Invokyr
by Ludogram · 8 Oct, 2026
157 downloads
About the Game
Every Roll Summons a New Surprise!
You’re trapped. The house groans around you. Cold. Dark. On the table sits a 1970s board game, dusty but humming with energy. You’d heard rumours, of course. About the board, the house. You look to your friends, and a voice, whimsical yet bitter, speaks: “Let’s play a game.”
Once a beloved toy, the Gamemaster now rules this abandoned house. Escape is possible but only if you play. You roll the dice, and another worldly sound echoes through the house. Will you win your freedom or be dragged into the darkness?
Beat the Gamemaster
Play the game and survive the unpredictable terrors, traps, and curses that are summoned. Reach the end and you’ll escape. Perhaps.
Face the Fear Together
Online co-op with up to 6 players. Work together… or leave someone behind. Death is not always the end.
Explore to Find Dice
Scour the house to recover the dice hidden within. Each can only be used once. Choose wisely.
Special Dice
Some dice offer powers to heal, hide, or hinder those who hunt you, but nothing comes without risk.
Try Not to Get Lost
The house is a labyrinth of rooms. Lose your way, and you may never make it back to the board.
Fear-filled Features:
Immerse yourself in a co-op psychological horror, built around a cursed game that is desperate to be played.
Face bizarre, unique creatures: each with their own way of hunting.
Traps, curses, and chaos await every turn.
The house has different biomes: jungle, ice mountain, oversized toy chest.
Survive to earn rewards… and unlock more formidable challenges. Will you play again?
Come, friends, and play.
Live or die, who could say?
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
Hello everyone,
We’ve just released a patch for Invokyr with improvements and bug fixing.
Features & Improvements:
Procedural generation improvements:
New and reworked rooms and corridors with more visual variety.
Procedural generation is now more consistent across a single level.
New secrets to find.
Reworked proximity voice chat with more natural muffling through walls and around corners.
Player names now appear above dead bodies.
Improved controller and Steam Deck controls.
Magic Boxes now also dispense freeze dices.
Added lobby language filters.
Bug Fixing:
Fixed shop figurines disappearing on board clean up.
Fixed incorrect teleport points causing player death.
Fixed frozen players retaining momentum.
Fixed invisible items in inventories blocking targeting.
Fixed scanner showing two copies of a player.
Fixed game room event monsters disappearing on dice throw.
Fixed horse sometimes stuck in looping animation.
Fixed screen effects persisting when going to back to menu.
Fixed escape not closing the wallpaper selection menu.
Optimize game room volumetric lights.
Optimize plant monster tentacles calculation.
General bugfix and stability improvements.
Hello everyone,
We’ve just released a patch for Invokyr with improvements and bug fixing.
Gameplay / Quality of Life :
Networking robustness improvement
Controller sprint is now a toggle that resumes after jumping.
Numbered dice now activate even on the table (not just the board) and show roll ranges.
Added Ballerina, Lava-room, Chessroom and Trap Corridor variants scaled to board difficulty.
The dice-throwing idol now launches anti-gravity dice instead of explosive dice.
Reduced minimum fall damage.
Rebalanced Old Clock: slightly cheaper initially, scaling up per round and purchase.
Bug Fix:
Fixed an audio bug (e.g., anti-gravity) that caused missing sound and quit freezes.
Fixed game-over/victory controller navigation.
Fixed Linked Destinies ropes launching players during group teleports.
Throwing teleport dice in lava no longer kills a player.
Updated lighting and fixed misplaced enemy patrol points in some rooms.
Controller throws now align with the crosshair.
Hello everyone,
We’ve just released a patch for Invokyr with improvements and bug fixing.
Bug Fixing:
Fixed a crash caused by the plant monster's tentacles.
Disable batched GPU skinning to improve stability.
Never show two mystery boards at the same time.
Warn players on the join screen if they have an outdated version of the game.
Fix a bug that could cause some public lobbies to not show in the lobby browser.
Fixed a possible multiplayer loading softlock when entering a board or the shop.
Hello everyone,
While working on the bug fix and on the future updates, we wanted to thank you for the reception of Invokyr by adding a new feature in the game for players that already have well completed their collection.
This new version introduces the Custom mode:
Available after beating the Game Master board
Pull the lever in the collection room to enable
Pick any board, house rule or mosnter figurine you have unlocked to make your own custom board
In this mode, there is no penalty for dying and no reward for winning. If you win or lose, you safely come back to your last round.
We can’t wait to see all the impossible boards and challenges you’ll try! Have fun!
[img src="{STEAM_CLAN_IMAGE}/45717168/0a2cd7afac6117785ee58fe802c15b51c2013b36.png"]
[img src="{STEAM_CLAN_IMAGE}/45717168/09aa976c9974038168795c4236be9f36d142db57.png"]
Hello everyone,
We’ve just released a patch for Invokyr with improvements and bug fixing.
Quality of life:
Ability to kick players out lobbies
Display player stats on their portraits
Board rules now scroll when they are too many
Add an option to use EOS (Epic Games) networking for players having issues with Steam networking. Steam networking remains the default and we only recommend using EOS if you experience connectivity issues with Steam.
Bug Fixing:
Fix yeti getting stuck
Fix penguin exploding while cocooned‚ leaving an empty cocoon behind
Fix rare cases of save file not loading upgrades
VSync setting is now properly persisted
Fixed doors drifting when repeatedly shaken
Level design fixes
Stability improvements across the board
Hello everyone,
We’ve just released a patch for Invokyr with a few bug fixing.
Fixed multiplayer softlocks, endless spectating, and duplicate turns after disconnects.
Disconnected players now drop their carried items.
Fixed room softlocks, collisions, gaps, navigation, and blocked item spawns.
Fixed Steam crashes, subtitle-related dialog stalls, visual-effect errors, and controller menu scrolling.
Added Windows build signing for improved security compatibility.
Hello everyone,
We’ve just released a patch for Invokyr with a few improvements on bug fixing.
UI / Input
- New subtitles options
- Improved gamepad support
- Lobby browser fixes
Gameplay
- New save tutorials in the gameroom
- Gather-die teleport on zone change fix
- Fix negative money bug
- Boulder event is now slightly easier
Rooms / Art
- Various fixes
Misc
- Various smaller bugfixes
Hello everyone,
We’ve just released a patch for Invokyr with a few improvements on the save system.
Hosting now always opens save selection, including when there are no existing saves. The fresh-start option is labeled New Save.
The pause menu shows how long ago the run was last saved. The line appears after the first checkpoint.
The Game Saved notification is larger and stays visible for one second longer.
Hello everyone,
We’ve just released a patch for Invokyr with a few fixes and improvements.
Networking Fixes
Downgrade steam SDK version to fix connection issues for some players.
Added a more helpful error message when steam version is out of date.
Gameplay Updates & Fixes
Players cursed by Near Death no longer drop their items.
Blessed dice no longer stayed highlighted yellow for dead players after being thrown.
Adjusted quicksand mechanics to be less punishing.
Fixed a rare bug that could teleport players after completing a board.
More generous timing window added for Musical Idols.
The Inverted Controls Idol will no longer spawn during the Boulder Event.
Closet doors now open and close faster.
Patched an exploit in the Bonneteau event.
Added controller button icons to action tooltips.
Fixed bad scanner/invisibility effects interactions.
Audio
Added female hurt sounds and cocoon breathing.
Added a sound effect when switching inventory slots.
Level & Environment
Fixed various environmental and map geometry bugs.
Hello everyone,
We’ve just released a small patch for the Invokyr demo with a few fixes and improvements.
Patch Notes
Gameplay and stability
Fixed monsters from a previous event spawning or respawning during the next event.
Defeated monsters can no longer complete queued attacks during their death sequence.
Fixed distorted or stretched player ragdolls.
Improved cleanup when ending, retrying, or disconnecting from a run, preventing lingering sounds, effects, and transition errors.
Ensured the Game Over screen still appears if its dialogue sequence fails.
Visuals and UI
Fixed the Pharaoh mask in the Game Room.
Fixed password-popup localization.
The Invokyr Team
Hello everyone,
We’ve just released a small patch for the Invokyr demo with a few fixes and improvements.
Patch Notes
Fixed log issues
Improved shaders
Thanks again for playing the demo and sending us your feedback. It helps us a lot as we keep improving the game during Steam Next Fest.
The Invokyr Team
Hello everyone,
We’ve just released a small patch for the Invokyr demo with a few fixes and improvements.
Patch Notes
Added 4 languages: german, italian, ukrainian and japanese
Fixed a few joining issues
Thanks again for playing the demo and sending us your feedback. It helps us a lot as we keep improving the game during Steam Next Fest.
The Invokyr Team
Current Release
Build 26154962
Uploaded Oct 24, 2026
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System Requirements
How to Install
Invokyr.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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