About the Game
Build an industrious flying city
Your city’s population and economy form the backbone of your survival. Running out of food or resources can be just as dangerous as meeting a Dream Plague in the wilds. Plan and build automated production lines, and keep your people housed, happy and well fed.
Survive until the last moment - then run!
Fortify your city and defend it against raids for as long as you can. But even the ancients were unable to withstand the Dream Plagues forever - the longer you stay, the stronger they become. Unlike the ancients, however, you are able to grab your entire city and just fly away when things become too rough.
Balance expansion and disposable buildings to be left behind
Your city’s area is limited. You’ll have to balance between expensive long-term upgrades to expand your city, and building disposable infrastructure that will be left behind. Carefully choose which buildings you take with you and which you can live without - at least for a while.
Find and exploit scarce resources across different biomes
Resources are rare, and you’ll need a lot of them to turn your city into a self-sufficient empire. Good thing you can always move to another area when you’ve depleted everything around you. Every biome has an unlimited variety of procedurally generated landing areas, that each have different resources, opportunities, and challenges.
Explore the world with a customizable Steambot
The wilderness is swarming with Dream Plagues. To explore your surroundings, you directly control a unique Steam-Bot in real time action. You will upgrade, equip and customize that Steam-Bot to your preferred play style.
Discover ancient ruins
The world is full of ancient ruins and strange mysteries. As you fly and land in different areas, you will discover these places and exploit them. As you progress with story missions, you will discover some of the history and lore of this strange world.
Research, craft, and upgrade your infrastructure
The ancients used advanced Dream-Tech, most of which is now lost to the ages and to the Dream Plagues. In your flying city you will be able to build advanced research facilities and discover some of these secrets - unlocking advanced buildings and new crafting recipes for your Steam-Bot.Upgrades to your infrastructure provide permanent bonuses and abilities to best fit your preferred playstyle. Spend hard-earned upgrade points on your Steam-Bot’s combat prowess and raid enemy nests for precious resources, on your city’s defenses to build an impenetrable fortress, or on your administrative and economic abilities to build a thriving, rich, mega-factory.
Carefully manage your fuel and weight
Keep a close eye on your city’s weight and fuel reserves. Being stranded at the wrong moment is a sure way to become extinct.Screenshots
24 images
Version Information
Steam Patch Notes
Official update history
- Fixed a very old and elusive map generation bug in which sometimes ruins or other resources failed to spawn because the area they were intended for was too small. Huge thanks to all the players who sent me save files to help reproduce and solve this issue once and for all.
- Added Korean fonts so translation mods into Korean display properly. Note: Korean is not officially supported and keeping translation mods up to date depends on the mod author and are not guaranteed.
- Tweaked the green research and green refining city core modules so their bonuses are a bit more worthwhile.
- Fixed bug with overachiever achievement that required a "Challenging" difficulty level in contrast to the achievement description that did not specify this. The achievement no longer has a difficulty requirement and can be acquired at any difficulty level.
- Fixed turret range display when hovering them or when moving turrets, so they take into account upgrades and installed modules that change the attack range.
- Turret vision range increased for turrets with high attack range, and upgrades/modules that increase attack range also increase the vision range now.
- Fixed a bug when the setting to enable free camera in management mode by default was enabled, in which switching to management mode by pressing the F shortcut directly from combat mode would switch to management mode without enabling free camera.
- Fixed a translation issue for the "Can't land here" indicator that only appeared in English regardless of the selected language.
- Fixed issue in campaign when playing with raids disabled where you couldn't take off after the raid story mission.
- Fixed description of the Overachiever hidden achievement to more accurately explain that achievement.
- Fixed missing story line in the opening sequence.
- Having more than 6 different items in the passive income will no longer break the UI of the building receiving said items.
- Fixed confusing typo in last story dialog.
- Items you can't take with you now have a no-fly icon like they were supposed to.
- Fixed a bug with defense story missions when playing with raids disabled in the difficulty settings. These missions will now immediately be marked as complete.
- Removed redundant dialogue text that reminds the player about flying away, that appeared twice in two story missions.
- Sulfuric Acidstone production recipe was incorrectly assigned to the Wood Warper and was not usable because it needed an add-on that only existed in the Stone Worker. It's now producable in the Stone Worker as intended.
- Fixed a bug when moving the Archeologist building that made all archeology projects free until saving and reloading (there was no upkeep when performing a project).
- Fixed a bug when moving the scout tower that cancelled the bonus free destination reroll until the game was saved and reloaded.
- Fixed destination generation that generated more than 6 types of resources in some scenarios. There's no room to display more than 6 in the destination cards.
- Fixed a display issue in the destination selection window when there was a free reroll that only happened in some languages.
- Fixed a game-breaking bug that happened when disabling the take-off / landing animation displays, after loading a new map it wouldn't create enemy spawners which in turn broke the construction feature making the game unplayable. The fix is retroactive, so if you have a save that was broken because of this issue, it should automatically repair the save when you load it.
- Fixed a bug that prevented the connections between tesla towers to be displayed after showing the landing animation.
- Fixed - items that provided permanent bonuses (such as unlocks or free buildings) will now be automatically applied when chosen as an expedition reward (similar to crfating them in ruins).
- Fixed - moving the expedition center will no longer cause the current expedition to be abandoned.
- Fixed a bug where if you picked carts from rails while the game was paused, and then demolished those same rails before unpausing, you'd get double the resources - once for picking and then again when demolishing. You will still get your items back when demolishing rails, but only if you haven't already picked those carts manually.
- Fixed an issue where costs and produced amounts of the "Acid Transformation" recipes were reversed and - converting Acidstone to Acidwood and then back to Acidstone would yield a net positive balance allowing for infinite crafting - which was obviously not intended.
- Fixed an issue where harvester buildings didn't have any upkeep costs and did not actually use up any workers despite showing them in the building window. This will only affect newly built harvesters, those built before the patch will still have no upkeep/workers.
- Reduced harvester building worker and upkeep costs.
- Tweaked output of acid extraction. These were not meant to produce more acid than was used to create the acidstone / acidwood in the first place. I decided to keep it higher, making this recipe a renewable source for acidshards (at the cost of featherstone/bloodwood), but I did lower their production rate a little.
Bug fixes:
- Fixed issue when number of workers available for a specific building increased from partial availability to full availability (through population growth or disabling another building) - the actual production rate would not update.
- Fixed an that caused the whole building's production to be disabled when switching production recipes if there were 0 workers free for that building.
- Fixed a rare bug when the same building produced one normal and one global item that caused production of that building to get stuck. Specifically this happened in the acid extraction recipes.
- Fixed a bug that didn't let you change production from the building info window if you opened that window from the building management window.
- Building management window will now refresh worker assignments when enabling a building
Fixed some typos.
- Fixed the feedback form link so that it will automatically fill the build number.
Current Release
v1.0.545
Uploaded Mar 26, 2025
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System Requirements
How to Install
Dream Engines.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
597 MB
v1.0.545
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View AllDownload Dream Engines: Nomad Cities for PC with a direct link or via torrent. Get the full version of Dream Engines: Nomad Cities for free. Dream Engines: Nomad Cities is a Indie released by Suncrash.