About the Game
Grand Chien, a nation of rich natural resources and deep political divides, is thrown into chaos when the elected president goes missing and a paramilitary force known as “The Legion” seizes control of the countryside. Now, the President’s family has pulled together all their resources, including an arrangement with the powerful Adonis corporation, to hire a group of skilled mercenaries tasked with finding the President and bringing order back to the country.
In Jagged Alliance 3, select from a huge cast of mercenaries all with their own unique personalities, quirks, and backstories. Then go out and explore Grand Chien as you meet new people, earn money, grow your team, and ultimately make your own decisions that will decide the country’s fate.
In Jagged Alliance 3, select from a huge cast of mercenaries all with their own unique personalities, quirks, and backstories. Then go out and explore Grand Chien as you meet new people, earn money, grow your team, and ultimately make your own decisions that will decide the country’s fate.
FEATURES
- Engage in rich, tactical turn-based combat
- Recruit from a large cast of unique mercenaries, including many familiar fan favorites
- Loot, salvage, and customize an arsenal of weaponry and equipment
- Choose from a wide array of special perks to customize your mercs as they level up
- Decide the fate of Grand Chien in an open RPG structure
- Control territory, train the locals, command multiple parties, and defend against enemy forces in an alive, active world
- Experience the campaign with friends in online co-op mode
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Changelog
• Fixed missing HUD button for Fidel's personal signature perk
• Fixed some softlocks
• Fixed the audio stutters that appeared when running the game on older machines
• Fixed exploit where you could sell items you don't have
• Fixed issue where blood and mud stains would not disappear
• Fixed issue where Weapon Shipment items would disappear if the inventory is full
{STEAM_CLAN_IMAGE}/41227161/cc7d39e80f715f8ab3a68c0a4c5381e9fed914e7.jpg
View on Steam
• Fixed missing HUD button for Fidel's personal signature perk
• Fixed some softlocks
• Fixed the audio stutters that appeared when running the game on older machines
• Fixed exploit where you could sell items you don't have
• Fixed issue where blood and mud stains would not disappear
• Fixed issue where Weapon Shipment items would disappear if the inventory is full
{STEAM_CLAN_IMAGE}/41227161/cc7d39e80f715f8ab3a68c0a4c5381e9fed914e7.jpg
Changelog 1.4.1 Hotfix:
• Fixed issue where Fox's perk was not retaining AP from opening attack
• Fixed issue where Heavy Weapons Perk would lower attack cost of all weapons
• Fixed issue where Sanatorium guards didn't have enough AP to engage
• In tactical view selecting a merc from another squad will automatically switch to that squad in the left side UI visualization
• Stability improvements
This update will also bring the demo up to the same version as the main game.
{STEAM_CLAN_IMAGE}/41227161/256aa42c00a5faada64983a7ca7651dc88c5809c.jpg
View on Steam
• Fixed issue where Fox's perk was not retaining AP from opening attack
• Fixed issue where Heavy Weapons Perk would lower attack cost of all weapons
• Fixed issue where Sanatorium guards didn't have enough AP to engage
• In tactical view selecting a merc from another squad will automatically switch to that squad in the left side UI visualization
• Stability improvements
This update will also bring the demo up to the same version as the main game.
{STEAM_CLAN_IMAGE}/41227161/256aa42c00a5faada64983a7ca7651dc88c5809c.jpg
Patch
- Fixed an issue where savegames made in 1.3.0 would break interactables
- Fixed a softlock and multiple other issues related to weapon actions
- Fixed softlock when loading savegames containing travelling squads in conflict
- Changed Cart and Order buttons in Bobby Rays
Stream
Haemimont Games will be live on Wed, 22nd Nov 17:00 Local time / 16:00 Vienna. Starting with Ivan-Assen Ivanov's (CTO of Haemimont Games) interview. Followed up by Cursed Builds episode 2 with PavelG and Dinko
As always the stream will be over on Twitch
{STEAM_CLAN_IMAGE}/41227161/2a1f907ca660ef038f0019ba7204a2700c33b2f9.png
Changelog
• Fixed an issue causing the Bonecrusher fight not ending.
• Fixed a softlock when curing Larry via the sector operation.
• Fixed a softlock in La Boue during combat with Smiley.
• Items in the "order form" page are now sorted by order of addition to cart.
• Dev Menu in Bobby Ray’s online store locks/unlocks with cheats enabled/disabled.
• Used items in the cart with amount 0 no longer disappear from the shop.
• E-mail notifications can now appear in satellite view.
• Fixed issue with mods that modified existing weapons.
• Fixed issue where modders were unable to create new subcategories in Bobby Rays.
Highlights
• Fixed multiple cases of invisible enemies in exploration.
• Fixed issue where dead bodies became invisible.
• Fixed an issue where when changing the floor view would not hide roofs.
• Fixed an issue where the Faster Enemy turns feature would remain active after combat.
• The Lion's Roar can now be properly dual-wielded.
• Fixed issue where you couldn't execute a melee attack against some objects.
• Fixed an issue where some texts displayed as square symbols in Simplified and Traditional Chinese.
View on Steam
• Fixed multiple cases of invisible enemies in exploration.
• Fixed issue where dead bodies became invisible.
• Fixed an issue where when changing the floor view would not hide roofs.
• Fixed an issue where the Faster Enemy turns feature would remain active after combat.
• The Lion's Roar can now be properly dual-wielded.
• Fixed issue where you couldn't execute a melee attack against some objects.
• Fixed an issue where some texts displayed as square symbols in Simplified and Traditional Chinese.
Hi everyone,
This 1.1.1 hotfix does address some issues introduced in yesterdays patch while also fixing a few other issues.
List of fixes:
• Stability improvements and fixes for the black screen experienced by players
• Fixed a crash when talking to King Chicken
• Fixed an issue with items remaining stuck on screen after the inventory is closed
• Fixed an issue where combat will restart immediately after it ends
• Fixed an issue with cancelling Overwatch that will cause mercs to start with 0 AP
• Resolved a case where deployed mercs will not properly appear on the map
• Fixed an issue with several black screens flashing when Esc is pressed repeatedly in the Inventory
• Changed how tiredness is accumulated
• Updates to the modding documentation and the sample mods
• Restored Left-click to move in options
{STEAM_CLAN_IMAGE}/41227161/29b506e55fb0f483c825fec438c7527cec90932d.jpg
View on Steam
This 1.1.1 hotfix does address some issues introduced in yesterdays patch while also fixing a few other issues.
List of fixes:
• Stability improvements and fixes for the black screen experienced by players
• Fixed a crash when talking to King Chicken
• Fixed an issue with items remaining stuck on screen after the inventory is closed
• Fixed an issue where combat will restart immediately after it ends
• Fixed an issue with cancelling Overwatch that will cause mercs to start with 0 AP
• Resolved a case where deployed mercs will not properly appear on the map
• Fixed an issue with several black screens flashing when Esc is pressed repeatedly in the Inventory
• Changed how tiredness is accumulated
• Updates to the modding documentation and the sample mods
• Restored Left-click to move in options
{STEAM_CLAN_IMAGE}/41227161/29b506e55fb0f483c825fec438c7527cec90932d.jpg
Hi everyone,
This 1.1.1 hotfix does address some issues introduced in yesterdays patch while also fixing a few other issues.
List of fixes:
• Stability improvements and fixes for the black screen experienced by players
• Fixed a crash when talking to King Chicken
• Fixed an issue with items remaining stuck on screen after the inventory is closed
• Fixed an issue where combat will restart immediately after it ends
• Fixed an issue with cancelling Overwatch that will cause mercs to start with 0 AP
• Resolved a case where deployed mercs will not properly appear on the map
• Fixed an issue with several black screens flashing when Esc is pressed repeatedly in the Inventory
• Changed how tiredness is accumulated
• Updates to the modding documentation and the sample mods
• Restored Left-click to move in options
View on Steam
This 1.1.1 hotfix does address some issues introduced in yesterdays patch while also fixing a few other issues.
List of fixes:
• Stability improvements and fixes for the black screen experienced by players
• Fixed a crash when talking to King Chicken
• Fixed an issue with items remaining stuck on screen after the inventory is closed
• Fixed an issue where combat will restart immediately after it ends
• Fixed an issue with cancelling Overwatch that will cause mercs to start with 0 AP
• Resolved a case where deployed mercs will not properly appear on the map
• Fixed an issue with several black screens flashing when Esc is pressed repeatedly in the Inventory
• Changed how tiredness is accumulated
• Updates to the modding documentation and the sample mods
• Restored Left-click to move in options
Hello everyone,
In this patch we are releasing the first stage of our modding support (more details below). The second stage of the modding tools (map and campaign editors) is still in the works and will arrive in a later update.
We have added new popular request features like Active pause and Photo mode. Patch 1.1.0 also includes gameplay tweaks as well as many fixes to mechanics, quests and content.
Highlights
- Modding Tools – you can access the modding tools from the Main Menu -> Mod Manager -> Mod Editor button. This batch of modding tools allow you to modify the mechanics of the game, create new mercs, IMP characters, weapons, UI, localization and even voiceovers for new languages. You can import assets you have created via our Blender exporter. These include new character models, new weapons, and new game assets.
The documentation will automatically open when you enter the Mod Editor.
- Sample Mods – we have prepared a series of sample mods (available on Steam Workshop) to demonstrate our modding tools. These include:
o a new AIM merc character with new voice lines
o a new weapon (the M1A1 Thompson) using a new caliber the .45 ACP
o a new operation – Scrounge (spend time looking for items)
There is additional information about the sample mods in the documentation.
- Photo Mode – found in the in-game menu. Photo mode offers free camera, a variety of sliders to tweak the picture, and options to hide or show the game UI.
- Active Pause – you can now pause time while exploring tactical maps in real time. This will allow you to better plan your actions and manage stealth approaches without worrying about quick reflexes. By default, tactical pause is set to the Spacebar key on the keyboard. (Community Suggestion)
NOTE: It is impossible to execute multiple attacks at the same time. Any attack will un-pause the game.
- Weapon Shipments – enemies can now send weapons shipments (similar to diamond shipments) that contain weapons, ammo, meds, and parts. Intercept them to gain some extra resources and items. (Community Suggestion).
- Satellite travel speed balancing – Changed the way Leadership affects travel time, resulting in Leadership having less of an impact (Community Suggestion)
- Better initiation of combat start – Reduced the dead time before a battle starts when a merc is detected and added additional notification about ongoing attacks
Gameplay
- Melee attacks AP cost with movement now present the correct AP action cost in the UI
- Fixed a case where mercs without Free Move (due to cumbersome equipment) were able to unlock doors for free using Free Move
- Fixed wrong AP calculations for melee attack related to stairs
- Fixed a number of issues with switching stances and sneaking while moving the mercs around the sector at the same time
- All mercs in a squad can be ordered to move together in real-time exploration by holding down Shift when issuing a move order (Community Suggestion)
- Mercs can now be ordered to walk instead of run while in real-time exploration by holding down Ctrl+Shift when issuing a move order (Community Suggestion)
- Exploding cars and similar objects now have a higher threshold to be set on fire (Community Suggestion)
- The “Explosive Kills” combat task now counts more types of explosions
- Fixed a problem with Refilling meds on some First Aid kits
- Decreased and limited Loyalty gains from trading diamonds
- Allowed combining of items between inventory and the loot containers/sector stash
- Changed how Overwatch interrupts work when affecting units that are leaving cover
- Revolvers now get reduced penalty when targeting body parts like handguns (Community suggestion)
- Hiring, firing, and mercs dying will now cause mercs to reevaluate their hiring conditions
- Weapon reliability effect on Condition is now applied properly when failing a modification
- Units can be interrupted while climbing stairs
UI
- Movement range is properly displayed when stance changes are involved
- Hovering over a timeline event will now show the sector it is related to (Community Suggestion)
- UI tweaks for timelines task rollovers
- Fixed an issue where the level up icons appear behind other icons when hovering over a squad in SatView
- Fixes to widescreen in the PDA
- Adjusted the volume of some UI sound effects
- Fixed squad management in tactical view displaying the wrong stat information sometimes Single valuable items no longer have the Cash stack option in inventory and only the Cash item option
- Sector arrival port selection will no longer appear for dismissed mercs
- Fixed the item combination popup showing the wrong required stat in some cases
Operations
- The Repair operations now allows adding items from all squads and the sector stash (Community Suggestion)
- Various fixes to Hospital Treatment activities
- Fixed an issue where the Treat Wounds operation icon disappears before the operation is finished
- Fixed an issue where the Repair items operation icon remains when the operation is interrupted due to lack of parts
- Fixed an issue where removing, adding, and changing Mercs performing an operation caused the operation icon to disappear from the timeline
Mercs & Perks
- Disabled retaliation perks for attacks made from stealth (Community Suggestion)
- Fixed Wolf’s talent not properly updating the duration of training activities
- the +15% crit chance in Vicky’s talent is now properly displayed in the Weapon Rollover
- The “Designer Explosives” and “Natural Healing” will add the produced items in the Sector Stash if the inventory is full. If the items are produced while traveling, the production will be postponed until arriving.
- Fixed an issue where starting combat with Fox firing two pistols sometimes ignored the “Striking Looks” talent
- Fixed an issue where using “Steroid Smash” resulted in Steroid falling through the floor or going through walls
- Fixed the “Claustrophobic” and “Zoophobic” perks where the Morale decrease persisted even after leaving the area (Community Suggestion)
- Fix for Flay's trophy acquired from killing Bonecrusher not stacking with his other trophies
Achievements
- Fixed an issue with tracking progress for the “Overwatchmen” achievement
- The “Hot Diamonds” achievement now also activates when you cash in the diamond shipment directly from the loot container
- “True Crit” achievement now unlocks as intended
- The “Martial Artiste” achievement no longer fails by throwing a knife
Quests (Spoilers)
- Fixed several sectors incorrectly remaining in conflict state
- Fixed an issue where auto-resolving would leave fake conflicts that caused some quests to not function properly
- Fixed several bugs with enemies not initiating conflicts correctly
- Fixed some issues with the ending cut scene not recognizing certain outcomes properly or playing two versions of the same event
- Fixed some cases in which the Middle of Nowhere quest could not be completed
- Fixed an issue with Faucheux escaping and then appearing again after the battle
- Fixed an issue where Heinrich's Golden Watch task can be completed without picking up the watch
- Destroyed interactables (such as the 12 chairs) will no longer show quest icons
- The Siege quest will update properly if you leave the area without talking to Biff
- Fixed some cases where the Beast did not leave the map and you could not talk to her
- Maman will say her intended dialogue lines when Mollie has been returned and when Chimurenga dies
- Fixed a bug that caused Chimurenga to get stuck if his squad is defeated with auto-resolve
- Fixed Fosse Noire mine not icon not changing when Chimurenga recaptures it
- Savegame fix for the remaining missing Chimurenga cases
- Fixed several notes in the Pierre quest line
- Fixed an issue where it was possible to talk to Pierre and free him while the guards are still present
- Fixed some quest items not dropping if their container is destroyed (12 chairs, Heinrich’s watch)
- Lalee won’t comment on Smiley if Smiley is already dead
- Various fixes to the Grimer Hamlet quest
- Fixed an issue that caused the prisoners in the The Good Place to be considered freed regardless of whether they are alive or not
- Various fixes to quest notes (Helping Ernie Village, Karen, Faith Healing, Bastien, Landsback)
- Fixed the Major's portrait missing in some banters
- Fix for an issue where Boss Blaubert was invulnerable during the fight with Smiley
- Minor changes in the Chalet De La Paix quest scripting
- Fixed an XP exploit in a conversation with Emma
- Fixed a case where Bella was considered killed when only her lovers were killed
-
General
- Tweaked the duration on screen of floating texts slightly to accommodate non-English languages
- Fixed being unable to deploy mercs when pressing the Free Aim shortcut
- Fixed losing a couple of minutes of merc contract time when renewing an expired contract
- Fixed a case where Auto-Resolve freezes the game
- Fixed cases of enemies teleporting when becoming suspicious
- Fixed an issue with not being able to issue movement orders after retreating
- Fixed an issue where multiple mercs would talk over each other when their contracts are over
- Changes to how emplacement machine gun firing cones are drawn
- Fixed unintentional camera movement after enemies reposition
- Fixed display issues when changing floors
- Fixed a black screen when skipping the Ernie Island cutscene
Co-op
- You can now ping positions on the map to your buddy by pressing Ctrl+Left mouse button (Community suggestion)
- Fixed several cases of co-op interruptions done by the other player
- Co-op Ready/Not Ready button will now change color
- Fix a case where a player is sometimes not able to open notes, browser or character screen in Sat View in co-op
Gamepad
- Significant changes to many gamepad controls
- Added an option to hide gamepad hints
- Changed the Combat log position
- It is now possible to change the stat filter in squad management with gamepad
- Fixed cases of virtual mouse cursor stuttering
- Fixed target cycling with gamepad
- D-pad can also be used when choosing an answer in conversations
- Fixed several issues with interactables being unusable with gamepad
- Fixed players being unable to choose arrival destinations of mercs with gamepad
Texts
- Updated Grunty’s bio to better reflect his perks
- Improved the message for merc salary increases
- Fixed interactions such as lockpicking/breaking a door incorrectly displaying the "Free Move" text
- Several tutorial hints now disappear properly
- Very Low mishap chance text added
View on Steam
In this patch we are releasing the first stage of our modding support (more details below). The second stage of the modding tools (map and campaign editors) is still in the works and will arrive in a later update.
We have added new popular request features like Active pause and Photo mode. Patch 1.1.0 also includes gameplay tweaks as well as many fixes to mechanics, quests and content.
Highlights
- Modding Tools – you can access the modding tools from the Main Menu -> Mod Manager -> Mod Editor button. This batch of modding tools allow you to modify the mechanics of the game, create new mercs, IMP characters, weapons, UI, localization and even voiceovers for new languages. You can import assets you have created via our Blender exporter. These include new character models, new weapons, and new game assets.
The documentation will automatically open when you enter the Mod Editor.
- Sample Mods – we have prepared a series of sample mods (available on Steam Workshop) to demonstrate our modding tools. These include:
o a new AIM merc character with new voice lines
o a new weapon (the M1A1 Thompson) using a new caliber the .45 ACP
o a new operation – Scrounge (spend time looking for items)
There is additional information about the sample mods in the documentation.
- Photo Mode – found in the in-game menu. Photo mode offers free camera, a variety of sliders to tweak the picture, and options to hide or show the game UI.
- Active Pause – you can now pause time while exploring tactical maps in real time. This will allow you to better plan your actions and manage stealth approaches without worrying about quick reflexes. By default, tactical pause is set to the Spacebar key on the keyboard. (Community Suggestion)
NOTE: It is impossible to execute multiple attacks at the same time. Any attack will un-pause the game.
- Weapon Shipments – enemies can now send weapons shipments (similar to diamond shipments) that contain weapons, ammo, meds, and parts. Intercept them to gain some extra resources and items. (Community Suggestion).
- Satellite travel speed balancing – Changed the way Leadership affects travel time, resulting in Leadership having less of an impact (Community Suggestion)
- Better initiation of combat start – Reduced the dead time before a battle starts when a merc is detected and added additional notification about ongoing attacks
Gameplay
- Melee attacks AP cost with movement now present the correct AP action cost in the UI
- Fixed a case where mercs without Free Move (due to cumbersome equipment) were able to unlock doors for free using Free Move
- Fixed wrong AP calculations for melee attack related to stairs
- Fixed a number of issues with switching stances and sneaking while moving the mercs around the sector at the same time
- All mercs in a squad can be ordered to move together in real-time exploration by holding down Shift when issuing a move order (Community Suggestion)
- Mercs can now be ordered to walk instead of run while in real-time exploration by holding down Ctrl+Shift when issuing a move order (Community Suggestion)
- Exploding cars and similar objects now have a higher threshold to be set on fire (Community Suggestion)
- The “Explosive Kills” combat task now counts more types of explosions
- Fixed a problem with Refilling meds on some First Aid kits
- Decreased and limited Loyalty gains from trading diamonds
- Allowed combining of items between inventory and the loot containers/sector stash
- Changed how Overwatch interrupts work when affecting units that are leaving cover
- Revolvers now get reduced penalty when targeting body parts like handguns (Community suggestion)
- Hiring, firing, and mercs dying will now cause mercs to reevaluate their hiring conditions
- Weapon reliability effect on Condition is now applied properly when failing a modification
- Units can be interrupted while climbing stairs
UI
- Movement range is properly displayed when stance changes are involved
- Hovering over a timeline event will now show the sector it is related to (Community Suggestion)
- UI tweaks for timelines task rollovers
- Fixed an issue where the level up icons appear behind other icons when hovering over a squad in SatView
- Fixes to widescreen in the PDA
- Adjusted the volume of some UI sound effects
- Fixed squad management in tactical view displaying the wrong stat information sometimes Single valuable items no longer have the Cash stack option in inventory and only the Cash item option
- Sector arrival port selection will no longer appear for dismissed mercs
- Fixed the item combination popup showing the wrong required stat in some cases
Operations
- The Repair operations now allows adding items from all squads and the sector stash (Community Suggestion)
- Various fixes to Hospital Treatment activities
- Fixed an issue where the Treat Wounds operation icon disappears before the operation is finished
- Fixed an issue where the Repair items operation icon remains when the operation is interrupted due to lack of parts
- Fixed an issue where removing, adding, and changing Mercs performing an operation caused the operation icon to disappear from the timeline
Mercs & Perks
- Disabled retaliation perks for attacks made from stealth (Community Suggestion)
- Fixed Wolf’s talent not properly updating the duration of training activities
- the +15% crit chance in Vicky’s talent is now properly displayed in the Weapon Rollover
- The “Designer Explosives” and “Natural Healing” will add the produced items in the Sector Stash if the inventory is full. If the items are produced while traveling, the production will be postponed until arriving.
- Fixed an issue where starting combat with Fox firing two pistols sometimes ignored the “Striking Looks” talent
- Fixed an issue where using “Steroid Smash” resulted in Steroid falling through the floor or going through walls
- Fixed the “Claustrophobic” and “Zoophobic” perks where the Morale decrease persisted even after leaving the area (Community Suggestion)
- Fix for Flay's trophy acquired from killing Bonecrusher not stacking with his other trophies
Achievements
- Fixed an issue with tracking progress for the “Overwatchmen” achievement
- The “Hot Diamonds” achievement now also activates when you cash in the diamond shipment directly from the loot container
- “True Crit” achievement now unlocks as intended
- The “Martial Artiste” achievement no longer fails by throwing a knife
Quests (Spoilers)
- Fixed several sectors incorrectly remaining in conflict state
- Fixed an issue where auto-resolving would leave fake conflicts that caused some quests to not function properly
- Fixed several bugs with enemies not initiating conflicts correctly
- Fixed some issues with the ending cut scene not recognizing certain outcomes properly or playing two versions of the same event
- Fixed some cases in which the Middle of Nowhere quest could not be completed
- Fixed an issue with Faucheux escaping and then appearing again after the battle
- Fixed an issue where Heinrich's Golden Watch task can be completed without picking up the watch
- Destroyed interactables (such as the 12 chairs) will no longer show quest icons
- The Siege quest will update properly if you leave the area without talking to Biff
- Fixed some cases where the Beast did not leave the map and you could not talk to her
- Maman will say her intended dialogue lines when Mollie has been returned and when Chimurenga dies
- Fixed a bug that caused Chimurenga to get stuck if his squad is defeated with auto-resolve
- Fixed Fosse Noire mine not icon not changing when Chimurenga recaptures it
- Savegame fix for the remaining missing Chimurenga cases
- Fixed several notes in the Pierre quest line
- Fixed an issue where it was possible to talk to Pierre and free him while the guards are still present
- Fixed some quest items not dropping if their container is destroyed (12 chairs, Heinrich’s watch)
- Lalee won’t comment on Smiley if Smiley is already dead
- Various fixes to the Grimer Hamlet quest
- Fixed an issue that caused the prisoners in the The Good Place to be considered freed regardless of whether they are alive or not
- Various fixes to quest notes (Helping Ernie Village, Karen, Faith Healing, Bastien, Landsback)
- Fixed the Major's portrait missing in some banters
- Fix for an issue where Boss Blaubert was invulnerable during the fight with Smiley
- Minor changes in the Chalet De La Paix quest scripting
- Fixed an XP exploit in a conversation with Emma
- Fixed a case where Bella was considered killed when only her lovers were killed
-
General
- Tweaked the duration on screen of floating texts slightly to accommodate non-English languages
- Fixed being unable to deploy mercs when pressing the Free Aim shortcut
- Fixed losing a couple of minutes of merc contract time when renewing an expired contract
- Fixed a case where Auto-Resolve freezes the game
- Fixed cases of enemies teleporting when becoming suspicious
- Fixed an issue with not being able to issue movement orders after retreating
- Fixed an issue where multiple mercs would talk over each other when their contracts are over
- Changes to how emplacement machine gun firing cones are drawn
- Fixed unintentional camera movement after enemies reposition
- Fixed display issues when changing floors
- Fixed a black screen when skipping the Ernie Island cutscene
Co-op
- You can now ping positions on the map to your buddy by pressing Ctrl+Left mouse button (Community suggestion)
- Fixed several cases of co-op interruptions done by the other player
- Co-op Ready/Not Ready button will now change color
- Fix a case where a player is sometimes not able to open notes, browser or character screen in Sat View in co-op
Gamepad
- Significant changes to many gamepad controls
- Added an option to hide gamepad hints
- Changed the Combat log position
- It is now possible to change the stat filter in squad management with gamepad
- Fixed cases of virtual mouse cursor stuttering
- Fixed target cycling with gamepad
- D-pad can also be used when choosing an answer in conversations
- Fixed several issues with interactables being unusable with gamepad
- Fixed players being unable to choose arrival destinations of mercs with gamepad
Texts
- Updated Grunty’s bio to better reflect his perks
- Improved the message for merc salary increases
- Fixed interactions such as lockpicking/breaking a door incorrectly displaying the "Free Move" text
- Several tutorial hints now disappear properly
- Very Low mishap chance text added
Hi all,
we have launched our first small patch 1.02, exactly one week after game launch.
There are also more & bigger patches on the horizon, but we wanted to get this one out to you as soon as possible.
Here is the changelog of Patch 1.02:
Highlights:
Detailed changelog:
COMBAT
Fixed issue where the melee attack icon wasn't greyed out in the UI when the merc doesn't have enough AP for attack but has free move.
Fixed issue where Entering inventory sometimes breaks deployment phase and setpiece
QUESTS
Fixed a crash at the end of the Twin Manors quest.
Fixed a problem with properly completing the combat in C7U
Fixed a situation where some enemies would not spawn in Old Diamond causing players to be stuck in conflict with no enemies.
Fixed issue where Chimurenga would disappear when he is about to retire. If you are already in D8, you need to reenter the sector from another sector for him to appear.
Fixed some cases in which the conversations with Boss Blaubert can start twice or reference things that have already happened
Fixed potential exploit where in a conversation that requires a specific item would progress successfully but not take the item if its not in the current squads inventory.
ART / FX
Fixed issue where during cutscenes on Ultrawide the Movie Black Bars would squeeze the image.
UI
Combine items now uses the most skilled merc in the sector (instead of the most skilled from the squad)
Fixed issue where the weapon rollover would show O dmg if it was in the sector stash;
Fix issue where repeatable emails (like for contract expiration) would not mark as read.
Fixed issue where Swapping single-slot weapons from inventory did not consume AP while in combat
Fixed camera zoom resetting when changing maps or exiting overview mode.
Enable scrolling in main menu when closing sub-sub menu. Example "Show merc badges" from the Options menu.
SAT VIEW / OPERATIONS / LOOT
Operations now refund crafting fee on cancel/abort
SYSTEM
Tuned Ultra shadows to have less heavy effect on FPS
MULTIPLAYER
Fixed lock up in reassigning mercs in co-op during deployment
Fixed soft lock where Sat view retreat of retreated mercs wouldn't trigger when remaining mercs on the map died
View on Steam
we have launched our first small patch 1.02, exactly one week after game launch.
There are also more & bigger patches on the horizon, but we wanted to get this one out to you as soon as possible.
Here is the changelog of Patch 1.02:
Highlights:
- Economy: Mines will drop income much slower when they begin to deplete
- On combat end, interactables are now automatically highlighted, and toggle state (on/off) is now persisted across maps.
- Zooming is now possible in overview mode.
- Hand-to-hand specialization can now be used while merc is unarmed
- Fixed issue where no mercenaries are available for hire & AIM database would be empty.
- Fixed issue where free move APs could be used for an attack.
- Fixed issue where music and some other sounds would play in mono instead of stereo.
- Fixed giving ammo from one squad to another.
Detailed changelog:
COMBAT
QUESTS
ART / FX
UI
SAT VIEW / OPERATIONS / LOOT
SYSTEM
MULTIPLAYER
Current Release
Not available
System Requirements
OS
Windows 10 & 11 (64 bit)
CPU
Intel Quad Core or AMD Ryzen with 3 GHz
RAM
8 GB RAM
GPU
DirectX12 compatible card with 2GB of VRAM, NVIDIA Geforce GTX 950 or AMD Radeon R7 370 with 2GB of VRAM
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
13.9 GB
Password: cracked-games.org or 123
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View AllDownload Jagged Alliance 3 for PC with a direct link or via torrent. Get the full version of Jagged Alliance 3 for free. Jagged Alliance 3 is a Action released by Haemimont Games.