He is Coming
by Chronocle · 17 Jul, 2025
13 downloads
About the Game
A long-forgotten enemy rises and brings portents of doom – the Demon King is coming, and without a champion to strike him down, the world will surely fall to his corruption. Seek out powerful weapons and artifacts by day, stand against his minions by night, and prepare to be hunted by powerful entities from ages past in this roguelite role-playing game.
Every three days, a terrifying new minion of the Demon King begins his hunt, drawn from a pool of over 30 potential bosses. Study each monster’s strengths and unique powers, and adapt your build accordingly. Explore the realm in search of the weapons and equipment best suited to defeat this powerful predator, but be wary of other fell creatures that roam the world by night. With limited time, will you opt to sharpen your blade at hidden ancient forges, pay a high price for rare trinkets from greedy merchants, or seek out mighty armor and magical shields? Choose the tools that work best against the powerful enemy that hunts you today, without sacrificing your preparedness for what comes next, overcoming the guardians of each realm until the Demon King Himself stands before you.

Pursue a multitude of strategies and synergies with over 350 items at your disposal to confront the unique challenge of each monstrous boss. When hunted by the Razorclaw Grizzly, whose fierce attacks ignore all armor, how much armor will you sacrifice for equipment that prioritizes maximum health, speed, or damage? The lesser monsters stalking the realms will wage a war of attrition against an unarmored hero, and should the Razorclaw Grizzly be slain, three days may not provide enough time to gather enough armor for the next great foe that hunts you. You may, in place of armor, find several items that enhance your speed and attack strength, allowing you to strike first and hard, vanquishing your enemy swiftly – sometimes before it’s able to strike at all. Then, if you luck upon the Saffron Feather, you’d be able to take advantage of your high speed to help regenerate wounds during battle. But should you find yourself hunted by the Black Knight, who absorbs your attack power as his own, high armor becomes a priority over raw attack strength – with the aid of Razor Scales armor to reflect damage back upon your enemy, and enchanted Ruby Earrings to inflict damage every other turn, the Black Knight would face steady damage without raw attack power to absorb for himself. But if you happen upon a powerful magical weapon, do you dare take it up, knowing it will strengthen the Black Knight for the fight ahead, but come to your aid should you survive it?
There are a plethora of options for each threat, with a variety of powerful combinations to be discovered and exploited at your disposal among the countless items, and constant tradeoffs between the near and long-term threats – with limited space in your inventory, you must choose wisely and adapt constantly.

He is Coming also features an asynchronous multiplayer mode, Kingmaker – seek out the fallen Demon King’s crown in an ultimate test of your strategies where your champion faces off against the powerful builds of other players. Plan around the equipment and abilities of these would-be heroes in the hunt for the crown, and face a constant onslaught of unique combinations and unforeseeable circumstances – how will you rise above all others?

You will face both great victories and noble defeats. Each run will contribute to your progression as you complete over 100 unique challenges that add powerful new artifacts to the pool of items available for future runs – while your first hero may not defeat the Demon King, their efforts will not be in vain.
The world descends slowly into chaos as the Demon King grows in strength – the trees wither away, the grass turns to ash, and the bogs turn putrid with the stench of death. Take on the mantle of a hero and prepare yourself – for He is Coming.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Bugfixes from the controls update patch:
Mouse only mode sometimes opening duplicate event windows
Frostbite dagger not triggering
Heart-shaped potion triggering incorrectly
Silverscale tome triggering too early
Enemy standing on waypoint blocking travel in mouse only
Both players having blood chain triggering incorrectly
Salesman not saving items on sale between sessions
Hello everyone!
Controls options
It is now possible to play He is Coming with new controls, "Mouse only", "Keyboard only" as well as "Mouse + Keyboard" which has been the default and only option until now. Feedback on these controls is greatly appreciated, let us know what you like and dislike about it and we'll adjust it to be more intuitive if needed.
Tome rework
We've seen feedback that tomes feels weak and bad to use. Our vision for them was to be an effect that triggers later in the game but has potential to swing the match, not an ongoing value engine like the plethora of "Turn Start" items already in the game. So we've increased the countdowns and made the effects more powerful. With this change we also shifted all tomes to rare rarity and made a new rare event where you can choose 1 of the 3 arcane items to enhance your tomes.
Not many balance changes apart from the tomes this time around, for next time we'll take a look at underperforming items and see which ones need a little boost.
Patch #13 Changelog
Tomes reworked
Cookbook removed
Tome of the Hero removed
Arcane shield removed
Glasses of the hero removed
Arcanomancer event added
New item - Serpent Tome
New item - Death tome
Arcane bell - Common -> Rare
Arcane bell - Decrease countdown by 1 -> 2
Serpent Lyre - Common -> Rare
Serpent Lyre - 2 poison -> 4 poison
Arcane Cloak - Mythic -> Heroic
Cactus cap - Heroic -> Rare
Citrine Gemstone - 0 base speed -> -5 base speed
Perfect iceblade - No ability -> You cannot gain freeze
Arcane Wand - Deal 2 + 1 per tome -> Deal 1 + 2 per tome
Vampiric Stasis fixed to work with multiple stun
Lightning rod fixed to work with multiple stun
Fixed duplicate sets from item swapping
Fixed duplicate ring effects from golem scepter
Turtle not immediately losing his armor
Melon sangria not triggering for some statuses
Blood Rune, Echo Rune, Iron Rune now only trigger inventory items, not sets
Weapon modifications can no longer be rerolled with the fairy
Missing rare events added to scrying pool
Fixed Banished weapons appearing again
Fixed double ui when pressing escape on an event
Steam Reviews: We'd Love To Know What You Think
If you’ve been enjoying the game, one of the most impactful ways to support it is by leaving a Steam review. It helps more players discover the game and gives us valuable feedback on what’s working and what could be improved.
That's all for today, thanks for playing!
/ Simon & Niklas
Hello everyone!
Controls options
It is now possible to play He is Coming with new controls, "Mouse only", "Keyboard only" as well as "Mouse + Keyboard" which has been the default and only option until now. Feedback on these controls is greatly appreciated, let us know what you like and dislike about it and we'll adjust it to be more intuitive if needed.
Tome rework
We've seen feedback that tomes feels weak and bad to use. Our vision for them was to be an effect that triggers later in the game but has potential to swing the match, not an ongoing value engine like the plethora of "Turn Start" items already in the game. So we've increased the countdowns and made the effects more powerful. With this change we also shifted all tomes to rare rarity and made a new rare event where you can choose 1 of the 3 arcane items to enhance your tomes.
Not many balance changes apart from the tomes this time around, for next time we'll take a look at underperforming items and see which ones need a little boost.
Patch #13 Changelog
Tomes reworked
Cookbook removed
Tome of the Hero removed
Arcane shield removed
Glasses of the hero removed
Arcanomancer event added
New item - Serpent Tome
New item - Death tome
Arcane bell - Common -> Rare
Arcane bell - Decrease countdown by 1 -> 2
Serpent Lyre - Common -> Rare
Serpent Lyre - 2 poison -> 4 poison
Arcane Cloak - Mythic -> Heroic
Cactus cap - Heroic -> Rare
Citrine Gemstone - 0 base speed -> -5 base speed
Perfect iceblade - No ability -> You cannot gain freeze
Arcane Wand - Deal 2 + 1 per tome -> Deal 1 + 2 per tome
Vampiric Stasis fixed to work with multiple stun
Lightning rod fixed to work with multiple stun
Fixed duplicate sets from item swapping
Fixed duplicate ring effects from golem scepter
Turtle not immediately losing his armor
Melon sangria not triggering for some statuses
Blood Rune, Echo Rune, Iron Rune now only trigger inventory items, not sets
Weapon modifications can no longer be rerolled with the fairy
Missing rare events added to scrying pool
Fixed Banished weapons appearing again
Fixed double ui when pressing escape on an event
Steam Reviews: We'd Love To Know What You Think
If you’ve been enjoying the game, one of the most impactful ways to support it is by leaving a Steam review. It helps more players discover the game and gives us valuable feedback on what’s working and what could be improved.
That's all for today, thanks for playing!
/ Simon & Niklas
Hello everyone!
Controls options
It is now possible to play He is Coming with new controls, "Mouse only", "Keyboard only" as well as "Mouse + Keyboard" which has been the default and only option until now. Feedback on these controls is greatly appreciated, let us know what you like and dislike about it and we'll adjust it to be more intuitive if needed.
Tome rework
We've seen feedback that tomes feels weak and bad to use. Our vision for them was to be an effect that triggers later in the game but has potential to swing the match, not an ongoing value engine like the plethora of "Turn Start" items already in the game. So we've increased the countdowns and made the effects more powerful. With this change we also shifted all tomes to rare rarity and made a new rare event where you can choose 1 of the 3 arcane items to enhance your tomes.
Not many balance changes apart from the tomes this time around, for next time we'll take a look at underperforming items and see which ones need a little boost.
Patch #13 Changelog
Tomes reworked
Cookbook removed
Tome of the Hero removed
Arcane shield removed
Glasses of the hero removed
Arcanomancer event added
New item - Serpent Tome
New item - Death tome
Arcane bell - Common -> Rare
Arcane bell - Decrease countdown by 1 -> 2
Serpent Lyre - Common -> Rare
Serpent Lyre - 2 poison -> 4 poison
Arcane Cloak - Mythic -> Heroic
Cactus cap - Heroic -> Rare
Citrine Gemstone - 0 base speed -> -5 base speed
Perfect iceblade - No ability -> You cannot gain freeze
Arcane Wand - Deal 2 + 1 per tome -> Deal 1 + 2 per tome
Vampiric Stasis fixed to work with multiple stun
Lightning rod fixed to work with multiple stun
Fixed duplicate sets from item swapping
Fixed duplicate ring effects from golem scepter
Turtle not immediately losing his armor
Melon sangria not triggering for some statuses
Blood Rune, Echo Rune, Iron Rune now only trigger inventory items, not sets
Weapon modifications can no longer be rerolled with the fairy
Missing rare events added to scrying pool
Fixed Banished weapons appearing again
Fixed double ui when pressing escape on an event
Steam Reviews: We'd Love To Know What You Think
If you’ve been enjoying the game, one of the most impactful ways to support it is by leaving a Steam review. It helps more players discover the game and gives us valuable feedback on what’s working and what could be improved.
That's all for today, thanks for playing!
/ Simon & Niklas
Hello everyone!
Controls options
It is now possible to play He is Coming with new controls, "Mouse only", "Keyboard only" as well as "Mouse + Keyboard" which has been the default and only option until now. Feedback on these controls is greatly appreciated, let us know what you like and dislike about it and we'll adjust it to be more intuitive if needed.
Tome rework
We've seen feedback that tomes feels weak and bad to use. Our vision for them was to be an effect that triggers later in the game but has potential to swing the match, not an ongoing value engine like the plethora of "Turn Start" items already in the game. So we've increased the countdowns and made the effects more powerful. With this change we also shifted all tomes to rare rarity and made a new rare event where you can choose 1 of the 3 arcane items to enhance your tomes.
Not many balance changes apart from the tomes this time around, for next time we'll take a look at underperforming items and see which ones need a little boost.
Patch #13 Changelog
Tomes reworked
Cookbook removed
Tome of the Hero removed
Arcane shield removed
Glasses of the hero removed
Arcanomancer event added
New item - Serpent Tome
New item - Death tome
Arcane bell - Common -> Rare
Arcane bell - Decrease countdown by 1 -> 2
Serpent Lyre - Common -> Rare
Serpent Lyre - 2 poison -> 4 poison
Arcane Cloak - Mythic -> Heroic
Cactus cap - Heroic -> Rare
Citrine Gemstone - 0 base speed -> -5 base speed
Perfect iceblade - No ability -> You cannot gain freeze
Arcane Wand - Deal 2 + 1 per tome -> Deal 1 + 2 per tome
Vampiric Stasis fixed to work with multiple stun
Lightning rod fixed to work with multiple stun
Fixed duplicate sets from item swapping
Fixed duplicate ring effects from golem scepter
Turtle not immediately losing his armor
Melon sangria not triggering for some statuses
Blood Rune, Echo Rune, Iron Rune now only trigger inventory items, not sets
Weapon modifications can no longer be rerolled with the fairy
Missing rare events added to scrying pool
Fixed Banished weapons appearing again
Fixed double ui when pressing escape on an event
Steam Reviews: We'd Love To Know What You Think
If you’ve been enjoying the game, one of the most impactful ways to support it is by leaving a Steam review. It helps more players discover the game and gives us valuable feedback on what’s working and what could be improved.
That's all for today, thanks for playing!
/ Simon & Niklas
More bugfixes from the latest patch, thanks for reporting.
Galestrike rapier lost 3 speed instead of 1
Ironstone bow set attack to 0
Missing sound effect picking up items into backpack
Kingmaker replay could differ
Equipping a weapon mod could re-equip the wrong edge
Broken winebottle did not trigger
Prompt to equip Liferoot staff did not show up
Wishing well boon "Double up" did not work
Challenge "Big spender" did not count money spent on re-rolls
Gold/Diamond items in backpack was downgraded upon save reload
Liferoot dagger gave 2 atk instead of 5
Bugfixes for the following things:
Rerolling weapons with fairy did not offer weapon mod
Bloodmoon strike set did not trigger with Liferoot dagger
Ferryman did not excludes rare islands after you visited them
Well well well challenge now trigger by just visiting the Wishing Well
Mythic items from Lost Child did not display their descriptions
Hidden dagger not working correctly
Changing edge with the Double up boon did not work
Using the cauldron with a weapon mod equipped did not work
Hello everyone!
This patch has been a long time coming, we just could not stop adding stuff to it. The wait until the next patch, which will focus on adding mouse only & keyboard only controls, will not be as long.
Woodland update
We've given woodland a visual update, making all biomes more distinguishable as well as assigning a featured event to the 3 regular biomes where Merchants only spawn in the Rocky Plains, golems only spawn in Flower Fields and cauldrons only spawn in Pine Barrens. All rare events also got their own biomes making them stand out more.
Backpack
Players have been asking for a backpack since forever but we've been hesitant, making tough decisions with your limited inventory space is a core mechanic of the game which we like. We don't want players hoarding every item but we also understand it can feel bad to constantly throw away items.
This patch adds 1 non-combat backpack slot (2 if you upgrade it with the Shepherd event!). This still keeps most of the hard prioritization intact while adding an avenue for future planning. The slot can be used to store a rare item from a merchant you intend to use later, temporarily swap out an item countered by the next boss or simply store components for golem or cauldron.
Weapon Modifications
A new weapon type that is acquired like an itemset. Each modification has two different weapons as their components and are unlocked by equipping the weapons one after the other, in any order. So to get Weapon Mod C you could equip:
Weapon A -> Weapon B = Weapon Mod C
Weapon B -> Weapon A = Weapon Mod C
Patch #12 Changelog
3 new weapons - Iron Flail, Conductor's Baton, Golem Scepter
2 new items - Oakheart Shield, Caustic Rose
1 new itemset - Agaric Armor
Added 8 weapon modifications (Boom Spear, Brittlebark Blade, Perfect Iceblade, Spear of the hero, Pacifist Trident, Liferoot Dagger, Stonesnake Sword, Bloodlord's Whip, Galestrike Rapier)
4 removed items - Clearspring rose, Blackbriar armor, Featherweight greaves, Granite crown
Events:
New woodland event: Lost Child - Help her to get a mythic item
New swampland event: Golden Pig - Catch him to get a gold boon
New woodland & swampland event: Beekeeper - Sells honey items
New woodland & swampland event: Hammer Smith - Sells more banishes
Reworked woodland & swampland event: Wishing well - Now it grants upgrades to other events for the rest of the run
New event for all areas: Shepherd - Upgrades your backpack
New kingmaker event: Doomsayer - Lets you reroll a non-champion opponent
Misc:
Increased the odds of finding rare events in the crystal ball
Previously 1 woodland miniboss was present during each run, now all 3 are spawned in
Items can be freely moved to any itemslot (including empty ones)
Removed broken bridges
Muscle potion moved to Swampland Red kingmaker bundle
Sangune morphosis + Vampires tooth triggers correctly
Clearspring spirit very hard item changed from sinful mirror to clearspring opal
Woodland Abomination 0 base attack -> 2 base attack
Changed Blackrock Battlefields target event from Weapon Pile to Forge in Kingmaker
Scrying pools gives 2 options instead of 1
Cursor snaps to events in map mode
Map mode control is a toggle instead of hold
Waypoint display biome names
Weapon piles now only gives rare or heroic weapons
Potions and their elixir upgrades are considered the same item. Meaning duplicates of non-common versions cannot drop and both versions works for fullfilling set bonuses
Stuns gotten in between strikes now apply directly instead of buffering until next turn
Added anvils & racoons to junksmith biome in kingmaker
Using an anvil after adding a second edge with junksmith only replaces the previous anvil edge, the junksmith edge stays intact
Swapped the rewards in the bosslist for beating a boss on hard & very hard. Hard now gives the lore and very hard gives amount of wins. Both now require 1 victory against that boss on that difficulty to unlock
Removed brittlebark bow from brittle bark blessing set
Items changes:
Blackbriar Blade -
Base attack 2-> Base attack 1Lemontree Branch -
Base speed 4-> Base speed 3Blackbriar Bow -
Base attack 4-> Base attack 3Swiftstrike Cloak -
Base speed 0-> Base speed 2Boom Stick -
Base attack 2-> Base attack 1Boom Stick -
On Hit: Deal 1 damage-> On Hit: Deal 2 damageBroken Winebottle -
Wounded: On your next turn, keep striking the enemy until they're wounded-> Wounded: Restore 4 health and gain 4 additional strikesLeather Waterskin -
Exposed: Gain 2 purity for each equipped water item-> Exposed: Gain 1 purity for each equipped water itemFrying Pan -
Exposed: Gain 2 additional strikes-> Exposed: Gain 3 additional strikesFeatherweight Helmet -
0 base speed 0 base attack-> 3 base speed 1 base attackFeatherweight Helmet -
Battle start: Spend 2 armor to gain 3 speed and 1 attack-> Battle start: Lose 3 armorFeatherweight Helmet -
Featherweight Helmet-> Featherweight GreavesFeatherweight Armor -
Turn Start: If you have more speed than the enemy, spend 1 speed to temporarily gain 3 attack until the end of the turn-> Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armorBlood rune - Added sanguine tag
Sinful mirror - Added water tag
Steam Reviews: We'd Love To Know What You Think
If you’ve been enjoying the game, one of the most impactful ways to support it is by leaving a Steam review. It helps more players discover the game and gives us valuable feedback on what’s working and what could be improved.
Current Release
23345075
Uploaded May 23, 2026
System Requirements
How to Install
He is coming.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
303 MB
23345075
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View AllDownload He is Coming for PC with a direct link or via torrent. Get the full version of He is Coming for free. He is Coming is a RPG released by Chronocle.