About the Game
A VR horror-slasher in the dark fantasy world of the late Middle Ages filled with the undead. It is gruesome and realistic, with stabbing, cutting and blunt blows, grabs, kicks, and movement tactics — the outcome of each fight depends only on your skill and endurance.
- A unique gameplay in which you and your character are one and the same — a full-fledged avatar, precisely mimicking your movements.
- Physically realistic battles using the weapons and equipment of medieval warriors. The characteristics are as close as possible to real prototypes.
- Realistic body movements. A life-like injury system — superficial wounds, dismemberment.
- Intriguing campaign and additional modes. In-game achievement system.
- Full-fledged room scale VR experience — the game requires the player to be in a vertical position with the ability to move in real space over an area of 1.5 x 1.5 meters with support for VR controllers.
- High-quality graphics and sound.
Screenshots
22 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 18996591
Up to date
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Dear friends!
As many of you know, our game, despite constant updates and improvements, still has a number of technical problems. One of them is a crash as a result of the physics scene update. Recognizing this error is quite easy: the game closes and the crash reporter opens, which contains approximately the following text:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
Hellsplit_Arena_Win64_Shipping
APEXFramework_x64
PhysX3_x64
PhysX3_x64
APEXFramework_x64
Hellsplit_Arena_Win64_Shipping
Usually, this error is not directly tied to any specific actions or time of the game. It can occur both at the very beginning of the game, and after some time. At the same time, some players note that more often this problem appears under specific conditions, for example, by splitting a zombie in half with a claymore 🤺 . Anyway, regardless of the time and frequency of its appearance this problem occurs by all players, and has already got on the player's and developers' nerves and ruined the mood of the both parties.
So, after numerous appeals, we finally managed to fix it! Now the game should work stable without annoying physics crashes. Hope you enjoy it and have a nice play! ⚔
View on Steam
Dear friends!
As many of you know, our game, despite constant updates and improvements, still has a number of technical problems. One of them is a crash as a result of the physics scene update. Recognizing this error is quite easy: the game closes and the crash reporter opens, which contains approximately the following text:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
Hellsplit_Arena_Win64_Shipping
APEXFramework_x64
PhysX3_x64
PhysX3_x64
APEXFramework_x64
Hellsplit_Arena_Win64_Shipping
Usually, this error is not directly tied to any specific actions or time of the game. It can occur both at the very beginning of the game, and after some time. At the same time, some players note that more often this problem appears under specific conditions, for example, by splitting a zombie in half with a claymore 🤺 . Anyway, regardless of the time and frequency of its appearance this problem occurs by all players, and has already got on the player's and developers' nerves and ruined the mood of the both parties.
So, after numerous appeals, we finally managed to fix it! Now the game should work stable without annoying physics crashes. Hope you enjoy it and have a nice play! ⚔
Hello everyone and Happy Holidays!!! We have a small update for you guys to celebrate the holidays! Now you can kill those zombies with some holiday cheer!
{STEAM_CLAN_IMAGE}/34901292/a05dff8cd04130e5c09612db457bbd97a01b2b01.jpg
View on Steam
{STEAM_CLAN_IMAGE}/34901292/a05dff8cd04130e5c09612db457bbd97a01b2b01.jpg
Hello, guys! Update 1.01 is available now!
View on Steam
- Ragdoll settings for zombies and skeletons were changed, their stability was improved
- Parrying mode was refined
- Response threshold is now reduced when kicking in the enemies legs
- The reaction of different enemies to the kicks was changed
- Enemy body recovery system was added (enables bug reduction due to the enemies interaction with the environment)
- Deactivation of enemy weapon collisions apart from the player was added
- Moving with the touchpad is restricted after the death and on pause
- Cutting of zombie's throat with a blunt weapon was corrected
- Repulse sound volume was reduced
- Fire sound near the mirror at the hub location was added
Hello, guys! Update 0.99 is here!
{STEAM_CLAN_IMAGE}/34901292/1921ff331a9bd8d7e304e480a090e66ddca74864.gif{STEAM_CLAN_IMAGE}/34901292/6b9a5259cb7be9a81f8539b375fc83d8d91e6ea9.gif{STEAM_CLAN_IMAGE}/34901292/80cc846308b3b889f9b9aa38ce276b54962097d1.gif
View on Steam
- New trap type - Thresher on rails
- New trap type - elemental traps (fire, ice, poison)
- Spikes mechanics is changed. Now the spikes activate when the units step on it. Now the spikes also impact all types of the enemies, including armored ones
- Stand now impacts the armored enemies
- Thresher and cutter impact the armored enemies and can destroy their armor
- Now the player can get down under the cutter without being damaged
- Traps distribution updated on all levels
- Joystick support is added for Windows Mixed Reality controllers
- Smooth movement by default is updated for Vive
- Touch mode is enabled by default
{STEAM_CLAN_IMAGE}/34901292/1921ff331a9bd8d7e304e480a090e66ddca74864.gif{STEAM_CLAN_IMAGE}/34901292/6b9a5259cb7be9a81f8539b375fc83d8d91e6ea9.gif{STEAM_CLAN_IMAGE}/34901292/80cc846308b3b889f9b9aa38ce276b54962097d1.gif
Hello, guys! Update 0.98 is here right now!
{STEAM_CLAN_IMAGE}/34901292/09d21889df158ff45c39ac856d56731e5c1e8ed1.gif
{STEAM_CLAN_IMAGE}/34901292/420c226903dfc8af9cd9cf4de9de3088d63bd93b.gif
View on Steam
- Game data loading was optimized (should reduce the problem of a black screen when loading)
- Blob shadows for Fat Zombie and Zombie King was added
- Ability to set fire to weapons on roasters was added
- The likelihood of a ragdoll effect when slipping on a banana peel was added
- Increased durability of wine bottles
- Wine bottles can be burned now (light version of Molotov cocktail)
- Final boss (Zombie King) is now subject to elemental damage
{STEAM_CLAN_IMAGE}/34901292/09d21889df158ff45c39ac856d56731e5c1e8ed1.gif
{STEAM_CLAN_IMAGE}/34901292/420c226903dfc8af9cd9cf4de9de3088d63bd93b.gif
Hello, guys! Glad to present you our new update!
Hope you like it and see you soon on the Arena!
{STEAM_CLAN_IMAGE}/34901292/e3c2fd8c5fd7ef73b79495f8badd0261278b756e.gif
View on Steam
- New grab mode was added (grip hold, grip press)
- New turning mode was added (hybrid)
- The ability to kill armored zombies by stabbing in their face was added
- The ability to put one-handed weapons in back slot was added
- Disabled sounds of weapon when it is in the slot
- Increased busting potion activation zone on Light Mace
- Reduced sound of metal ringing in swords
- Movement speed of some shields was increased (for more convenient bashes)
- Saving equipment configuration in training mode was added
- Strafe enabled by default
Hope you like it and see you soon on the Arena!
{STEAM_CLAN_IMAGE}/34901292/e3c2fd8c5fd7ef73b79495f8badd0261278b756e.gif
Hello, guys! We are glad to present you our new update, where a part of your
requests upon controls were taken into account,
new game mechanics was added and some of the bugs were corrected as well
{STEAM_CLAN_IMAGE}/34901292/230367719e5ec92848e0f70b439427f26771a737.gif
{STEAM_CLAN_IMAGE}/34901292/5b1befec5c80cf9ba0b0ae140d406e2e87b92453.gif
View on Steam
requests upon controls were taken into account,
new game mechanics was added and some of the bugs were corrected as well
- Smooth turning is added
- Strafes and turning options for Oculus are unlocked
- Improved bashes for swords and maces
- Now you can bash enemies with the sword handle
- Avatar's rotation axis is fixed
- Improved shield fly up
- Fixing of the bug relating to the possibility of random activation
of weapon boosting potion, when the weapon is not in hand - Activation of weapon sound when appearing on the level is fixed
{STEAM_CLAN_IMAGE}/34901292/230367719e5ec92848e0f70b439427f26771a737.gif
{STEAM_CLAN_IMAGE}/34901292/5b1befec5c80cf9ba0b0ae140d406e2e87b92453.gif
- Disable blood screen effect (temporally)
- Reduced hit screen effect (temporally)
- Improved stabbing by swords
- Increased damage by stabbing (sword and axe)
- Now stabbing can cause a ragdoll reaction
- Now you can grab the enemy at any time
- Now you can grab skeletons
- Improved fist punch (fist hit sound, fist hit detection)
- Increased damage by fist punch
- Now the kick can cause a ragdoll reaction
- Rebalanced Flaming skeleton
- Holding the weapon while walking is made more tougher (reduced hand flexibility)
- Removed slowdown walking of avatar when approaching an enemy
- Improved ragdoll state for the enemy (experimentally)
- Reduced threshold for animated reactions when hitting legs
- Fixed sound of a blow when breaking a head
- Fixed sound of hitting shields
Current Release
Build 18996591
Uploaded Jul 08, 2026
System Requirements
OS
N/A
CPU
Intel Core i5-6600K or AMD Ryzen 5 1400 or better
RAM
16 GB RAM
GPU
Nvidia GeForce GTX 970 / AMD RX 480 8GB or better
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Hellsplit_Arena.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
14.5 GB
Build
18996591
Password: cracked-games.org
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View AllDownload Hellsplit: Arena for PC with a direct link or via torrent. Get the full version of Hellsplit: Arena for free. Hellsplit: Arena is a Action released by Deep Type Games.