About the Game
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
Key Features
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
CLASS & SKILL UPDATES
Sentinel Skills
Radiant Lance
Indirect casts caused by reliquaries are now able to echo if Radiant Lance is converted to void.
When a direct cast of Radiant Lance creates a reliquary, echoes of that direct cast will cast Radiant Lance instead of creating another reliquary.
Void Knight Skills
Void Knight Passive Tree
The mastery bonus and other nodes which modify echo chance have been clarified to state that only direct uses of skills can inherently trigger echoes. This is only a description change.
BUG FIXES
Campaign
Fixed an issue with Rage of Morditas not spawning in some Campaign scenes.
Fixed an issue that prevented Apophis side quest progression.
Fixed missing visuals on Dreadnought’s Deck.
Fixed a visual issue with grass in the Jagged Outskirts.
The Crystal Cove: Fixed an issue with the scene transition object where it could not be interacted with using a keyboard bound button instead requiring a mouse click.
Enemies
Fixed an issue with Vinecrawlers in Chapter 10 where they would animate improperly when killed.
Resolved an issue where the Dusk Spiders were appearing underneath the ground.
Monoliths
Fixed an issue where different players in the same party could load the same zone with different visual effects.
Fixed an issue with the Fall of Ledria quest marker not being disabled after interacting with it.
Fixed an issue with incorrect Echo Chain info on the portal within Traveler’s Rest.
Fixed an issue in some scenes where the camera would be obstructed by environmental objects.
Fixed an issue that allowed rewards to be obtained by repeating the same Woven Echo after the boss has been defeated.
Dungeons
Fixed an issue with the “Spend Keys to Retry” button being active before it was intended to be while in a party.
Factions
Circle of Fortune
Fixed a bug where prophecy rewards were not giftable to players in your party.
Fixed idol altar prophecies always dropping without corrupted mods.
Merchant's Guild
Fixed the affix picker search in the Bazaar not applying when changing tabs.
Fixed the Bazaar sometimes defaulting to sorting by newest first instead of by cheapest first.
Items
Resonances should now properly resonate to a party member when looted.
Previously Resonances could sometimes fail to resonate with another player, leading it to state “User Not Found.” Unfortunately, these prior affected resonances could not be recovered, as the gift player wasn’t correctly recorded by the game. We apologize for the error.
Items earned from the Rage of Morditas Ritual window can now be gifted to party members.
General
Fixed a bug where attempting to craft an item with a T8 primordial affix in the Thaumaturgy Device in Rune Prison Complex would prevent the crafting device from functioning.
Fixed an issue where enemies spawned from Omen Windows would not provide Weaver’s Will progress.
Death Dance
Fixed a bug where Death Dance could not trigger an ability that had been previously specialized, locked by loss of passive points, then unlocked again by spending passive points.
Fixed a bug where Death Dance would not update equipped combo abilities when the ability was originally not a combo ability, and had been turned into one by an effect such as a skill tree node.
Fixed a bug where Death Dance could trigger abilities that were specialized, but otherwise unavailable to the player, such as mastery-locked abilities after switching to a new mastery.
Fixed a bug where abilities that were not originally combo abilities, then changed into a combo ability by an acquired effect, would still be able to be triggered by Death Dance without being equipped on the action bar.
Combo abilities that are made to no longer have a combo by effects such as skill trees and unique items will no longer be required to be on the action bar to be triggered by Death Dance while those effects are active.
Non-combo abilities which are made to be combo abilities by effects such as skill trees and unique items will now be required to be on the action bar to be triggered by Death Dance while those effects are active.
The following abilities will no longer be considered as a combo ability for the purpose of being triggered by Death Dance:
Swipe
Gathering Storm
Runebolt, when all bolts would otherwise be converted to the same element, such as when allocating both the Lightning Spear and Jolting Spark nodes.
Harbinger of Stars
Fixed a bug where the Meteor cast of Harbinger of Stars could be triggered by Meteor and the shrapnel from its Shattering Star node.
Unsated Rage
Fixed a bug where the Shattering Rage effect was not tracking hits against individual enemies, instead triggering its explosion after any 5 minion hits, regardless of target.
The explosion from Shattering Rage no longer counts as a hit for the number of hits needed to trigger the next explosion from Shattering Rage.
Wranglers Keepsake
Fixed a bug where the Aspect of the Panther node from the Swipe tree would not count as a Unique Aspect for lowering the cooldown of companion abilities.
Fixed a bug where the Aspect of the Storm node from the Tornado tree would not count as a Unique Aspect for lowering the cooldown of companion abilities.
Yrun’s Penance
Fixed Fury Leap and Mana Strike's Mana Arc not counting as cold when converted to cold by Yrun's Penance.
Skills & Passives
General
Fixed returning projectiles disappearing too early.
Fixed a bug where some particularly fast projectiles, like the bow version of Puncture, could pass through enemies without hitting them.
Acolyte
Aura of Decay: Fixed a bug where the increased health regeneration of the Respite node would not always apply when the aura is deactivated.
Bone Curse: Fixed an issue where the visual effects did not match the effective area.
Bone Curse: Fixed an issue where Bone Curse Aura Mode wasn't moving smoothly with the player in online mode.
Wandering Spirits: Fixed an issue where cosmetics would not affect the projectiles from the Spectral Putrescence node.
Lich Passive Tree: Corrected the text of Lich Passive tree nodes Dance with Death and Corrupted Form to say "low health" instead of "low life".
Mage
Lightning Blast: Fixed a bug where the Final Spark node, while the Convergence node was also allocated, could only immediately detonate Spark Charges on the first hit of the chain, and only if those charges were applied by Lightning Blast.
Enchant Weapon: Fixed an issue where enchant visuals would persist between usages after changing levels and causing perf and visual issues.
Primalist
Summon Tide Elemental: Fixed an issue where the totem version of the skill could block other visuals including enemy attack indicators.
Rogue
Detonating Arrow: Fixed an issue where the explosion would appear away from where the arrow struck an object.
Shuriken: Fixed an issue where Shuriken Chakrams don't display correctly in online mode.
Shuriken: Fixed an issue where Cherry Blossom Shurikens didn't display correctly when they Ricochet.
Shuriken: Fixed an issue where the Shuriken Ricochet didn't display correctly when using the Chakrams.
Sentinel
Multistrike: Fixed an issue where it was hard to see in darker scenes.
Ring of Shields: Fixed an issue where Ring of Shields could end up far away from the player after an era change in Temporal Sanctum.
Radiant Lance: Radiant Lance echoes caused by reliquaries no longer consume Volatile Reversal's guaranteed echo and are no longer repeated by its repeat echo nodes.
Shield Bash: Fixed an issue where Shield Bash with Wall of Shields and Power Rush could place the shields in the air above the target.
Shield Bash: Fixed an issue where Shield Bash’s Kindling bonuses could incorrectly apply to Warpath’s hit.
User Interface
Fixed player-defined stash tab order not always being preserved.
Fixed a controller navigation edge case in the loot filter rule editor where focus could sometimes be lost.
Fixed some set bonuses not showing alt text.
Fixed the online play unavailable error popup not being dismissible with controller.
Improved controller navigation in the loot filter rule editor options.
Fixed the loot filter UI becoming unresponsive when saving a loot filter rule with both an affix condition and an empty class condition.
Fixed an issue where the player healthbar would be removed upon death.
Miscellaneous
Fixed an issue where, when playing in offline mode without an internet connection, Monolith echo portals could fail.
Fixed an issue where, when playing in offline mode without an internet connection, Rage of Morditas rewards could be inaccessible.
Fixed an issue with Crimson Lance not rendering correctly.
Fixed several instances of hideable props appearing pink.
Bug Fixes
Arena
Fixed an issue where players could not navigate up the stairs in Champions Gate.
Skills
Summon Tide Elemental
Fixed an issue where visual effects from the minion could hide the other visual effects including enemy attack indicators.
Dreamslash
Fixed a bug where triggering Dreamslash from the Portentous Rage buff would still allow players to be moved by Dreamslash. This and similar effects will now instead create a Dreamslash that independently moves its maximum range, similar to those created by the Nightmare Steel node.
While the Nightmare Steel node is allocated, Dreamslash will no longer attempt to prioritize targeting enemies near the player when they are not hovering directly over an enemy.
Items
Fixed a bug where corrupting Unsated Rage could sometimes result in the item losing its variant modifier.
Fixed a bug where corrupting Frostbound Solitude could sometimes result in the item losing its variant modifier.
Fixed a bug where corrupting Withstand the Elements could sometimes result in the item losing its variant modifiers.
Rage of Morditas
The Bloodrage buff, Revitalizing Rage, will no longer be applied to characters that have effects that grant ward per missing health.
Skills
Lightning Blast will no longer chain to breakable objects, unless the total number of chains exceeds the number of non-breakable targets.
Merchant’s Guild
The minimum amount for automatic price lowering in the Bazaar is now 1g, down from 500g.
Quality of Life
UI
Updated success and error notification icons.
Updated Rage of Morditas button sprites.
Added harbinger available icon in Nexus UI for each timeline.
Audio
Updated SFX for Nexus UI.
Bug Fixes
General
Fixed some movement skills not being castable when you target Lagon tentacles.
Gathering Storm Shrine: Fixed an issue where the cold conversion spikes would spawn in the air.
Acolyte Skills
Bone Curse
Clarified the Bone Curse skill tree descriptions for Defile Defenses and Crippling Anguish so they say when their effects apply.
Summon Wraiths
Fixed an issue where Summon Wraith minions spawned at the cursor location by default instead of near the player.
Chthonic Fissure
Fixed an issue with the Chthonic Passage node where the Acolyte looked like she animates in place and then moves.
Harvest
Fixed a bug where rapid casts of Harvest via high attack speeds or in party play would occasionally cause its scythe visuals to increase over time.
Drain Life
Fixed a bug where the Malignant Discharge node would have no effect unless the Virulence node was also allocated.
Rogue Skills
Dreamslash
While using the Nightmare Steel node, shadows that copy Dreamslash will now aim towards the player's cursor, rather than the end point of the player's Dreamslash.
Dive Bomb
Fixed a bug where the visuals for Dive Bomb would occur faster than intended after multiple casts with the Rushing Wings node allocated.
Detonating Arrow
Fixed an issue where Detonating Arrow wasn't updating correctly when Jelkhor's Blast Knife was being equipped / unequipped.
Primalist Skills
Entangling Roots
Fixed a bug where the visuals for the Rooted condition would persist longer than intended after multiple casts with the Entrapped node allocated.
Summon Tide Elemental
Fixed an issue with the description of the Lightning conversion node where it didn't mention that it would not take effect if the wind conversion node had already been taken.
Upheaval
Fixed a bug in offline mode at certain frame rates where casting Upheaval would cause it to be stuck in place.
Sentinel Skills
Shield Bash
Fixed an issue where Kindling effects were not applied to indirectly triggered Shield Bash casts.
Shield Rush
Fixed an issue where Shield Rush could fail to restore mana when used repeatedly with Mana Memory.
Void Cleave
Fixed Void Cleave showing a physical damage icon in the skills panel.
Radiant Lance
Radiant Lance reliquaries now share a single minion icon with a counter instead of each showing a separate icon with a health bar.
Smelter’s Wrath
Fixed an issue where the Circle conversion node would allow you to move the decal when spinning.
Mage
Runic Invocation
Fixed a bug with Runic Invocation's Plasma Orb (Fire, Lightning, Fire) where visuals weren't matching the damage location.
Flame Rush
Breath of Fire now requires a point in Guidance of Flames before it can be allocated.
Items
Fixed a bug where the "chance to apply Marked for Death on block" corruption affix could trigger on hits that were not blocked, and could in some cases apply Marked for Death to the player.
Chorus of the Anurok: Fixed an issue where in offline Anuroks would fail to spawn until you summoned another minion.
Fixed an issue where Harbinger Needles would continue filling the slot they were in after consumed until the player moved to a new scene.
Fixed the Increased Mana and Mana Regen affix showing a number instead of its name in the forge.
Fixed a bug where the "1% more damage with Entangling Roots per 2% increased area for area skills" modifier on Caretaker's Regrowth was not affected by sources of increased area within Entangling Roots's tree.
Fixed a recently introduced bug where Stygian Coal did not display a value for its "increased Stygian Beam frequency per point of intelligence" effect.
Unsated Rage: Fixed an issue where Bloodrage buffs displayed a tier listing.
Campaign
Fixed freeze effect while riding the chain elevator.
Fixed transition in Liath's Tower.
Monolith
Fixed Demigod's Ascendance showing a leaver penalty in the echo tooltip (this is just a UI change, it was never applying a penalty).
Fixed a minor rendering issue with the void egg props in Forsaken Hamlet when at low screen space reflection settings.
Fixed an issue that would cause portal visuals to be duplicated after entering an Echo.
Dungeons
Fixed an issue where using a dungeon ability while having a cooldown skill in the left-most skill slot would trigger its cooldown.
Random Encounters
Fixed an issue where the Bloodrage ability Ice Shards wasn't displaying correctly in online mode.
Potions spawned by Revitalizing Rage and mines spawned by Coalescing Rage are now properly spawning within reach.
Fixed an issue where Weavers Will items would not gain progress by killing enemies in the gauntlet phase of Rage of Morditas events.
Fix cases where Rage of Morditas encounters could spawn far from the player spawn in offline mode.
Merchant’s Guild
Fixed swapping stall type via the dropdown when there was also an item in the listing container.
Fixed the mouse scroll wheel inconsistently scrolling the filter UI.
Enemies
Fixed issue with Baroness Boss where she would T Pose during death or when attacking.
Fixed Lightning Elemental bug where his body would not disappear after dying.
Fixed an issue where some of Rahyeh, the Black Sun's attacks would linger after death.
Fixed numerous bugs where boss enemies had summons and damaging abilities unintentionally persist after their death.
Fixed Swollen Corpse Champion to display its rightful name: Lord of Entrails.
Lightning Elemental: Fixed a visual issue with their death animation.
Omens: Fixed an issue where they would move while lasering if you walked away from them.
Scalebane Swarmkeeper: Fixed a visual issue with its circle swarm attack.
Gorilla Enemies: Fixed an issue where the timing of their ground pound attacks was not lined up with their animation.
UI
Fixed an issue where the Passives menu would always default to the base class tree when opening instead of remembering the last tree you had open.
Duplicate notifications are no longer displayed (e.g. if you proc the same prophecy back to back rapidly).
Removed prophecy charge gained notification (the HUD tracker handles this better with less visual noise).
Fixed the "Side Panels Offset (Widescreen Only)" setting missing icons in its buttons.
Merchant’s Guild: Fixed price lowering summary not formatting as currency (missing commas).
Merchant’s Guild: Added tax and price lowering summaries to the list item confirmation modal.
Merchant's Guild: Fixed an issue where "Clear All" didn't clear text field input in the Bazaar Affix Picker UI.
Circle of Fortune: Fixed prophecy rewards displaying a shadow where the item drop count text is displayed even when the text isn't displayed (i.e. for reward types that drop a single item).
Controller: Fixed an issue where pressing and releasing the interaction button too quickly could trigger a double interaction in the Stash or Echo Web.
Fix party overview background color to match party minimap arrow icon color.
Fixed a bug where you couldn't pick a reason to report a player using gamepad.
Fixed an issue where Nexus panel could've been opened accidentally using gamepad.
Removed incorrect tooltip on the weaver tree point icon in the Nexus panel.
Fixed empty boxes appearing in the German Weaver Idol Enchanter help text.
Fixed shard and blessing tooltips sometimes showing the corrupted or ruined border of a previously hovered item.
Rage of Morditas: Controller: Fixed an issue where opening the Radial Menu did not close the Ritual Rewards interface.
Stopped item labels movement being delayed slightly, giving the appearance of them wiggling as you move around.
Updated the controller B / Circle cancel flow to reuse the existing logic, allowing players to return to the Harbinger roster instead of exiting to gameplay.
Fixed an issue where affix shard quantities were no longer visible in the crafting materials window.
Fixed Rage of Morditas notification that had text overflowing its borders.
Fixed an incorrect size for the information modal for the Passives Panel.
Fixed incorrect size scaling for Rage of Morditas bloodrage charges progress HUD.
Fixed Rage of Morditas item tooltips not appearing immediately after performing Bloodrage actions on gamepad.
Other
Made a variety of adjustments to text in non-english languages.
Fixed an issue where Acolytes would hold staffs and spears incorrectly on the character select screen.
Fixed an issue where pressing Start/Options on a gamepad during loading screens could trigger the menu’s focus highlight.
Fixed issue causing some stereo assets to playback as mono.
Increased projectile smoothness in offline.
Bug Fixes
Monolith
Removed Yrun from spawning in Monoliths and in the Gauntlet of Strife.
Dungeons
Fixed players getting stuck after using a key to retry boss fights in dungeons.
Weaver Tree
Fixed corrupted copies from the Portents of Blood weaver node sometimes being impossible to list.
IMPORTANT: If you have an item generated before this was fixed, it can never be listed on the Bazaar and we cannot fix them to allow this. Any items created from this node going forward can be listed without issue.
Skills
Cinder Strike
Fixed a bug where the Flame Engineer node could still cause Explosive Traps to be created if you had negative mana.
Fixed a bug where the Explosive Lash node would not consume mana if flasks are replaced by Explosive Traps via the Flame Engineer node
Encounters
The Ascendant Firstborn at the end of the Cenotaph of Worlds now properly summons Fateweaver Atropos at the beginning of its encounter.
This also fixes cases where the Ascendant Firstborn would unexpectedly become invincible forever at the beginning of its encounter.
Bug Fixes
Performance
Fixed issue where players would experience brief freezes when loading into Caves, Tombs, and Cemeteries.
Rage of Morditas
Fixed Rage of Morditas gauntlets sometimes not having enough monsters to complete.
Removed Wolven Cocoons and Dusk Spiders from respawning during gauntlet.
Rage of Morditas rewards and corrupted items created by the "Portents of Blood" Weaver Tree node can't appear as already ruined.
Monolith
Fixed Monolith’s boss Yrun spawning invisible damaging zones.
Fixed endgame version of Yrun spawning outside Empowered Monoliths.
Encounters
Fixed black textures appearing in Caves, Tombs, and Cemeteries.
UI
Fixed an issue where the Stash Dropdown and Merge button could be missing in Legacy for characters from a season that just ended.
Items
Eternal Font, Death Dance, and Gift of the Eidolon now only drop in zones that are level 80 or higher.
Bug Fixes
Skills & Passives
Dreamslash: Fixed an issue where it was possible for the player to end up within the hitbox of Yrun, Champion of Morditas using Dreamslash.
Fixed an issue where casting cooldown abilities while too close to 0 mana could lead to them going in cooldown without being casted.
Campaign
Fixed an issue where in the time rift campaign scenes you could miss the waypoint of the previous region and would need to walk back.
Monolith
Pinnacle Morditas can now be challenged by Legacy and Offline characters.
Demigod's Ascendance: Fixed an issue with a flickering light when first entering the scene.
Factions
Circle of Fortune
Fixed and adjusted the Lens of Tyranny. Previously it gave around 1.5x base charge rate if you had no banked favor, but the exact amount was inconsistent, and if you had favor banked it would consume it at 100% of the rate of favor gained to result in 2x base charge rate. Now it gives 2x base charge rate if you have no banked favor, and if you have favor banked it will consume it at 10% of the rate of favor gained to result in 2.1x base charge rate.
The description has also been fixed to accurately reflect its functionality.Fixed the Circle of Fortune Rank 3 bonus creating regular idols instead of omen idols when it procced on an omen idol drop.
Merchant's Guild
Fixed the price suggestion info button missing an icon.
Fixed the price lowering inputs being difficult to type in with gamepad.
UI
Fixed an issue where hitting the escape key no longer closed all open panels.
Fixed an issue with Bonus Stability appearing wrong when a player exited and
then re-entered an echo.Fixed an issue where clicking on a quest would not change the map's focus to the target location.
Other
Fixed an issue with the Monstrous Rage bloodrage buff where the minion explosion wasn't always occuring when it should.
Rage of Morditas rewards and corrupted items created by the "Portents of Blood" weaver tree node can no longer appear as already ruined.
Added a new age rating screen for Korean audience.
Updated the Icons for:
Moltenplume Veneer
Frostborn Vengeance
Updated the preview videos for:
Ashheart Summon Sabertooth
Cosmic Ballista
Frostborn Swipe
Frostborn Vengeance
Bug Fixes
Fixed an issue preventing players with Turkish language settings sometimes being unable to login.
Fixed an issue causing the Rage of Morditas/Blood Crystal Rewards menu to disappear unexpectedly, sometimes before the player selects a reward.
Bug Fixes
Fixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server.
Skills and Passives
Fixed an issue which caused the Moments Stolen node in Erasing Strike to not grant haste when hitting a rare or boss enemy.
Fixed an issue which could cause abilities with On Hit effects to become unresponsive when you had Challenge the Elements in Ice Barrage, Kolheim Ballista, Power Word: Hail in Frost Claw, and Warden's Echo in the Spellblade Passive tree.
Fixed an issue in the English version of the Explosive Traps skill tree the "Trapas" node was erroneously named "Traps".
Items
Fixed an issue where the "corrupted idol limit and increased effect of Weaver enchantment affixes for idols in refracted slots" altar affix was not applying increased effect to the relevant affixes.
The "chance to not consume Silver Shroud when hit" affix now cannot exceed 75%.
Campaign
The Heoborea waypoint now unlocks after The Scorched Grove has been completed and the quest marker is on Heoborea. This prevents a rare situation where it was possible to be blocked form accessing Heoborea.
Monolith
The extra shade scaling from corruption for the Confluence of Oblivion Woven Echo now always treats the Echo as if it were a distance of 12 from the center of the Echo web. Previously in Season 4, it scaled with distance from the center at distances of 12 and above like the regular shade and this created a burden of optimal play where it was better to place the Woven Echo within 11 spaces of the center of the Echo Web.
Fixed an issue where the Boss Quest Echo start window would appear for both the host and guests. It now properly only appears for the player that initiated the echo from the echo web menu.
Enemies
Fixed an issue where Swollen Corpse Champions would not animate properly when using their fireball ability.
UI
Bazaar: Fixed an issue where Legendary Potential wasn't capitalized correctly in Bazaar list view.
Bazaar: Fixed an issue where the minimum value of a mod was used in a maximum input field when searching unique mods in the Bazaar.
Bazaar: Fixed incorrect mod ranges in the Bazaar filter for Legends Entwined and Falcon Fists.
Fixed an issue where the landing page in full offline mode had overlapping text.
Fixed an issue where you couldn't navigate to inventory from Nemesis egg popup while using a controller.
Fixed an issue where, in the appearance tab of the inventory menu, clicking buy now on any of the evade cosmetics present in the Fractured supporter packs would not open the correct page of the in game store.
Quality of Life
Optimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground.
Bug Fixes
Fixed an issue with key based interaction that allowed players to interact with objects while dead.
Skills and Passives
Acolyte
Profane Veil: Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended.
Mage
Shatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound.
Primalist
Summon Storm Crow: Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one.
Rogue
Hail of Arrows: Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows.
Shadow Rend: Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated.
Sentinel
Devouring Orb: Fixed an issue where Cosmic Impact's hits could not apply ailments when hitting an enemy on subsequent hits after the first.
Items
Corrupted Items: Fixed an issue where, when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a "Nothing Happened" outcome.
Campaign
Fixed visual effects for fountains used in Chapter 9.
The Temple in the Sky: Fixed an issue where the cinematic could be disrupted if a party member left the scene while it was playing.
Monolith
Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth.
Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active.
Factions
Weaver Tree: Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree's Graveyard Prisons node.
Fixed an issue where the Forgotten Knight's tutorial was reappearing incorrectly while you were not in Shattered Road.
Encounters
Cemeteries of the Erased: Fixed an issue that sometimes caused Cemeteries to be generated without Shrine Spots.
Nemesis: Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object.
Primal Hunt: Fixed an issue where sometimes multiple nests could appear in a single cave, often outside of the playable space.
Enemies
Aberroth: Fixed an issue where its Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox.
Haruspex Orian: Fixed an issue where his Flame Breath attack would desync from his face's position if he was stunned or slowed during it.
UI
Idol Altars: Fixed an issue where comparing idol altars showed incorrect idol rarity background color for the equipped altar.
Player Portals: Fixed an issue where the name of a portal would not be displayed when in range to interact with it while using a controller.
Stash: Fixed an issue where opening a stash tab could result in seeing items from multiple tabs appearing to stack on top of one another.
Quality of Life
Crafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails.
Settings: Renamed the "Loot Filter Toggle" keybind option to "Disable Loot Filter (Hold)".
Bug Fixes
Fixed an issue where player cosmetic visual effects could disappear in towns.
Fixed an issue where, at high attack speeds, Primalist attack animations would appear to repeat the same swing over and over instead of swapping between multiple types.
Fixed an issue where the visual effects on the Idol Crafting station were still present after all charges are expended.
Skills and Passives
Minions
The minion attack command should now more reliably choose high priority targets closest to your cursor, such as enemies with the "Protective" modifier which causes that enemy's other nearby allies to take less damage.
Enemies with the "Protective" modifier are now naturally treated as higher priority targets, meaning minions will be more likely to choose to attack them instead of another nearby enemy.
Fixed an issue where some minions, such as Bone Golems, would stop performing any actions when they are within a certain distance of their target.
Acolyte
Summon Skeleton: Fixed an issue which caused Summon Skeleton type specific buffs to be removed when the skill tree was changed.
Ghostflame: Fixed an animation issue when using the Spirit of Dread node.
Mage
Runic Invocation: Fixed a visual issue with the Cold/Cold/Lightning (Covenant Arc) invocation.
Rogue
Dancing Strikes: Fixed an issue where the player could get stuck while using Dancing Strikes in online.
Sentinel
Javelin: Fixed an issue where the banner would not be rotated correctly when attached to enemies via the Capture the Flag node.
Shield Rush: Fixed an issue where the Temporal Strikes and Will Breaker nodes only added their damage benefits to the charge hit, not the end slam.
Enemies
Fixed an issue where some enemies would stop performing any actions when they are within a certain distance of their target.
Champions: Ord Lorca: Fixed an issue with ailment visual effects on it.
Necrotic Siege Golem: The second bounce of its Siege Bolt attack now does half the damage of the initial blast, rather than the same amount of damage.
Necrotic Siege Golem: Both explosions now appear as "Siege Bolt" in the death recap, instead of the far more generic "Explosion".
Necrotic Siege Golem: Each Hungering Soul projectile now does considerably less individual damage. The attack as a whole is now very dangerous, but generally not instantly lethal (especially at higher corruptions).
Temple Guardian: It has decided to take its job as a "boss" much more seriously, and now does considerably more damage with each of its abilities.
Voidfused Forge: It has had some target practice! It will now much more consistently hit with its melee attack against players who aren't even trying to dodge it. It is a big and slow horrifying amalgam of steel and corrupted matter, however, and so its swings can still be easily dodged by anyone making an effort to sidestep them.
Formosus the Undying: Fixed an issue where no sound played when it was summoning Wengari.
Elder Pannion: Fixed an issue where it could look like he was moving while his channeled laser attack was still active.
Emperor of Corpses: Fixed an issue where its body flickered while sinking after death.
Praetor Vul'Arta: Fixed an issue where some of its attacks did not work correctly in online mode.
The Shade of Orobyss: It's Blood Orbs now completely disappear when it dies, rather than prematurely triggering their explosions. The Shade of Orobyss apologizes to all aggrieved Hardcore travelers.
Items
Fixed several affixes exclusive to Humble Weaver and Stout Weaver Idols having too low values.
Humble Weaver Idol Affixes:
Health on Kill and Added Health now provides 28 to 36 Added Health (previously 15 to 20).
Necrotic Penetration and Minion Necrotic Penetration now provides 3% to 4% (previously 1% to 2%).
Physical Penetration and Minion Physical Penetration now provides 3% to 4% (previously 1% to 2%).
Poison Penetration and Minion Poison Penetration now provides 3% to 4% (previously 1% to 2%).
Void Penetration and Minion Void Penetration now provides 3% to 4% (previously 1% to 2%).
Necrotic Resistance and Minion Necrotic Resistance now provides 18% to 24% (previously 9% to 12%).
Physical Resistance and Minion Physical Resistance now provides 18% to 24% (previously 9% to 12%).
Poison Resistance and Minion Poison Resistance now provides 18% to 24% (previously 9% to 12%).
Void Resistance and Minion Void Resistance now provides 18% to 24% (previously 9% to 12%).
Stout Weaver Idol Affixes:
Cold Penetration and Minion Cold Penetration now provides 3% to 4% (previously 1% to 2%).
Fire Penetration and Minion Fire Penetration now provides 3% to 4% (previously 1% to 2% and just 2%).
Lightning Penetration and Minion Lightning Penetration now provides 3% to 4% (previously 1% to 2%).
Cold Resistance and Minion Cold Resistance now provides 18% to 24% (previously 9% to 12%).
Fire Resistance and Minion Fire Resistance now provides 18% to 24% (previously 9% to 12%).
Lightning Resistance and Minion Lightning Resistance now provides 18% to 24% (previously 9% to 12%).
Elemental Resistance and Minion Elemental Resistance now provides 8% to 12% (previously 4% to 6%).
Campaign
The Council Chambers: Fixed an issue where using evade near the raised bridge could lead to the player ending up stuck.
The Ritual Site: Fixed an issue where a roof prop in the background would not hide properly and obscure the camera view.
Monolith
Fixed an issue where the reward stash in Echo of a World could still stop projectiles even when it wasn't actually there.
Fixed some cases where Echo Chains could fail being generated.
Further potential fixes for the issue that can sometimes cause offline Echo complete portals to not work.
UI
Localization: Made a variety of grammar corrections for UI text in non-English languages.
Localization: Passed the Turkey test! Fixed missing ı (U+0131) and İ (U+0130) characters for users with Turkish system language.
Omen Windows
Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap.
Class and Skill Updates
Sentinel
Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot.
Rogue
Bladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade's Dagger Dance node.
Bladestorm: Added visual effects to indicate when the Shadowstorm effect is triggered.
Quality of Life
The chat window is now interactable while your character is dead.
Stat conversion effects will now be reflected in your character sheets. For example: If you had 42% Bleed chance and 5% Ignite chance but then you get an effect that converts 100% of Bleed Chance into Ignite Chance, your character sheet will now reflect your totals as: 0% Bleed Chance and 47% Ignite Chance.
Reaching level 15+ on a character while having the forging basics quest active will automatically complete it.
Visual and Sound Updates
Volcanic Orb: Updated the visual effects.
Serpent Strike: Added some visual effects to Primal Serpents.
Transplant: Updated the visual effects.
Shield Throw: Added new visual effects for Shield's Throw Lava Burst conversion.
Fractal Evade: Rocks now feature a dissolve transition when despawning.
Bug Fixes
Fixed an issue where atmospheric effects could be carried through scenes with incorrect settings.
Fractured Earthquake: Fixed an issue where it would sometimes spawns with a missing material for the crack decal for aftershocks.
Dragon Fang Shadow Cascade: Fixed an issue where the cosmetic would not apply if the node Porcupine's Wrath was allocated.
Skills and Passives
Fixed a bug where the recently added change to prevent channeled abilities from ending within 0.2 seconds of having insufficient mana was not applying in some cases. This is expected to correctly resolve the issue of Warpath's channel ending despite Void Well restoring your mana.
Acolyte: Rip Blood: Fixed the necrotic variant not increasing its area with the "Crimson Flood" node.
Acolyte: Rip Blood: Fixed an issue where the splatter decals were not scaling visually with skill upgrades.
Acolyte: Summon Volatile Zombie: Fixed an issue where Dread Shades from Emerging Terrors could sometimes be cast on the wrong minions.
Acolyte: Transplant: Fixed an issue where the abilitiy visuals were not scaling visually with skill upgrades.
Primalist: Serpent Strike: Fixed an issue where it was missing an Area tag.
Rogue: Aerial Assault: Fixed an issue where it's sub skills were not gaining damage from the Avian Hunter node, the Storm on the Horizon node, or the Rhythm passive.
Rogue: Bladedancer Passives: Fixed an issue where Dive bomb and Falcon Strikes were not able to generate Flow.
Rogue: Shift: Fixed an issue where the visual effects were not displaying after the first time it was used in a scene.
Rogue: Dancing Strikes: Fixed an issue where the character could end up t-posing when unspeccing the Twin Blades node (making them ineligible to use the ability) and then attempting to use the ability.
Sentinel: Devouring Orb: Fixed an issue that made Devouring orb area not visually scale in online.
Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would not be synchronized when the duration of Consecrated Ground was modified.
Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would play much earlier than intended when the Anointed node was Allocated.
Campaign
End of Time: Fixed a minor visual issue where some of the upper scene elements could appear improperly faded.
End of Time: Player visuals should no longer clip into the floor.
The Immortal Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.
The Lower Sewers: Fixed an issue where there was a section that could not be traverssed using WASD control setting.
Maj'Elka: Fixed an issue where Grand Theft Eagle quest would point to the wrong direction.
The Sky Chains: Fixed an issue where characters feet could sink into the ground in certain sections.
Soreth'Ka: Fixed an issue where the feet of chicken's in the scene were clipping into the ground.
The Summit: Fixed an issue with footstep sounds not being correct on certain surfaces.
Monolith
Fixed an issue that caused incorrect stability rewards in party play for non-host players.
Occupied Heoborea: Removed an erroneous invisible wall in the quest echo.
Woven Echo: Corrupted Tower: Fixed issue where having an idle party member in the monolith or Echo of a World could block progression.
Random Encounters
Fixed an issue where certain areas of procedurally generated zones (Tombs, Cemeteries, Caves) were impassable / had "invisible walls".
Omen Windows: Fixed Omen lines in chat not displaying the type of Omen that said them.
Primal Hunt: Fixed an issue that sometimes caused the Skarven's vendor UI to not show any items.
Tombs: Fixed an issue where decorative objects could spawn in such a way that there were small islands of valid navmesh between them and walls, using traversal skills at the right angles could lead players to end up in these spots and stuck.
Factions
Forgotten Knight: Fixed an issue where the Harbinger icon by timelines islands wasn't dynamically updating when they were killed.
Enemies
Alexos, the Frozen Maw: Their Rimy Gaze was just a bit too formidable, and has been adjusted to be considerably less lethal.
Congealed Sludge: Fixed an issue that was causing Congealed Sludge ranged attacks and a small selection of other enemy abilities to count as both Hit Damage and Damage over Time. This had a side effect of their damage scaling much more aggressively with corruption than intended and therefore dealing far too much damage at high corruption.
Congealed Sludge: They have overstayed their welcome, and been ritually executed for crimes against travelers across the world. They now deal tremendously less damage at all levels with their Grime Belch (formerly known as Poison Bone Spike) and Poison Death Explosion attacks, especially at high levels of corruption (1000+).
Congealed Sludge: Their Grime Belch is no longer undodgable, and no longer counts as a DoT.
Emperor of Corpses: Fixed an issue where sometimes the large explosion indicator wouldn't match its hitbox. Note: Once this has been out for a while and no reports have come in saying it's still broken, we will return the attack to it's previous damage values.
Forged Soldier: Fixed the fireball attack floating in mid-air.
The Grave Engine: Their Immortal Scorch, colloquially referred to as the "Stinger Laser", found a stitch in time which it was abusing to deal endgame boss levels of damage. Its damage now properly ticks once every .25 seconds, instead of once every half millisecond, and is properly flagged as a DoT.
Ice Goliaths and Alexos, the Frozen Maw: They have lost a bit of weight and now deal slightly less damage with their Cannonball attacks.
Rabbits: Fixed an issue where rabbits in Chapter 1 had a visual issue.
Thunder Dragon: Fixed the ground indicators for it's shake attack lingering after it died.
Wretchblade the Doomed: Has been dooming a few too many travelers with his basic melee attacks than reasonable for such an innocuous attack. The base damage of his melee attacks has been reduced to a more reasonable level in line with other champion basic attacks.
UI
Dungeon: Fixed an issue where controller navigation stopped working after inserting a key into a dungeon entrance panel.
Echo Web: Fixed an issue where echo rewards would be incorrectly displayed for echoes that you'd previously died in.
Skill Tooltips: Fixed an issue where viewing the tooltip for any of rogue weapon dependent ability from the abilities menu would show an incorrect DPS value. This issue was not occuring if the tooltip was viewed from the skill bar.
Class and Skill Updates
General Skill Changes
Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana.
The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot.
Rogue
Lethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable.
Acolyte
Bone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button.
Quality of Life
General UI
If an item changes it's properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it's display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu.
Updated the font color to black (from white) for all Unique & Set items coloring options to increase readability.
Visual and Sound
Skills
Sentinel: Forge Strike: Added sound to the impact of the ability.
Bug Fixes
Skills and Passives
Acolyte
Chthonic Fissure: Fixed an issue where allocating of Gloom and Flames and The Sunderer's Domain was incorrectly restricting the player to 1 fissure maximum. With both nodes allocated, you will create two fissures with one cast, and you are limited to a maximum of 3 fissures.
Summon Bone Golem: Fixed an issue where the death animation wasn't played correctly.
Summon Skeletal Mage: Fixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance, respectively. This also corrects the descriptions of these nodes to state their actual behavior: they convert poison chance from all sources to ignite or chill chance, not just from sources within the tree.
Summon Skeletal Mage: Fixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type compared to what you had beforehand.
Rogue
Explosive Trap: Added alt text to the Blast Rain node tooltip to add clarity of the existing functionality of the node, that being: When Explosive Trap is a bow skill, it cannot be imitated by shadows. (NOTE: The updated alt text has not yet been localized to non-english languages).
Flurry: Fixed an issue where the visual effects were not aligned when using a spear.
Heartseeker: Burning blades created using Blades of the Pyre node in heartseeker no longer spawn at the player's feet for 1 frame.
Shadow Rend: Fixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength.
Shadow Rend: Fixed an issue where the shadow's attack was not affected by additional critical strike chance for skills used by shadows.
Shadow Rend: Moon Frenzy's more damage while you have frenzy now scales with increased effect of frenzy on you.
Mage
Glacier: Fixed a small visual issue.
Flame Reave: Frenzied Flame's additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you.
Primalist
Upheaval: Fixed an issue where it would behave strangely if used at cliff edges.
Sentinel
Healing Hands: Fixed an issue where the traversal skill node (Rahyeh's Chariot) had a longer than intended cooldown.
Items
Fixed an issue where items with champion affixes were not giftable.
Kuzon's Set: The two piece set bonus now works correctly with the Firebreathing and Umbral Conflagration nodes on Cinder Strike for generating Dancing Dragon stacks.
Campaign
Fixed some locations where footstep audio was incorrect for the surface.
Seafloor Colosseum: Fixed an issue where the Lagon quest would not progress if you misclicked in the dialogue at a certain point.
The Garden: Fixed an issue where clicking on the transition object into the town proper could sometimes bring you back to the location you came from instead.
Monolith
Fixed an issue where the Fractured Omen's and Epoch Quest Mastery quests had indicators at every timeline waypoint in the map menu.
Fixed another potential cause of offline echo complete portals sometimes not working.
Fixed case where a server error could cause an LE-63 when attempting to enter an echo. This would prevent entering a new echo despite, from the player perspective, being in a perfectly valid state to do so.
Fractured Prison: Fixed an issue where respawning in the encounter was not properly using boss respawn flow.
Random Encounters
Omen Windows: Fixed an issue where players with 0 timeglass fragments would not be able to shatter the timeglass core.
Omen Windows: Fixed an issue where, in party play, sometimes rewards wouldn't spawn for some party members.
Enemies
Desert Goliath Rider: Fixed an issue where some of its attacks were not syncing their visuals correctly in online.
Ice Goliath: Fixed an issue where its cannonball attack did not have a visual indicator.
Imperial Pyromancers: They were so happy to be included in Omen Windows that they overdid the Pyromancy a bit, and have been toned down. Ignites they inflict no longer penetrate all player resistances.
Rahyeh Soldier Siege Engineer: Fixed a minor visual issue when they were summoning an Eye of Rahyeh.
Scalebane Saboteur: Fixed an issue where it was not moving correctly.
Scalebane Saboteur: Fixed an issue where its projectiles weren't shown correctly in online.
Vaion The Arsenal (Sentinel Arena Boss): Fixed an issue where one of its attacks had an erroneous pink texture.
Zigguraut of Ruin: Fixed an issue where the its charge attack was scaling its damage with level far more than intended. This should result in this attack hitting much less hard when encountering this enemy in monoliths and other endgame activities.
Zigguraut of Ruin: Its charge attack now only applies one stack of void and physical resistance shred, rather than 3.
Zigguraut of Ruin: Its projectile attack now only applies one stack of voids resistance shred, rather than 3.
UI
Character Select: Fixed an issue where, with a controller, you could not navigate left back to the class previews from the skill preview section.
Controller: Fixed an issue where when some popup menus would appear, controller focus would remain on the menu beneath it.
Controller: Fixed the virtual cursor not working on some windows.
Cosmetics Shop: Fixed the Primalists hand snapping back and forth while previewing cosmetics.
Echo Web UI: Fixed an issue where the island tooltip would not display properly if using a DualSense controller.
Echo Web UI: Fixed an issue where using the back button (O) on a DualSense controller would close the map.
Forgotten Knights: Fixed an issue that caused you to get multiple forgotten knights tutorial prompts per session.
Item Tooltips: Fixed inconsistent rounding when viewing ranges on some affixes.
Loot Filter: Fixed an issue where closing a rule window would prevent opening another rule until the loot filter menu as a whole was closed and re-opened.
Loot Filter: Fixed an issue with number input fields that made it so you couldn't clear those fields, only change the number.
Loot Filter: Fixed an issue where toggling the loot filter off/on with a hotkey could break and not allow toggling back on/off.
Settings Menu: Fixed an issue where the color picker for floating health bars did not have sound feedback.
Stash: Fixed an issue when opening the configure tab panel, the current color/Icon of the tab wasn't selected automatically.
Stash: Fixed an issue where duplicated tabs had linked priorities meaning that any changes in the duplicated tab also affected the original.
Loot Filter: Fixed an issue where duplicated conditions had linked priorities meaning that any changes in the duplicated condition also affected the original.
Other
Fixed an issue that could lead to loading screens failing to be removed after scene load completed.
Fixed an issue where clicking enter game on another character while loading into game with another could result in entering game in an odd state.
Fixed an issue with clipping on Primalist with the Scourge Of The Depths cosmetic equipped.
Fixed some occasions where the scene would not apply proper lighting settings.
Current Release
Build 25690669
Uploaded Oct 03, 2026
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System Requirements
How to Install
Last Epoch.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
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View AllDownload Last Epoch for PC with a direct link or via torrent. Get the full version of Last Epoch for free. Last Epoch is a Action released by Eleventh Hour Games.