About the Game
Step into the forest...
Frenetic Pacifist Engagements...
Use your wits, wiles, and grappling thread to collect the shattered stars of lost monsters, hungry beasts, and forgotten gods, fallen prey to fear and despair.

Explore Twisting Paths...
Wind your way through forgotten forests, coursing rivers, slimy marshlands, dripping caves, and unstable towers, under the endless eyes of what look like stars.

Encounter Strange Folk...
Collect trinkets, discuss riddles, learn secrets, solve dreams, and help the denizens of the forest.

Hand-Drawn & Hand-Crafted...
An adventure made just for you! We forged this forest out of blood, and ink, and thought. Come, join us for a while, we are only small, and there is space enough to share.

The Forest Contains...
Dozens of unique monsters
Fast paced, frenetic engagements
Trinkets by the bagful, for you to collect
Whimsy
Hundreds of hand-crafted rooms
People, with hopes and dreams
A litany of not-quite endings, one ending, and one proper ending
Sounds (if you walk softly, you may hear them)
The truth
An ungodly quantity of keys
Pages upon pages of hand-drawn, ink-illustrated art
A sword! (not to be used as a weapon)
No secrets. we promise there are no secrets in the forest...

Screenshots
15 imagesVersion Information
Steam Patch Notes
Official update history
Ollo, Just a quick patch, the last demo build uploaded apparently didn't work! I have fixed this so it should launch correctly!
Sorry for the mistake! Hope everyone is having a good weekend!
This is a little patch to fix some notable issues players were finding, as well as providing better cross support between the new demo and the full game.
You now gain a few seconds of pass-through after being hurt, reducing the likelihood of getting boxed in by monsters and attacks.
In addition, after being hit, your grapple will also pass through monsters, avoiding annoying traps.
An issue where the game wasn't saving your "Game-Speed" setting has been fixed.
Palettes gained in the demo, or while offline, will now give you achievements once you move to the full game in online mode.
So those are some of our small fixes! Let us know if you find any bugs, and consider leaving a review / telling your friends about the game if you are enjoying it!
May the streams you ford run slow and cool, with soft sand and no stones.
[img src="{STEAM_CLAN_IMAGE}/45067359/72c9ce1fba382592d171eeddbe16d394efac8adb.jpg"]
- Initial volume set properly
- Issue with old saves locking off crown room hopefully resolved
It's been so nice to see people enjoying a project that we have spent over two years working on!!
A few people have already managed to 100% the game, which is very impressive!
Thanks in-part to the thorough work of those completionists, we have uncovered some bugs, and made a few other quality-of-life improvements:
- The “Fewer Moving Cameras” accessibility option was causing some doors to break. Shoutout to Yekob for finding this, and being really thorough in searching for instances of the bug! - this has now been fixed, but let us know if we missed a door!
- Audio settings weren't saving - This has now been fixed!
- You could soft-lock yourself out of the last node if you closed the game at the wrong time. - The level design has now been tweaked to prevent this issue
- Portcullis gates now make a sound when opened
- A few of tweaks to gardens dialogue
- Fixed the Crown door consuming the wrong keys on refresh
- Made the mirror door work
- Reduced the bat wing volume a little
There is still a big list of tweaks, additions, and improvements we'd like to add to the game, but some that I've seen players asking for are:
- An option to provide a more pronounced outline for the player.
- Some tweaks to the aim-assistance when you are close to monsters, to avoid getting trapped.
- Being able to pass through monsters for a second after getting hit (also to avoid getting trapped).
- More navigational aids.
- More end-game dialogue.
So we will be working on addressing these things in the following weeks!
Again, thank you to everyone who has played!
And, if you enjoyed Key Fairy, it would mean a lot of you left a Review! Steam reviews have such a big impact on small teams like ours, and I can't overstate how appreciative we are for them!
Now our tale is done, off you scurry, to haunt the patch notes of another game.
Added new Engagement music, from the amazing Jane Wei!
Improved Rune-usability
Visible goat
Improved Cursor Readability
Fixed issue of Node-trees not showing on restart.
Fixed bug with Pause menu not responding.
Improved readability of Engagement room East of Node in the Fen.
Improved z-layering of sprites in tunnel to blacksmith.
Fixed thought bubble scale on Tutorial Mouse
Current Release
Build 24327245
Uploaded Oct 13, 2026
System Requirements
How to Install
Key Fairy\Key Fairy.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Key Fairy for PC with a direct link or via torrent. Get the full version of Key Fairy for free. Key Fairy is a Action released by Owl Machine.