About the Game
The Earth has been overrun. A mutating, alien menace threatens the last remnants of mankind. Only the Phoenix Project, a secret organization of the best minds and bravest soldiers left on earth, can repel the invasion and reverse the inevitable. The Phoenix Project looks to you for leadership. Research and develop new technologies, explore a ravaged globe, build your bases, manage resources, and dominate the battlefield.
Just remember: you're not alone out there. Factions, including the corporatist New Jericho, the indecisive Synedrion, and the fanatical Disciples of Anu, as well as a variety of offshoot subfactions, have their own values, goals, and view of the Pandorans. Work with these factions via Phoenix Point's diplomacy system, use subterfuge to steal what you need from them, or simply crush all around you with military might. No matter what you choose, victory won't be easy.
Phoenix Point Features:
- Tons of Content: Over two years of updates, upgrades, fixes, and new content suggested by our community, including Steam Workshop support for subscribing and enabling mods, tweaking existing mods, and setting up your game the way you want to play. Try our example 'Custom Campaign' mod to set up new unique campaigns.
- Mutating Alien Menace: Face down an ever-changing alien threat that adapts to your tactics and offers no respite even as your team becomes more powerful and technologically advanced.
- Uncover the Secrets of the Pandoravirus: Engage with a complex narrative, complete with multiple endings that the player can only uncover via several playthroughs. Explore, research, and discover a secret history, as you learn about the origins of the mutants, the Pandoravirus, and Phoenix Point itself.
- Manage Diplomatic Relations: The Phoenix Project is not the only organization trying to reclaim the Earth. The militaristic New Jericho, the mystical Disciples of Anu, and the technophiles of Synedrion all offer unique rewards for co-operation and threats for opposition. It is up to you to decide how, or even if, to deal with them.
- Take Aim on the Battlefield: In addition to equipping and commanding units, Phoenix Point lets you take direct control of your soldier's shots in combat, with a unique free-aiming system. Target enemy weakspots, weapons, or valuables, or just go for center mass.
- Next-Gen Tech with Classic Pedigree: Phoenix Point was designed by Julian Gollop, the creator of the X-COM series in the 1990s. Integrating the core ethos of X-COM while updating the visuals, technology, and systems to modern standards has made Phoenix Point best-in-class.
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
Bug Fixes and Changes
Fixed weapons unloading their magazines when another of the same type is scrapped.
Fixed multiple items of the same type in a soldier's inventory disappearing in Geoscape.
Fixed sabotage Synedrion Mist Repeller mission not showing up as an option when it is a diplomacy mission target.
Adjusted the zoom of tactical portraits for Phoenix Operatives.
Added danger zone marker for grenade spread showing the max possible damage spread radius.
We are pleased to announce that a new hotfix for Firebird Update 2 has been released which resolves a lot of reported mission related issues.
Thank you for bearing with us, and happy hunting!
Quality of Life Changes
Added a button allowing players to save a loadout for each soldier.
Added a toggle button allowing players to unequip all gear from a soldier or load their saved loadout.
Added a button that can automatically equip all saved loadouts for soldiers assigned to a mission (provided the required gear is available).
Added Time of Arrival display for player aircraft and updated functionality for the Timers Panel.
New tactical UI now displays possible AoE deviation zones for grenades and other arced weapons.
Added an Archaeological Probe filter to the Vehicle tab in Manufacturing.
Improved German localization thanks to community member Bartleby.
Added localization for several previously untranslated terms.
Balance Changes
Haven starvation rates reduced.
Eased restrictions on where Training Zones and Elite Training Zones can be built in Havens, resulting in factions constructing more of them (especially Synedrion).
Grenades are no longer perfectly accurate and now have slight trajectory variation.
Mutoid Sonic Blast WP cost reduced 10 → 4.
Scylla Sonic Blast range decreased 20 → 13, with reduced cone radius.
NJ Railgun:
Range reduced 1700 → 1650
Charge time reduced 13 → 12 seconds
Bug Fixes & Improvements
Fixed the Clarity Helmet Module not providing the correct Psychic Resistance.
Fixed Aspida Apollo LT & Themis NT convergence in free aim; weapons now correctly attempt to hit the same point.
Fixed Scyllas and Sirens being able to perform melee attacks against targets at excessively high elevation differences.
Fixed smoke materials that made units behind smoke very hard to see in free aim.
Fixed an animation glitch after taking Return Fire damage when stepping out of cover.
Fixed a bug where faction vehicles could become stuck in destroyed Havens or Alien Bases. (Be vigilant for more Haven attacks if factions are at war)
Fixed a bug where starting a Synedrion Infested haven mission had a 66% chance to instantly auto-win.
Updated several prop colliders to more accurately match visuals and prevent bullets from seemingly stopping in mid-air.
Fixed inventory displaying one fewer weapon than actually owned.
Second attempt at fixing a bug where some Alien Bases did not generate active missions.
Fixed several Haven visit events showing deprecated text in non-English languages.
Fixed evolved Fishmen upper arms not functioning correctly.
Fixed Proficiency UI not refreshing immediately when a character learns a new ability.
Mutoid Sonic Blast cost is now correctly displayed in the Edit Unit screen.
Fixed incorrect rounding of resource costs required to replenish gear.
Fixed a bug where focusing on a base would change the currently selected aircraft.
Fixed a Manufacturing Queue bug where removing items could delete the wrong entry when more than 6 items were queued.
Fixed Manufacturing tab buttons not working correctly with controller free cursor mode.
Fixed a bug where it was possible to build additional Mist Repellers in Phoenix Bases despite no benefit.
Fixed a visual gap in an Ancient Site parcel.
The maximum number of soldiers deployable on the Behemoth mission is now correctly capped at 8.
Fixed an issue where equipping certain mounts would set soldier stamina to 0 when returning to the Geoscape.
Fixed a bug where a soldier having a body part disabled would set their stamina to 0 when returning to the Geoscape.
Fixed an issue preventing Priest Body and Leg armor from being manufactured.
Fixed a bug where the Technician Repair ability would fail to recognize valid targets.
Fixed a bug where exploring POIs would sometimes not generate an encounter.
Fixed the Myrmidon torso being immune to bleed damage (wings remain immune).
Fixed an issue where the Scrap Item function in the Manufacturing screen did not work correctly for ammunition.
Fixed the “+ ammo” button not working and destroying ammo when equipping from a hidden inventory slot.
Fixed a bug where the class select/deselect UI in the Manufacturing screen did not update, despite the filter working correctly.
Fixed a bug where the “!” notification on the Manufacturing button could not be cleared after a new ammo type was added.
Added an “All Classes” filter button to the Equipment Manufacturing list.
Fixed a bug where the joystick could select invisible items in the Research Queue.
Made the red “X” buttons in the Manufacturing Queue consistent with those in the Research Queue.
Fixed an issue where units in the first two aircraft slots could not be selected directly from the Aircraft Panel.
Removed empty module slots from aircraft in the Aircraft Panel.
Faction buttons in the Aircraft Panel now cycle through all aircraft on the globe when pressed repeatedly.
Aircraft can now be directly selected on the Geoscape when playing with a controller.
Reduced Factions’ research required time by 20%.
Fixed an issue where enemies could sometimes spawn next to neutral soldiers in Rescue Soldier missions.
Fixed a bug where enemies could spawn inside rocks in a specific Ancient Protean Mutane map.
Fixed an issue where Lairs would sometimes fail to generate a tactical mission.
Fixed an issue where a deployed vehicle could be unable to reach an exit in Lair missions.
Fixed an issue where the Armadillo and Kaos Buggy could take poison damage.
Fixed a bug where the Kaos Buggy with Spiked Armor would lose its turn after taking DoT or Overwatch damage.
Second attempt to fix a bug where actors could move into walls in certain Alien Base maps.
Fixed a bug where a soldier could get trapped inside a specific Synedrion column if standing on top of it when the walkable surface beneath was destroyed.
Fixed a bug where the Behemoth would stop patrolling and remain stationary until submerged.
Corruption of the Mind mission rewards are now consistent with Infested Haven missions (Behemoth Disruption Points included).
Added exit zones for aliens in Alien Plot missions.
Bug Fixes
- Corrected an issue with autosaves.
- Fixed the Change Resolution field not showing the setting correctly.
- Fixed names on some cinematics in the cinematics library.
- Fixed a texture on the new Pandoran Technician skin.
Azathoth V1.14.5
Bug Fixes
- Fixed a major issue with save files where destroyed Pandoran aircraft could lead to a corrupted save file with active DLC3.
- Fixed an issue where the Masked Manticore special mission disabled the current active one at an explored site, if the Masked Manticore was on it.
We know you’re anxious to learn more about our next update, and we will have more info there very soon!
Bug Fixes
- Fixed an issue causing the game to become stuck when loading a Haven Defence mission.
- Fixed an issue causing the game to become stuck when opening the inventory in Tactical next to a turret, spider mine, mutog or an allied guardian.
- Fixed an issue where after an update to the latest version the Aspida had no weapons and no abilities. The issue will still be present in old tactical saves, but it will be resolved after returning to the geoscape.
- Fixed an issue where the priest head mutations were not available on the Mutations screen.
- Fixed an issue with the edit unit button in Personnel screen.
- Fixed an issue with the deployment cost of the Mutogs.
- Fixed a deployment issue in "Byzantium" mission.
- Fixed several localisation issues.
Hypnos Bugfix- v1.13.2
Bug fixes
Geoscape
- Fixed an issue where the main music did not play on Geoscape in several cases.
- Fixed an issue where pressing "Y" and "B" together during a Pandoran alien report on the geoscape would corrupt the UI.
- Fixed an issue where satellite uplinks did not reveal havens from supportive factions.
- Fixed data tracking for some mutoid abilities.
- Fixed the description of the cure spray ability of the Mutoid, because it should not heal 50HP.
- Fixed an issue where mind-controlled Pandoran units counted as haven defenders at the end of a mission.
- Fixed an issue where the game gets stuck during loading when a Technician has both Mech Arms in the inventory and attached to the armor/mounted slot.
- Fixed a stuck issue where a prompt was letting the player activate a console with a second soldier during a steal research mission.
- Fixed an issue where the game gets stuck in tactical after a paralyzed triton is killed.
- Fixed a stuck issue when the last allied unit evacuates with jet jump or dash with no AP left.
- Fixed an issue where Neurotoxic spray disables the usage of any 1 or 2 handed items if applied on any limb(arm/leg).
- Fixed an issue with missing strings for some body parts for Hoplite and Guardians (DLC2).
- Fixed an issue with corrupted files when entering a map that has a technician while DLC4 is not available and/or enabled.
- Fixed the description of the dynamic resistance ability of the Acheron to exclude some damage types (DLC4).
The team is still working on fixes for other reported issues, which include, but aren’t limited to:
- Game instability or frequent crashing
- Delayed controller input or unresponsive controls
We also are evaluating potential Quality-of-life features requested by console owners to include in future updates, and we’ll be sure to communicate timing around both fixes and features as soon as we can.
Thank you!
Tactical
- Swarmer type damage is reduced by 10-15%.
Geoscape
- Rate of mid and late-game interceptions reduced by up to 20%.
Bug fixes
- Implemented a workaround solution resolving the problem with the cinematics in the game on Windows 7.
- Fixed an issue where the hair of the units in the portraits in Tactical would not appear correctly.
- Fixed an issue where narrative messages wouldn’t appear in the “Gift” mission if the hints are disabled.
- Fixed an issue with the animation of the explosive egg upon destruction.
- Fixed a rare issue causing the game to be stuck when the interception minigame is paused during a muzzle flash VFX.
- Fixed an issue where in some cases the Corruption Node didn’t spawn during Infested Haven missions resulting in an instant victory for the player.
- Fixed an issue where after loading a save the Behemoth 3D model would appear while submerged.
- Fixed an issue where the save game button would occasionally become disabled after a lost ancient site defense.
- Fixed an issue where an inactive deploy button appears on sites when using the Masked Manticore.
- Fixed an issue where the Gills objective wouldn’t complete correctly.
- Fixed an issue where the 3D models in the intelligence reports appeared too bright.
- Fixed an issue where Mindfraggers can attack through walls on Synedrion maps.
- Fixed controller scheme instructions for inventory and soldier info.
- Fixed an issue where the Myrmidon spawn animation wouldn’t appear correctly.
- Alien eggs now fall properly when the floor beneath them is destroyed.
- Fixed an issue with the death animation of the Venomous Swarmer causing a delayed game response.
- Fixed a rare issue where the game has stuck after returning to Geoscape from a New Jericho story mission.
- Fixed an issue causing the description of the Pandoran evolution and Fire Worm research not showing correctly.
- Fixed an issue causing problems with buying soldier abilities before deploying on missions.
- Fixed an issue where the auto-battle button could not be selected with a controller.
- Other minor fixes.
Additionally, we heard the feedback around defenders and have made haven defenders alerted at mission start. Conversely, expect Ambushing enemies to also come prepared to bring it!
We know you're hungry for DLC 3 news and hope to share some updates as to what to expect in the coming weeks, but for now, feast those ravenous eyes on our patch notes below:
Tactical
- Added more contextual help messages and tooltips to tactical.
- In order to prevent misfires due to flinching, targets will now freeze during the firing sequence when shooting in Free Aim.
- Haven defenders are now alerted right from the start of the mission.
- Enemies in Ambush missions are now alerted from the start.
- Improved collisions in order to fix several issues related to cover and shooting on Synedrion and New Jericho maps.
- Each soldier in the game now has precisely 3 perks.
- Citadels: from 15 to 12
- Lairs: from 10 to 8
- Nests: from 5 to 4
Fixed issues that caused the game to be stuck:
- During an enemy turn due to an enemy unit falling into the terrain.
- When spawning an Umbra and the floor beneath it is destroyed.
- When attempting to aim with the Danchev MG.
- When a soldier with a MasterMarksman ability dies in a fire.
- When using a Controller and entering the diplomacy screen while only one faction is discovered with no mission to offer.
- During an enemy turn after a Zeus/EMP grenade is thrown at an Armadillo.
- When clicking to activate the RageBurst ability from the UI, while the cursor is outside the map bounds.
- Fixed a very rare issue with loading a save game on the Schism story mission related to the Exalted.
- Fixed an issue with the collisions on the curved parts of the Synedrion buildings.
- Fixed an issue causing Sophia's message at the end of tutorial missions 2 and 3 to appear twice.
- Fixed an issue causing a Fishman/Triton to take too much time to perform its turn.
- Fixed an issue causing Vehicles to be stuck after a collision with Synedrion buildings.
- Fixed an issue causing continued mind control of a unit even after the unit doing the mind control is evacuated.
- Fixed an issue preventing the start of the Disciples of Anu Second Initiation mission.
- Fixed an issue with Boom Blast making Reload Ability cost 0 for Explosive weapons.
- Fixed an issue preventing the PP Tech Remote Control ability to work on allied turrets.
- Fixed an issue preventing the opening of character info while the PX Combat Shield is equipped.
- Fixed a couple of UI issues with the indication of the selected target.
- Fixed an issue where some units don’t evacuate properly.
- Fixed the animation of the technician's hand in order to resolve a collision issue between the hand and the PX PDW weapon.
- Fixed an issue where a soldier can be recruited when the aircraft isn’t near to the haven.
- Fixed an issue preventing deleting saves in the game.
- Fixed several navigational and deployment issues.
- Fixed an issue with the Queen spawning a mindfragger causing the Pandoran turn to not end.
- Fixed an issue where in certain conditions the game freezes on enemy turn.
- Fixed an issue where a crabman that destroys his weapon while shooting at an enemy assault no longer causes a hang.
- Fixed an issue where names were incorrectly assigned considering the character’s gender.
- Fixed an issue where a tree hangs in the air when its trunk is destroyed.
- Fixed an animation issue with the Heavy Armor equipped with a shield.
- Fixed a navigation and collision issue that was causing characters to shoot through some wall types.
- Fixed a couple of texture issues.
- Fixed a minor navigation issue.
- Fixed an issue with two deployment zones.
- Fixing an issue preventing selected character to be changed while there is a pending message prompt.
- Fixed a UI issue occurring when switching from lower to a higher resolution.
- Fixed an issue with the deployment zones for 3x3 creature in NJ residential sites.
- Fixed an issue where the Puppeteer was appearing with no equipment whatsoever.
- Drawing of the action zone outlines is now based on the AP cost of the ability of the selected equipment, rather than the AP cost of the equipment itself.
- Fixed a very rare graphical issue in the main menu when returning from a Tactical Tutorial mission.
- Additional info was added into the hint on how to adjust the width of the overwatch cone when using a controller.
- Fixed an issue wherein on a very rare occasion two units may get stuck in the same place.
- Fixed an issue with the triggering of the hint for the psychic damage.
- “Stand By” ability now can be activated when inside a vehicle.
- Fixed an issue during Synedrion missions, when a unit walks next to a curved window, the window breaks.
- Fixed an issue with the objective marker on the Firebird mission.
- Fixed an issue where the hints for the “Tired” and “Exhausted” statuses weren’t showing.
- Hiding the health bars while the character is shooting, showing only the ones that get damaged.
- Focusing the camera on each hint that is displayed, instead of only on the first one.
- Removing extra end turn message when a sentinel/egg starts preparing. The camera focuses on the sentinel when it starts preparing.
- Fixed an issue with incorrect XP awards for base defense mission.
- Fixed an issue with the music when the Battle Summary Screen is closed.
- Fixed an issue where the EXP awarded to the player on the rescue soldiers mission was incorrect.
- Fixed an issue with worms keeps glowing after they are killed.
- Fixed an incorrect icon for the Scavenging Tutorial Mission.
- Fixed an issue causing the game sound to continue playing while the game is in the background
- Fixed Phoenix Point icon in personnel screen.
- Changing the Jet Jump to not be drawn if it is disabled (not enough APs).
- Fixed an issue where shortcuts for time control were working when not visible.
- Fixed an issue where all soldiers’ original faction is Phoenix.
- Fixed an issue with ammo not displaying properly.
- Fixed a very small issue with the color-coding of the Action Point cost text.
- Fixed an issue wherein very rare instances the Flamethrower goes through a wall.
- Controller support was added to the game summary screen (victory/defeat).
- Fixed an issue causing the main screen to reset when closing any menu screens.
- Fixed an issue with the “Drag here to manufacture” field not showing correctly the DLC 2 resources.
- Fixed an issue with the spawn location of worms in the “The Poison Within” mission.
- Fixed an issue in the recruits menu when using a controller.
- Fixed an issue with not removing the Acid Status from the actor, if the body part it is applied on, gets disabled.
- Fixed an issue with the manufacturing button staying active when the user reaches the maximum store capacity by manufacturing an instant item.
- Turrets are no longer displayed in Enemy Kills in the Personnel Service Record.
Current Release
Build 25251005
Uploaded Oct 20, 2026
System Requirements
How to Install
PhoenixPointWin64.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
You May Also Like
View AllDownload Phoenix Point for PC with a direct link or via torrent. Get the full version of Phoenix Point for free. Phoenix Point is a RPG released by Snapshot Games Inc..