About the Game
All now presented with higher resolution visuals and a smoother frame rate, with a wide variety of camera angles to fine-tune to your liking. Feel the consequences of your actions with grotesque scarring and severed limbs, as you fight to keep yours intact for as long as possible! Rub shoulders with hundreds of other characters, and stake your reputation on saying the right words to get through each day that unfolds in real-time. A new dialogue system allows YOU to initiate conversations instead waiting for the drama to come to you.
Upon earning access to the inbuilt editor, you can save your changes to each character to make the world your own. To prepare for a life of crime, you can also blow off steam in a special "Fight Scene" mode - where you select WHO fights WHERE and with WHAT to see who survives! This even extends to multiplayer opportunities, where other controllers can choose any other character on the scene to either help or hinder.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
- New hairstyles at #17-20 and new textures on most body parts.
- Most lockers can now be used like wardrobes to trigger in-game costume changes.
- New "Random" camera regularly gives a unique view.
- On a controller, you can deliberately lash out behind you by holding the FOCUS command (shoulder button) while attacking (without a gun).
- Missing limbs cannot be used in crush attacks.
- You can sleep in any chair if you sit still long enough.
- Dead bodies don't sell the effects of cold when slumped in a chair.
- Gang members accompany you more often.
- Partners are not referred to as "family" members, and gangs are described as "your gang" until you choose a proper name.
- Turning down partnership offers no longer affects your stats by more than 1%.
- Refusing to step down as a gang boss has the correct dialogue.
- Wardens aren't immune from having their strikes parried.
- Objects automatically swap hands more often - especially if they are more useful in the other hand.
- Improved logic favours the most useful prop (i.e. eating!) in each hand and animates it properly.
- Undiscovered characters remain hidden in the "Hall Of Fame".
- AI is less likely to jump near (on!) friends.
- Dialogue is no longer delivered until the speaker has fully entered the room.
- Gore correctly originates from fists that are wrapped in chains or metal.
- Crafting is easier if you're on that mission, and reloading guns also counts.
- Guns have less ammo and reload more often to prevent spamming.
- Pinning predicaments end in a hold wherever possible.
- Riding a horse into a new location advances your position out of the doorway.
- Improved logic on window falls keeps them facing the right way.
- Improved access to the jukebox in the bar.
- Improved camera logic stays the correct side of the train in the subway.
- Objects that smash in your hand are no longer treated as if they're still there!
- Improved accuracy on pick-up requests when rising off your knees.
- You can grapple slightly earlier when rising off your knees.
- Animals are now optional.
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- Fixed an issue that prevented backpacks being worn from scene to scene.
- The map transitions between scenes are now optional (but remain strongly recommended if your spec cannot load scenes instantly!).
- New female flesh at #16-18 and new male flesh at #22-23.
- New head shave at #18.
- Robots feel the cold 50% less than a human.
- Surviving as a cyborg cop is rarer.
- Fights can no longer end from exhausting yourself after your own move.
- Cannot catch objects while handcuffed.
- Improved delivery of a rare betrayal storyline.
- Improved AI is better at finding alternate routes.
- Being underwater makes you 25% colder.
- Cars are parked properly in Fight Scenes.
- Selecting the wrestling arena for a Fight Scene now shows the ring.
- Adapted the timing of floods for 60fps.
- Ironically, the game console prop is available on every platform except Switch.
- Fight Scene camera preferences are saved & restored for next time.
- New "Extended" particle FX option takes longer to remove splatters or eliminated opponents.
- Character outlines are now optional under "Display".
- Fixed an issue that may have caused extra controllers to not have their meters displayed.
- More intuitive target selection is more interested in those nearby (in the direction you hold) instead of randomly browsing through every single character, and dead opponents are more likely to be disregarded.
- More assertive AI is better at judging ranges in combat (especially with weapons), and considers jumping more often to get around furniture.
- Swinging weapons can become entangled (relative to the "Skill" and timing of the defender).
- New falling animations include slumping forwards or backwards against a wall.
- Lots of new gestures.
- New Middle Eastern headwear at #46.
- New female singlets at flesh #14-15.
- Slightly improved camera logic to peer in/out the police station car park.
- Alternate left-handed slap and lower slaps with either hand.
- Dropping objects from a crouching state no longer attempts to hand them over.
- Furniture can no longer be thrown through the far sides of a window without smashing it.
- Needing the toilet distracts you from attacking/grappling.
- The hands you attack with can be scarred with less risk of actually being severed.
- People with no arms favour kicks, etc.
- Having no arms makes it harder (but not impossible) to get back up to your feet.
- Missing arm limbs increase the chances of falling while climbing.
- No shivering animation while sleeping.
- Joining a gang changes your costume in real-time.
- Water is bluer and less transparent.
- Flame throwers render better at shorter distances and withdraw more slowly.
- The jury reacts to the prosecution & defence as well as the verdict.
- Cold outdoor weather damages your health more rapidly, as indicated by a discoloured health meter and a shivering animation. This can be offset by the heat of fire, which also scores a health bonus when sleeping!
- The command for deliberately starting fires has switched to PICK-UP + ATTACK, and you can deliberately set fire to ANY flammable object nearby instead of just the one you were aiming for (including large furniture!).
- Chains can be used to tug the other person closer to you if they are too far away to grapple! Spamming it can backfire depending on how much stronger your opponent is.
- Lying grapples are more likely to continue to the head or legs when holding a direction, and only ever trigger an instant hold WITHOUT a direction.
- Holds are more likely to fall apart if the necessary limbs are missing!
- Skateboard impacts risk falling over.
- Guns can't be blindly fired by grapplers where the attack command is reserved for moves.
- Slightly improved logic when deciding whether to shoot or swing a weapon at close range.
- Surviving death in hospital halves your bank balance.
- You are only charged for objects you walk out with if you have enough money.
- Fixing your own bed/toilet is not a virtue you can be paid for.
- Improved AI doesn't risk following a friend if they are driving vehicle!
- Improved camera logic either side of the fence in the prison yard and T-junction.
- Improved landings when jumping on scenery.
- Robotic sound FX are slightly quieter.
- Inheriting an existing character leaves their stats intact.
- Lots of new gestures.
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- New electric taser has a short range but is good for stunning opponents instead of killing them!
- Batteries can be used to reload tasers - or inserted into any other gun to fire electricity!
- Improved flame thrower and fire extinguisher effect.
- Costumes change in real-time instead of waiting for the next scene.
- Characters are highlighted by outlines when casting fight scenes or changing controls.
- Slightly improved automatic aiming when looking up or down.
- The camera only assists aiming in single player mode.
- Moving away doesn't disengage from a target while aiming.
- Offspring from the same mother/father are correctly identified as siblings.
- Correct dialogue for cancelling a conversation you started.
- Missing limbs are not restored every time you start a new career.
- Missing limbs reduce a character's weight.
- Objects can be stacked on the shelves of more lockers.
- Right clicks can be used to quickly browse options backwards on PC.
- Middle clicks can be used to instantly reset an option.
{STEAM_CLAN_IMAGE}/45041768/b2344b3a3e07949a0b2aaeb1eb491bbe4c1f1ffc.jpg
- Vacant gang leaders are replaced by another member, but your active reign is less likely to be replaced without warning.
- Correct dialogue for denying you're part of a gang, and leaving risks criticism from other members.
- Defeated opponents can be offered a chance to survive by joining a gang.
- Gang members can be questioned about their affiliation.
- Syringe liquid is drained correctly.
- Objects in your cell are more likely to be considered your property instead of disappearing for no reason.
- Non-existent moves cannot be "fashionable".
- Prevented illogical move transitions during an arrest.
- Wanted criminals are more likely to resist arrest upon being grabbed.
- Improved logic when copying costumes between genders.
- Improved consistency in how severed limbs heal.
- Weight missions are not set if your stats leave no room for improvement.
- Backing out of restarting no longer confuses the game in progress.
- Missing limbs reduce a character's weight.
- Medical kits and syringes help you restore health/spirit more quickly.
- New crafting recipes include combining liquids with blades/tissue to create syringes/medikits.
- New "Trailer Park" residential area east of the junction offers an alternative address to stay! This is automatically assigned to anybody who is out of prison.
- The existing house interior now has more posters, a phone on the wall, and a sink in the bathroom to wash away scars.
- Improved logic distributes vehicles around the map more evenly.
- "Fight Scene" prop options now include a random selection of guns, food, or sports.
- Lots of new costumes include "hi viz" work gear.
- New headwear includes a firefighter helmet, wizard/witch hat, and an alternate crown/tiara.
- The new "Transparent 4" hairstyle is now affected by variations.
- New family of moves at the front includes various "Alabama" slams and "Dead Head".
- New family of moves at the rear includes various "Wheelbarrow" slams.
- New flying front move includes "Block Buster".
- New "Head Snap" move at the ground.
- Wider variety of handshakes that you can choose in the "Gestures" section to make gang greetings even more unique (although your choice may not always override the choice of the other person).
- Slight changes to the default characters reintroduces the "Suns Of God" gang.
- New storylines include conspiring about who the leader of a gang should be! Only this individual may change the name of the gang or its other unique qualities such as greetings and dress codes. They cannot be set missions by other members, but have an increased chance of success when demanding money from them.
- Gangs can form alliances or declare war on each other!
- Pregnancies can be hinted at by other characters before they happen.
- Mysteries are only solved when the star character grabs the suspect (not a CPU!).
- Important announcements (such as arrest warrants) can be heard anywhere in the city, and any such announcements wait a little longer after previous dialogue has finished.
- Different dialogue for describing "getting rid of" people who aren't dead.
- Increased chance of surviving death as a cyborg cop if it has never happened to you before (including paying mobile users who started as a cop instead of being promoted).
- Robotic parts are not bulletproof vs water or other liquids.
- Improved collision detection on stomps or ground grapples from taller people.
- Tied arms don't transition into a Tiger Suplex if the victim is supposed to be under arrest.
- Seated grabs don't snatch from other people.
- Restoring default or back-up characters no longer spawns civilians inside the prison.
- Intruders are more likely to tunnel up through the ground - especially when breaking into or out of prison!
- The controller button you use to unpause is disregarded in the game itself.
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- New "Robogun" weapon.
- Mysteries can be triggered when you answer the phone, where "Guess Who?" style clues help you figure out who to confront (by grappling and then taunting like an arrest).
- New major incidents include bomb threats!
- In rare situations, crime can become legal for one day under a Purge style "Immune System"!
- Body Pattern #41 now includes a police badge, which is also available on the shoulder at Elbow Pad #24.
- New taunts include "Goosebumps" and the "Milk America Great Again" dance.
- New "Transparent 4" hairstyle works as a toupee.
- Improved consistency in the colouring of transparent hair length and fringes.
- Parents are called "Mum" or "Dad" by their children.
- Prevented an issue that caused prisoners to return to their cell at the wrong level in the new North Block.
- Fewer cops descend on you at the same time to avenge a colleague's death.
- Changing the venue in Fight Scenes only resets "Standard" furniture/prop selections, so unique settings remain intact.
- Prison cells aren't favoured so heavily for weapon locations in larger blocks like the North or South.
- Cops are less likely to cite their ever-present colleagues as a reason to be afraid in fights.
- Offspring cost you a maximum of $100, which is only ever paid to mothers you are in a good relationship with.
- Slight changes to the default characters.
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Current Release
v1.0.2
Uploaded Sep 30, 2024
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System Requirements
How to Install
Hard Time III.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
522 MB
v1.0.2
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