About the Game
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
- Explore 3 open maps filled with activities and inspired by enchanted forests and marshes, One Thousand and One Nights, and Arthurian legends respectively.
- Help the inhabitants of Reverie, such as the Three Little Pigs, Sinbad the Sailor and Morgan the fairy, and earn valuable rewards to help you in your future battles.
- Reveal the story of each character and Reverie, run after run.
- Ravenswatch is a meticulously crafted combination of a dark fantasy atmosphere with a comic book style.
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
- In the purest tradition of the roguelike genre, Ravenswatch is a challenging game but fair, balanced and refined thanks to community feedback.
- Epic boss battles and over 50 formidable, uniquely designed enemies.
- With each level completed, you earn the right to choose a new talent and improve your heroes' skills. Combine talents, items and dreams to craft the most powerful builds.
- Even more fun with friends or using the matchmaking feature: explore the synergies and relationships between heroes with up to four players in co-op.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
- Over 200 talents, 50 magical items and endless build combinations.
- Randomly generated maps with a wide range of activities.
- 4 difficulty levels and customized game modes for an even greater challenge or to enjoy Ravenswatch at your own pace.
- Regular updates will add new free content.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Greetings, Ravens!
The Songs of Thieves update is now live on all platforms. The whole team is thrilled to share this new free update for Ravenswatch!
Update your game now for new enemies, new strategies to try out, and the soft sound of Melodies! You can read about all the new content in the patch notes below.
Watch the Songs of Thieves Launch Trailer
The launch trailer will be available on May 27 at 5:30pm GMT. Watch it live at the AG French Direct!
TL;DR
[img src="{STEAM_CLAN_IMAGE}/42625953/cd631caf27f03df31eb94e8bf9dbbdb64832a441.png"]
Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
Free Update
New enemy faction: the Thieves!
Thieves' Stashes, including Treasure rooms, Trap rooms, Cursed rooms, and Mirror rooms…
Magical Harps and their swift Melodies…
Stingy Jack, a new threat to your loot!
Multiplayer Pause
Community QoL and Bug fixes
And more!
Cosmetic DLC
Mercenary Outfit for Aladdin
Mercenary Outfit for Sun Wukong
Mercenary Outfit for Snow Queen
Mercenary Outfit for the Pied Piper
Mercenary Outfit for Geppetto
Get the Mercenaries Skin Pack:
[dynamiclink href="https://store.steampowered.com/app/4406950/Ravenswatch__Mercenaries_Skin_Pack/"]
Read the detailed patch note below for more information.
Patch Notes (1.5)
🐦 = Inspired by community reports and suggestions
Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your current run before updating the game if you don’t want to lose it! Thank you for your understanding.
Free content and features
New content
New Enemy Faction - 3 types of Thieves can be found in Reverie:
- [p align="justify"]Assassin (Elite)
- [p align="justify"]Marksman (Range)
- [p align="justify"]Brigand (Melee)
- [p align="justify"]Thieves' Stashes - Located in Dark Hills, Storm Island, and Avalon, they hide secret rooms protected by Thieves:
- [p align="justify"]Treasure room: Fill your pockets with Dream Shards!
- [p align="justify"]Combat room: Avoid traps while ambushed by Thieves!
- [p align="justify"]Cursed room: Challenge yourself with a random cursed ability!
- [p align="justify"]🐦 Magic Mirror room: Duplicate items thanks to the spooky face of the Magic Mirror!
- [p align="justify"]New Mechanic - Melodies:
- [p align="justify"]Locate Magical Harps in Thieves’ Stashes or in Reverie to collect notes
- [p align="justify"]Recompose the 12 Melodies to apply powerful effects on your party, for the whole run
- [p align="justify"]Otohime Melody: The Hourglass of Dreams empties 25% slower
- [p align="justify"]Lady of the Lake Melody: Healing Fountains and Sacrificial Idols grant +100% VITALITY or DMG
- [p align="justify"]🐦Lucky Hans Melody: Magical Object collections require 1 item less to be considered completed
- [p align="justify"]Galahad Melody: Grants 1 Raven's Feather and fully heals all Heroes at the start of each day or night
- [p align="justify"]Hansel and Gretel Melody: When the Master Nightmare is awakened, it grants 8 DMG every 20 seconds until the final showdown begins
- [p align="justify"]🐦 Tortoise Melody: Increases move speed for all Heroes by 20%
- [p align="justify"]Merry Men Melody: The locks no longer need keys to be opened; keys now grant 150 Dream Shards each
- [p align="justify"]Long John Silver Melody: Reveals all Raven Marks on the map
- [p align="justify"]Sheherazad Melody: Dreams obtained from the Sandman are restocked 1 time after being purchased
- [p align="justify"]The Goose Girl Melody: In combat, every 15 seconds, each hero unleashes a powerful wind that blows around them, dealing 150 area damage
- [p align="justify"]Fairy Godmother Melody: The group of heroes instantly levels up
- [p align="justify"]The Little Tailor Melody: Grants 3 consumables each time the group of Heroes reaches a level above 10
- [p align="justify"]Melodies can be consulted in the Magical Objects compendium
- [p align="justify"]Some Melodies won’t appear if specific Modifiers are applied (to prevent the effects from becoming obsolete and anti-synergistic)
- [p align="justify"]Stingy Jack:
- [p align="justify"]Stingy Jack will loot chests in Reverie and run away when he sees you coming!
- [p align="justify"]Hitting him will release Dream Shards and, ultimately, the Magical Object he stole.
- [p align="justify"]Stingy Jack can also release a Note (related to Melody).
- [p align="justify"]Don’t let him escape with your loot![p align="justify"]
- [p align="justify"]🐦 Multiplayer Pause:
- [p align="justify"]Any player can pause the game in Multiplayer
- [p align="justify"]Other players can resume a game after a short time (30 sec)
- [p align="justify"]You can navigate Options, the Map, and your Inventory while the game is paused
- [p align="justify"]Multiplayer pauses are unlimited in a code or friends’ invite party
Multiplayer pauses are limited to 3 per player in a matchmaking party to prevent abuse
General Adjustments
[p align="justify"]- [p align="justify"]Map Generation:
🐦 Tumors are no longer part of the mandatory generation
🐦 (Red) Boss Dens will no longer spawn in Green zones on Dark Hills
- [p align="justify"]Refugees:
- [p align="justify"]🐦 Increase in rewards for most refugees:
- [p align="justify"]Warm up the Child: Gain 100 Shards (from 60)
- [p align="justify"]Pay for Healing?: Heal 100% of life and gain +15 VITALITY (from 10)
- [p align="justify"]Sacrifice Health for power?: Gain +10 Attack Points (from 4)
- [p align="justify"]Sacrifice Health for power?: Gain +10 Armor Points (from 6)
- [p align="justify"]Accept Blessing?: Increase Critical Chances by 10% and increase Critical Damage by 15% (from 4% and 13%)
- [p align="justify"]Accept the curse of the Mad Man?: Get Cursed Special status for 90 seconds + 15 Attack Points (from 10 Attack Points)
- [p align="justify"]Accept the curse of the Mad Man?: Get Cursed Power status for 90 seconds + 15 Attack Points (from 10 Attack Points)
- [p align="justify"]Accept the curse of the Mad Man?: Get Cursed Defense status for 90 seconds + 15 Attack Points (from 10 Attack Points)
- [p align="justify"]Accept the Artefact?: Gain +20 VITALITY (from 5)
- [p align="justify"]Give Blood?: Increase by 10% Crit chances (from 6%)
- [p align="justify"]Give Blood?: Increase by 20% Crit chances (from 18%)
- [p align="justify"]Choose an object to give up (Epic): Gain 450 Shards (from 350)
- [p align="justify"]Choose an object to give up (Rare): Gain 300 Shards (from 210)
- [p align="justify"]Donate Attack or Armor?: Gain 200 Shards (from 175)
- [p align="justify"]Donate Star Rolls?: Gain 160 Shards (from 100)
- [p align="justify"]Donate Star Rolls?: Gain 3 Power Ups (from 2)
- [p align="justify"]Accept Gift?: Gain 100 Shards (from 50)
- [p align="justify"]Use the Cursed Knowledge?: Gain 15 Attack Points and Gain Cursed Status for 90 seconds (from 10 Attack Points)
- [p align="justify"]Use the Cursed Knowledge?: Gain 40 SHIELD (from 20)
- [p align="justify"]Drink the Potion?: Gain 50 SHIELD (from 25)
- [p align="justify"]Drink the Potion?: Gain STRENGH status for 90 seconds (from 60sec)
- [p align="justify"]Pay for Information?: Reveal 3 locations on the map (from 1)
- [p align="justify"]Pay the Crafter?: Pay 100 Shards (from 150)
- [p align="justify"]🐦 Increase in rewards for most refugees:
Heroes improvements, fixes, and balancing
- [p align="justify"]Merlin:
- [p align="justify"]🐦 HUD: Added Runes Icons on the HUD to keep track of the number of runes active (located above Merlin’s Trait icon)
- [p align="justify"]🐦Starfall (Ability): Increased damage of each star to 70/105/126/140 (from 60/90/108/120)
- [p align="justify"]🐦 Trinity (Talent): Collecting the object now grants 2 Stars of Fate (from 1)
- [p align="justify"]🐦 Grace of Heaven (Talent): Trait cooldown reduction is now set at 2/2.5/3/3.5sec (from 4/5/6/7sec)
- [p align="justify"]Brambles Whirlwind (Talent): Fixed damage bonus so it is now correctly additive with other Power bonuses (was multiplicative before)
- [p align="justify"]🐦 Life Seed (Talent):
- [p align="justify"]Healing range has been increased to 12m (from 10m)
- [p align="justify"]Duration has been increased to 2sec (from 1.5sec)
- [p align="justify"]🐦 Retaliation (Talent):
- [p align="justify"]Increased Shield explosion damage to 80/100/120/140 (from 60/75/90/105)
- [p align="justify"]Stagger damage has been increased to 30 (from 5)
- [p align="justify"]The explosion radius has been increased to 6m (from 5m)
Quality of Life improvements
🐦 Chests and Drops: Rare/Epic Magical Objects are now guaranteed after rerolling an Orange/Red chest or a dropped object
🐦 Charge Cap: Increased the cap for the number of charges of an Ability from 9 to 20
🐦 Oni Mask (Magical Object): Oni Mask values now display current DMG earned and ARMOR lost
🐦 Moonstone (Magical Object): Moonstone values now display current DMG earned
🐦 Dragon Hide (Magical Object): Dragon Hide values now display current ARMOR earned
🐦 Sandman’s Shop: Current values are now displayed on Magical Objects sold by the Sandman
🐦 Results Screen: More than 20 Magical Objects can now be displayed in the end-of-run statistics
🐦 Localization:
Magical Objects: Fixed the inconsistencies in the capitalisation of Magical Objects' names
Flash of Genius (Geppetto): Clarify text to specify that the effect applies only once per run
🐦 General: Fixed several typos, mistranslations, broken variables in Italian, Spanish, Korean, German, Russian and Simplified Chinese
Fixed bugs
General
🐦 Savior of the Day (Achievement): Fixed an issue where Merlin's Blood Ritual Ultimate would not unlock "Savior of the Day" achievement
Legacy (Modifier): Fixed an issue where it was possible to have multiple Legendary Magical Objects drops
🐦 Astral Shrine relearning talents: Fixing an issue where the chances of having better rarity talents were incorrect. Chances are much higher now
🐦 Results screen: Fixed the icons missing when continuing a saved run in the Results screen
Heroes
Scarlet:
In the Belly (Ultimate): Fixed an issue where the MARKED status was not transferred after using ‘In the Belly’ Ultimate
🐦 Transformation: Scarlet can no longer transform while interacting with menus (to avoid being abruptly kicked out of a menu)
The Pied Piper:
Star Rain (Talent): Fixed an issue where the Talent ‘Star Rain’ effect was not cancelled when the Ultimate ‘Unchained Melody’ was cancelled itself
Beowulf:
Dragon Flight (Ultimate): Fixed an issue where Dragon Flight’s tooltip damage value was not impacted by the Talent ‘Sudden Growth’
Sun Wukong:
🐦 Fiery Golden Eyes (Talent): Fix an issue where the Talent would grant +120% extra shards instead of 20%
🐦 Transfiguration (Ultimate): Fixed an issue where stats earned from sources other than Magical Objects were removed after Sun Wukong’s ‘Transfiguration’
Romeo:
🐦 Deadly Brambles (Talent): Fixed an issue where Romeo's ‘Deadly Brambles’ Talent would not work as intended
Healing Rose (Talent): Fixed an issue where the healing VFX would be triggered when launching the Rose, even without hitting an enemy
Juliet:
🐦 Perfect Shot (Talent): Fixed an issue that would occur if Juliet got stunned during her Perfect Shot, which would result in all her attacks being Perfect Shots
Wild Waltz (Ultimate): Fixed an issue where the ‘Wild Waltz’ tooltip damage value was not impacted by the ‘Burning ‘Dance Talent
Enemies
🐦 Summoner Cultists: Fixed an issue where Summoner Cultists’ Tentacles & Eyes summons’ health increased during Overtime
🐦 Captain Hogg: Fixed an issue where the hook attack wasn't replicated properly, causing it to get caught even if the player was not in the hook range (🤞)
🐦 Roc Birds: Fixed an issue where Roc Birds summoned from Phoenix eggs were not leashing properly (🤞🤞🤞)
🐦 General: Fixed an issue where enemies would get stuck and not attack under certain conditions (specifically on slopes and stairs)
Magical Objects
🐦 Sun Crown (Magical Object): Fixed an issue where the ‘Sun Crown’ effect sometimes would retrigger when continuing from an end of Chapter save
🐦 Mad Hat (Magical Object): Fixed an issue where the ‘Mad Hat’ negative effect could trigger twice when Wukong was in Transfiguration
Baba Yaga’s Mortar: Fixed an issue where ‘Baba Yaga’s Mortar’ would not display the proper current value when displayed in Chests
Adder Stone: Fixed an issue where the ‘Adder Stone's’ collection effect would be triggered by Merlin's ‘Stone Shield’ and ‘Frost Orb’ spells
Cryptic Prophecy:
Fixed an issue where the ‘Cryptic Prophecy’ would not show the proper current bonus after the collection has been completed
🐦 Fixed an issue where the ‘Cryptic Prophecy’ showed “+1 Star of Fate” instead of “+2 Stars of Fate” in Locked Chests
🐦 Moonstone (Magical Object): Fixed an issue where the ‘Moonstone’ would give no damage after a Transfiguration
Green Armor: Fixed an issue where the ‘Green Armor’ would not show the proper current bonus after the collection has been completed
Consumables: Fixed an issue where it was possible to interact with consumable drops while in combat
Cosmetic DLC
[img src="{STEAM_CLAN_IMAGE}/42625953/317a065ac96a6aed1cafdf93e9521c8c3efa4558.png"]
Get the Mercenaries Skin Pack for $3,99:
[dynamiclink href="https://store.steampowered.com/app/4406950/Ravenswatch__Mercenaries_Skin_Pack/"]
- The Passtech Team 🍉
Greetings, Ravens!
We’re pushing a small patch to address issues regarding the disconnection pop-up and some bugs related to Merlin, Magical Objects, and other Heroes.
Patch notes 1.4.02
Improvements
Reconnection pop-up: The reconnection pop-up is now triggered 4 seconds after losing connection instead of 2 seconds.
Network: General stability improvements
This will prevent most of the intrusive pop-ups. We will push more improvements on this feature in future updates. Thanks for your patience!
Fixed bugs
Heroes
Merlin
Dark Swiftness: Fixed an issue where Dark Swiftness’ Dash was not fully intangible when “Witch’s Broom” was equipped
Life Seed: Fixed an issue where Life Seed’s healing effect was not applied to Heroes that had “Black Lotus” equipped
Seven League Boots: Fixed an issue where Seven League Boots’ effect was triggered by entering a Spell category
Mad Hat: Fixed an issue where Mad Hat's cooldown stopped when a Spell category was opened
Hidden Skin: Fixed an issue where Merlin’s Hidden Skin could not be unlocked if the last object picked was “Holy Grail”
Romeo & Juliet:
Kiss the Bride / Kiss the Groom: Fixed an issue where the shard’s gain was not disabled during Boss fights
Sun Wukong:
Transfiguration: Fixed an issue where Stats (DMG / VITALITY / ARMOR / CRIT CHANCE / CRIT DMG) gathered from Collectibles / Activities were removed after using Transfiguration (ULTIMATE)
Melusine:
Mad Hat: Fixed an issue where Mad Hat's cooldown stopped when using the Sing Stance (TRAIT)
Magical Objects
Sun Crown: Fixed an issue where the Sun Crown effect was not triggered for the next run if it was equipped in the previous one
Baba Yaga’s Mortar / Nibelungen Ring: Fixed an issue where the ULTIMATE ability was blocked in cooldown if the Nibelungen Ring equipped was destroyed by Baba Yaga’s Mortar
Network
Stuck in Starting: Fixed an infinite loading that could occur after a player was disconnected from a previous session and then rejoined the same lobby
Lobby Crash: Fixed a crash that could occur when a player quit the lobby during a “Starting” state
- The Passtech Team 🍉
Social Channels
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
Greetings, Ravens!
Merlin answers the call of the Ravenswatch! The mysterious mage and his outstanding spells kit join the other heroes of the Ravenswatch, and will be powered up by new and reworked items in Reverie!
Passtech Games and NACON are delighted to launch Merlin's Hero DLC and its associated Free Update. This marks the final update of Year 1 of post-launch support for Ravenswatch. Stay tuned for information on Year 2!
Available now on Steam, PlayStation, and Xbox (coming shortly after to Nintendo Switch). Read all the details about the new character and new Magical Objects below.
Watch Merlin's Hero DLC trailer
TL;DR
[img src="{STEAM_CLAN_IMAGE}/42625953/c2a393017f945d33fac5a44587bd3ffd4d864906.png"]
Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
Free Update
5 new Magical Objects
15+ Reworked and balanced Magical Objects
Improved Aggro system
Community-requested balancing
Hero DLC
Merlin joins the Ravenswatch!
Outstanding Ability kit (9 spells)
New Memoirs
New Dialogs with other Heroes
New Skins
New Achievements
Read the detailed patch note below for more information.
Patch Notes (1.4)
🐦 = Inspired by community reports and suggestions
Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your current run before updating the game if you don’t want to lose it! Thank you for your understanding.
Free content and features
New Magical Objects and Reworks
[img src="{STEAM_CLAN_IMAGE}/42625953/5c169acf8d988ae859c225ba5e286cb676c01431.png"]
- [p align="justify"]New Magical Objects:
- [p align="justify"]Moonstone (Common): DMG+2 for every other Magical Object or Talent referring to DEFENSE
- [p align="justify"]Cryptic Prophecy (Rare): +1 Star(s) of Fate. DMG +6 for each complete collection of Common or Rare Magical Objects
- [p align="justify"]Joker Card (Epic): Grants the effects of other card types owned
- [p align="justify"]Sun Crown (Legendary): Improves the rarity of all Talents already learned and all future Talents once selected
- [p align="justify"]Devil’s Pocket (Cursed): 50% of collected dream fragments are absorbed by the Devil’s Pocket until it is full (400 required). Once full, increases crit chance by 50%
- [p align="justify"]🐦 Reworked Magical Objects
- [p align="justify"]Goldilocks Porridge: The base effect and collection effect have been reworked
- [p align="justify"]New effect: Health orb grants 5 SHIELD when picked up
- [p align="justify"]New collection effect: DMG +30 while a SHIELD is active
- [p align="justify"]Leprechaun’s Coin: Removed the +1 Star of Fate but increased the Dream Shards gain at +25 (from 15)
- [p align="justify"]Voodoo Doll: The collection effect has been reworked
- [p align="justify"]New collection effect: 30% damage dealt ignores enemies’ armor
- [p align="justify"]Dreamcatcher: Now all prices are reduced by 10% (previously only the Sandman)
- [p align="justify"]Queen of Hearts: The base effect has been reworked
- [p align="justify"]New effect: Passively heals 1% Max Health every 5 seconds (previously only out of combat)
- [p align="justify"]Unicorn Horn:
- [p align="justify"]Reduced the cooldown to max every 45 seconds (from 60 seconds)
- [p align="justify"]Reduced the critical threshold to 40% (from 30%), making the Uncorn Horn proc earlier
- [p align="justify"]Unicorn Horn now proc on self-hit damage (Carmilla, Sacrificial Idols, Mad Hat…)
- [p align="justify"]Dragon Hide: The base effect has been reworked
- [p align="justify"]New effect: +1/+2/+3/+4 ARMOR for each Common, Rare, Epic or Legendary Talent
- [p align="justify"]Fairy Dust: Reduced to 10 SHIELD gained (from 12), but SHIELD now scales with the player’s levels, increasing over time
- [p align="justify"]Raven Eye: The collection effect has been reworked
- [p align="justify"]New collection effect: ULTIMATE deals +40% damage
- [p align="justify"]Father Time Hourglass: The base effect has been reworked
- [p align="justify"]New effect: Reduces POWER, SPECIAL, and DEFENSE cooldowns by 20%
- [p align="justify"]Water of Life: The base effect has been reworked
- [p align="justify"]New effect: VITALITY +25. Prevents lethal damage and restores all health instead (once per chapter)
- [p align="justify"]Mad Hat: The base effect has been reworked
- [p align="justify"]New effect: DMG +70. Every 60 seconds, inflicts damage equal to 50% of maximum health
- [p align="justify"]Baba Yaga’s Mortar: The base effect has been reworked
- [p align="justify"]New effect: All current and future Legendary Magical Objects are destroyed. DMG +50 for each object destroyed in this way
- [p align="justify"]Fast Walker Boots: Reduced the loss of Armor to -10 (from -15)
- [p align="justify"]Goldilocks Porridge: The base effect and collection effect have been reworked
General Adjustments
- [p align="justify"]🐦 Aggro and Leashing system: Now, enemies will be less inclined to follow you past walls and obstacles, and are more prone to leash due to their distance from their spawn
- [p align="justify"]🐦 Magical Objects: Philosopher’s Stone, Excalibur, Ogre Blood, Green Armor, Bloody Mary's Mirror, and Hungry Grass now display the amount of added VITALITY and DAMAGE
- [p align="justify"]🐦 Chests: Chests now have at least one guaranteed Rare/Epic Magical Object if they are Yellow/Red. Rerolling the chest does not guarantee a Rare/Epic item.
- [p align="justify"]🐦 New Tiles Difficulty: Reduced the difficulty of the Yellow and Red camps from the new tiles added in the Hourglass of Dreams update
- [p align="justify"]🐦 Brigid, the White Lady: Decreased the spawning delay of the Brigid, the White Lady’s minions
- [p align="justify"]🐦 Charges: Charges now come fully charged when picked up
- [p align="justify"]🐦 Mini-Map:
- [p align="justify"]Objects on the ground that were not picked up are now marked on the Mini-Map
- [p align="justify"]Chests in Mini-Bosses’ dens now have an icon on the Mini-Map
- [p align="justify"]🐦 Refugees: Prices from the Refugees are now impacted by Modifiers (Inflation)
- [p align="justify"]Network: General improvement to limit/avoid disconnections
Heroes improvements, fixes, and balancing
- [p align="justify"]Scarlet
- [p align="justify"]🐦 In the Belly: The Ultimate ‘In the Belly’ now gives XP when Scarlet-Wolf eats an enemy
- [p align="justify"]The Pied Piper
- [p align="justify"]🐦 Unchained Melody: Reduced the timing where The Pied Piper is tied to the animation at the end of the Ultimate ‘Unchained Melody’
- [p align="justify"]Stimulant Vibes: Fixed an issue where the Talent ‘Stimulant Vibes’ could be stacked with multiple SPECIAL charges
- [p align="justify"]Giant Rats: Fixed an issue where the effect of the Talent ‘Giant Rats’ was not applied to Rat Kings
- [p align="justify"]🐦 Compendium: Night abilities from The Pied Piper can now be consulted in the Compendium
- [p align="justify"]Beowulf
- [p align="justify"]🐦 Hidden Skin: Fixed an issue where Beowulf’s Hidden Skin could not be unlocked
- [p align="justify"]The Snow Queen
- [p align="justify"]Ice Clone: Fixed an issue where the timer of the ‘Ice Clone’ Talent was misleading in mutliplayer
- [p align="justify"]Aladdin
- [p align="justify"]Wish of Omnipotence:
- [p align="justify"]Fixed an issue where the Omnipotence status didn’t properly refresh abilities with charges
- [p align="justify"]Fixed an issue where the Omnipotence status could not correctly stacked
- [p align="justify"]Wish of Omnipotence:
- [p align="justify"]Geppetto
- [p align="justify"]Laser Lenses: Fixed an issue where dummies’ attacks from the ‘Laser Lenses’ Talent were invisible in multiplayer
- [p align="justify"]Melusine
- [p align="justify"]Wisp Ballet: Fixed an issue where the Wisps from the ‘Wisp Ballet’ Ultimate could still explode even if the Ultimate was cancelled before 4 seconds
- [p align="justify"]Sun Wukong
- [p align="justify"]🐦 Thundercloud: Fixed a crash that could occur when using the ‘Thundercloud’ Talent on enemies with the Strength status effect
- [p align="justify"]Divine Beverage:
- [p align="justify"]Fixed an issue where the Omnipotence status didn’t properly refresh abilities with charges
- [p align="justify"]Fixed an issue where the Omnipotence status could not correctly stacked
- [p align="justify"]Carmilla
- [p align="justify"]🐦 Seductive Provocation: the Talent has been tweaked
- [p align="justify"]New effect: Using DASH without specifying a move direction makes Carmilla seduce up to 2 non-boss enemies in front of her, applying WEAKENED and VULNERABLE to them for 6 seconds
- [p align="justify"]🐦 Seductive Provocation: the Talent has been tweaked
- [p align="justify"]Romeo & Juliet
- [p align="justify"]🐦 Wild Waltz: Romeo & Juliet are now intangible during their Ultimate ‘Wild Waltz’, instead of simply blocking the attacks
- [p align="justify"]🐦 Bullet Ballet: Fixed an issue where Juliet’s Talent ‘Bullet Ballet’ didn’t ricochet her bullets between enemies
Fixed bugs
General
🐦 Jack’s Bean / Keys: Fixed an issue where Jack’s bean and Keys would sometimes disappear after being interacted with
🐦 Crash: Fixed various crashes during Loading screens
🐦 Blacklist: Fixed an issue where the Blacklist feature would not work properly if used during a run
🐦 Network: Fixed an issue where players could not connect after being ‘Ready’ or would be ‘Stuck in Starting’ (PC and consoles)
🐦 Localization: Various localization fixes
Enemies
Phoenix Eggs: Fixed an issue where the explosion of the Phoenix Eggs was cut in slopes
Elite Hook Hog:
Fixed an issue where blocking attacks from the Elite Hook Hog were not counted for specific Hero quests
🐦 Fixed an issue where a player (Peer) out of range from the Hog’s hook could still be grabbed
Wolves: Fixed an issue where using the Witch Broom’s intangible dash did not prevent wolves from trapping Heroes
Magical Objects
🐦 Unicorn Horn: Fixed an issue where the Unicorn Horn would trigger when a Hero was in Deathdoor or dead
🐦 Thunderstone: Fixed an issue where the collection effect of the Thunderstone sometimes did not trigger
Eternal Rose: Fixed an issue where the effect duration would stack if multiple dashes were used
🐦Black Lotus: Fixed misleading text
Merlin Hero DLC
[img src="{STEAM_CLAN_IMAGE}/42625953/a859e88ff25ecb26603bd0f89d7af278bd285208.gif"]
Merlin's Hero DLC is now available on Steam, PlayStation, and Xbox for $7,99 / 7,99€ / 6,49£:
[dynamiclink href="https://store.steampowered.com/app/3607950/Ravenswatch__Merlin/"]
Merlin joins the Ravenswatch with a unique set of abilities composed of:
1 Trait
1 Basic Attack
9 Abilities bound to POWER, SPECIAL, and DEFENSE
Nature Spells: Giant Brambles, Starfall, Stone Shield
Arcane Spells: Fork of Lightning, Fireball, Frost Orb
Sacred Spells: Blessing, Light Nova, Blink
4 Ultimate abilities
26 unlockable Talents
7 fully-voiced pages of Merlin's Memoirs
4 unlockable Outfits (Explorer, Signature, Master, Hidden)
3 premium Outfits (Raven, Nightmare, Royal Counselor)
3 new achievements (Steam only)
Stay tuned for information on Year 2! This is not "The End..." for Ravenswatch 😏
- The Passtech Team 🍉
Greetings, Ravens!
The Hourglass of Dreams update is now live on all platforms. We’re very excited to share this new free major update with the Ravenswatch community! It’s time to explore new ways of playing with a revisited Timer mechanic and more content!
To go with the update, we’re also releasing the Timeless Skin Pack, available on all platforms for $3,99. Wear a new costume for Scarlet and her Wolf form, Geppetto, Aladdin, and Melusine.
[dynamiclink href="https://store.steampowered.com/app/3607940/Ravenswatch__Timeless_Skin_Pack/"]
Watch the Hourglass of Dreams trailer
TL;DR
Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
Hourglass of Dreams
Overtime
New Side Quests:
Jack and the Beanstalk
Sinbad and the Roc
Mordred and the Crown
Leprechaun's Cauldron
Steam Achievements
New cosmetic DLC
And more!
Read the detailed patch note below for more information.
Patch Notes (1.3)
🐦 = Inspired by community reports and suggestions
Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your run before updating the game if you don’t want to lose it! Thank you for your understanding.
New content and features
- [p align="justify"]New Game Mechanics
- [p align="justify"]Hourglass of Dreams
- [p align="justify"]Get rewards (Dream Shards, Magical Objects, and XP) if you trigger the Master Nightmare before the 18-minute countdown ends
- [p align="justify"]The Hourglass of Dreams is located next to the Sandman
- [p align="justify"]Rewards can be collected at the beginning of the following Chapter / Epilogue
- [p align="justify"]Overtime
- [p align="justify"]Get 3 extra minutes after the 18-minute countdown to complete your activities
- [p align="justify"]The longer you wait, the stronger the Master Nightmare is getting! (up to 100% more damage and health)
- [p align="justify"]Once in the Overtime period, you can teleport to the Boss at any time
- [p align="justify"]Spending no to little time in Overtime will not affect the Master Nightmare
- [p align="justify"]Hourglass of Dreams
- [p align="justify"]New Side Quests
- [p align="justify"]Jack and the Beanstalk (Dark Hills)
- [p align="justify"]Help Jack find the Magic Bean to reach a safe place in the clouds, away from the Nightmares
- [p align="justify"]Protect Jack and defeat the Ogre, who is located in the sky
- [p align="justify"]The Ogre is a new Mini-Boss
- [p align="justify"]Sinbad and the Roc (Storm Island)
- [p align="justify"]Escort Sinbad in a cave infested by enemies, while he collects diamonds on the way to the peak
- [p align="justify"]Knock down and tame Simorgh, the giant Roc, for Sinbad to escape the island
- [p align="justify"]Simorgh is a new Mini-Boss
- [p align="justify"]Mordred and the Crown (Avalon)
- [p align="justify"]Cross Avalon’s catacombs and reach Morgan
- [p align="justify"]Get rid of Mordred, who has taken possession of King Arthur’s crown and threatens to destroy it
- [p align="justify"]Mordred is a new Mini-Boss
- [p align="justify"]Jack and the Beanstalk (Dark Hills)
- [p align="justify"]New Activity
- [p align="justify"]Leprechaun’s Cauldron
- [p align="justify"]Rid the Leprechaun’s Cauldron of the Nightmares spawning around it
- [p align="justify"]Defeat them all before the cauldron empties itself of its Dream Shards
- [p align="justify"]Leprechaun’s Cauldron
- [p align="justify"]More variety in the Map (new scenic diversity)
- [p align="justify"]3 new camps in Dark Hills
- [p align="justify"]3 new camps in Storm Island
- [p align="justify"]3 new camps in Avalon
- [p align="justify"]New Steam Achievements
- [p align="justify"]Get 400 Dream Shards or more from the Leprechaun’s Cauldron
- [p align="justify"]Achieve a Victory with 9 Magical Objects or more collected from the Hourglass of Dreams
- [p align="justify"]Complete a Chapter using the full overtime
- [p align="justify"]Timeless Skin Pack
- [p align="justify"]Wear new costumes for Scarlet, her Wolf form, Aladdin, Melusine, and Geppetto!
[dynamiclink href="https://store.steampowered.com/app/3607940/Ravenswatch__Timeless_Skin_Pack/"]
Heroes improvements, fixes, and balancing
- [p align="justify"]Scarlet
- [p align="justify"]🐦 Distant Explosion: Maximum throwing distance is now reached in 0,25 seconds (from 0,35), which is ~30% faster
- [p align="justify"]🐦 Reload: Fixed an issue where using SPECIAL does not count for "Reload" if "Distant Explosion" is equipped
- [p align="justify"]In the Belly: Fixed an issue where using Scarlet's "In the Belly" Ultimate against one of Baba Yaga's Stalkers would not update the House's fight life bar
- [p align="justify"]The Pied Piper
- [p align="justify"]Rats: Fixed several issues where some damage modifiers and status were not correctly applied for Piper's rats
- [p align="justify"]Aladdin
- [p align="justify"]🐦 Wish of Omnipotence: Fixed an issue where the duration of the Omnipotence status didn’t scale when upgraded
- [p align="justify"]Air Dash: Fixed an issue where “Air Dash” would trigger Eternal Rose / Swan Cloak / Seven League Boots magical objects
- [p align="justify"]Melusine
- [p align="justify"]Healing Blast:
- [p align="justify"]Fixed the healing effect so it doesn’t affect Geppetto’s Dummies anymore
- [p align="justify"]Fixed the Regeneration effect, now correctly gives 5% health per second as mentioned in the description
- [p align="justify"]Healing Blast:
- [p align="justify"]Sun Wukong
- [p align="justify"]Transfiguration: Fixed an issue where an empty text box would appear when Wukong used the Transfiguration Ultimate
- [p align="justify"]Carmilla:
- [p align="justify"]Bat Master: Fixed an issue where the muffled sound effect from Carmilla's Bat Master Talent would also apply to other players
- [p align="justify"]Romeo
- [p align="justify"]Secret Weapon: Increased damage bonus from successful block counterattack with defense to +32%/+40%/+48%/+56% depending on the rarity of the talent (from +24%/+30%/+36%/+42%)
- [p align="justify"]🐦 Love Shield: Love Shield now grants 4 seconds of invincibility regardless of the rarity of the talent. Added a cooldown on triggering the Invincible status of 14/12/10/8 seconds, depending on the rarity of the talent
- [p align="justify"]Panache: Each Panache Point now grants +5 DMG (regardless of the rarity of the talent) in addition to the attack speed bonus, which remains unchanged
- [p align="justify"]Thorns Aura:
- [p align="justify"]Increased the radius of the effect area to 5.5 meters (from 4)
- [p align="justify"]Fixed an issue where Thorn Aura’s VFX would keep playing while in Death's Door
- [p align="justify"]Love Thread: Increased beam damage to 33 damage per second for 6 seconds (from 22 damage for 7 seconds)
- [p align="justify"]Black Rose: Fixed an issue where canceling Black Rose would not reset the good amount of cooldown
- [p align="justify"]Juliet
- [p align="justify"]🐦 Attack: ATTACK now deals 20 damage (from 24)
- [p align="justify"]🐦 Power: PERFECT SHOT now gives +50% Additional Damage (from +100% CRIT CHANCE)
- [p align="justify"]Defense:
- [p align="justify"]ATTACK shots triggered from the DEFENSE now scale with Magical Objects, increasing ATTACK
- [p align="justify"]ATTACKS triggered by Juliet’s DEFENSE now proc for Ace of Spades and Black Lotus Magical Objects
- [p align="justify"]Heartbeat: Triggering TRAIT or receiving Romeo's TRAIT now triggers a shockwave dealing 100/125/150/175 damage (from 80/100/120/140)
- [p align="justify"]Vaillant Heart: TRAIT grants both Romeo and Juliet +20% MOVE SPEED and STRENGTH for now 5 seconds/6,25/7,5/8,75 (from 4/5/6/7)
- [p align="justify"]Passion Dance: Now restore 4-8 health every second (instead of every tick)
- [p align="justify"]Explosive Backstep: Fixed an issue where Explosive Backstep would trigger instantly if the ATTACK button was already held before triggering POWER
Design Note: We received a lot of feedback following Romeo and Juliet's release, and for once, we were surprised that the large majority of players were concerned about how strong the characters were. We took the time to reflect on the feedback and decided to adjust their kit and talents slightly. The idea was to keep what made them fun to play without that "overpowering" effect.
For Juliet, we first underestimated how easy it would be to perform Perfect Shots during combat situations, and thus, it resulted in a crazy outburst of power. The difficulty of balancing Criticals (with the ability of CRIT Chance becoming CRIT Damage) would make up for some wacky situations with that Hero. We believe that her power curve is now much more manageable from a balancing perspective, while still keeping Juliet extremely fierce and strong.
The same goes for Romeo’s Love Shield talent. The Invincibility duration was too high and would lead to very strange situations. As you may remember, Romeo and Juliet were intended as multiplayer characters only, thus performing the SPECIAL required communication and synchronization. As we shifted vision with them being playable in solo as well, there were no more challenges behind the SPECIAL ability. Romeo saw multiple buffs in its kit as well, as it was sometimes perceived as too demanding compared to Juliet. We hope to encourage players to experiment more with his playstyle of quick attacks and fast retreat.
We also upped many other talents, specifically those relying on the TRAIT of the characters. For the same reason that they can work solo now, those talents needed to be better adjusted; it’s all more powerful now!
General improvements, fixes, and balancing
Activities
🐦 Straw Quest: Enemies killed in Straw camps before launching the Straw Quest no longer respawn
🐦 Wood Quest: Fixed an issue where enemies could get stuck OOB
Dullahan Quest: Fixed an issue where Morgan’s dialog was not triggered at the Orchard Tree
Ghoul Den: Repositioned the Ghoul mini-boss in the stage to prevent easy access to the chest without fighting him
🐦 Altar of Heroes: Fixed an issue where Heroes would sometimes not get teleported to the Altar of Heroes after dying
🐦 Astral Shrines :
Green Camps: Now increases randomly 1 talent (from lowest Talent)
Yellow Camps: Now increases randomly 2 talents (from 1)
Red Camp: Now increase randomly 3 talents (from 2)
🐦 Refugees: Fixed an issue where objects traded with Refugees could get mixed up and not be displayed properly
Blood Rituals: Fixed an issue where players could teleport out of the Blood Ritual before the activity starts
Enemies
General: Fixed an issue where enemies could attack behind barriers
Snakes: Fixed the VFX of the Snake’s beam attack that would glitch when touching a collision
🐦 Cyclops: Fixed an issue where the Cyclops would stop attacking if he was staggered exactly when he would eat a player
Dullahan: Fixed an issue where his horse’s trails of fire weren't dealing any damage to Geppetto’s dummies
Tentacle Master Nightmare: Fixed the visual warning of the circular attack that was not displayed in multiplayer for some players
Magical Objects
Fairy Dust: Fixed an issue where fairy dust could stack abnormally
🐦 Horn of Plenty: Fixed an issue where Horn of Plenty's consumables could spawn in an unreachable location
🐦 Bloody Mary’s Mirror: Fixed an issue where Bloody Mary’s Mirror was preventing the selection of specific Refugees’ choices related to VITALITY
Misc
🐦 Hero Selection: Romeo & Juliet are now available in the Random Hero Selection
Status and effects:
Bleed:
Fixed an issue where Bleed could stack abnormally in specific situations with Scarlet and Carmilla
🐦 Fixed an issue where the amount of Bleed was not correctly applied
Ignite: Fixed an issue where Ignite effects would ignore some enemies' damage reduction abilities
Thunder: Damage dealt by Thunder sources (magical objects/talents) is now impacted adequately by status (Strength/Marked) and applies proper critical hits
Crashes:
🐦 Baba Yaga: Fixed a crash that could occur in multiplayer for some players during her fight
🐦 Username: Fixed a crash that could happen if the Player ID contained an emoji
🐦 Loading Screen: Fixed a crash that could happen during Loading screens on specific setups
🐦 Localization: Various localization fixes for Romeo, Juliet, and Geppetto
- The Passtech Team 🍉
Greetings, Ravens!
Thank you for your amazing response following the Romeo & Juliet DLC. Your feedback exceeded our expectations, and the entire team is thrilled with your reactions.
Today, we're releasing a patch that addresses numerous community-reported issues and bugs from version 1.2. Check the list below:
Patch note 1.2.03
🐦= Inspired by community reports and suggestions
Fixed bugs
Romeo & Juliet:
🐦 Fixed an issue where some of Romeo's talents lost their effects after reaching the settings tab during a run (Burning Kiss, Love Shield, Burning Dance),
🐦 Fixed an issue where some of Romeo & Juliet multiplayer talents were "unlearned" after reaching the settings tab during a run (Love thread, Comforting Presence, Swirling Rose)
Fixed Chorus & Funeral Bouquet decimal value on description update
Fixed a bug where the Unstable Concoction talent didn't trigger properly on the dash attack
Fixed an issue where Explosive Backstep was not a perfect shot if triggered at the first frame of the key moment
🐦 Fixed an issue where completing the Kiss the Bride / Kiss the Groom talent quest would unlock both Signature outfits (instead of the Signature outfit related to the hero)
Fixed an issue where Romeo's Hidden outfit could be unlocked by abandoning a run after entering the Nightmare boss fight
🐦 Aladdin: Fixed an issue where Aladdin's Wish of Omnipotence talent didn't remove the ! stamp in the Compendium
Sun Wukong:
Fixed an issue where Wukong's Traveler outfit did not unlock by reaching Chapter 3
🐦 Fixed a bug where Wukong's Thundercloud talent damages were not properly applied with DMG stats
🐦 Dash: Fixed an issue where the Dash orientation was not going in the right direction if no displacement input was held (on all Heroes, but was pretty noticeable on Romeo)
🐦 Trapped Status: Fixed a bug where the Trapped status was not removed if stacked by Web ability (Spider Nightmare) & Bite ability (Timber Wolf)
🐦 Chests: Fixed a bug where triggering the inventory before the chest pop-up unlocks resets the chest once looted
Magical Objects:
🐦 Fixed a bug where Goldilocks' porridge strength effect was no longer triggered if one object of the pile was traded with a Refugee
🐦 Fixed issues with Fairy dust where it could proc on self-damage and stack indefinitely
🐦 Master Nightmare: Fixed a bug where the Claws' Nightmare boss could leash heroes if they were too far from it
Activities:
🐦 Fixed a bug where Refugees' choices could be changed by dismissing and then reopening the dialogue box again
🐦 Fixed a bug where Morgan's quest would not continue if Heroes' dialogues were triggered during the event
Sound: Fixed an issue where the Victory / Defeat voice lines from all heroes in the lobby were playing simultaneously (multiplayer only)
🐦 PS4 Crash: fixed a crash for the PS4 platform on accepting/joining a lobby with PlayStation hub
🐦 Localization: Various localization fixes
Known issues
Carmilla can sometimes be stuck in walls or OOB
‘Horn of Plenty’ Magical Object can spawn its Consumables OOB
‘Baba Yaga’s Mortar’ Magical Object can reset between Chapters
Rarely, Keys are not picked up in Multiplayer
The blacklist system won’t work properly if used while in a run
The Master of Challenges Trophy on PlayStation can sometimes not unlock
Connection issues in Russia. Read about the situation here
Stay updated on the known issues
Post-launch Roadmap
[img src="{STEAM_CLAN_IMAGE}/42625953/2f59338a14a21e950f1632f54fdf8fa4cc203ba2.png"]
- The Passtech Team 🍉
Social Channels
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
We're pushing a hotfix on PC today to address a crash related to monitor configurations.
Thank you for your feedback and your support on the Romeo & Juliet DLC! We love reading your thoughts on the cursed couple and look at your fun videos 🙏
Hotfix 1.2.02
Fixed crash:
- Fixed a crash that occurred at the game's launch, which was related to unrecognized monitor configurations
Our Latest News
Read version 1.2's full patch note:
https://steamcommunity.com/games/2071280/announcements/detail/511833014974546236
Romeo & Juliet are available as a free DLC:
https://store.steampowered.com/app/3607920/Ravenswatch__Romeo__Juliet/
A new cosmetic DLC is available for $4,99:
https://store.steampowered.com/app/3607930/Ravenswatch__Romeo__Juliet_Skin_Pack/
Post-launch Roadmap
{STEAM_CLAN_IMAGE}/42625953/2f59338a14a21e950f1632f54fdf8fa4cc203ba2.png
- The Passtech Team 🍉
Social Channels
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
The Ravenswatch is back! Romeo & Juliet join the other saviors of Reverie in this first Hero DLC. This free content is now live on all platforms.
Passtech Games and NACON are thrilled to release these new characters, along with a massive balancing and quality-of-life patch. Learn more about the new content and adjustments in the patch notes below.
In addition, the Romeo & Juliet DLC comes with a bonus Skin Pack available for $4,99. Wear six additional Outfits for the fated couple, in the colors of the Ravens, Nightmares, and their Eternal Love.
TL;DR
Because we know our patch notes are lengthy ones, and you probably want to play, here’s a “too long, didn’t read!” summary just for you:
DLCs
- 2 New Heroes! Romeo & Juliet join the Ravenswatch (Free DLC)
- Unique co-op gameplay style
- Playable in solo as well
- 3 New Achievements (Steam only)
- Unique co-op gameplay style
- Additional Skin Pack for Romeo & Juliet (Paid DLC)
Free Update
- Multiplayer scaling balancing
- Talents balancing
- Magical Objects balancing
- Quality of life and Bug fixes
https://store.steampowered.com/news/app/2071280/view/511833014974546235
Get the DLCs
Romeo & Juliet are available for free in this DLC:
https://store.steampowered.com/app/3607920/Ravenswatch__Romeo__Juliet/
Additionally, update the game on Steam to get all the balancing and quality of life improvements.
A new Skin Pack is available for purchase on Steam:
https://store.steampowered.com/app/3607930/Ravenswatch__Romeo__Juliet_Skin_Pack/
Ravenswatch is currently 50% off on Steam until June 2nd:
https://store.steampowered.com/app/2071280/Ravenswatch/
Get Ravenswatch on our official website:
https://www.nacongaming.com/en-US/ravenswatch
Updated Roadmap
{STEAM_CLAN_IMAGE}/42625953/2f59338a14a21e950f1632f54fdf8fa4cc203ba2.png
Social Channels
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
- The Passtech Team 🍉
Another day, another patch! We're pushing a small patch on Steam, PlayStation, and Xbox to restabilize crossplay on those platforms and fix recently reported lobby issues.
Don't forget to tune in tomorrow at NACON Connect for the reveal of the two new Heroes joining the Ravenswatch!
{STEAM_CLAN_IMAGE}/42625953/4e43aec140d003e229133715f8e4b84bc3c2e2dc.png
Patch Note 1.1.04
Fixed Issues
- Lobbies: Fixed an issue where lobbies could be stuck
- Unloading Crash: Fixed a crash that could occur at the end of a Chapter during unloadings on consoles
- Crossplay: Crossplay has been reactivated between Xbox players and and Steam/PlayStation players
EDIT: 06/03/2025. We've just released the patch to bring Nintendo Switch back in sync with other platforms. Nintendo Switch crossplay is now available again. Sorry for the inconvenience, and thanks for your patience 🙏
- The Passtech Team 🍉
Social Channels
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
We’re excited to announce that NACON Connect is happening on March 6th at 7 PM CET / 10 AM PST! 🎉
The NACON Connect is an online conference organized by NACON, it's the day not to be missed to discover all the latest news about NACON games and accessories!
Join us live on NACON YouTube, Twitch, and TikTok for an exclusive showcase featuring exciting news, game reveals, and fresh updates on upcoming projects. You won’t want to miss it!
- 🆕 Exclusive NACON announcements
- 🎮New gameplay footage
- 🛠️Developer insights and behind-the-scenes content
- 🌹 We've got some interesting stuff to show for Ravenswatch 👀
Stay tuned, spread the word, and mark your calendars!
See you on March 6th! 🔥
Social Channels
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
- The Passtech Team 🍉
A new patch has arrived! We've just pushed more fixes to the Nightmares Unleashed update, as well as network stability improvements for disconnections.
We are aware of a crash occurring in between Chapters during unloadings. You can expect a new stability patch in the near future. We're sorry for any inconvenience and thank you for your reports.
Hotfix 1.1.02
🐦= Inspired by community reports and suggestions
Fixed bugs:
- 🐦 Fix of Aladdin's Defense Wish that didn't occasionally heal and give SHIELD
- 🐦 Fix for some Talents and Abilities (multiple Heroes) that didn't display stats correctly in HUD (e.g., Heart Ties, Shimmering Scales...)
- 🐦 Fix of the Refugees' camp teleporter that was sometimes not interactable
- 🐦 Fix of the Reroll at max level at the Astral Shrine, breaking the level 10 talent (HUD and gameplay)
- 🐦 Fix of Horn of Plenty that could spawn its consumables in inaccessible zones with Locked Chests
- 🐦 Fix of the Faceless Master Nightmare that was targeting players at Death's Door
- 🐦 Fix of audio mixing (Carmilla, Cinematics, Baba Yaga, Master Nightmares)
- 🐦 Added the "Key" label on the Minimap
Improvements:
- 🐦 Network stability improvements
- 🐦 Abu Al Jaan (Storm Island Mini-boss) has less regular phases of possession now
- Various localization and misspelling fixes
Post-launch Roadmap
{STEAM_CLAN_IMAGE}/42625953/f23ece6f56c239203a7a4188606479e2c406eb4d.png
- The Passtech Team 🍉
Social Channels
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
Current Release
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How to Install
Ravenswatch.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
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21412601
E8055DC2
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