About the Game
You’ve landed the dream job- mayor of a picturesque town rife with potential - congrats! The spec promised rolling hills & friendly locals.
What it DIDN’T mention was the crumbling economy, vacant homes, and the logistics system that is just mostly you.
In a hard hat. Sprinting between disasters.
BUILD AND EXPAND
Build and manage everything in your town, from the ground up. Plot out zoning, place buildings, subways, entice visitors to move in full time, hire workers, stock shops, automate pipelines - generally EVERYTHING to keep the town running, and making money.
AUTOMATE WITH INTENT
Assign workers, optimise supply chains, set-up logistics networks and watch your systems flourish. Will you be able to trust in your automated systems to keep things moving? Or will you be the Mayor of Micromanagement?
CHAOTIC CO-OP CAPITALISM
Play solo for ultimate control over your town, making every corner exactly to your liking. Or will you join forces with friends for total co-op chaos? As long as the profits continue rolling in, chaos can continue to reign. Just don’t spend all that time running each other over.
MODULAR CUSTOMISATION
Tailor each business, industry zone and building configuration to suit your wants and needs. And of course, as mayor, you deserve a place to call home as much as your residents do. With some of the most immersive customisation options out there for your house, you can use the full 360° and colour picker to make sure that every single corner of your space is exactly how you want it.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Hello Mayors!
Just in case you missed last month, we shared our 2026 Roadmap, and part of that was sharing that we’ve got a little update for you in honor of Valentine’s Day and Chinese New Year! We’ve got a bunch of goodies, but most importantly is our new horse vehicle!
[img src="{STEAM_CLAN_IMAGE}/43837161/e00311e636b2c45b7aae5e7532a52d8c7d90dab8.gif"]
It comes in quite a few colors, and it will be randomized, but we already have our favorites—do you? And of course, you’ll have to find where it is on the map! But if you get stuck, there’s always our Discord and Wiki to help guide the way.
[img src="{STEAM_CLAN_IMAGE}/43837161/7909323ae29b9a8397f6e437f0947d36d2dcf661.jpg"]
And of course, that’s not all! We’ve got some new décor to go along with it. You’ll be able to get all these from Papa Wheelie, our seasonal vendor. Here’s the full list:
Wallpapers
Hearts
Moon Fan
Peach Blossom
Lucky Clouds
Props
Heart Pillow
Heart Gift Box
Love Potion
Horse Plushie
Heart Plushie
[img src="{STEAM_CLAN_IMAGE}/43837161/65bb7373305ad3242123038821fbf12ef9e078d3.jpg"]
…and don’t forget, there’s all the props from last year that you can use to decorate your home and town for Chinese New Year!
Please tag us on social media if you have particularly good setups with the new décor (or even in general!), we can be found as @gogotowngame on most platforms and we love seeing everyone’s towns!
Also while we won’t be on sale for this holiday, we will have a sale coming next month, so stay tuned!
cheers,
Emily and the Go-Go Town! team
Rotation!
Everything (yes everything) should now be rotatable
Train station and Zone Transitions (entrances to Sewer, Forest and Mines) in the main level can now be moved and rotated.
Town Profiles
You can now create and Name a Town Profile.
Your chosen name will be reflected in the In-Game Leaderboards.
Change, Rename, Delete or Create new profiles from the main menu.
Saves within a profile are grouped together, letting you create new towns without having to worry about losing your old ones.
Online Multiplayer
You can now build, manage, and cause chaos together... Go-Go Town! now supports up to 4-player online co-op.
Host a town and invite friends to join.
Join games instantly from your friends list.
Share an invite code to jump straight into the action.
Supports any mixture of up to 4 online or split-screen players.
Text chat, emotes, and locational pings let you plan, prank, or plot together however you like.
Assign roles such as Vice Mayor, Townie, or Tourist.
customise permissions to control who can build, buy, or manage.
Players leaving a session drop a duffle bag with all their gear.
re-join later and pick up right where you left off.
Move the bag in build mode if it gets in the way.
Collect the bag to pilfer any needed resources from absent friends.
Items, vehicles, and tools persist within each multiplayer world, making every shared town a unique co-creation.
Build, explore, and wreak havoc together — the whole town is now a multiplayer sandbox.
Townies
Added 9 new townies to discover and put to work!
Updated NPC Visuals:
Dinosaurs visuals have been updated.
Dinosaur townies and trader have been updated with unique coloring.
Mummy townies have been updated with unique coloring.
New Tools
2 new top-secret lost prototype tools to have fun with and cause chaos.
Fast Travel System
Explore the world to discover a secret network of connected areas...
Added fast travel points to areas outside the town area to be discovered and constructed.
Added a buildable fast travel point that can be built in town.
New Items + Trader Inventory Updates
Added 3 new beds to Lazy Jeffs Inventory, Single Bed, Bunk Bed and Hammock
Added Large Pot Plant to Beaufort III Inventory
Added Dockable Security Camera to Agent Bubblegums Inventory
Added new townie housing option
Camping Tent that houses a single townie
Added new health desire dressing objects
Mood Swing
Meditation Pillow
Community Book Stand
Koi Pond
Added new rest desire dressing object
Camp Fire
Added new large garbage storage option
Dumpster
Added new large item storage option
Storage Skip
Added new entertainment desire objects
Rocket Ride
UFO Ride
Tech Tree Updates
Added new townie housing options, item storage, garabage storage and select desire objects to various existing packages.
New Player Clothing Options
Goggles
Pretty Fly Hat
Rocket Backpack
Change-O-Tron updates
Extra Change-O-Trons now appear in the build menu and have had their build costs reduced to zero.
Change-O-Tron now appears in the TownCo. Imports.
New Vehicles
The Hooptie (with hydraulics of course). Perfect for cruising around with 4 players!
Galaxy Bouncer
Good "E" Bike
Hackney Motorbike
Flying Broom
New Player Interactions
Throwing/Consuming Items.
You can now transfer items from your backpack <-> held in hand.
You can throw or consume held items.
Thrown items can hit other players, townies and tourists...
... or you can throw items into storage bins, shop storage and even other players backpacks (as long as they are facing the right direction!)
Players can now NOM-NOM on food from shops
You can pick up and eat food from any fitout that produces food-on-display
Eating food will turn it into garbage. That's the cost of consumerism.
Players can eat Garbage. But we don't recommend it as part of a balanced diet.
Import Catalogue Changes
Removed the restock cooldown on items in the Imports Catalogue.
As long as you've got tickets you can buy as many as you want.
Players can now purchase more of the POI Buildings (Lighthouse, Conservatory, Stadium, Hot Springs) from the Import Catalogue.
Misc/Bugfixes
Added third Arcade Machine variant for the Upright Arcade Machine
Added audio to a variety of props.
Added Eat/Drink effects and audio
Workers now cycle through all available items when crafting.
Workers at fitouts will now reserve output space for each item they produce, ensuring that there is always space for each item
Updates to the player crafting mini-game to make it more snazzy!
Changed the name of Mushrooms to Button Mushrooms to make it less confusing with Field Mushrooms.
Updated the mushroom visuals to make them easier to distinguish.
Workers will consider items on the floor before harvesting new ones when backfilling
Fixed an issue where Metal Mining nodes could block workers
Industry Workers can now deposit while holding tools
Industry workers will now consider foraging when collecting ingredients for makers
Fixed issue where Courier Priority and Recipe panels could display on incorrect buildings
Removed 1 tile free space requirement for Fluff; should ensure more Fluff spawns
Fixed issues with Tourists not correctly moving through Queues.
Fixed Sakura's Join Request only accepting one specific type of Tree
Adjusted Eva's Join Request to work with multiple types of Trader Area
Gave Grot tourists some tummy medicine to stop them from throwing up constantly.
Resolved some issues where the player could get stuck in the tutorial if player 2 completed a ribbon cut while player 1 was busy elsewhere.
New Build is up! It's 0.6.103.21279
New Trader
Sells new and some old seasonal items
New Clothing Options
Vamp Backpack
Jack O' Backpack
Vamp Fangs
Mono-Fang
New Decorations
Marker Stone
Spooky Barrier
Pitcher Plant
Stink Flower
Flytrap Plant
Thornvine Plant
Added different colored Hedge Terrain tiles
Sprouts the trader now sells yellow, orange and black hedge terrain variants
Pink hedge variant comes from the same place as pink grass...
Fixes
Coin Shower weather audio has been reworked to be less obtrusive
Major5 - Tourist Trap
0.6.98.20437
Tourist Updates
- Behaviour, preferences, and desires... tourist AI has had an overhaul!
- Tourist types now have distinct preferences, desires and traits. Fulfilling these affects their EGO review of your town.
- Build menu objects are marked as showing how effective they are at meeting desires. These are:
- Entertainment
- Rest
- Hunger
- Health
- Exploration
- Shopping
- Food and shopping items now have a 3-star preference system. You'll need to offer a wide variety of items to keep your tourists happy!
- Reduced tourist train frequency from 6 trains to 4 trains a day
- Removed "exotic" tourist types from arriving on the train (Exotic townies will still appear on the train)
- Updated the spawn balance of the regular tourist types to have a better mix of each tourist type
New Tourist Type
- Easy-goers: A simple tourist type that as long as their most basic needs are met, they're hard to displease!
Tourist Thought Bubbles
- Tourists will periodically share their thoughts on what they're experiencing, giving you an insight into their behaviour and needs.
- New options in the Gameplay tab, allowing you to choose how vocal they are.
Townpedia Updates
- Added new guide entries for each tourist type which describes what desires they require as well as what traits they have
- Added guide entry for explaining tourist desires
Tier 3 Industry
- Build the Factory to fuse togethor resources from multiple industries
- Produce space-age wonder materials! perfect for advanced large scale projects (as well as more specialized use-cases...)
- Expandable Rod
- Encabulator Cube
- Reinforced Brackets
- Structural Plating
New Fishing Industry Resource
- Craft Yum Grease from Deep Sea Cutlets
- Added recipes to select fitouts to use Yum Grease
- Lava Lamp added to the Crafter medium fitout
- Seafood Sticks added to the Fish N Chip Shop small fitout
- Dirty Mag added to the Book Nook small fitout
- Yum Grease is also used in the manufacturing of Tier 3 materials!
New Townies
- 7 new exotic townies to invite to live and work in your town!
- Each townie will offer a new Transit Terminal to build...
- ...Some of their townie friends will need to be in your town before they appear though!
- 2 new "regular" townies. Yep, totally normal.
Transit Terminals
- You'll now be able to build Transit Terminals to allow your more... exotic tourist types to visit.
- 7 new Transit Terminals to build
- Ability to open/close each terminal, allowing you to customize your tourist flow.
- Please note this changes the spawn behaviour of existing 'exotic' tourists.
Major Landmarks
- Invest your hard earned resources into constructing new Major Landmarks:
- Lighthouse
- Conservatory
- Hot Springs
- Stadium
- These iconic buildings aren’t just for show; they'll help tourists fulfill their desires.
Terraforming Updates
- At a certain point, you'll unlock the ability to edit and place elevated tile types. This gives you access to:
- Cliff
- Clear out extra land or add Cliffs where you'd like them!
- New Cliff Water terraforming tile
- Make elevated bodies of water
- Produces waterfalls when on the edge of cliffs
- Forest Edge
- Dense forest foliage
- Cliff
- We've refined the Sand, Slow-Sand, and Dirt tile visuals for a more natural, organic appearance.
- Footpath tile updates and additions
- Footpath tile types now have colored edging to improve the previous 'gray outline' visual
- We've made 4 new tile types to decorate your town with, check with trader Tina Timba
- Olde Towne Pavers
- Peach Piazza
- Scalloped Flagstone
- Arcade Blocks
Customization Options
- Houses/Apartments are no longer random; choose which variation you want with the 'Cycle Visual' feature in build mode
- Added new visual variants for certain directional barriers and lampposts
- Lamp Post
- Gothic Lamp Post
- Metro Lamp post
- Park Light
- Firefly Lamp Post
- Hanging Lanterns
- Lantern Lamp post
- Bamboo Barrier
- Green Bamboo Barrier
- Wood Fence
- Highway Barrier
- Roadworks Barrier
- Rose Bush Barrier
- Flaming Barrel
- Water Jet; a new water based decoration that can be angled and rotated for water displays
- "Pink Flamingo" has been renamed to "Plastic Flamingo", and now supports custom painting
Courier Delivery Priority
- Manage the courier delivery priority on fitouts, food carts, market stalls and the new factories.
- You can now set the courier delivery priority to High, Standard, Low or None
UI Improvements
- Added new User Icons for tourist types (Aliens, Clown, Dino, Ghost, Mummy, Robot, Wolf)
- Added a tally to show the number of fitouts built in town when inspecting in the manage menu
- Added support for showing item tags on recipe cards
- Show desire panels when hovering and moving props
Audio updates
- Trains now CHOO-CHOO and have arrival/departure whistles
- New voice types for Aliens, Dino's (Grarr), and another neutral tourist variant type
Misc. Changes
- Moved the fireworks launchers to the basic category and the wishing well out of the statues group in the build menu
- Added map filter for new tourist spawners
- Small adjustments to early game pacing to make it easier to generate EGO and unlock early EGO packages
- Increased the input storage size of the Book Nook small fitout so that it can fit new recipes and has more room for ingredients
- Added Tripod Work Light to Trader Griswald's inventory.
- Rich tourists drop coins 50% of the time
- When leaving town, tourists now react with their EGO review BEFORE visually exiting
- Updated Hypnotron visual
Bugfixes
- Fixed an issue where workers would ignore newly placed transition levels (ie mines) until they quit and reloaded the game
- Fix crashes when clown spawners were set to disabled
- Fixed issue where prop colliders could persist after build mode, causing tourists to get stuck
- Resolved issue where tourists would complain about rest if they had filled their idle stat
- Reduced the distance that clown shoes are heard at
- Squared up the garbage bin offsets for rotation alignment
- Fixed issue where you could terraform cliff and water tiles under POI objects
- Coins dropped by rich tourists will now vanish after an hour
- Rich tourist wallets will no longer get bigger each time they drop a coin
- Various performance improvements
- Fixed some rules allowing undesired terraforming beneath players/actors
- Prevent overlapping tourist speech bubbles
- Fixed a bug in which a passenger could store a vehicle sending the vehicle (and the driver) to Limbo.
New Content
- Spring Orange Grass Terrain Tile
- Spring Yellow Grass Terrain Tile
- Spring Wild flower Grass Terrain Tile
- Night Grass Terrain Tile
- Rose Wood Interior Terrain Tile
- Buzzy Plushie Doodad
- Picnic Hamper Doodad
- Acorn Bowl Doodad
- Flower Pillow Doodad
- Rustic Sign Post Decoration
- Small Woven Rug Decoration
- Large Woven Rug Decoration
- Runner Rug Decoration
- Picnic Blanket Decoration
- Straw Hat Clothing Item
General Gameplay Changes
- Stinky Grots will now wait a while before stinking up the joint, should mean no more rainbow sickness right at the entrance to your towns.
- Added a fourth worker slot for all industries
- Players now have a dim light around them in dark environments such as caves
- Added Food Cart - Tac-Oh! and supporting Taco Recipe to the Expanded Fitouts package in tier 4 of EGO Tech
- Players can now build in the ||Alien spawn|| area
- Added scooter vehicle, it can be purchased through imports once the Courier building is unlocked
- Small House and Apartments can now be rotated
- Small House and Apartments now have a visual indication for vacancy
- Weather Randomisation: Weather will now follow a more predictable pattern. Cherry Blossoms for all!
- Managed Stalls: Players can now set up to 5 items on Market Stalls and Vending Machines for couriers to auto-deliver!
- Players who have completed all the challenges are able to remove the todo widget from the HUD.
- Player can now open their phone while holding a tool or driving a vehicle
- Build mode prompts will now say 'Store' for items that will be returned to your inventory / discovered, and 'delete' for items that will be destroyed
Farm Updates
- Seeds for crops are now infinite and can be planted as many times as you want
- Removed random seed drops from crops and the world
- Crops will now reset after harvest instead of having to be replanted
- Removed random feed drops from crops
- Added new farm machine, Automated Feed Maker, which generates feed over time
- Added non dairy cheese and butter alt recipes to EGO Tech and Dairy Maker
- Changed challenge 04 requirement to build a dairy maker instead of cow stall
Fishing Updates
- Added a new fishing machine, Lobster Pot which harvests lobsters
- Changed the Crab Pot to only harvest crabs
- Increased the time it takes to harvest crabs and lobsters
- Added water effects when crab/lobster pots are dropped into the water
- Added water disturbance effect when crab/lobster is ready to retrieve
Music/Audio Updates
- Slothtunes now supports multiple playlists, with 3 curated "Stations":
- Mega Mingle: All available music. Party on!
- Lo-fi and Chill: For a softer cozy experience. Vibe away.
- Funk 'n' Bop: For higher energy toe-tapping.
- PLUS you can also customize your playlist by...
- favouriting tracks: This will add the track to a 4th completely custom station.
- muting tracks: This will skip the track, allowing you to prune any songs you're not a fan of.
- Added 24 minutes of new music
- Made the drone propeller sounds a bit quieter and less annoying!
Personal Player Vehicles and Tools
- Players can now store a tool and a vehicle in their patented TownCo Dimensional Pockets
- This allows quick and easy access at a moments notice!
- Includes a new UI Widget to help track your currently stored items.
Customization
- Added 4 TV channel visual variants
- Added visual variants to car parks and bike racks
- Added dockable surfaces to Rustic Picnic Table and Outdoor Setting
- Worklight tripod can now be painted
- Park assets (swing, slide, light, bench) can now be painted
- All bridges can now be painted
- Garbage bins can now be painted
Camera Updates
- Increased the default amount you can rotate the camera horizontally
- Camera will pan slightly to the side when using the phone app to better frame the character.
- Added experimental 360 degree camera mode. You can find this in the options menu!
New Phone App : "Town Info"
- Shows a breakdown of information from your fitouts, industries, workers, houses
- Highlights items in alert state ( ie, Townie can't path to destination, or Mana Extractors need moving)
- Should help you get a better understanding of your town as a whole, and what items you should be producing!
Trader Improvements
- Trader spawn randomisation has been adjusted to provide a better distribution of Traders and Products
- You will now get a new notification showing what each trader is bringing, with a special highlight for previously unseen items
- New Trader UI!
- Players can now purchase as many items as they like from the available stock
- Players can now purchase any items they have previously seen from a Trader's back catalogue
- Players are able to see the entire stock for a Trader to know if there are items they have yet to collect.
Build Mode
- You can now cycle through the colours in a swatch
Input
- Added a host of new bindable controls! Including keyboard binds for player movement and camera control
Bugfixes
- Fixed Gem visual mismatch (Gem items, Gem Nodes, and Gem Dust are now visually unified)
- Fixed collision on Subway Map Sign
- Fixed vehicle wheel rotation speed with the POWER OF MATH!
- Fixed missing ducky dockable drop from Octowurst fishing spot
- Fixed Swift-Rolla animation loss when going off-screen
- Fixed Bug in build mode where after cycling through targets paint would not be applied to the chosen target
- Workers will no longer water empty plots or dead plants
Hello Mayors!
We’re hard at work on our next Major Update, which will combine quite a few quality of life improvements for you all, but in the interim, wanted to share some new items in honor of Lunar New Year!
Here’s what’s included:
Surface items:
- Good Fortune Bag
- Maneki-neko (aka Lucky Cat)
- Snek Plushie
- Decorative Fan
- Sycee
Wall items:
- Decorative Fans
- Lucky Knotwork
- Dynasty Wallpaper
- Dynasty Barrier
and of course… a Snek Hat!
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So go forth and decorate your homes! And if you happened to miss it, our third Major Update was last month and brought player housing with heaps and heaps of new items to use indoors and out. You can see the full overview here.
Cheers,
Emily & the Prideful Sloth team
{STEAM_CLAN_IMAGE}/43837161/7a0e5198447435fe46547cc9326d3c738a3cd80a.jpg
Added: New Props + Doodads + Wallpaper
Props
- Upright Arcade Machine
- Hot Steppin' Arcade Machine
- Urbane Dining Chair
- Vex Dining Chair
- Dynapop Dining Chair
- Cromwell Dining Chair
- ChromeLine Dining Chair
Doodads
- Eskee Cooler
- Knitting Basket
- Twinkle String Lights (Long)
- Hanging Tinsel
- Yunomi Teacup
- Ceramic Cup
- Glass Tumbler
- Chug-Goblet
Wallpaper
- Game Overload
Updated
Window objects will now illuminate the interior of your home
Bug Fixes
- Fixed colour picker showing incorrect colours when more than one player was editing colours at a time.
- Fixed a variety of coop related build mode issues
- Workers will now consider harvesting farm items directly when trying to find ingredients for makers (previously, would only use items in storage or on the ground.)
- Walls are now correctly refunded when replaced by another wall
- The Fountain in the Forest no longer counts towards Challenge 09's requirements
- Maintenance workers will no longer collect recycled materials if they are unable to store them (NOTE: This does not empty the backpacks of existing workers. If your maint. workers backpacks already full of materials, make sure you manually go to the Recycled Materials storage and empty it so they can start fresh).
- Farm workers will now transfer animal feed from storage to feed troughs as required.
Players now have their very own house! Use Props and 'Doodads' to decorate the interior and exterior of your space to truly make it your own.
Added
- Player House: The player house can be purchased at Tier 1 in the tech tree, and the interior space can be increased via purchases in the build menu.
- 80 New Props
- 104 New 'Doodads': A new type of buildable object, doodads are any number of objects that can be placed on surfaces, walls, or floors. Decorate your world with doodads!
- 29 Wallpapers
- 8 New Traders
- 13 New Interior Floors
- New "Small Trade Area"
- Moving Box lootables now spawn throughout the world
Updates
- Additive Props: Certain props (Barriers!) can now be placed in the same cell as each other.
- New Customisation:
- Paint Props, Buildings and Dockables via the Build Mode
- Colour picker allows you to select the exact colours you wish to use
- Sample colours from a customised object to apply them to another
- Paint Props, Buildings and Dockables via the Build Mode
- Visual Variations:
- Certain objects now have 'visual variations' that you can cycle while in the build menu
- Items with visual variations are displayed with an 'eye' image on their build mode icon
- Certain objects now have 'visual variations' that you can cycle while in the build menu
- Build Menu Restructure: Build mode items have moved around a bit. Explore and take a look
- Added 'Clone' to Build menu 'Edit' mode. Allows you to quickly jump to an item in the build menu to place more of them
- Added 'Cycle Targets' to Build menu to allow you to specify a specific selection target
- New Selection Borders for objects in Build mode
- Interior Build Mode has full 360 degree camera to help you really get into those nooks and crannies.
- Increased walk cost of roads to encourage NPCs to use crossings
- Adjusted the 'see through' effect so that it is larger when the camera is zoomed in
- Most build mode controls can now be rebound in the options menu
- Added various toggles and controls for build mode camera speed + mouse edge scrolling to the options menu
Bugfixes
- Fixed NPCs not walking diagonals
- Ensure fishing workers ignore Stone + Wood
- Preload visuals when switching levels (this will result in a slightly longer loading screen the first time you enter a level, but should reduce hitching as you walk around it)
- Resolved various issues with Pathfinding
- Resolved issue where Maintenance Workers were not cleaning certain areas
- Resolved issue where Tourists would leave town without disposing garbage or eating items
- Resolved hitch when loading build menu on large maps
- Resolved issues where workers would juggle tools if they could not reach the chosen target
- Resolved issue where workers would only collect milk and eggs if it was required for a Maker
- Resolved issue with that could produce a crash on startup
- Resolved issue which would cause workers to juggle ground items that were intended for makers
- Resolved issue in zone spawning which would cause items to only spawn once a day (Gems should now spawn more predictibly!)
New Content
- New Terrain: White Lighting Floor Tile
- New Fitout: Bakery
- New Seed: Yellow Wattle Bush
- New Recipes:
- Tavern
- Wattle Brew
- Cafe
- Wattle Tea
- Scones
- Wattle Tea
- Bakery
- Pastie
- Sausage Roll
- Pastie
- Fast Food
- Cooked Drumstick
- Cooked Drumstick
- Sweets N Treats
- Lamington
- Pavlova
- Lamington
- Restaurant
- Spag Bol
- Spag Bol
- Candy Store
- Toffee
- Toffee
- Food Cart - Swirly Floof
- Fairy Floss
- Fairy Floss
- Tavern
- New Props
- Food Cart - Swirly Floof
- 1 New Flower (5 varieties)
- 6 New Statues
- Trader Area (See Below for new features!)
- Food Cart - Swirly Floof
- New Vehicle
- Vombat
- Vombat
- 4 New Townies
- Irwin, Fletch, John, and Eva
- Irwin, Fletch, John, and Eva
- 12 New Clothing Items
New Features
- Wandering Traders
- Place a Trader Area in your town to attract Wandering Traders!
- 3 Different Trader Types
- Place a Trader Area in your town to attract Wandering Traders!
- Fixed bug where player had to unassign an NPC before they could assign a new one
- Fixed wonky movement when actors are moving at higher tick rates
- Fixed issue where player could remove Hotdog recipe from cart and couldn't add it back again
- Various Pathfinding Optimizations
Added
- Herb N Spice vine added.
- Moved Water terrain tile from tier 5 to tier 2 EGO Tech.
- Extra recycler to EGO tech tier 7.
Optimisations
- Optimise performance of path finding (reduce hitches).
- Item meshes have LODs to reduce poly counts.
General Fixes
- Fix player potentially get stuck or going to invalid locations when exiting vehicles.
- Fix Tourists/Workers getting stuck when hit by a vehicle.
- Fix Tourists/Workers getting stuck inside buildings.
- Fixed issue where player could get stuck in dance.
- Fix issues with a player getting stuck if they are a passenger of a vehicle and another player who is the driver doesn't rejoin in a co-op save.
- Fixed issues with dropping items (including fishing with full backpack etc) going to places the player can't get to
AI Fixes
- Fix issues with workers stuck in loops attempting to achieve tasks due to path finding issues.
- Workers dropping items from makers.
- Workers will no longer collect excess maker output. Previously they would collect maker excess even if there wasn't a correct location to place it.
- Workers were putting items in makers when the output item wasn't desired (or storable).
- Workers were not checking if they could store maker ingredients.
- Workers were terminating out of idle at incorrect points.
- Better estimation of how many items can fit in a particular storage area.
Graphics
- Fix gfx issues with facial features. Fixes eyes/mouth in front of glasses
- Glasses object visual improvements
New Features
- Play space increase: 5 new areas of the map to unlock.
- Visit your Friendly and professional Real Estate Agent to unlock new construction areas throughout
- Zone Customisation: Players can now modify and create the location and size of industry zones (Fishing, Forestry, Mining, Farming).
- Added 3 new zones for the player to place (Giving a total of 4 of each zone type).
- Added New Zone Border Visuals.
- Added New ‘Zone’ Section in Build Menu.
- Added New Prop “Mining Shafts”: these link to new mining interiors.
- Modified prop spawning rules in zones to fit the new dynamic shapes.
- Player can now freely move props within industry zones (ie, Trees, Shrubs etc).
- Player can give each zone an Icon to help identify them.
- Timeclocks can no longer be placed in interior spaces, any timeclocks that were previously placed inside have been placed on top of your zone sign, ready for you to relocate.
- Added 3 new zones for the player to place (Giving a total of 4 of each zone type).
- Subways: Help get around town!
- Added 4 Subway lines, each with 5 placeable stations.
- Player can give each station an icon to help identify them.
- Added 4 Subway lines, each with 5 placeable stations.
- Car Parks + Vehicle Racks: Store a vehicle for quick and easy access
- Added Car Park for Road Vehicles.
- Added Vehicle Rack for off-road vehicles.
- Added Car Park for Road Vehicles.
- New Exploration Maps
- Added two new explorable maps, each with hidden content to find within.
- Added two new explorable maps, each with hidden content to find within.
- 3 Mining shafts
- The player can place mining shafts in mine zones, each accessing a unique mining area.
- The player can place mining shafts in mine zones, each accessing a unique mining area.
New Content
- 6 New Townies
- 1 New Vehicle
- New Player Cosmetics
- 6 new Hairstyles
- 1 new Glasses
- 2 new Hats
- 1 new Backpack
- 2 new Dresses
- 1 new Legs
- 6 new Hairstyles
- New Decorations and Props
- Freeway Set
- Highway Barrier
- Roadworks Barrier
- White Loop Barrier
- Road Sign
- Bridge Road
- Boom Gate
- Signposts x 2
- Highway Barrier
- Gardens Set
- Outdoor Setting
- Garden Arch
- Lamp Post
- Hanging Street Lights
- Swing Set
- Outdoor Setting
- Giant Game Pieces Set
- Chess Pieces x 12
- Checker Pieces x 4
- Chess Pieces x 12
- Classical Set
- Classical Statue
- Classical Display Plinth
- Classical Bench
- Classical Brazier
- Classical Column
- Classical Statue
- Beach Set
- Deck Chair
- Tiki Torch
- Beach Restroom
- Deck Chair
- Hedge Archway
- Flowers
- Marigolds, Sunflowers, Tulips in various colours
- Marigolds, Sunflowers, Tulips in various colours
- Freeway Set
- New Terrain Tiles
- Pink Grass
- Checker/Chessboard
- Hedge Maze
- Pink Grass
- 47 New User Icons
Bugfixes, Improvements and Fixes
- Import Menu
- Import App has been re-designed to better help you locate items.
- Import App has been re-designed to better help you locate items.
- Building Menu
- Added Terrain Eyedropper - In build mode you can now press Tab/Y to jump to the terrain tile that is currently under the cursor.
- Building menu will now wrap back to start upon reaching the end of the list.
- Building menu ‘groups’ are now uniquely styled to increase clarity.
- Items are now all stored in correct groups in the Build Menu
- Fixed prompts in build mode saying you could delete an item when you couldn’t
- Stopped the drone in build mode from triggering an effect when you perform an invalid delete action
- Fixed Coop build mode issues where players could place more props than they were given.
- Fixed flickering when moving the cursor in build mode.
- Shells will now display the name of the Fitout when hovering over the structure in build mode.
- Resolved issue where pressing rotate and move at the same time would teleport a prop to 0,0.
- Resolved an issue where dropping a prop in the same frame as it was deleted could cause issues.
- Added Terrain Eyedropper - In build mode you can now press Tab/Y to jump to the terrain tile that is currently under the cursor.
- Customisation Menu
- Added Seen/Unseen indicators to Customisation Menu.
- Added Seen/Unseen indicators to Customisation Menu.
- Storage
- Allow players to lock items in Storage Area.
- Fixed issues with Storage Area not correctly updating worker preferences when moved.
- Small and Medium storage boxes are now colour-coded based on which zone they are in, and which workers will use it.
- Fixed issue where storage boxes would spit out all items when locks were removed.
- Allow players to lock items in Storage Area.
- Misc UI
- Phone Nag alerts will now dismiss as soon as you open the phone app, instead of having to schedule a challenge, or install an app.
- New icons for townies when their join requirements can be met.
- Import Menu : Alphabetically sort items. This is just a quick update to help you find what you’re looking for to tide you over until we give it a helpful redesign.
- Phone Nag alerts will now dismiss as soon as you open the phone app, instead of having to schedule a challenge, or install an app.
- Gameplay
- Adjusted small vehicle collision shape to exclude the rear of the vehicle, should stop players being hit by a vehicle as they run up behind it.
- Fixed Pill Bug from being ever-so-slightly off-centre
- Added ‘Unstuck’ Option to pause menu to help you if you get stuck in an area you can’t escape from.
- Adjusted small vehicle collision shape to exclude the rear of the vehicle, should stop players being hit by a vehicle as they run up behind it.
- Autosave Improvements
- Added on-screen indicator while Autosaving
- Attempt to not trigger a second autosave on exit when the current save is still valid ( this is to stop churning through autosave slots ).from.
- Added on-screen indicator while Autosaving
- Misc Bugfixes
- Fixed issue where player could get stuck if they were actively using a tool when a cinematic was triggered.
- Fixed issue where Agents were facing the wrong way.
- Resolved issues with Storage Shuffle sorting by size and not type.
- Resolved issue where a second player could invite a townie without paying the join fee.
- Modified seed text on manage menu to say "x Seed Types Available" instead of "x Seeds Available".
- Game should no longer freeze when quitting
- Fixed issue where player could get stuck if they were actively using a tool when a cinematic was triggered.
- Key Rebind Bugfixes
- Fixed issues where using non-QWERTY keyboards could result in incorrect glyphs being displayed
- Fixed issues binding with various input types.
- Fixed issues where using non-QWERTY keyboards could result in incorrect glyphs being displayed
- AI and Pathfinding
- Improvements to Maintenance worker pathfinding which should reduce the amount of time they stand idle attempting to navigate to dirty tiles.
- Fixed issue where workers would pick up and drop items if there was absolutely zero storage in a zone.
- Resolved issues where AI Pathfinding could take long times on larger levels.
- Resolved a lot of the worker juggling issues (Note: There are still more to fix, but this should help in the meantime).
- Resolved issues with AI Pathfinding and diagonals.
- Maintenance workers should no longer form conga line and all try to grab the same bubble gun/Garbage
- Maintenance workers will now idle correctly when they have no active tasks
- Resolved some issues with Worker AI and item desirability not being correctly updated when modifying recipes
- Improvements to Maintenance worker pathfinding which should reduce the amount of time they stand idle attempting to navigate to dirty tiles.
- Design and Balance
- New Recipe for Feed for the Food Processor. Given when the player unlocks the Cow Stall. Currently 1 Wheat = 2 Feed.
- Added Export Missions for Herbs n Spice, Tomatoes, Feed, and Fluff.
- Lowered drop rates for Herbs n Spice
- Adjusted Whispy townie spawn requirement to be when 1 Jack-O'-Lantern is placed instead of 3.
- Increased the amount of farm plots the player can purchase in the import catalogue.
- Various new items added to the import catalogue. Some items must be discovered or unlocked in EGO tech app before they appear in the import catalogue.
- EGO Tech updates to support new content: additions to some unlock packages as well as completely new packages to unlock.
- Added new Townpedia entries for Subway Stations, Zone Editing and Vehicle Parking.
- Recipe for Protein in Feed Maker using Large Mushrooms.
- Added Large mushroom seeds to tech tree.
- Cactus and Rock Piles from the desert can now be ordered via Import after discovery.
- Added a bunch of vehicles to Import which will appear after the player has driven that particular type.
- New Recipe for Feed for the Food Processor. Given when the player unlocks the Cow Stall. Currently 1 Wheat = 2 Feed.
- General
- Added New 'Gull' critter type, which will appear near non-desert sand tiles .
- Each fishing spot now has a unique shadow.
- Improved Fog rendering at far distances.
- Added New 'Gull' critter type, which will appear near non-desert sand tiles .
Steam Deck Improvements
- Fixed issues where on-screen keyboard was not able to be used in certain situations.
- Fixed various font size issues, including:
- Removed instances of small text in speech bubbles.
- Increased font size of Challenge Text in Calendar App.
- Increased font size of Map Filters in Map App.
- And more!
- Removed instances of small text in speech bubbles.
- Removed keyboard prompts from Guide App images.
New Terraforming tiles!
- New light color terraforming tiles - make the disco town of your dreams!
Lighting system updates
- Dynamic lighting changes to solve overly dark areas when there are lots of buildings packed together
- Added indirect environmental reflections and occlusion to the radiosity lighting system. This makes things look much nicer at night!
- Graphics option "Lighting Quality = Ultra" now targets a higher spec hardware (higher quality, higher cost trade off)
- Graphics option "Lighting Quality = Low" now targets lower spec hardware (cheaper cost, lower quality trade off)
Optimisations
- Optimise how items are stored in storage
- Optimise courier job search
- Optimise path finding updates
General Fixes
- Fixed some rare cases where items could not be stored
- Fixed some edge cases where couriers can drop items
- Fixed some memory leaks
- Fixed a very rare issue with loading some save files
- Fixed issue with position of items in train repair storage
- Allow players to delete default large structures in Industry Zones.
- Fix for some graphics cards (including Intel Integrated Graphics) producing strange colored blocks on screen.
Current Release
Build 23426022
Uploaded Jul 10, 2026
System Requirements
How to Install
GGT.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
872 MB
23426022
FEA5D30C
d9de436c221f4a81750acee524bba0f0f6c41b33c53663be7ce7cdc2f0a05c72
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View AllDownload Go-Go Town! for PC with a direct link or via torrent. Get the full version of Go-Go Town! for free. Go-Go Town! is a Indie released by Prideful Sloth.