About the Game
With Earth on the brink of ecosystemic collapse, DOLOS A.E.C. leads efforts to find a new home for the human race. Whether by chance or fate, its prototype space station, the Tiqqun, finds itself cast adrift, a disintegrating ark upon which the remnants of humanity must find sanctuary – and you, Administrator, are at its helm.
IXION is a city-builder that requires you to be vigilant, to constantly assess and reassess, to learn and adapt. If you and your crew are to endure, you must confront the perils of space, while at the same time uncovering its secrets and extracting its resources. Danger, however, will come from within as well as without; you’ll need to establish, maintain and develop the Tiqqun’s infrastructure while managing the station’s population, deciding how best to answer their pleas so as to maintain their trust in you and the mission.
There are no simple solutions; your actions will have repercussions, now or further down the line. How you deal with those repercussions will be the difference between survival and extinction.
A population to manage, survivors to find, cryopods to recover... Maintain your crew's trust in the corporation that started this venture, or face failure and mutiny. Six sectors can be unlocked within the station, each able to house more population, support new jobs, and provide opportunity to monitor the crew with the Data Listening System. Will you bring hope to the people?
Who said DOLOS was the only faction to escape the fate of the Earth? Brush up against other pockets of survivors, navigate on from the failures and wrecks of others… IXION will lead the player through gripping chapters of story, where new threats and opportunities are presented, all in aid of reaching the final destination, a new home.
DOLOS are famed for their innovative technology, their scientists, but the Tiqqun now finds itself cut off. Find what resources you can, research what you do not have. Find new ways to provide for your settlement, construct new buildings to create what’s needed. Modify the Tiqqun station, improve it, forge ahead in this odyssey.
Space is a dangerous place. Hull breaches, overloaded power supplies, electrical fires... It is up to you to manage these risks, deal with emergencies, create backup power solutions, and enable Extra Vehicular Activity…
There are whole new stellar maps to explore. Send out probes to reveal what’s hidden, create mining and cargo ships to find resources, commission science expeditions to discover the secrets and threats you’ll find out there in space. Encounter other survivors and bring them into the fold of your mission, objective - survive.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Thank you, Administrators, for your valued feedback and support since the release.
As previously announced on DOLOS Day, the August update is now live, so get ready to return to the Tiqqun!
Amongst bug fixes and quality of life improvements, we have now added accessibility options to the game, alongside a range of chapter 5 improvements.
IXION Patch Notes 1.0.5.8
The team has been working hard to bring you an updated chapter 5, new accessibility options, as well as some bug fixes.
Along with this update, we have released four new epic music tracks by Guillaume David. Those who have purchased the OST will get the additional tracks automatically added to their soundtrack. They have also been released on streaming services as IXION - Unearthed Tracks.
Read below to find out more.
Settings and Accessibility
Other
Added an option to destroy resources in stockpiles.
Bug Fixes
Warning, the following patch notes contain spoilers for Chapter 5.
Chapter 5
All existing saves should work with the new update.
View on Steam
As previously announced on DOLOS Day, the August update is now live, so get ready to return to the Tiqqun!
Amongst bug fixes and quality of life improvements, we have now added accessibility options to the game, alongside a range of chapter 5 improvements.
IXION Patch Notes 1.0.5.8
The team has been working hard to bring you an updated chapter 5, new accessibility options, as well as some bug fixes.
Along with this update, we have released four new epic music tracks by Guillaume David. Those who have purchased the OST will get the additional tracks automatically added to their soundtrack. They have also been released on streaming services as IXION - Unearthed Tracks.
Read below to find out more.
Settings and Accessibility
- Added an option to let the game run in the background.
- Added Colorblind options.
- Added an option to enlarge text size in events and dialogues.
- Added an option to change text font.
- Added an option to disable screenshake.
Other
Added an option to destroy resources in stockpiles.
Bug Fixes
- The achievement ‘Drill Dozer’ is now fixed.
- Fixed an issue where Edden wouldn’t warn about a drone swarm attack.
- Fixed an issue where popup windows would appear off-screen.
- Fixed an issue where asteroids weren’t being detected.
- Fixed an issue where the ship management window could scroll off-screen.
- Fixed exploit wherein player could skip the final steps of ‘The Last Stand’ and ‘The Promised Land’.
Warning, the following patch notes contain spoilers for Chapter 5.
Chapter 5
- The Piranesi will now fire missiles during ‘The Last Stand’.
- A timer is now displayed during ‘The Last Stand’.
- The Piranesi can now appear earlier in chapter 5, depending on progress.
- An objective has been added to move the Tiqqun to Remus.
- Added new dialogue for Agora and Edden.
All existing saves should work with the new update.
Attention Administrators,
The first update of 2023 is live and consists of general bug fixes, UI changes and starvation mechanic changes.
We will continue to look at all feedback and bug reports on Steam and our Discord as our focus is on items raised by our players
The patch notes for Build 1.0.3.6 are below.
Also this week, we are hosting an AMA on Reddit where Bulwark Studios will answer your IXION questions. The AMA will take place on Thursday 23rd February at 7 pm UTC, on the R/Gaming subreddit.
{STEAM_CLAN_IMAGE}/40723327/c82c57d30ace76c822e943fa1281b5ff7cd48107.png
We have updated the way the starvation mechanic works in IXION.
The crew will continue to eat at set intervals, with meal cycles occurring every 5 cycles. If they are not provided with food at this time they will begin to starve. After missing three meals, the starving population will progressively die.
A crew member will now recover from starvation after eating a single meal. (Previously for starvation to resolve, a crew member would need to consume as many meals as they had missed).
Additionally, rather than waiting for up to 5 cycles till the next meal cycle, starving crew members have the option to eat at the start of the next cycle in which enough food is available. This behavior can be toggled on or off for a Sector from within the Mess Hall's building panel.
{STEAM_CLAN_IMAGE}/40723327/e0e79efbaa9ead86780bb3114b80aacd65143910.png
Technologies related to the critical path of the game will now only require time to research, with no associated science point cost.
{STEAM_CLAN_IMAGE}/40723327/7b9a6fc4b709eb4043c4fb2834406ce44de31599.png
Resource Transfer: implemented a simplified version of the resource transfer UI (the previous settings will still be available as a toggle option)
Cryonics Center: Simplified the building’s UI and removed the Sector limit to better convey that the Cryonics Center’s options only determine the destination of awakened crew, and not the type of crew to be woken
{STEAM_CLAN_IMAGE}/40723327/762d468c6e9b05029f4f21a143c28279e332cfaf.png
Fixed an issue where some planets had a graphical issue
Fixed solar panel construction placeholders displaying extremely brightly
{STEAM_CLAN_IMAGE}/40723327/d52f8a57c557d7893ab8da225f8f404701c7e34f.png
{STEAM_CLAN_IMAGE}/40723327/e49db54c8044327f7035750b5f798d5099df93a9.png
{STEAM_CLAN_IMAGE}/40723327/94bd2a5631fc4395d8cc83b23e37d2c03a979655.png
View on Steam
The first update of 2023 is live and consists of general bug fixes, UI changes and starvation mechanic changes.
We will continue to look at all feedback and bug reports on Steam and our Discord as our focus is on items raised by our players
The patch notes for Build 1.0.3.6 are below.
Also this week, we are hosting an AMA on Reddit where Bulwark Studios will answer your IXION questions. The AMA will take place on Thursday 23rd February at 7 pm UTC, on the R/Gaming subreddit.
{STEAM_CLAN_IMAGE}/40723327/c82c57d30ace76c822e943fa1281b5ff7cd48107.png
We have updated the way the starvation mechanic works in IXION.
The crew will continue to eat at set intervals, with meal cycles occurring every 5 cycles. If they are not provided with food at this time they will begin to starve. After missing three meals, the starving population will progressively die.
A crew member will now recover from starvation after eating a single meal. (Previously for starvation to resolve, a crew member would need to consume as many meals as they had missed).
Additionally, rather than waiting for up to 5 cycles till the next meal cycle, starving crew members have the option to eat at the start of the next cycle in which enough food is available. This behavior can be toggled on or off for a Sector from within the Mess Hall's building panel.
{STEAM_CLAN_IMAGE}/40723327/e0e79efbaa9ead86780bb3114b80aacd65143910.png
Technologies related to the critical path of the game will now only require time to research, with no associated science point cost.
{STEAM_CLAN_IMAGE}/40723327/7b9a6fc4b709eb4043c4fb2834406ce44de31599.png
Resource Transfer: implemented a simplified version of the resource transfer UI (the previous settings will still be available as a toggle option)
Cryonics Center: Simplified the building’s UI and removed the Sector limit to better convey that the Cryonics Center’s options only determine the destination of awakened crew, and not the type of crew to be woken
{STEAM_CLAN_IMAGE}/40723327/762d468c6e9b05029f4f21a143c28279e332cfaf.png
Fixed an issue where some planets had a graphical issue
Fixed solar panel construction placeholders displaying extremely brightly
{STEAM_CLAN_IMAGE}/40723327/d52f8a57c557d7893ab8da225f8f404701c7e34f.png
- Fixed an issue where game could stutter or crash when deleting roads
- Fixed an issue where saving during Edden dialogue in Chapter 4 disabled the Piranesi
- Fixed an issue where the VOHLE jump button got stuck post jump
- Fixed an issue with starvation not resolving correctly
- Fixed an endless loading issue with save games
- Fixed an issue where certain trust negatives could get stuck and loop endlessly (leading to 0% trust and game over)
- Fixed an issue where opening events in Chapter 4 resulted in a dimmed screen and no way to resolve the event
{STEAM_CLAN_IMAGE}/40723327/e49db54c8044327f7035750b5f798d5099df93a9.png
- Fixed the 'Delivery!' ‘Drill Dozer’ & 'What they hide from us' achievements not triggering correctly
- Farms are now required to be built next to each other (and gaps cannot be created by farm deletion)
- Fixed an issue where multiple science ships / crews could be lost if at same event location
- Sector 6 can now be correctly opened from Sector 1
- Fixed a power issue with the Hull Temple where it could become possible not to be able to turn it on under certain conditions
- Fixed an issue with Solar Panel repair getting stuck if multiple panels were damaged during space weather
- Fixed an issue with accident warnings and accompanying Edden lines not triggering correctly
- Fixed an issue where blackouts did not trigger correctly during waste purging in the Nuclear Power Plant
- Fixed an issue where the Exo-fighting Dome’s stability bonus did not trigger correctly
- Fixed an issue where the Legislative Strengthening Center’s stability bonus did not trigger correctly
- Fixed an issue where the Exo-fighting Dome’s associated events did not appear correctly
- Three Factor authentication upgrade for Nuclear Power Plants will now function correctly
- Fixed an issue where if the Docking Bay’s storage was full, colonists would be lost if transferred to the building for a colonization event
- Cargo ships now correctly respond to priority gather
- Fixed an issue where working conditions would be delayed in updating following population transfer
- Fixed an issue where the ‘Sarcophagus To Eternity’ event would trigger incorrectly
- Fixed an issue where farms could continue to produce food when unpowered
- VOHLE jump hull damage now triggers correctly post VOHLE jump rather than at charge initiation
- The Health Center’s bonuses should now only apply when full constructed (rather than as soon as the construction site is placed down)
- Fixed an issue where the Health Center wasn’t being detected in Sectors connected by Train
- Fixed an issue where mass producing ships in multiple docking bays could lead to game breaking bugs
- The tier 2 food stability bonus now applies correctly
- Fixed an issue where if the Steel Mill was marked for dismantling, and then the dismantling canceled, iron would be caught in an endless loop of being taken and removed from the building
- When opening a new Sector, crew transfer will not take place until the Sector’s Gateway has a connecting road
{STEAM_CLAN_IMAGE}/40723327/94bd2a5631fc4395d8cc83b23e37d2c03a979655.png
- Fixed an issue where you could have double overlapping weather events in Chapter 3
- Fixed an issue where the stability bonus of a memorial persisted while building was being dismantled
- The ‘max’ values of the top resource bar should now correctly update
- Fixed an issue where credits would be triggered incorrectly on return to main menu
- Fixed an issue where the incorrect crew member was displayed as dead at the end of the ‘12D - High Temperature’ event
- Fixed some minor issues with how the Exo-Fighting Dome and Drone Bay displayed in the powered / unpowered view
- Fixed some minor issues with text being cut off on planet panels in the Planetary System Map
- Resource movement lines from buildings being dismantled now move in the correct direction
- A number of minor fixes to the text of various tooltips and certain objective’s tracking percentages
Hello Administrators,
The next IXION update is coming soon - we are looking to release before the end of February.
Alongside a large number of bug fixes, we wanted to detail a little more about what’s coming in this next update:
Starvation changes - We have tweaked how starvation resolves. Understandably there was some frustration (e.g. around EKP travel initiation) with having to wait 5 cycles till the next meal cycle for starvation to resolve when enough food was on hand.
We are still testing the changes to ensure they feel right, but now, if a crew member enters starvation, they will be able to access food supplies via the Mess Hall between meal cycles. (There will be a small UI update on the Mess Hall to convey this to the player).
Cryonics Center UI - We have simplified the building UI and removed the Sector limit to better convey that the Cryonics Center’s options only determine the destination of awakened crew, and not the type of crew to be woken.
Resource transfer - We have created a simplified version of the resource transfer UI (the existing settings will still be available as a toggle option). This should provide a more intuitive experience to the player when moving resources between Sectors.
Also in the update will be DLSS support as well as a change to the Chapter 1 and 2 story technologies - these will now only cost time, rather than Science points to prevent gameplay locks.
(The update will apply to both new and existing saves)
There are a large number of fixes to the issues that have been reported, we are grateful for your continued feedback and bug reports as they have helped us improve the game and, ultimately, your experience playing IXION.
View on Steam
The next IXION update is coming soon - we are looking to release before the end of February.
Alongside a large number of bug fixes, we wanted to detail a little more about what’s coming in this next update:
Starvation changes - We have tweaked how starvation resolves. Understandably there was some frustration (e.g. around EKP travel initiation) with having to wait 5 cycles till the next meal cycle for starvation to resolve when enough food was on hand.
We are still testing the changes to ensure they feel right, but now, if a crew member enters starvation, they will be able to access food supplies via the Mess Hall between meal cycles. (There will be a small UI update on the Mess Hall to convey this to the player).
Cryonics Center UI - We have simplified the building UI and removed the Sector limit to better convey that the Cryonics Center’s options only determine the destination of awakened crew, and not the type of crew to be woken.
Resource transfer - We have created a simplified version of the resource transfer UI (the existing settings will still be available as a toggle option). This should provide a more intuitive experience to the player when moving resources between Sectors.
Also in the update will be DLSS support as well as a change to the Chapter 1 and 2 story technologies - these will now only cost time, rather than Science points to prevent gameplay locks.
(The update will apply to both new and existing saves)
There are a large number of fixes to the issues that have been reported, we are grateful for your continued feedback and bug reports as they have helped us improve the game and, ultimately, your experience playing IXION.
Attention Administrators,
The team is back from the holidays and we’ve been setting our 2023 plan for IXION in motion, starting off with analysing bug reports and working on fixes.
Now, we can announce what the upcoming updates to IXION will entail.
Update 1 (coming soon!)
- Fixes and UI updates
Update 2
- Accessibility and Visual Tech Support
Update 3
- Difficulty Options
More information will follow in the coming weeks.
We want to thank you for all of your support; it’s great to see such a wonderful and supportive community form for IXION.
View on Steam
The team is back from the holidays and we’ve been setting our 2023 plan for IXION in motion, starting off with analysing bug reports and working on fixes.
Now, we can announce what the upcoming updates to IXION will entail.
Update 1 (coming soon!)
- Fixes and UI updates
Update 2
- Accessibility and Visual Tech Support
Update 3
- Difficulty Options
More information will follow in the coming weeks.
We want to thank you for all of your support; it’s great to see such a wonderful and supportive community form for IXION.
Let’s try this again (the similarities between the Tiqqun’s first VOHLE jump and our first patch going live are not lost on us…)
Both teams have been working furiously to fix the issues caused by the hotfix last night. The patch is now fixed and live, and here's what's changed:
Accident Balancing
Other Fixes
View on Steam
Both teams have been working furiously to fix the issues caused by the hotfix last night. The patch is now fixed and live, and here's what's changed:
Accident Balancing
- Updated general balancing around accident frequency
- Updated accident triggers (for a more friendly learning curve)
- Fixed a number of accident frequency bugs
- Improved link between Overwork levels and accident frequency
Other Fixes
- Corrected Cryonics Center functionality
- Optimization around activating hull repair and the associated VFX
- Fixes to some Chapter 5 objective triggers & display
- Fix to a late game building’s production not progressing
- Unity Analytics disabled
- Edden’s VO on falling trust should now trigger at a more appropriate trust level
- Fix to homelessness warning triggering incorrectly (when deleting houses)
- Fix to incorrect cycle count appearing in notifications list
- Fix to Stockpile UI panel button (now enables correctly and can be clicked to enter resource transfer window)
- Fix to bug where players could chain VOHLE jumps
Hello Administrators,
We have rolled back to the release build. We are very sorry for this change – in our enthusiasm to get you a better accident balance experience, a hot fix contained a bug that led to regressions.
We want to ensure you can play IXION now, so although there will be a hard experience with the current accident rate, we will be actively addressing the patch, to have it ready for you tomorrow.
Again, please accept our apologies, and be assured we are doing everything we can to ensure IXION is an enjoyable and exciting experience.
1.0.1.2 saves work with 1.0.0.3, but please use an earlier save if you encounter any issues.
View on Steam
We have rolled back to the release build. We are very sorry for this change – in our enthusiasm to get you a better accident balance experience, a hot fix contained a bug that led to regressions.
We want to ensure you can play IXION now, so although there will be a hard experience with the current accident rate, we will be actively addressing the patch, to have it ready for you tomorrow.
Again, please accept our apologies, and be assured we are doing everything we can to ensure IXION is an enjoyable and exciting experience.
1.0.1.2 saves work with 1.0.0.3, but please use an earlier save if you encounter any issues.
Current Release
Not available
System Requirements
OS
Windows 10 64-bit
CPU
Intel Core i5-3570K or AMD FX-8310
RAM
8 GB RAM
GPU
GTX 1060 4GB or Radeon RX 590
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Run Ixion.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
3.1 GB
Password: cracked-games.org or 123
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View AllDownload IXION for PC with a direct link or via torrent. Get the full version of IXION for free. IXION is a Indie released by Bulwark Studios.