About the Game
As a commander of the Sayadi Task Force you’ve been sent to regain control of the rebellious Kingdom of Gerat by whatever means necessary. To succeed will require careful exploration, clever resource management, cautious diplomacy and building a fleet capable of ruling the skies unchallenged.
But maybe a much greater destiny awaits you in this journey. As this forsaken land still hides the mysterious prophecies of a long forgotten past.
Killer combat
At the heart of HighFleet is a unique form of combat in which giant ships bristling with weaponry duel above the desert. This is no mindless button mashing, however. Far from it. Battles are won by skilfully moving into positions that allow you to exploit your enemies' weak spots.
Serious strategy
Mastering HighFleet requires much more than winning battles. You must explore the mysterious lands of Gerat. You must manage your ships, men, fuel and other resources. You must engage in diplomacy with the various factions. And then there’s the prophecy to be unravelled…
Freedom to fly
Thanks to HighFleet’s in-game ship editor, you can build the perfect fleet to suit your style of fighting. The many distinctive ship options and upgrade paths ensure the game will provide plenty of replay value.One-of-a-kind world
The “dieselpunk” visual aesthetic, immersive music and sounds, and underlying mystery of HighFleet combine to create a truly unique and unforgettable atmosphere. This is a world you won’t want to leave until you’ve uncovered every secret and followed your destiny to the very end.
Screenshots
36 images
Version Information
Steam Patch Notes
Official update history
2. Fixed AI logic when launching AA missiles.
3. Fixed range rendering on the map for very slow squadrons.
4. Fixed projectile piercing of blocks (only empty blocks will be pierced).
5. Fixed ship repair bugs.
After being in beta for a while, version 1.161 is ready for release. Huge amount of bugfixes, rebalance and quality of life improvements.
We brought back the glitch effect that was in the original version, if you don't like it, you can disable it in the menu (Glitch low). I hope you enjoy it!
1. Fixed the bug with fuel for strike forces.
2. Fixed a bug with enemy refueling in hidden cities.
3. Fixed bugs and exploits with refueling and repairing aircraft.
4. Fixed the drawing of the squadron on the global map after it sends/returns aircraft.
5. Fixed bug with sublists in editor.
6. Added exit from the battle to the title screen.
7. Fixed a bug which caused a money penalty after losing negotiations.
8. Fixed bug with combining module slots when repairing ships.
9. Fixed bug with disappearance of player's ships.
10. Corrected armor weight.
11. Fixed bug with reloading of player's APS.
12. Fixed crash in map mode when using navigational tools.
13. In the battle incorrectly calculated sectors where you can shoot depending on the overlap of the guns and turn the ship's hull.
14. Fixed bug with possibility to choose a transport at campaign start (it was sold at once).
15. Fixed bug with freezing ELINT level in player's squadron.
16. Fixed bug with displaying the purchase price in Supplies for last money.
17. Fixed a bug which caused the GUI to not update when merging squadrons in map mode, such as the list of available missiles.
18. Fixed the incorrect position of the thrust slider in map mode during detailing.
19. Added ability to move the camera while dragging.
20. Fixed errors with display of squadron's flying range on the map and on the mini-screen.
21. Fixed corrected shells operation.
22. Fixed mathematical calculation of the weight of the systems in the ship.
23. Fixed an error in fuel purchase calculations due to rounding.
24. Added bindings for 4 and 5 mouse buttons.
25. Bindings for up/down/left/right buttons now work in map mode and editor.
26. Fixed incorrect amount of resources for armor modules and hull parts.
27. Fixed disappearance of Supplies after a battle in a captured city.
28. 57mm and 100mm in one ship are now assigned to different firing buttons.
29. Small fix in player warning logic on IRST.
30. Fixed bug with AI use of nuclear weapons.
31. Marching engines can be rotated 90 degrees.
32. Added correct torque for marching engines.
33. Each enemy ship uses only one type of special ammo (as does the player).
Full list of changes:
1. Key binding.
2. Updated ship designs, all modules are brought to the same characteristics.
3. Added ability to change ammo types in editor to test ship.
4. Added ship test landing in the editor.
5. Added ability to stretch screen for widescreen monitors.
6. Fixed the bug with sound when changing the playback device, such as switching to a Bluetooth headset.
7. Fixed the bug with getting information about hidden cities.
8. The point at which the strike groups spawn is chosen randomly.
9. Added ship's role icons.
10. Added a division of the moral accrual: fleet moral, squadron moral, ship moral.
11. Fixed automatic selection of ships to attack cities.
12. Fixed the bug with session time during radio interception.
13. Fixed spamming of merchants' radio calls.
14. Fixed super-fast repairing in cities with bonuses.
15. Fixed the bug with the tarkhan ship not appearing in the city.
16. Fixed the bug with the merchant lands and takes off if the enemy is nearby.
17. Fixed the bug which led to the loss of the item when leaving through the escape button.
18. Fixed the bug at the separation of tankers (when the initial squadron remains in the small ships fuel was lost).
19. Fixed the bug which caused the repair values of the landing towers to change during the landing.
20. Fixed the bug which led to inability to rename ships back to the system name.
21. Limit on number of characters in ship's name (20).
22. Fixed crash in the story script.
23. Fixed the bug that caused APS to shoot down its own planes.
24. Marketplace removed from the tutorial.
25. Fixed the bug when there is no loot left at the battle site.
26. Fixed the bug with instant refueling on the undo button.
27. Fixed the bug which caused unarmed ships not working APS and Flares.
28. Fixed the bug which led to incorrect order in the battle if there are ships with zero morale.
29. Ships with insufficient thrust to fly are now crashing.
30. Fixed the bug with connecting engines.
31. Fixed the bug with ability to take out hull parts from under FSS.
32. Fixed the bug where a frame would flip in the editor.
33. Fixed the bug with the tiling of combridges.
34. Fixed crash on the global map.
35. Fixed screen jerking bug.
36. Fixed bugs with destroyed planes on the global map.
37. Fixed the bug which caused MRLS sights not to be drawn when MRLS go to the secondary.
38. Fixed the bug which caused the loss of ammo if you load it on the ship, but do not use it in battle.
39. Added a number of fixes to remembering radar settings between saves/battles.
40. Fixed the bug with instant and free refueling if you remove and put the fuel tanks.
41. The ram algorithm was tuned.
42. Added an auto repair of slightly damaged modules.
43. The landing procedure was fixed.
44. Fixed the bug in the quest "A MATTER OF HONOR".
45. Added a special cursor when selecting planes.
A list of all the changes (well, almost) is below:
- Easy mode with free saves.
- Large rebalancing of armor.
- Numerous fixes related to missile interception and logic.
- Fixed crash during ship repair, after evacuation.
- Fixed a bug with the disappearance of transport in the player's squadron when meeting a missile / aircraft and the disappearance of transport after the death of an escort from missile strikes.
- Fixed a bug where missiles / planes did not attack single transport.
- Fixed a bug with explosions of objects on the map (for example, the explosion of an anti-missile and ballistic missile).
- Fixed the logic of aircraft returning to aircraft carriers: correct direction, correct position on the deck.
- The game no longer minimizes on ALT-TAB.
- An exploit in the editor has been fixed: when a module is attached to 2 hull parts, one could be removed and the module remained in place.
- The entire ship can no longer be rotated in the editor.
- Removing antennas by RMB.
- Fixed an error of incorrect operation of modules when connecting two large parts of the ship.
- Fixed an error occurred when attaching a ship to an object in the editor if it was rotated.
- Fixed entries in error.log when logging into Shipworks.
- The possibility of starting the landing of a non-flying ship has been excluded.
- Fixed a bug due to which when the last ship (flagship) hard landing, the game ended in defeat even if the flagship survived.
- Added one more, the lowest, level of graphics.
- Fixed a bug with calculating the time until the end of the repair in the presence of spare parts.
- Fixed a bug with instant repair of squadrons when they were connected.
- Fixed a bug in Yehuda's quest.
- Fixed a bug in the dialogue with admiral Wan.
- Fixed bugs in the Alsahir's Revenge event.
- Fixed a bug in the quest Matter of Honor.
- Fixed exploit with the final battle.
- Fixed a bug in the final briefing.
- Fixed a bug in the dialogue with the Steward.
- Fixed bug with buttons on the GAME OVER screen.
- Fixed a bug with the spawn of the Varyag in Khiva.
- The game cannot be unpaused in menues.
Here is the complete changelog:
1. Fixed an error when installing a module in the editor, which led to the incorrect design of the ship.
2. Fixed an error where the ship was completely disassembled when clicking on the bridge of the ship.
3. Fixed an error that did not allow exiting the editor without saving the design.
4. Fixed graphic artifacts in the editor.
5. Fixed an error that allowed to set planes vertically with the SHIFT button.
6. Fixed an error that allowed you to get an infinite number of any items for free with the SHIFT button.
7. Fixed an error with the direction of aircraft and their attachment in the editor.
8. Fixed an error with the destruction of the take-off deck at the start of drones.
9. Fixed a number of errors with the launch of aircraft during the battle against ships.
11. Fixed that aircraft were previously unusable when protecting aircraft carriers from missiles / airstrikes.
12. Fixed crash when destroying a squadron that launched aircraft.
15. Fixed an error that caused save files to be written to the wrong folder.
16. Airplanes have limited cannon ammunition now.
17. Fixed an error with a crash after testing an aircraft carrier in the editor.
18. Fixed an error that caused the landed ships to be destroyed when other ships were landing.
19. Fixed an error with a penalty for ramming when restarting a campaign.
20. Fixed an error in the dialogue with Gulaev.
21. Fixed an error due to which reinforcements were issued not in Khiva.
22. Fixed an error due to which the mouse cursor appeared to be motionless.
- The hard difficulty rebalance. Adapted for experienced players who have completed the campaign.
- Fixed frieze of repair.
- Fixed an error leading to an excessive increase in the size of save files and wasting RAM.
- Fixed spam of proximity fuse ammo.
- Fixed an error leading to a Game Over screen at the end of the prologue.
- Fixed an error when restarting a campaign.
- Fixed an error with the disappearance of aircraft when intercepting missiles near your aircraft carrier.
- Fixed an exploit that allowed to safely intercept missiles in front of a player's squadron.
- Fixed an error leading to a crash in the editor when using large fuel tanks.
- Fixed an error leading to the sale of legs during repair.
- Fixed an error with the wrong position of the legs when loading the ship in the editor.
- Changed the balance of bonuses for points when restarting a campaign.
- Fixed a problem with the disappearance of images for ship designs.
- Fixed image compression when playing in a window.
- Fixed a situation where the player could not save survivors in any way and received a guaranteed reputation penalty.
- Fixed a crash in the dialogue between Peter and Daud.
- Fixed bug with mouse wheel when raw input is off.
- Fixed bug in alarm counter.
- Fixed an error blocking progress when returning to old cities in the Prologue.
- Fixed an error in the end the Prologue.
- Fixed an error that led to a Game Over screen when there was only one ship.
- Fixed an error with the landing canceling.
- Player’s APS does not shoot down the player's own bombs.
Current Release
v1.15
Uploaded Jul 24, 2023
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System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.3 GB
v1.15
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View AllDownload HighFleet for PC with a direct link or via torrent. Get the full version of HighFleet for free. HighFleet is a Action released by Konstantin Koshutin.