About the Game
Rise of Nations
Rise of Nations is a real-time strategy game that spans all history.
Start with a single city in the Ancient Age; gather resources; build an infrastructure; research technologies; construct Wonders of the World such as the Pyramids and the Eiffel Tower; and expand your military might across the world, conquering hostile nations with bombers, battleships, and tanks—all over your lunch hour!
In Rise of Nations there are:
- 18 Nations—each with special abilities and unique military units.
- Over a hundred military units operating on the ground, sea, and air— from Hoplites to Frigates to Helicopters.
- Over two dozen buildings with upgrades and technologies that will take your nation from a small City to an Information Age society.
- 14 Wonders of the World—the Terra Cotta Army, the Taj Mahal, the Eiffel Tower. Each gives your nation special bonuses.
- More than a dozen map types, ranging from the Amazon Rainforest to the Himalayas to the Nile Delta.
- Conquer the World campaign—a linked series of dozens of scenarios.
The Extended Edition includes:
- Rise of Nations
- Rise of Nations: Thrones and Patriots
New in the Extended Edition:
- Improved Visuals
- Improved water
- Improved textures
- Full-screen anti-aliasing
- Improved water
- Full Steamworks Integration
- Multiplayer with ranked matches (ELO)
- Achievements
- Trading Cards
- Cloud saves
- Multiplayer with ranked matches (ELO)
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 14787288
Up to date
Greetings,
Upon booting up Rise of Nations, players will notice a small update. This patch moves Rise of Nations to PlayFab services, which ensures compliance with modern security and platform standards and provides additional stability to the game you know and love. There are no other changes in this patch. Players shouldn't notice any changes to their play experience.
~Rise of Nations team~
View on Steam
Upon booting up Rise of Nations, players will notice a small update. This patch moves Rise of Nations to PlayFab services, which ensures compliance with modern security and platform standards and provides additional stability to the game you know and love. There are no other changes in this patch. Players shouldn't notice any changes to their play experience.
~Rise of Nations team~
Greetings,
Today there was a small update that addressed the following:
View on Steam
Today there was a small update that addressed the following:
- Fixed an issue which caused the game to lose some connectivity (lobby functionality) after 4 hours
Greetings,
Earlier today the team released the following update to the game on both Steam and Windows 10/Xbox live:
~Rise of Nations team~
View on Steam
Earlier today the team released the following update to the game on both Steam and Windows 10/Xbox live:
- Fixed an issue that prevented some users from ever establishing a data connection to other users in a lobby
- Reduced the overall time it takes users to establish data connections to other users in a lobby
- Fixed a crash that occurred after Intro Videos if the user had set their Language for non-Unicode programs to Japanese
~Rise of Nations team~
Greetings everyone. The team has created a set of troubleshooting steps that we feel could help resolve some general performance issues. Follow the link below to review these steps if you're experiencing any technical issues while playing Rise.
http://steamcommunity.com/app/287450/discussions/1/1473095331506717509/
Thank you
-Rise Team-
View on Steam
http://steamcommunity.com/app/287450/discussions/1/1473095331506717509/
Thank you
-Rise Team-
Version 1.10
Aug 22, 2017
Greetings everyone,
As you know we’ve been heads down working towards resolving the issues that surfaced shortly after the launch of Patch 1.20. After some hard work and help from the community, we feel that we’re now in a place to push patch 1.20 live. Our current target date is later today 08/22/17.
Note: This date is subject to change
Here’s what this update means to you. It means that version 1.10 will no longer default as the primary version of the game. That will be replaced with version 1.20. However, at the request of the community version 1.10 will remain playable after the release of patch 1.20, though you will be required to manually select it from the drop down menu on Steam in order to play.
When we flip the switch later today to patch 1.20 Xbox live players will still be able to join Steam players in match making for Rise games. View the full post on cross-network play below.
http://steamcommunity.com/gid/103582791435613109/announcements/detail/2514552206143428205
Additionally, below is a list of the latest fixes that will release with patch 1.20.
• Fixed an issue where music volume in settings was not carrying over into gameplay
• Fixed an issue where music cuts out when major events occur in gameplay
• Fixed an issue where music volume was being increased on track rollover
• Fixed an issue where entering combat was not changing music
• Fixed an issue where music was not reverting to economic after combat
• Re-encoded audio files for compatibility
• Fixed an issue that prevented connecting to Online Services if the user had set their Steam Friends status to Offline
• Fixed an issue that prevented videos from displaying in Full screen
• Fixed an issue that caused incompatibility with future versions of Windows 10
• Fixed an issue where multiple players joining a lobby at the same time could cause players to appear as open slots
• Fixed an issue where rapidly joining and leaving a lobby could cause a player to appear as an open slot
• Changed the default video resolution to 1024x768 Full screen
We want to thank the entire community for all of your help and support during our beta branch phase. Your help and involvement truly showed the passion and commitment to this game that we all love. We hope that you will continue show this same love and excitement of the game to the new Xbox live players that will be joining you in version 1.20.
Thank you again
~Rise Of Nations team~
View on Steam
As you know we’ve been heads down working towards resolving the issues that surfaced shortly after the launch of Patch 1.20. After some hard work and help from the community, we feel that we’re now in a place to push patch 1.20 live. Our current target date is later today 08/22/17.
Note: This date is subject to change
Here’s what this update means to you. It means that version 1.10 will no longer default as the primary version of the game. That will be replaced with version 1.20. However, at the request of the community version 1.10 will remain playable after the release of patch 1.20, though you will be required to manually select it from the drop down menu on Steam in order to play.
When we flip the switch later today to patch 1.20 Xbox live players will still be able to join Steam players in match making for Rise games. View the full post on cross-network play below.
http://steamcommunity.com/gid/103582791435613109/announcements/detail/2514552206143428205
Additionally, below is a list of the latest fixes that will release with patch 1.20.
• Fixed an issue where music volume in settings was not carrying over into gameplay
• Fixed an issue where music cuts out when major events occur in gameplay
• Fixed an issue where music volume was being increased on track rollover
• Fixed an issue where entering combat was not changing music
• Fixed an issue where music was not reverting to economic after combat
• Re-encoded audio files for compatibility
• Fixed an issue that prevented connecting to Online Services if the user had set their Steam Friends status to Offline
• Fixed an issue that prevented videos from displaying in Full screen
• Fixed an issue that caused incompatibility with future versions of Windows 10
• Fixed an issue where multiple players joining a lobby at the same time could cause players to appear as open slots
• Fixed an issue where rapidly joining and leaving a lobby could cause a player to appear as an open slot
• Changed the default video resolution to 1024x768 Full screen
We want to thank the entire community for all of your help and support during our beta branch phase. Your help and involvement truly showed the passion and commitment to this game that we all love. We hope that you will continue show this same love and excitement of the game to the new Xbox live players that will be joining you in version 1.20.
Thank you again
~Rise Of Nations team~
Greetings,
Earlier today it was announced that Rise of Nations: Extended Edition will release as a cross-network play game that will allow players to play against each other on Xbox live, and Steam starting September 14th 2017.
Starting today we are adding Beta users with our Windows 10 UWP version of the game, we hope that you will join in, and help test this exciting new feature. Nothing should feel different other than you may see some Xbox live players popping in here and there.
We would love to hear all your feedback and insight on this great new feature, and are excited for the upcoming live release of cross-network play on September 14th. Thank you for all of your help and continued support.
~Rise of Nations Team~
View on Steam
Earlier today it was announced that Rise of Nations: Extended Edition will release as a cross-network play game that will allow players to play against each other on Xbox live, and Steam starting September 14th 2017.
Starting today we are adding Beta users with our Windows 10 UWP version of the game, we hope that you will join in, and help test this exciting new feature. Nothing should feel different other than you may see some Xbox live players popping in here and there.
We would love to hear all your feedback and insight on this great new feature, and are excited for the upcoming live release of cross-network play on September 14th. Thank you for all of your help and continued support.
~Rise of Nations Team~
Greetings,
There is a new update on the beta branch that should address a few key issues identifed in patch 1.20. Extra participation in this version of the beta branch would be greatly appreciated as the more data we can gather the better. Please leave all feedback in the beta branch section of the forums.
Note: This is not the live branch. This is the beta branch
• Fixed some instances of players appearing as an open slot on lobby join
• Fixed some instances of players appearing with the name "Human" on lobby join
• Fixed an issue when retrying timed out P2P connections
Thank you again
How to access the Beta branch:
Your mainline branch will be 1.10. The beta branch will be V1_20_beta. To switch between branches, right-click on the game name from your Steam library and select Properties. Select the Betas tab. Use the drop down box to either opt out of all betas, or choose the V1_20_beta branch.
View on Steam
There is a new update on the beta branch that should address a few key issues identifed in patch 1.20. Extra participation in this version of the beta branch would be greatly appreciated as the more data we can gather the better. Please leave all feedback in the beta branch section of the forums.
Note: This is not the live branch. This is the beta branch
• Fixed some instances of players appearing as an open slot on lobby join
• Fixed some instances of players appearing with the name "Human" on lobby join
• Fixed an issue when retrying timed out P2P connections
Thank you again
How to access the Beta branch:
Your mainline branch will be 1.10. The beta branch will be V1_20_beta. To switch between branches, right-click on the game name from your Steam library and select Properties. Select the Betas tab. Use the drop down box to either opt out of all betas, or choose the V1_20_beta branch.
Greetings everyone,
The team has wanted to come back to Rise of Nations for some time and give it an update that will both fix some of the outstanding bugs and roll forward the multiplayer code onto a more modern architecture. These changes will set the game up better to keep it running for the next 10 years and beyond. We started that process with patch 1.20.
We’ve been monitoring the issues impacting player connectivity and other regressions closely. We are going to get those bugs fixed as soon as possible.
In the meantime, we feel like the right thing to do for now is to move Patch 1.20 into a Beta branch while we fix the bugs and let you keep playing on v1.10. We are making that change now. For anyone that wants to stay on Patch 1.20 Beta and help give us feedback as we work on it – instructions follow.
Your mainline branch will be 1.10. The beta branch will be V1_20_beta. To switch between branches, right-click on the game name from your Steam library and select Properties. Select the Betas tab. Use the drop down box to either opt out of all betas, or choose the V1_20_beta branch.
Thank you for your support. We are committed to working through the bugs in 1.20 and when we get there, the resulting multiplayer code will be much more future-proofed than before.
-The Rise of Nations team.
View on Steam
The team has wanted to come back to Rise of Nations for some time and give it an update that will both fix some of the outstanding bugs and roll forward the multiplayer code onto a more modern architecture. These changes will set the game up better to keep it running for the next 10 years and beyond. We started that process with patch 1.20.
We’ve been monitoring the issues impacting player connectivity and other regressions closely. We are going to get those bugs fixed as soon as possible.
In the meantime, we feel like the right thing to do for now is to move Patch 1.20 into a Beta branch while we fix the bugs and let you keep playing on v1.10. We are making that change now. For anyone that wants to stay on Patch 1.20 Beta and help give us feedback as we work on it – instructions follow.
Your mainline branch will be 1.10. The beta branch will be V1_20_beta. To switch between branches, right-click on the game name from your Steam library and select Properties. Select the Betas tab. Use the drop down box to either opt out of all betas, or choose the V1_20_beta branch.
Thank you for your support. We are committed to working through the bugs in 1.20 and when we get there, the resulting multiplayer code will be much more future-proofed than before.
-The Rise of Nations team.
Greetings, today at 10:30am PDT the following patch was deployed and is currently live:
Patch 1.20
• Fixed an issue where music volume in settings was not carrying over into gameplay
• Fixed an issue where music cuts out when major events occur in gameplay
• Fixed an issue where music volume was being increased on track rollover
• Fixed an issue where entering combat was not changing music
• Fixed an issue where music was not reverting to economic after combat
• Re-encoded audio files for compatibility
• Fixed various stability issues in Single Player & Multiplayer modes
Support Forum
http://steamcommunity.com/app/287450/discussions/1/
View on Steam
Patch 1.20
• Fixed an issue where music volume in settings was not carrying over into gameplay
• Fixed an issue where music cuts out when major events occur in gameplay
• Fixed an issue where music volume was being increased on track rollover
• Fixed an issue where entering combat was not changing music
• Fixed an issue where music was not reverting to economic after combat
• Re-encoded audio files for compatibility
• Fixed various stability issues in Single Player & Multiplayer modes
Support Forum
http://steamcommunity.com/app/287450/discussions/1/
Heads up, we posted an update that fixes a few compatibility issues.
View on Steam
Latest on Steam
SteamDBBuild info restricted by publisher
Last Steam update Jul 31, 2019 — check SteamDB
Current Release
Build 14787288
Uploaded Oct 26, 2026
System Requirements
OS
N/A
CPU
1.6
RAM
1 GB RAM
GPU
Direct X 10+ Capable GPU
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run the game executable (.exe) to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Rise of Nations: Extended Edition for PC with a direct link or via torrent. Get the full version of Rise of Nations: Extended Edition for free. Rise of Nations: Extended Edition is a Simulation released by SkyBox Labs.