About the Game
Welcome to LumberJacked, a 3D incremental clicker game that takes place deep in a mysterious forest.
Chop trees, collect the logs, and toss them into the chipper to earn cash. Use your earnings to upgrade your strength and efficiency, or sharpen your axe allowing you to cut down increasingly tougher and more valuable trees.
Tunnel through trees to uncover the story, discover loot, and work with a friendly gnome who’ll trade tools for a price.
Destiny calls, do you embrace it, or defy it?
Features:
Be the Lumberjack: Chop down trees, and harvest them in the chipper to earn money.
Pump Some Iron: Upgrade your core stats to increase your efficiency
Hit the Grindstone: Sharpen your axe to improve its effectiveness against harder and more valuable trees
Treasures - Find various treasures and other discoverables to earn extra loot and tools.
Gnome Guide - Deal with a seemingly friendly gnome who is ready to help you, for a fee.
Uncover the Mystery: Seek out the scattered story of the forest to discover your purpose in it.
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
Hey everyone!
We’re still working on plenty of things Lumberjacked, and while we inch closer to the major 2.0 update, which will add some new gameplay and an ending, we’re still working to improve the overall base experience.
This update brings a major performance boost and improves the Day/Night lighting, which was a part of the original performance issue. Looking forward to hearing how it works for everyone!
There will be another update very soon that adds in a tree radar which works with the final tool when working to finish the gnome ending, giving you a large radius to see trees around you on a mini map. It’s already in, but needs a little more testing, so stay tuned.
Please let us know on the Discord if you have any issues after this update.
Happy chopping!
For those of you afflicted by the missing tree bug, if you update the game, and restart it and load in, your felled tree count should update to reflect the missing trees allowing you to continue.
Please, let me know if this fixes and or if you have more issues with it. Thank you!
Apologies for this, and it seems it's been patched up. I teleported the player positions all around the map very quickly before the trees could fully load to verify and all 10,000 trees seemed to remain in-tact. I will continue to test this, but it seems the immediate issue has be resolved.
If you've had this happen to you and are missing many trees that can not be found, please hop into the discord, and report it and I will gladly help you get your tree count straightened out very quickly.
Again, sorry for this issue!
As we move close to the end of the 2nd week of Lumberjacked’s release (I was going to say a month, because it sure feels like it!), we’re wrapping it up with a huge update.
With version 1.1 we address 2 major issues, one more common than the other, but both very important, as well some balancing and various bug fixes.
Since this is such a large update, and even though we’ve done our best to test it thoroughly, any number of strange things or oversights can happen so please come let us know and we’ll get to it immediately!
Saving & Loading
First, is the saving bug that would occasionally bug out a save and corrupt it. While it’s tough to know 100% what would cause it to happen, we have a pretty good idea it had to do with the fact that the game would save WHILE closing.
This seems such an obvious oversight, and apologies to those who were affected by it. We hope this fix eliminates this issue entirely.
There is now a buffer time between the game saving and closing, and this same sequence is triggered with closing the “close/x” button while in windowed mode.
Save Backups
On top of a safer saving system, we’ve added in save backups that are created during gameplay every time a game is successfully saved, so should your save become corrupt for whatever reason, it will automatically be recovered the next time you load, and you will be given a prompt to inform you that this took place.
Autosave
We’ve also included an autosave that triggers every 10 minutes. When the save happens your game will hang for just a split second, we’re looking into way to improve this, but it shouldn’t affect the flow of gameplay and will provide a safer saving experience.
Performance
The game has gone through a massive round of optimization. This is one of the biggest reasons this update took this long.
Trees have been trimmed down to less game objects per tree, improving the streaming and decreasing their overhead. On top of this trees have all been fitted with an impostor system, which is like advanced 3D sprites, thus significantly reducing polygon count, while still looking amazing and preserving draw distance.
These two things combined with a more unified shader throughout the game, we’ve managed to double performance in some cases, and hopefully it will run a lot better for those of you who struggled with performance issues.
We still intend to bring more power to customize your experience in the settings menu very soon, and we wanted to work it in with this update, but it was already filled to the brim and we needed to get the core update out for everyone to mitigate the saving/loading and improve base performance.
Going Forward
Thanks everyone for playing Lumberjacked and encouraging us to breathe even more life into what we thought was just going to be a fun little game for a handful of people to play, although hoping it would catch on – and it did.
We will be awaiting feedback on this new update eagerly for the next few days, while we begin to shift into the next big update, and with this one we hope to bring more lumberjacking to everyone and enhance the overall experience.
Ideally, we’ll hit our goal and have the next update out in 2 weeks’ time, but we of course want to make sure it’s perfect.
So stay tuned, Lumberjacked 2.0 is on its way!
We're still working nonstop to bring you the best game we can!
With this new update, we've started to finally add in more content, and we're starting with skins! This is only part 1, and we will be adding more soon as well as music to the Skin Shop.
Tomorrow, however, will have the main focus be on the optimization and graphics settings. This is one of the last big areas to cover, and we appreciate everyone's patience.
Please, let us know if you have any issues! I had one thing I had to patch up tonight, and it's got me a little nervous but I haven't had any reported issues. Drop the Discord if anything is awry!
DLC : Supporters Pack
https://store.steampowered.com/app/3680990/Lumberjacked__Supporters_Pack/?beta=0
We also released a DLC that is purely aesthetic, it adds in a unique arm and coin skin, and rewards you with 500 Amber Drops as well.
To obtain it, once you load in just head to your bed and there will be a gift sitting on top.
Again, let us know if you have any issues with obtaining the DLC!
We'll see you again very soon, thanks so much for all of the support and patience while we work to bring you all the best experience we can.
What incredible first week. We honestly never predicted you all would enjoy our silly little tree cutting incremental game like you have...we're just absolutely blown away by the support.
We've been listening intently on all of the things you wish to see in the game, and doing our best to bring them in one way or another, and this update is the first of these improvements.
We're working on a major optimization update as well, and that will be coming hopefully by the end of the weekend.
Like with all big updates, no matter how much we test, it's always possible something weird sneaks in, so please let us know in the discussions or on Discord of any issues and we'll promptly get to them!
Now, on to the good stuff:
Version 1.07
New Ending Cinematics (spoilers)
The endings have always felt kind of bland, especially the fairy arch which didn't really have one.
With this update that's is a thing of the past! The fairy arch now has an official ending cinematic and the gnome arch as been improved at the end.
Widescreen Support
One of the most requested features is support for widescreen, and thanks to someone with a bit of knowledge and interest in helping improve widescreen gameplay we can officially say it's working.
In fact, in windowed mode you can resize the window to pretty obscure aspect ratios, but it does break down if you go a bit too crazy with it.
Looking forward to you widescreen player's feedback, hopefully it works for you!
Quality of Life Improvements
- Logs can now be grabbed, useful when getting stuck behind stumps.
- Better notifications at the Mushroom Kiosk (still needs a little more).
- Prompts appear to inform you of when you're about to lock the game into one of the endings.
- The game now saves when you rest and when you exit.
- Skins have been made persistent between saves (there is a refund of Amber Shards coming for those who have finished the endings, soon).
- The final saw is now toggled when hitting the chop button, no longer requiring it to be held down.
General Balancing
- Stamina from berry bushes has been increased drastically.
- Stamina from energy drinks has been increased a little.
The Drone
- The missing drone pieces have been brought in closer to the starting area, and you can find them much earlier, requiring only the tier 3 axe for one of the pieces.
- Now that the pieces are easier to locate, the circles for them on the map have been removed, but the boilers are still marked.
- The drone has had all of it's stats buffed to make it more useful
Bug Fixes
There have been a number of bug fixes, but here are the top ones.
- When you chopped our first tree, or tossed a log into the chipper for the first time and an achievement was rewarded, it would negate the action, and the tree would remain or you'd still be holding the log.
- Various bugs in the Skin Shop as well as overall usability has been improved.
- An exploit existed that didn't unpause time after using the "Unstick" feature.
If you weren't able to continue on the credits, and you've finished both endings but didn't get the final achievement the next time you load in it should be granted to you. Apologies for this oversight.
There was a way to exploit pausing time while playing by doing an Unstick action, but no longer! Hope you all got some free work days with that one haha.
And another error was tidied up.
Thanks again for the crazy amount of support and patience while I get to adding new requested features and helping work them out! You all have so many great ideas.
Happy chopping!
I just pulled an all nighter and managed to get a fairly big update.
Sounds
Due to a complications with a sound tool initially sounds were all very flat, but after resolving it I've been balancing them and they now utilize 3D space, giving a much better feel to the world.
Music
We've preserved the original game's music as the track for the Main Menu and now have a new Synth Wave style track for the gameplay that utilizes a dynamic play mode so it's not always playing and just kinda greets you from time to time.
There is more coming to both sounds and music in an upcoming update, so stay tuned.
Drone Radar
You are now given a Drone Radar from the Kiosk desk, as long as you haven't already purchased the drone. This should be retroactive for current players as well, but please let me know if you have issues.
The radar will begin to beep when you're near a drone, and a UI element will show the direction you can find it in.
Mouse Sensitivity
Thanks to feedback we were able to improve mouse sensitivity to hopefully be more universal across all devices, but again if you have any issues let us know!
Kiosk Notifications and Dialogue
There are now notifications that pop up over the heads of the Gnome in the Kiosk and the fairy behind it when they have something worth saying. There are only a couple instances, but it helps with general direction.
There are also now prompts presented before you move on to a point where you enter the final events of the game which can lock you out of some aspects.
We will have more improvements coming as well.
Various Bug Fixes
As we've been getting feedback, we've been squashing different bugs, some small, a couple large...and honestly the input we've gotten from people playing has been amazing.
One major one was sorted out for people who couldn't break their boilers if they talked to the fairy while it bugged out, and then exited and loaded back into the game. This should be a retroactive fix and you can continue on.
If you experience any issues with the latest update, drop by the Discord and we'll get it sorted!
Thanks again everyone, happy chopping!
A common request has been more settings, and I've been taking them down, and was able to introduce them in this update.
I have also made it so that the Amber Drops are now persistent through saves, whether you delete your save and start over, or you beat the game.
Another change is we increased the speed of chopping while holding the chop button. You get a bonus speed if you click when the cursor turns gold, which is a perfect swing and essentially goes right into the next swing without delay, but this makes it easier for those who don't wish to wear themselves out.
I will be bringing in Save Slots soon, and Amber Drops will be saved between them as well.
Please let me know if you have any issues! Thanks.
Setting
- Mouse/Look Sensitivity
- Invert Y-Axis
- FOV
- Fullscreen, Borderless, Windowed modes
- VSync Toggle
Other
- Increased the speed of chopping when holding the chop button.
- Persistent Saves
- Fixed a Bug That Broke Controller Navigation On Maxed Stats
A few players have found to be missing some trees, and that they were spawning in floating and inaccessible positions.
This hotfix addresses this, and so the next time you load in the game the 12 missing trees will get cut down, you will get both the tree count and the $ for them.
Apologies for this inconvenience, and I appreciate the feedback!
Energy Drinks
Energy drinks have been adjusted as well. To make them more relevant to strategy and not too overpowered there is now a max of 10 allowed, and they cost $50 instead of $25.
For any amount of drinks you have over 10, you should see a refund for their collective value when you load in.
Stuck Moving Left
We'd like to address one issue a few users have been having where the character seems to be stuck moving left. After extensive testing with another user, we've come to find that the issue ended up being a piece of software they had installed called "vJoy virtual joystick driver," and after uninstalling it worked fine. This points to potential a conflict between it and Unity.
If you're having this issue as well, please check to see if you have this software or similar.
Unsticking
You may experience a point where you get stuck in the game. You can now open the Pause Menu and click "Unstick" which will then drop your logs and warp you back to the cabin, just outside of the bed.
Jail Cell
We've had a report that one player was out of stamina when captured and sent to the cell, and couldn't chop any trees to leave. You can now rest at the bed in the cell, and recover your stamina.
Lantern Bug
Some users experience a bug where their lantern wasn't purchased properly, some had the same at the drone shop. While we don't 100% have verification yet, because the bug seemed sporadic, we do believe to have targeted the issue. Please let us know if it's still not working for you!
Thanks again everyone, every bit of feedback helps us improve the game for you guys, so keep the feedback coming!
Fixes
- Added Unstick option to Pause Menu
- Addressed an issue with the lantern and drone shops.
- Can now recharge stamina at the jail cell bed
- Various other fixes and tweaks
We've noticed a variety of issues with cursors not being active when they need to be when using Mouse & Keyboard.
This patch should address these issues.
We really appreciate the feedback and helping to make this the best experience we can!
Fixes
- Improves behaviour of cursor visibility in menus
- Fixed an issue with the drones max levels
Current Release
18342017
Uploaded May 11, 2025
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Lumberjacked? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
Lumberjacked.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
125 MB
18342017
You May Also Like
View AllDownload Lumberjacked for PC with a direct link or via torrent. Get the full version of Lumberjacked for free. Lumberjacked is a Adventure released by Inner Realm Studios.