About the Game
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Build A Sprawling Factory
Enjoy the casual construction of massive, interconnected factories deep underground. Wind conveyors through twisting mineshafts, connect machines, and harness physics to automate your every need.
Explore The Unknown
Venture into the mysterious, hollowed shell of a forgotten cave system. Discover secrets, unearth hidden resources, and rebuild among the ruins of abandoned mining operations. Every cavern holds new opportunities for the ambitious mogul.
Manage The Chaos
As your factory grows, so does the madness! Conveyors overflow, parts scatter, and unexpected physics mishaps keep you on your toes. Tweak your designs, optimize machine placement, and find creative solutions to keep the gears turning and the chaos under control.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Improved Polishing Machine
Previously when the polishing machine got dirty, it just became dirty looking, but it didn't make a sound or play a different animation. It was really easy to completely miss the fact that the Polishing Machine could get dirty. This resulted in a lot of people being confused and thinking it was bugged.
Now, when the Polishing Machine becomes dirty, it plays a new animation, the brushes completely stop spinning, and it plays an annoying beeping sound.
The Polishing Machine has also been updated to use a generic input instead of a regular conveyor input. Previously it didn't connect to rolling conveyors without using a ledge. Now it does!
[img src="{STEAM_CLAN_IMAGE}/45700053/8aa38adc0a309b583bade5ea49f77f0e57501581.png"]
Audio Improvements
Some people were having audio issues when creating very large factories with lots of machines.
I've done some tweaks that should greatly improve it for this update, but it won't be perfect. I need to improve it some more in future updates.
Updated Copper Plate Texture
The unpolished copper plate looked too similar to the polished copper plate, so we made it look more different
[img src="{STEAM_CLAN_IMAGE}/45700053/c9405f050e25fe15887bfb369a88229dc3711365.png"]
Version 0.1.3.1 released:
Added new sound and animation for when the Polishing Machine becomes dirty
Updated Polishing Machine to use a generic input instead of standard conveyor input (it now works with rolling conveyors!)
Updated Shaker Table description to mention Coal Ore produces Rubies, and Crushed Coal produces Diamonds
Updated Magnet Tool to remember it's selection mode when saving/loading the game
Updated sounds to have basic priorities
Updated unpolished copper textures to look more different from polished copper
Increased max audio voices from 32 to 48
Fixed some cases of small objects phasing through the Roller Router
Fixed a rare error when opening computer shop after unlocking a new shop category
Fixed ore falling sounds randomly playing at (0,0,0) sometimes
Future Thoughts:
New Map
We've made a lot more progress on the new map! We'll probably start playtesting on Discord soon!
[img src="{STEAM_CLAN_IMAGE}/45700053/3a9ac607c0e923c9afedc62ab9278010c98bc6c5.png"][img src="{STEAM_CLAN_IMAGE}/45700053/68d3f343d52686c7369b54a17d31e727b350f8ec.png"][img src="{STEAM_CLAN_IMAGE}/45700053/31888138b019540a6e795f19b8eb2dd9df9c7fc5.png"]
Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.
Unclogged Bulk Sorter
In the previous update, we made it so the Vertical Bulk Sorter would flush items down the center if it got clogged.
This was really confusing, so we removed it, and made it so the bulk sorter can't get clogged.
Previously, all the objects passing through the bulk sorter still had real physics collisions with everything else inside it. So, if two objects were trying to go in opposite directions at the same time, there was chance they could get stuck and cause the machine to clog.
In this update, objects going in different directions no longer have any collisions with each other. This fixes clogging entirely (unless you try to put some large objects like plates through it)
However, this makes the Vertical Bulk Sporter much much more powerful and a much higher tier item. It's price has been drastically increased to reflect this.
[img src="{STEAM_CLAN_IMAGE}/45700053/c137ff0b4eb223cb5fd485482b0b541a29639f39.png"]
Save file play time
Individual play times for save files are now tracked! However, all existing save files will have their play time initially set at 0.
Version 0.1.2.2 released:
REMOVED flushing mechanic from bulk sorter, and made it impossible for it to clog (unless you try to put some large objects through it like plates or pipes)
Increased vertical bulk sorter price from 1200 to 4800
Renamed current map from "The Cool New Cave" to "Classic Cave" (in anticipation of upcoming new larger map)
Fixed settings not applying until you load a save file (most notably, volume setting didn't apply on the main menu)
Fixed ingots disappearing right after being made sometimes after pressing "clear all physics ore" button
Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.
We made the sorters faster
The sorter speed was based roughly on how fast it takes items to travel on the conveyor belts in a single file line. I didn't think it would be possible to make it any faster without causing weird physics interactions, but it worked!
[img src="{STEAM_CLAN_IMAGE}/45700053/9c9d06bbccd74d0a13966f34fb4360462f5d8000.png"]We might also be adding a new Tier 2 sorter in the near future 😉
Version 0.1.0.2 released:
Increased sorter speed from an average of 2 per seconds up to 2.5 per second (depends on the size of the object)
Fixed ore getting stuck in the sorter randomly and not passing through
Fixed resources always counting towards the first quest with that requirement, even if that requirement is already completed
Fixed ore pieces appearing to roll the wrong direction up slopes
Fixed crushed ore sometimes stopping moving on the edge of the sloped up conveyors
Fixed Tier 2 splitter having incorrect output snapping
Fixed some coal renderers visually clipping through machines sometimes
Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.
Thanks everyone for playing the game! We got tons of great feedback :D
Here's a small day 1 patch that adds new settings options and fixes some bugs
[img src="{STEAM_CLAN_IMAGE}/45700053/ab2ce5fddb1b9e9215b5375ef19a8fdc99a1f18c.png"]
Version 0.1.0.1 released:
Added Resolution setting
Added Toggle Crouch setting
Added settings for Camera Bob Scale & Viewmodel Bob Scale (the tools held in your hand)
Added a popup warning when pressing "Clear Physics Ore Objects"
Reduced Polishing Machine time to clean from 10 seconds to 5 seconds
Updated Polishing Machine so the whole texture changes when it's dirty, instead of only the brushes
Fixed Sorter Lid being hard to interact with and also being called "Routing Conveyor"
Fixed ore sometimes not being crushed by the crusher
Fixed crushed ore sometimes not falling through the crusher
Fixed incorrect supports being generated above Straight Merge Conveyor
Fixed some cases of ingots getting stuck on conveyors
Fixed crates appearing in weird spots when packing some machines/conveyors
Fixed weird physics on the main menu
Fixed ore getting stuck at the bottom of the Tier2 deposit box sometimes when loading a save
Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.
The demo has just been updated to version 0.0.0.22
Magnet Tool Modes:
You can now press "Q" to switch Magnet Tool modes! Currently, it can switch between grabbing everything, or only Resources (ore, ingots, etc) that are NOT inside any sorter filter baskets.
Patch Notes:
Added ability to change Magnet Tool grab mode! Press "Q" to change the mode
Added Held Item name to the hud above the controls text
Updated Autominers to show their Possible Resources when you look at them
Updated Autominer Possible Resources UI to match the rest of the hud
Updated loading save files from the pause menu to automatically unpause the game
Updated the Polishing Machine to be slightly faster
Updated pause menu to use the new logo (however, the menu is still placeholder)
Updated "Clear all physics objects" button text to specify that it excludes objects in filters
Fixed small objects (crushed ore, diamonds) sometimes falling through the floor when dropped from high up
If you'd like to see a preview of what's next, check out the previous news post! [dynamiclink href="https://store.steampowered.com/news/app/3846120/view/506209223025099281"]
Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.
The demo has just been updated to version 0.0.0.21
New Inventory:
This version includes a new Inventory system. You can press Tab to open your inventory.
(Note that the UI is just a placeholder and will likely be improved in the future)
[img src="{STEAM_CLAN_IMAGE}/45700053/26d92aea5d88aebee84327fbe8826af5c119ebf8.gif"]
Patch Notes:
Added new Inventory System
Added support for Super Ultrawide Monitors (Note: Some of the placeholder UI still looks a bit strange)
Added new "Unstuck" button in the pause menu
Added "Crouch" and "Sprint" to the list of controls in the settings menu (not rebindable yet)
Fixed bug where items in your hotbar would get rearranged when loading a save file
A preview of what's next:
The demo is getting closer to being finished, so I started prototyping this Grabbing Arm Machine.
It's unlikely to come to the demo, instead, it'll likely be included in the Early Access release (or possibly an early playtest)
[img src="{STEAM_CLAN_IMAGE}/45700053/131b121847da2a3f04cbc15f2b0c912cdcc84ab5.gif"]
[img src="{STEAM_CLAN_IMAGE}/45700053/27e5718e101299f10e60bbd781d09425db0cd06a.gif"]
There's still a few things we want to finish for the demo, mainly:
Shop Rework
Better Menus & UI
Building System Improvements
New Sounds & Animations
Rebindable Controls / Updated Settings Menu
Bug Fixes
After these are complete, we'll likely transition fully to working on the Early Access version!
Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.
The demo has just been updated to version 0.0.0.20, which includes some FPS optimizations for super large factories.
Main changes:
Added "Turn On/Off All Autominers" buttons to the pause menu
Added new sounds & effects to the Rolling Mill
Added new sounds to the Sorting Conveyor
Added Save/Loading support for the Dynamite explosion
Updated Gold autominers to have a higher chance of getting Diamonds
Increased maximum conveyor support length, fixes weird floating supports when building above the ravine area.
Increased SoundPlayer pool size
Fixed crushed ore sometimes sitting inside the blast furnace, but not getting processed by it
Fixed a bug where the Rolling Mill would stop working if you press "Clear all physics objects" while it's is processing a plate
FPS optimization:
Added baked occlusion to the cave
Cached conveyor forward directions
Optimized Quest UI rebuilding
If you have a super large factory, please let me know if your FPS has improved!
Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.
The demo has just been updated to version 0.0.0.19, which contains:
Added Save/Loading support for physics Ore Pieces
Updated AutoMiner to remember it's On/Off state when loading save file
Updated the Lamp Pole to be cheaper
Fixed small building crate collisions being slightly smaller than the actual crate
Fixed a bug where your blast furnace could get infinite resources if you pressed "Clear all physics objects" when the furnace was overflowing
Fixed Crushed Ore sometimes falling through the Ore Crusher, onto the floor below
Fixed Ore Analyzer not saying if things are Polished, only if they're Dirt/Unpolished
The highlight is new support for Saving/Loading physics ore pieces. This is a big change, so please let us know if you find any issues with it. We read all your feedback on Discord and the Steam Forums.
Thank you for playing the MineMogul Demo :D
The demo has been updated to version 0.0.0.18, which contains lots of small quality of life changes, and the ability to load your save file from the main menu:
Added settings to invert mouse look input
Added version number to the main hud
Added the ability to load save files from the main menu (However, the UI is very placeholder)
Updated the Ore Crusher & Rolling Mill to be a little quieter
Updated blocker conveyor to start in the "Off" position
Updated Hammer shop description to tell you that you can also press "F" to pickup buildings without needing the hammer.
Updated Ore Analyzer to start locked. It's now unlocked with the Hammer from the Coal quest
Updated building placement position to be a little lower
Updated "Clear all physics ore objects" button to NOT clear ore pieces that are inside sorter filter baskets
Updated Hopper's friction, so things will be less likely to spill
Note that saving/loading is still work in progress. I plan to continue updating it over the next few days/weeks.
Please share your feedback on Discord or the Steam Forums! We're happy to hear all your thoughts on the game so far :D
The demo has been updated to version 0.0.0.17, which contains:
Reworked the Rolling Conveyors.
They're much faster, slightly more expensive, and now locked by default. They get unlocked with the Rolling Mill.
Added the first Work in progress version of Saving/Loading
Saving / Loading:
I just finished the first WIP version of saving/loading. Because this is the first version, I expect there to be some bugs/issues. Note:
The progress on your active quests don't save yet. So, if you had (3/10) diamonds collected, it'll reset to (0/10) when loading the save.
The physical ore pieces don't get saved yet. This includes ore pieces inside sorting machines.
Some other things like the minecart and dynamite will get reset when loading a save
I assume current save files will become incompatible with future game versions. So please don't get to attached to your save :)
I plan to continue updating this over the next few days/weeks.
Saving/Loading is not not integrated into the main menu yet. If you want to load a save file, you need to press "New Game" first, then load it from the pause menu.
Please share your feedback on Discord or the Steam Forums! We're happy to hear all your thoughts on the game so far :)
Added
Added a new elevator animation when you first start the game,
Added ability to hold Shift to buy 10 items at a time in the shop (This is just a placeholder until the shop rework happens)
Changed
Dropped machine crates can have multiple items inside, and pressing G to drop a machine will drop all of them in a single box instead of individual crates
Added
Added a new mesa like color shader to the cave walls
Added a "Early Access Demo" popup when you start the game, says things are work in progress,
Fixed
Fixed viewmodel shirt material looking weird
Current Release
Build 23838561
Uploaded Jul 15, 2026
System Requirements
How to Install
MineMogul.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
968 MB
23838561
0915732F
26bf50b76f3801e5c5442d98f2826c8be613b220126609eed81776a7158a4a2c
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View AllDownload MineMogul for PC with a direct link or via torrent. Get the full version of MineMogul for free. MineMogul is a Indie released by NoodleForge (Gvarados & Diomonder).