About the Game
Dive into a cozy, story-rich adventure about wonder, friendship, and finding where you belong
A curious sea otter named Otto was swept away from home after a mysterious event. Far from familiar waters,
you must find your way back. Meet friendly animals and explore a world full of places to discover.
Every step (or splash) uncovers something new: a story, a view, or a quiet moment to take in
Swim through kelp forests and hidden caves, glide over sunny shores, or climb rocky canyons.
Solve soft puzzles, help others and enjoy light platforming as you explore the open world.
Otters know a thing or two about tools, especially rocks!
Use your favorite rock to break through obstacles and discover new tools and treasures.
Upgrade your natural abilities to swim faster, jump higher, climb easier, and glide further.
Meet lovely creatures, from an ancient turtle to an aspiring frog singer
Some will need your help, while others will guide you on your journey. Get to know them and their
stories, lend a paw in their troubles, and slowly learn how everything is connected.
Going for cute, classy, or maybe a little chaotic? We fully support your choices!
Collect charming accessories and quirky hats by exploring the world, trading with a local
fisherman, or buying them in cosmetics shops.
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
Thank you so much for giving the game such a warm welcome! 🩵
We’ve been reading your reviews, feedback, and bug reports, and we really appreciate you taking the time to share them with us.
Here’s a quick update on some of the issues we’ve fixed:
Bug Fixes
Fixed an issue where world shrines could accidentally “consume” carryable objects, such as the Paw Button and Egg.
Fixed an issue where the game’s ending sequence could trigger again if you entered the Fountain of Balance after becoming a Keeper.
Save Files
Good news: your existing save files will be kept!
If your Paw Button or Egg was “eaten” by a shrine, the affected item should now respawn in its original location. You’ll be able to pick it up again and continue your quest without starting over.
Improvements
Improved the visual effects on some items to make them easier to spot and collect.
We’re always happy to hear your thoughts and feedback!
Hello everyone!
As we prepare for Steam Next Fest, we wanted to share another update with the latest fixes and improvements we've made:
Improvements
Adjusted the spawning positions of several jellyfish to prevent overlaps during minigames and while exploring points of interest
Increased the interaction radius for Daisy’s puzzle
Improved interaction behavior for underwater imbalance patterns
Slightly reduced jump delay after input
Prevented accidental NPC hits when attempting to interact with them
Improved a couple of onboarding messages
Improved dialogue clarity in a few places
Added a fast-travel buoy inside the Tides Cave to better indicate the water surface and provide easier access to the cave
Moved the Paw Button to improve gameplay clarity
Slightly desaturated the map to improve icon readability
Bug Fixes
Fixed an issue where the Goat Climber NPC's equipped stakes were not visible
Fixed an issue causing additional lights to flicker
Fixed an issue where Camera Assist could be enabled during gameplay when switching between keyboard and gamepad controls
Fixed several issues related to map panning and zooming
Fixed several onboarding messages not appearing as intended
Fixed an issue where interacting with environment objects unrelated to a minigame could interrupt the game session
Thank you so much for playing, giving your feedback and supporting our game!
Hello everyone! We’re excited to see you playing the updated demo and really appreciate all your feedback!
Here’s a quick update on what we’ve fixed based on your reports and our own findings:
Improvements
Added more Cave Lettuce and made their map icons more prominent
Renamed the Paw Amulet accessory to reduce confusion
Improved the Dolphin Dash tutorial message
Added a Paw Button icon to the map
Updated the timer icon in minigames
Increased the duration of timer-based minigames
Improved Thalor’s dialogue with additional geographical directions
Bug Fixes
Fixed an issue where Otto could get stuck after the initial dialogue
Fixed an issue where gamepad inputs would become stuck in menus
Fixed a bug preventing Otto from triggering a speech with interactables
Fixed an issue where Otto could get stuck in some parts of the environment
Fixed an issue where the cursor could remain unintentionally visible over the game
Fixed an issue where swimming animation wouldn't trigger during underwater dialogues
Fixed an issue where some foliage would unintentionally disappear from view
Fixed an issue with gamepad camera rotation
Thank you for playing the updated demo and for all the feedback you’ve shared with us over time!
We’re still actively working on improving the experience, and we’re excited to keep building it toward the full release with your input.
Hi everyone! Based on your feedback and to ensure an even smoother experience, we’ve made some more small updates to the demo.
Here they are:
Improvements
Slightly reduced default camera sensitivity and added additional sensitivity options
Slightly adjusted shadow distance and cascades for better consistency
Implemented several potential fixes for motion sickness issues reported by some players
Dialogues & Journal
Minor fixes in journal entries for Murkle and Captain
Minor fixes in dialogues for Thalor, Ribberto, and Wenna
Added an additional dialogue with Thalor after completing the game
Bug Fixes
Fixed a bug where saving and reloading could cause the camera to tilt
Fixed several issues related to saving and reloading the game
Fixed a bug where the geyser launched the character higher than intended when entered while gliding
Fixed an issue with the Climber Goat collider
Fixed an issue where a quest item couldn’t be acquired from Thalor
As always, your feedback and bug reports are greatly appreciated. Thanks for your continued support!
Thank you all for the warm welcome to our first public demo and for your incredible support!
We’ve carefully reviewed your feedback and made several improvements and fixes based on what you shared and what we found.
Improvements:
Added seashell amount display in purchase dialogues
Added automatic reset timer for released objects to return to their original position
Adjusted movement and stamina values for better balance
Improved onboarding descriptions for favorite rocks
Added camera and zoom control inputs to the controls menu
Improved climbing wall climbability
Dialogues & Journal:
Improved instructions for where to find tools and quest items
Improved clarity of journal notes
Bug Fixes:
Fixed a glitch where the character was able to move during dialogues
Fixed a glitch where swim inputs would get stuck during dialogues or overlay UIs
Fixed issues with getting stuck in the environment and improved unstuck feature
Fixed a rendering issue where water would glitch during the cotton blockage cutting sequence
Fixed an issue where the glider and shears wouldn't be acquired after saving and exiting
We’ll continue improving and refining the demo. Thanks again for being part of our journey. Your feedback helps make the game better for everyone!
Current Release
Build 25515452
Uploaded Oct 03, 2026
System Requirements
How to Install
OtterlyLost.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Otterly Lost for PC with a direct link or via torrent. Get the full version of Otterly Lost for free. Otterly Lost is a Adventure released by Soulworks Interactive.