Shovel Knight: Treasure Trove
by Yacht Club Games · 26 Jun, 2014
34 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Platinum
About the Game

Shovel Knight: Treasure Trove is the full and complete edition of Shovel Knight, a sweeping classic action-adventure game series with awesome gameplay, memorable characters, and an 8-bit retro aesthetic! Run, jump, and battle as Shovel Knight, wielder of the Shovel Blade, in a quest for his lost beloved. Take down the nefarious knights of the Order of No Quarter and confront their menacing leader, The Enchantress.
But that’s not everything! Shovel Knight: Treasure Trove also features four additional games all unto themselves! Take control of Plague Knight, Specter Knight, and King Knight on adventures of their own or battle each other in a local four player Showdown. Together, they form a grand and sweeping saga!
With Shovel Knight: Treasure Trove, you get it all. Play with a friend in Shovel of Hope's cooperative campaign, test your mettle in full-featured challenge modes, battle together in Showdown, and change the game with Body Swap mode. Uphold the virtues of Shovelry, earn relics and riches, and discover the true meaning of shovel justice!
Includes:

Shovel Knight: Shovel of Hope – Steel your Shovel Blade and start digging through the adventure that started it all! Jump, battle foes, and discover treasures as you quest to defeat the Order of No Quarter and their vile leader, The Enchantress.

Shovel Knight: Plague of Shadows – Prime your potions and become the maniacal alchemist Plague Knight in his adventure to brew the ultimate potion! Combine bomb parts to create custom loadouts. Discover new items, areas, bosses, and maybe even a bubbling romance.

Shovel Knight: Specter of Torment – Summon your scythe in the prequel to Shovel Knight! Take control of Specter Knight to dash through levels completely redesigned around his unique style of play. Climb walls, master a new arsenal of weapons, and slash your foes to ribbons with deathly precision. Become the reaper, discover your tragic past, and recruit the Order of No Quarter!

Shovel Knight: King of Cards - Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all! Leap, Shoulder Bash, gather new subjects, and strategize your way through this prequel in your quest to become King of Cards!

Shovel Knight Showdown - Duel with up to 4 players locally and scramble after gems, or take control of your favorite character and dig into Story Mode! Master every move, explore a vast array of items and locales, and discover new revelations in this platform fighting game.
Features:
- Yacht Club Games' beautifully authentic style bridges the gap between yesterday and today. Design, art, and audio hearken back to the days of 8-bit.
- The systems of today also give Shovel Knight modern touches: detailed animation, multilayered parallax backgrounds, and novel game design.
- Leap over gaps! Duel with foes! Uncover treasure! Find Secrets! Upgrade! Shovel Knight is simple to learn and play, but the challenge lies everywhere.
- Multiple awesome soundtracks by Jake "Virt" Kaufman with additional songs by Manami Matsumae!
- Amass riches to upgrade your armor and weapons.
- Detailed, living background art and animation! Big, beautiful pixels!
- Lovable characters and treacherous bosses!
Balanced gameplay is a warm welcome to newcomers, and an old embrace for experts. - A light touch to narrative with humor, levity, and heart.
- Relive the adventure and uncover all of the world's secrets with New Game+!
- Challenge Mode - Up the ante in every imaginable way with over 100 full-featured challenges.
- Body Swap - Did you ever wish Shovel Knight was a lady, or Shield Knight was a guy? Well, now you can designate character genders however you like, with brand new designs for all of the main characters in Shovel of Hope!
- Co-op! – Grab a friend and play through Shovel of Hope as a fully cooperative adventure! Or uncover Story Mode together in Showdown!
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 6222443
Up to date
Build 6222443
Mar 1, 2021
This patch addresses a critical issue that MacOS Big Sur users were experiencing due to OpenGL location changes that coincided with the Big Sur update. In addition, a fix for the notary on MacOS has also been implemented.
See below for Arby's content details.
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Some terrifically tasty treats have surfaced in Shovel Knight!
Shovel Knight launcher tokens are available in Arby's Kids Meals at participating locations for a limited time! Each token comes with a Shovel Knight: Treasure Trove DLC code for Steam! Collect all 7!
For more information about Shovel Knight and the Arby's cross-promotion, visit:
https://www.youtube.com/watch?v=xGH_gIjS2u0
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Changelog:
View on Steam
See below for Arby's content details.
-----
Some terrifically tasty treats have surfaced in Shovel Knight!
Shovel Knight launcher tokens are available in Arby's Kids Meals at participating locations for a limited time! Each token comes with a Shovel Knight: Treasure Trove DLC code for Steam! Collect all 7!
For more information about Shovel Knight and the Arby's cross-promotion, visit:
https://www.youtube.com/watch?v=xGH_gIjS2u0
-----
Changelog:
- MacOS Big Sur OpenGL Fix
- MacOS Notary
- Arby's cross-promotional DLC
Build 4961750
Apr 29, 2020
Just a minor update today!
Content Build ID 4961750
View on Steam
- New: Added cheat code C&KEEPM which when activated reduces the amount of gold dropped on death to zero.
- Showdown Fix : Activating Unlock All (Permanent) code and then achieving a Showdown unlock objective would not unlock the corresponding Steam Achievement.
- Change: Steam Sync within the Feats menu will now unlocks Showdown Steam Achievements which failed to be awarded due to the above issue.
- Change: Steam Achievements which feature unlockable Showdown characters on Steam are no longer "hidden".
Content Build ID 4961750
Build 4672710
Version 4.0
Feb 19, 2020
A new Shovel Knight update is here to keep your Showdown duels sharp and your Joustus battles jubilant!
But first... have you ever thought about what we think about when making games? Well, think no longer!
{STEAM_CLAN_IMAGE}/6201297/1e8916ef532c19beb8c916ee712d1c0add7a2c04.png
Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon!
{STEAM_CLAN_IMAGE}/6201297/752e540fb95dce264370de49610e5b7e7cb4287b.png
Now that Treasure Trove is complete, we've had a chance to codify some of the level-design rules and practices we've come to value over the years. We hope this article series provides a bit of insight!
We’d like to fill you in on some way cool upcoming changes to Shovel Knight: Treasure Trove. And no, we’re not adding any more campaigns!
{STEAM_CLAN_IMAGE}/6201297/c36e2e1464ec81caaa8bf67f2f4176aa3b7533ab.png
First up is Character Gauntlet, an all-new addition to Showdown’s “targets” mode. In this mode, your character will be randomly changed every time you hit a bonus target. It really tests your mastery of all the fighters. It’s supported for cooperative play too, so you can work together with a friend to achieve that elusive high score.
{STEAM_CLAN_IMAGE}/6201297/f9832e03fc894efc83a88ecbd63bb038f3b9df3c.png
Oh…one more thing. Have you ever wanted to play Joustus with a friend? There’s a new secret mode where you can! If you press up in front of the mirror in King Knight’s room, now you can setup decks, board layouts, and more and play against a friend to your heart’s content.
{STEAM_CLAN_IMAGE}/6201297/43e3efe19e764a46edb302675f2aca33841464b2.png
With these changes and other bug fixes, Shovel Knight: Treasure Trove is forever completed! Thank you everyone for all your support along the way!
View on Steam
Shovel Knight Design Series
But first... have you ever thought about what we think about when making games? Well, think no longer!
{STEAM_CLAN_IMAGE}/6201297/1e8916ef532c19beb8c916ee712d1c0add7a2c04.png
Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon!
{STEAM_CLAN_IMAGE}/6201297/752e540fb95dce264370de49610e5b7e7cb4287b.png
Now that Treasure Trove is complete, we've had a chance to codify some of the level-design rules and practices we've come to value over the years. We hope this article series provides a bit of insight!
New Modes!
We’d like to fill you in on some way cool upcoming changes to Shovel Knight: Treasure Trove. And no, we’re not adding any more campaigns!
{STEAM_CLAN_IMAGE}/6201297/c36e2e1464ec81caaa8bf67f2f4176aa3b7533ab.png
First up is Character Gauntlet, an all-new addition to Showdown’s “targets” mode. In this mode, your character will be randomly changed every time you hit a bonus target. It really tests your mastery of all the fighters. It’s supported for cooperative play too, so you can work together with a friend to achieve that elusive high score.
{STEAM_CLAN_IMAGE}/6201297/f9832e03fc894efc83a88ecbd63bb038f3b9df3c.png
Oh…one more thing. Have you ever wanted to play Joustus with a friend? There’s a new secret mode where you can! If you press up in front of the mirror in King Knight’s room, now you can setup decks, board layouts, and more and play against a friend to your heart’s content.
{STEAM_CLAN_IMAGE}/6201297/43e3efe19e764a46edb302675f2aca33841464b2.png
With these changes and other bug fixes, Shovel Knight: Treasure Trove is forever completed! Thank you everyone for all your support along the way!
Changelog
- New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
- Change: Steam Sync option has returned to the Feats menu.
- Change: Japanese graphical change cheat KUWA-GATA and Japanese text change cheat IKA-TAKO will now allow you to continue earning Feats.
- Cheat compatibility improvements.
- Localization improvements.
Shovel of Hope
- Fix: Booming Horn while in upward moving wind would cause unintentional movement.
- Fix: Co-op: Player A dying when blocking Player B on a ladder would cause Player B to be unable to climb in that direction until Player A returned.
- Fix Cameo songs would not be indicated as played within Bard's Song Menu.
Plague of Shadows
- Fix: Mail Minion stats for bursts and bomb throws would increment during certain cinematic scenes.
- Fix: Quickly skipping Troupple King introduction scene after watching his dance for the first time would cause Troupple King to incessantly flap his fins.
Specter of Torment
- Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.
- Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.
- Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.
- Fix: Crash could occur if Hoppicles was pushed onto Big Bohto.
King of Cards
- New! Added Joustus Free Play mode! Go to King Knight’s room and speak with the mirror to begin.
- New! In New Game+, gold multiplier info has been added to the level map menu.
- Change: An exit sign post has been added to the single screen treasure area in world 2.
- Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chester’s Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.
- Change: Blazorb is no longer required for 100% Joustus opponent victory.
- Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.
- Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.
- Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.
- Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.
- Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.
- Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.
- Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.
- Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.
- Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons.
- Fix: Turncoat effect not following King Knight correctly during screen transition.
- Fix: Turncoat roll could send the player through a collision ceiling when jumping.
- Fix: Turncoat roll could travel higher than intended when activated during jump rise.
- Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.
- Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.
- Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.
- Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.
- Fix: Bladescale could sometimes miss catching his thrown sword.
- Fix: Rodent Regalia collision issues
- Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.
- Fix: Issues when obtaining repeated wisps in World 4’s Joustus House
- Fix: Issues with dialogue getting stuck when challenging World 3’s Joustus House champion
- Fix: Bash count stat would increment during certain cinematic scenes.
- Fix: Can no longer miss 1 turn to win card rewards
- Fix: Using the Joustus Cheat Card “Play-Em-All” on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.
- Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.
- Fix: Money Bags would appear incorrectly when traveling through a warp wall.
- Fix: Landing and running off the W2’s bonus platform using cheats could cause non-progression.
- Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.
Showdown
- New! Added a special command to access gauntlet target mode! Once all characters are unlocked, begin a target battle while holding “Left Parry and Special” when the VS screen disappears. You will know the cheat was successful when you see CHARACTER on the HUD in place of HIGH SCORE.
- Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
- Fix: No longer able to fall between lava/goo during its transition
- Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
- Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
- Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
- King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
- Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
- Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
- Propeller Knight: Now limited to 3 uses of headwind in the air.
- Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
- The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
- The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
- The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
- Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
- Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
- Liquid Samurai: Arrow shots can now break dirt blocks.
- Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
- Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained then usual.
- Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
- Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
- Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.
3/25 - Hotfix Changelog
King of Cards
- Fix: King Knight’s next jump would become unintentionally floaty after rolling once with Turncoat.
- Fix: King Knight endless spin bounce cheat could cause cinematics not to progress under certain circumstances.
- Fix: New Game+ Heirlooms would have no cost when battling with Propeller Knight.
- Fix: Teethalon Rope now doesn’t appear when visiting the area again.
- Fix: Joustus Deck Counts fixed for cards that had their side reversed
- Fix: Multiple issues addressed for staying in airship invasion scene.
Showdown
- Fix: Troupple Par-tay Rap track would not loop.
- Fix: Fairy Glade song title would not display when starting a fairy battle in Chester’s Choice or Story mode.
- Fix: Enchantress: Unable to pick up gems/items during flight.
- Fix: Dark Reize: Fairy dash attack behaving incorrectly through screen wraps.
- Fix: Fairy AI: Framerate/lockup issues when trying to dash in Grinding Glaciers stage
Build 4503848
Dec 17, 2019
Stopping in again with a few more fixes for the end of the year. As always, a big thank you to everyone for reporting any and all encountered problems.
Shovel of Hope / Plague of Shadows
King of Cards
Showdown
View on Steam
- Vsync Legacy Improvements
Shovel of Hope / Plague of Shadows
- Fix: If save data became mismatched, corrupted or otherwise unintentionally altered during a version update, the player could start on the level map farther than they could progress (past level locks, under the fog of unrevealed areas, etc). In these rare error cases, the game will now start the player on the Village instead.
King of Cards
- Fix: Duelist Di appearing twice during tower airship scene under certain circumstances.
- Fix: King being able to jump after performing a bash into certain Heirloom attacks.
- Fix: Dying and landing on a certain platform in World 2's Bonus Stage would cause the stage to advance.
- Fix: Being able to escape the stage’s bounds in Void Crater.
- Fix: Joustus would crash when forfeiting while cards were being removed during a turn.
- Fix: 3rd Joustus House boss would get stuck trying to begin the match.
- Fix: Being able to bash and speak with Ledge Farmer at the same time.
Showdown
- Fix: Phantom Striker would not leave Phantom Shroud state if started before certain cutscenes.
- Fix: Bindings in practice mode switch to menu bindings when menu is fully open.
- Fix: Bindings no longer apply during story sequences.
- Fix: AI would become stuck on respawn platform.
- Fix: Custom bindings crash issues
Build 4484253
Dec 12, 2019
Hot on the heels of King of Cards and Showdown debut, its time for a... hotfix build.
Sorry if any of these issues impacted your playthrough, but thank you for reporting them!
Shovel of Hope
Plague of Shadows
King of Cards
Showdown
View on Steam
Sorry if any of these issues impacted your playthrough, but thank you for reporting them!
- Localization improvements.
- Additional controller support.
Shovel of Hope
- Fix: Treasure Knight could be pushed through wall under certain conditions
Plague of Shadows
- Fix: Palette could sometimes change blue when using fleet flask and jumping/falling/hitting a wall.
King of Cards
- Fix: Dueling Glove subtracting vigor twice if used just when touching a spring.
- Fix: Rat Regalia getting you stuck in collision
- Fix: PC V-sync legacy: heirloom seller gates now have proper collision
- Fix: PC V-sync legacy: issue with full card hand coming out and game freezing
- Fix: PC V-sync legacy: King Knight failing to bash wall in Pridemoor intro
Showdown
- Fix: Confirm/Cancel swap preventing the menu from progressing with the Enter key while selecting characters
- Shield Knight: Shield Toss now only bounces off screen top if thrown upward. Allowing downward and horizontal tosses from over the HUD to execute without issue.
- Fix: French/German/Russian/Spanish Text overlap with Overtime!
- Fix: Story mode crash in Targets in Russian/Japanese Kana
- Fix: Practice mode custom bindings no longer forgotten when pause menu opens
- Fix: Keyboard custom binding fixes
- Fix: PC V-sync legacy: Specter Knight’s outro not making a jump while running properly
Build 4476565
Version 4.0
Dec 10, 2019
Salutations, true believers! It may have seemed like it would never come, but today is the day. Shovel Knight: King of Cards and Shovel Knight Showdown are out now! This momentous occasion marks the completion of Shovel Knight: Treasure Trove. The long, 6 year development journey began with the Shovel Knight Kickstarter in 2013, followed by 4 more games: Plague of Shadows in 2015, Specter of Torment in 2017, and now King of Cards and Shovel Knight Showdown in 2019. It’s all finally done!
{STEAM_CLAN_IMAGE}/6201297/a30a7c50611f98fa6cb380c0f23d4413ef6047ae.png
King of Cards is the biggest and grandest single player adventure we’ve ever made. Showdown is a multiplayer extravaganza, full of loving nods to the past 6 years of Shovel Knight – it’s hopefully the kind of game you can enjoy with friends forever!
{STEAM_CLAN_IMAGE}/6201297/b2bde2eb269817ba95420fd7bda07ba64a5eaaa8.png
We hope everyone has a blast with the complete Shovel Knight: Treasure Trove package. We poured our hearts and souls into every inch of the game, and we think it shows. Please enjoy playing each game in the collection and seeing how they all connect to one another!
We’re tremendously honored to have had the opportunity to pour our passions into these games. Thank you everyone for supporting us at Yacht Club Games, and as always, please have fun. We can’t wait for what’s next!
Oh... but what's a big release without a score of patch notes! Let's dig, burst, slice , and bash right to it!
View on Steam
{STEAM_CLAN_IMAGE}/6201297/a30a7c50611f98fa6cb380c0f23d4413ef6047ae.png
King of Cards is the biggest and grandest single player adventure we’ve ever made. Showdown is a multiplayer extravaganza, full of loving nods to the past 6 years of Shovel Knight – it’s hopefully the kind of game you can enjoy with friends forever!
{STEAM_CLAN_IMAGE}/6201297/b2bde2eb269817ba95420fd7bda07ba64a5eaaa8.png
We hope everyone has a blast with the complete Shovel Knight: Treasure Trove package. We poured our hearts and souls into every inch of the game, and we think it shows. Please enjoy playing each game in the collection and seeing how they all connect to one another!
We’re tremendously honored to have had the opportunity to pour our passions into these games. Thank you everyone for supporting us at Yacht Club Games, and as always, please have fun. We can’t wait for what’s next!
Oh... but what's a big release without a score of patch notes! Let's dig, burst, slice , and bash right to it!
Version 4.0A - Changelog
- New: King of Cards is now available! Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all!
- New: Shovel Knight Showdown is now available. Duel with up to 4 players locally and scramble after gems! (Note: Showdown is not available on Vita or 3DS platforms)
- New: Friends List will now update based on what game you are playing within Treasure Trove. For instance: Shovel Knight: Treasure Trove, Playing King of Cards
- New: Opening the Steam Overlay will now pause the game when able. This can be disabled by turning off “Pause on lost focus” option within Options > Game.
- New: Added a “Cheat Activated” prompt after successfully entering a cheat code.
- New: Korean, Traditional Chinese, and Simplified Chinese language support.
- New: The “Screen Effects” option has been broken into two, more specific toggles: Screen Flash, and Screen Shake. These can be used to reduce motion and flash based effects in the game.
- New: Accessibility options category has been added. Including options to toggle Screen Shake, Screen Flash, and adjust Joustus Card Color for colorblindness.
- Change: Setting Screen Flash to Minimal now reduces additional effects.
- Change: Setting the Accessibility Screen Flash to Minimal now lowers the animation speed of bright waterfall palette shifting effects.
- Change: Leave stage menu prompt no longer pauses level music
- Change: In cases where spikes and damage are detected on exactly the same frame, damage will win out
- Change: Text referring to Campaigns/Adventures changed to more consistently refer to Shovel of Hope, Plague of Shadows, and King of Cards as “Games”.
- Change: Screen scale menu design has changed slightly, to accommodate Showdown
- Change: “Subweapon Quick Select” has now been changed to “Quick Select”. Additional menus now support using L and R buttons to change options when this option is enabled. For example, changing pages on the File Select menu.
- Change: New Game+ is now be started by pressing Start on the profile select, and has an additional prompt which recommends copying your profile first. This way you won’t be pestered or accidentally start NG+ when just visiting a completed save.
- Fix: Deleting all save data when audio is set to zero will properly restore audio volumes.
- Fix: Ghost enemies harming overlapping player on frame they return from phase out.
- Fix: Challenge Mode – Enemies no longer drop gold during challenges where gold collection is not the objective.
- Fix: Challenge Mode – Challenges clearing if passing the goal while dead.
- (Long Needed) Fix: Player’s jump input being discarded in favor of skid by pressing the Jump button and the opposing direction while on the ground within any space of time that would normally result in a skid.
- Fix: GetHit/Death rising velocity could be lower than intended if hit during specific points of a jump rise.
- Fix: Wizzems sometimes leaving behind charging projectiles when culled.
- Fix: Boneclang Honcho having inconsistent attack height when idle.
- Fix: Issue where dropped money bags would persist through multiple deaths in automatically scrolling rooms.
Shovel of Hope
- Change : You can now earn Feats while playing co-op in Shovel of Hope! Profiles which previously had Feats disabled due to playing co-op in the past can once again obtain feats.
- Change: Mr. Hat now drops Song Scroll #13 “Fighing With All of Our Might” in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
- Change: If you neglect to open the Red Chest while at the campfire, then Goatician will obtain and gleefully sell you these tickets instead.
- Change: Mona’s name color is now consistent with the name color found in Plague of Shadows and King of Cards.
- Change: While on the Level Map, Select button will now activate the co-op prompt and Attack button now changes the Stage Info/Totals prompt. As it was too easy to activate this menu unintentionally.
- Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
- Change [co-op]: A fishing hooked player can trigger downward screen warps.
- Fix: “Dirt Poor” Feat being obtainable in Plains. Now matches the description for “Order of no Quarter” stage.
- Fix: Color highlighting in certain menus not appearing when referring to Health and Magic.
- Fix: “Well Met” Feat not being warded if the catapult is taken from Armor Outpost to Village after fighting Mr. Hat.
- Fix: Terms not being highlighted in Gear menu.
- Fix: Ground Spark traveling through certain types of collision
- Fix: Mobile Gear not sticking to the back of Big Bhoto.
- Fix: Mobile Gear can be crushed by collision.
- Fix: Skulls are once again pinned by weighted platforms rising into collision.
- Fix: Obtaining a chalice no longer adds magic points.
- Fix: If Chaos Sphere is placed to start within collision, it will instead spawn closer to Shovel Knight’s center. Keeping the chaos to outside of collision!
- Fix: Speaking with Hoop Kid’s hoop right after knocking it away would cause Shovel Knight to run endlessly right out of the village. Most likely in shame.
Plague of Shadows
- New: Alchemy Quick Select! Hold the L or R button to configure your bombs and Arcana with a convenient new menu and experiment with explosives freely, just like the mad alchemist himself! The old arcana-only quick select can be disabled by disabling “Alchemy Quick Select” within Options > Controls.
- Change: Returning to The Potionarium after a level, purchasing an item, or turning in any itmes, will auto-save the game.
- Change: Mr. Hat now drops Song Scroll #13 in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
- Change: If the player misses picking up Song Scroll #9 after battling Hat, it will be at the Fancy Shop until claimed.
- Change: Skulls knocked away by Plague Knight’s bomb can damage enemies.
- Change: While on the Level Map, the Attack button now changes the Stage Info/Totals prompt.
- Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
- Change: Tracer Powder behavior adjusted slightly so as to better follow more types of collision.
- NPCs and menus referring to Plague Knight’s “Magic Bar” now refer to it as “Alchemy Power”.
- Fix: Color highlighting in certain menus not appearing when referring to Health.
- Fix: Tonic pickups becoming invisible if contact is made while blinking and tonics are full.
- Fix: Terms not being highlighted in Gear menu.
- Fix: Plague Knight could run into vertical spikes and survive while using the Fleet Flask Arcana.
- Fix: Plague Knight would perform a stunted jump and could not perform a second jump if performing a bomb throw on the same frame as touching the ground after already having performed a second jump in the air.
- Fix: Orbit Case + Cascade Powder could create a dropping flame within collision, leading to inconsistent behavior. Now produces a normal explosion if detonated within collision.
- Fix: Cascade Bomb’s dropping flame being sometimes being invisible when spawned within enemy.
- Fix: Plague Knight could slide off the platform when speaking with Percy.
- Fix: Tracer powder projectiles are created on ceiling or wall when detonated with with remote fuse. Projectiles sometimes would not appear when detonated near (but not touching) a ceiling.
- Fix: Shovel Knight’s essence using incorrect palette
Specter of Torment
- New: Specter Knight now has a long idle animation! Lookin’ cool, Specter.
- New: 5 new challenge stages have been added to Challenge Mode.
- Change: When attacks are disabled (Red Curio Room, Challenge Mode) Specter Knight no longer displays up/down angled animations when jumping or falling near enemies.
- Change: When switching between unique and original armors at the shop, Specter Knight will appear back at the shop rather than at the beginning of Tower Hub.
- Change: On first visit to the Tower, leaving the throne room before speaking with Dark Acolyte will prompt new dialogue explaining how to begin conversations.
- Change: Black Knight will now change direction when encountering a wall after hitting with a downthrust attack.
- Fix: Black Knight starting Terrorpin spin attacks while Terrorpin is high above.
- Change: Tower Boss Terrorpin will perform fireball attacks when struck by downthrusts during certain flying states when already low-to-ground levitate. Addresses issues which caused Terrorpin to fly higher up the screen than intended when hit by downthrust close to the ground.
- Change: Added track “Final Redemption” to sound test.
- Change: Skeleton Sentry and Caltrops will now be destroyed when crushed by collision.
- Fix: Attacks would be buffered differently from subweapons, causing slightly different behavior if subweapon is set to Attack+Up
- Fix: Term “cloak” highlighted differently in different conversations.
- Fix: Rail armor carrying momentum incorrectly when air slash is cancelled into dash slash under certain circumstances
- Fix: Final red skull turn in scene with Red saves at the very end of the scene, so rewards won’t be missed if the game is shutdown with specific timing.
- Fix: Reize being able to reach unintended locations while teleporting.
- Fix: Skeleton Sentry not sticking to the back of Big Bhoto.
- Fix: Fleeto enemy not dropping gold.
- Fix: Crushing platforms not defeating the player when jumping.
- Fix: Crash when reaching certain scenes while using infinite health cheats
- Fix: Garish Garb unintentionally changing the timing for activating Cold Shoulder.
- Fix: Judgment Rush to target enclosed Wizzem during Horace’s Challenge leading toan in-escapable room.
- Fix: The screen will stop following the player upward once it has reached the top of Horace’s tower climb game.
- Fix: Specter Knight getting a very high spin jump when climbing a rising block at specific timing.
- Fix: Striker Shawl’s charged dash slash will carry some momentum into grind if it contacts with a rail, similar to the regular dash slash.
- Fix: Striker Shawl’s charged dash slash would sometimes play the wrong animation direction under certain circumstances.
- Fix: Under rare circumstances, Dash Slash would execute twice from the same position, after defeating an enemy, landing on the corner of a ledge, and sliding off the ledge.
- Fix: Specter Knight not breaking out dirt blocks when jumping at the most extreme edge of collision.
Build 2166581
Oct 5, 2017
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6201297/bd8baf0d223241ba216b269a4febfe5364b94816.jpg
After having finally saved up enough jet fuel, the intergalactic journey of the ‘toads has brought them to Steam! After all that space travel, they’re just dying to get out and stretch their frog legs. Oh, that’s right. We’re very excited to announce that you can now brawl with the best of them! Rash, Zitz, and Pimple are all dropping in for an extra radical encounter!
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6201297/5b1d8178180faca8bf5b979327fcfcd76126368a.gif
Shovel of Hope
Plague of Shadows
Specter of Torment
Our immense and most enthusiastic “Thank You!” to everyone at Rare, Microsoft, and Xbox for not only making this most unexpected dream mash-up a reality but for also sharing the fun with players everywhere.
We hope you all got a mighty big kick out of the update!
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6201297/41e884d23854902b25da09d57a61ec6f455f8844.gif
http://store.steampowered.com/app/339330/Shovel_Knight_Original_Soundtrack/
We keep making Shovel Knight even better! New characters, campaigns, modes, and especially new music too! Today we're updating "Shovel Knight Original Soundtrack" to become "Shovel Knight: Treasure Trove Soundtrack Collection". It now includes the original soundtrack for Shovel Knight, Plague of Shadows, and Specter of Torment! That's a lot of music and now you won't need to find Oolong just to hear your favorite alchemical tunes!
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6201297/40d60dbb84a0ec2ec7f6e761ac348dd70ba22fa0.png
By decree, you are royally invited to the unveiling ceremony of Shovel Knight: Treasure Trove’s final adventure! Be sure to check out our Shovel Knight: King of Cards preview! We can’t wait to tell you more about it!
View on Steam
After having finally saved up enough jet fuel, the intergalactic journey of the ‘toads has brought them to Steam! After all that space travel, they’re just dying to get out and stretch their frog legs. Oh, that’s right. We’re very excited to announce that you can now brawl with the best of them! Rash, Zitz, and Pimple are all dropping in for an extra radical encounter!
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6201297/5b1d8178180faca8bf5b979327fcfcd76126368a.gif
Change Log
- New: The Battletoads join the fray! While playing as Shovel Knight, kick off this very special encounter by uncovering a double secret room in the Hall of Champions.
- New: Japanese language options added (Kanji and Kana).
- New: During end game credits, an icon will be displayed next to stages which have successfully had all checkpoints broken.
- New: Device detections and icons for Switch controllers (Pro Controller and Joy-Con) as well as Xbox One controllers.
- New: Mouse buttons can now be bound to gameplay actions. LMB, RMB...you name it!
- Fix: PS4 controller now properly displays “Share” as Select, instead of incorrectly displaying the Touchpad icon.
- Fix: Teethalon sometimes moving slowly throughout the entire chase sequence.
- Fix: Incorrect fullscreen monitor displaying in the Options Menu.
- Fix: Player 2 resetting controller bindings to default would resets Player 1’s bindings as well.
- Fix: Using the number row to change relics in co-op would change both player’s active relic.
Shovel of Hope
- Fix: Alternating between Toad Armor and Dust Knuckles would create inconsistent punch flips.
- Fix: Completing the game with no items collected would round up to a 1% item completion. It should now display 0%.
- Fix: Playing certain songs at the Bard resulting in erroneous playback when transitioning indoors or underground.
- Fix: Aerial Mobile Gear could be interrupted by Tinker wrench.
- Fix: Initially unable to use subweapons during battle with Mr. Hat.
- Fix: Crash would occur when changing a single Body Swap setting for a boss, failing at that boss, and then revisiting the encounter.
- Fix: Respawn point drifting farther back during many repeated deaths at the Hall of Champions boss.
- Fix: Bugs in certain lines of dialogue while playing and changing settings in Body Swap mode.
- Fix: Crash when changing Body Swap settings for only a single Boss, while fighting that Boss, falling in battle, and then retrying the encounter.
- Fix: Minor text error when changing game’s language under certain Body Swap conditions while on the Level Map.
- Fix: Random armor cheat sometimes resulting in an unusable armor set.
- Various improvements made to co-op play.
- Various text fixes for Body Swap mode.
- Various improvements made to Battletoads encounter and rewards.
Plague of Shadows
- Fix: Rematch: Shovel Knight alchemy power meter never fully refilling.
- Fix: Erroneous screen transition when falling into the right most pit in the final anchor room of Iron Whale.
- Fix: Liquid Samurai could be pushed off ceilings by Vat arcana.
- Fix: Plague being invisible and immobile when caught in a double KO with the final boss.
- Fix: Failing to defeat Black Knight on the world map could sometimes lead to multiple encounters occupying the same space.
- Fix: Shadow blocks being destroyed by having an orbit bomb active during the penultimate boss battle.
Specter of Torment
- Fix: Curio Upgrade menu can now be advanced with the Start button, similar to other menus that don’t use Start for another action.
- Fix: Using Cold Shoulder after a certain dancing scene would pause the animation (the coldest of shoulders).
- Fix: Specific timing would enable movement while still in a nearby shop after speaking with Red.
- Fix: Defeating Tinker Knight very, very fast with cheats resulting in unintended behavior.
- Fix: Being killed by Propeller Knight moments before a phase change would bring Specter back with no health.
- Fix: Reize would appear incorrectly when defeated mid-teleport.
- Fix: Plague Knight would sometimes appear without contact damage active after a teleport.
- Fix: Performing a unique pose in a certain armor set is now duplicated by Blood Mirror (Yeah! Yeah! Yeah! Yeah!)
- Fix: Getting hit right when beginning a rail grind would cancel out death.
- Fix: Specter Knight losing active attack frames when releasing a charged slash at the very end of a rail.
- Fix: Starting Black Knight, Phantom Striker, or Treasure Knight with Skeleton Sniper or active lantern flames causing erroneous behavior.
- Fix: Luan jumps prioritized better when backtracking through a room.
Change: Adjusted visibility of certain background tiles found in Tower and Flying Machine stages. - Various localization and menu prompt spacing fixes.
- Improvements to keyboard key icons so they take up less space.
Our immense and most enthusiastic “Thank You!” to everyone at Rare, Microsoft, and Xbox for not only making this most unexpected dream mash-up a reality but for also sharing the fun with players everywhere.
We hope you all got a mighty big kick out of the update!
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6201297/41e884d23854902b25da09d57a61ec6f455f8844.gif
Shovel Knight OST has become the Shovel Knight: Treasure Trove Soundtrack Collection
http://store.steampowered.com/app/339330/Shovel_Knight_Original_Soundtrack/
We keep making Shovel Knight even better! New characters, campaigns, modes, and especially new music too! Today we're updating "Shovel Knight Original Soundtrack" to become "Shovel Knight: Treasure Trove Soundtrack Collection". It now includes the original soundtrack for Shovel Knight, Plague of Shadows, and Specter of Torment! That's a lot of music and now you won't need to find Oolong just to hear your favorite alchemical tunes!
Introducing Shovel Knight: King of Cards
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6201297/40d60dbb84a0ec2ec7f6e761ac348dd70ba22fa0.png
By decree, you are royally invited to the unveiling ceremony of Shovel Knight: Treasure Trove’s final adventure! Be sure to check out our Shovel Knight: King of Cards preview! We can’t wait to tell you more about it!
Current Release
6222443
Uploaded May 29, 2026
System Requirements
OS
N/A
CPU
Intel Core 2 Duo 2.1 ghz or equivalent
RAM
2 GB RAM
GPU
2nd Generation Intel Core HD Graphics (2000/3000), 512MB
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run ShovelKnight.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
322 MB
Build
6222443
Password: cracked-games.org or 123
CRC32
87E8AD14
SHA-256
b17d2009b0b628fc20faa0bc0f9550743ea8b468286bde5ee62261e1daca4a07
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Shovel Knight: Treasure Trove for PC with a direct link or via torrent. Get the full version of Shovel Knight: Treasure Trove for free. Shovel Knight: Treasure Trove is a Action released by Yacht Club Games.