About the Game

Dive deep into Action-RPG with roguelike elements and a tale about new beginnings. With no coin to your name, you and the other townsfolk find yourselves stranded in the distant village of Tresna. Now, it’s up to you to get back on your feet and turn your humble shop into the beating heart of the village’s wealth. Explore dangerous dungeons, gather relics, sell them, and reinvest in your friends’ establishments. Unlock new weapons, armor, shop decorations, and—more importantly—restore hope that things can one day turn around.
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Profitable perils await, so strap on your trusty backpack and dive right in. Trust your adventurer instincts to plot a clever route, then carefully arrange your loot to maximize profits. Remember: the further you delve, the greater the rewards. How far will you dare to go?
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After each escapade, you put your hard-earned loot on sale. That’s where your shop-owner charm will shine. Deck out the shop, read your customers, and set your own price to score the perfect deal. Cash in on special events while unlocking perks to build sales momentum. Battered scrap or shiny relic, their value isn’t fixed; it’s decided by you!
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A merchant can only be as prosperous as their village. Invest in the townsfolks’ establishments to obtain better weapons, armor, and upgrades. As the village thrives and grows more vibrant, new people (and money!) will be drawn towards your shop.
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Face the challenge of the Endless Vault, an ancient artifact that tests merchants' skills to their limits. Conquer the Vault's trials to upgrade your town, and continuously raise the stakes for even greater rewards.
Screenshots
22 imagesVersion Information
Steam Patch Notes
Official update history
Fellow merchants!
First of all, we want to say a huge thank you for supporting Moonlighter 2 and its 1.0 release.
Since launch, we’ve been spending a lot of time with you: reading your reviews, going through your reports, and following your posts and conversations across Discord, Reddit, and the Steam Discussions. Your feedback has been incredibly valuable in helping us understand where the 1.0 experience needed some extra attention.
The result is this patch, which addresses most of the concerns raised by the community during the 1.0 release. We’ll keep reading, listening, and working on the game in the weeks and months to come, but we felt a hotfix was much needed so you can enjoy the 1.0 experience in a better, smoother way right now.
A big focus of this update is stability. While we’ve done our best to eliminate crashes and believe this version should be significantly more stable, if you still experience a crash, please fill out this form and let us know. Every report helps us track down the remaining issues.
Now, onto the fixes!:
Patch notes:
Performance & Graphics
• Added the option to select between DirectX 11 and DirectX 12. Many of the crashes and
performance issues some players have run into may be related to this — if you’re
experiencing instability or poor performance, try switching between the two to see
which runs best on your system.
Progression & Quests
• Fixed the quest marker for the Weapon Mastery quest pointing to the wrong location.
• Fixed a crash that could occur right after completing a certain main quest.
• Fixed a loss of player input when talking to Hazy Jane during later stages of the game.
• Fixed the game freezing on the loading screen when returning to Tresna during the
tutorial.
• Fixed Babyl sometimes becoming duplicated, which could make Spark almost
impossible to reach if Babyl hadn’t been unlocked yet.
Enemies
• Fixed Senda not taking poison damage from gadget shots during his second phase.
• Fixed Sergeant Roberto not reacting when shot from a distance.
• Fixed the CH4 Turret getting stuck in its shooting animation after being tased.
• Fixed tased Electric Slimes still dealing electric field damage.
Weapons & Perks
• Fixed a crash caused by a specific combination of Wound and Ignite perks.
• Fixed spearhead projectiles freezing in midair when reaching Will.
• Fixed the second greatsword’s sharpness drain not working as intended.
• Fixed The Vow weapon’s description not matching its actual behavior.
Armor
• Fixed players becoming invincible during boss fights after equipping the Scarabastion.
Dungeons
• Fixed a specific spot in Kalina where players could fall out of the map and get stuck with
no way to recover the run.
• Fixed Will being able to get stuck behind an obstacle in the Gallery area.
• Fixed Barrier Blessing shield charges not being restored when retrying a dungeon
• Fixed certain rewards not appearing in legendary chests dropped after defeating a
miniboss.
• Fixed the dungeon music not restarting after the Bloblet room if the player left before
its track ended.
Text & Localization
• Fixed placeholder and debug text, along with a misspelling, in the Shared Secret relic’s
description (English and Portuguese).
What’s next?
First, we’ll work to bring these improvements to the console versions as soon as possible.
After that, we’ll assess what Moonlighter 2 still needs in terms of balancing, gameplay, and more. We’ll keep a close eye on our communities, your feedback, and the conversations happening around the game as we decide where our attention is needed next.
Please keep sharing your thoughts, reports, and experiences with us. We’re reading them, and they genuinely help us make Moonlighter 2 better.
See you in Tresna!
Take care,
~ Digital Sun and 11 bit studios Teams
Hello Merchants,
We are coming back with small round of another fixes, which should improve your experience with latest patch:
Fixed an issue where the game could crash during the Boss Rush Mode.
Fixed an issue that made the keybinds unmodifiable.
Fixed an issue where the FPS could drop when using both controller and M&K inputs.
Fixed an issue where it was impossible to continue after Aeolia Greed Colosseum boss.
Fixed an issue causing the Tech Taalik miniboss in Greed Colosseum to be stuck in animation.
Fixed an issue where there was no autosave after completing Boss Rush quests.
Fixed an issue causing softlocks during some Boss Rush quests.
Thank you so much for your ongoing feedback!
~ Digital Sun & 11 bit studios Teams
Hello Merchants,
We fixed an issue which was connected to DX11 and it's performance compatibility.
We still reccomend to update your DX to ver. 12, even if the problems will be gone, as it can cause compatibility problems in the future.
Thank you for you ongoing feedback!
~ Digital Sun & 11 bit studios Teams
Hello Merchants!
We’re coming to you with another focused list of changes. Thank you for your ongoing feedback to last update!
Highlights:
Removed a stuck spot in the first room of Aeolia
Mage Puppet should no longer teleport out of range
Achievement for the last endless vault now properly unlocks retroactively for some players
Fixed a blocker during Tyke fight caused by platforms disappearing
Will's Awakening buff icon no longer remains on the screen after expiring
Crackling Edge perk now properly increases critical chance instead of providing a 0% buff
Flame Rush perk now properly increases damage instead of providing a 0% buff
Nimbus Regalia armor no longer disappearing from Will's model after exiting the shop
Adjusted Elite Flag Fisherman's healing in the Greed Colosseum to prevent him from being unbeatable
OST no longer stays muffled throughout the onboarding runaway scene
Fixed an issue with Herald being unresponsive during phase transitions
Will no longer receivers damage when breaking Herald's shield during his laser attack
Other minor fixes
Take care,
~ Digital Sun and 11 bit studios Teams
Hello Merchants!
We’re coming to you with another focused list of changes. Rest assured, we are still deep in development, continuously working on improvements based directly your feedback and suggestions. So keep those messages coming!
Here’s what’s been cleaned up in this Hotfix:
Fixed an issue causing players to be stuck by the end of the colosseum room
Fixed an issue with a chest being unresponsive in specific situations
Fixed The Last Frontier and An Amazing Swing perks
Fixed an issue causing some achievements to pop too early in the game
Several other small adjustments and fixes
See you in Tresna!
~ The Digital Sun and 11 bit studios Teams
Hello Merchants!
We’re coming to you with a small, focused list of changes. Rest assured, we are still deep in development, continuously working on improvements based directly on the feedback and suggestions you’ve all shared with us. So keep those messages coming!
Here’s what’s been cleaned up in this Hotfix:
Tyke's Laser Attack VFX was not playing correctly - now it should be working as intended.
Tyke's Grenades attacks were not playing any SFX - and now they do!
There was an odd bug that made all music muted sometimes, this should no longer be the case. Get ready to enjoy the soundtrack without interruption again!
Thank you all again for your feedback and ongoing support! We’re working hard to make this the best experience possible.
See you in Tresna!
~ The Digital Sun and 11 bit studios Teams
Current Release
Not available
System Requirements
How to Install
Moonlighter 2 The Endless Vault.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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