About the Game

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually and an unlucky event card can change the fate of your realm quickly...
Be ready to expand your realm or defend your provinces! Relationships with other Lords are a fickle thing and you will find yourself on the battlefield sooner or later. Raise a well-rounded army, give yourself an edge through a card-based skill system and engage your enemies in mortal combat in highly tactical, grid- and turn-based encounters!
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
- Expand your realm - Juggle production, resource gathering, construction, diplomacy and treason, tax and rations - all vital in the success of your provinces
- Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
- Engaging story campaign - take on the role of protagonist Tankred and witness three different endings to the main story
- Prove yourself - Make use of a variety of unique figures to gain an advantage, and triumph in special game modes such as Challenge Island and Invasion
- Up to 4-player simultaneous multiplayer - No need to wait for each individual player to take their turn
- Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
- Modding support - Create your own maps and story missions for Scenario Mode and share them using Steam Workshop
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
- localisation update
- Fixed field upgrades not locking/unlocking correctly
- Fixed other incorrect radial toggle checks
- Fixed building fields as wrong biome w/ desert
- Fixed radial crash due to tile terrain check
- Fixed faction issue where the script try grab wapoint data from unrelated battle.
- desert/atra general names are now pulled from pre-defined pool of names
View on Steam
- Fixed field upgrades not locking/unlocking correctly
- Fixed other incorrect radial toggle checks
- Fixed building fields as wrong biome w/ desert
- Fixed radial crash due to tile terrain check
- Fixed faction issue where the script try grab wapoint data from unrelated battle.
- desert/atra general names are now pulled from pre-defined pool of names
Fixed a rebellion army zero units crash.
fixed trebuchet crash w/ decoy card
fixed a credits crash
fixed a bombard crash
fixed disband crash w/ mercs in desert army
fixed xp boost crash due to bad tile region
Added tracing for a rare issue where the AI had 50+ generals
added the correct images for desert castle lvl2 and 3
- added proper tavern lvl3 atra/desert version
- fixed a user reported crash with generals that occured through science research
View on Steam
- fixed a user reported crash with generals that occured through science research
- fixed a nasty freeze on right click that occured on many systems
- fixed a crash when going to a certain campaign battle
- fixed a bug with AI using skirmish card
- fixed a crash with water auto tiling
- fixed tournament building reverting to incorrect biome
View on Steam
- fixed a crash when going to a certain campaign battle
- fixed a bug with AI using skirmish card
- fixed a crash with water auto tiling
- fixed tournament building reverting to incorrect biome
- Fixed a bug in a waypoint script
- potential fix for a user reported campaign crash
there also seems to be a rare case where the game crashes after the intro, which we are investigating now.
View on Steam
- potential fix for a user reported campaign crash
there also seems to be a rare case where the game crashes after the intro, which we are investigating now.
fixed some more user reported issues and crashes, thank you for the reports!
Fixes:
- fixed a situational battle unit move crash
- fixed a rare (but then persistent) end of turn crash
- fixed a situational battle end crash due to walls
- fixed wanderer path routes blocking incorrectly with some road configurations or not following roads
- Added more potential generals for players, this was potentially causing a crash as well on long games with many armies.
- fixed mercenary crash for static mercenaries used in challenge mode.
- fixed some other rare user reported crashes that are happening due to changes in 1.3.0 or additions necessary for the upcoming DLC
changes:
- colorblind team colors switched to graphic toggle
View on Steam
Fixes:
- fixed a situational battle unit move crash
- fixed a rare (but then persistent) end of turn crash
- fixed a situational battle end crash due to walls
- fixed wanderer path routes blocking incorrectly with some road configurations or not following roads
- Added more potential generals for players, this was potentially causing a crash as well on long games with many armies.
- fixed mercenary crash for static mercenaries used in challenge mode.
- fixed some other rare user reported crashes that are happening due to changes in 1.3.0 or additions necessary for the upcoming DLC
changes:
- colorblind team colors switched to graphic toggle
Just adressing the few crash reports we received from players after the update. thanks for sending those!
View on Steam
1.1.9 (December 31)
Fixes:
- fixed map texture bleed on Switch
- fixed mission tasks balooning in size on Switch
- fixed editor 'test map' difficulty menu
- fixed 'wastelands' rendering small in LQmode
- fixed able to start building next to region center across border
- fixed fire causing a crash sometimes when going back to Campaign
- fixed crash due to waypoint placement in some custom maps
- fixed bridges not tiling correctly when mirrored
- fixed neutrals incorrectly calculating unit types resulting in unbalanced armies
- fixed fires in battle no longer causing damage when walking through
- fixed potential screen shake during battle end screen
- fixed a potential savegame loading issue
- fixed adding animal to tile w/o proper owner causing a crash
- fixed joystick snap bug on Steamdeck
- fixed 'build here' highlight rendering on top of army token
- fixed deconstructing tile not working correctly in some cases
Changes:
- added a message to tell users to change server if slow server is detected
- camera now simply pans to defender when archery is used
View on Steam
Fixes:
- fixed map texture bleed on Switch
- fixed mission tasks balooning in size on Switch
- fixed editor 'test map' difficulty menu
- fixed 'wastelands' rendering small in LQmode
- fixed able to start building next to region center across border
- fixed fire causing a crash sometimes when going back to Campaign
- fixed crash due to waypoint placement in some custom maps
- fixed bridges not tiling correctly when mirrored
- fixed neutrals incorrectly calculating unit types resulting in unbalanced armies
- fixed fires in battle no longer causing damage when walking through
- fixed potential screen shake during battle end screen
- fixed a potential savegame loading issue
- fixed adding animal to tile w/o proper owner causing a crash
- fixed joystick snap bug on Steamdeck
- fixed 'build here' highlight rendering on top of army token
- fixed deconstructing tile not working correctly in some cases
Changes:
- added a message to tell users to change server if slow server is detected
- camera now simply pans to defender when archery is used
1.1.8 hotfix (December 3)
Fixes:
- fixed all kinds of issues that happened on december 1-2 due to a version revert, e.g. tutorial issues
- fixed a common crash in scenarios with medium or high prosperity settings
- fixed an issue with framebuffer size in Fullscreen and other issues with resolutions
- fixed ability to place units on mountains
- fixed potential crash in tutorial due to invalid joystick snap data
- fixed rare NaN crash with army movement
- fixed tile hover card covering part of marketplace menu
- fixed ability to use markets of enemy Players
- fixed battle speed (and possibly other slider options) not applying in 'gameplay' menu
Changes:
- pop-out info cards when hovering user-built tiles
- card stacks not visible until hovered
- slide-out cards dismiss w/ end-turn fade
View on Steam
Fixes:
- fixed all kinds of issues that happened on december 1-2 due to a version revert, e.g. tutorial issues
- fixed a common crash in scenarios with medium or high prosperity settings
- fixed an issue with framebuffer size in Fullscreen and other issues with resolutions
- fixed ability to place units on mountains
- fixed potential crash in tutorial due to invalid joystick snap data
- fixed rare NaN crash with army movement
- fixed tile hover card covering part of marketplace menu
- fixed ability to use markets of enemy Players
- fixed battle speed (and possibly other slider options) not applying in 'gameplay' menu
Changes:
- pop-out info cards when hovering user-built tiles
- card stacks not visible until hovered
- slide-out cards dismiss w/ end-turn fade
there was a potential issue with the market building leading to crashes when used by AI. thank you to the players for reporting!
View on Steam
1.0.1.488 (January 20)
Fixes:
- fixed a few issues with savegames that some users had and added a warning not to end the game during saving/processing.
- fixed tutorial getting stuck in battle when taking more units than advised
- fixed 'health' tool-tip locking in Polish
- fixed a potential building/farming crash during AI turn
- fixed tokens / workplaces not respecting 'blocking' gui elements, such as event cards
- fixed battle zoom for gamepads.
- added a new file to allow pre-release chapter 1/2 savegames to continue to the new chapters
- fixed japanese language crash on upgrade radials
- fixed 'pickup' hint cards showing in turn 2 of tutorial instead of turn 1
- fixed a potential problem in Mission 3 that lead to a defeat once one of the regions was lost
- fixed a potential problem in Mission 3 that lead to a rebellion in Havenhands counties
Changes:
- Added language support to the battle meter.
- Modified battle card cycling with gamepad to be with triggers and not the bumpers.
- Modified gamepad battle hints to not show when displaying battle information boxes.
- Added battle zoom gamepad hint.
- intro video now respects music & master volume settings
- Added hot keys to end round (F4 or End).
View on Steam
Fixes:
- fixed a few issues with savegames that some users had and added a warning not to end the game during saving/processing.
- fixed tutorial getting stuck in battle when taking more units than advised
- fixed 'health' tool-tip locking in Polish
- fixed a potential building/farming crash during AI turn
- fixed tokens / workplaces not respecting 'blocking' gui elements, such as event cards
- fixed battle zoom for gamepads.
- added a new file to allow pre-release chapter 1/2 savegames to continue to the new chapters
- fixed japanese language crash on upgrade radials
- fixed 'pickup' hint cards showing in turn 2 of tutorial instead of turn 1
- fixed a potential problem in Mission 3 that lead to a defeat once one of the regions was lost
- fixed a potential problem in Mission 3 that lead to a rebellion in Havenhands counties
Changes:
- Added language support to the battle meter.
- Modified battle card cycling with gamepad to be with triggers and not the bumpers.
- Modified gamepad battle hints to not show when displaying battle information boxes.
- Added battle zoom gamepad hint.
- intro video now respects music & master volume settings
- Added hot keys to end round (F4 or End).
0.22.3 (November 22)
New:
- Event cards are now able to stack together to avoid cluttering up the
right side-bar. This only occurs with similar types of event cards.
Clicking on a card will now open up the 'stack' instead of the individual
card. This just means that when >1 card of a type is opened you now have
arrows that you can cycle through each one.
- also added seasonal & video launch options since some players disliked the halloween changes
New launch options:
--enable-halloween, -s
--disable-halloween, -S
--enable-christmas, -c
--disable-christmas, -C
--disable-seasonal, -S
--disable-video, -V
Parameter styles can be mixed and POSIX style can be combined:
e.g., -sCV
Launch parameters can be specified when launching via CLI or by specifying
them in Steam's "Launch Options" for the game.
- added story tree Change army resource for easier adjustments of armies
Fixes:
- Fixed language change crash with chinese
- Fixed regression w/ army menu radial depth + other gui depth adjustments
- Fixed some HUD buttons not always spawning/despawning at correct times
- Fixed added some mising polish characters to several fonts
- Fixed regression causing tablet to sometimes render on top of battle units
- Fixed tutorial / campaign / special maps not resetting custom user name
- Fixed left-most skill tree card in hand unclickable
- Fixed case where tile's house could draw on top of neighbor's wall improperly
- Fixed region battles not always including castles
- Fixed incorrect rare wanderer facing direction
- Fixed construction on ports + builders on ports not rendering correctly
- Fixed a rare battle diplomatic crash when loading a game.
- Fixed bug where you get a message that you conquere an ally region when you did not.
- Fixed rare end-battle crash if loaded from save in campaign
- Fixed rare crash building after a region conquer
- Fixed Low quality 'build here' highlight interpolation artifacts
- Fixed problems with hovering tiles in battle mode
- Fixed placing baricades not blocking own unit for single turn
- Fixed hard-freeze w/ some specific skill-tree layouts
- Fixed rare case of dropping peasants in a different region
- Fixed 'broken arrow' showing even w/ extra range due to walls
- Fixed beggar popin + text color (in some cases) + font
- Fixed regression where animals not re-centering to tiles when peasants removed
- Fixed army 'waypoint flag' remaining if defeated by AI
- Fixed offset general placement hover highlight
- Fixed skill tree 'preview' card affecting skill alphas
- Fixed raiders that are created with story tree don't conquer regions.
- Fixed bug in get settings that could cause game issues related to game settings.
- Fixed bloodbrothers idle animation speeds
- Fixed general w/ lance shish kababbing own head
- Fixed peasants sometimes not properly updating after load / transition
- Fixed rendering depth issues w/ story book + click level
- Fixed animals w/ wolf not accounting missing peasant loss
Changes:
- peasants & dynamic tokens now partially scale up w/ view
- placing battle units stick to cursor instead of requiring drag
- force hourglass cursor until end-turn fade is dismissed
- Allow diplomacy when victory is "none". (for story editor)
- removed 'region belongs to' for sea regions
- adjusted story book to prevent blank / sparse final pages
- adjusted applied card icons to prevent overlaying over generals
- battle card presentation to use delta timing
- added editor button highlights for active tiles
- story mission improvements
- improvements to controller gameplay
View on Steam
New:
- Event cards are now able to stack together to avoid cluttering up the
right side-bar. This only occurs with similar types of event cards.
Clicking on a card will now open up the 'stack' instead of the individual
card. This just means that when >1 card of a type is opened you now have
arrows that you can cycle through each one.
- also added seasonal & video launch options since some players disliked the halloween changes
New launch options:
--enable-halloween, -s
--disable-halloween, -S
--enable-christmas, -c
--disable-christmas, -C
--disable-seasonal, -S
--disable-video, -V
Parameter styles can be mixed and POSIX style can be combined:
e.g., -sCV
Launch parameters can be specified when launching via CLI or by specifying
them in Steam's "Launch Options" for the game.
- added story tree Change army resource for easier adjustments of armies
Fixes:
- Fixed language change crash with chinese
- Fixed regression w/ army menu radial depth + other gui depth adjustments
- Fixed some HUD buttons not always spawning/despawning at correct times
- Fixed added some mising polish characters to several fonts
- Fixed regression causing tablet to sometimes render on top of battle units
- Fixed tutorial / campaign / special maps not resetting custom user name
- Fixed left-most skill tree card in hand unclickable
- Fixed case where tile's house could draw on top of neighbor's wall improperly
- Fixed region battles not always including castles
- Fixed incorrect rare wanderer facing direction
- Fixed construction on ports + builders on ports not rendering correctly
- Fixed a rare battle diplomatic crash when loading a game.
- Fixed bug where you get a message that you conquere an ally region when you did not.
- Fixed rare end-battle crash if loaded from save in campaign
- Fixed rare crash building after a region conquer
- Fixed Low quality 'build here' highlight interpolation artifacts
- Fixed problems with hovering tiles in battle mode
- Fixed placing baricades not blocking own unit for single turn
- Fixed hard-freeze w/ some specific skill-tree layouts
- Fixed rare case of dropping peasants in a different region
- Fixed 'broken arrow' showing even w/ extra range due to walls
- Fixed beggar popin + text color (in some cases) + font
- Fixed regression where animals not re-centering to tiles when peasants removed
- Fixed army 'waypoint flag' remaining if defeated by AI
- Fixed offset general placement hover highlight
- Fixed skill tree 'preview' card affecting skill alphas
- Fixed raiders that are created with story tree don't conquer regions.
- Fixed bug in get settings that could cause game issues related to game settings.
- Fixed bloodbrothers idle animation speeds
- Fixed general w/ lance shish kababbing own head
- Fixed peasants sometimes not properly updating after load / transition
- Fixed rendering depth issues w/ story book + click level
- Fixed animals w/ wolf not accounting missing peasant loss
Changes:
- peasants & dynamic tokens now partially scale up w/ view
- placing battle units stick to cursor instead of requiring drag
- force hourglass cursor until end-turn fade is dismissed
- Allow diplomacy when victory is "none". (for story editor)
- removed 'region belongs to' for sea regions
- adjusted story book to prevent blank / sparse final pages
- adjusted applied card icons to prevent overlaying over generals
- battle card presentation to use delta timing
- added editor button highlights for active tiles
- story mission improvements
- improvements to controller gameplay
Current Release
Not available
System Requirements
OS
WIndows 64bit
CPU
2,27 GHz Dual Core
RAM
4 GB RAM
GPU
Dedicated Graphics Card with min. 2GB shared RAM
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Important: Check "Copy Contents of ... Directory to Installdir"
6
Launch the game from desktop shortcut
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
592 MB
Password: cracked-games.org or 123
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View AllDownload Rising Lords for PC with a direct link or via torrent. Get the full version of Rising Lords for free. Rising Lords is a Indie released by Argonwood.