Heroes of Might and Magic: Olden Era
by Unfrozen · 30 Apr, 2026
367 downloads
About the Game
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Greetings, Heroes!
A small hotfix: we're adjusting object guards and several templates, as well as fixing a number of bugs.
We would also wish to ask if you would consider taking a moment to leave a Steam review — it would be amazing support for our team and for Olden Era, as it makes it easier for others to discover the game.
Changelog
v. 0.82.07
Balance
Creatures
Medusa Queen, "Hail of Arrows" ability:
The ability's damage has been halved.
The ability's cost has been reduced: 3 → 2.
Map Objects
Guards in "creature bank" objects have been adjusted:
"Colosseum", guard stack size: 11 / 19 / 25 / 30 → 11 / 19 / 26 / 31.
"Tomb of Vigilance", guard stack size: 19 / 34 / 45 / 52 → 20 / 35 / 47 / 56.
"Boreal Call", guard stack size: 14 / 25 / 33 / 38 → 15 / 26 / 35 / 42.
"Carrion Pile", guard stack size: 30 / 50 / 65 / 75 → 34 / 54 / 70 / 82.
"Petrified Memorial", guard stack size: 7 / 13 / 18 / 21 → 7 / 13 / 18 / 22.
The strength of external artifact guards on random maps is now reduced by 20% of the original values instead of 40%.
Templates
Jebus Cross: you once again need to hold the central town for 6 days to win.
Jebus Arena: towns in the central area are now placed near the exits, as originally intended.
Blitz: all faction creature dwellings on the template now have double starting growth.
Sprint:
Heroes with the "Pathfinder" specialization are no longer available on the template, but the "Scouting" skill is available again.
The growth of object guard strength in both players' areas has been reduced.
The "Arborcopia" can no longer be generated on the template.
Jebus Outcast, Outcast Tournament: fixed a bug that significantly reduced the number of Pandora's Boxes in the desert areas of these templates.
Bug Fixes
Fixed a bug that changed the starting placement of guards in combat for objects with inner guards.
The connection loss window no longer appears behind the match start screen.
Fixed a rare bug where the custom game window might not open if some files were corrupted.
Fixed the reward descriptions of Pandora's Boxes that increase hero stats.
Official Wiki
New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!
Join the Community
Stay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you're also welcome to share your thoughts!
Thanks for your reports — keep sending in bug reports, it helps us make the game better!
With love,
💙 Unfrozen
Greetings, Heroes!
A small hotfix for the beta branch: we're fixing a bug that occurred when launching some templates and making a number of balance adjustments.
Changelog
v. 0.82.04 BETA
Bug Fixes
Fixed a bug that caused the game to freeze when launching some templates.
Balance
Reduced the cost of Tier 1–3 creatures in all towns.
Doubled the amount of Law Points gained for capturing objects.
The number of creatures revived by the "First Aid" skill has been reduced back to its original value (20/30/40%).
Additional damage from spells and creature abilities (for example, from the new Temple Prayer) no longer causes the enemy to accumulate additional Focus Points.
Thanks for your reports — keep sending in bug reports, it helps us make the game better!
With love,
💙 Unfrozen Team
Greetings, Heroes!
Earlier, we launched a public beta branch to test the biggest balance update since the game entered Early Access. You can read all the details in our previous post.
A new beta branch update is live! We've made balance changes to skills, heroes, artifacts, spells and creatures, adjusted starting resources and Single Hero Mode, and fixed a number of bugs.
Full patch notes are below. Good luck on the battlefield!
⚠️ Important: this update is available on the public beta branch. Some images, translations and other elements may be missing — we will finish them before the update is released for the main version of the game. None of the changes in the beta are final: based on the test results and your feedback, we may adjust or revert them.
How to join the beta
Open Steam and right-click Heroes of Might and Magic: Olden Era in your library.
Select "Properties" → "Game Versions & Betas".
In the "Game Versions & Betas" section, select the public-test-branch branch.
Wait for Steam to download the update and launch the game as usual.
In some cases, you'll need to restart the Steam application for the Beta branch to appear.
How to return to the main version: in the same "Game Versions & Betas" tab, select "Default Public Version".
[img src="{STEAM_CLAN_IMAGE}/45162246/cb8b608641791d6efbe8b1544e635bc2397f3c11.png"]
Saves: beta saves are stored in the saves_beta and campSaving_beta folders.
Please note:
When you switch to the beta, your save list will be empty. This is normal: your saves are still there and will reappear once you switch back to the main version.
Cloud saves are disabled in the beta.
Beta saves will not be visible in the main version of the game.
Multiplayer: to play together, all players must be using the same game version. Beta players will play on a separate server with other beta players.
Changelog
v. 0.82.03 BETA
Balance
General
Starting resources have been adjusted depending on the game difficulty.
Single Hero Mode: removed the 20% reduction to the amount of Astrology Points and Law Points required to level up. As a result, unlocking Global Map Spells and Laws in this mode will now be slightly slower.
Skills
Made various changes to the subskills of "Summon Swarm", "Offense", "Defense", "Logistics", "Scouting", "Sorcery", "Nightshade Magic", "Resistance" and "Thaumaturgy".
Reworked the new Temple faction skill: the effect of its Prayers is now single-use, but it can stack. Instead of affecting only the currently active stack, it can now be stored on multiple stacks at once until each of them triggers it.
Heroes
Adjusted the starting skills of Typhona, Old Pilgrim, Zam and The Minstrel.
Weakened the specialization of Lord Edgar, as well as the specializations of all creature specialists and experience specialists.
Artifacts
Added a new artifact: "Orb of Poison". It prevents both heroes from using hero abilities during the first round of combat. "Orb of Inhibition" no longer applies this effect.
"Tactical Guide" now affects both sides of the battle, not only the enemy.
Spells
"Shadowflight" (level 1) has been weakened and moved to Tier 1 of High Neutral Magic, allowing heroes to learn it at level 4.
"Gate of Light" has been moved to Tier 2 of High Neutral Magic, allowing heroes to learn it at level 8.
"Pocket Dimension" has been moved to Tier 3 of High Neutral Magic, allowing heroes to learn it at level 12.
"Dimension Door" (level 4) has been slightly buffed.
Creatures
Made numerous minor balance adjustments to creatures.
Map Objects
Adjusted the guards of "Mearea's Altar".
"Pandora's Box" objects containing spells no longer teach the hero magic while ignoring their magic skills.
"Pandora's Box" objects with a choice can no longer be closed and postponed.
Templates
Exodus: the external guards of creature dwellings are now increased by ×1.5 instead of ×2.
Bug Fixes
Fixed various bugs, including one that granted players a huge amount of Law Points when capturing external dwellings.
Thanks for your reports — keep sending in bug reports, it helps us make the game better!
With love,
💙 Unfrozen Team
Greetings, Heroes!
This hotfix addresses several issues with tournament battles, including cases where they failed to load or start. We have also made various localization fixes.
We would also wish to ask if you would consider taking a moment to leave a Steam review — it would be amazing support for our team and for Olden Era, as it makes it easier for others to discover the game.
Changelog
v. 0.81.04
New Additions
Added an indicator showing when interaction with heroes or objects is unavailable.
Added 4 new emojis ːsteamhappyː
Bug Fixes
Lobby & Templates
Fixed a bug where the tournament battle would fail to load if the first tournament date was set to day one of the game. The first day can no longer be selected for tournament scheduling, as intended.
Fixed a bug where a tournament battle would not start when the battles are scheduled one after another.
Fixed the display of the Alliance count in templates.
Arena
Fixed overlapping tooltips for "Spatial Snare" during Arena draft.
Combat
Fixed a bug where units affected by the "Fatal Decay" spell were unable to attack in melee.
Localization
Added missing Hungarian localization.
Fixed the translation of the "Redraw" button in Arena mode across several languages.
Fixed the Russian localization where "Knowledge" was by accident replaced with "Attack".
Fixed the display of the "Number of Players" column in the template selection window in the lobby.
Stability & Network
Fixed a bug where game startup from an online lobby could fail under slow or unstable connections.
Fixed a bug where a player's turn would freeze if they interacted with a "Tomb of a Nameless Hero" or "Four Scholars Shrine" while an opponent was simultaneously entering their town or a combat.
Thanks for your reports — keep sending in bug reports, it helps us make the game better!
With love,
💙 Unfrozen Team
Fixed a bug where restarting a multiplayer game could cause client desynchronization in certain situations.
Greetings, Heroes!
A quick hotfix is here to address a sudden issue that occured after the recent network library update.
Changelog
v. 0.80.35
Fixed an issue that caused the game to freeze when moving mice from certain manufacturers.
Thanks for your reports — keep sending in bug reports, it helps us make the game better!
With love,
💙 Unfrozen Team
Greetings, Heroes!
A quick hotfix is here to address a few issues discovered after the previous update — including a bug affecting Advanced-tier Battle Magic, a save loading issue, and some incorrect skill and law descriptions.
Full patch notes are below. See you on the battlefield!
Changelog
[p align="start"]v. 0.80.33Fixed incorrect behavior of the Advanced Battle Magic.
Fixed a bug where some saves would not load.
Fixed an error in the description of the Summon Avatar skill.
Fixed an error in the description of the "Dungeon Masters" laws of the Dungeon faction.
Thanks for your reports — keep sending in bug reports, it helps us make the game better!
With love,
[p align="start"]💙 Unfrozen TeamGreetings, Heroes!
[p align="start"]A small hotfix is here to address a few issues that slipped through after the previous update.[p align="start"]Changelog
[p align="start"]v. 0.80.20Fixed another variation of the game exit exploit, which also affected the correct saving of match results.
⚠️We remind you one more time that bug exploiting and other dishonest behaviour in competitive play may end up with a long-term multiplayer ban for you.Fixed a bug crashing Jebus Outcast and All Around generation.
Fixed a bug that was the reason for Law and Astrology points not increasing on the first day of each week (although Mondays are hard, so we don’t judge them too much).
Greetings, Heroes!
We're releasing a small hotfix addressing two annoying bugs that affected AI behavior and multiplayer stability.
Changelog
[p align="start"]v. 0.80.15Fixed a bug where AI was not constructing buildings in its cities.
Fixed a bug where a player would sometimes not appear in the "Connection Problem" window for kicking.
Thanks for your reports — keep sending in bug reports, it helps us make the game better!
With love,
[p align="start"]💙 Unfrozen TeamGreeting, Heroes!
We have released a small patch fixing several issues that jumped straight of the portal following the game’s release. The changes are already available in the game!
Steam Reviews: Your Feedback Matters
[p align="start"]We've been going through your Steam reviews and really appreciate all the feedback! Keep it coming — it helps us figure out what to prioritize in each upcoming patch.Changelog
v. 0.80.09
Bug fixes
Fixed an issue where hotkeys would fail to save or reset correctly.
Fixed the display of Credits in Simplified and Traditional Chinese, Japanese and Korean.
Fixed data loading issues for the leaderboard and profile in some versions.
Temporarily disabled detection of unsupported peripherals (such as gamepads, steering wheels, pedals) to prevent conflicts with keyboard and mouse controls. An option to enable these devices will return as an experimental feature in a future update.
Network
Optimized analytics and data saving for online games launched from the lobby.
Fixed a rare server error occuring in the lobby.
Balance
Zookeper
Fixed template rules that could cause launch errors or crash during gameplay.
Symmetry
Fixed elevation issues that caused incorrect placement of Hell Light Arena.
Fixed template rules that could cause launch errors or crash during gameplay.
Arcade
Added Dragon Utopias to the central area.
Reduced the number of Pandora’s Boxes containig creatures in the central area.
Adjusted the value of Dragon Utopias and Legendary Artifacts.
Reduced the number of points of interest with multiple rewards.
Increased the number of points of interest with single reward.
Sprint
Removed Pandora’s Boxes that grant experience.
Increased the number of artifacts.
Reduced the number of Pandora’s Boxes containing creatures in the penultimate (6th) area.
Added Dragon Utopias to the penultimate (6th) area.
Adjusted the distribution of reward values across areas 4—7.
Localization
Fixed minor typos in the Russian localization.
Removed an extra colon from main menu button in the Spanish localization.
Fixed a typo in the bug report interface in the Polish localization.
Fixed the description of Self‑Reconstruction ability for the Lich Dragon across all languages.
Fixed font size issues on the clock in Simplified and Traditional Chinese.
Fixed spacing issues in the Ukrainian localization.
Fixed several missing symbols in Simplified and Traditional Chinese, Korean, and Japanese.
Official Wiki
[p align="start"]New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving![p align="start"]Join the Community
[p align="start"]Stay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!Current Release
Build 26321935
Uploaded Nov 01, 2026
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System Requirements
How to Install
HeroesOldenEra.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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