About the Game
The demo is a full, older version of the game. The current version has much more content, options and UI features. Anything you unlock in the demo will carry over

Before you lies the Path of Achra...
Inspired by the dungeons of Tales of Maj Eyal, Dungeon Crawl Stone Soup and Rift Wizard, it is the ongoing passion project of a solo developer, who humbly thanks you for visiting

Merge culture, class and religion to establish a starting hero, unlock more options as you play, with 1000+ potential combinations
Customize your hero with 50+ elementally-aligned powers such as Pyrokinesis, Necromancy, Blood Retort, Obedient Ice...
Discover and freely equip unique weapons and armor with impactful abilities
Explosive synergies await...

A "broken build sandbox" - create devastating combos by combining triggered effects. Shoot bolts of lightning when you pierce enemies with vines, teleport while emitting psychic beams, etc...
If you wish, summon armies of powerful allies
Swiftly play through levels with automove commands. With caution! Enemies can be brutal...
Seek the mysterious Obelisk, as the world floods behind you...

Before you lies the Path of Achra...
Inspired by the dungeons of Tales of Maj Eyal, Dungeon Crawl Stone Soup and Rift Wizard, it is the ongoing passion project of a solo developer, who humbly thanks you for visiting

Merge culture, class and religion to establish a starting hero, unlock more options as you play, with 1000+ potential combinations
Customize your hero with 50+ elementally-aligned powers such as Pyrokinesis, Necromancy, Blood Retort, Obedient Ice...
Discover and freely equip unique weapons and armor with impactful abilities
Explosive synergies await...

A "broken build sandbox" - create devastating combos by combining triggered effects. Shoot bolts of lightning when you pierce enemies with vines, teleport while emitting psychic beams, etc...
If you wish, summon armies of powerful allies
Swiftly play through levels with automove commands. With caution! Enemies can be brutal...
Seek the mysterious Obelisk, as the world floods behind you...
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 16741539
Up to date
Build 16741539
Dec 13, 2024
{STEAM_CLAN_IMAGE}/43099919/f80779cd06669618c0d8a8449df57b766b29ad72.png
Took a quick break from Lands to add a little celebratory update today in thanks for the huge influx of players this past week due to the sseth video. It's bigger than launch month already. Can't say thank you enough
Thank you everyone, again, for being a great community and incredibly chill, I am very energized to continue the work
View on Steam
Took a quick break from Lands to add a little celebratory update today in thanks for the huge influx of players this past week due to the sseth video. It's bigger than launch month already. Can't say thank you enough
- Added Struggler prestige class, gain extra attacks when damaged and have a chance to endure any damage dealt to self, will be hunted by Pretas
- Reworked Death Knight a little bit to just deal tons of damage based on armor, removed the Doom stuff
- Master repulsion cost raised to 7
Thank you everyone, again, for being a great community and incredibly chill, I am very energized to continue the work
Build 16009289
Oct 11, 2024
apologies to anyone who experienced gaining thousands of glory etc
View on Steam
Build 15999281
Oct 10, 2024
{STEAM_CLAN_IMAGE}/43099919/b84a4283e5fc55cdfb8d9864ecb968b97a13492e.png
Between moments of illness, wanted to push out at least some work for the path here, some fixes / light changes, of the thousand little tweaks I'd love to make, haha
Additionally, the new project has a steam page:
Lands of Achra
Much effort is being put toward this. Beyond anything, the response PoA has gotten has filled me with a lot of love and energy, and I want to build out the world even more here
The actual scope will no doubt be less grandiose than what I'm imagining, but if anything there will be plenty of builds to make, bare-chested battling of monsters, and poem-fragments, of those who roam the distorted earth...
{STEAM_CLAN_IMAGE}/43099919/0351e0d41615cf2bd9aa82f519286bca9a218206.png
View on Steam
Between moments of illness, wanted to push out at least some work for the path here, some fixes / light changes, of the thousand little tweaks I'd love to make, haha
- Stormbringer now correctly applies Charge when dealing lightning damage
- Agni Helm now correctly scales with Willpower
- Qamar now correctly only does astral damage if at least one armor slot is empty
- somewhat increased the King's hit / life
- Asclepa now correctly does 5 * willpower damage
- Arjana blind / freeze increase changed to dexterity / 5
- Master Repulsion psychic / astral damage increase now also scales with skill level, needs enemies to gain stacks
- Briar Mage no longer applies entangle on game turn, now applies entangle to a few enemies at global range and increases all physical / poison damage by stacks of entangle on the target * 10
Additionally, the new project has a steam page:
Lands of Achra
Much effort is being put toward this. Beyond anything, the response PoA has gotten has filled me with a lot of love and energy, and I want to build out the world even more here
The actual scope will no doubt be less grandiose than what I'm imagining, but if anything there will be plenty of builds to make, bare-chested battling of monsters, and poem-fragments, of those who roam the distorted earth...
{STEAM_CLAN_IMAGE}/43099919/0351e0d41615cf2bd9aa82f519286bca9a218206.png
Build 15329491
Aug 10, 2024
realized people really like the "cashout" gameplay of anroth so softened the power-point penalty
View on Steam
Build 15328673
Aug 10, 2024
customary rebalancing of recent things, boosted master repulsion as well
View on Steam
- Tethic monks depowered somewhat
- Master Freeze now applies a lot less self-freeze on stand still and no longer increases all freeze applied (forgot to do this)
- Master Repulsion now applies 5% of Repulsion on self * skill level
- Ogham now only performs a prayer once per initial attack, not per empty armor slot (still scales heavily with ranged AOE)
- Anroth now spends all your power points when you learn it
- Fixed a bug that was causing Hadad 3rd prayer to charge with any unit attacking
- Fixed Apophis 3rd prayer not gaining 2 charges
- Fixed Agni items not healing
- typos / other bugs
Build 15257539
Mar 2, 2024
nothing serious, had accidentally deleted the abilities of an item, just a quick fix
View on Steam
Build 15256574
Aug 4, 2024
{STEAM_CLAN_IMAGE}/43099919/74b181c0ea2d2e6073ba006d248101c71e604da8.png
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone
Can't say I'm comfortable being in the slow update era of the Path, but it's to work on the new iteration, a more expansive game of battles and lands
{STEAM_CLAN_IMAGE}/43099919/92a3573f8b04cfd401704e144fdb9e93becb69a5.gif
{STEAM_CLAN_IMAGE}/43099919/85f4b56f5a7ae051f338055ce6ec60726812629e.png
Gratitude to everyone, new and old, thank you for the support
View on Steam
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone
- You can now clear your current character data / all data from the title menu
- Hovering over enemies on the world map will show your relevant resistance next to their damage type
- Scorch total damage now repeats per 20 stacks
Culture / Class / Religion - Ihra now also gain protection on entrance
- Brud now also heals off of Plague
- Arjana reworked, now applies Blind on hit, increases all Freeze / Blind stacks by Dexterity
- Kull no longer increases all evasion, now just gains 3 evasion on step / dodge
- Naqui now also gains 1 attune on being attacked
- Baghatar now instead deals +5% damage per empty prayer charge
- Reaver extra attacks now also trigger on initial attack
- Worm first prayer now deals 300 Psychic damage to self if no enemies live
- Mehtar reworked, now on game turn / prayer does everything per stack of dream (up to 5): summon a phantasm, apply 1 Dream to self, perform a Hit against one 1 enemy in a 4 tile range
- Hadad 3rd prayer now gains charges when you attack, max charges raised to 6
- Apophis 3rd prayer now gains 2 charges on glory rising, consumes all charges when used
- Pallas 3rd prayer now upgrades main-hand if no off-hand equipped, also upgrades block
- Yu now gains Refraction = Willpower and adds +3 to all applied effects
- Phoenix self-damage now occurs on prayer / stand still, instead of game turn
- Eresh now works in the path of dust
Powers - Added "on learn" text to several "on entrance" powers to clarify the mechanic, especially extra familiars being summoned
- Chamakana now also triggers off of slash / pierce damage
- Morbumancy / Pyromancy / Cryomancy damage increase now scales with skill level * stacks on the target
- Frostpulse damage scaling increased
- Geistform reflavored as Crystalform, no longer limits speed, doubles inflexibility
- Master Freeze no longer heals, now deals damage to all enemies with Freeze
Prestige - Added Anroth, "powerless" prestige class, doubles attributes (when learned), fully heals and upgrades weapons when glory rises
- Added Ogham, can't manually use prayers or receive divine interventions, performs random prayers per empty armor slot on initial attack
- Dread Legion / Grave Chant added to possible Necromancer requirements
- Master Freeze should no longer prevent self-scorch application from Surtmir
- Doomsayer now prevents enemies from removing Doom
- Crowform damage now also scales *5
- Frenzied One self-damage trigger changed to on stand still / being attacked, instead of on attack
- Strijela now deals main-hand weapon damage instead of Pierce damage
- Executioner changed to "on killing an enemy" (infinite attack combo)
- Psychonaut now requires you to deal psychic damage in a 3 tile range to trigger the teleport (infinite damage combo)
- Surtmir should now be able to apply Scorch to self through Master Freeze
- Arch-Lizard and Gallus armor requirements reduced
- Death Knight now also applies Doom when allies block / shrug off
Items - Xyston description changed to "a unit" stepping next to you (includes allies)
- Emerald Helm now only heals 5% but also triggers on prayer
- Marsh Trabea now applies Evasion instead of Poise
- Robe of Vigor now grants allies +10% of your max Life, and increases Vigor life gain by 50
- Agni Skirt and Agni Helm reworked to be more like Agni Mantle, scaling with Dexterity / Willpower, Mantle now applies 10 * Strength Scorch
- Hamid Pendant now deals fire damage to you equal to your Corrosion stacks
- Talwar given "on attack" trigger
- Vine Scythe, Fire Scythe and Doom Blade given "on attack" trigger
- Transal Chakram now performs a hit against a random enemy whenever anything teleports
- Rebel Jambiya now once again doubles the target's lowest-stack harmful effect
- Jade Helm reworked as Jade Veil, now performs a Hit against attackers, damage equals total effect stacks
Enemies - Curbed the cycle scaling for max life non-guardian enemies
- Raised the glory-reward of several early enemies
- Added Purge to a number of enemies - removes all effects from the target on hit
General
Can't say I'm comfortable being in the slow update era of the Path, but it's to work on the new iteration, a more expansive game of battles and lands
{STEAM_CLAN_IMAGE}/43099919/92a3573f8b04cfd401704e144fdb9e93becb69a5.gif
{STEAM_CLAN_IMAGE}/43099919/85f4b56f5a7ae051f338055ce6ec60726812629e.png
Gratitude to everyone, new and old, thank you for the support
Build 15256495
Aug 4, 2024
{STEAM_CLAN_IMAGE}/43099919/74b181c0ea2d2e6073ba006d248101c71e604da8.png
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone
Can't say I'm comfortable being in the slow update era of the Path, but it's to work on the new iteration, a more expansive game of battles and lands
{STEAM_CLAN_IMAGE}/43099919/92a3573f8b04cfd401704e144fdb9e93becb69a5.gif
{STEAM_CLAN_IMAGE}/43099919/85f4b56f5a7ae051f338055ce6ec60726812629e.png
Gratitude to everyone, new and old, thank you for the support
View on Steam
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone
- You can now clear your current character data / all data from the title menu
- Hovering over enemies on the world map will show your relevant resistance next to their damage type
- Scorch total damage now repeats per 20 stacks
Culture / Class / Religion - Ihra now also gain protection on entrance
- Brud now also heals off of Plague
- Arjana reworked, now applies Blind on hit, increases all Freeze / Blind stacks by Dexterity
- Kull no longer increases all evasion, now just gains 3 evasion on step / dodge
- Naqui now also gains 1 attune on being attacked
- Baghatar now instead deals +5% damage per empty prayer charge
- Reaver extra attacks now also trigger on initial attack
- Worm first prayer now deals 300 Psychic damage to self if no enemies live
- Mehtar reworked, now on game turn / prayer does everything per stack of dream (up to 5): summon a phantasm, apply 1 Dream to self, perform a Hit against one 1 enemy in a 4 tile range
- Hadad 3rd prayer now gains charges when you attack, max charges raised to 6
- Apophis 3rd prayer now gains 2 charges on glory rising, consumes all charges when used
- Pallas 3rd prayer now upgrades main-hand if no off-hand equipped, also upgrades block
- Yu now gains Refraction = Willpower and adds +3 to all applied effects
- Phoenix self-damage now occurs on prayer / stand still, instead of game turn
- Eresh now works in the path of dust
Powers - Added "on learn" text to several "on entrance" powers to clarify the mechanic, especially extra familiars being summoned
- Chamakana now also triggers off of slash / pierce damage
- Morbumancy / Pyromancy / Cryomancy damage increase now scales with skill level * stacks on the target
- Frostpulse damage scaling increased
- Geistform reflavored as Crystalform, no longer limits speed, doubles inflexibility
- Master Freeze no longer heals, now deals damage to all enemies with Freeze
Prestige - Added Anroth, "powerless" prestige class, doubles attributes (when learned), fully heals and upgrades weapons when glory rises
- Added Ogham, can't manually use prayers or receive divine interventions, performs random prayers per empty armor slot on initial attack
- Dread Legion / Grave Chant added to possible Necromancer requirements
- Master Freeze should no longer prevent self-scorch application from Surtmir
- Doomsayer now prevents enemies from removing Doom
- Crowform damage now also scales *5
- Frenzied One self-damage trigger changed to on stand still / being attacked, instead of on attack
- Strijela now deals main-hand weapon damage instead of Pierce damage
- Executioner changed to "on killing an enemy" (infinite attack combo)
- Psychonaut now requires you to deal psychic damage in a 3 tile range to trigger the teleport (infinite damage combo)
- Surtmir should now be able to apply Scorch to self through Master Freeze
- Arch-Lizard and Gallus armor requirements reduced
- Death Knight now also applies Doom when allies block / shrug off
Items - Xyston description changed to "a unit" stepping next to you (includes allies)
- Emerald Helm now only heals 5% but also triggers on prayer
- Marsh Trabea now applies Evasion instead of Poise
- Robe of Vigor now grants allies +10% of your max Life, and increases Vigor life gain by 50
- Agni Skirt and Agni Helm reworked to be more like Agni Mantle, scaling with Dexterity / Willpower, Mantle now applies 10 * Strength Scorch
- Hamid Pendant now deals fire damage to you equal to your Corrosion stacks
- Talwar given "on attack" trigger
- Vine Scythe, Fire Scythe and Doom Blade given "on attack" trigger
- Transal Chakram now performs a hit against a random enemy whenever anything teleports
- Rebel Jambiya now once again doubles the target's lowest-stack harmful effect
- Jade Helm reworked as Jade Veil, now performs a Hit against attackers, damage equals total effect stacks
Enemies - Curbed the cycle scaling for max life non-guardian enemies
- Raised the glory-reward of several early enemies
- Added Purge to a number of enemies - removes all effects from the target on hit
General
Can't say I'm comfortable being in the slow update era of the Path, but it's to work on the new iteration, a more expansive game of battles and lands
{STEAM_CLAN_IMAGE}/43099919/92a3573f8b04cfd401704e144fdb9e93becb69a5.gif
{STEAM_CLAN_IMAGE}/43099919/85f4b56f5a7ae051f338055ce6ec60726812629e.png
Gratitude to everyone, new and old, thank you for the support
Build 14695095
Jun 12, 2024
{STEAM_CLAN_IMAGE}/43099919/47813a389692160ce1bc25055a823b5d66212ca8.png
I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break
View on Steam
I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break
- Added FPS limit option
- TAB no longer instantly enters a new world-tile if it's the only option
- Slightly increased item spawn (ideally it's possible to find everything pre-void)
- Some new verses from the vizier-imp
Enemies - Added 2 new special Void location: Astral Swamps and Blue Tower
- Added Tethic Monk as an early enemy
- reduced Jawhara cycle-hp scaling
Culture - Skeleton starting health lowered to be in line with Imp / Morlock
- Arjana now also heals on being attacked
- Albaz heal increased
- Protection (Ihra) no longer removed on self-damage
Class - Baghatar now deals +1 damage per stack of each effect on self
- Myrmidon now deals +20% physical damage per point of Inflexibility
- Upuat now requires empty chest armor to enter Jackalform
Religion - Apophis's first 2 prayers max charges raised to 9
- Worm first prayer no longer deals self-damage
- Eresh's passive heal / damage now scales on number of items in your bag, damage range is now global
- Eresh first prayer no longer removes Doom
- Mouths of Eresh are now correctly tagged as Undead
- Dumuzi's first prayer now also removes Doom
- Mehtar extra hit range increased to 4
Powers - Psychic Retort now instead grants repulsion on being attacked
- Shimmergang now summons Blinksnakes (reptiles), that teleport themselves / enemies on hit
- Sparkform should now apply when you learn it as well (to match other "on entrance" powers)
- Grika (Ice Familiar) now redeals blunt damage as ice
Prestige Classes - Added Elementalist, 20 points in "kinesis" powers
- Added Suwag, 20 points in Gore Cleave
- Added Aqliyya, 20 points in Mindfighter
- Starjumper now instead teleports to a random tile on step (trying this out)
- Sahasi now deals +3 damage per stack of Poise on self
Items - Crimson Staff ability range raised to 4
- Muruna Sash now also performs an extra attack on step
- Hamid Pendant no longer protects you from fire damage triggered by Corrosion
- Mask of Acid now works on non-adjacent attackers
- Staff of Earth now applies 3 Poise to self on stand still and scales damage with encumbrance
- Xyston now also performs an attack against enemies that step adjacent to you
- Several Shields gained an "on being hit" trigger (Skiagh, Fire Shield, Bleed / Acid / Meditate shields)
- Skiagh now applies much more inflame
- Tachi damage raised to 100% of Main-hand Hit and given wind animation
- Amethyst Helm damage raised to 300% of Main-hand Hit
- Ragna Axe changed to on attack, deal Fire and Ice damage to a random enemy = 100% of Main-hand Hit (previous form had an infinite damage combo)
- Changed several swords into axes, robes into necklaces / trabea
Bugs - Rebel Jambiya no longer sometimes applies non-harmful effects
- Stormbringer no longer also applies charge on kill (old effect)
- Bloodrage should now heal allies if they get it
- Poison Familiar's poison damage should now work correctly
- Inuqqa should now correctly protect against damage from freeze when standing still
- made some changes that should help with crashes relating to loading a save from the demo / older version into the new version - it should at least not immediately crash now, and give you a chance to clear your save in-game instead of messing with the files
- Fixed many more less-remarkable ones
*Next update is going to focus on some new kinds of feats, and ways for the game to back up your save in case of steam cloud messing up / other stuff
General
Current Release
16741539
Uploaded Dec 14, 2024
System Requirements
OS
N/A
CPU
N/A
RAM
512 MB RAM
GPU
Open GL 3.3+
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run PathofAchra.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
79 MB
Build
16741539
Password: cracked-games.org or 123
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View AllDownload Path of Achra for PC with a direct link or via torrent. Get the full version of Path of Achra for free. Path of Achra is a RPG released by Ulfsire.