Sky Haven Tycoon - Airport Simulator
by Real Welders · 20 Nov, 2022
32 downloads
About the Game
Become the biggest airport tycoon and create a home and route connections for both planes and passengers. Create your very own Skyhaven airport sandbox.
Have you ever had a flight or travel delayed or canceled or not been able to get your baggage right away? Real airports can often be annoying, inconvenient and an emotional rollercoaster to visit - so why not build your own?
Build every part of your own airfield. Construct everything from landing strips, control towers, roads, parks, terminals, gates, buildings and much more. Buy extra land to expand your airport to city size and manage a world of planes, pax and cargo.
But you can go even deeper. Not only can you plan the entire layout of your airport, but you can also design the smallest details in the terminals to get the most optimal passenger flow.
Manage the entire airport to keep clients and passengers happy and satisfied in order to create a healthy economy. Make sure there is a bus or car for every man or woman that needs to get to a terminal, check if you have the fuel needed, transport their luggage safely and so on.
A well managed place for planes is a direct route to success.
Skyhaven is more than just an airport building simulator. You can play out the entire history of airplanes all the way back from 1916 and into modern days, where you research and develop your way through the years to improve your technology and facilities.
You can choose your own difficulty and start with a lot of money if you are new to city builders or you can create a real challenge for yourself and create your empire from scratch.
The strategy you create matters and determines how your airport looks and works. Remote or bridged ramps? Charter or regular flights? Big or small aircrafts? Domestic passengers or connected flights? Fly single planes or entire airlines? You are the manager of this tycoon/simulation and the world is your sandbox.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case the version is not shown in the list, restart Steam)
* Improvements
- assigned correct liveries to DC7, B707, B727, Comet
- ATR72 and CRJ200 no more need stairways (as they have built-in)
- added a "Terminate Airplane" button to remove stuck airplanes, active only when they are on the way to the departure runway.
- added ramp sorting by ramp number in the schedule window
- adjusted many UI areas to fit different languages
- added Arrival Stack info to the F1 window
- rotated concrete ramp numbers to face arriving plane
- adjusted time position
- implemented showing limit in the airline list
- all available contracts are shown
- take history progress speed into account for the prebuilt game
- don't consider on-demands as delayed
- removed premature night-only contracts
- adjustments for airline items in contracts and better readability for max limit for fuel supply window
- adjusted tier confirmation window
- adjusted next-tier window
- fixed workflow if there is no next tier yet
- added tooltips with localizations to the contract window
- added a scroll for vehicle description
* Bug fixes
- fixed some DE locale relying on community feedback
- fixed research name for Packard D1
- fixed settings for the flight editor
- fixed many localization issues
- fixed placing buildings outside the world
- fixed issues where interior structures like check-ins could remain outside the terminal boundaries when resizing using the editing tool.
- fixed terminal's polygon overlapping onto external buildings
- fixed captured lanes releasing(traffic system)
- fixed current agent lane occupancy and lane load when ForceDone is performed(traffic system)
- fixed capturing for independent lanes(traffic system)
- fixed invisible papi lights on the concrete runway
- fixed workflow
- fixed the wrong layout of the resource button
- fixed displaying wrong performance for terminals
- fixed invisible vehicle after loading if it was saved when occupied and at its parking
- fixed propeller era ramp service building
- fixed issue with airplane engine sounds persisting after airplane departure
* Improvements
- Added liveries for B377
- Added liveries for Comet 4
- Added Sabena livery for dragon rapide
* Bug fixes
- fixed several crashes in the contract window when the contract gets archived during editing
* Improvements
- Improved German localization
- Improved Chinese Localization
- Improved Russian Localization
* Bug fixes
- fixed crash after opening contract window (when in the previous game there has been selected and airline that isn't available in the current game )
- fixed mail window
* Improvements
- turbo heavy are allowed to land on the tarmac RWY now
* Bug fixes
- fixed passengers waiting for an exit strategy
- fixed a bug in loading
- some localization issues fixes
- fixed not released flight dispatchers.
- fixed a bug with intersections check when was not a possibility to place the building on a short road
- fixed an issue with quality settings. not it's applying from the main menu
- fixed wrong cargo supply contract positions on the first window opening
From experimental branch
Version 1.1.2.312
* Improvements
- building snapping to the grid
- contract window revamp
* Bug fixes
- fixed the possibility to build roads inside buildings
- draw intersection shapes on intersections collision
- ignore broken roof for custom terminal
- fixed connection point deletion(a crash in traffic system)
- fixed localization issues
- fixed huge fine
- fixed emission for roads on loading a save file
- fixed emissions for roads on editing roads and intersections
- fixed grid on top of intersections(visual issue)
- fixed negative bus counter
- fixed building shapes(modern ramp service, advanced cleaning service, airport meteopost, ATC Center)
- fixed airline caption
- fixed disabling check-ins
- fixed showing outdated contracts
* Improvements
- increased number of operations for the Day timeframe
* Bug fixes
- purging stuck airliners
- hide passengers in all in one terminal
* Improvements
- adjusted some visual details in fuel management
* Bug fixes
- fixed 2 trucks' description length
- fixed the possibility to close ramps too soon(led to some logical errors)
- refactor GetTimeForTripPart
- fixed runway exit roads regeneration which led to airplanes stuck on a runway(fix for broken saves will be in the next update)
- fixed trip time calculation issue
* Improvements
- accept contracts by pressing enter in the contract window
* Bug fixes
- fixed a crash on loading related to supply vehicles
- fixed a crash during gameplay related to supply vehicles
- fixed a crash during moving a runway exit
- fixed negative capacity for infinite resources(low water notification)
- fixed impossibility to build a road from the ATC 1970
* Improvements
- added a frame for active time blocks for flight contracts(UI)
- draw collisions between objects during constructing
* Bug fixes
- fixed a crash related to roads during editing airfields objects
- fixed a possibility to split embedded road for office 1940 and 1970
- fixed many cases related to embedded roads
- fixed a crash during runway moving
- fixed initial toggle state for building activity toggle
* Bug fixes
- fixed the possibility to build and destroy buildings
Current Release
v1.0.0.289
Uploaded Sep 09, 2023
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System Requirements
How to Install
SkyHaven.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
618 MB
v1.0.0.289
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