About the Game
WORK. DIE. REPEAT.
Take a contract → choose how to handle encounters → salvage & recycle → refit your fleet → return, settle the bill, and head out again for bigger risks and bigger rewards.

This isn’t a lone ship run—it’s fleet deployment and tactical decision-making. Let the AI handle routine combat, or take manual control to focus fire and reposition for an edge:

Roguelite resource strategy: salvage, rebuild, repeat
Every sortie is a gamble. Routes, battles, and encounters come with different rewards and costs. Winning isn’t enough—you must manage expenses, attrition, and salvage value, because what you bring back is how you grow stronger.

Dark humor, written into the rules
The galaxy’s glory belongs to “civilization.” The mess is for field agents.
You’ll face absurd incidents, faction politics, and corporate bureaucracy—where dark humor isn’t just dialogue, it’s the system itself:
Here, the enemy isn’t only enemy fire. It’s also the rules.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Greetings, Starfarers!
Since the launch of "Dark Corners of the Galaxy," we have received incredible feedback from our community. Your struggles, explorations, and conquests within these dim star systems have been the driving force behind our team’s progress.
Today, we are thrilled to announce the long-awaited news: "Dark Corners of the Galaxy" will officially support the Steam Workshop on March 20th!
In this vast galaxy, official content has its limits, but the creativity of our players is boundless. With the full opening of the Workshop, the game will truly be in your hands:
Create and Remaster: Whether it is designing brand-new starships, crafting imaginative powerful weapons, or writing your own faction lore, it is all possible now.
Share and Experience: Subscribe to amazing Mods created by other players with just one click, making your next galactic jump full of unknown surprises.
Official Development Guide: To help everyone unleash their creativity, we will release detailed "Official Modding Tools and Documentation" on the day of the update. Even beginners can get started easily.
Steam Spring Sale: Limited-Time 10% Discount!
Alongside the Workshop launch, we are participating in this year's Steam Spring Sale with a 10% discount. If you have friends who haven't experienced the game yet, or if you have been waiting for the best time to jump in, March 20th is the perfect moment to join this interstellar journey.
Thank you for being with us. See you in the stars on March 20th!
Version 1.6.6.25 Bug Fixes
- Added a one-click purchase function for saved fleet lineups, and related UI optimizations.
- Fixed UI overlap issue in story replay.
- Fixed starship battle data overflow issue.
- Improved copywriting.
- Several minor optimizations.
Version 1.6.6.24 Bug Fixes
- Fixed error message
- Improved items sold at the Skull & Co. office
- Improved the third wave of the Battle Simulation - Grand Champion fleet, changing it from an easter egg-like self-destructing fleet to a normal (but slightly stronger) fleet
- Enemies at the Future Glance entrance may randomly be stronger to guide players in
- Several minor optimizations
Basic support for the Workshop is under development. We have received your bug reports and suggestions for improving gameplay and will gradually optimize the game!
Version 1.6.6.23 Bug Fixes
- The issue where five story segments in Chapter 5 failed to trigger has been fixed. Please replay the two normal routes in Chapter 5 to unlock the story.
- The story replay function issue has been fixed.
We sincerely apologize for the major problem.
Feature Additions & Bug Fixes Version 1.6.6.22
- Added story replay function, UI located in the upper left corner of the recycle bin
- Fixed shop misalignment issue
- Fixed issue where the "Charge at the Start of Battle" status was not working
- Fixed issue where some status effects were not working after deploying a starship
- Fixed issue where core effects triggered multiple times
- Fixed starship deployment display issue
- Fixed issue where the initial charge count of modules was not displayed
- Fixed issue where the reserve library limit was incorrect
- Attempted to fix the issue of active modules freezing
- Supports 3440x1440 windowed resolution
- Starship Vanguard trigger sequence Fixed sequence
- Fixed occasional issue with the exit game button malfunctioning
- Optimized the Personnel Department's user interface in the envelope section
- Fixed incorrect descriptions of some starships and modules
- Fixed some typos in the text
- Increased the speed of Truth projectiles
- Fixed issues with the Fusion Hangar
- Fixed the triggering issue of Thunder of the Night and optimized its values
Features under development:
- One-click purchase function for missing parts in saved fleets
- Workshop support
This is our first time making a game, and due to a lack of development experience, supporting the Workshop at the game's core is currently very difficult wwwww. We plan to support a limited number of features first, and then gradually add support and iterate based on specific circumstances and mod author needs.
Thank you for your understanding and support!
Current Release
22427996
Uploaded Apr 07, 2026
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System Requirements
How to Install
NonentityGalaxy.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
236 MB
22427996
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View AllDownload Nonentity Galaxy for PC with a direct link or via torrent. Get the full version of Nonentity Galaxy for free. Nonentity Galaxy is a Indie released by Brick-Up Studio.