Gold Gold Adventure Gold
by Can Can Can a Man · 15 May, 2026
56 downloads
About the Game
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Build up a fantasy city and fill it with hand-drawn characters, each with their own unique personalities and skills. Send them on quests to expand your influence and clear out nearby monster dens that threaten your city. Help them grow and evolve, all in the pursuit of gold!
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Create a thriving city around monster-filled dungeons. Bring in wealth from exploring and dungeon delving, then use it to shape the town to your wishes. Add markets, taverns, gambling halls, and guilds to attract even more heroes to fight for your cause!
Gold-thirsty adventurers will come from all corners of the world. Humans, beasts, mothmen, the undead, and more may join your cause. Recruit them all, or only your favourites!
These adventurers won’t work for free, their loyalty lies with gold! You’ll have to recruit them with promises of gold and glory, then send them on quests to kill, defend, explore, and more.
Your pet may be filled with divine power, but it still needs guidance. Pet, brush, and discipline it so it can grow, evolve, and learn powerful spells!
Being near dungeons provides easy access to loot—but it also puts your kingdom at risk of monster attacks. Cast spells to help your heroes defend their home, level up, and unlock powerful new gear and abilities as your city continues to grow!
WISHLIST NOW!
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Changelog:
Fixed issue where Heretic Mooladins did not want to visit dungeons.
Fixed issue where Godbeasts did not want to farm.
Fixed icons alignment in Stores.
Fixed rewards from dungeons being worse instead of better with Dig Deeper perk.
Fixed issue where enemies kept attacking construction sites.
Fixed tutorial panel obscuring buttons that were supposed to be pressed in the tutorial.
Fixed dead heroes appearing in the list of heroes available for expeditions.
Fixed issues with structure quick menu on gamepad.
Updated Chinese language localization.
Changelog:
Fixed issue where death of friendly Heretic Mooladin could cause the game to crash.
Fixed issue where mission to destroy border checkpoint in Exorcism mission could not be completed.
Fixed issue where Exorcism mission could not be completed if player already completed another Exorcism mission in the same Conquest mode save.
Fixed issue where player could attempt to repair destroyed castle before mission ended.
Limited amount of snakes that could be summoned form Snake Eyes perk. Now the chance for summoning snake will be reduced for each friendly snake player already has.
Fixed issue where unevolved versions of the Godbeast could not fulfill the Ascendant goal.
Fixed issue where Exorcism mission did not look correctly on Conquest map after capturing it.
Fixed issue where trees could suddenly turn pink on Conquest map.
Blocked Blood Moon event from spawning too early in the game.
Fixed issue where Gobbo's eating animation was not looping properly.
We've prepared a small patch for you with 3 new animal creatures, as well as some bugfixes and new audio effects.
Stay tuned for more updates soon!
The main version of the game was updated with bug fixes previously available only on the public-beta branch:
Fixed issue preventing days from progressing.
Improvements to the speech bubbles system.
This is the last of the planned smaller hotfixes before our next large update in February.
As always, stay tuned for more updates!
The main version of the game was updated with bug fixes previously available only on the public-beta branch.
Changelog:
Fixed multiple situations where units got stuck in one place.
Fixed units AI crashing after the library was built.
Allow money earned by the Castle Estate to go straight to player's treasury without having to wait for the Tax Collector.
Fixed Gambling Hall not being clickable.
Enabled better texture compression, allowing the game to be playable on Steamdeck.
Added a limit to unit move speed.
We also have something new for the public-beta branch:
Fixed issue preventing days from progressing.
Improvements to the speech bubbles system.
Thank you for playing the game! Stay tuned for more updates!
Changelist:
Added voice lines for Yandere from Japanese professional wrestler and actress Maki Itoh.
Added a new spell - Clear Mind allows the player to force units to change their behaviours.
Added a difficulty option limiting the amount of enemy units spawned.
Rebalanced the amount of rats attacking the player city.
Fixed Rune of Death spell sometimes loosing it's stacks during saving and loading the game.
Fixed an issue where the recruitment stamp would run away from UI screen.
Changelist:
Fixed an issue where colony mode games would end on day 10. Saved games started on previous game version that did not yet reach victory screen will work correctly.
Fixed issue where builders got stuck trying to fix already destroyed building. Too little too late guys.
Fixed issues where new goals were created on places not hidden by fog of war.
Fixed series of issues connected to the Goal system. Your quests should be handled correctly now, no matter how many of them do you have.
Fixed missing translations for Alarm and GetTrapped behaviours.
Fixed wrong tooltips for Fireball spell and terraforming tool.
Added new names for variety of units.
Changelist:
Fixes to pathfinding system, for when the units can't get to the place they initially intended.
Restricted some non combatant creatures from being clonned by clone perk.
Fixed bug allowing players to recruit multiple creatures at once at over the limit in Wave Defense mode.
Made sure player will be offered perks with recruitment buildings, even if they chosen different starting perks in main menu.
More fixes coming soon. Thank you for your patience.
Roadmap coming this week!
More substantial patches with stuff that didn't make it into EA also incoming!
Bugfixes:
Fixed issues with Slime enemies not spreading correctly.
Fixed issue where units could not decide on which ally to cast a spell on, resulting in them running in place.
Fixed issue with tooltip staying visible when returning to main menu.
Fixed issue where Pebble Godbeast could accept a dungeon exploration quest and never doing it.,,
Fixed issue where removing flag with repetition set was re-spawning it.
Fixed issue where flag duration could not be changed by inserting a number.
Fixed an issue where more than one dungeon exploration quest was possible to be placed on a single dungeon.
Fixed an issue where autumn trees where growing in inappropriate places. Now they will be properly grounded.
Fixed missing localization issues in Catacombs structure UI.
Gameplay changes:
Reduced the rate of Slime enemies spread.
Tweaked big oak trees rendering to always clip with camera zoomed in, for better visibility for the player.
UI changes:
Tweaked fonts outlines for better readability.
Localization:
Chinese lozalization improvements
Hello! Our developers (that are NOT chained to their desks, and whipped whenever you report a bug, why are you asking?) Have prepared a new patch
Changes:
New unit - moth mage!
Bug fixes
Simplified Chinese support
Other notes:
Save issues - there still are some save game issues, we are trying our best to fix them, if you have any info please leave it on our discord/steam forums.
Beta version of ultra widescreen support - please let us know if it causes any problems!
Current Release
23259554
Uploaded May 22, 2026
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System Requirements
How to Install
GoldGoldAdventureGold.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.5 GB
23259554
77B5CCEA
4e93ca20b97782e4cc49dc5f120fac448073f64b78a471656abef72558829d33
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