About the Game
Story
Your dream was to be an adventurer. You were out questing one day when you encountered a poisonous snake. You won the fight handily, but the poison started wearing you down. You headed to the nearest town, but with no antidote actually there for sale, you died.
You come back as a skeleton. You decide that your fate should never beset another adventurer. Unfortunately, with your adventuring career behind you, you need to recruit others to gather loot for you. Hire adventurers, send them into battle, acquire loot, and SELL, SELL, SELL! 💸 Use the gold you get to upgrade your town and adventurers.
Gameplay
Skeleseller is laid-back and casual:
There's nothing to rush you in the game, so take things at your own pace.
Experiment! You can change adventurer skills for free.
Skeleseller also bucks the trends of traditional idle games:
Finite gameplay: you won't be waiting for hours or days to unlock the next big upgrade! The demo contains ~20-30 minutes of gameplay. The full game has ~5 hours for Story Mode and another ~5 hours for an extra mode that you can unlock. 🤫
No scientific notation needed—numbers stay within the realm of human understandability.
No systems just for the sake of them: prestige/ascensions, experience points, and equipment are eschewed in favor of mechanics crafted for Skeleseller's design philosophy: keep the game fun and casual.
While most of the game is automated, you'll perform high-level actions like:
Hiring adventurers, forming parties with them, and choosing where they'll battle
Leveling up adventurers and choosing their skills
Prioritizing how you want to develop and upgrade your town
Helping out occasionally—stock shops or harvest crops manually to speed things up
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
Hello, everyone!
There are two pieces of news:
Japanese support has been added to the game. Credit to DracoGideon for translating the text.
I plan to lower the price of the game from $7.99 USD → $6.99 USD on July 10th. I wanted to let everyone know long in advance so that I don't ruffle any feathers. 👀 This timing immediately follows the Steam summer sale, which will have the game at a price even cheaper than $6.99 USD. Regional prices will also be lowered. There will continue to be sales run on the game at regular intervals.
I don't have any plans to continue working on Skeleseller (other than maybe adding support for new languages)¹. I've started working on another game which, like Skeleseller, should probably take at least two years to finish. I'll eventually repurpose the Discord server to be a server for all Xtonomous games rather than just for Skeleseller.
Feel free to join Discord and share any thoughts/feedback with me, and thanks for playing!
-Adam
¹I wrote a document about this here if you'd like to read more.
Hello again, everyone!
I've spent some time improving the game. Here are the most recent patch notes:
Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.
Fixed a bug where achievements earned during the demo weren't saved to the save file, so they wouldn't be granted upon loading the full game. This is why more players have an achievement for beating the second elite monster than they do for beating the first one. 😅
Fewer customers will now desire an item at any given time. It used to be a maximum of 4 in Story Mode; now it's 2. This should result in items selling more quickly, which may make the game slightly shorter, so I'll have to keep an eye on this. The rationale behind this change is that players generally wanted more battle windows to be able to earn different loot.
Changed the currency symbol for French and Spanish from an "O" (for "or" and "oro") to a "$" so that players don't think that currency amounts are 10x what they actually are.
Added a sheet-music button to the title screen so that players can find this on their own. Note: I only have English strings for this button so far; sorry, everyone.
The lever is now highlighted when you first buy the Extractor Training perk. There was already a hand pointing at the lever, but some players thought it was pointing at the extractor itself.
Fixed other minor bugs not worth detailing.
If you find any other bugs, feel free to post them in the discussion forums or on Discord.
Have fun playing!
-Adam
It's been two years in the making, but today's the day—Skeleseller has finally launched! 🎉
The demo will remain available for anyone who still wants to try the game before buying it. It represents the first ~30 minutes of Story Mode, which should last for a total of 4-5 hours in the full game. Also, your progress should carry over from the demo (if it doesn't, feel free to reach out over Discord or the Steam forums).
Something to keep in mind: this isn't an idle game in the sense that you're supposed to walk away from your computer and let it progress while you're gone. You can do that, but "idle" here means that you don't directly control the characters. You'll find the game much more enjoyable if you're paying ~90% attention to it. 🙂
Some extras:
There's more content after Story Mode in the form of a very casual roguelite mode.
I plan to put the OST on YouTube for free so that everyone can enjoy it.
The game comes with free piano sheet music for the entire soundtrack (find it in the "Extras" folder).
I hope you all enjoy the game!
-Adam, Creator of Skeleseller
Current Release
22471625
Uploaded May 21, 2026
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System Requirements
How to Install
skeleseller.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
209 MB
22471625
C0669050
3994dd8c7ef131929e1ecceffbacd0a193b8fd480d6aa1a7e22546e496cf18e2
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View AllDownload Skeleseller for PC with a direct link or via torrent. Get the full version of Skeleseller for free. Skeleseller is a Casual released by Xtonomous.