About the Game
As the leader of a faction of star systems, you must seek to ensure the survival and prosperity of your dynasty. Expand your empire, herd your unruly vassals, build political alliances, and navigate a web of agendas, political intrigue and social obligations, to emerge as the dominant power of the galaxy.
Forge Your Dynasty - One Generation at a Time
Your campaign will span through generations of your bloodline. Customise a faction leader and launch your quest for galactic domination. Even if you set out as a benevolent upstart duke, your great-grandchild may be cruel and vindictive. You’ll have to be ready to adapt to the strengths and weaknesses of your descendants.Star in Your Own Space Opera
A feudal society is built upon strict rules and values. It will be expected of you to defend your vassals, protect your family and respect your neighbours. Act honorably and you can seduce the court of public opinion. Ingratiate yourself with others by throwing lavish feasts and solidify your alliances through marriage. Then strike ruthlessly when you can get away with it. Depose your unruly barons, threaten and force concessions from other dukes, and blackmail other characters to get what you want. Unearth the secrets of your enemies to ruin their political standing in a galaxy where reputation is everything.Experience a Rich Galaxy of Emergent Characters and Storylines
You’ll be kept on your toes by a procedurally generated cast of hundreds of characters, each one trying to achieve their own personal goals. As events transpire, the choices you make can have a major impact not just on you; but on your heir, your house, and the fate of your empire.Reign Among the Ruins of a Forgotten World
The remnants of humanity live inside structures which they cannot build, and travel inside machines whose workings are unfathomable. Expedition Events can grant you a piece of pre-Collapse knowledge; from the relics of a previous age of exploration, to the mysteries of the here and now. Improve your colony by repairing the pre-collapse buildings and installations you encounter to provide your people safety, food and other necessities.Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
- You can now rename characters, star systems, houses, factions, and leagues in the dev console
- Added VSynch option
- Replaced hair color palette with more realistic choices
- Random portrait generator avoids genetically unlikely skin / hair combinations
- The game now better highlights when you cannot ask any more rulers to join your attack because you ran out of AP
- Added "Remove Trait" effect in Creator
- Minor tweaks to text, story events
Fixes
- Flags that provide an effectiveness bonus to a character now work correctly
- Inheriting another house no longer reduces your maximum house size
- Fixed bug where you couldn't add your home system's forces to an attack when you ran out of AP, despite that action being free
- Characters will no longer end affairs irrationally
- Fixed issue where a duke would refuse a system if its baron didn't like them
- Fixed soft-lock when you attempt to train a character who cannot be trained further
- A Rebuild Colony assignment is now stopped if another faction rebuilds the colony first
- Fixed issues with some expeditions when your house is inherited by another ruler
- The upstart duke starting option now works correctly
- It is no longer possible to start the game as an upstart duke unless you select it as a game customization option
- Fixed bug where enough damage reduction effects would heal the defender
- Fixed rare crash issue when AI ruler inherits a faction
- Fixed errors in shown reasoning when a ruler refuses an offer that would have made them indebted to you
- Fixed bug where random character generation in family designer was always using the default hair color
- Fixed story event with exploding viridium mine so that it does not repeatedly explode
- Fixed story event where your children ask you to pick a favourite, so that it no longer triggers for dead children
- Fixed "submerged library" expedition so that your companion cannot be a child, ill, or under arrest
- Fixed unclear guided scenario message when building up your fleet in combat
- Bloodlines: Fixed issue where rulers would sometimes assign the same guardian to multiple wards in quick succession
- Fixes to story events
- Fixes to story events
- Fixes to German localization
- Fixed a bug where asking a vassal faction to submit dissolved your league
- Fixes to German localization
In case you missed it, we just released Star Dynasties: Bloodlines, a DLC that expands your toolkit as a ruler over your house. It includes a family designer, the ability to properly teach and raise your children, an upgrade tree, and more!
The base game and mod editor have also undergone quite some changes, so check out the patch notes below.
Bloodlines DLC Features
- You can design your starting family when creating a new game
- You can assign guardians to children in your house. The guardian influences the child's skills and traits.
- When you are the guardian of a child, you can mold their personality through story events
- You can change the succession law for your house, disinherit your current heir, or appoint a new heir altogether
- You can abdicate your rule (on Custom difficulty)
- You can unlock bloodline upgrades that provide a benefit for the remainder of the game
- You acquire bloodline upgrades in relation to how many other rulers are your kin members, and their actions
- A set of events have been added around the themes of rivalry, child upbringing, and heir competition
- A set of 5 expeditions have been added
Base Game Changes
Start Game Customization
- The New Game screen has been broken up into separate screens for configuring your starting house and character
- The trait points for configuring your starting house and character are now separate
- It is now possible to reload a previous starting configuration
- It is now possible to randomize smaller elements of the starting configuration at a time
- Added a starting trait that gives you a bonus to the house's size limit
- You can now set your House's color to gray
- The "Poor Infrastructure" starting trait can no longer be taken with any trait that grants an installation
- The "Home System: Assembly Plant" starting trait now works correctly
Balancing / AI Changes
- When you make a request, a friendly ruler will no longer refuse because they think it is to your disadvantage
- When an archon accepts vassalization or submission, their previous vassals now become independent (instead of becoming your vassals)
- An archon can only offer or accept to become the vassal of a league or faction that their personal faction borders directly
- Rulers are now less likely to give up territory when negotiating
- Dukes are now better at judging when systems in their domain need unrest quelled
- Characters that like you are now less likely to betray you in political negotiations
- You must now wait two turns between hosting feasts in someone's honor (instead of one)
- The per turn chance of killing someone with Assassinate is now capped at 50%
- The crime of rebellion is less severe for a vassal duke whose territory is larger than the remainder of the league
- Skill increase rate from assignments has been reduced by 20%
General Improvements
- When an offer or request is invalid, it will still be shown in the action list, but the tooltip will explain why it is invalid
- You can now seduce your spouse
- Added a small set of new house emblems
- Performance improvements to End Turn phase
- A portrait will now switch from an infant to a child at age 6
- It is now possible to arrest children
- The claims suggestion is no longer shown for claims that cannot be immediately championed
- The CALL / JOIN / ASK buttons in combat buildup now use icons instead of text
General Fixes
- Eliminated various memory leaks that were creating slowdowns in longer sessions, and long game loads
- When your heir is already a ruler, the flags from your house are now inherited correctly
- Fixed occasional soft lock issue when player dies
- Fixed a rare game freeze during the end turn phase
- Fixed bug where moving an assignee home while they are Spreading Dissent on a system that eventually becomes depopulated would lead to an End Turn crash
- Fixed a bug leading to inconsistent behaviour when AI was making political negotiations
- Fixed rare crash when a claim is championed
- Fixed bug where the wrong moral act was sometimes shown when championing a claim to resurrect a dead faction
- It is no longer possible for the player to be offered someone's hand in marriage without them being aware of the character
- The "military disadvantage" suggestion now correctly cycles through the different systems if there are multiple
- Fixed bug when divorcing a character in another house for whom you are the marriage authority
- Fixed issue where the effectiveness of Assassinate and Defame tasks against members of your house was being reduced to 1
- Fixed bug where player character was not being shown in the list when asked who an assignee should provide personal protection to
- The "Grant Independence" and "Assist Tax Collection" actions are no longer shown for noble houses on your system
- It is no longer possible to have multiple assignments covering up the same secret
- Autosaving no longer overwrites saves from other games with the same player faction name
- Fixed issue where some opinion flag effects were being applied twice
- The rivalry flag is now removed when the rival dies
- Fixed issue with unhappiness from taxation
- Fixed an issue where sometimes a secret shows up as when it is revealed
- The "Combat Simulator" and "Arena" installations now provide their bonus action only in the stated range
- The Continue main menu button now skips over saves that cannot be loaded because they need missing content
- Lots of minor fixes to UI text, story events
- Fixes to German localization
Modding Tool Changes
General Improvements
- You can now add hidden flags to a global "Galaxy" entity, that can also be matched for and filtered based on flags
- Custom Assignments can now be shown as invalid in action lists by defining appropriate prerequisites
- You can now set a money cost for custom assignments
- You can choose whether a custom action automatically predicts its result in the action tooltip
- The "Branching" effect now shows the contents of a Notes field when collapsed
- The "Hidden" and "Sequenced Storylet" effect now show additional information when collapsed
- Added "roleAdm", "roleMil", etc... text tokens
- Added more colors to icon color picker
- Added a new set of icons
- The "Transfer Military Strength" effect now takes an amount parameter
New Components
- Added "Has Bloodlines DLC" filter on Galaxy
- Added "Is Legal Head Of" filter
- Added "Marriage" internal event that can be hooked into by "Story Event After Internal Event for Character"
- Added "Can Succession Law Be Changed To" filter
- Added "Do Change Succession Law" effect
- Added a Claim Matcher
- Added "Ruling Claim To" source
- Added "Can Offer to Champion Claim" filter
- Added "Do Champion Claim" effect
- Added "Second In Line Of" source
- Added "Heir Of" source
- Added "Houses In Inheritance Of" source
- Added "Heir Of By Succession Rule" source
- Added "Is Using Succession Rule" filter
- Added "Skill Level In Role Of" property
- Added "Variable on Galaxy" property
- Added "Remove Flag From Galaxy" effect
- Added "Is Poor In Best Skill Of" filter
- Added "Line Of Succession Of" source
- Added "Is Heir Of" filter
- Added "Can Be Appointed Heir Of" filter
- Added "Can Abdicate" filter
- Added "Can Disinherit Heir" filter
- Added "Do Appoint Heir" effect
- Added "Do Disinherit Heir" effect
- Added "Do Abdicate" effect
- Added "Is Best Skill filter"
- Added "Ruler Has Importance" filter
- Added "Do End Guardianship" effect
- Added "Do Start Guardianship" effect
- Added "Do Ward Potentially Adopts Trait" effect
- Added "Guardian Of" source
- Added "Ward Of" source
- Added "Skill Increase Rate Of Ward" flag effect
- Added "Skill Increase Rate Of All Wards" flag effect
- Added "Can Be Guardian" filter
- Added "Can Be Guardian Of" filter
- Added "Can Be Ward" filter
- Added "Can Be Ward Of" filter
- Added "Can End Guardianship Of" filter
- Added "Is Guardian" filter
- Added "Is Guardian Of" filter
- Added "Is Ward" filter
- Added "Is Ward Of" filter
- Added "Player Action Cost" flag effect
- Added "Cannot Join Combat Against (On Character)" flag effect
- Added "Skill Increase Rate of All Wards" flag effect
- Added "Ruling House Fleet Strength" flag effect and installation flag effect
- Added "Tournament Effectiveness" flag effect
- Added "Damage Repaired After Combat As Commander" flag effect
- Added "Transfer Military Strength" effect
- Added "Has No More Than N Traits From Set" filter
- Added "Story Event After Player Assignment Completed"
- Added "Factions Of League" source
- Added "Would Move Away In A Marriage To" filter
- Added "Opinion
- House Members to Non-Kin Foreigners" flag effect
- Added "Defender Combat Moves when Attacking" flag effect
- Added "Has Same Best Skill As" filter
- Added "Cannot Join Combat Against" flag effect
- Added "Effectiveness in Specific Assignments (Modifier)" flag effect
- Added "Ward Mentorship" flag effect
- Added "Activated Bloodline Upgrades" source
- Added Bloodline Upgrade Matcher
- Added "Has Activated Bloodline Upgrade" filter
- Added "Has Fully Activated Bloodline Upgrade Branch" filter
- Added "Upgrade Has ID" filter
- Added "Bloodline Upgrade Branch Element" to config bundles
- Added "Story Event After Bloodline Upgrade Activated"
- Added "Add Available Bloodline Upgrade" effect
- Added "Get Well Probability for Player Kin" flag effect
- Added "House Fleet Strength By Vessel Type" flag effect
- Added "Led Fleet Strength By Vessel Type" flag effect
- Added "Dummy Flag Effect on House" flag effect
- Added "Opinion - Members of House to its Head" flag effect
- Added "Tournament Effectiveness (Members)" flag effect
- Added "Opinion - Vassals to Ruler Based on their System Unrest" flag effect
- Added "Vassal Unhappiness From Taxation Modifier" flag effect
- Added "Mercenary Cost Percentage Modifier" flag effect
- Added "Opinion - Ruler of System towards Leader of Faction" flag effect
- Added "Opinion - Local Nobles To Ruling House Head" flag effect
- Added "Effectiveness in Specific Assignment on Home System" flag effect
- Added "Passive Secret Discovery of Head Modifier" flag effect
- Added "Can Grant Independence" filter and "Do Grant Independence" effect
- Added "Effectiveness in Specific Assignment for House" flag effect
- Added "Tournament Injury Chance (Members)" flag effect
- Added "Trait Likelihood For Player Kin" flag effect
- Added "Domain Size" property
- Added "Story Event After System Attacked"
- Added "Was Generated At Start" filter for houses
- Added "Do Copy Last Name From Founder Of House" effect
- Added "Is At War" filter
- Added "Do Clone Character Opinions" effect
- Added "Do Clone Character Skills" effect
- Added "Do Clone Character Traits" effect
- Renamed "Opinion - Local Nobles to Ruling House Head" flag effect to "Opinion - Local Noble Heads to Ruling House Head"
- Renamed "Passive Secret Discovery of Head Modifier" flag effect to "Passive Discovery of Head's Secrets"
- Renamed "Effectiveness in Specific Assignments" flag effect to "Effectiveness in Specific Assignments (Multiplier)"
General Fixes
- The "Do Remove From Council" effect now correctly predicts dishonor
- "Story Event After Player Assignment Completed" is now correctly restricted only to player houses
- Custom Assignments on Character are no longer shown on dead characters
- Fixed bug where "Chance That Something Happens" was not showing up correctly in prediction text
- The "Do Humiliate" effect now works correctly
- The "ap" and "cr" text functions now work correctly
- The "Age" property is now correctly sensitive to half-years, i.e. a character will be reported as e.g. 15,15.5,16 over the course of 3 turns; not 15,15,16.
- The "Do Fall In Love" effect now does nothing if the character is already in love with the potential love interest
- The "Remove Claim" effects no longer crash Creator when selected
- Fixed issue where the "General Opinion" flag was effecting opinions both of and from the target character
- Fixed issue where the "Is Assigned" filter was crashing story events
- The "Can Be Married To" filter now works correctly
- The New Character Spawner will now adjust the age outside of the minimum range if the chosen parents are too young
- The New Character Spawner will now ignore or swap the chosen parents if their sexes where incorrect
- The New Character Spawner no longer crashes story event execution if the character cannot be created
- Fixed bug where it was not possible to re-add an installation after having removed it in Creator
{STEAM_CLAN_IMAGE}/36223762/bcfc6ee22a3ba9c2b360e192e3be7d662b390079.png
Star Dynasties
• Website
Iceberg Interactive
• YouTube
• Twitch
- Fixed issue with "Crypod" expedition event, where part of it was repeating at the start of every turn
- Tweaks to story events
Thank you all for your constant feedback on Star Dynasties. We have a small patch for you today, mostly consisting of clarifications, balance tweaks, and some other improvements.
Combat
- You are no longer shown the combat screen for combats that you are not leading
- The AI will spend less on mercenaries if it already expects to beat you
- The decisions while negotiating a retreat from attack now show the combatants and fleet strengths in the description
- The combat buildup window can now be dragged correctly, and will stay where you place it
- It is no longer possible to threaten your master with rebellion if they do not retreat from an attack in which they are trying to depose you
- Clarified tactic effect description for Threaten Colony
- Fixed bug where Decapitate battle tactic was effecting your Commander
Suggestions
- Suggestions with multiple elements will now focus on each element in turn when clicked multiple times
- You can right-click on a suggestion to hide it for four turns
- Suggestions were sometimes not being displayed properly when holding a claim to a collapsed colony or dead faction
Marriage
- Rulers are less likely to marry off their children as soon as they come of age
- When a couple in love get married, the romance ends without negative emotions
- It is no longer possible for an acting head to marry a character if, as a result, they would leave the house
- When you marry off a character, they no longer get reported as a departing visitor
Politics
- When a vassal faction is conquered, its territory no longer splinters into seperate factions, but is immediately reabsorbed into the master faction of its former league
- When a system rebellion succeeds on the capital of a vassal faction, its territory no longer splinters into seperate factions, but is immediately reabsorbed into the master faction of its former league
- When you ask a vassal to step down, they are now more likely to accept if they are related to you or the replacement, or if they are a coward
- The AP cost of making a request for vassalage or submission has been brought in line with that of asking for a change of allegiance
- Fixed game halting bug when a system was being conquered in a war championing an owning claim to it for a faction that has been destroyed
- Fixed a bug where some emotions were inverted when a master buries the hatchet with a new subject
- The Rebellion action is now also shown in the context action list of your archon
Starting Traits
- The colony traits that provide an effectiveness bonus now work correctly
- "Lack of Discipline" starting trait now correctly effects Military
- Fixed double effects being shown on the tooltip for some starting traits
Economy
- Added Infrastructure Level map mode
- When a baron inherits a faction, their gross income on that turn is now updated to be the gross income of the faction
- Fixed wrong modifier being displayed in Income tab for Easy/Hard difficulty
General
- Reduced some popups related to combat, inheritance
- A secret now has an icon that appears when other characters are aware of the secret (mouse over for list)
- Can filter by adult/child in Contacts window
- Added a tooltip to the date indicator in the bottom right that shows the turn number and the game difficulty setting
- The save game tooltip now shows the difficulty level of the saved game
- The contrasted character label in the bottom left was not always being updated correctly
- When a secret is revealed, any cover up assignments on that secret are immediately stopped
- Double barrel names are now capitalized correctly
- Minor improvements to tutorial
- Minor tweaks to story events, text and tooltips
And that's the list! We'll be back with more news soon, so stay tuned.
{STEAM_CLAN_IMAGE}/36223762/bcfc6ee22a3ba9c2b360e192e3be7d662b390079.png
Star Dynasties
• Website
Iceberg Interactive
• YouTube
• Twitch
Current Release
v1.0.4.0
Uploaded Jul 04, 2024
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Star Dynasties? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
StarDynasties.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
355 MB
v1.0.4.0
You May Also Like
View AllDownload Star Dynasties for PC with a direct link or via torrent. Get the full version of Star Dynasties for free. Star Dynasties is a RPG released by Pawley Games.