About the Game
Excited to try your hand at running a ramen shop?
We're serving a taste of the experience with our playable demo. Head over to our demo page and try it out right now!
Make sure to wishlist our game and try our demo out now! Your feedback will be essential as we continue to perfect our recipe for the full game!
Japan is beautiful this time of year
Create life again in a worn out, forgotten alley. Explore your surroundings and wander through cozy, lantern-lit backstreets and find inspiration for the task ahead. Maybe visit your local convini and look for exiting new ingredients or that unique decoration. You never know where an old recipe might be laying around.
Decorate for days
Roll up your sleeves, fix up equipment in your kitchen and paint all your old walls. Complete challenges and unlock a wide array of unique decorations, customizations and recipes. Whether you prefer a quirky, bustling diner with mismatched charm or an elegant, fine dining establishment that oozes sophistication, the choice is yours. Don’t forget to check out the gacha machine to have a chance to pull that special item!
Clean your way to the top
Clean, paint, and cook your way to the top. Hard workers have the best equipment and can afford the best ingredients. Or maybe you want to splash all the cash on 50 darumas? Just make sure to be on top of cleaning - no one enjoys a shop with dirty floors and a full trash can, your customers will notice! Sweep the floor, make sure that all your lights work and keep an eye on the toilet to maintain a clean shop.

Everything starts with a good bowl
The most important thing in a ramen restaurant is a really good bowl. Prepare all the ingredients, your amazing broth and have the best protein in town. Unlock receipts to extend you menu and earn more cash to level up your ingredient-game! Handle your menu on your restaurants kenbaiki and attract different type of customers, do basic ramen bowls really good or dive in to different types, just make sure your up to serve your customers what they ordered.
Let us cook
We are still working hard on this experience, so please join our discord and follow our social medias! We want to hear what you think and discuss everything from features to gameplay, let’s cook up something great!
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
Quitting & Saving
More than a few players had feedback on how we handled quitting to menu and the advancement of the day that followed. We've addressed this in this patch, and we hope it makes for an overall more fun experience!
Please let us know what you think in Discord!
- The end-of-day screen has a Save & Quit button. It claims any daily quests you haven’t claimed yet, pays out the day’s rewards, closes the day, and returns you to the main menu.
- If you quit from the pause menu before 07:00 in-game, you continue the same day next time. Quitting later still ends the day, as before.
- Morning deliveries no longer arrive again when you continue a mid-day save. They now only arrive at the start of a new day.
- Fridge ingredients no longer lose a point of freshness every time you load.
Performance & Flickering
We've been hard at work since the EA release investigating the performance & flickering issues, and we think we finally made some progress! The first time you launch the game, you'll see a "shader preloading" progress bar. This should stop the shaders from loading only in-game, and our internal testing shows a huge improvement.
We've also discovered that DirectX12 might have some issues with current Nvidia drivers, so we've set DX11 as the default for now. In our testing, all flickering is 100% gone, but please let us know your results!
Bug fixes
- The cleaning cloth & spray bottle should no longer go on random adventures outside the shop
- If the cloth or broom was left outside (or escapes) the shop, it goes back to its spot in the shop when you load.
- The cookware delivery box holds up to 20 items, up from 5
- Fixed a stove error when loading
- A bad language setting no longer causes an error
- A disk error while saving achievements no longer causes an error
Again, thank you so much everyone who helps us make the game better! 🫶🍜
//Daniel, Johan & Petrus
- The Old Man Store now sells a trashcan
- The Hardware Store sells a fridge
Gameplay
- You can now longer put a full bowl or glass in the dishwasher. That was really bad for the drain pump!
UI
- Recipe achievements that are, for some reasons, unclaimed can now be claimed in the notebook
- The deco inventory asks for confirmation before selling stuff
//Daniel, Johan & Petrus
Fixes
Removed dishwashers from the store that were not meant to be available yet. Some players could buy them even though their functionality wasn’t finished.
Removed unfinished taps from the store.
The Floor Dishwasher and the Double Dishwasher can now be moved.
Unfinished taps and dishwashers can be sold from your decoration storage for a full refund.
Sorry for the confusion, and thanks for your patience!
Dishwasher
Due to popular demand, there's now a Dishwasher! And is, for a limited time only, half off!
For now, there's only one, and it washes bowls & glasses. There might be some information that's off etc, but overall it should vastly improve your dish washing experience!
Day length & day ending reminder
Also due to player feedback & popular demand, we're trying out some new stuff.
The day length is now 30 minutes IRL time (up from 20)! We've also added a little reminder below the clock, after 22:00 less customers will show up in order to give you time to clean up and prep for next day.
This is an experiment and a work in progress, so please hop over to our Discord and let us know what you think!
Fixes:
- Added missing translations and new localized text.
- Fixed workbench collision
- Reviews and ratings are no longer wiped every time the game saves
- Recipes should no longer mysteriously disappear from the menu
- You can now longer place workbenches on top of sinks
//Daniel, Johan & Petrus
Saving & loading
We're keeping on keeping on fixing the saves! Thanks to the wonderful players who reported the bugs (with a special shoutout to those who shared their logs 🫶), we're making tones of progress!
Saving and loading should now be much more stable in general
Held items go back to where they normally rest when a save loads
New Game now starts from an empty save file. If the save can’t be read, Continue offers the backup instead.
Bought Cosmetic Packs should now be properly saved
If one saved object is error:ing, it should no longer cause problems for everything else
The problem with players not being able to interact with certain objects should now actually be resolved
Fridge freshness can’t go below zero when it ticks on Continue
Gameplay & quests
Drink servering quests now count drinks you serve
The beer achievement now (temporarily) needs 10 bottles
The draft beer quest is temporarily set to 10.
Dishes in sinks should now no longer vibrate
The cleaning tool is now behaving well again
Workbenches accept most placements
Ceiling decorations no longer stop you picking up a workbench
UI & localization
Ultrawide monitors should now be fully supported
Fixed some Thai localization issues and missing localization keys.
//Daniel, Johan & Petrus
Here are our notes for this update:
Save & Load
- Deliveries ordered for the next day should now arrive as expected
- Ingredients, whether in the fridge or in delivery boxes, should no longer disappear or multiply on save and load
- Items of all kinds should no longer respawn after being removed
- Objects that can't be found no longer break the game. They are logged to player.log, and the rest of the game loads in peace
- A failed save no longer breaks the game. It is logged, and we load as much as we can
- Overlapping double walls should no longer glitch
- Your money should no longer drop to 0 when you save
- Demo players who buy the game will hopefully soon be able to migrate their saves
Gameplay
- The game now saves at the end of each day
- We regret to inform everyone who found the infinite Horizon Bottle refill bug that we fixed it
- The fax and phone no longer stop responding
- The phone now shows its open animation every time
- Ghost glasses should no longer appear at the beer tap
- The broom can't be put down mid-sweep, and it returns to the cleaning station each day
- Stacks of items (we're looking at you, bowls) should no longer start hovering
- We now save every object's dirt, so no one has to leave a clean shop and come back to find it looking like a pack of wild dogs got in overnight
- The trash can now behaves more like it's supposed to
- Quickly exiting the sink no longer makes you taller (editor's note: …)
- Fixed a localization error where item names weren't displayed
Balance changes
- Restaurant001 now costs 300k instead of 500k
- Sardines now have, like most things in life, a price
- Tap beer is now more profitable
- Changed the starting amount of gas cylinders
Art
- Fixed the trash zone highlight, and removed the tutorial outline from most objects in the trash zone
- Workbench001 now has a put-down animation, and its missing collider is back
- Fixed the plastic counter's material
Graphics & Performance
- FSR 2 added as an upscaling option, alongside DLSS and FSR 1.
- Upscaling now has two separate settings: the upscaler and the quality.
- Motion Blur and Contact Shadows are now off by default. Your saved settings for these two have been reset once so the new defaults apply.
- Removed the Ambient Occlusion, Ray Tracing AO and Global Illumination toggles.
- Tutorial Outliner Performance Improvements
Gameplay
- New: hold E to empty spoiled food out of noodle baskets.
- Fixed the cooking slot button spinning the wrong way when toggled.
UI & Audio
- Fixed wrong icons on several ramen orders: Jiro, Iekei, Kitakata, Sapporo and Shio Tonkotsu.
- Updated kitchen ambience.
- Updated the Chinese translation.
Just a couple of smaller update from our demo player's feedback!
New
The tutorial now highlights which objects you might need for each tutorial step
The Broom and Cleaning Cloth should now stop randomly disappearing
Holding or hovering a bowl with a ramen recipe in it shows its info in a popup
Made cleaning a bit faster and simpler
We now limit the number of customers that come in during the tutorial
New timer and gacha sounds
Fixes
Timer buttons no longer stop responding when the game is paused or after loading a save
Fixed bugs with gacha coins and the quest service
Fixed a decoration inventory bug
Fixed some bugs with the delivery boxes
All recipes now show their decals on the Kenbaiki
A very sneaky smol memory leak has been plugged
Thank you so much everyone who has played the demo, given us feedback, or simply wishlisted.
It means the world to us 🫶 🍜
//Daniel, Johan & Petrus
This was supposed to be a small update with some fixes, but we ended up implementing a bunch of new features as well! 😅
First of all, the konbini is now open for 24h business! You can buy all kinds of ingredients there, with the huge benefit that everything your buy there will arrive immediately! (In a future patch, things ordered in the fax machine will arrive the next day) We also now have a end of day reward system in place! If you serve a certain number of bowls, earn a certain amount of money and have a certain number of happy customers, you’ll get a nice reward 💰
All kinds of kitchen equipment now have extra features! Some cooking appliances might have their cooking time reduced, while others have a chance to not get dirty or upgrade any ingredients in them. (This is still a work in progress, so you can expect even more appliances with more upgrades!)
To round this update off, we noticed, thanks to everyone in our Discord, that loading after an update would sometimes bork save games. We’ve now implemented a function that checks which version you last saved your game with, and will warn you if the major version (the second to last digit in the version number) has changed. (PS: The first time you try to load after updating, the warning will say that your saved version is -1. This is good and intended!)
Changelog:
New:
Konbini
End of day rewards!
Save game compatibility checking
Equipment Stats
Cooking Time
Gas Consumption
Cooking Slots
Cookware & glasses now gets dirty
Trashcan is now movable
Fixed:
Closing Notebook should no longer cause the screen to go blurry
Customers have reactions again
Ingredients inventory poster is now actually readable again
Improved Store UI
Restaurant is now a teeny tiny bit bigger
A bunch of UI fixes
Changes:
All empty delivery boxes can now be thrown away in the trash!
In a future patch, we’ll stop automatically destroying delivery boxes when you store them in the fridge. It'll be up to you to decide whether to throw them out or keep them as decorations!
Made some animations a bit nicer
Bugs & Fixes:
Customers should no longer steal glasses—or bowls, for those of you who still experienced that. お客さんたちはバカですよ!
You can no longer put empty ramen boxes—or any empty boxes, for that matter—into the fridge.
UI:
Fixed some UI-related info, mainly around when you can and can’t stack items.
Fixed an issue where some of the "Add Ingredient" buttons became unclickable.
Burner buttons now get disabled when cooking starts.
The money counter now animates when you earn money!
Food and drink items on the on-screen orders now get crossed out when served.
Developer Notes
We’ve received more feedback—both positive and constructive—than we ever dreamed of. Thank you so much to everyone in our amazing community for your support!
In this smaller update, our focus is on bugs reported in our Discord (link here), improved on in-game info, and most importantly, boosted performance! In order to make Ramen Shop Simulator playable and enjoyable for as many players as possible, while maintaining our visual quality.
Please keep sharing your feedback and helping us make Ramen Shop Simulator the best it can be!
Changelog
Performance
- Made several under-the-hood tweaks and lowered the default quality of some post effects.
- Achieved overall performance gains.
- In our internal testing, we saw a 30–60% increase in average FPS.
- On lower-spec systems (like the Steam Deck), we now see a stable 40+ FPS.
- Added more quality presets and updated the previous ones. Please try them out!
Info Clarity
- Added strikethrough on the order slip when a customer received their item.
- Updated the text on the Kenbaiki to state that if there are 0 food recipes on the menu, the restaurant will close.
- Added a notification that the restaurant will close if there is no food on the menu.
- Improved the text under the crosshair so it updates more reliably when looking at different items, especially while holding another item. This is definitely still a work in progress!
Creation Mode
- Fixed an issue where cosmetic decorations sometimes had incorrect rotation.
- Fixed an issue where decorations sometimes rotated upside down in preview.
- Fixed an issue where customized decorations could end up with incorrect rotation.
- Ensured customers no longer try to sit on a chair you’re customizing.
Miscellaneous
- Fixed an issue where beer disappeared when poured.
- Fixed an issue where chashu sometimes fell through the frying pan.
- Fixed an issue where, if a UI screen was open when the day ended, the window did not close.
//The Sannin Team
Developer notes:
Thanks to everyone playing the demo and to the people reporting issues and reaching out with great feedback! We have done an initial update based on the feedback and issues reported by you in the community.
ありがとうございました !
Special thank you to: catnugget, Outei(おうてい), DauntedFrame647, fei CHANNEL, Catherine, SilentSimulatorGamer, frichards, skyquid, Cynthia & Dr. Dre
Full change log below:
Menu and UI
- The menu sometimes disappeared from the ticket machine (kenbaiki), preventing players from selecting or adding menu items.
- After quitting to the main menu with a ramen on the order menu, the item remained invisibly present, blocking further actions.
- After closing the restaurant (by taking down the Noren) and reopening, no new customers spawned.
- In the tutorial, after cooking Sapporo Ramen, the ticket machine only displayed “Clear” and no other options, preventing progress.
- Switching to maximized window mode made it impossible to change the window mode setting again.
- The menu was not displayed on the ticket machine after restarting the game.
Order and Serving
- We’ve significantly upped the amount of food you get!
- Customer orders on the screen did not match the actual orders or tickets, and sometimes included items not on the menu.
- Customers who ordered beer did not accept it when served.
- Customers could accept multiple beers, resulting in several glasses stacking on their table.
- When multiple orders of the same ramen were prepared, the game incorrectly stated that stacked bowls could not be served, even when only one bowl was present, which prevented serving any food.
- The “can’t serve stack” or “can’t stack bowls” error was triggered when customers had ordered beer.
Object Placement and Interaction
- Bowls glitched when placed on the counter, making them difficult to position correctly without dropping them on the floor.
- Customers left their bowls on the table instead of returning them to the counter as intended.
- Stacking noodle boxes was unreliable, with boxes getting stuck.
Again, thank you to everyone who's played the demo and/or wishlisted the game!
//The Sannin Team
Current Release
Build 26509650
Uploaded Nov 09, 2026
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System Requirements
How to Install
Ramen Shop Simulator.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Ramen Shop Simulator for PC with a direct link or via torrent. Get the full version of Ramen Shop Simulator for free. Ramen Shop Simulator is a Simulation released by Sannin Interactive.