About the Game
NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
Features
- Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
- Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
- Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
- No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
- Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
- Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
- Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
- Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
- Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
- Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
- Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
- Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
- Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
- Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
- Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
- Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
- Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
- Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
- Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
- Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
- Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
- Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
- Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Build 1555756
Mar 15, 2017
NEO Scavenger is now officially updated to v1.15! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.15 on all sites. The "test" links are no longer necessary, and have been removed for now.
This updates the following builds:
New changes include:
It's not a big patch, but based on feedback so far, it solves a couple of really annoying autosave bugs. It definitely seems to have solved missing camp item issues. And whether coincidental or not, the number of corrupt save reports seems to have dropped as well.
It seems to be a net improvement, in any case, so it's finally time to make it official.
As always, if there are any issues with the new build, let me know on the forums!
View on Steam
This updates the following builds:
- Flash version on the official site
- Downloadable versions on official site
- Steam default builds
- DRM-free downloads at Humble Bundle, GOG, and IndieGameStand
New changes include:
- Fixed a bug that caused misplaced/missing items and camps when autosave is enabled.
It's not a big patch, but based on feedback so far, it solves a couple of really annoying autosave bugs. It definitely seems to have solved missing camp item issues. And whether coincidental or not, the number of corrupt save reports seems to have dropped as well.
It seems to be a net improvement, in any case, so it's finally time to make it official.
As always, if there are any issues with the new build, let me know on the forums!
Build 1005734
Apr 28, 2016
NEO Scavenger is now officially updated to v1.14! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.14 on all sites. The "test" links are no longer necessary, and have been removed for now.
This updates the following builds:
New changes include:
The big change here is the new autosave feature. It'll try to save the game at the beginning of each turn so your progress is not lost in the event of a power outage, crash, or other event. It is enabled by default, and can be disabled on the options screen. Note that permadeath is still active, and your save will be deleted if your character dies.
Also, some modding enhancements made their way into this build. The loading screen logs should now be fixed in the event of bad XML format. And minimap labels can now be controlled by modders. An =0 means no label, while =1 means a label is added to the map. Default assumes a label is added.
Finally, the number of charges in an encounter item are now correctly reported, among some other null pointer fixes.
As always, if there are any issues with the new build, let me know on the forums!
View on Steam
This updates the following builds:
- Flash version on the official site
- Downloadable versions on official site
- Steam default builds
- DRM-free downloads at Humble Bundle (pending approval), GOG (pending approval), ShinyLoot (pending approval), and IndieGameStand
New changes include:
- Added optional autosave feature to save game at the beginning of each new turn.
- Added ability to choose whether encounter map labels appear on minimap by adding =0 or =1 at end of data. If missing, assumes minimap label added.
- Changed crowded map labels near DMC gates to be invisible on minimap, so only gates visible.
- Fixed a bug that allowed communal barrel fires to be destroyed in extinguished fire recipe.
- Fixed a bug in loading screen that prevented log from being added to clipboard if error in XML file.
- Fixed a bug that misreported 0.0 charges on charged encounter items.
- Fixed several null pointer bugs when loading save file that included content missing from currently-installed mods.
- Fixed a null pointer bug if game tried to load recipe scrap for missing recipe.
The big change here is the new autosave feature. It'll try to save the game at the beginning of each turn so your progress is not lost in the event of a power outage, crash, or other event. It is enabled by default, and can be disabled on the options screen. Note that permadeath is still active, and your save will be deleted if your character dies.
Also, some modding enhancements made their way into this build. The loading screen logs should now be fixed in the event of bad XML format. And minimap labels can now be controlled by modders. An =0 means no label, while =1 means a label is added to the map. Default assumes a label is added.
Finally, the number of charges in an encounter item are now correctly reported, among some other null pointer fixes.
As always, if there are any issues with the new build, let me know on the forums!
Build 843550
Nov 17, 2015
NEO Scavenger is now officially updated to v1.13! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.13 on all sites. The "test" links are no longer necessary, and have been removed for now.
This updates the following builds:
New changes include:
The major changes here are the sample mod and loading screen. The sample mod is now stored neatly away inside its own folder, instead of having some files and other folders littering the game's main folder. And the loading screen now shows only the last line of the log messages, as well as a tip on how to see the rest. Both of these changes should help avoid confusion in new users, and prevent mod users from reporting harmless "file not found" log messages.
The bug fixes for loot will slightly increase some treasure amounts when a variable number was returned, and dying targets will no longer destroy ranged weapons impaled in their corpse. Also, the St. James parkade should behave better now.
As always, if there are any issues with the new build, let me know on the forums!
View on Steam
This updates the following builds:
- Flash version on the official site
- Downloadable versions on official site
- Steam default builds
- DRM-free downloads at Humble Bundle (pending approval), GOG (pending approval), ShinyLoot (pending approval), and IndieGameStand
New changes include:
- Changed SampleMod to be self-contained in one folder.
- Changed old _readme.txt about modding to be stored in SampleMod's folder.
- Changed loading screen to only show last line of log, and to tell user how to see whole log.
- Fixed a bug in treasures with a variable output that would return one less than the specified max.
- Fixed a bug that allowed the dome light to be used in making noise traps.
- Fixed a bug that caused 4-week pickup truck extension at St. James to be free.
- Fixed a bug that deleted arrows/spears that stuck in wounds as a creature died.
The major changes here are the sample mod and loading screen. The sample mod is now stored neatly away inside its own folder, instead of having some files and other folders littering the game's main folder. And the loading screen now shows only the last line of the log messages, as well as a tip on how to see the rest. Both of these changes should help avoid confusion in new users, and prevent mod users from reporting harmless "file not found" log messages.
The bug fixes for loot will slightly increase some treasure amounts when a variable number was returned, and dying targets will no longer destroy ranged weapons impaled in their corpse. Also, the St. James parkade should behave better now.
As always, if there are any issues with the new build, let me know on the forums!
Build 720340
Aug 4, 2015
NEO Scavenger is now officially updated to v1.12! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.12 on all sites. The "test" links are no longer necessary, and have been removed for now.
This updates the following builds:
New changes include:
The major change here is the mouse update. Based on some player feedback, I added the ability to rotate items and drop single items from stacks using only the mouse. This should go a long way towards making the game playable entirely with a mouse.
The bug fixes are mostly minor, though one major null-pointer fix to crafting may reduce some of the random bugs we've been seeing. I've also made a minor fix to the SampleMod to restore it to working order.
As always, if there are any issues with the new build, let me know on the forums!
View on Steam
This updates the following builds:
- Flash version on the official site
- Downloadable versions on official site
- Steam default builds
- DRM-free downloads at Humble Bundle (pending approval), GOG (pending approval), ShinyLoot (pending approval), and IndieGameStand
New changes include:
- Added code to drop only one item in dragged stack if right-click.
- Added code to rotate dragged item if using mousewheel.
- Added code to cleanup orphan quick recipe buttons on click.
- Changed flashlights and NV goggles to deplete when "on" even if not equipped.
- Fixed a null-pointer bug in ConfirmCraft if no current recipe set.
- Fixed a bug that caused random UVD loot to never spawn Hiya Poopy case.
- Fixed a bug that caused crash site loot to spawn soup chunks instead of cans.
- Fixed a bug in locked/off iSlab that allowed telling time.
- Fixed a bug that caused "exit" option in Rollo conversation to be missing, and only available via spacebar.
- Fixed a bug in the preloader that caused SWF version to fail transition into title screen when done loading.
- Fixed a bug that caused whole item stacks to be identified on load if one in stack was identified on save.
- Fixed a bug in the SampleMod file structure that caused it to fail when loading.
The major change here is the mouse update. Based on some player feedback, I added the ability to rotate items and drop single items from stacks using only the mouse. This should go a long way towards making the game playable entirely with a mouse.
The bug fixes are mostly minor, though one major null-pointer fix to crafting may reduce some of the random bugs we've been seeing. I've also made a minor fix to the SampleMod to restore it to working order.
As always, if there are any issues with the new build, let me know on the forums!
Current Release
Not available
System Requirements
OS
N/A
CPU
2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
RAM
1 GB RAM
GPU
128MB of graphics memory
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run NEOScavenger.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
58 MB
Password: cracked-games.org or 123
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View AllDownload NEO Scavenger for PC with a direct link or via torrent. Get the full version of NEO Scavenger for free. NEO Scavenger is a Indie released by Blue Bottle Games.