around for multiplayer clients
- Fix garbage not correctly entering the Garbage Disposal for multiplayer clients
- Fix for stored items sometimes floating in strange positions
- Fixed multiplayer players hearing Rock/Paper/Scissors musical beat while in other levels or far away
- Fixed the Rock/Paper/Scissors music not playing correctly for multiplayer players who join a game while a match is already in progress
- Fix rare crash that can occur when swapping town profiles multiple times, followed by loading and saving town
- In multiplayer, fix items sometimes falling to the players feet when transitioning into the makers
- Workers will now no longer forage more than they need from forage locations
- Fix rare exception in terrain visibility
- NPCs will now participate in Rock Paper Scissors if no other players are available.
DESIGN
- Baldo townie dialogue and join request has been updated.
- The build menu items and categories have been reordered to make it easier to navigate.
- Ticket pod has been renamed to the Coin O' Matic Pod and now generates coins instead of export tickets.
- Removed 'Export' Feature from the game
- Updated fitouts to have exposed tourist desire values in EGO Tech.
- All customization items now have a name.
- All player vehicles can now be driven off road.
- Added small truck to Imports.
- Updated TownCo. Townie Agent dialogue and quest now that exports has been removed. Townie now asks for treasure collection.
- Updated join requirements for some of the early townies to be easier.
- Removed 'Managed Output' from Manage Module, was never working as intended
- Updated Metal Ingot craft time to be the same as other industry resource craft times.
- Updated Mana Extractors to not need Mana Nodes anymore. Mana Nodes have been removed from the game now.
- Removed farm plots from trader inventory now that we have them in the rebuy tab of EGO tech.
- Fixed spelling mistake on the Biz Mascot Body clothing option.
- Reduced starting fishing zone size to fix issues with early fishing workers taking too long to fish.
- Updated size of some dockables.
- Updated Chum hint text to be more clear about the player having to catch fish and not using workers for their join requirement.
- Added Floor Tentacle and Conspiracy Board to game.
- Removed side collision on wood bridge.
- Removed road tile requirements for car park.
- Updated tourism building to have 4 job slots instead of 1.
- Updated star values on some items in shops.
- Slightly reduced the time it takes to catch lobsters and crabs from pots. Was 2.5 game hours, now is 2 game hours.
- Reduced min/max fishing time from 4 to 8 seconds to 3 to 6 seconds.
- Updated townie strings that were referencing import tickets that don't exist anymore.
- Slightly reduced Agent Toffee's join coin request
- Updated the icon and guide entry to match the updated Maintenance building visuals.
- Slightly increased tourist wallet sizes. They now have a little bit more money to spend while in town.
- Players can now interact with the Wiggly Friend.
- Updated the sort order of props in the transport section of the build menu.
- Look at camera instead of rotating during boss calls.
- Crafting Minigame now uses a single prompt, has a more generous pre and post angle hitbox, and also no longer loses speed when the current recipe runs out.
- Reworked 'Storage' Menu to add a scroll bar if contents go off screen
- Removed 'Recipe' Panels from Storage Menu
- Camera Positioning in Storage Menu now uses current camera rotation
- Improve mini map performance
- Antialiasing performance improvements, differentiates Medium and High quality settings with a better balance of cost to quality
- Allow lights that would otherwise only be on at night-time to also be on when in interior locations
- Improved save file size
UI
- Renamed 'Friends' app to 'Multiplayer'
- Added item storage info on manage menu
- Added 'Produces' info to tooltip in build mode
- Adjusted customisation menu to be horizontal, instead of vertical
- Changed 'inventory' prompt to say 'storage'
- Brand new Town Ranking UI
- Added tabbing in customisation menu
- Added back prompts for join game, options, and overlay panels
- Added DPAD Movement prompt for phone
- Smoothed out transition when exiting game
- Disable chatting if there is only one player.
- Better icons for player names / numbers
- Removed hitching when transitioning from landscape -> portrait mode in the phone
- Added prompts to town info app.
- Added garbirds to map filters
- Fixed selection outline on Items in the build menu
- Added a confirm prompt to customisation.
- Challenge Todo Lists will now hide items as they are completed
- Todo lists will now only show up on the primary player's screen when playing in split screen
- Adjusted EGO Value in Phone App to have White text instead of blue.
- Added an on-screen keyboard for jailbreak for controller only platforms.
- Made the credits page a bit more pretty
Current Release
Build 25049768
Uploaded Sep 06, 2026
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System Requirements
How to Install
GGT.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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