About the Game

Launch dice across enchanted battlefields where realistic physics meets ancient magic. Matching dice fuse into a more powerful one that seeks its equals, triggering devastating chain combos.
Plan each throw carefully - every dice placement can trigger massive combos that wipe out entire enemy waves or set up tactical future plays. Master both precise aiming and strategic prediction to unleash the full power of mystical dice fusion.

Pick from 8 unique classes, each with special dice and magical abilities. Every class offers multiple heroes with different starting combinations, ensuring each adventure feels completely different. With endless replayability for each unique hero classes. Level up, complete quests, and unlock rewards.
Spread deadly poison through enemy ranks as a Rogue, unleash lightning storms as a Mage, or absorb massive damage as a heavily armoured Warrior. Each class opens up entirely new tactical approaches and synergies.

Every location culminates in challenging battles against bosses, each with unique abilities that will test your strategy.
Some bosses summon additional minions, others manipulate the dice field, and the most dangerous can completely change combat rules. Adapt your dice collection and tactics to overcome each distinct threat.

Craft a powerful combination of dice, relics, and runes that work together to define your playstyle.
Collect magical dice through combat victories and shop purchases, discover game-changing relics that provide permanent enhancements, and gather tactical runes for battlefield manipulation. Visit ancient altars where you can risk your dice for upgrades, or play it safe and build your arsenal gradually. The synergy between your dice attacks, relic bonuses, and rune abilities creates devastating combinations and endless strategic possibilities.


Physics-based dice throwing with magical merge mechanics
8 hero classes with multiple characters each
Epic boss and mini-boss encounters with unique abilities
Diverse dice with special powers and abilities
Powerful relics and consumable runes for synergies
Procedural map generation with multiple encounter types
Progression system with unlocks and achievements

Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Brave heroes;
A new demo update has landed!
Your feedback and support has been incredibly helpful throughout the development process, and we hope you enjoy this new update.
Version 0.10.10
🎨 VISUAL IMPROVEMENTS
Merge Feedback Enhancements
- Merge visual effects: New colorful effects appear when dice merge - each die type displays its unique color for better visual clarity
- Value pop-ups: Merged dice now show their new value in a color-coded pop-up, making it easier to track your combos at a glance
- Improved node animations: Map nodes now pulse faster and more prominently, with visual route arrows showing available paths
🎮 GAMEPLAY CHANGES
Controller Improvements
- Precision Aiming: Hold the right trigger to slow down aiming speed for more accurate dice placement - perfect for those clutch throws!
Game Speed Adjustments
- New speed options: Game speed levels changed to x1, x1.5, and x2
- Slightly faster base speed: Default game speed increased for snappier gameplay
- Dice & Enemy Changes
- New Enemy Move Die: When merged, enemies take one step forward - now assigned to Goblin Rider (replacing regular buff die)
- Arcane Die smart healing: If no enemies remain, Arcane Die will always proc for healing instead of damage
- Relics
- Merge Booster renamed: Now called "Trickster's Horn"
🔧 BUG FIXES & TECHNICAL IMPROVEMENTS
- Achievement fix: "Defeat 7 mini-bosses" achievement now properly counts all game modes (previously only counted default mode)
- Localization fixes: Corrected various translation errors
- Upcoming Unlocks: Fixed text translation issues
Enjoy the smoother, more polished experience! 🎲✨
https://store.steampowered.com/app/3542380/Rune_Dice/
We’ve rolled out a small update to the demo 🎲
Every piece of feedback we receive is taken on board, and worked on to bring a more fun experience to you, the players!
Please continue reading for the changelog of our most recent update.
V0.9.16
- Added chance to find Bomb dice after regular battles
- Added a small chance to find relics on chest nodes
- Slightly increased chance to find relics on mini-boss nodes
- Updated the locked class icon in the tavern to an improved version
https://store.steampowered.com/app/3542380/Rune_Dice/
We cannot thank you enough for taking the time to play our demo, and leave detailed bug reports and feedback. It is, and will continue to be, truly appreciated!
Follow us on our social media accounts @runedicegame for more updates!
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You asked, we listened…and we have released a small update to the demo that we think you’ll be happy with!
Moose Mini-boss Balance Changes
Normal Mode:
- HP: Reduced from 60 to 40
- Attack: Reduced from 4 to 3
- Healing: Reduced from 4 to 3 HP per turn
Hard Mode:
- HP: Reduced from 65 to 60
- Attack: Reduced from 6 to 4
- Healing: Reduced from 6 to 4 HP per turn
Thank you so much for taking the time to play our demo and leave feedback! It really helps us shape the final product 🎲
Don't forget to join our Discord or follow us on our social media accounts @runedicegame for more updates!
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Version 0.7.6
Potential Input Bug Fix - We've applied additional configuration tweaks to address the phantom input bug that some players reported. If you previously experienced this issue, please let us know in the Steam forum or Discord whether this resolves the problem for you!
Hard Mode Balance - Nerfed Moose mini-boss healing from 8 to 6 on Hard Mode
Economy Adjustment - Reduced Reset Bounty relic price from 7 to 5 coins
Localization Polish - Fixed minor localization issues across multiple languages
Tooltip Fix - Corrected incorrect tooltip display for Antler Healer mini-boss's Healing Aura ability in Hard Mode
Feedback System Update - "Feedback" button on victory screen now redirects to our Discord channel instead of Google Form
UI Cleanup - Removed redundant "Feedback" button from statistics screen
Thank you for playing our game!
We’ve been on a roll with squashing bugs and polishing the demo!
Make sure to check out our patch notes to see what we’ve worked on for this update.
Version 0.7.2
- Increased Hard Mode difficulty: bosses and mini-bosses are now stronger in Hard Mode than in Normal Mode.
- Fixed Input Bug reported by players.
- “Fixed Timestep” from 0.02 to 0.01 for better dice trajectory calculation and theoretically improved physics.
- Optimised dice prefabs to avoid calculating unnecessary dice, which should eliminate minor freezing during explosions on weaker devices.
- Added shadows to enemy HP text and damage numbers.
- Added animation and colour change to field refresh number when it becomes 1.
- Added explosion when merging two dice with value 9 and adding Big Bada Boom die value 9 to dice queue (this will be replaced later).
- Added icons for enemy actions in tooltips such as Enemy Moves and Enemy Waits.
- Added tooltip and icon to enemy damage numbers.
- Added additional description string to all runes: “Runes Consumables. Can be used during combat. Drag it onto the game field to activate.”
- Added tooltip when hovering over spider web, showing “Spider web. This die cannot merge.”
- Renamed Blind Die to Blind Strike Die.
- Changed Jester field refresh tooltip from 4 to 1.
- Fixed missing ‘Decrease by 1’ text for Enemy Buff stacks on hover (English Version).
- Fixed hero character’s attack counter failing to display third digit when value exceeds 99.
- Fixed trajectory line misalignment when player invokes ‘Tooltip Mode’ using controller at start of turn.
Thank you so much for your ongoing support of Rune Dice and playing the demo! Your bug reports and feedback have been incredibly helpful when it comes to improving the game.
https://store.steampowered.com/app/3542380/Rune_Dice/
Don't forget to join our Discord or follow us on our social media accounts @runedicegame for more updates!
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While you've been out crushing goblins, we've been smashing bugs!
We've released a small update today for our demo with some important bug fixes and quality-of-life improvements.
Here's what's included in the patch:
- Fixed an issue where the game would freeze when fighting the Goblin boss with the Infectious Bomb relic - the game would soft lock when boss-summoned units died from poison damage
- Unlocked Mage class at game start - you now have two characters (Rogue and Mage) available immediately without needing to defeat a boss first
- Reworked upgrade dice popup - much clearer interface when you merge an upgrade die
- Better node visibility - inaccessible map nodes now have a distinct visual appearance so you can easily tell which paths you can take
- Fixed map generation - improved difficulty distribution so you won't get stuck with only tough battles as your first choice
- Fixed button feedback - shop buttons now shake correctly when pressed
- Fixed "Highest Dice Merged" stat - now tracks correctly instead of showing 0
We'd like to thank all of our wonderful players for taking the time to submit bug reports and feedback on our demo. Your feedback has been hugely helpful so far! If you have any other feedback you'd like to share, you can fill out our feedback form here.
https://store.steampowered.com/app/3542380/Rune_Dice/
Don't forget to join our Discord or follow us on our social media accounts @runedicegame for more updates!
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Current Release
23461980
Uploaded Jun 10, 2026
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
182 MB
23461980
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View AllDownload Rune Dice for PC with a direct link or via torrent. Get the full version of Rune Dice for free. Rune Dice is a Indie released by Smart Raven Studio.