Rising Lords
by Argonwood · 18 Jan, 2024
9 downloads
About the Game

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually and an unlucky event card can change the fate of your realm quickly...
Be ready to expand your realm or defend your provinces! Relationships with other Lords are a fickle thing and you will find yourself on the battlefield sooner or later. Raise a well-rounded army, give yourself an edge through a card-based skill system and engage your enemies in mortal combat in highly tactical, grid- and turn-based encounters!
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
- Expand your realm - Juggle production, resource gathering, construction, diplomacy and treason, tax and rations - all vital in the success of your provinces
- Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
- Engaging story campaign - take on the role of protagonist Tankred and witness three different endings to the main story
- Prove yourself - Make use of a variety of unique figures to gain an advantage, and triumph in special game modes such as Challenge Island and Invasion
- Up to 4-player simultaneous multiplayer - No need to wait for each individual player to take their turn
- Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
- Modding support - Create your own maps and story missions for Scenario Mode and share them using Steam Workshop
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
stone wall radial graphic for desert
potential crash w/ DLC button
crash due to bad tile id
radial double-click crash
army garrison max crash due to Order Knights
army max crash
crash when destroying trebuchet
bombard on trebuchet crash
'build field' radial icon
desert faction stricter 'build field' than aubelin
empty 'info cards' will now just no longer render
rare army bar crash
so you can't click on two options button at the same time
- Fixed field upgrades not locking/unlocking correctly
- Fixed other incorrect radial toggle checks
- Fixed building fields as wrong biome w/ desert
- Fixed radial crash due to tile terrain check
- Fixed faction issue where the script try grab wapoint data from unrelated battle.
- desert/atra general names are now pulled from pre-defined pool of names
Fixed a rebellion army zero units crash.
fixed trebuchet crash w/ decoy card
fixed a credits crash
fixed a bombard crash
fixed disband crash w/ mercs in desert army
fixed xp boost crash due to bad tile region
Added tracing for a rare issue where the AI had 50+ generals
added the correct images for desert castle lvl2 and 3
- fixed a user reported crash with generals that occured through science research
- fixed a crash when going to a certain campaign battle
- fixed a bug with AI using skirmish card
- fixed a crash with water auto tiling
- fixed tournament building reverting to incorrect biome
- potential fix for a user reported campaign crash
there also seems to be a rare case where the game crashes after the intro, which we are investigating now.
Fixes:
- fixed a situational battle unit move crash
- fixed a rare (but then persistent) end of turn crash
- fixed a situational battle end crash due to walls
- fixed wanderer path routes blocking incorrectly with some road configurations or not following roads
- Added more potential generals for players, this was potentially causing a crash as well on long games with many armies.
- fixed mercenary crash for static mercenaries used in challenge mode.
- fixed some other rare user reported crashes that are happening due to changes in 1.3.0 or additions necessary for the upcoming DLC
changes:
- colorblind team colors switched to graphic toggle
Fixes:
- fixed map texture bleed on Switch
- fixed mission tasks balooning in size on Switch
- fixed editor 'test map' difficulty menu
- fixed 'wastelands' rendering small in LQmode
- fixed able to start building next to region center across border
- fixed fire causing a crash sometimes when going back to Campaign
- fixed crash due to waypoint placement in some custom maps
- fixed bridges not tiling correctly when mirrored
- fixed neutrals incorrectly calculating unit types resulting in unbalanced armies
- fixed fires in battle no longer causing damage when walking through
- fixed potential screen shake during battle end screen
- fixed a potential savegame loading issue
- fixed adding animal to tile w/o proper owner causing a crash
- fixed joystick snap bug on Steamdeck
- fixed 'build here' highlight rendering on top of army token
- fixed deconstructing tile not working correctly in some cases
Changes:
- added a message to tell users to change server if slow server is detected
- camera now simply pans to defender when archery is used
Fixes:
- fixed all kinds of issues that happened on december 1-2 due to a version revert, e.g. tutorial issues
- fixed a common crash in scenarios with medium or high prosperity settings
- fixed an issue with framebuffer size in Fullscreen and other issues with resolutions
- fixed ability to place units on mountains
- fixed potential crash in tutorial due to invalid joystick snap data
- fixed rare NaN crash with army movement
- fixed tile hover card covering part of marketplace menu
- fixed ability to use markets of enemy Players
- fixed battle speed (and possibly other slider options) not applying in 'gameplay' menu
Changes:
- pop-out info cards when hovering user-built tiles
- card stacks not visible until hovered
- slide-out cards dismiss w/ end-turn fade
Fixes:
- fixed a few issues with savegames that some users had and added a warning not to end the game during saving/processing.
- fixed tutorial getting stuck in battle when taking more units than advised
- fixed 'health' tool-tip locking in Polish
- fixed a potential building/farming crash during AI turn
- fixed tokens / workplaces not respecting 'blocking' gui elements, such as event cards
- fixed battle zoom for gamepads.
- added a new file to allow pre-release chapter 1/2 savegames to continue to the new chapters
- fixed japanese language crash on upgrade radials
- fixed 'pickup' hint cards showing in turn 2 of tutorial instead of turn 1
- fixed a potential problem in Mission 3 that lead to a defeat once one of the regions was lost
- fixed a potential problem in Mission 3 that lead to a rebellion in Havenhands counties
Changes:
- Added language support to the battle meter.
- Modified battle card cycling with gamepad to be with triggers and not the bumpers.
- Modified gamepad battle hints to not show when displaying battle information boxes.
- Added battle zoom gamepad hint.
- intro video now respects music & master volume settings
- Added hot keys to end round (F4 or End).
Current Release
Build 24273360
Uploaded Jul 30, 2026
System Requirements
How to Install
RisingLords.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
916 MB
24273360
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View AllDownload Rising Lords for PC with a direct link or via torrent. Get the full version of Rising Lords for free. Rising Lords is a Indie released by Argonwood.