About the Game
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Bug Fixes
Fixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server.
Skills and Passives
Fixed an issue which caused the Moments Stolen node in Erasing Strike to not grant haste when hitting a rare or boss enemy.
Fixed an issue which could cause abilities with On Hit effects to become unresponsive when you had Challenge the Elements in Ice Barrage, Kolheim Ballista, Power Word: Hail in Frost Claw, and Warden's Echo in the Spellblade Passive tree.
Fixed an issue in the English version of the Explosive Traps skill tree the "Trapas" node was erroneously named "Traps".
Items
Fixed an issue where the "corrupted idol limit and increased effect of Weaver enchantment affixes for idols in refracted slots" altar affix was not applying increased effect to the relevant affixes.
The "chance to not consume Silver Shroud when hit" affix now cannot exceed 75%.
Campaign
The Heoborea waypoint now unlocks after The Scorched Grove has been completed and the quest marker is on Heoborea. This prevents a rare situation where it was possible to be blocked form accessing Heoborea.
Monolith
The extra shade scaling from corruption for the Confluence of Oblivion Woven Echo now always treats the Echo as if it were a distance of 12 from the center of the Echo web. Previously in Season 4, it scaled with distance from the center at distances of 12 and above like the regular shade and this created a burden of optimal play where it was better to place the Woven Echo within 11 spaces of the center of the Echo Web.
Fixed an issue where the Boss Quest Echo start window would appear for both the host and guests. It now properly only appears for the player that initiated the echo from the echo web menu.
Enemies
Fixed an issue where Swollen Corpse Champions would not animate properly when using their fireball ability.
UI
Bazaar: Fixed an issue where Legendary Potential wasn't capitalized correctly in Bazaar list view.
Bazaar: Fixed an issue where the minimum value of a mod was used in a maximum input field when searching unique mods in the Bazaar.
Bazaar: Fixed incorrect mod ranges in the Bazaar filter for Legends Entwined and Falcon Fists.
Fixed an issue where the landing page in full offline mode had overlapping text.
Fixed an issue where you couldn't navigate to inventory from Nemesis egg popup while using a controller.
Fixed an issue where, in the appearance tab of the inventory menu, clicking buy now on any of the evade cosmetics present in the Fractured supporter packs would not open the correct page of the in game store.
Quality of Life
Optimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground.
Bug Fixes
Fixed an issue with key based interaction that allowed players to interact with objects while dead.
Skills and Passives
Acolyte
Profane Veil: Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended.
Mage
Shatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound.
Primalist
Summon Storm Crow: Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one.
Rogue
Hail of Arrows: Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows.
Shadow Rend: Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated.
Sentinel
Devouring Orb: Fixed an issue where Cosmic Impact's hits could not apply ailments when hitting an enemy on subsequent hits after the first.
Items
Corrupted Items: Fixed an issue where, when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a "Nothing Happened" outcome.
Campaign
Fixed visual effects for fountains used in Chapter 9.
The Temple in the Sky: Fixed an issue where the cinematic could be disrupted if a party member left the scene while it was playing.
Monolith
Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth.
Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active.
Factions
Weaver Tree: Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree's Graveyard Prisons node.
Fixed an issue where the Forgotten Knight's tutorial was reappearing incorrectly while you were not in Shattered Road.
Encounters
Cemeteries of the Erased: Fixed an issue that sometimes caused Cemeteries to be generated without Shrine Spots.
Nemesis: Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object.
Primal Hunt: Fixed an issue where sometimes multiple nests could appear in a single cave, often outside of the playable space.
Enemies
Aberroth: Fixed an issue where its Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox.
Haruspex Orian: Fixed an issue where his Flame Breath attack would desync from his face's position if he was stunned or slowed during it.
UI
Idol Altars: Fixed an issue where comparing idol altars showed incorrect idol rarity background color for the equipped altar.
Player Portals: Fixed an issue where the name of a portal would not be displayed when in range to interact with it while using a controller.
Stash: Fixed an issue where opening a stash tab could result in seeing items from multiple tabs appearing to stack on top of one another.
Quality of Life
Crafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails.
Settings: Renamed the "Loot Filter Toggle" keybind option to "Disable Loot Filter (Hold)".
Bug Fixes
Fixed an issue where player cosmetic visual effects could disappear in towns.
Fixed an issue where, at high attack speeds, Primalist attack animations would appear to repeat the same swing over and over instead of swapping between multiple types.
Fixed an issue where the visual effects on the Idol Crafting station were still present after all charges are expended.
Skills and Passives
Minions
The minion attack command should now more reliably choose high priority targets closest to your cursor, such as enemies with the "Protective" modifier which causes that enemy's other nearby allies to take less damage.
Enemies with the "Protective" modifier are now naturally treated as higher priority targets, meaning minions will be more likely to choose to attack them instead of another nearby enemy.
Fixed an issue where some minions, such as Bone Golems, would stop performing any actions when they are within a certain distance of their target.
Acolyte
Summon Skeleton: Fixed an issue which caused Summon Skeleton type specific buffs to be removed when the skill tree was changed.
Ghostflame: Fixed an animation issue when using the Spirit of Dread node.
Mage
Runic Invocation: Fixed a visual issue with the Cold/Cold/Lightning (Covenant Arc) invocation.
Rogue
Dancing Strikes: Fixed an issue where the player could get stuck while using Dancing Strikes in online.
Sentinel
Javelin: Fixed an issue where the banner would not be rotated correctly when attached to enemies via the Capture the Flag node.
Shield Rush: Fixed an issue where the Temporal Strikes and Will Breaker nodes only added their damage benefits to the charge hit, not the end slam.
Enemies
Fixed an issue where some enemies would stop performing any actions when they are within a certain distance of their target.
Champions: Ord Lorca: Fixed an issue with ailment visual effects on it.
Necrotic Siege Golem: The second bounce of its Siege Bolt attack now does half the damage of the initial blast, rather than the same amount of damage.
Necrotic Siege Golem: Both explosions now appear as "Siege Bolt" in the death recap, instead of the far more generic "Explosion".
Necrotic Siege Golem: Each Hungering Soul projectile now does considerably less individual damage. The attack as a whole is now very dangerous, but generally not instantly lethal (especially at higher corruptions).
Temple Guardian: It has decided to take its job as a "boss" much more seriously, and now does considerably more damage with each of its abilities.
Voidfused Forge: It has had some target practice! It will now much more consistently hit with its melee attack against players who aren't even trying to dodge it. It is a big and slow horrifying amalgam of steel and corrupted matter, however, and so its swings can still be easily dodged by anyone making an effort to sidestep them.
Formosus the Undying: Fixed an issue where no sound played when it was summoning Wengari.
Elder Pannion: Fixed an issue where it could look like he was moving while his channeled laser attack was still active.
Emperor of Corpses: Fixed an issue where its body flickered while sinking after death.
Praetor Vul'Arta: Fixed an issue where some of its attacks did not work correctly in online mode.
The Shade of Orobyss: It's Blood Orbs now completely disappear when it dies, rather than prematurely triggering their explosions. The Shade of Orobyss apologizes to all aggrieved Hardcore travelers.
Items
Fixed several affixes exclusive to Humble Weaver and Stout Weaver Idols having too low values.
Humble Weaver Idol Affixes:
Health on Kill and Added Health now provides 28 to 36 Added Health (previously 15 to 20).
Necrotic Penetration and Minion Necrotic Penetration now provides 3% to 4% (previously 1% to 2%).
Physical Penetration and Minion Physical Penetration now provides 3% to 4% (previously 1% to 2%).
Poison Penetration and Minion Poison Penetration now provides 3% to 4% (previously 1% to 2%).
Void Penetration and Minion Void Penetration now provides 3% to 4% (previously 1% to 2%).
Necrotic Resistance and Minion Necrotic Resistance now provides 18% to 24% (previously 9% to 12%).
Physical Resistance and Minion Physical Resistance now provides 18% to 24% (previously 9% to 12%).
Poison Resistance and Minion Poison Resistance now provides 18% to 24% (previously 9% to 12%).
Void Resistance and Minion Void Resistance now provides 18% to 24% (previously 9% to 12%).
Stout Weaver Idol Affixes:
Cold Penetration and Minion Cold Penetration now provides 3% to 4% (previously 1% to 2%).
Fire Penetration and Minion Fire Penetration now provides 3% to 4% (previously 1% to 2% and just 2%).
Lightning Penetration and Minion Lightning Penetration now provides 3% to 4% (previously 1% to 2%).
Cold Resistance and Minion Cold Resistance now provides 18% to 24% (previously 9% to 12%).
Fire Resistance and Minion Fire Resistance now provides 18% to 24% (previously 9% to 12%).
Lightning Resistance and Minion Lightning Resistance now provides 18% to 24% (previously 9% to 12%).
Elemental Resistance and Minion Elemental Resistance now provides 8% to 12% (previously 4% to 6%).
Campaign
The Council Chambers: Fixed an issue where using evade near the raised bridge could lead to the player ending up stuck.
The Ritual Site: Fixed an issue where a roof prop in the background would not hide properly and obscure the camera view.
Monolith
Fixed an issue where the reward stash in Echo of a World could still stop projectiles even when it wasn't actually there.
Fixed some cases where Echo Chains could fail being generated.
Further potential fixes for the issue that can sometimes cause offline Echo complete portals to not work.
UI
Localization: Made a variety of grammar corrections for UI text in non-English languages.
Localization: Passed the Turkey test! Fixed missing ı (U+0131) and İ (U+0130) characters for users with Turkish system language.
Omen Windows
Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap.
Class and Skill Updates
Sentinel
Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot.
Rogue
Bladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade's Dagger Dance node.
Bladestorm: Added visual effects to indicate when the Shadowstorm effect is triggered.
Quality of Life
The chat window is now interactable while your character is dead.
Stat conversion effects will now be reflected in your character sheets. For example: If you had 42% Bleed chance and 5% Ignite chance but then you get an effect that converts 100% of Bleed Chance into Ignite Chance, your character sheet will now reflect your totals as: 0% Bleed Chance and 47% Ignite Chance.
Reaching level 15+ on a character while having the forging basics quest active will automatically complete it.
Visual and Sound Updates
Volcanic Orb: Updated the visual effects.
Serpent Strike: Added some visual effects to Primal Serpents.
Transplant: Updated the visual effects.
Shield Throw: Added new visual effects for Shield's Throw Lava Burst conversion.
Fractal Evade: Rocks now feature a dissolve transition when despawning.
Bug Fixes
Fixed an issue where atmospheric effects could be carried through scenes with incorrect settings.
Fractured Earthquake: Fixed an issue where it would sometimes spawns with a missing material for the crack decal for aftershocks.
Dragon Fang Shadow Cascade: Fixed an issue where the cosmetic would not apply if the node Porcupine's Wrath was allocated.
Skills and Passives
Fixed a bug where the recently added change to prevent channeled abilities from ending within 0.2 seconds of having insufficient mana was not applying in some cases. This is expected to correctly resolve the issue of Warpath's channel ending despite Void Well restoring your mana.
Acolyte: Rip Blood: Fixed the necrotic variant not increasing its area with the "Crimson Flood" node.
Acolyte: Rip Blood: Fixed an issue where the splatter decals were not scaling visually with skill upgrades.
Acolyte: Summon Volatile Zombie: Fixed an issue where Dread Shades from Emerging Terrors could sometimes be cast on the wrong minions.
Acolyte: Transplant: Fixed an issue where the abilitiy visuals were not scaling visually with skill upgrades.
Primalist: Serpent Strike: Fixed an issue where it was missing an Area tag.
Rogue: Aerial Assault: Fixed an issue where it's sub skills were not gaining damage from the Avian Hunter node, the Storm on the Horizon node, or the Rhythm passive.
Rogue: Bladedancer Passives: Fixed an issue where Dive bomb and Falcon Strikes were not able to generate Flow.
Rogue: Shift: Fixed an issue where the visual effects were not displaying after the first time it was used in a scene.
Rogue: Dancing Strikes: Fixed an issue where the character could end up t-posing when unspeccing the Twin Blades node (making them ineligible to use the ability) and then attempting to use the ability.
Sentinel: Devouring Orb: Fixed an issue that made Devouring orb area not visually scale in online.
Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would not be synchronized when the duration of Consecrated Ground was modified.
Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would play much earlier than intended when the Anointed node was Allocated.
Campaign
End of Time: Fixed a minor visual issue where some of the upper scene elements could appear improperly faded.
End of Time: Player visuals should no longer clip into the floor.
The Immortal Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.
The Lower Sewers: Fixed an issue where there was a section that could not be traverssed using WASD control setting.
Maj'Elka: Fixed an issue where Grand Theft Eagle quest would point to the wrong direction.
The Sky Chains: Fixed an issue where characters feet could sink into the ground in certain sections.
Soreth'Ka: Fixed an issue where the feet of chicken's in the scene were clipping into the ground.
The Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.
Monolith
Fixed an issue that caused incorrect stability rewards in party play for non-host players.
Occupied Heoborea: Removed an erroneous invisible wall in the quest echo.
Woven Echo: Corrupted Tower: Fixed issue where having an idle party member in the monolith or Echo of a World could block progression.
Random Encounters
Fixed an issue where certain areas of procedurally generated zones (Tombs, Cemeteries, Caves) were impassable / had "invisible walls".
Omen Windows: Fixed Omen lines in chat not displaying the type of Omen that said them.
Primal Hunt: Fixed an issue that sometimes caused the Skarven's vendor UI to not show any items.
Tombs: Fixed an issue where decorative objects could spawn in such a way that there were small islands of valid navmesh between them and walls, using traversal skills at the right angles could lead players to end up in these spots and stuck.
Factions
Forgotten Knight: Fixed an issue where the Harbinger icon by timelines islands wasn't dynamically updating when they were killed.
Enemies
Alexos, the Frozen Maw: Their Rimy Gaze was just a bit too formidable, and has been adjusted to be considerably less lethal.
Congealed Sludge: Fixed an issue that was causing Congealed Sludge ranged attacks and a small selection of other enemy abilities to count as both Hit Damage and Damage over Time. This had a side effect of their damage scaling much more aggressively with corruption than intended and therefore dealing far too much damage at high corruption.
Congealed Sludge: They have overstayed their welcome, and been ritually executed for crimes against travelers across the world. They now deal tremendously less damage at all levels with their Grime Belch (formerly known as Poison Bone Spike) and Poison Death Explosion attacks, especially at high levels of corruption (1000+).
Congealed Sludge: Their Grime Belch is no longer undodgable, and no longer counts as a DoT.
Emperor of Corpses: Fixed an issue where sometimes the large explosion indicator wouldn't match its hitbox. Note: Once this has been out for a while and no reports have come in saying it's still broken, we will return the attack to it's previous damage values.
Forged Soldier: Fixed the fireball attack floating in mid-air.
The Grave Engine: Their Immortal Scorch, colloquially referred to as the "Stinger Laser", found a stitch in time which it was abusing to deal endgame boss levels of damage. Its damage now properly ticks once every .25 seconds, instead of once every half millisecond, and is properly flagged as a DoT.
Ice Goliaths and Alexos, the Frozen Maw: They have lost a bit of weight and now deal slightly less damage with their Cannonball attacks.
Rabbits: Fixed an issue where rabbits in Chapter 1 had a visual issue.
Thunder Dragon: Fixed the ground indicators for it's shake attack lingering after it died.
Wretchblade the Doomed: Has been dooming a few too many travelers with his basic melee attacks than reasonable for such an innocuous attack. The base damage of his melee attacks has been reduced to a more reasonable level in line with other champion basic attacks.
UI
Dungeon: Fixed an issue where controller navigation stopped working after inserting a key into a dungeon entrance panel.
Echo Web: Fixed an issue where echo rewards would be incorrectly displayed for echoes that you'd previously died in.
Skill Tooltips: Fixed an issue where viewing the tooltip for any of rogue weapon dependent ability from the abilities menu would show an incorrect DPS value. This issue was not occuring if the tooltip was viewed from the skill bar.
Class and Skill Updates
General Skill Changes
Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.
The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot.
Rogue
Lethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable.
Acolyte
Bone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button.
Quality of Life
General UI
If an item changes it's properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it's display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu.
Updated the font color to black (from white) for all Unique & Set items coloring options to increase readability.
Visual and Sound
Skills
Sentinel: Forge Strike: Added sound to the impact of the ability.
Bug Fixes
Skills and Passives
Acolyte
Chthonic Fissure: Fixed an issue where allocating of Gloom and Flames and The Sunderer's Domain was incorrectly restricting the player to 1 fissure maximum. With both nodes allocated, you will create two fissures with one cast, and you are limited to a maximum of 3 fissures.
Summon Bone Golem: Fixed an issue where the death animation wasn't played correctly.
Summon Skeletal Mage: Fixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance, respectively. This also corrects the descriptions of these nodes to state their actual behavior: they convert poison chance from all sources to ignite or chill chance, not just from sources within the tree.
Summon Skeletal Mage: Fixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type compared to what you had beforehand.
Rogue
Explosive Trap: Added alt text to the Blast Rain node tooltip to add clarity of the existing functionality of the node, that being: When Explosive Trap is a bow skill, it cannot be imitated by shadows. (NOTE: The updated alt text has not yet been localized to non-english languages).
Flurry: Fixed an issue where the visual effects were not aligned when using a spear.
Heartseeker: Burning blades created using Blades of the Pyre node in heartseeker no longer spawn at the player's feet for 1 frame.
Shadow Rend: Fixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength.
Shadow Rend: Fixed an issue where the shadow's attack was not affected by additional critical strike chance for skills used by shadows.
Shadow Rend: Moon Frenzy's more damage while you have frenzy now scales with increased effect of frenzy on you.
Mage
Glacier: Fixed a small visual issue.
Flame Reave: Frenzied Flame's additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you.
Primalist
Upheaval: Fixed an issue where it would behave strangely if used at cliff edges.
Sentinel
Healing Hands: Fixed an issue where the traversal skill node (Rahyeh's Chariot) had a longer than intended cooldown.
Items
Fixed an issue where items with champion affixes were not giftable.
Kuzon's Set: The two piece set bonus now works correctly with the Firebreathing and Umbral Conflagration nodes on Cinder Strike for generating Dancing Dragon stacks.
Campaign
Fixed some locations where footstep audio was incorrect for the surface.
Seafloor Colosseum: Fixed an issue where the Lagon quest would not progress if you misclicked in the dialogue at a certain point.
The Garden: Fixed an issue where clicking on the transition object into the town proper could sometimes bring you back to the location you came from instead.
Monolith
Fixed an issue where the Fractured Omen's and Epoch Quest Mastery quests had indicators at every timeline waypoint in the map menu.
Fixed another potential cause of offline echo complete portals sometimes not working.
Fixed case where a server error could cause an LE-63 when attempting to enter an echo. This would prevent entering a new echo despite, from the player perspective, being in a perfectly valid state to do so.
Fractured Prison: Fixed an issue where respawning in the encounter was not properly using boss respawn flow.
Random Encounters
Omen Windows: Fixed an issue where players with 0 timeglass fragments would not be able to shatter the timeglass core.
Omen Windows: Fixed an issue where, in party play, sometimes rewards wouldn't spawn for some party members.
Enemies
Desert Goliath Rider: Fixed an issue where some of its attacks were not syncing their visuals correctly in online.
Ice Goliath: Fixed an issue where its cannonball attack did not have a visual indicator.
Imperial Pyromancers: They were so happy to be included in Omen Windows that they overdid the Pyromancy a bit, and have been toned down. Ignites they inflict no longer penetrate all player resistances.
Rahyeh Soldier Siege Engineer: Fixed a minor visual issue when they were summoning an Eye of Rahyeh.
Scalebane Saboteur: Fixed an issue where it was not moving correctly.
Scalebane Saboteur: Fixed an issue where its projectiles weren't shown correctly in online.
Vaion The Arsenal (Sentinel Arena Boss): Fixed an issue where one of its attacks had an erroneous pink texture.
Zigguraut of Ruin: Fixed an issue where the its charge attack was scaling its damage with level far more than intended. This should result in this attack hitting much less hard when encountering this enemy in monoliths and other endgame activities.
Zigguraut of Ruin: Its charge attack now only applies one stack of void and physical resistance shred, rather than 3.
Zigguraut of Ruin: Its projectile attack now only applies one stack of voids resistance shred, rather than 3.
UI
Character Select: Fixed an issue where, with a controller, you could not navigate left back to the class previews from the skill preview section.
Controller: Fixed an issue where when some popup menus would appear, controller focus would remain on the menu beneath it.
Controller: Fixed the virtual cursor not working on some windows.
Cosmetics Shop: Fixed the Primalists hand snapping back and forth while previewing cosmetics.
Echo Web UI: Fixed an issue where the island tooltip would not display properly if using a DualSense controller.
Echo Web UI: Fixed an issue where using the back button (O) on a DualSense controller would close the map.
Forgotten Knights: Fixed an issue that caused you to get multiple forgotten knights tutorial prompts per session.
Item Tooltips: Fixed inconsistent rounding when viewing ranges on some affixes.
Loot Filter: Fixed an issue where closing a rule window would prevent opening another rule until the loot filter menu as a whole was closed and re-opened.
Loot Filter: Fixed an issue with number input fields that made it so you couldn't clear those fields, only change the number.
Loot Filter: Fixed an issue where toggling the loot filter off/on with a hotkey could break and not allow toggling back on/off.
Settings Menu: Fixed an issue where the color picker for floating health bars did not have sound feedback.
Stash: Fixed an issue when opening the configure tab panel, the current color/Icon of the tab wasn't selected automatically.
Stash: Fixed an issue where duplicated tabs had linked priorities meaning that any changes in the duplicated tab also affected the original.
Loot Filter: Fixed an issue where duplicated conditions had linked priorities meaning that any changes in the duplicated condition also affected the original.
Other
Fixed an issue that could lead to loading screens failing to be removed after scene load completed.
Fixed an issue where clicking enter game on another character while loading into game with another could result in entering game in an odd state.
Fixed an issue with clipping on Primalist with the Scourge Of The Depths cosmetic equipped.
Fixed some occasions where the scene would not apply proper lighting settings.
Bug Fixes
Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well.
Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline.
Fixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online.
This may still happen due to a separate bug we are investigating, but should be less common.
New Features
Input: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement.
Note: We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to “All - FollowsCursor”.
Bugs
Fixed issue preventing quick filtering idols from working in the Bazaar.
Omen Windows
Decreased the tether range on the Omen to incentivize it to stay within the window more.
Made adjustments to the Timeglass Core UI for improved readability and ease of use.
Omen Window range in the minimap is now more accurate.
Roaming Omens can now drop Idol Altars and Omen Idols in addition to their regular loot.
Switched the minimap fog to red when you exit any non-greater window.
Corrupted Items
Added a visual indicator to item UIs if the item is ruined.
Added a sound effect when an item is ruined by corruption.
Minor UI polish for ruined item tooltips.
Content Updates
Campaign: The Town Portal is now unlocked when arriving in any town, not just the Keeper's Camp. This avoids an issue in multiplayer where you could bypass unlocking it when portalling a party member who was further ahead in the campaign.
Monolith: Added minimap icons for the objects that let you open the Monolith Echo Web UI.
Echo Chains: Added feedback when continuation portal is used but previous echo still is active with another player inside.
Arena: Random events can no longer spawn in arena nor arena echoes (Exiled mages, Loot lizards, Nemesis, Caches, Champions) except those that are spawned as part of the waves (Rift Beast).
Affixes
The corrupted affix granting Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously.
The corrupted affix granting Elemental Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously.
The Keeper's affix granting Bees Per 10 Seconds, available for Grand Primal Omen Idols and Ornate Heorot Idols is now over 5 times as common as previously.
Enemies
The Rift Beast has gone through some counseling and has learned to better regulate his toxicity. Poison stacks applied from the Noxious Blood adaptation no longer pierces all poison resistance, while the ground DoT associated with the Acidic Petals adaptation no longer scales its damage infinitely over its lifetime.
Bazaar
Idol stalls.
Added item type and subtype filters to the idol stall.
If only 1 item type is selected, the subtype filter will appear (similar to unique modifiers).
This should make filtering for special idol subtypes easier (e.g. Omen, Weaver, Heretical).
Added class requirement filter to the generic idol stall.
Improved quick filter (shift+right click on an item with a Bazaar listing open).
Applying a quick filter automatically searches after the filters are set (previously only set the filters).
Affix filter now sets all exalted, reforged set, and corruption-only affixes (previously, only exalted).
Idol altars now sets the affix filter for every affix (previously, only exalted).
Affixes set by quick filter now use the lowest roll that would result in the same stat value for that item type (previously set exact rolls, which could exclude items with the same effective stats, but technically lower rolls).
Quality of Life
Ability Tooltips: Moved the "mana" suffix from the number to the "cost" label so ability tooltip values are easier to quickly read.
Added a default open/close sound for panels that don't have a custom sound.
Added blocking of movement if full-screen panel is open.
Stash: The stash will now default to the last tab that was opened when you closed it during this game session.
Weaver Tree UI: Added new toasts informing players why an item couldn't be imprinted.
Added feedback for when a skill is attempted to be casted outside of it's max range.
Increased the vertical loot label spread when you drop multiple items close to each other.
Visual and Sound Updates
Mage
Fire Aura: Improved the visibility of the Fire Aura visual effect.
Primalist
Claw Totem: Edited Claw Totem's spawn sound to be punchier and more noticeable in combat.
Gathering Storm: Adjusted the Storm Bolt ice visuals to be more consistent with the Primalist's other ice abilities
Gathering Storm: Improved visibility of Gathering Storm's storm botl's visual effects for the cold and physical conversions.
Sentinel
Healing Hands: Updated the sound for the Skyfall node. Notably this stops it from playing quite so jarringly every second of channeling.
Warpath: The fire variant of the Warslash subskill has had it's visuals updated.
Enemies
Honey Golem*:* Edited Honey Golem's hit sounds from "metallic" to "wooden" and edited its death sound effect.
Imperial Watcher: Edited Imperial Watcher's laser beam attack sound to cut through combat more effectively.
Environment
Overhauled the visuals of the Monolith Echo Burning Forest.
Items
Updated several weapon models:
Coiled Bident.
Unique: Dragonslayer Glaive
Unique: Morditas' Reach.
Unique: The Judicator.
Bug Fixes
Acolyte
Aura of Decay: Fixed a visual issue when on inclines.
Bone Curse: Fixed an issue where it was possible to cause the wrong ailment visual to attach to enemies/the player by speccing Misery (physical conversion node), removing Misery, and then speccing Signet of Agony (aura toggle node).
Transplant: Fixed an issue where Transplant's casting sounds were missing.
Mage
Volcanic Orb: Fixed an issue where Volcanic Orb and its conversions were playing the shrapnel hit sound on each cast of shrapnel.
Arcane Ascendance: Fixed an issue where casting Arcane Ascendance would not prevent the player from moving if cast while using a channeled movement ability.
Black Hole: Fixed an issue where the Collapse subskill had a void tag instead of its intended cold tag.
Enchant Weapon: Fixed an issue where the Unstable Enchanment node would fail to cast Elemental Nova in online mode.
Fire Aura: Fixed an issue where the size of the visual did not match the skills effective range.
Runic Invocation: Fixed Rune icons appearing too high above the player.
Fixed an issue where, when using a controller, the some skills would not abide by their max distance targeting.
Primalist
Gathering Storm: Fixed an issue where the lightning version visual was erroneously low resolution.
Summon Sabertooth: Fixed a visual issue for the Cold Sabertooth variant.
Summon Scorpion: Fixed an issue where Maelstroms cast by a Summoned Scorpion's Frozen Winds node were not benefiting from the player's Typhoon node.
Swipe: Fixed an issue where swipe was not applying on hit effects with the second attack in the sequence of the ability.
Tornado: Fixed an issue that was preventing Tornado's Eye of the Storm node from attaching Tornado to the player.
Werebear Form: Fixed Roar (from Intimidating Cry node) not playing a sound.
Acolyte
Rip Blood: Fixed an issue where Rib Blood cast by Chaos Bolt's Exacted Libation node was cast from the hit enemy position towards a constant direction, now it casts from the player's position towards the hit enemy position
Rogue
Shadow Rend: Adjusted ending animation recovery to better blend into the shadow rogues motions.
Shadow Rend: Fixed some audio issues with the skill.
Sentinel
Forge Strike: Fixed the visual effects for the node Anvil Blow lingering after the skill ended.
Shield Bash: Fixed issues causing flurry of blows unique audio to playback more quiet than intended.
Shield Throw: Eruption of Coals tooltip has been corrected to reflect that the effect is triggered on both enemies and allies alike.
Shield Throw: Steel Defender and Faithguard now effect the caster when they are hit by a ricochet granted with Throwing Arm.
Shield Throw: Fixed an issue where shield throw could get a long cooldown if you got stunned during its cast.
Void Cleave: Fixed an issue where it would randomly fail to cast when using directional movement.
Items
Abandoned Eyes of the Weaver: Fixed an issue where the first level of all skills would be applied at 60 total attributes, then additional points at every 120 attributes from that initial 60.
Apiarists Comb: Fixed the Added Melee Damage for Summon Bee from Apiarist's Comb being counted as regular, non-skill specific added melee damage for the purpose of the x% of Added Melee Damage gained as Added Spell Damage mod.
Apiarists Set: Fixed a visual issue with the Queen Bee's wings.
Fixed a visual issue for some weapons.
Idol Altar: Fixed an issue where Weaver Idol Max Limit affix did not allow swapping one weaver idol for another directly. You needed to remove one first and then add the second.
Roots of Vithrasil: Fixed an issue where the extra projectiles for Spirit Thorns granted by stacks of Germination from the Roots of Vithrasil unique boots would apply to minions that could cast Spirit Thorns.
The Land Before: Fixed an issue where The Land Before was not considering corrupted unique idols to be unique.
Triboelectra: Fixed an issue where Triboelectra's Static Orb cast on Evade would travel in the opposite direction if the player was targeting a point close to them when starting to use Evade.
Campaign
Fixed an issue where the quest A Heoborean Cure: Bitterwing Fang, was not properly in the quest list.
Removed the no longer relevant crafting tutorial quest in Chapter 4.
The Risen Lake: Fixed an issue where the player could visually sink into the floor.
Observatory floor colliders: Fixed an issue where the player could visually sink into the floor.
The Ruins of Welryn: Fixed an issue where Evade could be used to pass through some walls.
The Tomb of Morditas: Fixed a visual issue with some of the trees in the scene.
Monolith
Fixed several instances where atmospheric effects like rain or snow could appear in incorrect scenes or too intensely.
Fractured Prison: Fixed an issue where, in online, the Vision of the Observer's teleport ability could cause it to follow a player back to the Echo of a World if the target of this ability portaled out of the encounter before the ability had resolved.
The Fall of Ledria: Fixed some issues with the quest icons for NPC's in this quest echo.
Woven Echo Bloodline Glade: the Primordial Exalted items granted as reward for slaying the champion time beasts will now have their T8 affixes properly tied to the type of champions that have been defeated during the encounter.
Woven Echoes: Entrances for woven echo specific cemeteries are now named correctly.
Dungeons
Fixed an issue where, in a party, players were portaled back to the boss arena when a party member left the dungeon.
Arena
Offline: Fixed an issue where gold loot labels would remain stuck on the screen after Wave 20 if not picked up.
Random Encounters
Nemesis: Fixed a visual issue with the object used to start a Nemesis encounter.
Omen Windows: Fixed an issue that caused omen window encounter UI to sometimes not disappear correctly after completion.
Omen Windows: Fixed an issue where enemies wouldn't play their special on death visual effects in offline.
Omen Windows: Fixed an issue where Omen chat barks were not translated.
Omen Windows: Fixed an issue where Omen Windows could take the texture of decals on the ground below them.
Omen Windows: Fixed an issue where the Fractured overlay visual effect was not noticeable on some enemies.
Omen Windows: Fixed an issue where Windows wouldn't look correct when placed on inclines.
Skarven: Fixed an animation issue with the Huntmaster.
Tombs: Fixed an issue where Silken Cocoons could spawn in Arena Echoes.
Factions
Fixed prophecies that rewarded weaver will items some times dropping an exalted instead of a weaver will item.
Enemies
Ada (Dragons' Grotto boss): Fixed an issue where spark attack projectiles were not removed on death.
Coalesced Sludge: The damage over time from Poison Bone Spikes created by Coalesced Sludge now deals slightly less damage per interval, and can no longer critical strike.
Diamond Nagasa: Fixed an issue with its stunned animation.
Bumblebear: Fixed an issue where the Ramming Flight hitbox could extend beyond it's visual size.
Diamond Nagasa: Fixed an issue with its stunned animation.
Dryad Guardian: Fixed an issue where their feet weren't visible.
Emperor of Corpses: The Soul Bombs created by the Emperor of Corpses timeline boss now deals tremendously less damage. This is a temporary change while we investigate an issue with its indicators which causes them to regularly fail to properly indicate the area of the attack..
Flame Gryphon: Fixed an issue where it was damageable while emerging.
Imperial Researcher: Fixed an issue where some of its abilities were missing audio.
Maddened Grole: Fixed an issue where they were sliding in animation after spawning.
Rahyeh, The Black Sun: Fixed an issue where it would not always teleport to middle to start its Void Flares attack.
Rift Beast: Ice and Fire Whirlwinds created by the Rift Beast now have their AOEs standardized and deal considerably less damage per tick.
Rift Beast: Fixed an issue where the Fire Breath hitbox could extend beyond it's visual size.
Scarab Rider: Fixed an issue with their stun animation as well as its movement and idle animations.
Skeletons: Fixed an issue where skeleton enemies wouldn't animate properly when revived via the Familiar modifier.
Skeletons: Fixed an issue where some versions of skeletons would not animate properly on death.
Soul Cage Warden: Fixed an issue with its movement animation.
Swollen Corpse Champion: Fixed them dropping loot before Omen Window completion like other champions.
T-Rex: Fixed an issue where their feet would slide during idle animations.
Thornclaw: Balanced Thornclaw enemy to be more in line with enemies of this type.
Vision of the Observer: Fixed an issue where the teleport targeting for the Vision of the Observer would sometimes be incorrect.
Void Amalgamation: Fixed an issue where they would appear to visually shrink during certain animations.
Void Husk Nagasa: Fixed an issue with it's entrance and turning animations.
Voidborne Nemesis: It's Black Hole attack now no longer persists after its death.
UI
Bazaar: Fixed an issue where clicking Buy or Cancel in the Bazaar would put you back to the top of the list.
Bazaar: Fixed an issue where Idol affix mod ranges were not scaled on the first rollable type, instead defaulting to that of a 1x1.
Bazaar: Fixed an issue where the rarity filter did not expand to be full width when the class requirement filter was hidden.
Bazaar: Fixed an issue where the back button could only be clicked along the bottom or right edges of it's visual.
Bazaar: Fixed an issue where the gold display in the Bazaar header could be partially obscured when viewing "My Stall”.
Blessings: Fixed an issue where discovered blessings sometimes showing an undiscovered tooltip.
Character Select: Fixed an issue where rapidly swapping characters in character select would cause armor visuals to behave strangely.
Character Sheet: Fixed an issue where the tooltip for Intelligence incorrectly stated that it granted 4% Ward Retention per point instead of the actual 2%. This is a text only fix (it has been 2% in functionality since Season 2) and matches what was already listed in the Game Guide.
Chat: Fixed an issue where announcements could overlap with chat messages.
Controller: Factions Menu: Fixed an issue where switching factions with LB/RB (L1/R1) moved selection focus to the faction selection window instead of the opened faction panel.
Controller: Loot Filter: Fixed an issue where controllers could not Up or Down movement to navigate the Color Selection in the Loot Filter Beams submenu.
Controller: MTX Shop: Fixed a navigation issue where it wasn't possible to reach the "View in Shop" button with a controller.
Cosmetics Shop: Fixed an animation issue with Primalists in the cosmetics preview window.
Cosmetics Shop: Fixed an issue where the UI size was smaller than it had previously been.
Echo Web UI: Fixed an issue where stability gains were still listed on completed echoes when moused over.
Fixed an issue where adjusting the UI scale would not adjust the scale of the settings menu until it was re-opened.
Fixed an issue where the confirm button for buying a new stash tab was not greyed out if you did not have the requisite gold.
Fixed some Woven Echoes not being fully hoverable when placing them in the monolith (The Fading Brink, Gauntlet of Strife, and Cenotaph of Worlds).
Forge: Fixed an issue that caused cocooned items to be displayed as corrupted items in the forge crafting panel.
Forgotten Knights Menu: Pressing on a certain Harbinger in the faction panel now correctly opens the map panel on the proper timeline.
Inventory: Right clicking on Timeglass Fragments in your Resources tab will now open a world map focusing on a waypoint next to Apophis.
Inventory: Fixed an issue where right clicking some resources in the Resources tab would open up a world map unnecessarily.
Item Tooltips: Fixed an issue where some hybrid mods had gaps in their alt text or repeated their alt text.
Loot Filter: Fixed an issue where filter icons would appear beneath the scrollbar.
Loot Filter: Fixed an issue where the 'Woven Echoes' condition could not be selected.
Loot Labels: Fixed an issue causing enlarged loot labels on widescreen displays.
Nemesis: Fixed an issue with the controller cursor on the Nemesis panel being incorrectly sized for Eggs and the Empower Button.
Weaver Tree: Fixed an issue where unconfirmed points spent text in the Weaver Tree were visibly behind the weaver tree nodes making them hard to read.
Weaver Tree: Smoothed out the visual effects when confirming allocating or respeccing nodes in the Weaver tree.
Woven Echo Placement UI: Controller: Fixed an issue where you couldn't select the woven echoes tab in the echo web placement mode without using the virtual cursor.
Cosmetics
Venomous Fang Serpent Strike: Fixed an issue where Primal Serpent's spawned while this cosmetic was equipped would still have their default visuals.
Fractured Cosmetics: Fixed a visual issue.
Temple Familiar: Fixed a visual issue with the pet where it could take the textures of decals it was above like a chameleon.
Other
Fixed some dialogue issues with Forgotten Knight and Masque.
Removed placeholder text in the Circle Of Fortune quest.
Fixed a typo in a chapter 10 quest.
Character Select: Fixed an issue where character effects cosmetic items were sometimes displaced above character in character select screen.
Controller: Haptics: Added a few missing haptics for Earthquake and Flame Wave abilities.
Controller: Haptics: Minor adjustments to existing melee ability haptics.
Fixed an issue that caused some items to be dropped on the ground instead of falling back to the inventory after failing to equip them.
Fixed an issue that could cause items to be offset in the UI after failing to equip them.
Fixed an issue where force movement setting allowed movement through UI panels.
Fixed an issue where NPC text boxes were preventing movement when your mouse was over the box.
Fixed an issue where portals could sometimes fail to display the nameplate of the area they would be taking you to.
Fixed an issue where you could not see a weapon equipped in the offhand if there was none equipped in the main hand.
Fixed an issue where, when first loading into the game from character select, gear could take a moment to visually appear on your character.
Rogue Animation: Fixed a visual issue with Rogue stunned animations.
Bug Fixes
We corrected two issues for online players last night with a server-side update so this update does the same for offline players.
Omen Idols: Fixed a bug preventing Omen Idols from dropping
Fractured Prison: Fixed a bug causing Oculus of Ruin to not drop
Patch Notes
Fixed a bug where environmental sounds were not playing in multiple scenes throughout the campaign.
Fixed a bug where the Bazaar showed no items when swapping from grid to list view.
Fixed a bug where Idol Altars were not showing their implicits in Bazaar listings.
Fixed a bug where the subtype filter was not showing in the idol altar Bazaar stall.
Fixed a potential crash when browsing the MTX store and changing preview videos rapidly.
Omen Windows: Lesser Windows have been renamed to "Omen Window".
Fixed a bug where the waypoints would not be visually active after a Timeline Boss.
Fixed a bug where the cinematic in Maj'Elka Upper District would replay without sound.
Fixed a bug where items dropped by Omen Windows were not giftable. Note: Items with Champion Affixes still have this issue, but those that don't should now be properly giftable.
Fixed a bug where the "Don't show this warning again" checkbox for Rune of Corruption and banishing a Nemesis wouldn't be retained after restarting the game.
Added a fail safe to the Forge Tutorial quest to avoid players being stuck in a state where the quest is completed and the door does not open.
Added a beam to the ring that drops during the Forge Tutorial so it is more noticeable.
Fixed a bug with certain corruption results putting placeholder text in the item tooltip.
Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Primalists could not roll item types that had a below default drop rate for Mage. This prevented item types such as 1h axes, 2h axes, 1h maces, 2h maces, and spears from dropping from most enemies.
Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Mage could not roll item types that had a below default drop rate for Mage. This prevented catalysts from dropping from most enemies.
Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Sentinel could not roll item types that had a below default drop rate for Rogue. This prevented item types such as 1h axes, 2h axes, 2h swords, and 2h maces from dropping from most enemies.
Fixed a bug where Class Specific Corrupted Item Crates dropped large amounts of non-class specific items, rather than mostly items specific to their respective classes. They now also drop more corrupted unique and set items than they did previously.
Fixed a bug where the drops from Corrupted Item Crates depended on the level of the area you opened them in.
Fixed an error introduced in 1.4.0.1 that would cause an error spam on transitions.
Fixed cases where the MTX preview window changed lighting in some scenes.
Fixed a bug where sometimes enemies could freeze the player when they shouldn't be able to.
Skills
Black Hole
Fixed a bug where Collapse was gaining significantly more benefit from area increase modifiers than intended.
Fixed a bug where Black Hole with Binary System only had a fire tag, and did not have any base cold damage. It now has a fire and cold tag, and retains its base cold damage in addition to its converted base fire damage.
Fixed a visual bug where allocating both Binary System and Singularity caused Black Hole to not use the visual effects exclusive to Binary System.
NOTE: There is a known issue where Collapse's VFX is larger than the damaging area. The VFX will be corrected in an upcoming patch.
Dread Shade
Fixed a recently introduced bug where Dread Shade would only target the minion nearest to you, instead of the minion nearest to your target location.
Summon Scorpion
Added a minion Poison tag to Summon Scorpion
Runic Invocation
Added Alt-Text to the Consolidator and Rune Powercore nodes to clarify that a combination of Runes only cares about number and type, and that a change in order is not considered as changing the combination.
Items
Fixed a bug where outcomes that applied multiple corruptions would sometimes fail to apply all of their extra corruptions.
Fixed bugs with the second Shadow Rend cast from Tabi of Dusk and Dawn. The second Shadow cast from Tabi of Dusk and Dawn now also leaves a Shadow.
Cosmetics
Fixed a visual issue with Phase Sphinx pet.
Remove invalid cosmetics from the cosmetics flyout panel.
Fixed a bug where the Fractured Watcher title was not accessible.
Fixed a bug where Gilded Eclipse Umbral Blades projectiles would not be visible when used at close range.
Fixed a bug where the season 4 Twitch drop cosmetics weren't labeled as such in the skill effects section of the appearance inventory tab.
Quality of Life
Removed the restriction to skip blocked cells in the Idol grid when navigating on gamepad.
Fixed a bug where you couldn't manually equip Idol Altar without using virtual cursor or quick equip (you weren't able to move the altar up in the inventory).
Fixed a bug where quick unequipping an altar left you with a small focus cursor.
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Uploaded May 05, 2026
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How to Install
Last Epoch.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
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22986002
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ae979887698e559e90272fbc5f72e0e5c4bce130ecad60d653db54f902af8416
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