Gold Gold Adventure Gold
by Can Can Can a Man · 15 May, 2026
131 downloads
About the Game
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Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!
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Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
WISHLIST NOW!
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
UX Tweaks:
Added extra yellow edge marking minimum margins for buildings during construction. Different buildings can share the margins.
Bugfixes:
Fixed the issue causing Hero Houses to spawn repeatedly.
Fixed the issue where players could try to reposition their castle during castle upgrades.
Fixed the issue where Yanderes were getting more jealous while hidden in structures or in dungeons.
Fixed the issue where blood tax tooltip did not inform the player about remaining time before tax needs to be paid.
Fixed the issue where additional markets and taverns where spawned upon loading pacifist mission.
Fixed the issue where creature's training camp stat bonuses were lost after evolution.
Fixed the issue making casting spells on bridges inaccurate.
Fixed the issue where minimap goal markers did not disappear after completing a goal.
Fixed the issue where library upgrades requiring resources were not visible in the UI until the player found the necessary resource.
Fixed the issue where camera stat boosts were persisting on units that were no longer watched.
Fixed the issue where units could sometimes leave dungeon expeditions to do attack flags, or to attack nearby enemies.
Due to popular demand we are temporarily disabling heartbeat sounds on creature UI. We will work on them more and rerelease them at later date.
New changes and tweaks:
- Added more SFX in the structure UI.
- Added extra animations when units are buying items.
- Creature descriptions in creature UI will now be opened by default.
- Added a UI showing item and gold carried by a caravan.
- Added SFXes for projectiles and towers.
- Refreshed look of minimap icons.
- Renamed special versions of bear and skeleton longegg monsters.
- Improved the design of Conquest mode mission info views.
- Zombie Shieldman's will now gain extra health for each unique grave devoured, as long as they have access to the tailor shop.
Bugfixes:
- Fixed issue where heroes' icons disappeared from the Heroes tab on ui.
- Fixed issue with low quality UI elements with the game running in Steam Deck mode.
- Fixed issues with navigating the dungeon UI on gamepad.
- Fixed issue with forge dragons developing a space program and taking off to the skies.
- Fixed missing shieldman's eating grave animation.
- Fixed issue where creature limits from recruitment buildings could be bypassed by repositioning upgraded recruitment buildings. No more free creatures for you folks.
- Fixed issue where saves made after defeat could not be loaded.
- Fixed issues with inaccurate values in effects tooltips.
- Fixed issue where retry button on defeat view was not accessible on gamepad.
- Fixed issue where sound effects of various skybox monsters were not paused correctly.
- Fixed issue where evolved fox girl summon spell had an incorrect description.
- Fixed issues where the game camera could still be moved with a gamepad while playing with mouse and keyboard.
- Fixed issue where adjacency bonuses would not disappear after repositioning.
Fixed bug when the game could sometimes not register victory correctly upon returning to Conquest mode map, forcing player to repeat the level.
Removed "A Tactical Dilemma" decision event from Grand Strategy mode. Not only was it causing some issues with blocking player progress on certain map positions, it also was not fun, offering choice of one of the two bad things happening to the player.
Changelog:
Fixed issue where Heretic Mooladins did not want to visit dungeons.
Fixed issue where Godbeasts did not want to farm.
Fixed icons alignment in Stores.
Fixed rewards from dungeons being worse instead of better with Dig Deeper perk.
Fixed issue where enemies kept attacking construction sites.
Fixed tutorial panel obscuring buttons that were supposed to be pressed in the tutorial.
Fixed dead heroes appearing in the list of heroes available for expeditions.
Fixed issues with structure quick menu on gamepad.
Updated Chinese language localization.
Changelog:
Fixed issue where death of friendly Heretic Mooladin could cause the game to crash.
Fixed issue where mission to destroy border checkpoint in Exorcism mission could not be completed.
Fixed issue where Exorcism mission could not be completed if player already completed another Exorcism mission in the same Conquest mode save.
Fixed issue where player could attempt to repair destroyed castle before mission ended.
Limited amount of snakes that could be summoned form Snake Eyes perk. Now the chance for summoning snake will be reduced for each friendly snake player already has.
Fixed issue where unevolved versions of the Godbeast could not fulfill the Ascendant goal.
Fixed issue where Exorcism mission did not look correctly on Conquest map after capturing it.
Fixed issue where trees could suddenly turn pink on Conquest map.
Blocked Blood Moon event from spawning too early in the game.
Fixed issue where Gobbo's eating animation was not looping properly.
We've prepared a small patch for you with 3 new animal creatures, as well as some bugfixes and new audio effects.
Stay tuned for more updates soon!
The main version of the game was updated with bug fixes previously available only on the public-beta branch:
Fixed issue preventing days from progressing.
Improvements to the speech bubbles system.
This is the last of the planned smaller hotfixes before our next large update in February.
As always, stay tuned for more updates!
The main version of the game was updated with bug fixes previously available only on the public-beta branch.
Changelog:
Fixed multiple situations where units got stuck in one place.
Fixed units AI crashing after the library was built.
Allow money earned by the Castle Estate to go straight to player's treasury without having to wait for the Tax Collector.
Fixed Gambling Hall not being clickable.
Enabled better texture compression, allowing the game to be playable on Steamdeck.
Added a limit to unit move speed.
We also have something new for the public-beta branch:
Fixed issue preventing days from progressing.
Improvements to the speech bubbles system.
Thank you for playing the game! Stay tuned for more updates!
Changelist:
Added voice lines for Yandere from Japanese professional wrestler and actress Maki Itoh.
Added a new spell - Clear Mind allows the player to force units to change their behaviours.
Added a difficulty option limiting the amount of enemy units spawned.
Rebalanced the amount of rats attacking the player city.
Fixed Rune of Death spell sometimes loosing it's stacks during saving and loading the game.
Fixed an issue where the recruitment stamp would run away from UI screen.
Changelist:
Fixed an issue where colony mode games would end on day 10. Saved games started on previous game version that did not yet reach victory screen will work correctly.
Fixed issue where builders got stuck trying to fix already destroyed building. Too little too late guys.
Fixed issues where new goals were created on places not hidden by fog of war.
Fixed series of issues connected to the Goal system. Your quests should be handled correctly now, no matter how many of them do you have.
Fixed missing translations for Alarm and GetTrapped behaviours.
Fixed wrong tooltips for Fireball spell and terraforming tool.
Added new names for variety of units.
Changelist:
Fixes to pathfinding system, for when the units can't get to the place they initially intended.
Restricted some non combatant creatures from being clonned by clone perk.
Fixed bug allowing players to recruit multiple creatures at once at over the limit in Wave Defense mode.
Made sure player will be offered perks with recruitment buildings, even if they chosen different starting perks in main menu.
More fixes coming soon. Thank you for your patience.
Current Release
Build 25605301
Uploaded Oct 18, 2026
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System Requirements
How to Install
GoldGoldAdventureGold.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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