About the Game
Fly from Tokyo to LA, the short way.
Build your dream airline network on a custom-made globe of the Earth as you listen along to the game's original music. Or if you want, you can even play on terraformed Mars!
Compete with other airlines.
Advertise, construct hotels or steal concourses at airports to gain the upper hand against your competitors. Then, kick them out of your hub airports or purchase them outright in a hostile takeover.
Hub-and-spoke or point-to-point?
You decide. You can centralize your network to build a hub or utilize the game's flexibility to send your planes on long multi-city cycles.
Airports are ever-evolving.
At the start of the game they can spawn with random bonuses, and as the game continues you must make decisions such as building hubs, lounges and more in order to optimize your network.

Choose your flyer.
Play as the luxurious Flamingo, which receives bonus income from all lounges. Soar further than others with the Eagle, who gets a boost to plane range. Play as the Crow, Gull, Ostrich or more...all with their own unique bonuses.
Play with your friends.
Invite or join your friends through Steam and build a global airline network together.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
v20.2-pre2
Features
- Plane models can now be retired at a specific quarter via ObsoleteAfterQuarter.
Changes
- New Regulatory Complaints game rule to disable these.
- Core game data now ships as readable JSON files in the game's install folder under StreamingAssets/Defines, so modders can use them as reference files.
Optimizations
- Removed some unused files from the game install.
Bugfixes
- Fixed plane models not going obsolete after save reload
- Fixed AI airlines forgetting to undermine rival favor after save reload
- Fixed the government instantly allowing new airlines to enter the market after save reload
- Fixed issue with loans sometimes not paying off.
- Fixed issue where planes would not age off the used market.
- Fixed math issues that were causing the Puffin/Dove income perks to not work properly.
- Fixed stock some issues with stock prices not recovering quickly after crashes.
- Fixed the AI sometimes trying to buy shares of an airline that had been taken fully private.
- Fixed competitor ticket prices sometimes not syncing properly to the UI.
- Fixed some multiplayer display issues including antitrust cooldowns sometimes not working properly, and exclusive rights.
- Fixed floating income text sometimes showing negative at very high values.
- Fixed some quarterly finance line items being put in the wrong table rows.
- Fixed a bug that prevented panic selling from triggering in some instances.
Notes
Modding guide not released yet, some undocumented features include overriding existing planes. You can set "Enabled": false to take a plane out of the game entirely if e.g. you don't like the Roebling becauses it's too fast.
{ "Id": "puffin.roebling", "Enabled": false }
In general, you should be able to easily override fields like this:
{ "Id": "puffin.pico", "Cost": 12000, "Capacity": 90 }
v20.2-pre1
This is a preview patch, so you must be on the PREVIEW branch to try it.
Changes
- Congestion is now measured only against the queue capacity of airlines who actually operate at the airport.
- Since congestion drives demand suppression, expect stronger suppression at hubs now. This will change how the game plays, so feedback appreciated here.
- Since congestion drives demand suppression, expect stronger suppression at hubs now. This will change how the game plays, so feedback appreciated here.
- The Congestion tooltip now shows each queue's fill against its own capacity (for example 208/204, overflowing) instead of its share of all queued passengers.
- Renamed "Throughput usage" to "Boarding throughput" to clarify that it specifically measures how fast that passengers who are already at an airport can board their planes.
- Improved changelog
Experimental
- Experimental mod support (proof of concept, may break in future updates). You can drop JSON files into the Mods folder next to your saves to add custom airports and plane models to new games.
[img src="{STEAM_CLAN_IMAGE}/45002107/3ce833a7d4885bf0fe2ce6c0c66ab40d871c8575.png"]
Adding new planes
Create a file in the folder named
*.models.json (replace * with something you choose) and follow this format:
{
"AirplaneModels": [
{
"Name": "Nano",
"Manufacturer": "Sawtelle",
"Description": "A very small plane.",
"Capacity": 30,
"Speed": 300,
"Range": 800,
"Cost": 6000,
"FuelEfficiency": 1.10,
"LaborUnits": 100,
"Size": "Small",
"ComfortBonus": -1,
"Prerequisites": []
}
]
}
Adding new airports
Create a file in the folder named
*.airports.json (replace * with something you choose) and follow this format:
{
"AirportDefines": [
{
"Name": "Santa Catalina",
"Country": "United States",
"Population": 4000,
"Offset": -7.0,
"LatLon": [
33.36998071192645,
-118.42445465228586
],
"IgnoreCountry": false,
"RegionOverride": "Western U.S.",
"Neighborhoods": [
"Avalon",
"Two Harbors",
"Pebbly Beach"
]
}
]
}
[img src="{STEAM_CLAN_IMAGE}/45002107/c07abbdff11a7b331f674476550a6497a5ed32e8.png"]
The improved Suppressed Demand tooltip and info badge.
Changes
- Manufacturers are now much more responsive about opening new production lines when their backlog grows.
- New lines are triggered by how many days of work are queued instead of raw plane count. This should help esp. with slower-to-build planes like the PAX series.
- New lines also go to the model with the longest queue in days of work instead of the most planes.
- Overhauled the Suppressed Demand badge. See the screenshot!
- AI airlines are now much less aggressive about opening new routes if their existing network is struggling.
- AI stops opening new routes while more than 10% of its routes are congested.
- The airport Congestion tooltip now shows whose fault it is. Maybe it's your competitor's preferred queue!
Bugfixes
- Fixed passengers who prefer an airline that doesn't fly their route waiting instead of just boarding a competitor.
- Fixed demand suppression kicking in way too early.
- Fixed passenger groups losing their place in line when only part of the group fit on a plane.
- Fixed partially-boarded passengers sometimes jumping from the open queue into some preferred queue.
- Fixed passengers who were split across two planes losing their demographic and airline preference.
- Fixed AI airlines ordering planes past their own per-model fleet targets.
- Fixed AI airlines attempting to open new routes and construct buildings way too frequently.
- Fixed the Tourist Destination demand boost silently deleting itself after saving and loading.
- Fixed a multiplayer bug.
- Fixed some minor text issues.
v19.3
Bugfixes:
- Fixed bug where players would be unable to join a multiplayer game if the savefile was big.
- Fixed bug where airlines would not get money if they were forced to sell shares.
- Fixed bug where bulk order button would become clickable before you could actually afford it.
- Clicking on an airline's avatar in the route GUI will now navigate to that airline's stock trading view.
- Aircraft will now show 'Repairing' if they are repairing, to better inform players that they may need to build more hangars.
- Stale events will no longer show on game load.
Bugfixes:
- Fixed bug where AI would sometimes try to buy shares in dead airlines.
- Fixed bug where there were some blank tooltips in the stock trading view.
v19.1
Bugfixes:
- Fixed bugs with tutorial
- Moved the 'accept contract' button so that it is no longer hidden by the tutorial.
v18.1
Features:
- Added a "Random starting location" option in the New Game menu.
Bugfixes:
- "Veteran Veteran" achievement now takes into account used plane purchases.
Hello everyone, I'm back with a dev diary for Puffin Planes. I'll start posting occasional dev diaries instead of posting every single preview update as an announcement; this will help keep the library view cleaner. I'll still try to post patch notes to Steam and Discord though. By the way, did I mention that the game's on sale? Actually, I don't know why I'm mentioning this. If you are reading this dev diary then you probably already own the game. Maybe you can buy it for a friend? Anyways...
Coming Soon in v17.1
(And currently available on the preview branch)
New Main Menu
In order to redo the main menu windows, I first needed to reconfigure the main menu so that there was more space for them. To accomplish this I moved the action buttons over to the side.
[img src="{STEAM_CLAN_IMAGE}/45002107/eadb6c86a026186f07c5c366d397848e8a3d30b9.jpg"]
Airline customization
You may have spotted in the previous picture a new "Airlines" tab in the New Game menu. This lets you customize the airline! You can now customize a few additional settings such as the bird and the start location.
[img src="{STEAM_CLAN_IMAGE}/45002107/bd2f0d5d9b40cb3cf507bb79dc44df9fe6d41d90.png"]
Advanced game rule customization
I added many more game rules for you all to customize. I know I can't satisfy everyone's preference for how they want to play the game, so I thought I would at least give everyone more choice.
[img src="{STEAM_CLAN_IMAGE}/45002107/d766df5de7441ecf78e02bd99619f761217af844.png"]
Loans and your CRANE Score
You heard that right: loans! These are definitely not balanced yet, I'm afraid. In fact the whole v17.1 update is probably unbalanced as heck right now. But hopefully, armed with the new game rule customization options, I can get some feedback from playtesters on the appropriate balance this new mechanic.
[img src="{STEAM_CLAN_IMAGE}/45002107/5e21f3ecce9e6d075b3f952b6b92f91bb46c6aee.png"]
Full v17.1-pre4 Patch Notes
Features:
- New "Expand Airport" button on the Infrastructure GUI panel that allows you to add another building slot.
- Your airline now has a CRANE rating. This will affect how eager lenders are to give you money.
- There are four new loans available for you to take out.
- Whenever manufacturers launch a new model/block, they will offer discounts to each airline on their first 5 or 10 orders.
- Tons of new game settings including over features like buyouts, plane maintenance speed, and so much more.
- Can now customize individual airlines before game start.
Changes:
- Bulk discount has been reduced from 20% to 15% of the plane cost.
- Increased fuel efficiency of the Atto from 0.85 to 0.95
- Reduced upkeep miles cost from 8/health to 7/health
- Inflation is now ~25% of what it used to be. The old "Normal" inflation is now the new "High", for comparison. The idea is to try and increase plane costs and add early-game loans rather than rely on inflation for a more engaging early-mid game.
- Rebalanced plane costs; smaller planes increased around ~2x, larger planes between ~3-5x.
- Production line base capacity has been nerfed from 8/hr to 6/hr; I felt planes were being built too quickly. But starting efficiency has been boosted to 100% to compensate at least at the immediate start of the game.
- AI will now be more aggressive in stockpiling planes.
- Moderately decreased the cost for manufacturers to open new production lines.
Bugfixes:
- Fixed the Comfort chart.
v17-pre13
Features:
- The Penguin: 2x speed and -50% service point cost for regular maintenance.
- The Ostrich: 15% chance of receiving an extra plane whenever you take delivery from manufacturer.
Changes:
- Tutorial now explains ordering new planes
- Removed retrofitting.
- Some plane models, such as the PAX-200, can now become obsolete.
- Airplane view in Network Overview now shows the model.
- Route ruler now configurable in the settings menu.
- Discontinued models now appear on the 'Models' tab of the Manufacturers GUI.
- Increased fuel efficiency of the Atto to make it easier to break even.
- Route ruler now only shows up if you have planes in your hangar.
- Nerfed the PAX-125 range from 4,000km to 3,300km base.
- Debug menu will now show you airports that you have never unlocked before, for help with the Completionist achievement.
- If a new model is researched and there are no production lines to steal, then the manufacturer will go into debt to open a new one.
- Moderate (25%-ish) decrease to the price of starter planes
- Tightened up research costs to make planes appear earlier on average.
- Plane labor unit cost increases again (sorry I keep going back and forth on this).
- Two new planes, the 'Levering Veteran ER' and the 'Sawtelle Macro'.
- Added some more flavor to production line names.
- Nerfs to % income policies such as the "Status Program" and "Low Cost Carrier" policies (now just a 2.5% boost across the board except for LCC)
- Nerfed the Puffin % income bonus from 15% to 10%
- Significantly increased crew costs (50% increase); aiming for plane operating costs to be around ~80% of revenue
- ...to compensate, base income is back! Should help you out early game; 500 per day.
Bugfixes:
- Route ruler now shows the stats for the highest block that you have.
- Fixed the Midvale PAX-250 research cost being absurdly low for testing purposes.
- Fixed a typo in teh "Establish a Hub" contract.
- Removed references to the abandoned "lease" concept from the game.
- Fixed the 'purchase' button for a new building showing NaN if you had no building selected.
- Fixed being able to create plane if you had enough money to unlock cities, or purchase the used plane, but not both.
v17-pre12
Changes:
- Larger planes now cost 50% more miles to maintain than smaller planes.
- Removed the 'Plane Factory' airport bonus.
- Improved End Screen OST by Rod
- Game Over screen now stops music
- Route Ruler will now only show models that you have in your hangar, rather than all models.
- Boost Pax are back; all airlines will receive a base "income" of passengers spawning to make early game more fair.
- Made some pitiful attempts at game balancing (I swear it's so difficult!)
- Raised the amount of starting miles from 25K to 30K
- Significantly increased most plane prices (by 2-3x for many of them)
- Production lines should now slowly reassign to models with busier backlogs (threshold is 2x total length in days)
Bugfixes:
- Fixed airplane costs (fuel, crew, etc) not scaling with inflation (mega facepalm)
- Fixed discontinued planes getting new production lines (e.g. PAX-125)
Changes:
- AI is now less aggressive about ordering+stockpiling planes (unless they have the Hoarder trait)
- Tweaks to how the used market works.
- Can now 'find more planes' to immediately source some extra used planes, which will be extra expensive.
- Planes will now sit on the used market for longer before despawning.
- Tried to make the 'Models' UI a little clearer.
- Plane cost and labor unit cost tweaks
- Doubled production line base capacity as well as how much capacity investing provides.
- Moderate increase to all plane mile costs.
- Moderate decrease to small plane labor unit costs.
- Moderate increase to large plane labor unit costs.
- New planes
- Redone Midvale lineup: PAX-125 (discontinued), PAX-200, PAX-250, PAX-350, PAX-350ER, PAX-600
- Expanded Sawtelle lineup: Atto (discontinued), Pico, Micro
- Upgrade changes
- Nerfed capacity and range upgrades; capacity now tops out at 107.5% of original capacity, range at 140%.
- Cost and build time now usually increases with new blocks.
- Maintenance speed has been buffed by 33%
- Having a hangar at an airport will boost maintenance speed.
Bugfixes:
- Fixed bug where production line investment costs were being calculated incorrectly client-side.
- Fixed bug where you cannot invest in a production line when it has 200% efficiency.
- Fixed bug where when a new model became available, the manufacturer would panic when trying to find a production line for it.
v17-pre9
Changes:
- The "production line" concept has been partially split off into the "orders" concept.
- You can now only order the latest block of a given plane.
- Older blocks will be "retired" after all outstanding orders have been completed.
- Manufacturers will prioritize finishing outstanding orders for older blocks before moving on to newer ones.
{STEAM_CLAN_IMAGE}/45002107/bb6a883958be2b1144d185e42978602733b8fe41.png
- Removed the priority queue, replacing it with a new 'Priority Deal' mechanic. Priority Deals are first-come-first-serve and result in any existing orders being moved up in the queue rather than being put into a separate queue.
{STEAM_CLAN_IMAGE}/45002107/92c56c7ad73a832d165d7f77285596ee8ff11cee.png
- Production lines now live on the Investment page.
- Production lines now have cities and randomly generated names.
- New blocks are now developed much more slowly.
- Retrofitting planes now costs more miles and service points.
- Lowered passenger spawning.
- Optimized passenger spawning.
- Balanced maintenance tiers; 2x maintenance now doesn't kick in until planes are 50 quarters old.
- Roebling speed now starts at 1900 kph up from 1250 kph.
Bugfixes:
- Fixed some bugs with the client panicking when an unowned plane is destroyed.
- AI now take into account how many planes they have already ordered when deciding whether or not to order more planes (derp).
- Fixed bug where AI would refuse to buy planes mid-late game.
- Fixed bug where locked airplane models would show on the block upgrade research page.
- Fixed bug where manufacturers might keep infinitely inflating the projected cost of a new production line and never actually build one.
v17-pre8
Features:
- Now receive a notification once per quarter about your old planes.
- Optimized passenger spawning. Passengers now spawn less frequently, and in larger batches. The overall behavior should probably be the same, just a bit coarser.
- Reworked Policies window. Removed aircraft policies and tried to merge some of them into airline policies.
- Bold orange text that lets you know that you will overwrite your other choice when switching between conflicting policies.
Changes:
- Unified dropdowns for sorting airplanes across network overview and flight assignment windows.
v17-pre7
Changes:
- Aircraft now undergo maintenance while in hangars.
- Improved the Planes View tooltip to now show you exactly why a plane is taking off or not.
- Plane Orders GUI in the bottom right is back! Shows your next 5 planes across all your queues.
- Used marketplace should feel more dynamic now.
- AI should now be more dynamic with selling and replacing their older planes.
Bugfixes:
- Fixed bug where the Select Aircraft GUI subpanel would randomly disappear when creating multiple airplanes.
- Fixed bug where aircraft would not show their actual maintenance status until you assigned them to a route.
- Fixed bug where destroyed planes were not being handled properly.
Current Release
Build 24139967
Uploaded Jul 21, 2026
System Requirements
How to Install
Puffin Planes.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
You May Also Like
View AllDownload Puffin Planes for PC with a direct link or via torrent. Get the full version of Puffin Planes for free. Puffin Planes is a Casual released by CATINRAIN LLC.