About the Game
Minami Lane is a small, wholesome management game set on a Japanese-inspired street. Create and manage your own street, make sure everyone is happy, and watch the villagers live their lives! Enjoy 2 to 4 hours of playtime, cute tanukis and lots of cats!

Build your street
Build homes to add villagers to your street, then improve their happiness by beautifying every inch and building a variety of shops & attractions! These include ramen shops, boba cafes, bookstores and more, each with unique inventories and effects.
Manage your shops
Attract customers with everything from floral bouquets to karaoke! Shops you create will need your careful guidance to offer the right products at the right prices. Lead them to success and make your neighborhood thrive.
Watch your villagers live their lives
Once you start the day, you'll get to see each villager react to your street and offer helpful feedback on how to improve! Memorize their preferences and refine your street the following day.
Reach your objectives
Complete missions to unlock new levels with more buildings, villager types, and other surprises.

What Minami Lane offers:
2-4 hours of play time
Create and customize your own adorable street
Manage shops by adjusting their inventory, recipes, and prices
Play strategically to complete each level's mission objectives
Keep the streets clean by picking up trash
Tanukis and cats!
What Minami Lane does not offer:
Hardcore strategy
Multiplayer
Tons of missions
New levels after release

In Minami Lane's missions, you'll need to strategically plan each day and use elements such as random events to your advantage to complete multiple objectives.
The sandbox mode focuses on creativity and relaxation, allowing you to immerse yourself in the peaceful, cozy world without the stress of objectives.

Minami Lane is the collaborative effort of Dorian (Doot), Doriane (Blibloop) and Antoine (Zakku). Doot, a former data scientist turned game developer, brings light strategy and management gameplay, while Blibloop breathes life into the isometric world with her Studio Ghibli-inspired, hand-drawn designs. Zakku adds the finishing touches with joyful, wholesome music compositions and soundscape. We really hope you will enjoy this tiny game we made with love 💕
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
Hey there 🧋
This is a tiny update to fix a vulnerability patch that was recently discovered on Unity.
I tested the patch as much as I could, and it shouldn't change anything to the game, but if you encounter new bugs please report them and I'll try to patch them quickly.
Have a nice day 💌
This is just a tiny update that fixes a tiny bug!
- Fixed a bug where absolutely no one would come to a shop.
Thanks a lot for the community for helping me find and fix this one!
Btw, today Minami Lane is exactly one year old, thank you so much for turning our little cute game into this amazing success. We love you 💌
This is a tiny update to fix a few bugs reported by the community.
Bugs and fixes
- Fixed corrupted saves that led to not being able to continue the mission (infamous 555 bug).
- Fixed some rare issues encountered on the Fully Upgraded and Customer Listener achievements.
Other
- Added Wholesome Games Presents and Doot Tiny Games logos to splash screen.
We also fixed a few tiny bugs and typos.
Minami Lane sold more than 100k copies, we are so happy!
Thanks everyone 💖💌
- Full controller support with lots of button shortcuts and an enhanced virtual cursor
- Touch screen support
- Trackpad support
- Popup keyboard to rename shops
This was actually there since 1.1, but Steam needed a bit of time to check everything. Now we finally have the shiny green badge, I'm happy! ✨
This is a tiny update to fix a few bugs and typos! Thanks to everyone who reported those!
Bugs and fixes
- Fixed thought save button sometimes not working as expected.
- Fixed numbers of trash collected not displaying correctly if higher than 20.
- Fixed hidden object sometimes getting behind the yokai tree house.
- Fix resolution options on very small screens (less than 720p)
- Fixed 2 typos
You'll get 1 card every 30 min. Crafting badges will earn you items such as profile backgrounds and emojis!
On another note, we are hard at work on localization currently, we'll probably have news for you in the coming weeks! Stay tuned!
Big news today! We managed to port the game to mac! I'm so happy!
Thanks a lot to playtesters who helped us a lot with this.
New Platform
- Minami Lane is now playable on macOS!
We tested is as we could, but there could still be some bugs with the mac version that we didn't see. If you encounter any issue, please report them in the community discussions, the discord server or by mail.
QoL improvements
- New accessibility setting: Big Cursor. This makes the cursor 2.5x bigger for a better visibility.
Bugs and fixes
- Fixed missing flag on pink color of bookstore.
- Fixed top right menu behaving weirdly if you activated photo mode while it was open.
- Fixed two typos.
- Fixed "Press Escape to go Back to Menu" text position for ultra-wide screens in ending credits.
Other
- Resolutions with a height:weidth ratio lower than 16:10 (such as 4:3) are not selectable anymore. I could not find a way to make them fully playable with perfect responsive UI, so I prefer to remove them for now.
- Rephrased Mission 3 and 4 objectives to make them clearer.
- Switched sandbox "Continue" and "Restart" buttons to make it coherent with mission buttons.
We are absolutely delighted with how well the release is going. It was very stressful to put our game out there and seeing all the positive feedback is incredibly heartwarming 💖
A big thanks too to people who reported bugs and issues on the Steam forums and on our discord. We are working on fixing as much as we can, and here is a first post launch update with a lot of little improvements! I hope it makes your experience even better.
Visual improvements
- Main menu looks better than ever on Ultra Wide resolutions.
- Photo Mode now also hides cursor. (press P during daytime to toggle Photo Mode)
QoL improvements
- On Steam Deck, keyboard now opens automatically when renaming shops.
Bugs and fixes
- Fixed "Green thumb" achievement. It counted people instead of beauty.
- Fixed negative number of youth leading to save corruption. This could happen if you destroyed all your houses after getting a specific Daily News event.
- Fixed Yokai behavior and preferences.
- Fixed villager thought save button not refreshing properly when following a villager who went to two shops one after another.
- "Mercury is in retrograde" Daily News now correctly make you lose money.
- Fixed save issue when quitting directly to desktop from mission after winning and continuing.
- Fixed "recipe" written instead of "selection" in some places of the end of day report.
Other
- Rephrased mission 4 objectives to make them more understandable.
- New daily tips about thought saving in missions 2 and 3.
- Added tip about saving at the beginning of Sandbox.
- Added a few high contrast words in Ema's dialogue to highlight important information.
Bugs and fixes
- Fixed a bug preventing "Ring Ring!" achievement to be completed.
- Fixed a save bug where you could complete "Ring Ring!" and "Found you!" achievements by saving and loading your game near the end of the mission.
- Fixed service building blue button showing up uninvited during daytime if you clicked on a button in the top right menu.
Can't wait for you to try it when it releases tomorrow!
Balancing
- Mission 2 money objective is now a bit easier.
Visual improvements
- Added missing variety to street decorations in sandbox mode.
- Adjusted "Loading" text on loading screen so that it's not cut on Steam Deck default resolution.
- Centered text on button of Daily News.
Bugs and fixes
- Fixed big nasty bug that counted optional time objectives as constraints and made you lose the game while that was supposed to be impossible.
Other
- You cannot build more than 40 buildings in a street. Come on, it's a street builder not a city builder! (but mostly the game is not made for that so this should avoid crashes)
This might be one of the last updates before launch ✨
Balancing
- Mission 3 secondary objective is now a bit easier.
- Replaced Mission 5 secondary objective.
Visual improvements
- Daily tips look better.
- Loading screen looks better.
- Better shadow and position of tanuki bag form.
- Better green text color to make it a bit more color blind friendly.
- Added a small blue background to shop level (stars) to make it more readable.
QoL improvements
- Most menus can now be closed with the Escape key.
- Menus close when needed if another conflicting menu is opened.
- The default setting for following villager on click is now on.
Bugs and fixes
- Fixed some button being out of screen on the default Steam Deck resolution.
- Money can't go under 0 anymore (could happen with a specific daily event).
- Fixed achievement Clients listener not behaving as expected.
- Fixed birds sometimes stopping in the sky near the Karaoke.
Other
- New daily tips in every missions.
- Tips during main loading screen.
- More villagers thoughts.
- Better win sound.
- Better end credits.
Current Release
v1.0.3
Uploaded Apr 01, 2024
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System Requirements
How to Install
MinamiLane.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.3 GB
v1.0.3
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