About the Game
Discover the legendary S.T.A.L.K.E.R. universe and experience:
Unique gameplay built on a blend of FPS, horror, and immersive sim
It is a non-linear story, with a variety of paths that lead to one of the several endings
Benchmark-setting graphics developed using cutting-edge photogrammetry and scanning technologies
Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
Dynamic day-night cycle and weather will add even more realism to the gameplay experience
Mod support gives the freedom to the creative stalker to extend and enrich the game universe
Multiplayer mode, will be added after release as a free update
Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in the year 2006. Violent mutants, deadly anomalies, and warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk, striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.
EPIC NONLINEAR STORY IN SEAMLESS OPEN WORLD
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
VARIETY OF ENEMIES AND HUNDREDS OF WEAPON COMBINATIONS
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
LEGENDARY MUTANTS WITH DIFFERENT BEHAVIOUR MODELS
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
ARTIFACTS OF INCREDIBLE VALUE AND UNFORGIVING ANOMALIES
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
GOOD HUNTING, STALKER!
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Sealed Truth is focused around the new questline. Explore the places of horrific experiments and find the answers. With calculated risks, you can get your hands on… Let’s not get ahead of ourselves.
[img src="{STEAM_CLAN_IMAGE}/40721482/dc2ab8b0e5a7ddc49005b944c7fd03d01b799633.jpg"]
☢️ What’s new
Explore a new questline that starts when you talk to Diode.
[img src="{STEAM_CLAN_IMAGE}/40721482/3d8f9bc68942cf06487977cab6accae16eb1a01d.jpg"]
Fixed an issue causing overpopulation of strong mutant types in long campaigns.
Fixed an issue where the mission 'Dark as a Dungeon' would immediately cancel if the player had already reached the point of no return.
Added new loading screens.
[img src="{STEAM_CLAN_IMAGE}/40721482/3c5e342714dccbd5b9701fe368111f0a185a844f.jpg"]
The update is available after completing the story quest "Hot on the Trail" and before starting the quest "A Minor Incident".
⚠️ WARNING
The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Sealed Truth, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.
For more information on how to correctly uninstall modifications, read the dedicated topic: [dynamiclink href="https://store.steampowered.com/news/app/1643320/view/525346984576418114?l=english"][img src="{STEAM_CLAN_IMAGE}/40721482/715b2bc439a26efcc71d1555c2facd31301736e7.jpg"]
Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. It’s time to put those combat improvements to the test.
Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone. https://support.stalker2.com/hc
Stalkers, welcome to Stories Untold, the free content update for S.T.A.L.K.E.R. 2: Heart of Chornobyl.
Let’s go through everything new you can find in your playthrough, starting with.
[img src="{STEAM_CLAN_IMAGE}/40721482/0a7e611a773252430283b855e4752bd2823979b3.jpg"]
NEW STORIES
Over five hours of gameplay have been added, depending on your pace. Discover the mysterious transmission that gives stalkers headaches, nosebleeds, and even hallucinations.
As the story unfolds, you can choose to help the stalkers and scientists figure out what’s going on. Make decisions, fight for what you believe in, search for answers, and more.
You can catch a PDA message anywhere on the map, with the biggest chance around the Burnt Forest. How you deal with it will shape the fates of stalkers you meet. This mission will become available after leaving the Zalissya region in the early stages of the game.
This new storyline brings to life 8 new missions, 7 new locations, 6 new characters, 3 new unique items, unique weapon, and more.
[img src="{STEAM_CLAN_IMAGE}/40721482/fe6185f347aa151027805a1f8303232c1dda759d.jpg"]
NEW LOCATIONS & NEW HUB
Speaking of new locations, if you decide to explore untold stories, you are going to visit and explore new places. They are free to explore for everyone in the Zone, some locations that were previously occupied only by rusty metal or mutants are now used by stalkers. The storyline also might lead you to creating a new hub in the Burnt Forest region. The new place on the map will draw the stalker's attention, so you can expect the whole area to become more populated. But again, this outcome of the quest is not granted. You may choose to play another way.
[img src="{STEAM_CLAN_IMAGE}/40721482/7611924b66fb6a0e580742f92b36c77f07130076.jpg"]
NEW WEAPON
The GP37V2 is a modified version of the GP37 rifle, crafted for the most tactically proficient players. It features a pre-installed suppressor and a low-magnification scope. The trigger group has been modified to support single and burst fire modes only.
The cost of failure is higher, but in the hands of a skillful operator, the GP37V2 can reward you with its precision and power. This thing you can get during the completion of the questline.
[img src="{STEAM_CLAN_IMAGE}/40721482/4da0344895024d3038c7ff8dcf542ec811768dc3.jpg"]
MASTER DIFFICULTY AND EXPEDITION MODE SIMPLIFICATION
This change allows you to simplify the save system if you want to play on “Master” difficulty or any other difficulty with the “Expedition mode” enabled.
After starting the game (if Master difficulty or difficulty with Expedition mode enabled is selected), you can enable the Manual Save system in the settings menu. This option is enabled once and permanently (for the current playthrough) and allows you to save with:
Quick Save (F5).
Regular Manual Save via the menu.
If these saves are enabled, the player's progress status, which is displayed in the Pause menu, will change.
[img src="{STEAM_CLAN_IMAGE}/40721482/893c2ebc91c30cb7a58683c76ac129055f89cef9.jpg"]
ADDITIONAL FIXES
Fixed an issue where multiple artifacts could spawn in one place.
Optimized multiple mutant models.
Fixed an issue where NPC could not find a way to the shelter during an Emission at the Cement Factory location.
Fixed an issue where NPC could not find a way to the shelter during an Emission in Zalissya.
Fixed an issue that could cause massive mutant hordes to spawn at the Plant location of the Garbage region.
Adjusted dead zone settings for DualSense controller on PC.
Fixed an issue where the player could obtain the Heart of Chornobyl artifact from the regular anomalies.
[img src="{STEAM_CLAN_IMAGE}/40721482/71be1a9912d62dd7253e3cc2bc20f9fa25fc3819.jpg"]
⚠️ WARNING
The Zone is ever-changing, and a new Update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Stories Untold, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.
Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. We can’t wait to hear tales about your adventures with Stories Untold!
Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone. https://support.stalker2.com/hc
Hello, stalkers!
In update 1.7.1, we exterminated some pesky anomalies, especially underground ones that were stealing artifacts from the Zone, and returned the missing power lines.
Introduced fail-safe mechanism for cases where mod incompatibility prevents users from launching title
Fixed an issue where the power lines could disappear on approach.
Fixed an issue where the Ward NPC could teleport in the player's field of view after killing noontiders during the Wishful Thinking mission.
Fixed an issue where the Ward soldiers could not help Skif to hold position during the Assault On The Duga mission.
Fixed a massive performance drop on opening PDA while the Shadows option is set to Epic.
Fixed an issue where the player could sprint while overweighted with loot.
Fixed an issue where the player could observe texture flickering on the staircase after the cutscene during the Back To The Slag Heap mission.
Fixed an issue where the player could have visual artifacts on Richter during the cinematic in the The Price Goes Up mission.
Fixed shadows on Skif's hands during the cutscene in the Back To The Slag Heap mission.
Fixed an issue where the player could use weapon attachments from the trade window.
Fixed an issue where the settings values could be displayed incorrectly after using the auto-detect or reset settings features.
Fixed an issue that could cause artifacts to spawn under the ground.
Fixed several issues with dead zone settings for the DualSense controller.
Fixed crashes.
Thank you very much for your ongoing feedback and support. Comments you write on social media and bug reports you send to the Technical Support Hub help the Zone become a better place with each update. Please, continue sharing your thoughts here on Steam and other socials, and if you see the anomaly that is not supposed to be in the Zone, report it to the Technical Support Hub:
Stalkers, welcome to the latest update of the S.T.A.L.K.E.R. 2: Heart of Chornobyl, glad you are back and ready to see all the new shiny toys the Zone got.
Let’s go through the changes, starting from the Highlights.
☢️ Highlights
Fixes and improvements to the A-Life system
Master Difficulty & Expedition Mode (This difficulty level can only be selected at the beginning of the game)
[img src="{STEAM_CLAN_IMAGE}/40721482/2a0727988cd07f3dce4c4b4ac934f97324992c11.jpg"]
NPC Vision & Combat Update
Inventory & Equipment Stats Update
Stamina and sprint rework
New anomalies
[img src="{STEAM_CLAN_IMAGE}/40721482/e24ceb9cded217d3cfc9d9717003552c18eece81.jpg"]
Controller aim improvements
Immersive Mode
Light Rainy weather scenario
SD Cards with coupons
⚠️ WARNING
The Zone is ever-changing, and a new Update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Update 1.7, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.
For more information on how to correctly uninstall modifications, read the dedicated topic: https://steamcommunity.com/games/1643320/partnerevents/edit/525346350588494399
[img src="{STEAM_CLAN_IMAGE}/40721482/67aede8cb2c4e50362515ad6bc8867f91365fc63.png"]
⚔️ AI and Combat
Numerous fixes and improvements to the A-Life system, so now factions can expand control over new territories. This means they may also lose control over their lands if they fail to defend them. Various points of interest, checkpoints, locations (but not hubs) are in contest between different NPCs and… mutants! They also want to defend their lairs and territories from their very unfriendly stalker-neighbours.
With Update 1.7, enemies have real problems detecting you in tall grass or reeds, and are much less accurate when shooting through the bushes. Swamp shootouts will feel fair at last! You can now use the greenery to your full advantage, but be cautious – the closer you are to an enemy, the more likely you are to be spotted.
[img src="{STEAM_CLAN_IMAGE}/40721482/5581a6e7861ab656307b05bd24a0889da113e685.jpg"]
Mutants and NPCs have also learned to retreat from the fight if they realize that chances for survival are low. They will also try to flank more actively, and choose a distance to fight from that best suits their weapon.
It’s also worth noting that NPC combat animation timings were slightly tweaked to make their movement more realistic. Oh, and mutants have also received new death animations!
Fixed some issues with specific NPC inhabitant areas.
Improved AI reaction to player's hostile actions.
NPC behavior during Emission optimization.
Fixed an issue that caused NPCs to occasionally move to the side after detecting an enemy
Fixed an issue when A-life NPCs didn't move after loading a save that were made on their way to shelter.
Fixed an issue when the NPCs could get damage from explosions while being behind several walls.
Fixed the issue when some Boar mutants could look like Human NPCs near the Malachite, causing the game to crash.
Fixed the issue when Controller could attack Zombified and Raised NPCs.
Fixed the issue when the NPCs weren't reacting to the shots from Gauss rifle that were landed near them.
Adjusted Combat behavior of bandits in Prologue mission.
Fixed death animations for mutants in some specific cases.
Fixed the issue when the NPCs weren't returning to their stay destination point after the sudden combat.
Fixed the issue when the random neutral Stalkers were becoming the enemy to the Player character.
Fixed an issue that caused NPCs to get stuck in a weapon draw animation loop.
Fixed an issue when NPCs were unable to shoot the Player after they get too close to them while crouched.
Fixed an issue where mutants could change their position during jump midair.
Fixed an issue when some NPCs were not hiding from the emission and die from in Zalissya location.
[img src="{STEAM_CLAN_IMAGE}/40721482/3db3fa3b76fb5e3aead5c94db8f086c104a09d19.png"]
🛠️🐞⚡ Bug Fixes, Crashes, and Performance
Fixed an issue when player was able to die instantly after fast travel.
Fixed visual issues for Vortex anomaly.
Fixed an issue when Player was unable to install x8 scope to Mark I EMR rifle.
Fixed an issue when magazine adapter for M860 was not displaying.
Fixed an issue with delayed reaction of the mutants when killing them by using shotgun.
Fixed an issue when game could freeze during the emission start.
Fixed an issue when title was becoming unresponsive if Skif was knocked down by mutants while sitting near the campfire.
Fixed an issue where the backup files could be sorted randomly after reopening the backup menu.
Fixed an issue where the cursor could not be controlled after placing a custom marker using gamepad.
Fixed an issue where the notifications about receiving notes could remain on the screen infinitely.
Fixed an issue where, if the Numpad 5 and 2 keys were assigned to move forward/back, rotating the camera up/down would also be triggered.
Fixed an issue where some steel casings lying on the ground could appear totally black.
Fixed an issue where some metal objects could change their color on approaching.
Fixed an issue where the changed input binding for NVG did not work during the dialogs.
Fixed an issue where the aim assist could turn off after opening the pause menu.
Fixed an issue where the player could not activate NVG via mouse wheel while climbing a ladder.
Fixed an issue where the psy effect could remain after leaving the dangerous area for some users.
Fixed an issue where some players could gain unkillable state after some points in the game.
Fixed an issue where a very loud sound effect of a running water could be heard around the Swamp area under SIRCAA and around the Swamps region.
Reduced resources consumption before cutscenes start.
Performance optimization regarding the projectile hitting the surface.
Performance optimization of damage dealt by grenades.
Fixed an issue that caused performance issues with item objects inside anomalies.
Fixed an issue that caused Flashlight to appear above the head of NPC with NVG.
Fixed infinite loading on the save that were made in 100 Rads Bar.
Fixed the impossibility to make two saves in a row after overwriting or deleting the previous save.
Fixed Infinite loading screen on saves made on Noontide base.
Fixed an issue when aim assist was not functional after loading of saved game.
Fixed over 90 crashes.
💡 Optimization
The list below is just the tip of the iceberg. A lot of things were done under the hood to increase performance on all platforms, setups, and graphic presets.
Optimized Foliage Meshes (changes in performance may be particularly noticeable in the Red Forest).
Optimized Foliage Materials.
Optimized Rostok buildings (Architecture meshes and collision improvements).
Optimized Duga region buildings (Architecture meshes and collision improvements).
World streaming optimizations on most intense locations (Zalissya, Rostok, Slag Heap).
Optimized Lighting on Slag Heap, Zalissya, SIRCAA, Rostok.
Optimized NPCs skeletal meshes.
Optimized Grooms.
Optimized and adjusted Skeletal Mesh budgeting.
Optimized usage of Morph Targets.
Optimized Tick Rate of simulated Components by prioritizing visible primitives with higher screen size.
Optimized update of items used in Contextual Actions.
Optimized Cloth Simulation.
Optimized animation update of placed in world Skeletal Meshes.
[img src="{STEAM_CLAN_IMAGE}/40721482/0429e22dd62343dff1c144059a59e7c9b4f1b236.png"]
🗺️ Main & Side Quests, Open World Encounters
Fixed an issue when Squint dead body and becomes inaccessible to the Player if he was killed without starting the dialog during the A Needle in a Haystack mission.
Fixed an issue when Player was able to get to the first floor of the Chemical Plant from the roof and unable to exit during Escape from the Cage mission.
Multiple immersion fixes for A School of Life mission.
Fixed an issue when Scar was missing in X17 Lab during Visions of Truth mission.
Fixed an issue when all dialogues with Varan were excluded if Player lose his reputation after accepting the Deal with the Devil mission.
Fixed an issue when Player was able to get higher reward after completing a job task from Warlock.
Fixed an issue when Kill the bloodsucker objective was still active after killing the bloodsucker during Nightingale’s Hunt mission.
Fixed an issue when Player was unable to proceed through the "Wishful Thinking" mission.
Optimized resources consumption for the cutscene with Dalin and Korshunov inside D2 room during Wishful Thinking mission.
Fixed an issue when objective Discover the location of the cellar was not completing after receiving of cellar coordinates during The Poppy Field mission.
Fixed an issue when Player was unable to get a money reward from Nightingale after giving him the dog collar during the Dogfight mission.
Fixed an issue where the Ward assault squad could die from Emission during the Answers Come at a Price mission.
Fixed an issue where the weather could not change after some point in the game.
Level art and design improvements for multiple locations.
Fixed an issue where Zhuzha and Gonta were unable to start arguing in scene if the last snork was killed close to Gonta.
Fixed an issue that occasionally prevented Richter from starting dialogue during the Down Below mission.
Fixed an issue that caused Agatha to disappear after the dialogue during Wishful Thinking mission.
Fixed an issue that prevented completion of the Get to the Teleportation Hall objective during The Last Step mission.
Fixed an issue that occasionally prevented completion of the Fight off the Monolithians objective during Happiness For Everyone mission.
Fixed an issue that prevented Richter from starting dialogue during the Through The Valley Of The Shadow Of Death mission.
Fixed an issue that prevented Scar from starting dialogue during The Eternal Shining mission.
Fixed an issue that prevented Col. Degtyaryov from starting dialogue during the Down Below mission.
Fixed an issue that prevented Dark from starting dialogue during the Legends Of The Zone mission.
Fixed an issue where Richter didn't run the Cabin during A Tough Awakening mission
Fixed an issue when the Dalin could be missing during the Law And Order mission.
Fixed an issue when the Scar is missing at Rostok Depot during An Invisible Threat mission.
Fixed the issue when player's camera could be locked on the Baturin forever after one of the encounters around the Zone.
Fixed the issue when the A sign of Hope mission wasn't cancelling after the start of Just Like the Good Old Days mission.
Fixed the issue with impossibility to start a journal stage to Kill Shterev during the Dead Frequency mission.
Fixed an issue that prevented the cutscene at Sawmill from starting during Back To The Slag Heap mission.
Fixed an issue that caused a player to stuck in dialogue with Honta.
Fixed an issue that prevented bandits from appearing during A Big Score mission.
[img src="{STEAM_CLAN_IMAGE}/40721482/175e2bd1ef11793f1fd6001986c6704743b26580.png"]
⚙️ Mod Support
Mod conflict detection and notification: in-game popup with the list of conflicting mods
Detailed conflict dump (with information about exact conflicting CFG nodes) in AppData - Mod conflicts.csv
Selective Download (Zone Kit is separated into multiple chunks: The Lesser Zone Kit, Zone Kit Editor, Cutscenes, World Map)
Shape the Zone your way with the Zone Kit! Unleash your tinkering nature and modify existing content or create something new — animations, weapons, mechanics, and even wonders of the Zone. Official Mod Support is here, so now is the time to create your own content and use modifications made by your fellow stalkers. You can access modifications at Steam Workshop and Mod.io, and if you want to try making your own, Zone Kit is available for download at: https://store.epicgames.com/uk/p/stalker-2-zone-kit
🔹 Other Updates
Detector item size in inventory changed to 1x1.
Added additional mutant sounds, which can now be heard at a distance under 100 meters, and sometimes even further, outside of Skif's field of vision. Attentive stalkers will now find it easier to determine where danger is coming from.
Fixed an issue where the NVIDIA Reflex Low Latency option could disable after the title reboot.
Slightly reworked visuals for artifacts and consumables effect influence.
Fixed 3D audio with Dolby Atmos for headphones and other spatial plugins for Windows.
Added the option to disable headshot sound in option.
Improved the voiceover clarity when talking too close to NPC.
Added icons for partially looted stashes on the map.
Placed a bit more weapon attachments around the Zone.
Improved readability of fonts for Japanese, Simplified Chinese, Korean languages.
Improved some tutorials.
[img src="{STEAM_CLAN_IMAGE}/40721482/d461c86f3d2c71baff56b022e6aa3a5b64d96c10.png"]
Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. It’s time to put those combat improvements to the test.
You can find the full list of changes at: https://www.stalker2.com/news/update-1-7-patch-notes
Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone. https://support.stalker2.com/hc
Stalkers!
Welcome to the latest update of the S.T.A.L.K.E.R. 2: Heart of Chornobyl, glad you are back and ready to see all the new shiny toys the Zone got.
Let’s go through the changes, starting from the Highlights.
☢️ Highlights
Night Vision Goggles
[img src="{STEAM_CLAN_IMAGE}/40721482/dcbe57a2df2e8382cb15e15800d01c9d1d34cb02.gif"]
Night vision rebalance for NPCs
Offset Aiming and Laser Pointer
Updates to combat system and long-ranged battles
NPCs can now loot mutants
New anomaly: Fireball
Return of the old friend
Tweaks to the controller inputs
New face and hair options for female characters
Local Save Backup Restoration option
Rebalanced loot in stashes throughout the Zone.
Added Auto-Lean Disable option in controls settings.
Player stash items can now be sorted.
Added a new unique weapon: Honta's "Drahunka"
[img src="{STEAM_CLAN_IMAGE}/40721482/32e8124358ec382c8155e6dc8037173c2903867b.gif"]
⚠️ WARNING
The Zone is ever-changing, and a new Update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Update 1.6, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.
For more information on how to correctly uninstall modifications, read the dedicated topic: https://steamcommunity.com/games/1643320/partnerevents/edit/525346350588494399
⚔️ AI and Combat
Fixed an issue where NPCs would take low cover behind trees incorrectly.
Fixed an issue where squad leaders nearby would all shout the same phrase simultaneously after a fight.
Fixed an issue where zombie NPCs could freeze midair after being headshotted.
Improved Chimera combat behavior.
Fixed an issue where Chimera could get stuck after performing a jump attack.
Fixed an issue where Chimera and Snork could jump through objects if the player was standing on top of them.
Fixed an animation issue with Bloodsucker arms during melee attacks.
Fixed an issue where Bloodsuckers could remain permanently invisible when not attacking.
Fixed an issue where Pseudodog clones would get stuck if spawned during a Retreat action.
Fixed an issue where Burers and Poltergeists were unable to use their throw ability.
Fixed an issue where Pseudogiant stomp could damage player in the air.
[img src="{STEAM_CLAN_IMAGE}/40721482/15c2c2f0ea3feff492c66b962c66820519344f71.gif"]
⚖️ Balance
Fixed an issue where the Mercenary’s Light Suit could weigh 0.0 kg after upgrades.
Adjusted the weight of the Veteran rifle.
Increased the damage of the Predator shotgun to match its description.
Fixed an issue where the Flytrap artifact effect did not provide weight reduction.
Increased HP for boar mutants.
Reduced HP for pseudogiant mutants.
Adjusted the upgrade tree for Kora.
Fixed an issue where Kora’s extended magazine was missing from the Zone and unavailable for the player to find.
[img src="{STEAM_CLAN_IMAGE}/40721482/511abfb00cbe5d446f16e5d4038157f450e5958a.gif"]
🛠️🐞⚡ Bug Fixes, Crashes, and Performance
Fixed an issue where Players could have incorrect rotation after teleporting via the Spatial Bubble anomaly.
Polished headgear on multiple NPC presets.
Fixed an issue where Zombies were unable to stand up during Scar’s boss fight.
Fixed an issue where Burers could constantly turn back and forth during combat.
Added missing combat barks for Bandits, Free Stalkers, and Military factions.
Fixed an issue where hostile NPCs did not react when the Player fired a PM nearby.
Fixed an issue where a hostile Mercenary Sniper could follow the Player across the entire map after the Underpass Exit encounter in the Rostok region.
Fixed an issue where A-Life NPC actions were interrupted and inconsistent after saving/loading.
Applied CPU optimization tweaks.
Optimized projectile performance.
Fixed a freeze that occurred when exiting the 100 Rads Bar.
Fixed a freeze at SIRCAA during the Wishful Thinking mission.
Fixed an issue where NPCs that changed faction could revert after saving/loading.
Fixed an issue where the game became unresponsive due to a missing update wrapper message.
Fixed an issue where ammo icons appeared duplicated after quickly switching weapons and ammo types.
Fixed an issue where the equipped Detector tooltip appeared on the wrong side during comparison.
Fixed an issue where a main quest marker could become hidden at certain zoom levels if placed near a location marker.
Fixed an issue where medkit count in quick slots did not update after reviving an NPC.
Fixed an issue where the laser on the Zubr weapon was hidden under its magazine in the upgrades menu.
Fixed multiple crashes.
Fixed a freeze during Light Rainy or Thundery weather.
Improved Player shadow rendering during reloads.
🗺️ Main & Side Quests, Open World Encounters
Fixed an issue where the Yaryk Mangoose could despawn after activating the device during For Science! mission.
Fixed an issue where Mutants and NPCs from some encounters could follow the Player across the whole map.
Fixed an issue where the Roadhog was not attacking the Player during the encounter.
Fixed an issue where the Taking Back What's Mine objective could not be completed if the Player looted their belongings before talking to Zhora Mammoth during Escape From the Cage mission.
Fixed an issue where the Sleepiness post-process effect was displayed every time after loading a save made during In Search of Past Glory mission.
Fixed an issue where the Ward NPCs remained idle after killing Mutants or Monolithians during Law and Order mission.
Added reactions for Crows when throwing bolts at them.
Fixed an issue where the Player could fall out of playable area bounds near the Friendship Kindergarten location, District No. 2 region.
Level Art and Level Design improvements for various locations.
Fixed dialogue inconsistencies for encounter missions.
Fixed an issue where Shcherba was missing any quest-related dialogue after returning to him with collars during In the Name of Science mission.
Fixed an issue where Duty Soldiers and Bayun were absent at the boathouse location during A Minor Incident mission.
Fixed the spawn of the Partner unique weapon during On the Edge mission.
Fixed an issue where a Poltergeist was not spawning during Subtle Matter mission.
Fixed an issue where Sgt. Metlov was missing during Back to the Slag Heap mission.
Fixed an issue where Players were unable to receive a reward from Akopyan and finish the quest if they decided to kill Zakhar after successfully escorting him during A Big Score mission.
Fixed an issue where Players could get negative relations with Senkevych and become unable to talk to him during The Assault on the Duga mission.
Fixed an issue where nothing happened after interacting with the lever during A Sign of Hope mission.
Fixed an issue where Powerplug was missing during Dawn of a New Day mission.
Added quest item status to the Granite Security Squad Key Card in The Last Step mission.
Fixed an issue where enemies at Yaniv Station were spawning out of the Player’s reach during The Boundary mission.
Fixed an issue where Richter became hostile towards the Player after killing any neutral NPC nearby during Down Below mission.
Fixed an issue where the stage Kill all bandits did not complete after killing all Bandits during Answers Come at a Price mission.
Fixed an issue where the quest marker for the Find the Inductor objective was not shown during Hot on the Trail mission if Shift Change mission was finished before the Player talked to Strider.
Fixed an issue where a second \Max Saturday corpse appeared after killing him during The Lost Boys mission.
Fixed an issue with incorrect positioning of some quest markers during Just Like the Good Old Days mission.
Fixed issues caused by the ability to save the game inside the Malachite elevator during Visions of Truth mission.
Fixed an issue where Players were unable to talk to Strelok during Let No One Leave Unsatisfied mission.
Fixed an issue where the Player could get stuck at TCS without a key card during Dangerous Liaisons mission.
Fixed an issue where Dalin was missing at Chemical Plant during Just Like the Good Old Days mission.
Fixed an issue where Korshunov was missing at Chemical Plant during Just Like the Good Old Days mission.
Fixed an issue where the objective Fight off the Monolithians did not complete during Happiness for Everyone mission.
Fixed an issue where the On the Edge side mission could start even if all neutral Stalkers defending Zalissya were dead.
⚙️ Mod Support
Added ModSDK support for autoloaded blueprints.
Polished ModBrowser UX.
Fixed an issue where arrow icons in mod detail window of Mod Browser were non-clickable via mouse.
Fixed placeholder text appearance after the mod update.Added a visible queue in currently downloading mods message.
Fixed an issue when there was any effect on the title after pressing 'retry' button when trying to continue downloading mods.
Removed possibility to report mods without accepting EULA previously.Fixed an issue when it was impossible to start game if was chosen to resolve after some mod had an error.
Removed image flickering when the mod installation starts from its page.
Fixed an issue where all save slots were overwritten after starting a new game without mods while having all three slots filled with modded saves.
Fixed an issue where mod version was incorrect in mods update pop-up.
Fixed an issue where gameplay was not loading after loadings modded save with corrupted version of modification.
Decreased time spent on asset discovery when booting Mod Editor.
Fixed an issue where mod mismatch popup didn't handle mod version mismatches after “Resolve” button has been pressed when trying to load save without required mod installed.
Fixed an issue where mods, which have external updates available, were not mounted if external updates have been skipped.
[img src="{STEAM_CLAN_IMAGE}/40721482/7a0cc5b113d7e8b6c741e5978769701a4785965b.gif"]
Shape the Zone your way with the Zone Kit! Unleash your tinkering nature and modify existing content or create something new — animations, weapons, mechanics, and even wonders of the Zone. Official Mod Support is here, so now is the time to create your own content and use modifications made by your fellow stalkers. You can access modifications at Steam Workshop and Mod.io, and if you want to try making your own, Zone Kit is available for download at: https://store.epicgames.com/uk/p/stalker-2-zone-kit
🔹 Other Updates
Removed the gap in the Player equipment block on the inventory screen.
Fixed an issue where music stopped playing after a certain point in the credits.
Updated armor and helmet icons in upgrade and inventory menus.
Improved UX of weight display for single items within a stack.
Improved UX of the upgrades purchase interface.
Updated tutorials for using the flashlight and installing weapon mods via the Technician.
Added a new icon for Dvupalov’s Vodka when placed in quick slots.
Minor UI improvements in the Journal tab of the PDA.
Pressing J while hovering over a quest marker in the Map menu now opens the relevant mission entry in the Journal.
Adjusted placement of side quest HUD notifications.
Polished the Player Stats panel widget in the HUD.
Added additional settings for HUD element visibility.
Fixed an issue where the Windows Scale Option affected fullscreen borderless and windowed modes on PC.
Improved vaulting and climbing on or over objects.
Improved VFX for laser sights.
Added new NPC death animations caused by anomalies.
[img src="{STEAM_CLAN_IMAGE}/40721482/626f5a8365a1b18b0002b5329d9d997db8617528.gif"]
Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. It’s time to put those combat improvements to the test.
You can find the full list of changes at: https://www.stalker2.com/news/update-1-6-patch-notes/
Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone.
Stalkers, we are back with the new fixes.
Here is the full list of changes:
Fixed an issue that caused mutants to teleport during the attack.
Fixed an issue where NPCs could spawn in the air.
Fixed an issue where bloodsuckers could spawn in large groups and too often.
Fixed an issue where the door to the Skadovsk hub could be permanently closed.
Fixed an issue where some A-Life NPCs could spawn in the quest areas.
Fixed an issue where some NPCs could spawn in the radiation field on the Slag Heap.
Fixed an issue where the subtitles for the intro cinematic were out of sync.
Fixed mistakes in the credits.
Fixed an issue where the interact dots could be missing for some items.
Fixed an issue where the sound could be corrupted during the credits on Xbox.
Fixed an issue where some NPCs could spawn in unexpected places.
Fixed a bug where the left arm of an NPC could be twisted when they were only holding a pistol.
Fixed an issue where the HUD widgets could be displayed while PDA is open on the ultra-wide monitors.
4 crashes fixed.
Your reports keep the Zone safer. Every bug you flag, every detail you share on social media or in the Technical Support Hub, helps us track new anomalies. Keep your eyes open, and if you see something that doesn’t belong, let us know here:
🔗 https://support.stalker2.com/hc
Good hunting, stalkers!
⚠️ WARNING
The Zone is ever-changing and a new Patch can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Patch 1.5.2, we recommend you to disable your mods.
For more information on how to correctly uninstall modifications, read the dedicated topic:
[dynamiclink href="https://store.steampowered.com/news/app/1643320/view/525346984576418114"]
☢️ Patch 1.5.2 is ready to be downloaded, here is the full list of changes:
Fixed an issue when a door to the Shevchenko hub was closed.
Fixed two crashes that could occur randomly during gameplay.
Thanks a lot for your continuous feedback and support. Comments you write in Social Media and bug reports you send to the Technical Support Hub help the Zone become a better place with each update. Please, continue sharing your thoughts here on Steam and other socials, and if you see the anomaly that is not supposed to be in the Zone — report it to the Technical Support Hub:
https://support.stalker2.com/hc
Good hunting, stalkers!
⚠️ WARNING
The Zone is ever-changing and a new Patch can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Patch 1.5.2, we recommend you to disable your mods.
For more information on how to correctly uninstall modifications, read the dedicated topic: [dynamiclink href="https://store.steampowered.com/news/app/1643320/view/525346984576418114"]
Current Release
22554680
Uploaded May 08, 2026
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
STALKER 2 Heart of Chornobyl [Update v1.8.1 to v1.9].zip
3.9 GB
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
140.8 GB
22554680
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