About the Game
Lead your people to glory and write a new chapter of history in Realpolitiks II, a real-time grand strategy game where you lead any contemporary nation in an attempt to secure world dominance. The road to supremacy is filled with modern world issues as you manage your nation’s economy, command armies, conduct diplomatic and espionage actions, and tackle global threats such as terrorism, pandemics, famine, and more.
Realpolitiks II delivers a whole new economic system which gives you more control of your country than ever before. Construct new buildings, dictate trading policy, and use your advisors’ special abilities to further improve, or hinder, the life of your citizens. Transition from democracy to totalitarianism too quickly and you might have a rebellion on your hands.
Bring your units to battle in a completely new combat system which gives you complete control over every battlefield. Command your units and develop your general’s skills to acquire new tactical opportunities on land, sea, and air. Plan your war strategy carefully, weather, terrain, unit formation, equipment, and much more must all be taken into account to ensure a decisive victory.
Diplomacy has been revitalized with a whole new set of diplomatic actions such as non-aggression and defensive pacts, military access, trade agreements, and advanced peace negotiations. Espionage is now deeper with a wide range of spying activities; level up your spies and develop their subterfuge skills to create more chaos in the enemy’s ranks or deceive your own people. Choose your approach and dominate the world.
FEATURES
Dominate the Globe
Choose any nation from 208 contemporary countries (including Sealand & Kiribati) and conquer your opponents. Adapt your strategy accordingly whether you start as a superpower or a small independent nation.
New Modern Warfare
A brand-new combat system enables full control of your units on the battlefield while taking into account strategic advantages such as the weather, terrain, equipment, and a whole lot more. With an all-new sea combat system, your nation can take and control important naval provinces. Control the seas, control the world!
Expanded Management System
Create a communist utopia, a completely free market nation, or become a tyrant overseeing your citizens’ every step. With over 700 projects and technologies to choose from, you decide the path to greatness.
Improved Diplomacy
Engage in advanced negotiations to establish new trade routes or military access to neighboring regions. With a completely reworked AI, and new Favor and Investment systems that allow you to influence other countries - diplomacy becomes a crucial tool once again, especially as other leaders will prove hard negotiators.
Advanced Espionage
Conduct clandestine actions with your spies, steal breakthrough technologies to further increase your military power, and invent new ways of mass destruction. Dominate your foes from the shadows.
New and Unpredictable Events
Over 1000 new events ranging from minor provincial issues to a world-threatening meteor strike. Be wary of the ever-changing world as each playthrough will be completely different. Each of the 3 available campaigns will have their own unpredictable events for you to tackle.
Growth By Infrastructure
Buildings are a major part of your campaign as they enable you to recruit more units, train your spies and generals faster, defend against rocket attacks, or increase the supply range to your armies.
Mod Support
Use a plethora of in-game tools to create your very own campaigns, scenarios, units, and nations. Our grand-strategy game can become your brand new grand-strategy game.
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
Greetings world leaders!
Update 1.08 for Realpolitiks II is here! This updates brings in a number of improvements and bugfixes as well as some more balance tweaks. You can check out the full changelog down below.
Change Log for 1.08:
- Improved some tooltip values rounding
- Fixed many issues with tooltip descriptions and their values
- Fixed a bug where the effects from the starting buildings were not applied
- Fixed some other minor issues with effects from buildings
- Fixed a bug that sometimes made the capital building invalid
- Fixed a bug which made the resolutions created just after loading the game not working
- Fixed a bug with implementing a specific type of resolution which might block some conditions to be Fixed a bug with no sound during logos
As always, here's a big "Thank You" to all members of our community who keep reporting bugs and suggesting improvements in the Steam Forums! Your feedback is invaluable when it comes to updating and fixing the game!
Improved election time setup in mod tool
Improved legibility of the Chinese font
Fixed time counters - protected against the system clock overrun
Fixed a bug displaying wrong characters in different alphabets
Fixed localization
Balance tweaks
New formula for calculating unit damage
War notification is now properly handled when entering/leaving an allied war theater
Various bug fixes related to starting/ending war theaters
Fixed issues with war theater score calculation and refreshing
Units hit "by mistake" will now receive correct damage
Fixed issues with related to units no entering battlefield correctly
War theater should now select correct lead country per side
Armies should no longer be able to join incorrect conflicts
Armies will no longer be able to leave war theaters if there is no more than one army group left
AI:
Fixed spamming the white peace negotiation proposal
Province liberation was not chosen by the opponent after the end of the war
Added testing mechanism during war declaration process
Warfare:
Added teleport bloc members army groups from international waters at left bloc
Fixed info popup after annex provinces during war negotiations
Fixed war theater action error now all theater action can be used properly
Fixed rebels war score calculate when occupied all root country provinces
Blocked possibility to declare war multiple times between the same countries
Fixed visualization of various information related to army units, military, war, projects, blocs, pacts, relations, actions and many more
Many minor fixes in country liberation mechanic
Game Logic:
Fixed not changing weather on regions
Fixed missing bloc prefix after load saved game
Fixed names of blocs created by AI
Fixed applying bloc relation effect
Fixed Liberate country should have unrecognized status
Fixed display skills of spies
Fixed error with added skill to spy
Fixed movement system after load game for all water provinces which were occupied
Fixed missing project tree after switch window of game
Fixed errors with stock market when it closed and was annexed by rebellion
Fixed disable quick save when some popup is showing
Fixed missing cooldown for missile launcher after load game
Fixed determining the proper value for effect that changes number country resources
Fixed core adding to proper country when a new one is created
Fixed a bug with invalid buildings after new country creation
Fixed a bug when sometimes money was below zero
UN:
Fixed issue with empty active resolution proposer and target
Improved UN voting behavior when destroying member countries
Fixed an error when sometimes occurred when user clicked on UN building
UI:
Fixed missile attack info format on the popup displayed after the successful attack
Added camera focus on the province with AI theater to war popup
Fixed resource trading income value rounding on UI
Fixed building upgrades cost format now its display only integer values
Fixed missiles strike hidden effects info
Improved statistics sorting by names
Changed localization key on alert state window
Fixed custom political parties names now if a country has its own party names it's will be displayed on the left panel
Fixed focus on the province on missile attack popup
Left Panel - Fixed bookmarks refreshing after a click on spy or building
Notification - Fixed displaying war notification when one of the conflict sites is no longer exists to prevent stop time
Notification - Fixed double notifications after destroyed country
Notification - Fixed generals slots notification and value blinking every day when a player has a time modifier to generals slots limit
Balancing:
Traits of perks and generals should now correctly display their effects and icons
AI should now be slightly more aggressive
Rebalanced battle attack and defense modifiers
Increased costs and effects of Alert States
Lowered the probability of rebellions
Side menu will now provide information when the selected province is under occupation
War-related event chains should no longer treat rebellions as full-fledged countries
Projects names in the projects filter list should now always be visible
Fixes in projects and events
Fixed forced elections panel and results
Fixed visualization of relation values in the bloc view
Fixed capital determining during new country creation and liberation
Localization fixes
Current Release
Not available
System Requirements
How to Install
RP2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.3 GB
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